Index: trunk/KDE/kdegames/kspaceduel/topwidget.cpp =================================================================== --- trunk/KDE/kdegames/kspaceduel/topwidget.cpp (revision 771786) +++ trunk/KDE/kdegames/kspaceduel/topwidget.cpp (revision 771787) @@ -1,187 +1,187 @@ /* Copyright (C) 1998-2001 Andreas Zehender This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "topwidget.h" #include #include #include #include #include #include #include #include #include "mainview.h" #include "playerinfo.h" #include MyTopLevelWidget::MyTopLevelWidget() { initGameWidgets(); initStatusBar( ); setupActions( ); setupGUI( ); } void MyTopLevelWidget::initGameWidgets( ){ QWidget *w = new QWidget(this); PlayerInfo::loadPixmaps(); playerinfo[0]=new PlayerInfo(0,w); playerinfo[1]=new PlayerInfo(1,w); playfield=new MyMainView(w); QBoxLayout *toplayout=new QHBoxLayout(w); toplayout->setMargin(0); toplayout->addWidget(playerinfo[0]); toplayout->addWidget(playfield); toplayout->addWidget(playerinfo[1]); toplayout->activate(); playfield->setFocusPolicy(Qt::StrongFocus); playfield->setFocus(); QObject::connect(playfield,SIGNAL(energy(int,int)), SLOT(energy(int,int))); QObject::connect(playfield,SIGNAL(hitPoints(int,int)), SLOT(hitPoints(int,int))); QObject::connect(playfield,SIGNAL(wins(int,int)),SLOT(wins(int,int))); QObject::connect(playfield,SIGNAL(setStatusText(const QString &,int)), SLOT(setStatusText(const QString &,int))); setCentralWidget(w); } void MyTopLevelWidget::energy(int pn,int en) { playerinfo[pn]->setEnergy(en); } void MyTopLevelWidget::hitPoints(int pn,int hp) { playerinfo[pn]->setHitpoints(hp); } void MyTopLevelWidget::wins(int pn,int w) { playerinfo[pn]->setWins(w); } void MyTopLevelWidget::setupActions() { QAction* ac; // Game KStandardGameAction::gameNew(playfield, SLOT(newGame()), actionCollection()); KStandardGameAction::quit(this, SLOT(close()), actionCollection()); QAction* newRoundAct = actionCollection()->addAction( "new_round" ); newRoundAct->setIcon( KIcon("bell") ); newRoundAct->setText( i18n( "&New Round" ) ); newRoundAct->setShortcut( Qt::CTRL + Qt::Key_R ); connect( newRoundAct, SIGNAL( triggered(bool) ), playfield, SLOT( newRound( ) ) ); MyMainView::pauseAction = KStandardGameAction::pause(playfield, SLOT(togglePause()), actionCollection()); MyMainView::pauseAction->setChecked( false ); QAction *gameStart = actionCollection()->addAction( "game_start" ); gameStart->setText( i18n( "Start" ) ); connect(gameStart, SIGNAL(triggered(bool) ), playfield, SLOT( start( ) )); gameStart->setShortcut(GAME_START_SHORTCUT); playfield->addAction(gameStart); KStandardAction::preferences(playfield, SLOT(gameSetup()), actionCollection()); // Default keys #ifdef __GNUC__ #warning assuming this is not necessary anymore #endif // actionCollection()->setAutoConnectShortcuts(false); ac = actionCollection()->addAction("P1KeyLeft"); ac->setText(i18n("Player 1 Rotate Left")); ac->setShortcut(Qt::Key_S); ac->setEnabled( false ); ac = actionCollection()->addAction("P1KeyRight"); ac->setText(i18n("Player 1 Rotate Right")); ac->setShortcut(Qt::Key_F); ac->setEnabled( false ); ac = actionCollection()->addAction("P1KeyAcc"); ac->setText(i18n("Player 1 Accelerate")); ac->setShortcut(Qt::Key_E); ac->setEnabled( false ); ac = actionCollection()->addAction("P1Shot"); ac->setText(i18n("Player 1 Shot")); ac->setShortcut(Qt::Key_D); ac->setEnabled( false ); ac = actionCollection()->addAction("P1Mine"); ac->setText(i18n("Player 1 Mine")); ac->setShortcut(Qt::Key_A); ac->setEnabled( false ); ac = actionCollection()->addAction("P2KeyLeft"); ac->setText(i18n("Player 2 Rotate Left")); ac->setShortcut(Qt::Key_Left); ac->setEnabled( false ); ac = actionCollection()->addAction("P2KeyRight"); ac->setText(i18n("Player 2 Rotate Right")); ac->setShortcut(Qt::Key_Right); ac->setEnabled( false ); ac = actionCollection()->addAction("P2KeyAcc"); ac->setText(i18n("Player 2 Accelerate")); ac->setShortcut(Qt::Key_Up); ac->setEnabled( false ); ac = actionCollection()->addAction("P2Shot"); ac->setText(i18n("Player 2 Shot")); ac->setShortcut(Qt::Key_Down); ac->setEnabled( false ); ac = actionCollection()->addAction("P2Mine"); ac->setText(i18n("Player 2 Mine")); ac->setShortcut(Qt::Key_Insert); ac->setEnabled( false ); // actionCollection()->setAutoConnectShortcuts(true); playfield->setActionCollection(actionCollection()); } void MyTopLevelWidget::initStatusBar( ) { - statusBar( )->insertItem(i18n(" paused "),IDS_PAUSE,1); + statusBar( )->insertItem(i18n(" paused "),IDS_PAUSE); statusBar( )->insertItem(" ",IDS_MAIN,1); - statusBar( )->insertItem("",42,1); + statusBar( )->insertItem("",42); } void MyTopLevelWidget::start() { playfield->newGame(); } void MyTopLevelWidget::setStatusText(const QString & str,int id) { statusBar( )->changeItem(str,id); } void MyTopLevelWidget::keySetup() { playfield->pause(); KShortcutsDialog::configure( actionCollection( ), KShortcutsEditor::LetterShortcutsAllowed, this, true ); } #include "topwidget.moc"