diff --git a/doc/index.docbook b/doc/index.docbook index 83bcd64..497427e 100644 --- a/doc/index.docbook +++ b/doc/index.docbook @@ -1,633 +1,633 @@ ]> The &ktuberling; Handbook ÉricBischoff
&Eric.Bischoff.mail;
PaulE.AhlquistJr.
&Paul.E.Ahlquist.Jr.mail;
EugeneTrounev
eugene.trounev@gmail.com
Lauri Watts Reviewer
2016-05-11 1.0.0 (Applications 16.04) 1999200020022006 &Eric.Bischoff; 2001 &Paul.E.Ahlquist.Jr; &FDLNotice; &ktuberling; is a game intended for small children. KDE KTuberling game toy constructor doll decorating children tuberling potato train station one player
Introduction Gametype: Toy Number of possible players: One Pizzeria Playground &ktuberling; a simple constructor game suitable for children and adults alike. The idea of the game is based around a once popular doll making concept. A potato was decorated with various small artifacts to make it look more like a tiny person. &ktuberling; however, goes much further in terms of content and adds a surprising variety of different themes. How to Play &ktuberling; is a game intended for small children. Of course, it may be suitable for adults who have remained young at heart. It is a potato editor. That means that you can drag and drop eyes, mouths, mustache, and other parts of face and goodies onto a potato-like guy. Similarly, you have other playgrounds with different themes. There is no winner for the game. The only purpose is to make the funniest faces you can. &ktuberling; can also speak. It will spell out the name of the objects you drag and drop. It will speak in a language that you can choose. You can even use it to learn a bit of vocabulary in foreign languages. Rules and Tips Mouse Operation There are two areas in the main window: Playground area. Objects area, where you select objects to place on your playground. Note:An actual look of the application screen may change depending on a playground selected. Main Window of &ktuberling; Main Window Placing an Object To drag an object, move the mouse pointer to the objects area and click on it. Then move it to the playground area and click again. Note:Size of the objects may change while dragging. Some of the oversized objects have been scaled down to feet into the “objects” area. Moving an Object Once dropped in the playground area, an object can be moved. Just click on the object to select it, move it to the new place and click again to drop it. When you drop it, it goes on top of other objects that were partially hiding it. This trick is useful for getting the glasses and eyes placed correctly. Removing an Object To remove an object that has been dropped in the playground area, drag it back from the playground area to the objects area. Interface Overview The Tool Bar The toolbar provides buttons for the commonly used functions. Toolbar Buttons Button Name Menu Equivalent Action New Game Button New Game New Resets the playground area. This cleans all parts of the playground so a new decoration may be created. Load Button Load Game Load... Opens an existing tuberling file from the disk. Save Button Save Game Save Saves your creation to your home folder, or to some other folder on your disk. The tuberling is saved to a small file where only the position of objects are saved. Print Button Print Game Print... Prints your picture. Undo Button Undo Edit Undo Undoes last operation. Redo Button Redo Edit Redo Re-does last operation.
The Menu Items The Game Menu &Ctrl;N Game New Clears the playground area &Ctrl;O Game Load... Opens an existing tuberling file from your disk. &Ctrl;S Game Save Saves your creation. The tuberling is saved to a small file where only the position of objects are saved. Game Save as Picture... Creates a graphics file containing a picture of your tuberling. &Ctrl;P Game Print... Prints your tuberling picture. &Ctrl;Q Game Quit Quit &ktuberling;. The Edit Menu &Ctrl;Z Edit Undo Undo the last object placement. &Ctrl;&Shift; Z Edit Redo Re-does the last object placement. This menu option is active only if you have previously used Undo. &Ctrl;C Edit Copy Copy the playground area to the clipboard. The Playground Menu Playground Lock Aspect Ratio This option preserves the playground aspect ratio when resizing the &ktuberling; window. When the playground aspect ratio does not match the one of the window the background is filled with the one specified in the theme. Playground Playground Name Switches to the playground. It will contain the playgrounds installed in your system. &ktuberling; remembers the last chosen playground the next time it starts up. The Speech Menu Speech No Sound Toggles sound off. Speech Language Name Toggles sound on and speaks the selected language. &ktuberling; remembers of this option the next time it starts up. The Settings Menu &Ctrl;&Shift;F Settings Full Screen Mode Toggles the Full Screen mode on and off. Additionally &ktuberling; has the common &kde; Settings and Help menu items, for more information read the sections about the -Settings Menu and -Help Menu +Settings Menu and +Help Menu of the &kde; Fundamentals.
Frequently Asked Questions I want to change the way this game looks. Can I? Yes you can. Refer to this section of 'Interface Overview' for details. Can I use the keyboard to play this game? No. This game cannot be played using keyboard. I have made a great picture and I want to share it with my friends. Can I save it as an image? Yes. To save the current session as an image refer to this section of 'Interface Overview' for details. &technical.reference; Credits and License &ktuberling; Alex Fiestas alex@eyeos.org - current Maintainer John Calhoun - Original idea, original pictures and English sounds &Eric.Bischoff; &Eric.Bischoff.mail; - &kde; Programming François-Xavier Duranceau duranceau@free.fr - Tests, advice and help Peter Silva peter.silva@videotron.ca - Proofreading of the documentation Paul Ahlquist &Paul.E.Ahlquist.Jr.mail; - Bettering of documentation &underFDL; &underGPL;