diff --git a/planet.h b/planet.h index 8836dd9..3549883 100644 --- a/planet.h +++ b/planet.h @@ -1,93 +1,93 @@ /* Copyright 2003 Russell Steffen Copyright 2003 Stephan Zehetner Copyright 2006 Dmitry Suzdalev Copyright 2006 Inge Wallin Copyright 2006 Pierre Ducroquet This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef KONQUEST_PLANET_H #define KONQUEST_PLANET_H #include #include "fleet.h" class Sector; class Player; -class GameOptions; +struct GameOptions; //************************************************************** // class Planet //************************************************************** class Planet : public QObject { Q_OBJECT public: Planet( const QString &planetName, Sector *sector, Player *initialOwner, int newProd, double newKillP ); // FIXME: Nobody inherits Planet. Why virtual? /iw virtual ~Planet(); static Planet *createPlayerPlanet( Sector *sector, Player *initialOwner, const QString &planetName ); static Planet *createNeutralPlanet( Sector *sector, Player *initialOwner, const QString &planetName ); Sector *sector() const { return m_sector; } Player *player() const { return m_owner; } const QString &name() const { return m_name; } DefenseFleet &fleet() { return m_homeFleet; } double killPercentage() const { return m_killPercentage; } void setKillPercentage(double value) { m_killPercentage = value; } int production() const { return m_productionRate; } void setProduction(int value) { m_originalProductionRate = m_productionRate = value; } int planetLook() const { return m_planetLook; } int ships() const { return m_showCurShips ? m_homeFleet.shipCount() : m_oldShips; } void showOldShips() { m_showCurShips=false; } void conquer( AttackFleet *conqueringFleet ); void setOwner(Player* player) { m_owner = player; } void turn(const GameOptions &); //void select() { Q_ASSERT(false); } Q_SIGNALS: void update(); private: QString m_name; Player *m_owner; Sector *m_sector; DefenseFleet m_homeFleet; double m_killPercentage; int m_productionRate, m_originalProductionRate; int m_planetLook; int m_oldShips; bool m_showCurShips; bool m_justconquered; }; #endif // KONQUEST_PLANET_H