diff --git a/libs/ui/widgets/KoDualColorButton.h b/libs/ui/widgets/KoDualColorButton.h index dada703c2a..998affad00 100644 --- a/libs/ui/widgets/KoDualColorButton.h +++ b/libs/ui/widgets/KoDualColorButton.h @@ -1,186 +1,186 @@ /* This file is part of the KDE libraries Copyright (C) 1999 Daniel M. Duley 2006 Tobias Koenig This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License version 2 as published by the Free Software Foundation. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef KODUALCOLORBUTTON_H #define KODUALCOLORBUTTON_H -#include "kritawidgets_export.h" +#include #include #include class KoColor; class KoColorSpace; /** * @short A widget for selecting two related colors. * * KoDualColorButton allows the user to select two cascaded colors (usually a * foreground and background color). Other features include drag and drop * from other KDE color widgets, a reset to black and white control, and a * swap colors control. * * When the user clicks on the foreground or background rectangle the * rectangle is first sunken and the selectionChanged() signal is emitted. * Further clicks will present a color dialog and emit either the foregroundColorChanged() * or backgroundColorChanged() if a new color is selected. * * Note: With drag and drop when dropping a color the current selected color * will be set, while when dragging a color it will use whatever color * rectangle the mouse was pressed inside. * * @author Daniel M. Duley */ -class KRITAWIDGETS_EXPORT KoDualColorButton : public QWidget +class KRITAUI_EXPORT KoDualColorButton : public QWidget { Q_OBJECT Q_ENUMS( Selection ) Q_PROPERTY( KoColor foregroundColor READ foregroundColor WRITE setForegroundColor ) Q_PROPERTY( KoColor backgroundColor READ backgroundColor WRITE setBackgroundColor ) Q_PROPERTY( bool popDialog READ popDialog WRITE setPopDialog ) public: enum Selection { Foreground, Background }; /** * Constructs a new KoDualColorButton with the supplied foreground and * background colors. * * @param parent The parent widget of the KoDualColorButton. * @param dialogParent The parent widget of the color selection dialog. */ KoDualColorButton(const KoColor &foregroundColor, const KoColor &backgroundColor, QWidget *parent = 0, QWidget* dialogParent = 0 ); KoDualColorButton(const KoColor &foregroundColor, const KoColor &backgroundColor, const KoColorDisplayRendererInterface *displayRenderer, QWidget *parent = 0, QWidget* dialogParent = 0 ); /** * Destroys the KoDualColorButton. */ ~KoDualColorButton(); /** * Returns the current foreground color. */ KoColor foregroundColor() const; /** * Returns the current background color. */ KoColor backgroundColor() const; /** * Returns if a dialog with a color chooser will be popped up when clicking * If false then you could/should connect to the pleasePopDialog signal * and pop your own dialog. Just set the current color afterwards. */ bool popDialog() const; /** * Returns the minimum size needed to display the widget and all its * controls. */ virtual QSize sizeHint() const; public Q_SLOTS: /** * Sets the foreground color. */ void setForegroundColor( const KoColor &color ); /** * Sets the background color. */ void setBackgroundColor( const KoColor &color ); void slotSetForeGroundColorFromDialog (const KoColor color); void setDisplayRenderer(const KoColorDisplayRendererInterface *displayRenderer = KoDumbColorDisplayRenderer::instance()); /** * @brief setColorSpace * set ColorSpace so we can lock the selector. Right now this'll be changed per view-change. * @param cs */ void setColorSpace(const KoColorSpace *cs); /** * @brief getColorFromDisplayRenderer * convenience function to get the right qcolor from the display renderer, including checking * whether the display renderer actually exists. * @param c the kocolor to convert. * @return the qcolor to use for display. */ QColor getColorFromDisplayRenderer(KoColor c); /** * Sets if a dialog with a color chooser should be popped up when clicking * If you set this to false then you could connect to the pleasePopDialog signal * and pop your own dialog. Just set the current color afterwards. */ void setPopDialog( bool popDialog ); Q_SIGNALS: /** * Emitted when the foreground color is changed. */ void foregroundColorChanged( const KoColor &color ); /** * Emitted when the background color is changed. */ void backgroundColorChanged( const KoColor &color ); /** * Emitted when the user clicks one of the two color patches. * You should/could pop you own color chooser dialog in response. * Also see the popDialog attribute. */ void pleasePopDialog( const KoColor &color ); protected: /** * Sets the supplied rectangles to the proper size and position for the * current widget size. You can reimplement this to change the layout * of the widget. Restrictions are that the swap control will always * be at the top right, the reset control will always be at the bottom * left, and you must leave at least a 14x14 space in those corners. */ virtual void metrics( QRect &foregroundRect, QRect &backgroundRect ); virtual void paintEvent( QPaintEvent *event ); virtual void mousePressEvent( QMouseEvent *event ); virtual void mouseMoveEvent( QMouseEvent *event ); virtual void mouseReleaseEvent( QMouseEvent *event ); virtual void dragEnterEvent( QDragEnterEvent *event ); virtual void dropEvent( QDropEvent *event ); virtual void changeEvent(QEvent *event); private: class Private; Private *const d; }; #endif