diff --git a/src/activities/leftright/Leftright.qml b/src/activities/leftright/Leftright.qml index a8c735547..a2ad4d6b8 100644 --- a/src/activities/leftright/Leftright.qml +++ b/src/activities/leftright/Leftright.qml @@ -1,190 +1,200 @@ /* GCompris - Leftright.qml * * Copyright (C) 2014 Bruno Coudoin * * Authors: * Pascal Georges (GTK+ version) * Bruno Coudoin (Qt Quick port) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . */ import QtQuick 2.6 import GCompris 1.0 import "../../core" import "leftright.js" as Activity ActivityBase { id: activity onStart: focus = true; Keys.onLeftPressed: Activity.leftClickPressed() Keys.onRightPressed: Activity.rightClickPressed() pageComponent: Image { id: background source: "qrc:/gcompris/src/activities/leftright/resource/back.svg" sourceSize.width: Math.max(parent.width, parent.height) focus: true signal start signal stop fillMode: Image.PreserveAspectCrop QtObject { id: items property alias bar: bar property alias bonus: bonus property GCSfx audioEffects: activity.audioEffects property alias imageAnimOff: imageAnimOff property alias leftButton: leftButton property alias rightButton: rightButton property alias score: score + property bool buttonsBlocked: false } Component.onCompleted: { activity.start.connect(start) activity.stop.connect(stop) } onStart: { Activity.start(items) } onStop: { Activity.stop() } Item { id: topBorder height: background.height * 0.08 } Image { id: blackBoard anchors.horizontalCenter: parent.horizontalCenter anchors.top: topBorder.bottom fillMode: Image.PreserveAspectFit sourceSize.width: Math.min(background.width, (background.height - leftButton.height - bar.height) * 1.3) source: "qrc:/gcompris/src/activities/leftright/resource/blackboard.svg" Image { id: handImage anchors.horizontalCenter: parent.horizontalCenter anchors.verticalCenter: parent.verticalCenter fillMode: Image.PreserveAspectFit scale: blackBoard.height / 300 * 0.8 opacity: 0 } Image { id: lightImage source: "qrc:/gcompris/src/activities/leftright/resource/light.svg" sourceSize.width: parent.width sourceSize.height: parent.height anchors.horizontalCenter: parent.horizontalCenter anchors.top: parent.top anchors.topMargin: 40 opacity: 0 } ParallelAnimation { id: imageAnimOff onRunningChanged: { if (!imageAnimOff.running) { handImage.source = Activity.getCurrentHandImage() handImage.rotation = Activity.getCurrentHandRotation() imageAnimOn.start() } } NumberAnimation { target: handImage property: "opacity" from: 1; to: 0 duration: 300 easing.type: Easing.InOutQuad } NumberAnimation { target: lightImage property: "opacity" from: 0.2; to: 0 duration: 300 easing.type: Easing.InOutQuad } } ParallelAnimation { id: imageAnimOn + onStopped: bonus.isPlaying ? items.buttonsBlocked = true : items.buttonsBlocked = false NumberAnimation { target: handImage property: "opacity" from: 0; to: 1.0 duration: 300 easing.type: Easing.InOutQuad } NumberAnimation { target: lightImage property: "opacity" from: 0; to: 0.2 duration: 300 easing.type: Easing.InOutQuad } } AnswerButton { id: leftButton width: blackBoard.width * 0.45 height: background.height * 0.15 anchors.left: blackBoard.left anchors.top: blackBoard.bottom anchors.margins: 10 textLabel: qsTr("Left hand") audioEffects: activity.audioEffects - onCorrectlyPressed: Activity.leftClick(); + onPressed: items.buttonsBlocked = true + onCorrectlyPressed: Activity.leftClick() + blockAllButtonClicks: items.buttonsBlocked + onReadyWrong: items.buttonsBlocked = false } AnswerButton { id: rightButton width: blackBoard.width * 0.45 height: background.height * 0.15 anchors.right: blackBoard.right anchors.top: blackBoard.bottom anchors.margins: 10 audioEffects: activity.audioEffects textLabel: qsTr("Right hand") - onCorrectlyPressed: Activity.rightClick(); + onPressed: items.buttonsBlocked = true + onCorrectlyPressed: Activity.rightClick() + blockAllButtonClicks: items.buttonsBlocked + onReadyWrong: items.buttonsBlocked = false } } DialogHelp { id: dialogHelpLeftRight onClose: home() } Bar { id: bar content: BarEnumContent { value: help | home | level } onHelpClicked: { displayDialog(dialogHelpLeftRight) } onPreviousLevelClicked: Activity.previousLevel() onNextLevelClicked: Activity.nextLevel() onHomeClicked: home() } Bonus { id: bonus + onStart: items.buttonsBlocked = true + onStop: items.buttonsBlocked = false } Score { id: score anchors.top: background.top anchors.bottom: undefined } } } diff --git a/src/core/AnswerButton.qml b/src/core/AnswerButton.qml index f4d21c407..85eb04489 100644 --- a/src/core/AnswerButton.qml +++ b/src/core/AnswerButton.qml @@ -1,267 +1,279 @@ /* Copyed in GCompris from Touch'n'learn Touch'n'learn - Fun and easy mobile lessons for kids Copyright (C) 2010, 2011 by Alessandro Portale http://touchandlearn.sourceforge.net This file is part of Touch'n'learn Touch'n'learn is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Touch'n'learn is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Touch'n'learn; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ import QtQuick 2.6 import GCompris 1.0 /** * A QML component to display an answer button. * * AnswerButton consists of a text (@ref textLabel) * and animations on pressed. * Mostly used to present more than one option to select from * consisting of both good and bad answers. * * @inherit QtQuick.Item */ Item { id: button /** * type:string * Text to display on the button. * * @sa label.text */ property string textLabel /** * type:boolean * * Set to true when this element contains good answer. */ property bool isCorrectAnswer: false /** * type:color * * Color of the container in normal state. */ property color normalStateColor: "#fff" /** * type:color * * Color of the container on good answer selection. */ property color correctStateColor: "#09f" /** * type:color * * Color of the container on bad answer selection. */ property color wrongStateColor: "#f66" /** * type: bool * * Set the external conditions to this variable during which the clicks on button are to be blocked. */ property bool blockAllButtonClicks: false /** * type:bool * * This variable holds the overall events during which the clicks on button will be blocked. */ readonly property bool blockClicks: correctAnswerAnimation.running || wrongAnswerAnimation.running || blockAllButtonClicks /** * type:int * * Amplitude of the shake animation on wrong answer selection. */ property int wrongAnswerShakeAmplitudeCalc: width * 0.2 /** * type:int * * Minimum amplitude of the shake animation on wrong answer selection. */ property int wrongAnswerShakeAmplitudeMin: 45 /** * type:int * * Amplitude of the shake animation on wrong answer. * Selects min. from wrongAnswerShakeAmplitudeMin && wrongAnswerShakeAmplitudeCalc. */ property int wrongAnswerShakeAmplitude: wrongAnswerShakeAmplitudeCalc < wrongAnswerShakeAmplitudeMin ? wrongAnswerShakeAmplitudeMin : wrongAnswerShakeAmplitudeCalc // If you want the sound effects just pass the audioEffects property GCSfx audioEffects /** * Emitted when button is pressed as a good answer. * * Triggers correctAnswerAnimation. */ signal correctlyPressed /** * Emitted when button is pressed as a bad answer. * * Triggers wrongAnswerAnimation. */ signal incorrectlyPressed + /** + * Emitted after animation of correct answer + */ + signal readyCorrect + + /** + * Emitted after animation of incorrect answer + */ + signal readyWrong + /** * Emitted when answer button is clicked. */ signal pressed onPressed: { if (isCorrectAnswer) { if(audioEffects) audioEffects.play("qrc:/gcompris/src/core/resource/sounds/win.wav") correctAnswerAnimation.start(); } else { if(audioEffects) audioEffects.play("qrc:/gcompris/src/core/resource/sounds/crash.wav") wrongAnswerAnimation.start(); } } Rectangle { id: rect anchors.fill: parent color: normalStateColor opacity: 0.5 } ParticleSystemStarLoader { id: particles } Image { source: "qrc:/gcompris/src/core/resource/button.svg" sourceSize { height: parent.height; width: parent.width } width: sourceSize.width height: sourceSize.height smooth: false } GCText { id: label anchors.verticalCenter: parent.verticalCenter // We need to manually horizonally center the text, because in wrongAnswerAnimation, // the x of the text is changed, which would not work if we use an anchor layout. property int horizontallyCenteredX: (button.width - contentWidth) >> 1; width: button.width x: horizontallyCenteredX; fontSizeMode: Text.Fit font.bold: true text: textLabel color: "#373737" } MouseArea { id: mouseArea anchors.fill: parent enabled: !blockClicks onPressed: button.pressed() } SequentialAnimation { id: correctAnswerAnimation + onStopped: button.readyCorrect() ScriptAction { script: { if (typeof(feedback) === "object") feedback.playCorrectSound(); if (typeof(particles) === "object") particles.burst(40); } } PropertyAction { target: rect property: "color" value: correctStateColor } PropertyAnimation { target: rect property: "color" to: normalStateColor duration: 700 } PauseAnimation { duration: 300 // Wait for particles to finish } ScriptAction { script: { correctlyPressed(); } } } SequentialAnimation { id: wrongAnswerAnimation + onStopped: button.readyWrong() ParallelAnimation { SequentialAnimation { PropertyAction { target: rect property: "color" value: wrongStateColor } ScriptAction { script: { if (typeof(feedback) === "object") feedback.playIncorrectSound(); } } PropertyAnimation { target: rect property: "color" to: normalStateColor duration: 600 } } SequentialAnimation { PropertyAnimation { target: label property: "x" to: label.horizontallyCenteredX - wrongAnswerShakeAmplitude easing.type: Easing.InCubic duration: 120 } PropertyAnimation { target: label property: "x" to: label.horizontallyCenteredX + wrongAnswerShakeAmplitude easing.type: Easing.InOutCubic duration: 220 } PropertyAnimation { target: label property: "x" to: label.horizontallyCenteredX easing { type: Easing.OutBack; overshoot: 3 } duration: 180 } } } PropertyAnimation { target: rect property: "color" to: normalStateColor duration: 450 } ScriptAction { script: { incorrectlyPressed(); } } } }