diff --git a/protocols/skype/libskype/skype.h b/protocols/skype/libskype/skype.h index e17aeb2c8..9a27b20ef 100644 --- a/protocols/skype/libskype/skype.h +++ b/protocols/skype/libskype/skype.h @@ -1,585 +1,585 @@ /* This file is part of the KDE project Copyright (C) 2005 Michal Vaner Copyright (C) 2008-2009 Pali Rohár This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License version 2 as published by the Free Software Foundation. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef SKYPE_H #define SKYPE_H #include class SkypePrivate; class SkypeAccount; class QDateTime; /** * @author Kopete Developers * @author Pali Rohár * This class is internal backend for skype. It provides slots for such things like "send a IM" and so */ class Skype : public QObject { Q_OBJECT private: ///The d pointer for private things SkypePrivate *d; /** * Will try to hitchhike a message. It will hitchhike it, show it in the proper chat session and so on, but just when it is enabled by hitchhike mode and will maker it as read if enabled * @param messageId ID of the message to hitchHike */ void hitchHike(const QString &messageId); private slots: /** * Adds new message do be sent to skype (normaly is sent imediatelly). * If there is no connection to skype, it is created before it is sent. * @param message Message to send to skype * @param deleteQueue If this is true, all message waiting to be sent are deleted and only this one stays in the queue */ void queueSkypeMessage(const QString &message, bool deleteQueue); /** * Listens for closed skype connection */ void closed(int reason); /** * Listens for finishing the connecting attempt and sending the queue if it was successful * @param error - Did it work or was there some error? * @param protocolVer - Version of protocol used by this connection */ void connectionDone(int error, int protocolVer); /** * This one showes an error message * @param message What to write on the dialog box */ void error(const QString &message); /** * This one scans messages from Skype API and acts acordingly to them (changing online status, showing messages.... * @param message What the skype said */ void skypeMessage(const QString &message); /** * This one resets the online status showed on the icon in kopete depending on last values from skype. * Used when the status changes */ void resetStatus(); /** * Makes the Skype search for something and saves what it was to decide later, what to do with it * @param what What are we searching for */ void search(const QString &what); /** * Fix all contact in groups */ void fixGroups(bool loadOnly = false); public: /** * Constructor * @param account The account that this connection belongs to */ Skype(SkypeAccount &account); /** * Destructor */ ~Skype(); ///Can we comunicate with the skype program right now? bool canComunicate(); /** * Enables or disables hitchhake mode of incoming messages * @see SkypeAccount::setHitchHike */ void setHitchMode(bool value); /** * Enables or disables mark read messages mode * @see SkypeAccount::setMarkRead */ void setMarkMode(bool value); /** * Enables/disables scanning for unread messages after login * @see SkypeAccount::setScanForUnread */ void setScanForUnread(bool value); /** * Is that call incoming call? * @param callId What call you mean? * @return true if the call is incoming */ bool isCallIncoming(const QString &callId); /** * Returns ID of chat to what given message belongs * @param messageId Id of the wanted message * @return ID of the chat. For unexisten message the result is not defined. */ QString getMessageChat(const QString &messageId); /** * Returns list of users in that chat without actual user * @param chat ID of that chat you want to know */ QStringList getChatUsers(const QString &chat); /** * This will return ID of the actual user this one that uses this skype */ QString getMyself(); /** * Create a chat with that members * @param users List of users separated by coma (user_1, user_2, user...) * @return Id of the new chat */ QString createChat(const QString &users); /** * Says if the contact should be authorize, not authorized or blocked */ enum AuthorType { Author, Deny, Block }; /** * Ask if the user how is the user authorized * @param contactId What user are you interested in? */ AuthorType getAuthor(const QString &contactId); /** * Is this version of protocol able to create conference calls? */ bool ableConference(); /** * Get group name, where is contact * @param name Skype contact name * @return group id, where is contact */ int getContactGroupID(const QString &name); /** * Remove user from group * @param name Skype contact name * @param groupID Skype group id */ void removeFromGroup(const QString &name, int groupID); /** * Add user to group * @param name Skype contact name * @param groupID Skype group id */ void addToGroup(const QString &name, int groupID); /** * Create Skype group * @param name Group name */ void createGroup(const QString &name); /** * Remove Skype group * @param groupID Skype group id */ void deleteGroup(int groupID); /** * Rename Skype group * @param groupID Skype group id * @param newName New group name */ void renameGroup(int groupID, const QString &newName); /** * Get group id * @param groupname name * @return groupID */ int getGroupID(const QString &groupname); /** * Get group name * @param groupID groupID * @return group name */ QString getGroupName(int groupID); /** * Get Skype display name for contact * @param user Skype user * @return Skype display name */ QString getContactDisplayName(const QString &user); /** * Set Skype display name for contact * @param user Skype user * @param name new Skype display name (empty string is default display name == fullname) */ void setContactDisplayName(const QString &user, const QString &name); /** * Open skype file transfer dilog to send file via skype * @param user Skype user * @url url of local file * @return true if transfer opened */ bool openFileTransfer(const QString &user, const QString &url = QString()); /** * Search for skype contacts * @param string skype user name or email (with "@") * @return all users for string string */ QStringList searchUsers(const QString &string); ///Video section /** * Check if user has video support * @user for check */ bool supportVideo(const QString &user); /** * Start sending video in active call * @callId id of call */ void startSendingVideo(const QString &callId); /** * Stop sending video in active video call * @callId id of call */ void stopSendingVideo(const QString &callId); public slots: /** * Tell the skype to go online */ void setOnline(); /** * Sets the rich text mood for the user profile */ void setUserProfileRichMoodText(const QString &); /** * Tell the skype to go offline */ void setOffline(); /** * Tell the skype to go offline */ void setAway(); /** * Tell the skype to go not available */ void setNotAvailable(); /** * Tell the skype to go to Do not disturb */ void setDND(); /** * Tell the skype to go to Skype me mode */ void setSkypeMe(); /** * Tell the skype to go invisible */ void setInvisible(); /** * This sets the values of the account. * @see SkypeAccount */ void setValues(int launchType, const QString &appName); /** * Retrieve info of that contact * @param contact What contact wants it */ void getContactInfo(const QString &contact); /** * Asks skype for buddy status of some contact. Buddystatus is some property that ondicates, weather it is in contact list, awaiting authorization, just been mentioned or what exactly happened with it.. * After skype responses, you will get the response by emiting the received signal * @param contact It is the contact id of the user you want to check. */ void getContactBuddy(const QString &contact); /** * Sends a message trough skype, returns the message id * @param user To who it should be sent * @param body What to send */ QString send(const QString &user, const QString &body); /** * Edit sent message * @param messageId Id of sent message - * @parma newMessage Body of new message + * @param newMessage Body of new message */ void editMessage(int messageId, const QString &newMessage); /** * Send a message to a given chat * @param chat What chat to send it in * @param body Text of that message */ QString sendToChat(const QString &chat, const QString &body); /** * Begins new call. * @param userId ID of user to call (or multiple users separated by comas) * @see acceptCall * @see hangUp * @see holdCall * @see callStatus * @see callError */ void makeCall(const QString &userId); /** * Accept an incoming call * @param callId ID of call to accept. * @see makeCall * @see hangUp * @see holdCall * @see callStatus * @see callError * @see newCall */ void acceptCall(const QString &callId); /** * Hang up (finish) call in progress or deny an incoming call * @param callId Which one * @see makeCall * @see acceptCall * @see holdCall * @see callStatus * @see callError * @see newCall */ void hangUp(const QString &callId); /** * Hold call in progress or resume holded call. That call will not finish, you just leave it for later. * @param callId Which call * @see makeCall * @see acceptCall * @see hangUp * @see callStatus * @see callError * @see newCall */ void toggleHoldCall(const QString &callId); /** * Get the skoype out balance */ void getSkypeOut(); /** * Sets if the Skype is checked in short intervals by pings. If you turn that off, you will not know when skype exits. * @param enabled Ping or not? */ void enablePings(bool enabled); /** * Sends one ping and takes actions if it can not be delivered (skype is down) */ void ping(); /** * What DBus bus is used? */ void setBus(int bus); /** * Set the launch timeout - after that launch of Skype will be considered as unsuccessful if connection can not be established */ void setLaunchTimeout(int seconds); /** * Set a command to start skype by */ void setSkypeCommand(const QString &command); /** * Sets if we wait a bit before connecting to Skype after it's start-up */ void setWaitConnect(int value); /** * This gets a topic for given chat session * @param chat What chat wants that */ void getTopic(const QString &chat); /** * Invites a user to a chat * @param chatId What chat * @param userId What user */ void inviteUser(const QString &chatId, const QString &userId); /** * Closes/leaves a chat * @param chatId What chat */ void leaveChat(const QString &chatId); /** * Removes a contact from the contact list * @param contactId Id of the contact you want to remove */ void removeContact(const QString &contactId); /** * Adds a contact to the list * @param contactId Id of the contact to add * @param contactId */ void addContact(const QString &contactId); /** * Sets users authorization * @param contactId ID of that user * @param author for what is he authorized */ void setAuthor(const QString &contactId, AuthorType author); signals: /** * Emitted when the skype changes to online (or says it goes online) */ void wentOnline(); /** * Emitted when the skype goes offline */ void wentOffline(); /** * Emitted when the skype goes away */ void wentAway(); /** * Emitted when the skype goes to Not awailable */ void wentNotAvailable(); /** * Emitted when the skype goes to DND mode */ void wentDND(); /** * Emitted when skype changes to skype me mode */ void wentSkypeMe(); /** * Emitted when skype becomes invisible */ void wentInvisible(); /** * Emitted when attempt to connect started */ void statusConnecting(); /** * Emitted when new user should be added to the list * @param name The skype name of the user * @param groupID The skype group id, where is user */ void newUser(const QString &name, int groupID); /** * All contacts should be asked to request update of their information. This is emitted after the connection to skype is made. */ void updateAllContacts(); /** * This is emitted whenever some contact should be notified of info change * @param contact What contact is it * @param change The change. The syntax is [property (displayname, onlinestatus..)] [value] */ void contactInfo(const QString &contact, const QString &change); /** * This is emitted when a new message is received * @param user Contact ID of user that sent it. It is NOT guaranteed that the user is in list! * @param body The message body that was received * @param messageId ID of that message * @param timeStamp time when message was send */ void receivedIM(const QString &user, const QString &body, const QString &messageId, const QDateTime &timeStamp); /** * This is emitted when a new message from multi-user chat is received * @param chat Id of the chat * @param body Tect of the message * @param messageId Id of this message to get information about it if needed * @param user Who sent it to that chat (ID) * @param timeStamp time when message was send */ void receivedMultiIM(const QString &chat, const QString &body, const QString &messageId, const QString &user, const QDateTime &timeStamp); /** * This is emitted when an Id of the last outgoing message is known * @param id The ID of that message */ void gotMessageId(const QString &id); /** * This slot notifies about call status (onhold, in progress, routing, finished..) * @param callId WHat call is it? * @param status New status of the call. * @see makeCall * @see acceptCall * @see hangUp * @see holdCall * @see callError * @see newCall */ void callStatus(const QString &callId, const QString &status); /** * This slot informs of error that happened to the call. It is translated error and can be directly showed to user. * @param callId ID of the call that has an error. * @param message The error text * @see makeCall * @see acceptCall * @see hangUp * @see holdCall * @see callStatus * @see newCall */ void callError(const QString &callId, const QString &message); /** * Indicates a new call is established (is being established, incoming or so). In short, there is some new call. * @param callId ID of the new call * @param userId ID of the other user, or list of users (if more than one) divided by spaces * @see makeCall * @see acceptCall * @see hangUp * @see holdCall] * @see callStatus * @see callError */ void newCall(const QString &callId, const QString &userId); /** * Skype out balance info * @param balance How much does the user have * @param currency And what is it that he has */ void skypeOutInfo(int balance, const QString ¤cy); /** * Tells that my name is known or changed * @param name The new name */ void setMyselfName(const QString &name); /** * Some topic has to be set * @param chat What chat should change its topic * @param topic The new topic */ void setTopic(const QString &chat, const QString &topic); /** * This is emitted when a new user joins a chat * @param chat What chat he joined * @param userId ID of the new user */ void joinUser(const QString &chat, const QString &userId); /** * This is emitted when user leaves a chat * @param chat What chat did he leave * @param userId ID of that user * @param reason Reason why he left */ void leftUser(const QString &chat, const QString &userd, const QString &reason); /** * Emitted when some message is being sent out right now * @param body Text of the message * @param chat Id of the chat it has been sent to */ void outgoingMessage(const QString &id, const QString &body, const QString &chat); /** * Put this call into a group, where other calls are (will be), used with conference calls * @param callId Id of the call * @param groupId The id of a group * Note: the group should be closed when all it's calls are closed */ void groupCall(const QString &callId, const QString &groupId); /** * Emitted when we receive auth request * @param contactId who send request - * @parma info info in request + * @param info info in request */ void receivedAuth(const QString &contactId, const QString &info); ///Video section void startReceivingVideo(const QString &callId); void stopReceivingVideo(const QString &callId); }; #endif