diff --git a/krita/org.kde.krita.appdata.xml b/krita/org.kde.krita.appdata.xml index 7b31f8b682..e510ec5e19 100644 --- a/krita/org.kde.krita.appdata.xml +++ b/krita/org.kde.krita.appdata.xml @@ -1,245 +1,246 @@ org.kde.krita org.kde.krita.desktop CC0-1.0 GPL-3.0-only Krita Foundation Fundació Krita Fundació Krita + Fundación Krita Fondazione Krita Krita Foundation Fundacja Krity Fundação do Krita Krita Foundation Krita-stiftelsen Фундація Krita xxKrita Foundationxx foundation@krita.org Krita كريتا Krita Krita Krita Krita Krita Krita Krita Krita Krita Krita Krita Krita Krita Krita Krita Krita Krita Krita Krita Krita xxKritaxx Krita Krita Digital Painting, Creative Freedom رسم رقميّ، حريّة إبداعيّة Pintura dixital, llibertá creativa Digitalno crtanje, kreativna sloboda Dibuix digital, Llibertat creativa Dibuix digital, Llibertat creativa Digitální malování, svoboda tvorby Digital tegning, kunstnerisk frihed Digitales Malen, kreative Freiheit Ψηφιακή ζωγραφική, δημιουργική ελευθερία Digital Painting, Creative Freedom Pintura digital, libertad creativa Digitaalne joonistamine, loominguline vabadus Digitaalimaalaus, luova vapaus Peinture numérique, liberté créatrice Debuxo dixital, liberdade creativa Pictura digital, Libertate creative Pelukisan Digital, Kebebasan Berkreatif Pittura digitale, libertà creativa Digital Painting, Creative Freedom Cyfrowe malowanie, Wolność Twórcza Pintura Digital, Liberdade Criativa Pintura digital, liberdade criativa Цифровое рисование. Творческая свобода Digitálne maľovanie, kreatívna sloboda Digital målning, kreativ frihet Sayısal Boyama, Yaratıcı Özgürlük Цифрове малювання, творча свобода xxDigital Painting, Creative Freedomxx 自由挥洒数字绘画的无限创意 數位繪畫,創作自由

Krita is the full-featured digital art studio.

Krita ye l'estudiu completu d'arte dixital.

Krita je potpuni digitalni umjetnički studio.

Krita és l'estudi d'art digital ple de funcionalitats.

Krita és l'estudi d'art digital ple de funcionalitats.

Krita ist ein digitales Designstudio mit umfangreichen Funktionen.

Το Krita είναι ένα πλήρες χαρακτηριστικών ψηφιακό ατελιέ.

Krita is the full-featured digital art studio.

Krita es un estudio de arte digital completo

Krita on rohkete võimalustega digitaalkunstistuudio.

Krita on täyspiirteinen digitaiteen ateljee.

Krita est le studio d'art numérique complet.

Krita é un estudio completo de arte dixital.

Krita es le studio de arte digital complete.

Krita adalah studio seni digital yang penuh dengan fitur.

Krita è uno studio d'arte digitale completo.

Krita は、フル機能を備えたデジタルなアートスタジオです。

Krita is de digitale kunststudio vol mogelijkheden.

Krita jest pełnowymiarowym, cyfrowym studiem artystycznym

O Krita é o estúdio de arte digital completo.

O Krita é o estúdio de arte digital completo.

Krita полнофункциональный инструмент для создания цифровой графики.

Krita je plne vybavené digitálne umelecké štúdio.

Krita är den fullfjädrade digitala konststudion.

Krita, tam özellikli dijital sanat stüdyosudur.

Krita — повноцінний комплекс для створення цифрових художніх творів.

xxKrita is the full-featured digital art studio.xx

Krita 是功能齐全的数字艺术工作室软件。

Krita 是全功能的數位藝術工作室。

It is perfect for sketching and painting, and presents an end–to–end solution for creating digital painting files from scratch by masters.

On je savršen za skiciranje i slikanje i predstavlja finalno rješenje za kreiranje digitalnih slika od nule s majstorima

És perfecte per fer esbossos i pintar, i presenta una solució final per crear fitxers de dibuix digital des de zero per a mestres.

És perfecte per fer esbossos i pintar, i presenta una solució final per crear fitxers de dibuix digital des de zero per a mestres.

Είναι ιδανικό για σκιτσογραφία και ζωγραφική, και παρουσιάζει μια από άκρη σε άκρη λύση για τη δημιουργία από το μηδέν αρχείων ψηφιακης ζωγραφικής από τους δασκάλους της τέχνης.

It is perfect for sketching and painting, and presents an end–to–end solution for creating digital painting files from scratch by masters.

Es perfecto para diseñar y pintar, y ofrece una solución completa para crear desde cero archivos de pintura digital apta para profesionales.

See on suurepärane töövahend visandite ja joonistuste valmistamiseks ning annab andekatele kunstnikele võimaluse luua digitaalpilt algusest lõpuni just oma käe järgi.

Se on täydellinen luonnosteluun ja maalaukseen ja tarjoaa kokonaisratkaisun digitaalisten kuvatiedostojen luomiseen alusta alkaen.

Il est parfait pour crayonner et peindre, et constitue une solution de bout en bout pour créer des fichier de peinture numérique depuis la feuille blanche jusqu'au épreuves finales.

Resulta perfecto para debuxar e pintar, e presenta unha solución completa que permite aos mestres crear ficheiros de debuxo dixital desde cero.

Illo es perfecte pro schizzar e pinger, e presenta un solution ab fin al fin pro crear files de pictura digital ab grattamentos per maestros.

Ini adalah sempurna untuk mensketsa dan melukis, dan menghadirkan sebuah solusi untuk menciptakan file-file pelukisan digital dari goresan si pelukis ulung.

Perfetto per fare schizzi e dipingere, prevede una soluzione completa che consente agli artisti di creare file di dipinti digitali partendo da zero.

Het is perfect voor schetsen en schilderen en zet een end–to–end oplossing voor het maken van digitale bestanden voor schilderingen vanuit het niets door meesters.

Nadaje się perfekcyjnie do szkicowania i malowania i dostarcza zupełnego rozwiązania dla tworzenia plików malowideł cyfrowych od zalążka.

É perfeito para desenhos e pinturas, oferecendo uma solução final para criar ficheiros de pintura digital do zero por mestres.

É perfeito para desenhos e pinturas, oferecendo uma solução final para criar arquivos de desenho digital feitos a partir do zero por mestres.

Она превосходно подходит для набросков и рисования, предоставляя мастерам самодостаточный инструмент для создания цифровой живописи с нуля.

Je ideálna na skicovanie a maľovanie a poskytuje end-to-end riešenie na vytváranie súborov digitálneho maľovania od základu od profesionálov.

Den är perfekt för att skissa och måla, samt erbjuder en helomfattande lösning för att skapa digitala målningsfiler från grunden av mästare.

Eskiz ve boyama için mükemmeldir ve ustaların sıfırdan dijital boyama dosyaları oluşturmak için uçtan-uca bir çözüm sunar.

Цей комплекс чудово пасує для створення ескізів та художніх зображень і є самодостатнім набором для створення файлів цифрових полотен «з нуля» для справжніх художників.

xxIt is perfect for sketching and painting, and presents an end–to–end solution for creating digital painting files from scratch by masters.xx

它专门为数字绘画设计,为美术工作者提供了一个从起草、上色到完成作品等整个创作流程的完整解决方案。

它是素描和繪畫的完美選擇,並提供了一個從零開始建立數位繪畫檔的端到端解決方案。

Krita is a great choice for creating concept art, comics, textures for rendering and matte paintings. Krita supports many colorspaces like RGB and CMYK at 8 and 16 bits integer channels, as well as 16 and 32 bits floating point channels.

Krita je odličan izbor za kreiranje konceptualne umjetnosti, stripove, teksture za obradu i mat slike. Krita podržava mnoge prostore boja kao RGB i CMIK na 8 i 16 bitnim cjelobrojnim kanalimaa, kao i 16 i 32 bita floating point kanalima.

El Krita és una gran elecció per crear art conceptual, còmics, textures per renderitzar i pintures «matte». El Krita permet molts espais de color com el RGB i el CMYK a 8 i 16 bits de canals sencers, així com 16 i 32 bits de canals de coma flotant.

El Krita és una gran elecció per crear art conceptual, còmics, textures per renderitzar i pintures «matte». El Krita permet molts espais de color com el RGB i el CMYK a 8 i 16 bits de canals sencers, així com 16 i 32 bits de canals de coma flotant.

Το Krita είναι μια εξαιρετική επιλογή για τη δημιουργία αφηρημένης τέχνης, ιστοριών με εικόνες, υφής για ζωγραφική αποτύπωσης και διάχυσης φωτός. Το Krita υποστηρίζει πολλούς χρωματικούς χώρους όπως τα RGB και CMYK σε 8 και 16 bit κανάλια ακεραίων καθώς επίσης και σε 16 και 32 bit κανάλια κινητής υποδιαστολής,

Krita is a great choice for creating concept art, comics, textures for rendering and matte paintings. Krita supports many colourspaces like RGB and CMYK at 8 and 16 bits integer channels, as well as 16 and 32 bits floating point channels.

Krita es una gran elección para crear arte conceptual, cómics, texturas para renderizar y «matte paintings». Krita permite el uso de muchos espacios de color, como, por ejemplo, RGB y CMYK, tanto en canales de enteros de 8 y 16 bits, así como en canales de coma flotante de 16 y 32 bits.

Krita on üks paremaid valikuid kontseptuaalkunsti, koomiksite, tekstuuride ja digitaalmaalide loomiseks. Krita toetab paljusid värviruume, näiteks RGB ja CMYK 8 ja 16 täisarvulise bitiga kanali kohta, samuti 16 ja 32 ujukomabitiga kanali kohta.

Krita on hyvä valinta konseptikuvituksen, sarjakuvien, pintakuvioiden ja maalausten luomiseen. Krita tukee useita väriavaruuksia kuten RGB:tä ja CMYK:ta 8 ja 16 bitin kokonaisluku- samoin kuin 16 ja 32 bitin liukulukukanavin.

Krita est un très bon choix pour créer des concepts arts, des bandes-dessinées, des textures de rendu et des peintures. Krita prend en charge plusieurs espaces de couleurs comme RVB et CMJN avec les canaux de 8 et 16 bits entiers ainsi que les canaux de 16 et 32 bits flottants.

Krita é unha gran opción para crear arte conceptual, texturas para renderización e pinturas mate. Krita permite usar moitos espazos de cores como RGB e CMYK con canles de 8 e 16 bits, así como canles de coma flotante de 16 e 32 bits.

Krita es un grande selection pro crear arte de concepto, comics, texturas pro rendering e picturas opac. Krita supporta multe spatios de colores como RGB e CMYK con canales de integer a 8 e 16 bits, como anque canales floating point a 16 e 32 bits.

Krita adalah pilihan yang cocok untuk menciptakan konsep seni, komik, tekstur untuk rendering dan lukisan matte. Krita mendukung banyak ruang warna seperti RGB dan CMYK pada channel integer 8 dan 16 bit, serta 16 dan 32 bit channel titik mengambang.

Krita rappresenta una scelta ottimale per la creazione di arte concettuale, fumetti e texture per il rendering e il matte painting. Krita supporta molti spazi colori come RGB e CMYK a 8 e 16 bit per canali interi e 16 e 32 bit per canali a virgola mobile.

コンセプトアート、コミック、3DCG 用テクスチャ、マットペイントを制作する方にとって、Krita は最適な選択です。Krita は、8/16 ビット整数/チャンネル、および 16/32 ビット浮動小数点/チャンネルの RGB や CMYK をはじめ、さまざまな色空間をサポートしています。

Krita is een goede keuze voor het maken van kunstconcepten, strips, textuur voor weergeven en matte schilderijen. Krita ondersteunt vele kleurruimten zoals RGB en CMYK in 8 en 16 bits kanalen met gehele getallen, evenals 16 en 32 bits kanalen met drijvende komma.

Krita jest świetnym wyborem przy tworzeniu koncepcyjnej sztuki, komiksów, tekstur do wyświetlania i kaszet. Krita obsługuje wiele przestrzeni barw takich jak RGB oraz CMYK dla kanałów 8 oraz 16 bitowych wyrażonych w l. całkowitych, a także 16 oraz 32 bitowych wyrażonych w l. zmiennoprzecinkowych.

O Krita é uma óptima escolha para criar arte conceptual, banda desenhada, texturas para desenho e pinturas. O Krita suporta diversos espaços de cores como o RGB e o CMYK com canais de cores inteiros a 8 e 16 bits, assim como canais de vírgula flutuante a 16 e a 32 bits.

O Krita é uma ótima escolha para criação de arte conceitual, histórias em quadrinhos, texturas para desenhos e pinturas. O Krita tem suporte a diversos espaços de cores como RGB e CMYK com canais de cores inteiros de 8 e 16 bits, assim como canais de ponto flutuante de 16 e 32 bits.

Krita - отличный выбор для создания концепт-артов, комиксов, текстур для рендеринга и рисования. Она поддерживает множество цветовых пространств включая RGB и CMYK с 8 и 16 целыми битами на канал, а также 16 и 32 битами с плавающей запятой на канал.

Krita je výborná voľba pre vytváranie konceptového umenia, textúr na renderovanie a matné kresby. Krita podporuje mnoho farebných priestorov ako RGB a CMYK na 8 a 16 bitových celočíselných kanáloch ako aj 16 a 32 bitových reálnych kanáloch.

Krita är ett utmärkt val för att skapa concept art, serier, strukturer för återgivning och bakgrundsmålningar. Krita stöder många färgrymder som RGB och CMYK med 8- och 16-bitars heltal, samt 16- och 32-bitars flyttal.

Krita, konsept sanat, çizgi roman, kaplama ve mat resimler için dokular oluşturmak için mükemmel bir seçimdir. Krita, 8 ve 16 bit tamsayı kanallarında RGB ve CMYK gibi birçok renk alanını ve 16 ve 32 bit kayan nokta kanallarını desteklemektedir.

Krita — чудовий інструмент для створення концептуального живопису, коміксів, текстур для моделей та декорацій. У Krita передбачено підтримку багатьох просторів кольорів, зокрема RGB та CMYK з 8-бітовими та 16-бітовими цілими значеннями, а також 16-бітовими та 32-бітовими значеннями з рухомою крапкою для каналів кольорів.

xxKrita is a great choice for creating concept art, comics, textures for rendering and matte paintings. Krita supports many colorspaces like RGB and CMYK at 8 and 16 bits integer channels, as well as 16 and 32 bits floating point channels.xx

Krita 是绘制概念美术、漫画、渲染纹理和电影布景的理想选择。Krita 支持多种色彩空间,如 8 位和 16 位整数及 16 位和 32 位浮点的 RGB 和 CMYK 颜色模型。

Krita 是創造概念藝術、漫畫、彩現紋理和場景繪畫的絕佳選擇。Krita 在 8 位元和 16 位元整數色版,以及 16 位元和 32 位元浮點色版中支援 RGB 和 CMYK 等多種色彩空間。

Have fun painting with the advanced brush engines, amazing filters and many handy features that make Krita enormously productive.

Zabavite se kreirajući napredne pogone četki, filtere i mnoge praktične osobine koje čine Krita vrlo produktivnim.

Gaudiu pintant amb els motors de pinzells avançats, els filtres impressionants i moltes funcionalitats útils que fan el Krita molt productiu.

Gaudiu pintant amb els motors de pinzells avançats, els filtres impressionants i moltes funcionalitats útils que fan el Krita molt productiu.

Διασκεδάστε ζωγραφίζοντας με τις προηγμένες μηχανές πινέλων, με εκπληκτικά φίλτρα και πολλά εύκολης χρήσης χαρακτηριστικά που παρέχουν στο Krita εξαιρετικά αυξημένη παραγωγικότητα.

Have fun painting with the advanced brush engines, amazing filters and many handy features that make Krita enormously productive.

Diviértase pintando con los avanzados motores de pinceles, los espectaculares filtros y muchas funcionalidades prácticas que hacen que Krita sea enormemente productivo.

Joonistamise muudavad tunduvalt lõbusamaks võimsad pintslimootorid, imetabased filtrid ja veel paljud käepärased võimalused, mis muudavad Krita kasutaja tohutult tootlikuks.

Pidä hauskaa maalatessasi edistyneillä sivellinmoottoreilla, hämmästyttävillä suotimilla ja monilla muilla kätevillä ominaisuuksilla, jotka tekevät Kritasta tavattoman tehokkaan.

Amusez-vous à peindre avec les outils de brosse avancés, les filtres incroyables et les nombreuses fonctionnalités pratiques qui rendent Krita extrêmement productif.

Goza debuxando con motores de pincel avanzados, filtros fantásticos e moitas outras funcionalidades útiles que fan de Krita un programa extremadamente produtivo.

Amusa te a pinger con le motores de pincel avantiate, filtros stupende e multe characteristicas amical que face Krita enormemente productive.

Bersenang-senanglah melukis dengan mesin kuas canggih, filter luar biasa dan banyak fitur berguna yang membuat Krita sangat produktif.

Divertiti a dipingere con gli avanzati sistemi di pennelli, i sorprendenti filtri e molte altre utili caratteristiche che fanno di Krita un software enormemente produttivo.

Krita のソフトウェアとしての生産性を高めている先進的なブラシエンジンや素晴らしいフィルタのほか、便利な機能の数々をお楽しみください。

Veel plezier met schilderen met the geavanceerde penseel-engines, filters vol verbazing en vele handige mogelijkheden die maken dat Krita enorm productief is.

Baw się przy malowaniu przy użyciu zaawansowanych silników pędzli, zadziwiających filtrów i wielu innych przydatnych cech, które czynią z Krity bardzo produktywną.

Divirta-se a pintar com os motores de pincéis avançados, os filtros espantosos e muitas outras funcionalidades úteis que tornam o Krita altamente produtivo.

Divirta-se pintando com os mecanismos de pincéis avançados, filtros maravilhosos e muitas outras funcionalidades úteis que tornam o Krita altamente produtivo.

Получайте удовольствие от использования особых кистевых движков, впечатляющих фильтров и множества других функций, делающих Krita сверхпродуктивной.

Užívajte si maľovanie s pokročilými kresliacimi enginmi, úžasnými filtrami a mnohými užitočnými funkciami, ktoré robia Kritu veľmi produktívnu.

Ha det så kul vid målning med de avancerade penselfunktionerna, fantastiska filtren och många praktiska funktioner som gör Krita så enormt produktiv.

Gelişmiş fırça motorları, şaşırtıcı filtreler ve Krita'yı son derece üretken yapan bir çok kullanışlı özellikli boya ile iyi eğlenceler.

Отримуйте задоволення від малювання за допомогою пензлів з найширшими можливостями, чудових фільтрів та багатьох зручних можливостей, які роблять Krita надзвичайно продуктивним засобом малювання.

xxHave fun painting with the advanced brush engines, amazing filters and many handy features that make Krita enormously productive.xx

Krita 具有功能强大的笔刷引擎、特效惊艳的滤镜以及便于操作的交互设计,可让你尽情、高效地挥洒无限创意。

使用先進的筆刷引擎、驚人的濾鏡和許多方便的功能來開心地繪畫,讓 Krita 擁有巨大的生產力。

https://www.krita.org/ https://krita.org/about/faq/ https://krita.org/support-us/donations/ https://docs.krita.org/Category:Tutorials https://cdn.kde.org/screenshots/krita/2018-03-17_screenshot_001.png https://cdn.kde.org/screenshots/krita/2018-03-17_screenshot_002.png https://cdn.kde.org/screenshots/krita/2018-03-17_screenshot_003.png https://cdn.kde.org/screenshots/krita/2018-03-17_screenshot_004.png https://cdn.kde.org/screenshots/krita/2018-03-17_screenshot_005.png https://cdn.kde.org/screenshots/krita/2018-03-17_screenshot_006.png none none none none none none none none none none none none none none none none none none none none Graphics KDE krita
diff --git a/libs/ui/flake/KisReferenceImagesLayer.cpp b/libs/ui/flake/KisReferenceImagesLayer.cpp index 82e98eabd9..73ce5e9cc1 100644 --- a/libs/ui/flake/KisReferenceImagesLayer.cpp +++ b/libs/ui/flake/KisReferenceImagesLayer.cpp @@ -1,147 +1,147 @@ /* * Copyright (C) 2017 Jouni Pentikäinen * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include #include #include #include #include "KisReferenceImagesLayer.h" #include "KisReferenceImage.h" struct AddReferenceImageCommand : KoShapeCreateCommand { AddReferenceImageCommand(KisReferenceImagesLayer *layer, KisReferenceImage* referenceImage) : KoShapeCreateCommand(layer->shapeController(), {referenceImage}, layer, nullptr, kundo2_i18n("Add reference image")) , m_layer(layer) {} void redo() override { KoShapeCreateCommand::redo(); } void undo() override { KoShapeCreateCommand::undo(); } private: KisReferenceImagesLayer *m_layer; }; class ReferenceImagesCanvas : public KisShapeLayerCanvasBase { public: ReferenceImagesCanvas(KisReferenceImagesLayer *parent, KisImageWSP image) : KisShapeLayerCanvasBase(parent, image) , m_layer(parent) {} void updateCanvas(const QRectF &rect) override { if (!m_layer->image() || m_isDestroying) { return; } QRectF r = m_viewConverter->documentToView(rect); m_layer->signalUpdate(r); } void forceRepaint() override { m_layer->signalUpdate(m_layer->boundingImageRect()); } void rerenderAfterBeingInvisible() override {} void resetCache() override {} void setImage(KisImageWSP /*image*/) override {} private: KisReferenceImagesLayer *m_layer; }; KisReferenceImagesLayer::KisReferenceImagesLayer(KoShapeBasedDocumentBase* shapeController, KisImageWSP image) : KisShapeLayer(shapeController, image, i18n("Reference images"), OPACITY_OPAQUE_U8, new ReferenceImagesCanvas(this, image)) {} KisReferenceImagesLayer::KisReferenceImagesLayer(const KisReferenceImagesLayer &rhs) - : KisShapeLayer(rhs) + : KisShapeLayer(rhs, rhs.shapeController(), new ReferenceImagesCanvas(this, rhs.image())) {} KUndo2Command * KisReferenceImagesLayer::addReferenceImage(KisReferenceImage *referenceImage) { return new AddReferenceImageCommand(this, referenceImage); } QVector KisReferenceImagesLayer::referenceImages() const { QVector references; Q_FOREACH(auto shape, shapes()) { KisReferenceImage *referenceImage = dynamic_cast(shape); if (referenceImage) { references.append(referenceImage); } } return references; } void KisReferenceImagesLayer::paintReferences(QPainter &painter) { shapeManager()->paint(painter, *converter(), false); } bool KisReferenceImagesLayer::allowAsChild(KisNodeSP) const { return false; } bool KisReferenceImagesLayer::accept(KisNodeVisitor &visitor) { return visitor.visit(this); } void KisReferenceImagesLayer::accept(KisProcessingVisitor &visitor, KisUndoAdapter *undoAdapter) { visitor.visit(this, undoAdapter); } void KisReferenceImagesLayer::signalUpdate(const QRectF &rect) { emit sigUpdateCanvas(rect); } QRectF KisReferenceImagesLayer::boundingImageRect() const { return converter()->documentToView(boundingRect()); } QColor KisReferenceImagesLayer::getPixel(QPointF position) const { const QPointF docPoint = converter()->viewToDocument(position); KoShape *shape = shapeManager()->shapeAt(docPoint); if (shape) { auto *reference = dynamic_cast(shape); KIS_SAFE_ASSERT_RECOVER_RETURN_VALUE(reference, QColor()); return reference->getPixel(docPoint); } return QColor(); } diff --git a/libs/ui/flake/kis_shape_layer.cc b/libs/ui/flake/kis_shape_layer.cc index c2d69801bb..25f16ee036 100644 --- a/libs/ui/flake/kis_shape_layer.cc +++ b/libs/ui/flake/kis_shape_layer.cc @@ -1,722 +1,722 @@ /* * Copyright (c) 2006-2008 Boudewijn Rempt * Copyright (c) 2007 Thomas Zander * Copyright (c) 2009 Cyrille Berger * Copyright (c) 2011 Jan Hambrecht * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "kis_shape_layer.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "SvgWriter.h" #include "SvgParser.h" #include #include #include "kis_default_bounds.h" #include #include "kis_shape_layer_canvas.h" #include "kis_image_view_converter.h" #include #include "kis_node_visitor.h" #include "kis_processing_visitor.h" #include "kis_effect_mask.h" #include "commands/KoShapeReorderCommand.h" #include class ShapeLayerContainerModel : public SimpleShapeContainerModel { public: ShapeLayerContainerModel(KisShapeLayer *parent) : q(parent) {} void add(KoShape *child) override { SimpleShapeContainerModel::add(child); /** * The shape is always added with the absolute transformation set appropriately. * Here we should just squeeze it into the layer's transformation. */ KIS_SAFE_ASSERT_RECOVER_NOOP(inheritsTransform(child)); if (inheritsTransform(child)) { QTransform parentTransform = q->absoluteTransformation(0); child->applyAbsoluteTransformation(parentTransform.inverted()); } } void remove(KoShape *child) override { KIS_SAFE_ASSERT_RECOVER_NOOP(inheritsTransform(child)); if (inheritsTransform(child)) { QTransform parentTransform = q->absoluteTransformation(0); child->applyAbsoluteTransformation(parentTransform); } SimpleShapeContainerModel::remove(child); } void shapeHasBeenAddedToHierarchy(KoShape *shape, KoShapeContainer *addedToSubtree) override { q->shapeManager()->addShape(shape); SimpleShapeContainerModel::shapeHasBeenAddedToHierarchy(shape, addedToSubtree); } void shapeToBeRemovedFromHierarchy(KoShape *shape, KoShapeContainer *removedFromSubtree) override { q->shapeManager()->remove(shape); SimpleShapeContainerModel::shapeToBeRemovedFromHierarchy(shape, removedFromSubtree); } private: KisShapeLayer *q; }; struct KisShapeLayer::Private { public: Private() : canvas(0) , controller(0) , x(0) , y(0) {} KisPaintDeviceSP paintDevice; KisShapeLayerCanvasBase * canvas; KoShapeBasedDocumentBase* controller; int x; int y; }; KisShapeLayer::KisShapeLayer(KoShapeBasedDocumentBase* controller, KisImageWSP image, const QString &name, quint8 opacity) : KisExternalLayer(image, name, opacity), KoShapeLayer(new ShapeLayerContainerModel(this)), m_d(new Private()) { initShapeLayer(controller); } KisShapeLayer::KisShapeLayer(const KisShapeLayer& rhs) : KisShapeLayer(rhs, rhs.m_d->controller) { } -KisShapeLayer::KisShapeLayer(const KisShapeLayer& _rhs, KoShapeBasedDocumentBase* controller) +KisShapeLayer::KisShapeLayer(const KisShapeLayer& _rhs, KoShapeBasedDocumentBase* controller, KisShapeLayerCanvasBase *canvas) : KisExternalLayer(_rhs) , KoShapeLayer(new ShapeLayerContainerModel(this)) //no _rhs here otherwise both layer have the same KoShapeContainerModel , m_d(new Private()) { // copy the projection to avoid extra round of updates! - initShapeLayer(controller, _rhs.m_d->paintDevice); + initShapeLayer(controller, _rhs.m_d->paintDevice, canvas); /** * The transformaitons of the added shapes are automatically merged into the transformation * of the layer, so we should apply this extra transform separately */ const QTransform thisInvertedTransform = this->absoluteTransformation(0).inverted(); Q_FOREACH (KoShape *shape, _rhs.shapes()) { KoShape *clonedShape = shape->cloneShape(); KIS_SAFE_ASSERT_RECOVER(clonedShape) { continue; } clonedShape->setTransformation(shape->absoluteTransformation(0) * thisInvertedTransform); addShape(clonedShape); } } KisShapeLayer::KisShapeLayer(const KisShapeLayer& _rhs, const KisShapeLayer &_addShapes) : KisExternalLayer(_rhs) , KoShapeLayer(new ShapeLayerContainerModel(this)) //no _merge here otherwise both layer have the same KoShapeContainerModel , m_d(new Private()) { // Make sure our new layer is visible otherwise the shapes cannot be painted. setVisible(true); initShapeLayer(_rhs.m_d->controller); /** * With current implementation this matrix will always be an identity, because * we do not copy the transformation from any of the source layers. But we should * handle this anyway, to not be caught by this in the future. */ const QTransform thisInvertedTransform = this->absoluteTransformation(0).inverted(); QList shapesAbove; QList shapesBelow; // copy in _rhs's shapes Q_FOREACH (KoShape *shape, _rhs.shapes()) { KoShape *clonedShape = shape->cloneShape(); KIS_SAFE_ASSERT_RECOVER(clonedShape) { continue; } clonedShape->setTransformation(shape->absoluteTransformation(0) * thisInvertedTransform); shapesBelow.append(clonedShape); } // copy in _addShapes's shapes Q_FOREACH (KoShape *shape, _addShapes.shapes()) { KoShape *clonedShape = shape->cloneShape(); KIS_SAFE_ASSERT_RECOVER(clonedShape) { continue; } clonedShape->setTransformation(shape->absoluteTransformation(0) * thisInvertedTransform); shapesAbove.append(clonedShape); } QList shapes = KoShapeReorderCommand::mergeDownShapes(shapesBelow, shapesAbove); KoShapeReorderCommand cmd(shapes); cmd.redo(); Q_FOREACH (KoShape *shape, shapesBelow + shapesAbove) { addShape(shape); } } KisShapeLayer::KisShapeLayer(KoShapeBasedDocumentBase* controller, KisImageWSP image, const QString &name, quint8 opacity, KisShapeLayerCanvasBase *canvas) : KisExternalLayer(image, name, opacity) , KoShapeLayer(new ShapeLayerContainerModel(this)) , m_d(new Private()) { initShapeLayer(controller, nullptr, canvas); } KisShapeLayer::~KisShapeLayer() { /** * Small hack alert: we should avoid updates on shape deletion */ m_d->canvas->prepareForDestroying(); Q_FOREACH (KoShape *shape, shapes()) { shape->setParent(0); delete shape; } delete m_d->canvas; delete m_d; } void KisShapeLayer::initShapeLayer(KoShapeBasedDocumentBase* controller, KisPaintDeviceSP copyFromProjection, KisShapeLayerCanvasBase *canvas) { setSupportsLodMoves(false); setShapeId(KIS_SHAPE_LAYER_ID); KIS_ASSERT_RECOVER_NOOP(this->image()); if (!copyFromProjection) { m_d->paintDevice = new KisPaintDevice(image()->colorSpace()); m_d->paintDevice->setDefaultBounds(new KisDefaultBounds(this->image())); m_d->paintDevice->setParentNode(this); } else { m_d->paintDevice = new KisPaintDevice(*copyFromProjection); } if (!canvas) { auto *slCanvas = new KisShapeLayerCanvas(this, image()); slCanvas->setProjection(m_d->paintDevice); canvas = slCanvas; } m_d->canvas = canvas; m_d->canvas->moveToThread(this->thread()); m_d->controller = controller; m_d->canvas->shapeManager()->selection()->disconnect(this); connect(m_d->canvas->selectedShapesProxy(), SIGNAL(selectionChanged()), this, SIGNAL(selectionChanged())); connect(m_d->canvas->selectedShapesProxy(), SIGNAL(currentLayerChanged(const KoShapeLayer*)), this, SIGNAL(currentLayerChanged(const KoShapeLayer*))); connect(this, SIGNAL(sigMoveShapes(const QPointF&)), SLOT(slotMoveShapes(const QPointF&))); } bool KisShapeLayer::allowAsChild(KisNodeSP node) const { return node->inherits("KisMask"); } void KisShapeLayer::setImage(KisImageWSP _image) { KisLayer::setImage(_image); m_d->canvas->setImage(_image); m_d->paintDevice->convertTo(_image->colorSpace()); m_d->paintDevice->setDefaultBounds(new KisDefaultBounds(_image)); } KisLayerSP KisShapeLayer::createMergedLayerTemplate(KisLayerSP prevLayer) { KisShapeLayer *prevShape = dynamic_cast(prevLayer.data()); if (prevShape) return new KisShapeLayer(*prevShape, *this); else return KisExternalLayer::createMergedLayerTemplate(prevLayer); } void KisShapeLayer::fillMergedLayerTemplate(KisLayerSP dstLayer, KisLayerSP prevLayer) { if (!dynamic_cast(dstLayer.data())) { KisLayer::fillMergedLayerTemplate(dstLayer, prevLayer); } } void KisShapeLayer::setParent(KoShapeContainer *parent) { Q_UNUSED(parent) KIS_ASSERT_RECOVER_RETURN(0) } QIcon KisShapeLayer::icon() const { return KisIconUtils::loadIcon("vectorLayer"); } KisPaintDeviceSP KisShapeLayer::original() const { return m_d->paintDevice; } KisPaintDeviceSP KisShapeLayer::paintDevice() const { return 0; } qint32 KisShapeLayer::x() const { return m_d->x; } qint32 KisShapeLayer::y() const { return m_d->y; } void KisShapeLayer::setX(qint32 x) { qint32 delta = x - this->x(); QPointF diff = QPointF(m_d->canvas->viewConverter()->viewToDocumentX(delta), 0); emit sigMoveShapes(diff); // Save new value to satisfy LSP m_d->x = x; } void KisShapeLayer::setY(qint32 y) { qint32 delta = y - this->y(); QPointF diff = QPointF(0, m_d->canvas->viewConverter()->viewToDocumentY(delta)); emit sigMoveShapes(diff); // Save new value to satisfy LSP m_d->y = y; } namespace { void filterTransformableShapes(QList &shapes) { auto it = shapes.begin(); while (it != shapes.end()) { if (shapes.size() == 1) break; if ((*it)->inheritsTransformFromAny(shapes)) { it = shapes.erase(it); } else { ++it; } } } } QList KisShapeLayer::shapesToBeTransformed() { QList shapes = shapeManager()->shapes(); // We expect that **all** the shapes inherit the transform from its parent // SANITY_CHECK: we expect all the shapes inside the // shape layer to inherit transform! Q_FOREACH (KoShape *shape, shapes) { if (shape->parent()) { KIS_SAFE_ASSERT_RECOVER(shape->parent()->inheritsTransform(shape)) { break; } } } shapes << this; filterTransformableShapes(shapes); return shapes; } void KisShapeLayer::slotMoveShapes(const QPointF &diff) { QList shapes = shapesToBeTransformed(); if (shapes.isEmpty()) return; KoShapeMoveCommand cmd(shapes, diff); cmd.redo(); } bool KisShapeLayer::accept(KisNodeVisitor& visitor) { return visitor.visit(this); } void KisShapeLayer::accept(KisProcessingVisitor &visitor, KisUndoAdapter *undoAdapter) { return visitor.visit(this, undoAdapter); } KoShapeManager* KisShapeLayer::shapeManager() const { return m_d->canvas->shapeManager(); } KoViewConverter* KisShapeLayer::converter() const { return m_d->canvas->viewConverter(); } bool KisShapeLayer::visible(bool recursive) const { return KisExternalLayer::visible(recursive); } void KisShapeLayer::setVisible(bool visible, bool isLoading) { const bool oldVisible = this->visible(false); KoShapeLayer::setVisible(visible); KisExternalLayer::setVisible(visible, isLoading); if (visible && !oldVisible && m_d->canvas->hasChangedWhileBeingInvisible()) { m_d->canvas->rerenderAfterBeingInvisible(); } } void KisShapeLayer::setUserLocked(bool value) { KoShapeLayer::setGeometryProtected(value); KisExternalLayer::setUserLocked(value); } bool KisShapeLayer::isShapeEditable(bool recursive) const { return KoShapeLayer::isShapeEditable(recursive) && isEditable(true); } // we do not override KoShape::setGeometryProtected() as we consider // the user not being able to access the layer shape from Krita UI! void KisShapeLayer::forceUpdateTimedNode() { m_d->canvas->forceRepaint(); } #include "SvgWriter.h" #include "SvgParser.h" bool KisShapeLayer::saveShapesToStore(KoStore *store, QList shapes, const QSizeF &sizeInPt) { if (!store->open("content.svg")) { return false; } KoStoreDevice storeDev(store); storeDev.open(QIODevice::WriteOnly); std::sort(shapes.begin(), shapes.end(), KoShape::compareShapeZIndex); SvgWriter writer(shapes); writer.save(storeDev, sizeInPt); if (!store->close()) { return false; } return true; } QList KisShapeLayer::createShapesFromSvg(QIODevice *device, const QString &baseXmlDir, const QRectF &rectInPixels, qreal resolutionPPI, KoDocumentResourceManager *resourceManager, QSizeF *fragmentSize) { QString errorMsg; int errorLine = 0; int errorColumn; KoXmlDocument doc; bool ok = doc.setContent(device, false, &errorMsg, &errorLine, &errorColumn); if (!ok) { errKrita << "Parsing error in " << "contents.svg" << "! Aborting!" << endl << " In line: " << errorLine << ", column: " << errorColumn << endl << " Error message: " << errorMsg << endl; errKrita << i18n("Parsing error in the main document at line %1, column %2\nError message: %3" , errorLine , errorColumn , errorMsg); } SvgParser parser(resourceManager); parser.setXmlBaseDir(baseXmlDir); parser.setResolution(rectInPixels /* px */, resolutionPPI /* ppi */); return parser.parseSvg(doc.documentElement(), fragmentSize); } bool KisShapeLayer::saveLayer(KoStore * store) const { // FIXME: we handle xRes() only! const QSizeF sizeInPx = image()->bounds().size(); const QSizeF sizeInPt(sizeInPx.width() / image()->xRes(), sizeInPx.height() / image()->yRes()); return saveShapesToStore(store, this->shapes(), sizeInPt); } bool KisShapeLayer::loadSvg(QIODevice *device, const QString &baseXmlDir) { QSizeF fragmentSize; // unused! KisImageSP image = this->image(); // FIXME: we handle xRes() only! KIS_SAFE_ASSERT_RECOVER_NOOP(qFuzzyCompare(image->xRes(), image->yRes())); const qreal resolutionPPI = 72.0 * image->xRes(); QList shapes = createShapesFromSvg(device, baseXmlDir, image->bounds(), resolutionPPI, m_d->controller->resourceManager(), &fragmentSize); Q_FOREACH (KoShape *shape, shapes) { addShape(shape); } return true; } bool KisShapeLayer::loadLayer(KoStore* store) { if (!store) { warnKrita << i18n("No store backend"); return false; } if (store->open("content.svg")) { KoStoreDevice storeDev(store); storeDev.open(QIODevice::ReadOnly); loadSvg(&storeDev, ""); store->close(); return true; } KoOdfReadStore odfStore(store); QString errorMessage; odfStore.loadAndParse(errorMessage); if (!errorMessage.isEmpty()) { warnKrita << errorMessage; return false; } KoXmlElement contents = odfStore.contentDoc().documentElement(); // dbgKrita <<"Start loading OASIS document..." << contents.text(); // dbgKrita <<"Start loading OASIS contents..." << contents.lastChild().localName(); // dbgKrita <<"Start loading OASIS contents..." << contents.lastChild().namespaceURI(); // dbgKrita <<"Start loading OASIS contents..." << contents.lastChild().isElement(); KoXmlElement body(KoXml::namedItemNS(contents, KoXmlNS::office, "body")); if (body.isNull()) { //setErrorMessage( i18n( "Invalid OASIS document. No office:body tag found." ) ); return false; } body = KoXml::namedItemNS(body, KoXmlNS::office, "drawing"); if (body.isNull()) { //setErrorMessage( i18n( "Invalid OASIS document. No office:drawing tag found." ) ); return false; } KoXmlElement page(KoXml::namedItemNS(body, KoXmlNS::draw, "page")); if (page.isNull()) { //setErrorMessage( i18n( "Invalid OASIS document. No draw:page tag found." ) ); return false; } KoXmlElement * master = 0; if (odfStore.styles().masterPages().contains("Standard")) master = odfStore.styles().masterPages().value("Standard"); else if (odfStore.styles().masterPages().contains("Default")) master = odfStore.styles().masterPages().value("Default"); else if (! odfStore.styles().masterPages().empty()) master = odfStore.styles().masterPages().begin().value(); if (master) { const KoXmlElement *style = odfStore.styles().findStyle( master->attributeNS(KoXmlNS::style, "page-layout-name", QString())); KoPageLayout pageLayout; pageLayout.loadOdf(*style); setSize(QSizeF(pageLayout.width, pageLayout.height)); } // We work fine without a master page KoOdfLoadingContext context(odfStore.styles(), odfStore.store()); context.setManifestFile(QString("tar:/") + odfStore.store()->currentPath() + "META-INF/manifest.xml"); KoShapeLoadingContext shapeContext(context, m_d->controller->resourceManager()); KoXmlElement layerElement; forEachElement(layerElement, context.stylesReader().layerSet()) { // FIXME: investigate what is this // KoShapeLayer * l = new KoShapeLayer(); if (!loadOdf(layerElement, shapeContext)) { dbgKrita << "Could not load vector layer!"; return false; } } KoXmlElement child; forEachElement(child, page) { KoShape * shape = KoShapeRegistry::instance()->createShapeFromOdf(child, shapeContext); if (shape) { addShape(shape); } } return true; } void KisShapeLayer::resetCache() { m_d->canvas->resetCache(); } KUndo2Command* KisShapeLayer::crop(const QRect & rect) { QPoint oldPos(x(), y()); QPoint newPos = oldPos - rect.topLeft(); return new KisNodeMoveCommand2(this, oldPos, newPos); } KUndo2Command* KisShapeLayer::transform(const QTransform &transform) { QList shapes = shapesToBeTransformed(); if (shapes.isEmpty()) return 0; KisImageViewConverter *converter = dynamic_cast(this->converter()); QTransform realTransform = converter->documentToView() * transform * converter->viewToDocument(); QList oldTransformations; QList newTransformations; QList newShadows; const qreal transformBaseScale = KoUnit::approxTransformScale(transform); Q_FOREACH (const KoShape* shape, shapes) { QTransform oldTransform = shape->transformation(); oldTransformations.append(oldTransform); QTransform globalTransform = shape->absoluteTransformation(0); QTransform localTransform = globalTransform * realTransform * globalTransform.inverted(); newTransformations.append(localTransform * oldTransform); KoShapeShadow *shadow = 0; if (shape->shadow()) { shadow = new KoShapeShadow(*shape->shadow()); shadow->setOffset(transformBaseScale * shadow->offset()); shadow->setBlur(transformBaseScale * shadow->blur()); } newShadows.append(shadow); } KUndo2Command *parentCommand = new KUndo2Command(); new KoShapeTransformCommand(shapes, oldTransformations, newTransformations, parentCommand); new KoShapeShadowCommand(shapes, newShadows, parentCommand); return parentCommand; } KoShapeBasedDocumentBase *KisShapeLayer::shapeController() const { return m_d->controller; } diff --git a/libs/ui/flake/kis_shape_layer.h b/libs/ui/flake/kis_shape_layer.h index 253d7df4e5..058d3ac058 100644 --- a/libs/ui/flake/kis_shape_layer.h +++ b/libs/ui/flake/kis_shape_layer.h @@ -1,190 +1,190 @@ /* * Copyright (c) 2006 Boudewijn Rempt * Copyright (c) 2007 Thomas Zander * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef KIS_SHAPE_LAYER_H_ #define KIS_SHAPE_LAYER_H_ #include #include #include #include #include class QRect; class QIcon; class QRect; class QString; class KoShapeManager; class KoStore; class KoViewConverter; class KoShapeBasedDocumentBase; class KoDocumentResourceManager; class KisShapeLayerCanvasBase; const QString KIS_SHAPE_LAYER_ID = "KisShapeLayer"; /** A KisShapeLayer contains any number of non-krita flakes, such as path shapes, text shapes and anything else people come up with. The KisShapeLayer has a shapemanager and a canvas of its own. The canvas paints onto the projection, and the projection is what we render in Krita. This means that no matter how many views you have, you cannot have a different view on your shapes per view. XXX: what about removing shapes? */ class KRITAUI_EXPORT KisShapeLayer : public KisExternalLayer, public KoShapeLayer, public KisDelayedUpdateNodeInterface { Q_OBJECT public: KisShapeLayer(KoShapeBasedDocumentBase* shapeController, KisImageWSP image, const QString &name, quint8 opacity); KisShapeLayer(const KisShapeLayer& _rhs); - KisShapeLayer(const KisShapeLayer& _rhs, KoShapeBasedDocumentBase* controller); + KisShapeLayer(const KisShapeLayer& _rhs, KoShapeBasedDocumentBase* controller, KisShapeLayerCanvasBase *canvas = 0); /** * Merge constructor. * * Creates a new layer as a merge of two existing layers. * * This is used by createMergedLayer() */ KisShapeLayer(const KisShapeLayer& _merge, const KisShapeLayer &_addShapes); ~KisShapeLayer() override; protected: KisShapeLayer(KoShapeBasedDocumentBase* shapeController, KisImageWSP image, const QString &name, quint8 opacity, KisShapeLayerCanvasBase *canvas); private: void initShapeLayer(KoShapeBasedDocumentBase* controller, KisPaintDeviceSP copyFromProjection = 0, KisShapeLayerCanvasBase *canvas = 0); public: KisNodeSP clone() const override { return new KisShapeLayer(*this); } bool allowAsChild(KisNodeSP) const override; void setImage(KisImageWSP image) override; KisLayerSP createMergedLayerTemplate(KisLayerSP prevLayer) override; void fillMergedLayerTemplate(KisLayerSP dstLayer, KisLayerSP prevLayer) override; public: // KoShape overrides bool isSelectable() const { return false; } void setParent(KoShapeContainer *parent); // KisExternalLayer implementation QIcon icon() const override; void resetCache() override; KisPaintDeviceSP original() const override; KisPaintDeviceSP paintDevice() const override; qint32 x() const override; qint32 y() const override; void setX(qint32) override; void setY(qint32) override; bool accept(KisNodeVisitor&) override; void accept(KisProcessingVisitor &visitor, KisUndoAdapter *undoAdapter) override; KoShapeManager *shapeManager() const; static bool saveShapesToStore(KoStore *store, QList shapes, const QSizeF &sizeInPt); static QList createShapesFromSvg(QIODevice *device, const QString &baseXmlDir, const QRectF &rectInPixels, qreal resolutionPPI, KoDocumentResourceManager *resourceManager, QSizeF *fragmentSize); bool saveLayer(KoStore * store) const; bool loadLayer(KoStore* store); KUndo2Command* crop(const QRect & rect) override; KUndo2Command* transform(const QTransform &transform) override; bool visible(bool recursive = false) const override; void setVisible(bool visible, bool isLoading = false) override; void setUserLocked(bool value) override; bool isShapeEditable(bool recursive) const override; /** * Forces a repaint of a shape layer without waiting for an event loop * calling a delayed timer update. If you want to see the result of the shape * layer right here and right now, you should do: * * shapeLayer->setDirty(); * shapeLayer->image()->waitForDone(); * shapeLayer->forceUpdateTimedNode(); * shapeLayer->image()->waitForDone(); * */ void forceUpdateTimedNode() override; protected: using KoShape::isVisible; bool loadSvg(QIODevice *device, const QString &baseXmlDir); friend class ShapeLayerContainerModel; KoViewConverter* converter() const; KoShapeBasedDocumentBase *shapeController() const; Q_SIGNALS: /** * These signals are forwarded from the local shape manager * This is done because we switch KoShapeManager and therefore * KoSelection in KisCanvas2, so we need to connect local managers * to the UI as well. * * \see comment in the constructor of KisCanvas2 */ void selectionChanged(); void currentLayerChanged(const KoShapeLayer *layer); Q_SIGNALS: /** * A signal + slot to synchronize UI and image * threads. Image thread emits the signal, UI * thread performs the action */ void sigMoveShapes(const QPointF &diff); private Q_SLOTS: void slotMoveShapes(const QPointF &diff); private: QList shapesToBeTransformed(); private: struct Private; Private * const m_d; }; #endif