Index: trunk/l10n-kf5/sk/messages/www/docs_krita_org_user_manual___vector_graphics.po =================================================================== --- trunk/l10n-kf5/sk/messages/www/docs_krita_org_user_manual___vector_graphics.po (nonexistent) +++ trunk/l10n-kf5/sk/messages/www/docs_krita_org_user_manual___vector_graphics.po (revision 1537867) @@ -0,0 +1,236 @@ +# translation of docs_krita_org_user_manual___vector_graphics.po to Slovak +# Roman Paholik , 2019. +msgid "" +msgstr "" +"Project-Id-Version: docs_krita_org_user_manual___vector_graphics\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-03-08 03:41+0100\n" +"PO-Revision-Date: 2019-03-22 08:16+0100\n" +"Last-Translator: Roman Paholik \n" +"Language-Team: Slovak \n" +"Language: sk\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: Lokalize 2.0\n" +"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" + +#: ../../:4 +msgid "" +".. image:: images/icons/Krita_mouse_right.png\n" +" :alt: mouseright" +msgstr "" +".. image:: images/icons/Krita_mouse_right.png\n" +" :alt: mouseright" + +#: ../../user_manual/vector_graphics.rst:1 +msgid "Overview of vector graphics in Krita." +msgstr "" + +#: ../../user_manual/vector_graphics.rst:16 +msgid "Vector Graphics" +msgstr "" + +#: ../../user_manual/vector_graphics.rst:18 +msgid "" +"Krita 4.0 has had a massive rewrite of the vector tools. So here's a page" +" explaining the vector tools:" +msgstr "" + +#: ../../user_manual/vector_graphics.rst:21 +msgid "What are vector graphics?" +msgstr "" + +#: ../../user_manual/vector_graphics.rst:23 +msgid "" +"Krita is primarily a raster graphics editing tool, which means that most of" +" the editing changes the values of the pixels on the raster that makes up the" +" image." +msgstr "" + +#: ../../user_manual/vector_graphics.rst:26 +msgid ".. image:: images/en/Pixels-brushstroke.png" +msgstr ".. image:: images/en/Pixels-brushstroke.png" + +#: ../../user_manual/vector_graphics.rst:27 +msgid "" +"Vector graphics on the other hand use mathematics to describe a shape." +" Because it uses a formula, vector graphics can be resized to any size." +msgstr "" + +#: ../../user_manual/vector_graphics.rst:29 +msgid "" +"On one hand, this makes vector graphics great for logos and banners. On the" +" other hand, raster graphics are much easier to edit, so vectors tend to be" +" the domain of deliberate design, using a lot of precision." +msgstr "" + +#: ../../user_manual/vector_graphics.rst:32 +msgid "Tools for making shapes" +msgstr "" + +#: ../../user_manual/vector_graphics.rst:34 +msgid "" +"You can start making vector graphics by first making a vector layer (press" +" the arrow button next to the :guilabel:`+` in the layer docker to get extra" +" layer types). Then, all the usual drawing tools outside of the freehand," +" dynamic and the multibrush tool can be used to draw shapes." +msgstr "" + +#: ../../user_manual/vector_graphics.rst:36 +msgid "" +"The path and polyline tool are the tools you used most often on a vector" +" layer, as they allow you to make the most dynamic of shapes." +msgstr "" + +#: ../../user_manual/vector_graphics.rst:38 +msgid "" +"On the other hand, the :guilabel:`Ellipse` and :guilabel:`Rectangle` tools" +" allow you to draw special shapes, which then can be edited to make special" +" pie shapes, or for easy rounded rectangles." +msgstr "" + +#: ../../user_manual/vector_graphics.rst:40 +msgid "" +"The calligraphy and text tool also make special vectors. The calligraphy tool" +" is for producing strokes that are similar to brush strokes, while the text" +" tool makes a text object that can be edited afterwards." +msgstr "" + +#: ../../user_manual/vector_graphics.rst:42 +msgid "" +"All of these will use the current brush size to determine stroke thickness," +" as well as the current foreground and background color." +msgstr "" + +#: ../../user_manual/vector_graphics.rst:44 +msgid "" +"There is one last way to make vectors: the :guilabel:`Vector Image` tool. It" +" allows you to add shapes that have been defined in an SVG file as symbols." +" Unlike the other tools, these have their own fill and stroke." +msgstr "" + +#: ../../user_manual/vector_graphics.rst:47 +msgid "Arranging Shapes" +msgstr "" + +#: ../../user_manual/vector_graphics.rst:49 +msgid "" +"A vector layer has its own hierarchy of shapes, much like how the whole image" +" has a hierarchy of layers. So shapes can be in front of one another. This" +" can be modified with the arrange docker, or with the :guilabel:`Select" +" Shapes` tool." +msgstr "" + +#: ../../user_manual/vector_graphics.rst:51 +msgid "" +"The arrange docker also allows you to group and ungroup shapes. It also" +" allows you to precisely align shapes, for example, have them aligned to the" +" center, or have an even spacing between all the shapes." +msgstr "" + +#: ../../user_manual/vector_graphics.rst:54 +msgid "Editing shapes" +msgstr "" + +#: ../../user_manual/vector_graphics.rst:56 +msgid "" +"Editing of vector shapes is done with the :guilabel:`Select Shapes` tool and" +" the :guilabel:`Edit Shapes` tool." +msgstr "" + +#: ../../user_manual/vector_graphics.rst:58 +msgid "" +"The :guilabel:`Select Shapes` tool can be used to select vector shapes, to" +" group them (via |mouseright|), ungroup them, to use booleans to combine or" +" subtract shapes from one another (via |mouseright|), to move them up and" +" down, or to do quick transforms." +msgstr "" + +#: ../../user_manual/vector_graphics.rst:61 +msgid "Fill" +msgstr "Výplň" + +#: ../../user_manual/vector_graphics.rst:63 +msgid "" +"You can change the fill of a shape by selecting it and changing the active" +" foreground color." +msgstr "" + +#: ../../user_manual/vector_graphics.rst:65 +msgid "" +"You can also change it by going into the tool options of the" +" :guilabel:`Select Shapes` tool and going to the :guilabel:`Fill` tab." +msgstr "" + +#: ../../user_manual/vector_graphics.rst:67 +msgid "" +"Vector shapes can be filled with a solid color, a gradient or a pattern." +msgstr "" + +#: ../../user_manual/vector_graphics.rst:70 +msgid "Stroke" +msgstr "Ťah" + +#: ../../user_manual/vector_graphics.rst:72 +msgid "Strokes can be filled with the same things as fills." +msgstr "" + +#: ../../user_manual/vector_graphics.rst:74 +msgid "" +"However, they can also be further changed. For example, you can add dashes" +" and markers to the line." +msgstr "" + +#: ../../user_manual/vector_graphics.rst:77 +msgid "Coordinates" +msgstr "Súradnice" + +#: ../../user_manual/vector_graphics.rst:79 +msgid "" +"Shapes can be moved with the :guilabel:`Select Shapes` tool, and in the tool" +" options you can specify the exact coordinates." +msgstr "" + +#: ../../user_manual/vector_graphics.rst:82 +msgid "Editing nodes and special parameters" +msgstr "" + +#: ../../user_manual/vector_graphics.rst:84 +msgid "" +"If you have a shape selected, you can double click it to get to the" +" appropriate tool to edit it. Usually this is the :guilabel:`Edit Shape`" +" tool, but for text this is the :guilabel:`Text` tool." +msgstr "" + +#: ../../user_manual/vector_graphics.rst:86 +msgid "" +"In the :guilabel:`Edit Shape` tool, you can move around nodes on the canvas" +" for regular paths. For special paths, like the ellipse and the rectangle," +" you can move nodes and edit the specific parameters in the :guilabel:`Tool" +" Options` docker." +msgstr "" + +#: ../../user_manual/vector_graphics.rst:89 +msgid "Working together with other programs" +msgstr "" + +#: ../../user_manual/vector_graphics.rst:91 +msgid "" +"One of the big things Krita 4.0 brought was moving from ODG to SVG. What this" +" means is that Krita saves as SVG inside KRA files, and that means we can" +" open SVGs just fine. This is important as SVG is the most popular vector" +" format." +msgstr "" + +#: ../../user_manual/vector_graphics.rst:94 +msgid "Inkscape" +msgstr "Inkscape" + +#: ../../user_manual/vector_graphics.rst:96 +msgid "" +"You can copy and paste vectors from Krita to Inkscape, or from Inkscape to" +" Krita. Only the SVG 1.1 features are supported, so don't be surprised if a" +" mesh gradient doesn't cross over very well." +msgstr "" +