Plotter: Scope GL Program to lifespan of scenegraph node
Summary:
Currently the QOpenGLProgram was static. This works when you only have
one OpenGL context that is never invalidated.
Instead we shoul have a new program created for each context. There is
no benefit of being static when we can use the cached shader loading.
As we need a program per context, we would need to handle windowChanged
and sceneGraphInvalidated manually. Instead we can scope the program to
the QSGNode which will be deleted and recreated on the render thread
automatically by the scene graph backend.
We can also drop ManagedTextureNode and use
QSGSimpleTextureNode::setOwnsTexture which does the same thing.
BUG: 403453
Test Plan:
Created a CPU load viewer on my panel
Dragged it to my desktop
Previously that didn't render anything
Now it does
It should fix the crashes that we
see on window moves and handling sceneGraphInvalidated
Reviewers: Plasma
Subscribers: kde-frameworks-devel
Tags: Frameworks
Differential Revision: https://phabricator.kde.org/D20656