diff --git a/libs/ui/opengl/kis_opengl.h b/libs/ui/opengl/kis_opengl.h index 48a0242e7a..fa4fcfa90b 100644 --- a/libs/ui/opengl/kis_opengl.h +++ b/libs/ui/opengl/kis_opengl.h @@ -1,122 +1,122 @@ /* * Copyright (c) 2007 Adrian Page * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef KIS_OPENGL_H_ #define KIS_OPENGL_H_ /** @file */ #include #include #include #include "kis_config.h" #include "kritaui_export.h" class QOpenGLContext; class QString; class QStringList; -class QSettings; +class QSurfaceFormat; /** * This class manages a shared OpenGL context and provides utility * functions for checking capabilities and error reporting. */ class KRITAUI_EXPORT KisOpenGL { public: enum FilterMode { NearestFilterMode, // nearest BilinearFilterMode, // linear, no mipmap TrilinearFilterMode, // LINEAR_MIPMAP_LINEAR HighQualityFiltering // Mipmaps + custom shader }; public: enum OpenGLRenderer { RendererNone = 0x00, RendererAuto = 0x01, RendererDesktopGL = 0x02, RendererOpenGLES = 0x04, }; Q_DECLARE_FLAGS(OpenGLRenderers, OpenGLRenderer); static QSurfaceFormat selectSurfaceFormat(KisOpenGL::OpenGLRenderer preferredRenderer, KisConfig::RootSurfaceFormat preferredRootSurfaceFormat, bool enableDebug); static void setDefaultSurfaceFormat(const QSurfaceFormat &format); static OpenGLRenderer getCurrentOpenGLRenderer(); static OpenGLRenderer getQtPreferredOpenGLRenderer(); static OpenGLRenderers getSupportedOpenGLRenderers(); static OpenGLRenderer getUserPreferredOpenGLRendererConfig(); static void setUserPreferredOpenGLRendererConfig(OpenGLRenderer renderer); static QString convertOpenGLRendererToConfig(OpenGLRenderer renderer); static OpenGLRenderer convertConfigToOpenGLRenderer(QString renderer); /// Request OpenGL version 3.2 static void initialize(); /// Initialize shared OpenGL context static void initializeContext(QOpenGLContext *ctx); static const QString &getDebugText(); static QStringList getOpenGLWarnings(); static bool supportsLoD(); static bool hasOpenGL3(); static bool hasOpenGLES(); /// Check for OpenGL static bool hasOpenGL(); /** * @brief supportsFilter * @return True if OpenGL provides fence sync methods. */ static bool supportsFenceSync(); /** * Returns true if we have a driver that has bugged support to sync objects (a fence) * and false otherwise. */ static bool needsFenceWorkaround(); /** * @see a comment in initializeContext() */ static bool needsPixmapCacheWorkaround(); static void testingInitializeDefaultSurfaceFormat(); static void setDebugSynchronous(bool value); private: static void fakeInitWindowsOpenGL(KisOpenGL::OpenGLRenderers supportedRenderers, KisOpenGL::OpenGLRenderer preferredByQt); KisOpenGL(); }; #ifdef Q_OS_WIN Q_DECLARE_OPERATORS_FOR_FLAGS(KisOpenGL::OpenGLRenderers); #endif #endif // KIS_OPENGL_H_ diff --git a/libs/ui/opengl/kis_opengl_canvas2.cpp b/libs/ui/opengl/kis_opengl_canvas2.cpp index 8e7d0671ae..0d96789461 100644 --- a/libs/ui/opengl/kis_opengl_canvas2.cpp +++ b/libs/ui/opengl/kis_opengl_canvas2.cpp @@ -1,983 +1,984 @@ /* This file is part of the KDE project * Copyright (C) Boudewijn Rempt , (C) 2006-2013 * Copyright (C) 2015 Michael Abrahams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #define GL_GLEXT_PROTOTYPES #include "opengl/kis_opengl_canvas2.h" #include "opengl/kis_opengl_canvas2_p.h" #include "opengl/kis_opengl_shader_loader.h" #include "opengl/kis_opengl_canvas_debugger.h" #include "canvas/kis_canvas2.h" #include "canvas/kis_coordinates_converter.h" #include "canvas/kis_display_filter.h" #include "canvas/kis_display_color_converter.h" #include "kis_config.h" #include "kis_config_notifier.h" #include "kis_debug.h" #include #include #include #include #include #include #include #include #include #include #include #include "KisOpenGLModeProber.h" +#include #ifndef Q_OS_OSX #include #endif #define NEAR_VAL -1000.0 #define FAR_VAL 1000.0 #ifndef GL_CLAMP_TO_EDGE #define GL_CLAMP_TO_EDGE 0x812F #endif #define PROGRAM_VERTEX_ATTRIBUTE 0 #define PROGRAM_TEXCOORD_ATTRIBUTE 1 static bool OPENGL_SUCCESS = false; struct KisOpenGLCanvas2::Private { public: ~Private() { delete displayShader; delete checkerShader; delete solidColorShader; Sync::deleteSync(glSyncObject); } bool canvasInitialized{false}; KisOpenGLImageTexturesSP openGLImageTextures; KisOpenGLShaderLoader shaderLoader; KisShaderProgram *displayShader{0}; KisShaderProgram *checkerShader{0}; KisShaderProgram *solidColorShader{0}; bool displayShaderCompiledWithDisplayFilterSupport{false}; GLfloat checkSizeScale; bool scrollCheckers; QSharedPointer displayFilter; KisOpenGL::FilterMode filterMode; bool proofingConfigIsUpdated=false; GLsync glSyncObject{0}; bool wrapAroundMode{false}; // Stores a quad for drawing the canvas QOpenGLVertexArrayObject quadVAO; QOpenGLBuffer quadBuffers[2]; // Stores data for drawing tool outlines QOpenGLVertexArrayObject outlineVAO; QOpenGLBuffer lineBuffer; QVector3D vertices[6]; QVector2D texCoords[6]; #ifndef Q_OS_OSX QOpenGLFunctions_2_1 *glFn201; #endif qreal pixelGridDrawingThreshold; bool pixelGridEnabled; QColor gridColor; QColor cursorColor; bool lodSwitchInProgress = false; int xToColWithWrapCompensation(int x, const QRect &imageRect) { int firstImageColumn = openGLImageTextures->xToCol(imageRect.left()); int lastImageColumn = openGLImageTextures->xToCol(imageRect.right()); int colsPerImage = lastImageColumn - firstImageColumn + 1; int numWraps = floor(qreal(x) / imageRect.width()); int remainder = x - imageRect.width() * numWraps; return colsPerImage * numWraps + openGLImageTextures->xToCol(remainder); } int yToRowWithWrapCompensation(int y, const QRect &imageRect) { int firstImageRow = openGLImageTextures->yToRow(imageRect.top()); int lastImageRow = openGLImageTextures->yToRow(imageRect.bottom()); int rowsPerImage = lastImageRow - firstImageRow + 1; int numWraps = floor(qreal(y) / imageRect.height()); int remainder = y - imageRect.height() * numWraps; return rowsPerImage * numWraps + openGLImageTextures->yToRow(remainder); } }; KisOpenGLCanvas2::KisOpenGLCanvas2(KisCanvas2 *canvas, KisCoordinatesConverter *coordinatesConverter, QWidget *parent, KisImageWSP image, KisDisplayColorConverter *colorConverter) : QOpenGLWidget(parent) , KisCanvasWidgetBase(canvas, coordinatesConverter) , d(new Private()) { KisConfig cfg(false); cfg.setCanvasState("OPENGL_STARTED"); d->openGLImageTextures = KisOpenGLImageTextures::getImageTextures(image, colorConverter->openGLCanvasSurfaceProfile(), colorConverter->renderingIntent(), colorConverter->conversionFlags()); setAcceptDrops(true); setAutoFillBackground(false); setFocusPolicy(Qt::StrongFocus); setAttribute(Qt::WA_NoSystemBackground, true); #ifdef Q_OS_OSX setAttribute(Qt::WA_AcceptTouchEvents, false); #else setAttribute(Qt::WA_AcceptTouchEvents, true); #endif setAttribute(Qt::WA_InputMethodEnabled, false); setAttribute(Qt::WA_DontCreateNativeAncestors, true); if (KisOpenGLModeProber::instance()->useHDRMode()) { setTextureFormat(GL_RGBA16F); } setDisplayFilterImpl(colorConverter->displayFilter(), true); connect(KisConfigNotifier::instance(), SIGNAL(configChanged()), SLOT(slotConfigChanged())); connect(KisConfigNotifier::instance(), SIGNAL(pixelGridModeChanged()), SLOT(slotPixelGridModeChanged())); slotConfigChanged(); slotPixelGridModeChanged(); cfg.writeEntry("canvasState", "OPENGL_SUCCESS"); } KisOpenGLCanvas2::~KisOpenGLCanvas2() { delete d; } void KisOpenGLCanvas2::setDisplayFilter(QSharedPointer displayFilter) { setDisplayFilterImpl(displayFilter, false); } void KisOpenGLCanvas2::setDisplayFilterImpl(QSharedPointer displayFilter, bool initializing) { bool needsInternalColorManagement = !displayFilter || displayFilter->useInternalColorManagement(); bool needsFullRefresh = d->openGLImageTextures->setInternalColorManagementActive(needsInternalColorManagement); d->displayFilter = displayFilter; if (!initializing && needsFullRefresh) { canvas()->startUpdateInPatches(canvas()->image()->bounds()); } else if (!initializing) { canvas()->updateCanvas(); } } void KisOpenGLCanvas2::notifyImageColorSpaceChanged(const KoColorSpace *cs) { // FIXME: on color space change the data is refetched multiple // times by different actors! if (d->openGLImageTextures->setImageColorSpace(cs)) { canvas()->startUpdateInPatches(canvas()->image()->bounds()); } } void KisOpenGLCanvas2::setWrapAroundViewingMode(bool value) { d->wrapAroundMode = value; update(); } inline void rectToVertices(QVector3D* vertices, const QRectF &rc) { vertices[0] = QVector3D(rc.left(), rc.bottom(), 0.f); vertices[1] = QVector3D(rc.left(), rc.top(), 0.f); vertices[2] = QVector3D(rc.right(), rc.bottom(), 0.f); vertices[3] = QVector3D(rc.left(), rc.top(), 0.f); vertices[4] = QVector3D(rc.right(), rc.top(), 0.f); vertices[5] = QVector3D(rc.right(), rc.bottom(), 0.f); } inline void rectToTexCoords(QVector2D* texCoords, const QRectF &rc) { texCoords[0] = QVector2D(rc.left(), rc.bottom()); texCoords[1] = QVector2D(rc.left(), rc.top()); texCoords[2] = QVector2D(rc.right(), rc.bottom()); texCoords[3] = QVector2D(rc.left(), rc.top()); texCoords[4] = QVector2D(rc.right(), rc.top()); texCoords[5] = QVector2D(rc.right(), rc.bottom()); } void KisOpenGLCanvas2::initializeGL() { KisOpenGL::initializeContext(context()); initializeOpenGLFunctions(); #ifndef Q_OS_OSX if (!KisOpenGL::hasOpenGLES()) { d->glFn201 = context()->versionFunctions(); if (!d->glFn201) { warnUI << "Cannot obtain QOpenGLFunctions_2_1, glLogicOp cannot be used"; } } else { d->glFn201 = nullptr; } #endif KisConfig cfg(true); d->openGLImageTextures->setProofingConfig(canvas()->proofingConfiguration()); d->openGLImageTextures->initGL(context()->functions()); d->openGLImageTextures->generateCheckerTexture(createCheckersImage(cfg.checkSize())); initializeShaders(); // If we support OpenGL 3.2, then prepare our VAOs and VBOs for drawing if (KisOpenGL::hasOpenGL3()) { d->quadVAO.create(); d->quadVAO.bind(); glEnableVertexAttribArray(PROGRAM_VERTEX_ATTRIBUTE); glEnableVertexAttribArray(PROGRAM_TEXCOORD_ATTRIBUTE); // Create the vertex buffer object, it has 6 vertices with 3 components d->quadBuffers[0].create(); d->quadBuffers[0].setUsagePattern(QOpenGLBuffer::StaticDraw); d->quadBuffers[0].bind(); d->quadBuffers[0].allocate(d->vertices, 6 * 3 * sizeof(float)); glVertexAttribPointer(PROGRAM_VERTEX_ATTRIBUTE, 3, GL_FLOAT, GL_FALSE, 0, 0); // Create the texture buffer object, it has 6 texture coordinates with 2 components d->quadBuffers[1].create(); d->quadBuffers[1].setUsagePattern(QOpenGLBuffer::StaticDraw); d->quadBuffers[1].bind(); d->quadBuffers[1].allocate(d->texCoords, 6 * 2 * sizeof(float)); glVertexAttribPointer(PROGRAM_TEXCOORD_ATTRIBUTE, 2, GL_FLOAT, GL_FALSE, 0, 0); // Create the outline buffer, this buffer will store the outlines of // tools and will frequently change data d->outlineVAO.create(); d->outlineVAO.bind(); glEnableVertexAttribArray(PROGRAM_VERTEX_ATTRIBUTE); // The outline buffer has a StreamDraw usage pattern, because it changes constantly d->lineBuffer.create(); d->lineBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw); d->lineBuffer.bind(); glVertexAttribPointer(PROGRAM_VERTEX_ATTRIBUTE, 3, GL_FLOAT, GL_FALSE, 0, 0); } Sync::init(context()); d->canvasInitialized = true; } /** * Loads all shaders and reports compilation problems */ void KisOpenGLCanvas2::initializeShaders() { KIS_SAFE_ASSERT_RECOVER_RETURN(!d->canvasInitialized); delete d->checkerShader; delete d->solidColorShader; d->checkerShader = 0; d->solidColorShader = 0; try { d->checkerShader = d->shaderLoader.loadCheckerShader(); d->solidColorShader = d->shaderLoader.loadSolidColorShader(); } catch (const ShaderLoaderException &e) { reportFailedShaderCompilation(e.what()); } initializeDisplayShader(); } void KisOpenGLCanvas2::initializeDisplayShader() { KIS_SAFE_ASSERT_RECOVER_RETURN(!d->canvasInitialized); bool useHiQualityFiltering = d->filterMode == KisOpenGL::HighQualityFiltering; delete d->displayShader; d->displayShader = 0; try { d->displayShader = d->shaderLoader.loadDisplayShader(d->displayFilter, useHiQualityFiltering); d->displayShaderCompiledWithDisplayFilterSupport = d->displayFilter; } catch (const ShaderLoaderException &e) { reportFailedShaderCompilation(e.what()); } } /** * Displays a message box telling the user that * shader compilation failed and turns off OpenGL. */ void KisOpenGLCanvas2::reportFailedShaderCompilation(const QString &context) { KisConfig cfg(false); qDebug() << "Shader Compilation Failure: " << context; QMessageBox::critical(this, i18nc("@title:window", "Krita"), i18n("Krita could not initialize the OpenGL canvas:\n\n%1\n\n Krita will disable OpenGL and close now.", context), QMessageBox::Close); cfg.setUseOpenGL(false); cfg.setCanvasState("OPENGL_FAILED"); } void KisOpenGLCanvas2::resizeGL(int width, int height) { coordinatesConverter()->setCanvasWidgetSize(QSize(width, height)); paintGL(); } void KisOpenGLCanvas2::paintGL() { if (!OPENGL_SUCCESS) { KisConfig cfg(false); cfg.writeEntry("canvasState", "OPENGL_PAINT_STARTED"); } KisOpenglCanvasDebugger::instance()->nofityPaintRequested(); renderCanvasGL(); if (d->glSyncObject) { Sync::deleteSync(d->glSyncObject); } d->glSyncObject = Sync::getSync(); QPainter gc(this); renderDecorations(&gc); gc.end(); if (!OPENGL_SUCCESS) { KisConfig cfg(false); cfg.writeEntry("canvasState", "OPENGL_SUCCESS"); OPENGL_SUCCESS = true; } } void KisOpenGLCanvas2::paintToolOutline(const QPainterPath &path) { if (!d->solidColorShader->bind()) { return; } // setup the mvp transformation QMatrix4x4 projectionMatrix; projectionMatrix.setToIdentity(); projectionMatrix.ortho(0, width(), height(), 0, NEAR_VAL, FAR_VAL); // Set view/projection matrices QMatrix4x4 modelMatrix(coordinatesConverter()->flakeToWidgetTransform()); modelMatrix.optimize(); modelMatrix = projectionMatrix * modelMatrix; d->solidColorShader->setUniformValue(d->solidColorShader->location(Uniform::ModelViewProjection), modelMatrix); if (!KisOpenGL::hasOpenGLES()) { glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); glEnable(GL_COLOR_LOGIC_OP); #ifndef Q_OS_OSX if (d->glFn201) { d->glFn201->glLogicOp(GL_XOR); } #else glLogicOp(GL_XOR); #endif } else { glEnable(GL_BLEND); glBlendFuncSeparate(GL_ONE_MINUS_DST_COLOR, GL_ZERO, GL_ONE, GL_ONE); } d->solidColorShader->setUniformValue( d->solidColorShader->location(Uniform::FragmentColor), QVector4D(d->cursorColor.redF(), d->cursorColor.greenF(), d->cursorColor.blueF(), 1.0f)); // Paint the tool outline if (KisOpenGL::hasOpenGL3()) { d->outlineVAO.bind(); d->lineBuffer.bind(); } // Convert every disjointed subpath to a polygon and draw that polygon QList subPathPolygons = path.toSubpathPolygons(); for (int i = 0; i < subPathPolygons.size(); i++) { const QPolygonF& polygon = subPathPolygons.at(i); QVector vertices; vertices.resize(polygon.count()); for (int j = 0; j < polygon.count(); j++) { QPointF p = polygon.at(j); vertices[j].setX(p.x()); vertices[j].setY(p.y()); } if (KisOpenGL::hasOpenGL3()) { d->lineBuffer.allocate(vertices.constData(), 3 * vertices.size() * sizeof(float)); } else { d->solidColorShader->enableAttributeArray(PROGRAM_VERTEX_ATTRIBUTE); d->solidColorShader->setAttributeArray(PROGRAM_VERTEX_ATTRIBUTE, vertices.constData()); } glDrawArrays(GL_LINE_STRIP, 0, vertices.size()); } if (KisOpenGL::hasOpenGL3()) { d->lineBuffer.release(); d->outlineVAO.release(); } if (!KisOpenGL::hasOpenGLES()) { glDisable(GL_COLOR_LOGIC_OP); } else { glDisable(GL_BLEND); } d->solidColorShader->release(); } bool KisOpenGLCanvas2::isBusy() const { const bool isBusyStatus = Sync::syncStatus(d->glSyncObject) == Sync::Unsignaled; KisOpenglCanvasDebugger::instance()->nofitySyncStatus(isBusyStatus); return isBusyStatus; } void KisOpenGLCanvas2::setLodResetInProgress(bool value) { d->lodSwitchInProgress = value; } void KisOpenGLCanvas2::drawCheckers() { if (!d->checkerShader) { return; } KisCoordinatesConverter *converter = coordinatesConverter(); QTransform textureTransform; QTransform modelTransform; QRectF textureRect; QRectF modelRect; QRectF viewportRect = !d->wrapAroundMode ? converter->imageRectInViewportPixels() : converter->widgetToViewport(this->rect()); if (!canvas()->renderingLimit().isEmpty()) { const QRect vrect = converter->imageToViewport(canvas()->renderingLimit()).toAlignedRect(); viewportRect &= vrect; } converter->getOpenGLCheckersInfo(viewportRect, &textureTransform, &modelTransform, &textureRect, &modelRect, d->scrollCheckers); textureTransform *= QTransform::fromScale(d->checkSizeScale / KisOpenGLImageTextures::BACKGROUND_TEXTURE_SIZE, d->checkSizeScale / KisOpenGLImageTextures::BACKGROUND_TEXTURE_SIZE); if (!d->checkerShader->bind()) { qWarning() << "Could not bind checker shader"; return; } QMatrix4x4 projectionMatrix; projectionMatrix.setToIdentity(); projectionMatrix.ortho(0, width(), height(), 0, NEAR_VAL, FAR_VAL); // Set view/projection matrices QMatrix4x4 modelMatrix(modelTransform); modelMatrix.optimize(); modelMatrix = projectionMatrix * modelMatrix; d->checkerShader->setUniformValue(d->checkerShader->location(Uniform::ModelViewProjection), modelMatrix); QMatrix4x4 textureMatrix(textureTransform); d->checkerShader->setUniformValue(d->checkerShader->location(Uniform::TextureMatrix), textureMatrix); //Setup the geometry for rendering if (KisOpenGL::hasOpenGL3()) { rectToVertices(d->vertices, modelRect); d->quadBuffers[0].bind(); d->quadBuffers[0].write(0, d->vertices, 3 * 6 * sizeof(float)); rectToTexCoords(d->texCoords, textureRect); d->quadBuffers[1].bind(); d->quadBuffers[1].write(0, d->texCoords, 2 * 6 * sizeof(float)); } else { rectToVertices(d->vertices, modelRect); d->checkerShader->enableAttributeArray(PROGRAM_VERTEX_ATTRIBUTE); d->checkerShader->setAttributeArray(PROGRAM_VERTEX_ATTRIBUTE, d->vertices); rectToTexCoords(d->texCoords, textureRect); d->checkerShader->enableAttributeArray(PROGRAM_TEXCOORD_ATTRIBUTE); d->checkerShader->setAttributeArray(PROGRAM_TEXCOORD_ATTRIBUTE, d->texCoords); } // render checkers glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, d->openGLImageTextures->checkerTexture()); glDrawArrays(GL_TRIANGLES, 0, 6); glBindTexture(GL_TEXTURE_2D, 0); d->checkerShader->release(); glBindBuffer(GL_ARRAY_BUFFER, 0); } void KisOpenGLCanvas2::drawGrid() { if (!d->solidColorShader->bind()) { return; } QMatrix4x4 projectionMatrix; projectionMatrix.setToIdentity(); projectionMatrix.ortho(0, width(), height(), 0, NEAR_VAL, FAR_VAL); // Set view/projection matrices QMatrix4x4 modelMatrix(coordinatesConverter()->imageToWidgetTransform()); modelMatrix.optimize(); modelMatrix = projectionMatrix * modelMatrix; d->solidColorShader->setUniformValue(d->solidColorShader->location(Uniform::ModelViewProjection), modelMatrix); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); d->solidColorShader->setUniformValue( d->solidColorShader->location(Uniform::FragmentColor), QVector4D(d->gridColor.redF(), d->gridColor.greenF(), d->gridColor.blueF(), 0.5f)); if (KisOpenGL::hasOpenGL3()) { d->outlineVAO.bind(); d->lineBuffer.bind(); } QRectF widgetRect(0,0, width(), height()); QRectF widgetRectInImagePixels = coordinatesConverter()->documentToImage(coordinatesConverter()->widgetToDocument(widgetRect)); QRect wr = widgetRectInImagePixels.toAlignedRect(); if (!d->wrapAroundMode) { wr &= d->openGLImageTextures->storedImageBounds(); } QPoint topLeftCorner = wr.topLeft(); QPoint bottomRightCorner = wr.bottomRight() + QPoint(1, 1); QVector grid; for (int i = topLeftCorner.x(); i <= bottomRightCorner.x(); ++i) { grid.append(QVector3D(i, topLeftCorner.y(), 0)); grid.append(QVector3D(i, bottomRightCorner.y(), 0)); } for (int i = topLeftCorner.y(); i <= bottomRightCorner.y(); ++i) { grid.append(QVector3D(topLeftCorner.x(), i, 0)); grid.append(QVector3D(bottomRightCorner.x(), i, 0)); } if (KisOpenGL::hasOpenGL3()) { d->lineBuffer.allocate(grid.constData(), 3 * grid.size() * sizeof(float)); } else { d->solidColorShader->enableAttributeArray(PROGRAM_VERTEX_ATTRIBUTE); d->solidColorShader->setAttributeArray(PROGRAM_VERTEX_ATTRIBUTE, grid.constData()); } glDrawArrays(GL_LINES, 0, grid.size()); if (KisOpenGL::hasOpenGL3()) { d->lineBuffer.release(); d->outlineVAO.release(); } d->solidColorShader->release(); glDisable(GL_BLEND); } void KisOpenGLCanvas2::drawImage() { if (!d->displayShader) { return; } glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); KisCoordinatesConverter *converter = coordinatesConverter(); d->displayShader->bind(); QMatrix4x4 projectionMatrix; projectionMatrix.setToIdentity(); projectionMatrix.ortho(0, width(), height(), 0, NEAR_VAL, FAR_VAL); // Set view/projection matrices QMatrix4x4 modelMatrix(converter->imageToWidgetTransform()); modelMatrix.optimize(); modelMatrix = projectionMatrix * modelMatrix; d->displayShader->setUniformValue(d->displayShader->location(Uniform::ModelViewProjection), modelMatrix); QMatrix4x4 textureMatrix; textureMatrix.setToIdentity(); d->displayShader->setUniformValue(d->displayShader->location(Uniform::TextureMatrix), textureMatrix); QRectF widgetRect(0,0, width(), height()); QRectF widgetRectInImagePixels = converter->documentToImage(converter->widgetToDocument(widgetRect)); const QRect renderingLimit = canvas()->renderingLimit(); if (!renderingLimit.isEmpty()) { widgetRectInImagePixels &= renderingLimit; } qreal scaleX, scaleY; converter->imagePhysicalScale(&scaleX, &scaleY); d->displayShader->setUniformValue(d->displayShader->location(Uniform::ViewportScale), (GLfloat) scaleX); d->displayShader->setUniformValue(d->displayShader->location(Uniform::TexelSize), (GLfloat) d->openGLImageTextures->texelSize()); QRect ir = d->openGLImageTextures->storedImageBounds(); QRect wr = widgetRectInImagePixels.toAlignedRect(); if (!d->wrapAroundMode) { // if we don't want to paint wrapping images, just limit the // processing area, and the code will handle all the rest wr &= ir; } int firstColumn = d->xToColWithWrapCompensation(wr.left(), ir); int lastColumn = d->xToColWithWrapCompensation(wr.right(), ir); int firstRow = d->yToRowWithWrapCompensation(wr.top(), ir); int lastRow = d->yToRowWithWrapCompensation(wr.bottom(), ir); int minColumn = d->openGLImageTextures->xToCol(ir.left()); int maxColumn = d->openGLImageTextures->xToCol(ir.right()); int minRow = d->openGLImageTextures->yToRow(ir.top()); int maxRow = d->openGLImageTextures->yToRow(ir.bottom()); int imageColumns = maxColumn - minColumn + 1; int imageRows = maxRow - minRow + 1; for (int col = firstColumn; col <= lastColumn; col++) { for (int row = firstRow; row <= lastRow; row++) { int effectiveCol = col; int effectiveRow = row; QPointF tileWrappingTranslation; if (effectiveCol > maxColumn || effectiveCol < minColumn) { int translationStep = floor(qreal(col) / imageColumns); int originCol = translationStep * imageColumns; effectiveCol = col - originCol; tileWrappingTranslation.rx() = translationStep * ir.width(); } if (effectiveRow > maxRow || effectiveRow < minRow) { int translationStep = floor(qreal(row) / imageRows); int originRow = translationStep * imageRows; effectiveRow = row - originRow; tileWrappingTranslation.ry() = translationStep * ir.height(); } KisTextureTile *tile = d->openGLImageTextures->getTextureTileCR(effectiveCol, effectiveRow); if (!tile) { warnUI << "OpenGL: Trying to paint texture tile but it has not been created yet."; continue; } /* * We create a float rect here to workaround Qt's * "history reasons" in calculation of right() * and bottom() coordinates of integer rects. */ QRectF textureRect; QRectF modelRect; if (renderingLimit.isEmpty()) { textureRect = tile->tileRectInTexturePixels(); modelRect = tile->tileRectInImagePixels().translated(tileWrappingTranslation.x(), tileWrappingTranslation.y()); } else { const QRect limitedTileRect = tile->tileRectInImagePixels() & renderingLimit; textureRect = tile->imageRectInTexturePixels(limitedTileRect); modelRect = limitedTileRect.translated(tileWrappingTranslation.x(), tileWrappingTranslation.y()); } //Setup the geometry for rendering if (KisOpenGL::hasOpenGL3()) { rectToVertices(d->vertices, modelRect); d->quadBuffers[0].bind(); d->quadBuffers[0].write(0, d->vertices, 3 * 6 * sizeof(float)); rectToTexCoords(d->texCoords, textureRect); d->quadBuffers[1].bind(); d->quadBuffers[1].write(0, d->texCoords, 2 * 6 * sizeof(float)); } else { rectToVertices(d->vertices, modelRect); d->displayShader->enableAttributeArray(PROGRAM_VERTEX_ATTRIBUTE); d->displayShader->setAttributeArray(PROGRAM_VERTEX_ATTRIBUTE, d->vertices); rectToTexCoords(d->texCoords, textureRect); d->displayShader->enableAttributeArray(PROGRAM_TEXCOORD_ATTRIBUTE); d->displayShader->setAttributeArray(PROGRAM_TEXCOORD_ATTRIBUTE, d->texCoords); } if (d->displayFilter) { glActiveTexture(GL_TEXTURE0 + 1); glBindTexture(GL_TEXTURE_3D, d->displayFilter->lutTexture()); d->displayShader->setUniformValue(d->displayShader->location(Uniform::Texture1), 1); } glActiveTexture(GL_TEXTURE0); const int currentLodPlane = tile->bindToActiveTexture(d->lodSwitchInProgress); if (d->displayShader->location(Uniform::FixedLodLevel) >= 0) { d->displayShader->setUniformValue(d->displayShader->location(Uniform::FixedLodLevel), (GLfloat) currentLodPlane); } if (currentLodPlane > 0) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); } else if (SCALE_MORE_OR_EQUAL_TO(scaleX, scaleY, 2.0)) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); } else { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); switch(d->filterMode) { case KisOpenGL::NearestFilterMode: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); break; case KisOpenGL::BilinearFilterMode: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); break; case KisOpenGL::TrilinearFilterMode: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); break; case KisOpenGL::HighQualityFiltering: if (SCALE_LESS_THAN(scaleX, scaleY, 0.5)) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); } else { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); } break; } } glDrawArrays(GL_TRIANGLES, 0, 6); } } glBindTexture(GL_TEXTURE_2D, 0); d->displayShader->release(); glBindBuffer(GL_ARRAY_BUFFER, 0); glDisable(GL_BLEND); } void KisOpenGLCanvas2::slotConfigChanged() { KisConfig cfg(true); d->checkSizeScale = KisOpenGLImageTextures::BACKGROUND_TEXTURE_CHECK_SIZE / static_cast(cfg.checkSize()); d->scrollCheckers = cfg.scrollCheckers(); d->openGLImageTextures->generateCheckerTexture(createCheckersImage(cfg.checkSize())); d->openGLImageTextures->updateConfig(cfg.useOpenGLTextureBuffer(), cfg.numMipmapLevels()); d->filterMode = (KisOpenGL::FilterMode) cfg.openGLFilteringMode(); d->cursorColor = cfg.getCursorMainColor(); notifyConfigChanged(); } void KisOpenGLCanvas2::slotPixelGridModeChanged() { KisConfig cfg(true); d->pixelGridDrawingThreshold = cfg.getPixelGridDrawingThreshold(); d->pixelGridEnabled = cfg.pixelGridEnabled(); d->gridColor = cfg.getPixelGridColor(); update(); } QVariant KisOpenGLCanvas2::inputMethodQuery(Qt::InputMethodQuery query) const { return processInputMethodQuery(query); } void KisOpenGLCanvas2::inputMethodEvent(QInputMethodEvent *event) { processInputMethodEvent(event); } -#include + void KisOpenGLCanvas2::renderCanvasGL() { { // Draw the border (that is, clear the whole widget to the border color) QColor widgetBackgroundColor = borderColor(); KoColor convertedBackgroudColor = canvas()->displayColorConverter()->applyDisplayFiltering( KoColor(widgetBackgroundColor, KoColorSpaceRegistry::instance()->rgb8()), Float32BitsColorDepthID); const float *pixel = reinterpret_cast(convertedBackgroudColor.data()); glClearColor(pixel[0], pixel[1], pixel[2], 1.0); } glClear(GL_COLOR_BUFFER_BIT); if ((d->displayFilter && d->displayFilter->updateShader()) || (bool(d->displayFilter) != d->displayShaderCompiledWithDisplayFilterSupport)) { KIS_SAFE_ASSERT_RECOVER_NOOP(d->canvasInitialized); d->canvasInitialized = false; // TODO: check if actually needed? initializeDisplayShader(); d->canvasInitialized = true; } if (KisOpenGL::hasOpenGL3()) { d->quadVAO.bind(); } drawCheckers(); drawImage(); if ((coordinatesConverter()->effectiveZoom() > d->pixelGridDrawingThreshold - 0.00001) && d->pixelGridEnabled) { drawGrid(); } if (KisOpenGL::hasOpenGL3()) { d->quadVAO.release(); } } void KisOpenGLCanvas2::renderDecorations(QPainter *painter) { QRect boundingRect = coordinatesConverter()->imageRectInWidgetPixels().toAlignedRect(); drawDecorations(*painter, boundingRect); } void KisOpenGLCanvas2::setDisplayColorConverter(KisDisplayColorConverter *colorConverter) { d->openGLImageTextures->setMonitorProfile(colorConverter->openGLCanvasSurfaceProfile(), colorConverter->renderingIntent(), colorConverter->conversionFlags()); } void KisOpenGLCanvas2::channelSelectionChanged(const QBitArray &channelFlags) { d->openGLImageTextures->setChannelFlags(channelFlags); } void KisOpenGLCanvas2::finishResizingImage(qint32 w, qint32 h) { if (d->canvasInitialized) { d->openGLImageTextures->slotImageSizeChanged(w, h); } } KisUpdateInfoSP KisOpenGLCanvas2::startUpdateCanvasProjection(const QRect & rc, const QBitArray &channelFlags) { d->openGLImageTextures->setChannelFlags(channelFlags); if (canvas()->proofingConfigUpdated()) { d->openGLImageTextures->setProofingConfig(canvas()->proofingConfiguration()); canvas()->setProofingConfigUpdated(false); } return d->openGLImageTextures->updateCache(rc, d->openGLImageTextures->image()); } QRect KisOpenGLCanvas2::updateCanvasProjection(KisUpdateInfoSP info) { // See KisQPainterCanvas::updateCanvasProjection for more info bool isOpenGLUpdateInfo = dynamic_cast(info.data()); if (isOpenGLUpdateInfo) { d->openGLImageTextures->recalculateCache(info, d->lodSwitchInProgress); } return QRect(); // FIXME: Implement dirty rect for OpenGL } QVector KisOpenGLCanvas2::updateCanvasProjection(const QVector &infoObjects) { #ifdef Q_OS_OSX /** * On OSX openGL defferent (shared) contexts have different execution queues. * It means that the textures uploading and their painting can be easily reordered. * To overcome the issue, we should ensure that the textures are uploaded in the * same openGL context as the painting is done. */ QOpenGLContext *oldContext = QOpenGLContext::currentContext(); QSurface *oldSurface = oldContext ? oldContext->surface() : 0; this->makeCurrent(); #endif QVector result = KisCanvasWidgetBase::updateCanvasProjection(infoObjects); #ifdef Q_OS_OSX if (oldContext) { oldContext->makeCurrent(oldSurface); } else { this->doneCurrent(); } #endif return result; } bool KisOpenGLCanvas2::callFocusNextPrevChild(bool next) { return focusNextPrevChild(next); } KisOpenGLImageTexturesSP KisOpenGLCanvas2::openGLImageTextures() const { return d->openGLImageTextures; } diff --git a/plugins/dockers/advancedcolorselector/kis_color_selector_component.h b/plugins/dockers/advancedcolorselector/kis_color_selector_component.h index f4b340b612..b0d40ff358 100644 --- a/plugins/dockers/advancedcolorselector/kis_color_selector_component.h +++ b/plugins/dockers/advancedcolorselector/kis_color_selector_component.h @@ -1,131 +1,131 @@ /* * Copyright (c) 2010 Adam Celarek * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software */ #ifndef KIS_COLOR_SELECTOR_COMPONENT_H #define KIS_COLOR_SELECTOR_COMPONENT_H #include #include #include #include "kis_color_selector.h" class KoColorSpace; class QPainter; class KisColorSelectorComponent : public QObject { Q_OBJECT public: typedef KisColorSelectorConfiguration::Parameters Parameter; typedef KisColorSelectorConfiguration::Type Type; explicit KisColorSelectorComponent(KisColorSelector* parent); void setGeometry(int x, int y, int width, int height); void paintEvent(QPainter*); /// saves the mouse position, so that a blip can be created. virtual void mouseEvent(int x, int y); /// return the color, that was selected by calling mouseEvent KoColor currentColor(); int width() const; int height() const; /// setConfiguration can be ignored (for instance ring and triangle, as they can have only one config) void setConfiguration(Parameter param, Type type); /// set the color, blibs etc virtual void setColor(const KoColor& color); /// force subsequent redraw of the component - virtual void setDirty(); + void setDirty(); /// returns true, if this component wants to grab the mouse (normally true, if containsPoint returns true) bool wantsGrab(int x, int y) {return containsPointInComponentCoords(x-m_x, y-m_y);} void setGamutMask(KoGamutMask* gamutMask); void unsetGamutMask(); void updateGamutMaskPreview(); void toggleGamutMask(bool state); public Q_SLOTS: /// set hue, saturation, value or/and lightness /// unused parameters should be set to -1 void setParam(qreal hue, qreal hsvSaturation, qreal value, qreal hslSaturation, qreal lightness, qreal hsiSaturation, qreal intensity, qreal hsySaturation, qreal luma); Q_SIGNALS: /// request for repaint, for instance, if the hue changes. void update(); /// -1, if unaffected void paramChanged(qreal hue, qreal hsvSaturation, qreal value, qreal hslSaturation, qreal lightness, qreal hsiSaturation, qreal intensity, qreal hsySaturation, qreal luma); protected: const KoColorSpace* colorSpace() const; /// returns true, if ether the colour space, the size or the parameters have changed since the last paint event bool isDirty() const; /// this method must be overloaded to return the colour at position x/y and draw a marker on that position virtual KoColor selectColor(int x, int y) = 0; /// paint component using given painter /// the component should respect width() and height() (eg. scale to width and height), but doesn't /// have to care about x/y coordinates (top left corner) virtual void paint(QPainter*) = 0; /// a subclass can implement this method, the default returns true if the coordinates are in the component rect /// values for the subclasses are provided in component coordinates, eg (0,0) is top left of component virtual bool containsPointInComponentCoords(int x, int y) const; /// a subclass can implement this method to note that the point, although it is in /// containsPointInComponentCoords area, still cannot be selected as a color (e.g. /// it is masked out). Default implementation always returns true. virtual bool allowsColorSelectionAtPoint(const QPoint &pt) const; // Workaround for Bug 287001 void setLastMousePosition(int x, int y); qreal m_hue; qreal m_hsvSaturation; qreal m_value; qreal m_hslSaturation; qreal m_lightness; qreal m_hsiSaturation; qreal m_intensity; qreal m_hsySaturation; qreal m_luma; Parameter m_parameter; Type m_type; KisColorSelector* m_parent; bool m_gamutMaskOn; KoGamutMask* m_currentGamutMask; bool m_maskPreviewActive; qreal m_lastX; qreal m_lastY; int m_x; int m_y; private: int m_width; int m_height; bool m_dirty; const KoColorSpace* m_lastColorSpace; KoColor m_lastSelectedColor; }; #endif // KIS_COLOR_SELECTOR_COMPONENT_H