diff --git a/umbrello/umlscene.cpp b/umbrello/umlscene.cpp index cfdd5ec05..9152e24d6 100644 --- a/umbrello/umlscene.cpp +++ b/umbrello/umlscene.cpp @@ -1,4389 +1,4391 @@ /*************************************************************************** * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * copyright (C) 2002-2014 * * Umbrello UML Modeller Authors * ***************************************************************************/ // own header #include "umlscene.h" // application specific includes #include "activitywidget.h" #include "actorwidget.h" #include "artifactwidget.h" #include "association.h" #include "associationwidget.h" #include "assocrules.h" #include "attribute.h" #include "boxwidget.h" #include "classifier.h" #include "classifierwidget.h" #include "classoptionspage.h" #include "component.h" #include "cmds.h" #include "componentwidget.h" #include "datatype.h" #include "diagram_utils.h" #include "pinportbase.h" #include "datatypewidget.h" #include "debug_utils.h" #include "dialog_utils.h" #include "docwindow.h" #include "entity.h" #include "entitywidget.h" #include "enumwidget.h" #include "floatingtextwidget.h" #include "folder.h" #include "foreignkeyconstraint.h" #include "forkjoinwidget.h" #include "idchangelog.h" #include "interfacewidget.h" #include "import_utils.h" #include "layoutgenerator.h" #include "layoutgrid.h" #include "messagewidget.h" #include "model_utils.h" #include "notewidget.h" #include "object_factory.h" #include "objectnodewidget.h" #include "objectwidget.h" #include "package.h" #include "packagewidget.h" #include "pinwidget.h" #include "portwidget.h" #include "seqlinewidget.h" #include "signalwidget.h" #include "statewidget.h" #include "toolbarstate.h" #include "toolbarstatefactory.h" #include "uml.h" #include "umldoc.h" #include "umldragdata.h" #include "umlfiledialog.h" #include "umllistview.h" #include "umllistviewitem.h" #include "umlobject.h" #include "umlobjectlist.h" #include "umlrole.h" #include "umlscenepopupmenu.h" #include "umlview.h" #include "umlviewimageexporter.h" #include "umlwidget.h" #include "uniqueid.h" #include "widget_factory.h" #include "widget_utils.h" #include "widgetlist_utils.h" //kde include files #if QT_VERSION < 0x050000 #include #include #endif #include #include #include // include files for Qt #include #include #include #include #include #include #include // system includes #include // for ceil // static members const qreal UMLScene::defaultCanvasSize = 5000; bool UMLScene::m_showDocumentationIndicator = false; using namespace Uml; DEBUG_REGISTER_DISABLED(UMLScene) /** * The class UMLScenePrivate is intended to hold private * members/classes to reduce the size of the public class * and to speed up recompiling. * The migration to this class is not complete yet. */ class UMLScenePrivate { public: UMLScenePrivate(UMLScene *parent) : p(parent), toolBarState(nullptr) { toolBarStateFactory = new ToolBarStateFactory; } ~UMLScenePrivate() { delete toolBarState; delete toolBarStateFactory; } /** * Check if there is a corresponding port widget * for all UMLPort instances and add if not. */ void addMissingPorts() { UMLWidgetList ports; UMLWidgetList components; foreach(UMLWidget *w, p->widgetList()) { if (w->isPortWidget()) ports.append(w); else if (w->isComponentWidget()) components.append(w); } foreach(UMLWidget *cw, components) { UMLComponent *c = cw->umlObject()->asUMLComponent(); if (!c) continue; // iterate through related ports for this component widget foreach(UMLObject *o, c->containedObjects()) { UMLPort *up = o->asUMLPort(); if (!up) continue; Uml::ID::Type id = o->id(); bool found = false; foreach(UMLWidget *p, ports) { if (p->id() == id) { found = true; break; } } if (!found) new PortWidget(p, up, cw); } } } /** * Check if port are located equally on the border of a component * and fix position if not. */ void fixPortPositions() { foreach(UMLWidget *w, p->widgetList()) { if (w->isPortWidget()) { QGraphicsItem *g = w->parentItem(); ComponentWidget *c = dynamic_cast(g); Q_ASSERT(c); qreal w2 = w->width()/2; qreal h2 = w->height()/2; if (w->x() <= -w2 || w->y() <= -h2 || w->x() >= c->width() - w2 || w->y() >= c->height() - h2) continue; if (w->x() >= c->width() - 3 * w2) { // right w->setX(c->width() - w2); } else if (w->y() >= c->height() - 3 * h2) { // bottom w->setY(c->height() - h2); } else if (w->x() < 3 * w2) { // left w->setX(-w2); } else if (w->y() < 3 * h2) { // top w->setY(-h2); } else uWarning() << "uncatched widget position of" << w->name(); } } } /** * Check if duplicated floating text labels are in the scene and remove them */ void removeDuplicatedFloatingTextInstances() { UMLWidgetList labelsWithoutParents; UMLWidgetList labelsWithParent; uDebug() << "checking diagram" << p->name() << "id" << Uml::ID::toString(p->ID()); foreach(UMLWidget *w, p->widgetList()) { if (!w->isTextWidget()) continue; if (w->parentItem()) labelsWithParent.append(w); else labelsWithoutParents.append(w); } foreach(UMLWidget *w, labelsWithoutParents) { foreach(UMLWidget *wp, labelsWithParent) { if (w->id() == wp->id() && w->localID() == wp->localID() && w->name() == wp->name()) { p->removeWidgetCmd(w); uDebug() << "removed duplicated text label" << w->name() << "id:" << Uml::ID::toString(w->id()); break; } } } } void setToolBarChanged(WorkToolBar::ToolBar_Buttons button) { if (toolBarState) toolBarState->cleanBeforeChange(); toolBarState = toolBarStateFactory->getState(button, p); toolBarState->init(); p->setPaste(false); } void triggerToolBarButton(WorkToolBar::ToolBar_Buttons button) { UMLApp::app()->workToolBar()->buttonChanged(button); setToolBarChanged(button); QGraphicsSceneMouseEvent event; event.setScenePos(p->pos()); event.setButton(Qt::LeftButton); toolBarState->mousePress(&event); toolBarState->mouseRelease(&event); p->connect(toolBarState, SIGNAL(finished()), UMLApp::app()->workToolBar(), SLOT(slotResetToolBar())); } UMLScene *p; ToolBarStateFactory *toolBarStateFactory; ToolBarState *toolBarState; QPointer widgetLink; }; /** * Constructor. */ UMLScene::UMLScene(UMLFolder *parentFolder, UMLView *view) : QGraphicsScene(0, 0, defaultCanvasSize, defaultCanvasSize), m_nLocalID(Uml::ID::None), m_nID(Uml::ID::None), m_Type(Uml::DiagramType::Undefined), m_Name(QString()), m_Documentation(QString()), m_Options(Settings::optionState()), m_bUseSnapToGrid(false), m_bUseSnapComponentSizeToGrid(false), m_isOpen(true), m_nCollaborationId(0), m_bCreateObject(false), m_bDrawSelectedOnly(false), m_bPaste(false), m_bStartedCut(false), m_d(new UMLScenePrivate(this)), m_view(view), m_pFolder(parentFolder), m_pIDChangesLog(0), m_isActivated(false), m_bPopupShowing(false), m_autoIncrementSequence(false) { m_PastePoint = QPointF(0, 0); m_pImageExporter = new UMLViewImageExporter(this); // setup signals connect(UMLApp::app(), SIGNAL(sigCutSuccessful()), this, SLOT(slotCutSuccessful())); m_d->setToolBarChanged(WorkToolBar::tbb_Arrow); m_doc = UMLApp::app()->document(); // // settings for background // setBackgroundBrush(QColor(195, 195, 195)); m_layoutGrid = new LayoutGrid(this); // fix crash caused by Qt stale item issue see https://bugs.kde.org/show_bug.cgi?id=383592 setItemIndexMethod(NoIndex); } /** * Destructor. */ UMLScene::~UMLScene() { delete m_pImageExporter; m_pImageExporter = 0; delete m_pIDChangesLog; m_pIDChangesLog = 0; // before we can delete the QCanvas, all widgets must be explicitly // removed // otherwise the implicit remove of the contained widgets will cause // events which would demand a valid connected QCanvas // ==> this causes umbrello to crash for some - larger?? - projects // first avoid all events, which would cause some update actions // on deletion of each removed widget blockSignals(true); removeAllWidgets(); delete m_layoutGrid; delete m_d; } /** * Return the UMLFolder in which this diagram lives. */ UMLFolder* UMLScene::folder() const { return m_pFolder; } /** * Set the UMLFolder in which this diagram lives. */ void UMLScene::setFolder(UMLFolder *folder) { m_pFolder = folder; } /** * Returns the active view associated with this scene. */ UMLView* UMLScene::activeView() const { return m_view; } /** * Return the documentation of the diagram. */ QString UMLScene::documentation() const { return m_Documentation; } /** * Set the documentation of the diagram. */ void UMLScene::setDocumentation(const QString &doc) { m_Documentation = doc; } /** * Return the state of the auto increment sequence */ bool UMLScene::autoIncrementSequence() const { return m_autoIncrementSequence; } void UMLScene::setAutoIncrementSequence(bool state) { m_autoIncrementSequence = state; } /** * Return the next auto increment sequence value */ QString UMLScene::autoIncrementSequenceValue() { int sequenceNumber = 0; if (isSequenceDiagram()) { foreach (MessageWidget* message, messageList()) { bool ok; int value = message->sequenceNumber().toInt(&ok); if (ok && value > sequenceNumber) sequenceNumber = value; } } else if (isCollaborationDiagram()) { foreach (AssociationWidget* assoc, associationList()) { bool ok; int value = assoc->sequenceNumber().toInt(&ok); if (ok && value > sequenceNumber) sequenceNumber = value; } } return QString::number(sequenceNumber + 1); } /** * Return the name of the diagram. */ QString UMLScene::name() const { return m_Name; } /** * Set the name of the diagram. */ void UMLScene::setName(const QString &name) { m_Name = name; } /** * Returns the type of the diagram. */ DiagramType::Enum UMLScene::type() const { return m_Type; } /** * Set the type of diagram. */ void UMLScene::setType(DiagramType::Enum type) { m_Type = type; } /** * Returns the ID of the diagram. */ Uml::ID::Type UMLScene::ID() const { return m_nID; } /** * Sets the ID of the diagram. */ void UMLScene::setID(Uml::ID::Type id) { m_nID = id; } /** * Returns the position of the diagram. */ QPointF UMLScene::pos() const { return m_pos; } /** * Sets the position of the diagram. */ void UMLScene::setPos(const QPointF &pos) { m_pos = pos; } /** * Returns the fill color to use. */ const QColor& UMLScene::fillColor() const { return m_Options.uiState.fillColor; } /** * Set the background color. * * @param color The color to use. */ void UMLScene::setFillColor(const QColor &color) { m_Options.uiState.fillColor = color; emit sigFillColorChanged(ID()); } /** * Returns the line color to use. */ const QColor& UMLScene::lineColor() const { return m_Options.uiState.lineColor; } /** * Sets the line color. * * @param color The color to use. */ void UMLScene::setLineColor(const QColor &color) { m_Options.uiState.lineColor = color; emit sigLineColorChanged(ID()); } /** * Returns the line width to use. */ uint UMLScene::lineWidth() const { return m_Options.uiState.lineWidth; } /** * Sets the line width. * * @param width The width to use. */ void UMLScene::setLineWidth(uint width) { m_Options.uiState.lineWidth = width; emit sigLineWidthChanged(ID()); } /** * Returns the text color to use. */ const QColor& UMLScene::textColor() const { return m_Options.uiState.textColor; } /** * Sets the text color. * * @param color The color to use. */ void UMLScene::setTextColor(const QColor& color) { m_Options.uiState.textColor = color; emit sigTextColorChanged(ID()); } /** * return grid dot color * * @return Color */ const QColor& UMLScene::gridDotColor() const { return m_layoutGrid->gridDotColor(); } /** * set grid dot color * * @param color grid dot color */ void UMLScene::setGridDotColor(const QColor& color) { m_Options.uiState.gridDotColor = color; m_layoutGrid->setGridDotColor(color); } /** * Returns the options being used. */ Settings::OptionState& UMLScene::optionState() { return m_Options; } /** * Sets the options to be used. */ void UMLScene::setOptionState(const Settings::OptionState& options) { m_Options = options; setBackgroundBrush(options.uiState.backgroundColor); setGridDotColor(options.uiState.gridDotColor); } /** * Returns a reference to the association list. */ const AssociationWidgetList UMLScene::associationList() const { AssociationWidgetList result; foreach(QGraphicsItem *item, items()) { AssociationWidget *w = dynamic_cast(item); if (w) result.append(w); } return result; } /** * Returns a reference to the widget list. */ const UMLWidgetList UMLScene::widgetList() const { UMLWidgetList result; foreach(QGraphicsItem *item, items()) { UMLWidget *w = dynamic_cast(item); if (w && !w->isMessageWidget() && !w->isAssociationWidget()) result.append(w); } return result; } void UMLScene::addWidgetCmd(UMLWidget* widget) { Q_ASSERT(0 != widget); addItem(widget); } void UMLScene::addWidgetCmd(AssociationWidget* widget) { Q_ASSERT(0 != widget); addItem(widget); } /** * Returns a reference to the message list. */ const MessageWidgetList UMLScene::messageList() const { MessageWidgetList result; foreach(QGraphicsItem *item, items()) { MessageWidget *w = dynamic_cast(item); if (w) result.append(w); } return result; } /** * Used for creating unique name of collaboration messages. */ int UMLScene::generateCollaborationId() { return ++m_nCollaborationId; } /** * Returns the open state. * @return when true diagram is shown to the user */ bool UMLScene::isOpen() const { return m_isOpen; } /** * Sets the flag 'isOpen'. * @param isOpen flag indicating that the diagram is shown to the user */ void UMLScene::setIsOpen(bool isOpen) { m_isOpen = isOpen; } /** * Contains the implementation for printing functionality. */ void UMLScene::print(QPrinter *pPrinter, QPainter & pPainter) { bool isFooter = optionState().generalState.footerPrinting; // The printer will probably use a different font with different font metrics, // force the widgets to update accordingly on paint forceUpdateWidgetFontMetrics(&pPainter); QRectF source = diagramRect(); QRect paper = pPrinter->paperRect(); QRect page = pPrinter->pageRect(); // use the painter font metrics, not the screen fm! QFontMetrics fm = pPainter.fontMetrics(); int fontHeight = fm.lineSpacing(); if (paper == page) { QSize margin = page.size() * 0.025; page.adjust(margin.width(), margin.height(), -margin.width(), -margin.height()); } if (isFooter) { int margin = 3 + 3 * fontHeight; page.adjust(0, 0, 0, -margin); } getDiagram(pPainter, QRectF(source), QRectF(page)); //draw foot note if (isFooter) { page.adjust(0, 0, 0, fontHeight); QString string = i18n("Diagram: %2 Page %1", 1, name()); QColor textColor(50, 50, 50); pPainter.setPen(textColor); pPainter.drawLine(page.left(), page.bottom() , page.right(), page.bottom()); pPainter.drawText(page.left(), page.bottom() + 3, page.right(), 2*fontHeight, Qt::AlignLeft, string); } // next painting will most probably be to a different device (i.e. the screen) forceUpdateWidgetFontMetrics(0); } /** * Initialize and announce a newly created widget. * Auxiliary to contentsMouseReleaseEvent(). */ void UMLScene::setupNewWidget(UMLWidget *w, bool setPosition) { if (setPosition && (!w->isPinWidget()) && (!w->isPortWidget()) && (!w->isObjectWidget())) { // ObjectWidget's position is handled by the widget w->setX(m_pos.x()); w->setY(m_pos.y()); } w->setVisible(true); w->activate(); w->setFontCmd(font()); w->slotFillColorChanged(ID()); w->slotTextColorChanged(ID()); w->slotLineWidthChanged(ID()); resizeSceneToItems(); m_doc->setModified(); if (m_doc->loading()) { // do not emit signals while loading addWidgetCmd(w); // w->activate(); // will be done by UMLDoc::activateAllViews() after loading } else { UMLApp::app()->executeCommand(new CmdCreateWidget(w)); } } /** * Return whether we are currently creating an object. */ bool UMLScene::getCreateObject() const { return m_bCreateObject; } /** * Set whether we are currently creating an object. */ void UMLScene::setCreateObject(bool bCreate) { m_bCreateObject = bCreate; } /** * Overrides the standard operation. */ void UMLScene::showEvent(QShowEvent* /*se*/) { connect(m_doc, SIGNAL(sigObjectCreated(UMLObject*)), this, SLOT(slotObjectCreated(UMLObject*))); connect(this, SIGNAL(sigAssociationRemoved(AssociationWidget*)), UMLApp::app()->docWindow(), SLOT(slotAssociationRemoved(AssociationWidget*))); connect(this, SIGNAL(sigWidgetRemoved(UMLWidget*)), UMLApp::app()->docWindow(), SLOT(slotWidgetRemoved(UMLWidget*))); } /** * Overrides the standard operation. */ void UMLScene::hideEvent(QHideEvent* /*he*/) { disconnect(m_doc, SIGNAL(sigObjectCreated(UMLObject*)), this, SLOT(slotObjectCreated(UMLObject*))); disconnect(this, SIGNAL(sigAssociationRemoved(AssociationWidget*)), UMLApp::app()->docWindow(), SLOT(slotAssociationRemoved(AssociationWidget*))); disconnect(this, SIGNAL(sigWidgetRemoved(UMLWidget*)), UMLApp::app()->docWindow(), SLOT(slotWidgetRemoved(UMLWidget*))); } /** * Changes the current tool to the selected tool. * The current tool is cleaned and the selected tool initialized. */ void UMLScene::slotToolBarChanged(int c) { m_d->setToolBarChanged((WorkToolBar::ToolBar_Buttons)c); } /** * Slot called when an object is created. * @param o created UML object */ void UMLScene::slotObjectCreated(UMLObject* o) { DEBUG(DBG_SRC) << "scene=" << name() << " / object=" << o->name(); m_bPaste = false; //check to see if we want the message //may be wanted by someone else e.g. list view if (!m_bCreateObject) { return; } UMLWidget* newWidget = Widget_Factory::createWidget(this, o); if (!newWidget) { return; } setupNewWidget(newWidget); m_bCreateObject = false; if (Model_Utils::hasAssociations(o->baseType())) { createAutoAssociations(newWidget); // We need to invoke createAutoAttributeAssociations() // on all other widgets again because the newly created // widget might saturate some latent attribute assocs. createAutoAttributeAssociations2(newWidget); } resizeSceneToItems(); } /** * Slot called when an object is removed. * @param o removed UML object */ void UMLScene::slotObjectRemoved(UMLObject * o) { m_bPaste = false; Uml::ID::Type id = o->id(); foreach(UMLWidget* obj, widgetList()) { if (obj->id() != id) continue; removeWidget(obj); break; } } /** * Override standard method. */ void UMLScene::dragEnterEvent(QGraphicsSceneDragDropEvent *e) { UMLDragData::LvTypeAndID_List tidList; if (!UMLDragData::getClip3TypeAndID(e->mimeData(), tidList)) { DEBUG(DBG_SRC) << "UMLDragData::getClip3TypeAndID returned false"; return; } for(UMLDragData::LvTypeAndID_List::const_iterator it = tidList.begin(); it != tidList.end(); it++) { UMLListViewItem::ListViewType lvtype = (*it)->type; Uml::ID::Type id = (*it)->id; DiagramType::Enum diagramType = type(); UMLObject* temp = 0; //if dragging diagram - might be a drag-to-note if (Model_Utils::typeIsDiagram(lvtype)) { e->accept(); continue; } //can't drag anything onto state/activity diagrams if (diagramType == DiagramType::State || diagramType == DiagramType::Activity) { e->ignore(); continue; } //make sure can find UMLObject if (!(temp = m_doc->findObjectById(id))) { DEBUG(DBG_SRC) << "object " << Uml::ID::toString(id) << " not found"; e->ignore(); continue; } bool bAccept = Model_Utils::typeIsAllowedInDiagram(temp, this); if (bAccept) { e->accept(); } else { e->ignore(); } } } /** * Override standard method. */ void UMLScene::dragMoveEvent(QGraphicsSceneDragDropEvent* e) { e->accept(); } /** * Override standard method. */ void UMLScene::dropEvent(QGraphicsSceneDragDropEvent *e) { UMLDragData::LvTypeAndID_List tidList; if (!UMLDragData::getClip3TypeAndID(e->mimeData(), tidList)) { DEBUG(DBG_SRC) << "UMLDragData::getClip3TypeAndID returned error"; return; } m_pos = e->scenePos(); for(UMLDragData::LvTypeAndID_List::const_iterator it = tidList.begin(); it != tidList.end(); it++) { UMLListViewItem::ListViewType lvtype = (*it)->type; Uml::ID::Type id = (*it)->id; if (Model_Utils::typeIsDiagram(lvtype)) { bool breakFlag = false; UMLWidget* w = 0; foreach(w, widgetList()) { if (w->isNoteWidget() && w->onWidget(e->scenePos())) { breakFlag = true; break; } } if (breakFlag) { NoteWidget *note = static_cast(w); note->setDiagramLink(id); } continue; } UMLObject* o = m_doc->findObjectById(id); if (!o) { DEBUG(DBG_SRC) << "object id=" << Uml::ID::toString(id) << " not found"; continue; } UMLWidget* newWidget = Widget_Factory::createWidget(this, o); if (!newWidget) { uWarning() << "could not create widget for uml object" << o->name(); continue; } setupNewWidget(newWidget); m_pos += QPointF(UMLWidget::DefaultMinimumSize.width(), UMLWidget::DefaultMinimumSize.height()); createAutoAssociations(newWidget); createAutoAttributeAssociations2(newWidget); } } /** * Overrides the standard operation. * Calls the same method in the current tool bar state. */ void UMLScene::mouseMoveEvent(QGraphicsSceneMouseEvent* ome) { m_d->toolBarState->mouseMove(ome); } /** * Override standard method. * Calls the same method in the current tool bar state. */ void UMLScene::mousePressEvent(QGraphicsSceneMouseEvent* event) { if (event->button() != Qt::LeftButton) { event->ignore(); return; } m_d->toolBarState->mousePress(event); //TODO should be managed by widgets when are selected. Right now also has some //problems, such as clicking on a widget, and clicking to move that widget shows //documentation of the diagram instead of keeping the widget documentation. //When should diagram documentation be shown? When clicking on an empty //space in the diagram with arrow tool? UMLWidget* widget = widgetAt(event->scenePos()); if (widget) { DEBUG(DBG_SRC) << "widget = " << widget->name() << " / type = " << widget->baseTypeStr(); UMLApp::app()->docWindow()->showDocumentation(widget); event->accept(); } else { AssociationWidget* association = associationAt(event->scenePos()); if (association) { DEBUG(DBG_SRC) << "association widget = " << association->name() << " / type = " << association->baseTypeStr(); // the following is done in AssociationWidget::setSelected() // UMLApp::app()->docWindow()->showDocumentation(association, true); // event->accept(); } //:TODO: else if (clicking on other elements with documentation) { //:TODO: UMLApp::app()->docWindow()->showDocumentation(umlObject, true); else { // clicking on an empty space in the diagram with arrow tool UMLApp::app()->docWindow()->showDocumentation(this); event->accept(); } } } /** * Override standard method. * Calls the same method in the current tool bar state. */ void UMLScene::mouseDoubleClickEvent(QGraphicsSceneMouseEvent* event) { if (!m_doc->loading()) m_d->toolBarState->mouseDoubleClick(event); if (!event->isAccepted()) { // show properties dialog of the scene if (m_view->showPropertiesDialog() == true) { m_doc->setModified(); } event->accept(); } } /** * Overrides the standard operation. * Calls the same method in the current tool bar state. */ void UMLScene::mouseReleaseEvent(QGraphicsSceneMouseEvent* ome) { m_d->toolBarState->mouseRelease(ome); } /** * Determine whether on a sequence diagram we have clicked on a line * of an Object. * * @return The widget owning the line which was clicked. * Returns 0 if no line was clicked on. */ ObjectWidget * UMLScene::onWidgetLine(const QPointF &point) const { foreach(UMLWidget* obj, widgetList()) { ObjectWidget *ow = obj->asObjectWidget(); if (ow == 0) continue; SeqLineWidget *pLine = ow->sequentialLine(); if (pLine == 0) { uError() << "SeqLineWidget of " << ow->name() << " (id=" << Uml::ID::toString(ow->localID()) << ") is NULL"; continue; } if (pLine->onWidget(point)) return ow; } return 0; } /** * Determine whether on a sequence diagram we have clicked on * the destruction box of an Object. * * @return The widget owning the destruction box which was clicked. * Returns 0 if no destruction box was clicked on. */ ObjectWidget * UMLScene::onWidgetDestructionBox(const QPointF &point) const { foreach(UMLWidget* obj, widgetList()) { ObjectWidget *ow = obj->asObjectWidget(); if (ow == 0) continue; SeqLineWidget *pLine = ow->sequentialLine(); if (pLine == 0) { uError() << "SeqLineWidget of " << ow->name() << " (id=" << Uml::ID::toString(ow->localID()) << ") is NULL"; continue; } if (pLine->onDestructionBox(point)) return ow; } return 0; } /** * Return pointer to the first selected widget (for multi-selection) */ UMLWidget* UMLScene::getFirstMultiSelectedWidget() const { if (selectedWidgets().size() == 0) return 0; return selectedWidgets().first(); } /** * Tests the given point against all widgets and returns the * widget for which the point is within its bounding rectangle. * In case of multiple matches, returns the smallest widget. * Returns NULL if the point is not inside any widget. * TODO: What about using QGraphicsScene::items(...)? */ UMLWidget* UMLScene::widgetAt(const QPointF& p) { return dynamic_cast(itemAt(p)); } /** * Tests the given point against all associations and returns the * association widget for which the point is on the line. * Returns NULL if the point is not inside any association. * CHECK: This is the same method as in ToolBarState. */ AssociationWidget* UMLScene::associationAt(const QPointF& p) { foreach (AssociationWidget* association, associationList()) { if (association->onAssociation(p)) { return association; } } return 0; } /** * Tests the given point against all associations and returns the * association widget for which the point is on the line. * Returns NULL if the point is not inside any association. */ MessageWidget* UMLScene::messageAt(const QPointF& p) { foreach(MessageWidget *message, messageList()) { if (message->onWidget(p)) { return message; } } return 0; } /** * Sees if a message is relevant to the given widget. If it does delete it. * @param w The widget to check messages against. */ void UMLScene::checkMessages(ObjectWidget * w) { if (type() != DiagramType::Sequence) { return; } foreach(MessageWidget *obj, messageList()) { if (obj->hasObjectWidget(w)) { removeWidgetCmd(obj); } } } /** * Returns whether a widget is already on the diagram. * * @param id The id of the widget to check for. * * @return Returns pointer to the widget if it is on the diagram, NULL if not. */ UMLWidget* UMLScene::widgetOnDiagram(Uml::ID::Type id) { foreach(UMLWidget *obj, widgetList()) { if (!obj) continue; UMLWidget* w = obj->widgetWithID(id); if (w) return w; } foreach(UMLWidget *obj, messageList()) { // CHECK: Should MessageWidget reimplement widgetWithID() ? // If yes then we should use obj->widgetWithID(id) here too. if (id == obj->id()) return obj; } return 0; } /** * Returns whether a widget is already on the diagram. * * @param type The type of the widget to check for. * * @return Returns pointer to the widget if it is on the diagram, NULL if not. */ UMLWidget* UMLScene::widgetOnDiagram(WidgetBase::WidgetType type) { foreach(UMLWidget *widget, widgetList()) { if (!widget) continue; if (widget->baseType() == type) return widget; } return nullptr; } /** * Finds a widget with the given ID. * Search both our UMLWidget AND MessageWidget lists. * @param id The ID of the widget to find. * * @return Returns the widget found, returns 0 if no widget found. */ UMLWidget * UMLScene::findWidget(Uml::ID::Type id) { foreach(UMLWidget* obj, widgetList()) { if (!obj) continue; UMLWidget* w = obj->widgetWithID(id); if (w) { return w; } } foreach(UMLWidget* obj, messageList()) { // CHECK: Should MessageWidget reimplement widgetWithID() ? // If yes then we should use obj->widgetWithID(id) here too. if (obj->localID() == id || obj->id() == id) return obj; } return 0; } /** * Finds an association widget with the given ID. * * @param id The ID of the widget to find. * * @return Returns the widget found, returns 0 if no widget found. */ AssociationWidget * UMLScene::findAssocWidget(Uml::ID::Type id) { foreach(AssociationWidget* obj, associationList()) { UMLAssociation* umlassoc = obj->association(); if (umlassoc && umlassoc->id() == id) { return obj; } } return 0; } /** * Finds an association widget with the given widgets and the given role B name. * Considers the following association types: * at_Association, at_UniAssociation, at_Composition, at_Aggregation * This is used for seeking an attribute association. * * @param pWidgetA Pointer to the UMLWidget of role A. * @param pWidgetB Pointer to the UMLWidget of role B. * @param roleNameB Name at the B side of the association (the attribute name) * * @return Returns the widget found, returns 0 if no widget found. */ AssociationWidget * UMLScene::findAssocWidget(UMLWidget *pWidgetA, UMLWidget *pWidgetB, const QString& roleNameB) { foreach(AssociationWidget* assoc, associationList()) { const Uml::AssociationType::Enum testType = assoc->associationType(); if (testType != Uml::AssociationType::Association && testType != Uml::AssociationType::UniAssociation && testType != Uml::AssociationType::Composition && testType != Uml::AssociationType::Aggregation && testType != Uml::AssociationType::Relationship) { continue; } if (pWidgetA->id() == assoc->widgetIDForRole(Uml::RoleType::A) && pWidgetB->id() == assoc->widgetIDForRole(Uml::RoleType::B) && assoc->roleName(Uml::RoleType::B) == roleNameB) { return assoc; } } return 0; } /** * Finds an association widget with the given type and widgets. * * @param at The AssociationType of the widget to find. * @param pWidgetA Pointer to the UMLWidget of role A. * @param pWidgetB Pointer to the UMLWidget of role B. * * @return Returns the widget found, returns 0 if no widget found. */ AssociationWidget * UMLScene::findAssocWidget(AssociationType::Enum at, UMLWidget *pWidgetA, UMLWidget *pWidgetB) { foreach(AssociationWidget* assoc, associationList()) { Uml::AssociationType::Enum testType = assoc->associationType(); if (testType != at) { continue; } if (pWidgetA->id() == assoc->widgetIDForRole(Uml::RoleType::A) && pWidgetB->id() == assoc->widgetIDForRole(Uml::RoleType::B)) { return assoc; } } return 0; } /** * Remove a widget from view (undo command) * * @param o The widget to remove. */ void UMLScene::removeWidget(UMLWidget * o) { UMLApp::app()->executeCommand(new CmdRemoveWidget(o)); } /** * Remove a widget from view (undo command) * * @param o The widget to remove. */ void UMLScene::removeWidget(AssociationWidget* w) { UMLApp::app()->executeCommand(new CmdRemoveWidget(w)); } /** * Remove a widget from view. * * @param o The widget to remove. */ void UMLScene::removeWidgetCmd(UMLWidget * o) { if (!o) return; emit sigWidgetRemoved(o); removeAssociations(o); removeOwnedWidgets(o); WidgetBase::WidgetType t = o->baseType(); if (type() == DiagramType::Sequence && t == WidgetBase::wt_Object) { checkMessages(static_cast(o)); } o->cleanup(); o->setSelectedFlag(false); disconnect(this, SIGNAL(sigFillColorChanged(Uml::ID::Type)), o, SLOT(slotFillColorChanged(Uml::ID::Type))); disconnect(this, SIGNAL(sigLineColorChanged(Uml::ID::Type)), o, SLOT(slotLineColorChanged(Uml::ID::Type))); disconnect(this, SIGNAL(sigTextColorChanged(Uml::ID::Type)), o, SLOT(slotTextColorChanged(Uml::ID::Type))); removeItem(o); o->deleteLater(); m_doc->setModified(true); } /** * Remove all widgets that have given widget as owner. * * @param o The owner widget that will be removed. */ void UMLScene::removeOwnedWidgets(UMLWidget* o) { foreach(QGraphicsItem* item, o->childItems()) { UMLWidget* widget = dynamic_cast(item); if ((widget != 0) && (widget->isPinWidget() || widget->isPortWidget())) { removeWidgetCmd(widget); } } } /** * Returns background color */ const QColor& UMLScene::backgroundColor() const { return backgroundBrush().color(); } /** * Returns whether to use the fill/background color */ bool UMLScene::useFillColor() const { return m_Options.uiState.useFillColor; } /** * Sets whether to use the fill/background color */ void UMLScene::setUseFillColor(bool ufc) { m_Options.uiState.useFillColor = ufc; } /** * Gets the smallest area to print. * * @return Returns the smallest area to print. */ QRectF UMLScene::diagramRect() { return itemsBoundingRect(); } /** * Returns a list of selected widgets * @return list of selected widgets based on class UMLWidget * @note This method returns widgets including message widgets, but no association widgets */ UMLWidgetList UMLScene::selectedWidgets() const { QList items = selectedItems(); UMLWidgetList widgets; foreach(QGraphicsItem *item, items) { UMLWidget *w = dynamic_cast(item); if (w) widgets.append(w); } return widgets; } /** * Returns a list of selected association widgets * @return list of selected widgets based on class AssociationWidget */ AssociationWidgetList UMLScene::selectedAssociationWidgets() const { QList items = selectedItems(); AssociationWidgetList widgets; foreach(QGraphicsItem *item, items) { AssociationWidget *w = dynamic_cast(item); if (w) widgets.append(w); } return widgets; } /** * Returns a list of selected message widgets * @return list of selected widgets based on class MessageWidget */ UMLWidgetList UMLScene::selectedMessageWidgets() const { QList items = selectedItems(); UMLWidgetList widgets; foreach(QGraphicsItem *item, items) { MessageWidget *w = dynamic_cast(item); if (w) widgets.append(w); } return widgets; } /** * Clear the selected widgets list. */ void UMLScene::clearSelected() { clearSelection(); //m_doc->enableCutCopy(false); } /** * Move all the selected widgets by a relative X and Y offset. * TODO: Only used in UMLApp::handleCursorKeyReleaseEvent * * @param dX The distance to move horizontally. * @param dY The distance to move vertically. */ void UMLScene::moveSelectedBy(qreal dX, qreal dY) { // DEBUG(DBG_SRC) << "********** m_selectedList count=" << m_selectedList.count(); foreach(UMLWidget *w, selectedWidgets()) { w->moveByLocal(dX, dY); } } /** * Set the useFillColor variable to all selected widgets * * @param useFC The state to set the widget to. */ void UMLScene::selectionUseFillColor(bool useFC) { if (useFC) { UMLApp::app()->beginMacro(i18n("Use fill color")); } else { UMLApp::app()->beginMacro(i18n("No fill color")); } foreach(UMLWidget* widget, selectedWidgets()) { widget->setUseFillColor(useFC); } UMLApp::app()->endMacro(); } /** * Set the font for all the currently selected items. */ void UMLScene::selectionSetFont(const QFont &font) { UMLApp::app()->beginMacro(i18n("Change font")); foreach(UMLWidget* temp, selectedWidgets()) { temp->setFont(font); } UMLApp::app()->endMacro(); } /** * Set the line color for all the currently selected items. */ void UMLScene::selectionSetLineColor(const QColor &color) { UMLApp::app()->beginMacro(i18n("Change line color")); foreach(UMLWidget *temp, selectedWidgets()) { temp->setLineColor(color); } AssociationWidgetList assoclist = selectedAssocs(); foreach(AssociationWidget *aw, assoclist) { aw->setLineColor(color); } UMLApp::app()->endMacro(); } /** * Set the line width for all the currently selected items. */ void UMLScene::selectionSetLineWidth(uint width) { UMLApp::app()->beginMacro(i18n("Change line width")); foreach(UMLWidget* temp, selectedWidgets()) { temp->setLineWidth(width); temp->setUsesDiagramLineWidth(false); } AssociationWidgetList assoclist = selectedAssocs(); foreach(AssociationWidget *aw, assoclist) { aw->setLineWidth(width); aw->setUsesDiagramLineWidth(false); } UMLApp::app()->endMacro(); } /** * Set the fill color for all the currently selected items. */ void UMLScene::selectionSetFillColor(const QColor &color) { UMLApp::app()->beginMacro(i18n("Change fill color")); foreach(UMLWidget* widget, selectedWidgets()) { widget->setFillColor(color); widget->setUsesDiagramFillColor(false); } UMLApp::app()->endMacro(); } /** * Set or unset the visual property (show ..) setting of all selected items. */ void UMLScene::selectionSetVisualProperty(ClassifierWidget::VisualProperty property, bool value) { UMLApp::app()->beginMacro(i18n("Change visual property")); foreach(UMLWidget *temp, selectedWidgets()) { ClassifierWidget *cw = temp->asClassifierWidget(); cw->setVisualProperty(property, value); } UMLApp::app()->endMacro(); } /** * Unselect child widgets when their owner is already selected. */ void UMLScene::unselectChildrenOfSelectedWidgets() { foreach(UMLWidget* widget, selectedWidgets()) { if (widget->isPinWidget() || widget->isPortWidget()) { foreach(UMLWidget* potentialParentWidget, selectedWidgets()) { if (widget->parentItem() == potentialParentWidget) { widget->setSelectedFlag(false); } } } } } /** * Delete the selected widgets list and the widgets in it. */ void UMLScene::deleteSelection() { AssociationWidgetList selectedAssociations = selectedAssociationWidgets(); int selectionCount = selectedWidgets().count() + selectedAssociations.count(); if (selectionCount == 0) return; // check related associations bool hasAssociations = false; foreach(UMLWidget* widget, selectedWidgets()) { if (widget->isTextWidget() && widget->asFloatingTextWidget()->textRole() != Uml::TextRole::Floating) { continue; } if (widget->isMessageWidget() || widget->associationWidgetList().size() > 0) hasAssociations = true; } if (hasAssociations && !Dialog_Utils::askDeleteAssociation()) return; UMLApp::app()->beginMacro(i18n("Delete widgets")); unselectChildrenOfSelectedWidgets(); foreach(UMLWidget* widget, selectedWidgets()) { // Don't delete text widget that are connect to associations as these will // be cleaned up by the associations. if (widget->isTextWidget() && widget->asFloatingTextWidget()->textRole() != Uml::TextRole::Floating) { widget->setSelectedFlag(false); widget->hide(); } else if (widget->isPortWidget()) { UMLObject *o = widget->umlObject(); removeWidget(widget); if (o) UMLApp::app()->executeCommand(new CmdRemoveUMLObject(o)); // message widgets are handled later } else if (!widget->isMessageWidget()){ removeWidget(widget); } } // Delete any selected associations. foreach(AssociationWidget* assocwidget, selectedAssociations) { removeWidget(assocwidget); } // we also have to remove selected messages from sequence diagrams foreach(UMLWidget* cur_msgWgt, selectedMessageWidgets()) { removeWidget(cur_msgWgt); } //make sure list empty - it should be anyway, just a check. clearSelected(); UMLApp::app()->endMacro(); } /** * resize selected widgets */ void UMLScene::resizeSelection() { int selectionCount = selectedWidgets().count(); if (selectionCount > 1) { UMLApp::app()->beginMacro(i18n("Resize widgets")); } if (selectedCount() == 0) return; foreach(UMLWidget *w, selectedWidgets()) { w->resize(); } m_doc->setModified(); if (selectionCount > 1) { UMLApp::app()->endMacro(); } } /** * Selects all widgets */ void UMLScene::selectAll() { selectWidgets(sceneRect().left(), sceneRect().top(), sceneRect().right(), sceneRect().bottom()); } /** * Returns true if this diagram resides in an externalized folder. * CHECK: It is probably cleaner to move this to the UMLListViewItem. */ bool UMLScene::isSavedInSeparateFile() { if (optionState().generalState.tabdiagrams) { // Umbrello currently does not support external folders // when tabbed diagrams are enabled. return false; } const QString msgPrefix(QLatin1String("UMLScene::isSavedInSeparateFile(") + name() + QLatin1String("): ")); UMLListView *listView = UMLApp::app()->listView(); UMLListViewItem *lvItem = listView->findItem(m_nID); if (lvItem == 0) { uError() << msgPrefix << "listView->findUMLObject(this) returns false"; return false; } UMLListViewItem *parentItem = dynamic_cast(lvItem->parent()); if (parentItem == 0) { uError() << msgPrefix << "parent item in listview is not a UMLListViewItem (?)"; return false; } const UMLListViewItem::ListViewType lvt = parentItem->type(); if (! Model_Utils::typeIsFolder(lvt)) return false; UMLFolder *modelFolder = parentItem->umlObject()->asUMLFolder(); if (modelFolder == 0) { uError() << msgPrefix << "parent model object is not a UMLFolder (?)"; return false; } QString folderFile = modelFolder->folderFile(); return !folderFile.isEmpty(); } UMLSceneItemList UMLScene::collisions(const QPointF &p, int delta) { QPointF a = p-QPointF(delta, delta); QPointF b = p+QPointF(delta, delta); QList list = items(QRectF(a, b)); return list; } /** * Calls setSelected on the given UMLWidget and enters * it into the m_selectedList while making sure it is * there only once. */ void UMLScene::makeSelected(UMLWidget* uw) { if (uw) { uw->setSelected(true); } } /** * Selects all the widgets of the given association widget. */ void UMLScene::selectWidgetsOfAssoc(AssociationWidget * a) { if (a) { a->setSelected(true); //select the two widgets makeSelected(a->widgetForRole(Uml::RoleType::A)); makeSelected(a->widgetForRole(Uml::RoleType::B)); //select all the text makeSelected(a->multiplicityWidget(Uml::RoleType::A)); makeSelected(a->multiplicityWidget(Uml::RoleType::B)); makeSelected(a->roleWidget(Uml::RoleType::A)); makeSelected(a->roleWidget(Uml::RoleType::B)); makeSelected(a->changeabilityWidget(Uml::RoleType::A)); makeSelected(a->changeabilityWidget(Uml::RoleType::B)); } } /** * Selects all the widgets within an internally kept rectangle. */ void UMLScene::selectWidgets(qreal px, qreal py, qreal qx, qreal qy) { clearSelected(); QRectF rect; if (px <= qx) { rect.setLeft(px); rect.setRight(qx); } else { rect.setLeft(qx); rect.setRight(px); } if (py <= qy) { rect.setTop(py); rect.setBottom(qy); } else { rect.setTop(qy); rect.setBottom(py); } // Select UMLWidgets that fall within the selection rectangle foreach(UMLWidget* temp, widgetList()) { uIgnoreZeroPointer(temp); selectWidget(temp, &rect); } // Select messages that fall within the selection rectangle foreach(MessageWidget* temp, messageList()) { selectWidget(temp->asUMLWidget(), &rect); } // Select associations of selected widgets selectAssociations(true); // Automatically select all messages if two object widgets are selected foreach(MessageWidget *w, messageList()) { if (w->objectWidget(Uml::RoleType::A) && w->objectWidget(Uml::RoleType::B) && w->objectWidget(Uml::RoleType::A)->isSelected() && w->objectWidget(Uml::RoleType::B)->isSelected()) { makeSelected(w); } } } /** * Select a single widget * * If QRectF* rect is provided, the selection is only made if the widget is * visible within the rectangle. */ void UMLScene::selectWidget(UMLWidget* widget, QRectF* rect) { if (rect == 0) { makeSelected(widget); return; } int x = widget->x(); int y = widget->y(); int w = widget->width(); int h = widget->height(); QRectF rect2(x, y, w, h); //see if any part of widget is in the rectangle if (!rect->intersects(rect2)) { return; } //if it is text that is part of an association then select the association //and the objects that are connected to it. if (widget->isTextWidget()) { FloatingTextWidget *ft = widget->asFloatingTextWidget(); Uml::TextRole::Enum t = ft->textRole(); LinkWidget *lw = ft->link(); MessageWidget * mw = dynamic_cast(lw); if (mw) { makeSelected(mw); } else if (t != Uml::TextRole::Floating) { AssociationWidget * a = dynamic_cast(lw); if (a) selectWidgetsOfAssoc(a); } } else if (widget->isMessageWidget()) { MessageWidget *mw = widget->asMessageWidget(); makeSelected(mw); } if (widget->isVisible()) { makeSelected(widget); } } /** * Selects all the widgets from a list. */ void UMLScene::selectWidgets(UMLWidgetList &widgets) { foreach (UMLWidget* widget, widgets) makeSelected(widget); } /** * Returns the PNG picture of the paste operation. * @param diagram the class to store PNG picture of the paste operation. * @param rect the area of the diagram to copy */ void UMLScene::getDiagram(QPixmap &diagram, const QRectF &rect) { DEBUG(DBG_SRC) << "rect=" << rect << ", pixmap=" << diagram.rect(); QPainter painter(&diagram); painter.fillRect(0, 0, rect.width(), rect.height(), Qt::white); getDiagram(painter, rect); } /** * Paint diagram to the paint device * @param painter the QPainter to which the diagram is painted * @param source the area of the diagram to copy * @param target the rect where to paint into */ void UMLScene::getDiagram(QPainter &painter, const QRectF &source, const QRectF &target) { DEBUG(DBG_SRC) << "painter=" << painter.window() << ", source=" << source << ", target=" << target; //TODO unselecting and selecting later doesn't work now as the selection is //cleared in UMLSceneImageExporter. Check if the anything else than the //following is needed and, if it works, remove the clearSelected in //UMLSceneImageExporter and UMLSceneImageExporterModel UMLWidgetList selected = selectedWidgets(); foreach(UMLWidget* widget, selected) { widget->setSelected(false); } AssociationWidgetList selectedAssociationsList = selectedAssocs(); foreach(AssociationWidget* association, selectedAssociationsList) { association->setSelected(false); } // we don't want to get the grid bool showSnapGrid = isSnapGridVisible(); setSnapGridVisible(false); const int sourceMargin = 1; QRectF alignedSource(source); alignedSource.adjust(-sourceMargin, -sourceMargin, sourceMargin, sourceMargin); uDebug() << "TODO: Check if this render method is identical to cavnas()->drawArea()"; // [PORT] render(&painter, target, alignedSource, Qt::KeepAspectRatio); setSnapGridVisible(showSnapGrid); //select again foreach(UMLWidget* widget, selected) { widget->setSelected(true); } foreach(AssociationWidget* association, selectedAssociationsList) { association->setSelected(true); } } /** * Returns the imageExporter used to export the view. * * @return The imageExporter used to export the view. */ UMLViewImageExporter* UMLScene::getImageExporter() { return m_pImageExporter; } /** * makes this view the active view by asking the document to show us */ void UMLScene::slotActivate() { m_doc->changeCurrentView(ID()); } /** * Activate all the objects and associations after a load from the clipboard */ void UMLScene::activate() { //Activate Regular widgets then activate messages foreach(UMLWidget* obj, widgetList()) { uIgnoreZeroPointer(obj); //If this UMLWidget is already activated or is a MessageWidget then skip it if (obj->isActivated() || obj->isMessageWidget()) { continue; } if (obj->activate()) { obj->setVisible(true); } else { removeItem(obj); delete obj; } }//end foreach //Activate Message widgets foreach(UMLWidget* obj, messageList()) { //If this MessageWidget is already activated then skip it if (obj->isActivated()) continue; obj->activate(m_doc->changeLog()); obj->setVisible(true); }//end foreach // Activate all association widgets foreach(AssociationWidget* aw, associationList()) { if (aw->activate()) { if (m_PastePoint.x() != 0) { int x = m_PastePoint.x() - m_pos.x(); int y = m_PastePoint.y() - m_pos.y(); aw->moveEntireAssoc(x, y); } } else { removeWidgetCmd(aw); delete aw; } } } /** * Return the amount of widgets selected. * * @param filterText When true, do NOT count floating text widgets that * belong to other widgets (i.e. only count TextRole::Floating.) * Default: Count all widgets. * @return Number of widgets selected. */ int UMLScene::selectedCount(bool filterText) const { if (!filterText) return selectedWidgets().count(); int counter = 0; foreach(UMLWidget* temp, selectedWidgets()) { if (temp->isTextWidget()) { const FloatingTextWidget *ft = static_cast(temp); if (ft->textRole() == TextRole::Floating) counter++; } else { counter++; } } return counter; } /** * Fills the List with all the selected widgets from the diagram * The list can be filled with all the selected widgets, or be filtered to prevent * text widgets other than tr_Floating to be append. * * @param filterText Don't append the text, unless their role is tr_Floating * @return The UMLWidgetList to fill. */ UMLWidgetList UMLScene::selectedWidgetsExt(bool filterText /*= true*/) { UMLWidgetList widgetList; foreach(UMLWidget* widgt, selectedWidgets()) { if (filterText && widgt->isTextWidget()) { FloatingTextWidget *ft = widgt->asFloatingTextWidget(); if (ft->textRole() == Uml::TextRole::Floating) widgetList.append(widgt); } else { widgetList.append(widgt); } } return widgetList; } /** * Returns a list with all the selected associations from the diagram */ AssociationWidgetList UMLScene::selectedAssocs() { AssociationWidgetList assocWidgetList; foreach(AssociationWidget* assocwidget, associationList()) { if (assocwidget->isSelected()) assocWidgetList.append(assocwidget); } return assocWidgetList; } /** * Adds a floating text widget to the view */ void UMLScene::addFloatingTextWidget(FloatingTextWidget* pWidget) { int wX = pWidget->x(); int wY = pWidget->y(); bool xIsOutOfRange = (wX < sceneRect().left() || wX > sceneRect().right()); bool yIsOutOfRange = (wY < sceneRect().top() || wY > sceneRect().bottom()); if (xIsOutOfRange || yIsOutOfRange) { QString name = pWidget->name(); if (name.isEmpty()) { FloatingTextWidget *ft = pWidget->asFloatingTextWidget(); if (ft) name = ft->displayText(); } DEBUG(DBG_SRC) << name << " type=" << pWidget->baseTypeStr() << ": position (" << wX << "," << wY << ") is out of range"; if (xIsOutOfRange) { pWidget->setX(0); wX = 0; } if (yIsOutOfRange) { pWidget->setY(0); wY = 0; } } addWidgetCmd(pWidget); } /** * Adds an association to the view from the given data. * Use this method when pasting. */ bool UMLScene::addAssociation(AssociationWidget* pAssoc, bool isPasteOperation) { if (!pAssoc) { return false; } const Uml::AssociationType::Enum assocType = pAssoc->associationType(); if (isPasteOperation) { IDChangeLog * log = m_doc->changeLog(); if (!log) { return false; } Uml::ID::Type ida = Uml::ID::None, idb = Uml::ID::None; if (type() == DiagramType::Collaboration || type() == DiagramType::Sequence) { //check local log first ida = m_pIDChangesLog->findNewID(pAssoc->widgetIDForRole(Uml::RoleType::A)); idb = m_pIDChangesLog->findNewID(pAssoc->widgetIDForRole(Uml::RoleType::B)); //if either is still not found and assoc type is anchor //we are probably linking to a notewidet - else an error if (ida == Uml::ID::None && assocType == Uml::AssociationType::Anchor) ida = log->findNewID(pAssoc->widgetIDForRole(Uml::RoleType::A)); if (idb == Uml::ID::None && assocType == Uml::AssociationType::Anchor) idb = log->findNewID(pAssoc->widgetIDForRole(Uml::RoleType::B)); } else { Uml::ID::Type oldIdA = pAssoc->widgetIDForRole(Uml::RoleType::A); Uml::ID::Type oldIdB = pAssoc->widgetIDForRole(Uml::RoleType::B); ida = log->findNewID(oldIdA); if (ida == Uml::ID::None) { // happens after a cut if (oldIdA == Uml::ID::None) { return false; } ida = oldIdA; } idb = log->findNewID(oldIdB); if (idb == Uml::ID::None) { // happens after a cut if (oldIdB == Uml::ID::None) { return false; } idb = oldIdB; } } if (ida == Uml::ID::None || idb == Uml::ID::None) { return false; } // cant do this anymore.. may cause problem for pasting // pAssoc->setWidgetID(ida, A); // pAssoc->setWidgetID(idb, B); pAssoc->setWidgetForRole(findWidget(ida), Uml::RoleType::A); pAssoc->setWidgetForRole(findWidget(idb), Uml::RoleType::B); } UMLWidget * pWidgetA = findWidget(pAssoc->widgetIDForRole(Uml::RoleType::A)); UMLWidget * pWidgetB = findWidget(pAssoc->widgetIDForRole(Uml::RoleType::B)); //make sure valid widget ids if (!pWidgetA || !pWidgetB) { return false; } //make sure there isn't already the same assoc foreach(AssociationWidget* assocwidget, associationList()) { if (*pAssoc == *assocwidget) // this is nuts. Paste operation wants to know if 'true' // for duplicate, but loadFromXMI1 needs 'false' value return (isPasteOperation ? true : false); } addWidgetCmd(pAssoc); FloatingTextWidget *ft[5] = { pAssoc->nameWidget(), pAssoc->roleWidget(Uml::RoleType::A), pAssoc->roleWidget(Uml::RoleType::B), pAssoc->multiplicityWidget(Uml::RoleType::A), pAssoc->multiplicityWidget(Uml::RoleType::B) }; for (int i = 0; i < 5; i++) { FloatingTextWidget *flotxt = ft[i]; if (flotxt) { flotxt->updateGeometry(); addFloatingTextWidget(flotxt); } } return true; } /** * Activate the view after a load a new file */ void UMLScene::activateAfterLoad(bool bUseLog) { if (m_isActivated) { return; } if (bUseLog) { beginPartialWidgetPaste(); } //now activate them all activate(); if (bUseLog) { endPartialWidgetPaste(); } m_view->centerOn(0, 0); m_isActivated = true; } void UMLScene::beginPartialWidgetPaste() { delete m_pIDChangesLog; m_pIDChangesLog = 0; m_pIDChangesLog = new IDChangeLog(); m_bPaste = true; } void UMLScene::endPartialWidgetPaste() { delete m_pIDChangesLog; m_pIDChangesLog = 0; m_bPaste = false; } /** * Removes a AssociationWidget from a diagram * Physically deletes the AssociationWidget passed in. * * @param pAssoc Pointer to the AssociationWidget. */ void UMLScene::removeWidgetCmd(AssociationWidget* pAssoc) { if (!pAssoc) return; emit sigAssociationRemoved(pAssoc); pAssoc->cleanup(); removeItem(pAssoc); pAssoc->deleteLater(); m_doc->setModified(); } /** * Removes an AssociationWidget from the association list * and removes the corresponding UMLAssociation from the current UMLDoc. */ void UMLScene::removeAssocInViewAndDoc(AssociationWidget* a) { // For umbrello 1.2, UMLAssociations can only be removed in two ways: // 1. Right click on the assocwidget in the view and select Delete // 2. Go to the Class Properties page, select Associations, right click // on the association and select Delete if (!a) return; if (a->associationType() == Uml::AssociationType::Containment) { UMLObject *objToBeMoved = a->widgetForRole(Uml::RoleType::B)->umlObject(); if (objToBeMoved != 0) { UMLListView *lv = UMLApp::app()->listView(); lv->moveObject(objToBeMoved->id(), Model_Utils::convert_OT_LVT(objToBeMoved), lv->theLogicalView()); // UMLListView::moveObject() will delete the containment // AssociationWidget via UMLScene::updateContainment(). } else { DEBUG(DBG_SRC) << "removeAssocInViewAndDoc(containment): " << "objB is NULL"; } } else { // Remove assoc in doc. m_doc->removeAssociation(a->association()); // Remove assoc in view. removeWidgetCmd(a); } } /** * Removes all the associations related to Widget. * * @param widget Pointer to the widget to remove. */ void UMLScene::removeAssociations(UMLWidget* widget) { foreach(AssociationWidget* assocwidget, associationList()) { if (assocwidget->containsAsEndpoint(widget)) { removeWidgetCmd(assocwidget); } } } /** * Sets each association as selected if the widgets it associates are selected * * @param bSelect True to select, false for unselect */ void UMLScene::selectAssociations(bool bSelect) { foreach(AssociationWidget* assocwidget, associationList()) { UMLWidget *widA = assocwidget->widgetForRole(Uml::RoleType::A); UMLWidget *widB = assocwidget->widgetForRole(Uml::RoleType::B); if (bSelect && widA && widA->isSelected() && widB && widB->isSelected()) { assocwidget->setSelected(true); } else { assocwidget->setSelected(false); } } } /** * Fills Associations with all the associations that includes a widget related to object */ void UMLScene::getWidgetAssocs(UMLObject* Obj, AssociationWidgetList & Associations) { if (! Obj) return; foreach(AssociationWidget* assocwidget, associationList()) { if (assocwidget->widgetForRole(Uml::RoleType::A)->umlObject() == Obj || assocwidget->widgetForRole(Uml::RoleType::B)->umlObject() == Obj) Associations.append(assocwidget); } } /** * Removes All the associations of the diagram */ void UMLScene::removeAllAssociations() { //Remove All association widgets foreach(AssociationWidget* assocwidget, associationList()) { removeWidgetCmd(assocwidget); } } /** * Removes All the widgets of the diagram */ void UMLScene::removeAllWidgets() { // Remove widgets. foreach(UMLWidget* temp, widgetList()) { uIgnoreZeroPointer(temp); // I had to take this condition back in, else umbrello // crashes on exit. Still to be analyzed. --okellogg if (!(temp->isTextWidget() && temp->asFloatingTextWidget()->textRole() != TextRole::Floating)) { removeWidgetCmd(temp); } } } /** * Refreshes containment association, i.e. removes possible old * containment and adds new containment association if applicable. * * @param self Pointer to the contained object for which * the association to the containing object is * recomputed. */ void UMLScene::updateContainment(UMLCanvasObject *self) { if (self == 0) return; // See if the object has a widget representation in this view. // While we're at it, also see if the new parent has a widget here. UMLWidget *selfWidget = 0, *newParentWidget = 0; UMLPackage *newParent = self->umlPackage(); foreach(UMLWidget* w, widgetList()) { UMLObject *o = w->umlObject(); if (o == self) selfWidget = w; else if (newParent != 0 && o == newParent) newParentWidget = w; } if (selfWidget == 0) return; // Remove possibly obsoleted containment association. foreach(AssociationWidget* a, associationList()) { if (a->associationType() != Uml::AssociationType::Containment) continue; // Container is at role A, containee at B. // We only look at association for which we are B. UMLWidget *wB = a->widgetForRole(Uml::RoleType::B); UMLObject *roleBObj = wB->umlObject(); if (roleBObj != self) continue; UMLWidget *wA = a->widgetForRole(Uml::RoleType::A); UMLObject *roleAObj = wA->umlObject(); if (roleAObj == newParent) { // Wow, all done. Great! return; } removeWidgetCmd(a); // It's okay to break out because there can only be a single // containing object. break; } if (newParentWidget == 0) return; // Create the new containment association. AssociationWidget *a = AssociationWidget::create (this, newParentWidget, Uml::AssociationType::Containment, selfWidget); addWidgetCmd(a); } /** * Creates automatically any Associations that the given @ref UMLWidget * may have on any diagram. This method is used when you just add the UMLWidget * to a diagram. */ void UMLScene::createAutoAssociations(UMLWidget * widget) { if (widget == 0 || (m_Type != Uml::DiagramType::Class && m_Type != Uml::DiagramType::Object && m_Type != Uml::DiagramType::Component && m_Type != Uml::DiagramType::Deployment && m_Type != Uml::DiagramType::EntityRelationship)) return; // Recipe: // If this widget has an underlying UMLCanvasObject then // for each of the UMLCanvasObject's UMLAssociations // if umlassoc's "other" role has a widget representation on this view then // if the AssocWidget does not already exist then // if the assoc type is permitted in the current diagram type then // create the AssocWidget // end if // end if // end if // end loop // Do createAutoAttributeAssociations() // if this object is capable of containing nested objects then // for each of the object's containedObjects // if the containedObject has a widget representation on this view then // if the containedWidget is not physically located inside this widget // create the containment AssocWidget // end if // end if // end loop // end if // if the UMLCanvasObject has a parentPackage then // if the parentPackage has a widget representation on this view then // create the containment AssocWidget // end if // end if // end if UMLObject *tmpUmlObj = widget->umlObject(); if (tmpUmlObj == 0) return; UMLCanvasObject *umlObj = tmpUmlObj->asUMLCanvasObject(); if (umlObj == 0) return; const UMLAssociationList& umlAssocs = umlObj->getAssociations(); Uml::ID::Type myID = umlObj->id(); foreach(UMLAssociation* assoc, umlAssocs) { UMLCanvasObject *other = 0; UMLObject *roleAObj = assoc->getObject(Uml::RoleType::A); if (roleAObj == 0) { DEBUG(DBG_SRC) << "roleA object is NULL at UMLAssoc " << Uml::ID::toString(assoc->id()); continue; } UMLObject *roleBObj = assoc->getObject(Uml::RoleType::B); if (roleBObj == 0) { DEBUG(DBG_SRC) << "roleB object is NULL at UMLAssoc " << Uml::ID::toString(assoc->id()); continue; } if (roleAObj->id() == myID) { other = roleBObj->asUMLCanvasObject(); } else if (roleBObj->id() == myID) { other = roleAObj->asUMLCanvasObject(); } else { DEBUG(DBG_SRC) << "Cannot find own object " << Uml::ID::toString(myID) << " in UMLAssoc " << Uml::ID::toString(assoc->id()); continue; } // Now that we have determined the "other" UMLObject, seek it in // this view's UMLWidgets. if (!other) { continue; } Uml::ID::Type otherID = other->id(); bool breakFlag = false; UMLWidget* pOtherWidget = 0; foreach(pOtherWidget, widgetList()) { if (pOtherWidget->id() == otherID) { breakFlag = true; break; } } if (!breakFlag) continue; // Both objects are represented in this view: // Assign widget roles as indicated by the UMLAssociation. UMLWidget *widgetA, *widgetB; if (myID == roleAObj->id()) { widgetA = widget; widgetB = pOtherWidget; } else { widgetA = pOtherWidget; widgetB = widget; } // Check that the assocwidget does not already exist. Uml::AssociationType::Enum assocType = assoc->getAssocType(); AssociationWidget * assocwidget = findAssocWidget(assocType, widgetA, widgetB); if (assocwidget) { assocwidget->calculateEndingPoints(); // recompute assoc lines continue; } // Check that the assoc is allowed. if (!AssocRules::allowAssociation(assocType, widgetA, widgetB)) { DEBUG(DBG_SRC) << "not transferring assoc " << "of type " << assocType; continue; } // Create the AssociationWidget. assocwidget = AssociationWidget::create(this); assocwidget->setWidgetForRole(widgetA, Uml::RoleType::A); assocwidget->setWidgetForRole(widgetB, Uml::RoleType::B); assocwidget->setAssociationType(assocType); assocwidget->setUMLObject(assoc); // Call calculateEndingPoints() before setting the FloatingTexts // because their positions are computed according to the // assocwidget line positions. assocwidget->calculateEndingPoints(); assocwidget->syncToModel(); assocwidget->setActivated(true); if (! addAssociation(assocwidget)) delete assocwidget; } createAutoAttributeAssociations(widget); if (m_Type == Uml::DiagramType::EntityRelationship) { createAutoConstraintAssociations(widget); } // if this object is capable of containing nested objects then UMLObject::ObjectType t = umlObj->baseType(); if (t == UMLObject::ot_Package || t == UMLObject::ot_Class || t == UMLObject::ot_Interface || t == UMLObject::ot_Component) { // for each of the object's containedObjects UMLPackage *umlPkg = umlObj->asUMLPackage(); UMLObjectList lst = umlPkg->containedObjects(); foreach(UMLObject* obj, lst) { uIgnoreZeroPointer(obj); // if the containedObject has a widget representation on this view then Uml::ID::Type id = obj->id(); foreach(UMLWidget *w, widgetList()) { uIgnoreZeroPointer(w); if (w->id() != id) continue; // if the containedWidget is not physically located inside this widget if (widget->rect().contains(w->rect())) continue; // create the containment AssocWidget AssociationWidget *a = AssociationWidget::create(this, widget, Uml::AssociationType::Containment, w); a->calculateEndingPoints(); a->setActivated(true); if (! addAssociation(a)) delete a; } } } // if the UMLCanvasObject has a parentPackage then UMLPackage *parent = umlObj->umlPackage(); if (parent == 0) return; // if the parentPackage has a widget representation on this view then Uml::ID::Type pkgID = parent->id(); bool breakFlag = false; UMLWidget* pWidget = 0; foreach(pWidget, widgetList()) { uIgnoreZeroPointer(pWidget); if (pWidget->id() == pkgID) { breakFlag = true; break; } } if (!breakFlag || pWidget->rect().contains(widget->rect())) return; // create the containment AssocWidget AssociationWidget *a = AssociationWidget::create(this, pWidget, Uml::AssociationType::Containment, widget); if (! addAssociation(a)) delete a; } /** * If the m_Type of the given widget is WidgetBase::wt_Class then * iterate through the class' attributes and create an * association to each attribute type widget that is present * on the current diagram. */ void UMLScene::createAutoAttributeAssociations(UMLWidget *widget) { if (widget == 0 || m_Type != Uml::DiagramType::Class || !m_Options.classState.showAttribAssocs) return; // Pseudocode: // if the underlying model object is really a UMLClassifier then // for each of the UMLClassifier's UMLAttributes // if the attribute type has a widget representation on this view then // if the AssocWidget does not already exist then // if the current diagram type permits compositions then // create a composition AssocWidget // end if // end if // end if // if the attribute type is a Datatype then // if the Datatype is a reference (pointer) type then // if the referenced type has a widget representation on this view then // if the AssocWidget does not already exist then // if the current diagram type permits aggregations then // create an aggregation AssocWidget from the ClassifierWidget to the // widget of the referenced type // end if // end if // end if // end if // end if // end loop // end if // // Implementation: UMLObject *tmpUmlObj = widget->umlObject(); if (tmpUmlObj == 0) return; // if the underlying model object is really a UMLClassifier then if (tmpUmlObj->isUMLDatatype()) { UMLDatatype *dt = tmpUmlObj->asUMLDatatype(); while (dt && dt->originType() != 0) { tmpUmlObj = dt->originType(); if (!tmpUmlObj->isUMLDatatype()) break; dt = tmpUmlObj->asUMLDatatype(); } } if (tmpUmlObj->baseType() != UMLObject::ot_Class) return; UMLClassifier * klass = tmpUmlObj->asUMLClassifier(); // for each of the UMLClassifier's UMLAttributes UMLAttributeList attrList = klass->getAttributeList(); foreach(UMLAttribute* attr, attrList) { createAutoAttributeAssociation(attr->getType(), attr, widget); /* * The following code from attachment 19935 of http://bugs.kde.org/140669 * creates Aggregation/Composition to the template parameters. * The current solution uses Dependency instead, see handling of template * instantiation at Import_Utils::createUMLObject(). UMLClassifierList templateList = attr->getTemplateParams(); for (UMLClassifierListIt it(templateList); it.current(); ++it) { createAutoAttributeAssociation(it, attr, widget); } */ } } /** * Create an association with the attribute attr associated with the UMLWidget * widget if the UMLClassifier type is present on the current diagram. */ void UMLScene::createAutoAttributeAssociation(UMLClassifier *type, UMLAttribute *attr, UMLWidget *widget /*, UMLClassifier * klass*/) { if (type == 0) { // DEBUG(DBG_SRC) << klass->getName() << ": type is NULL for " // << "attribute " << attr->getName(); return; } Uml::AssociationType::Enum assocType = Uml::AssociationType::Composition; UMLWidget *w = findWidget(type->id()); // if the attribute type has a widget representation on this view if (w) { AssociationWidget *a = findAssocWidget(widget, w, attr->name()); if (a == 0 && // if the current diagram type permits compositions AssocRules::allowAssociation(assocType, widget, w)) { // Create a composition AssocWidget, or, if the attribute type is // stereotyped <>, create a UniAssociation widget. if (type->stereotype() == QLatin1String("CORBAInterface")) assocType = Uml::AssociationType::UniAssociation; a = AssociationWidget::create(this, widget, assocType, w, attr); a->setVisibility(attr->visibility(), Uml::RoleType::B); /* if (assocType == Uml::AssociationType::Aggregation || assocType == Uml::AssociationType::UniAssociation) a->setMulti("0..1", Uml::RoleType::B); */ a->setRoleName(attr->name(), Uml::RoleType::B); a->setActivated(true); if (! addAssociation(a)) delete a; } } // if the attribute type is a Datatype then if (type->isUMLDatatype()) { UMLDatatype *dt = type->asUMLDatatype(); // if the Datatype is a reference (pointer) type if (dt && dt->isReference()) { //Uml::AssociationType::Enum assocType = Uml::AssociationType::Composition; UMLClassifier *c = dt->originType(); UMLWidget *w = c ? findWidget(c->id()) : 0; // if the referenced type has a widget representation on this view if (w) { AssociationWidget *a = findAssocWidget(widget, w, attr->name()); if (a == 0 && // if the current diagram type permits aggregations AssocRules::allowAssociation(Uml::AssociationType::Aggregation, widget, w)) { // create an aggregation AssocWidget from the ClassifierWidget // to the widget of the referenced type a = AssociationWidget::create (this, widget, Uml::AssociationType::Aggregation, w, attr); a->setVisibility(attr->visibility(), Uml::RoleType::B); //a->setChangeability(true, Uml::RoleType::B); a->setMultiplicity(QLatin1String("0..1"), Uml::RoleType::B); a->setRoleName(attr->name(), Uml::RoleType::B); a->setActivated(true); if (! addAssociation(a)) delete a; } } } } } void UMLScene::createAutoConstraintAssociations(UMLWidget *widget) { if (widget == 0 || m_Type != Uml::DiagramType::EntityRelationship) return; // Pseudocode: // if the underlying model object is really a UMLEntity then // for each of the UMLEntity's UMLForeignKeyConstraint's // if the attribute type has a widget representation on this view then // if the AssocWidget does not already exist then // if the current diagram type permits relationships then // create a relationship AssocWidget // end if // end if // end if UMLObject *tmpUmlObj = widget->umlObject(); if (tmpUmlObj == 0) return; // check if the underlying model object is really a UMLEntity UMLCanvasObject *umlObj = tmpUmlObj->asUMLCanvasObject(); if (umlObj == 0) return; // finished checking whether this widget has a UMLCanvas Object if (tmpUmlObj->baseType() != UMLObject::ot_Entity) return; UMLEntity *entity = tmpUmlObj->asUMLEntity(); // for each of the UMLEntity's UMLForeignKeyConstraints UMLClassifierListItemList constrList = entity->getFilteredList(UMLObject::ot_ForeignKeyConstraint); foreach(UMLClassifierListItem* cli, constrList) { UMLEntityConstraint *eConstr = cli->asUMLEntityConstraint(); UMLForeignKeyConstraint* fkc = eConstr->asUMLForeignKeyConstraint(); if (fkc == 0) { return; } UMLEntity* refEntity = fkc->getReferencedEntity(); if (refEntity == 0) { return; } createAutoConstraintAssociation(refEntity, fkc, widget); } } void UMLScene::createAutoConstraintAssociation(UMLEntity* refEntity, UMLForeignKeyConstraint* fkConstraint, UMLWidget* widget) { if (refEntity == 0) { return; } Uml::AssociationType::Enum assocType = Uml::AssociationType::Relationship; UMLWidget *w = findWidget(refEntity->id()); AssociationWidget *aw = 0; if (w) { aw = findAssocWidget(w, widget, fkConstraint->name()); if (aw == 0 && // if the current diagram type permits relationships AssocRules::allowAssociation(assocType, w, widget)) { // for foreign key contstraint, we need to create the association type Uml::AssociationType::Relationship. // The referenced entity is the "1" part (Role A) and the entity holding the relationship is the "many" part. (Role B) AssociationWidget *a = AssociationWidget::create(this, w, assocType, widget); a->setUMLObject(fkConstraint); //a->setVisibility(attr->getVisibility(), Uml::RoleType::B); a->setRoleName(fkConstraint->name(), Uml::RoleType::B); a->setActivated(true); if (! addAssociation(a)) delete a; } } } void UMLScene::createAutoAttributeAssociations2(UMLWidget *widget) { foreach(UMLWidget* w, widgetList()) { uIgnoreZeroPointer(w); if (w != widget) { createAutoAttributeAssociations(w); if (widget->umlObject() && widget->umlObject()->baseType() == UMLObject::ot_Entity) createAutoConstraintAssociations(w); } } } /** * Find the maximum bounding rectangle of FloatingTextWidget widgets. * Auxiliary to copyAsImage(). * * @param ft Pointer to the FloatingTextWidget widget to consider. * @param px X coordinate of lower left corner. This value will be * updated if the X coordinate of the lower left corner * of ft is smaller than the px value passed in. * @param py Y coordinate of lower left corner. This value will be * updated if the Y coordinate of the lower left corner * of ft is smaller than the py value passed in. * @param qx X coordinate of upper right corner. This value will be * updated if the X coordinate of the upper right corner * of ft is larger than the qx value passed in. * @param qy Y coordinate of upper right corner. This value will be * updated if the Y coordinate of the upper right corner * of ft is larger than the qy value passed in. */ void UMLScene::findMaxBoundingRectangle(const FloatingTextWidget* ft, qreal& px, qreal& py, qreal& qx, qreal& qy) { if (ft == 0 || !ft->isVisible()) return; qreal x = ft->x(); qreal y = ft->y(); qreal x1 = x + ft->width() - 1; qreal y1 = y + ft->height() - 1; if (px == -1 || x < px) px = x; if (py == -1 || y < py) py = y; if (qx == -1 || x1 > qx) qx = x1; if (qy == -1 || y1 > qy) qy = y1; } /** * Returns the PNG picture of the paste operation. */ void UMLScene::copyAsImage(QPixmap*& pix) { //get the smallest rect holding the diagram QRectF rect = diagramRect(); QPixmap diagram(rect.width(), rect.height()); //only draw what is selected m_bDrawSelectedOnly = true; selectAssociations(true); getDiagram(diagram, rect); //now get the selection cut qreal px = -1, py = -1, qx = -1, qy = -1; //first get the smallest rect holding the widgets foreach(UMLWidget* temp, selectedWidgets()) { qreal x = temp->x(); qreal y = temp->y(); qreal x1 = x + temp->width() - 1; qreal y1 = y + temp->height() - 1; if (px == -1 || x < px) { px = x; } if (py == -1 || y < py) { py = y; } if (qx == -1 || x1 > qx) { qx = x1; } if (qy == -1 || y1 > qy) { qy = y1; } } //also take into account any text lines in assocs or messages //get each type of associations //This needs to be reimplemented to increase the rectangle //if a part of any association is not included foreach(AssociationWidget *a, associationList()) { if (! a->isSelected()) continue; const FloatingTextWidget* multiA = a->multiplicityWidget(Uml::RoleType::A); const FloatingTextWidget* multiB = a->multiplicityWidget(Uml::RoleType::B); const FloatingTextWidget* roleA = a->roleWidget(Uml::RoleType::A); const FloatingTextWidget* roleB = a->roleWidget(Uml::RoleType::B); const FloatingTextWidget* changeA = a->changeabilityWidget(Uml::RoleType::A); const FloatingTextWidget* changeB = a->changeabilityWidget(Uml::RoleType::B); findMaxBoundingRectangle(multiA, px, py, qx, qy); findMaxBoundingRectangle(multiB, px, py, qx, qy); findMaxBoundingRectangle(roleA, px, py, qx, qy); findMaxBoundingRectangle(roleB, px, py, qx, qy); findMaxBoundingRectangle(changeA, px, py, qx, qy); findMaxBoundingRectangle(changeB, px, py, qx, qy); }//end foreach QRectF imageRect; //area with respect to diagramRect() //i.e. all widgets on the scene. Was previously with //respect to whole scene imageRect.setLeft(px - rect.left()); imageRect.setTop(py - rect.top()); imageRect.setRight(qx - rect.left()); imageRect.setBottom(qy - rect.top()); pix = new QPixmap(imageRect.width(), imageRect.height()); QPainter output(pix); output.drawPixmap(QPoint(0, 0), diagram, imageRect); m_bDrawSelectedOnly = false; } /** * Reset the toolbar. */ void UMLScene::resetToolbar() { emit sigResetToolBar(); } void UMLScene::triggerToolbarButton(WorkToolBar::ToolBar_Buttons button) { m_d->triggerToolBarButton(button); } /** * Event handler for context menu events. */ void UMLScene::contextMenuEvent(QGraphicsSceneContextMenuEvent* event) { QGraphicsScene::contextMenuEvent(event); if (!event->isAccepted()) { setPos(event->scenePos()); UMLScenePopupMenu popup(m_view, this); QAction *triggered = popup.exec(event->screenPos()); slotMenuSelection(triggered); event->accept(); } } /** * Returns the status on whether in a paste state. * * @return Returns the status on whether in a paste state. */ bool UMLScene::getPaste() const { return m_bPaste; } /** * Sets the status on whether in a paste state. */ void UMLScene::setPaste(bool paste) { m_bPaste = paste; } /** * When a menu selection has been made on the menu * that this view created, this method gets called. */ void UMLScene::slotMenuSelection(QAction* action) { ListPopupMenu::MenuType sel = ListPopupMenu::typeFromAction(action); switch (sel) { case ListPopupMenu::mt_Undo: UMLApp::app()->undo(); break; case ListPopupMenu::mt_Redo: UMLApp::app()->redo(); break; case ListPopupMenu::mt_Clear: clearDiagram(); break; case ListPopupMenu::mt_Export_Image: m_pImageExporter->exportView(); break; case ListPopupMenu::mt_Apply_Layout: case ListPopupMenu::mt_Apply_Layout1: case ListPopupMenu::mt_Apply_Layout2: case ListPopupMenu::mt_Apply_Layout3: case ListPopupMenu::mt_Apply_Layout4: case ListPopupMenu::mt_Apply_Layout5: case ListPopupMenu::mt_Apply_Layout6: case ListPopupMenu::mt_Apply_Layout7: case ListPopupMenu::mt_Apply_Layout8: case ListPopupMenu::mt_Apply_Layout9: { QVariant value = ListPopupMenu::dataFromAction(ListPopupMenu::dt_ApplyLayout, action); applyLayout(value.toString()); } break; case ListPopupMenu::mt_FloatText: { FloatingTextWidget* ft = new FloatingTextWidget(this); ft->showChangeTextDialog(); //if no text entered delete if (!FloatingTextWidget::isTextValid(ft->text())) { delete ft; } else { ft->setID(UniqueID::gen()); setupNewWidget(ft); } } break; case ListPopupMenu::mt_UseCase: m_bCreateObject = true; Object_Factory::createUMLObject(UMLObject::ot_UseCase); break; case ListPopupMenu::mt_Actor: m_bCreateObject = true; Object_Factory::createUMLObject(UMLObject::ot_Actor); break; case ListPopupMenu::mt_Class: case ListPopupMenu::mt_Object: m_bCreateObject = true; Object_Factory::createUMLObject(UMLObject::ot_Class); break; case ListPopupMenu::mt_Package: m_bCreateObject = true; Object_Factory::createUMLObject(UMLObject::ot_Package); break; case ListPopupMenu::mt_Subsystem: m_bCreateObject = true; Object_Factory::createUMLObject(UMLObject::ot_SubSystem); break; case ListPopupMenu::mt_Component: m_bCreateObject = true; Object_Factory::createUMLObject(UMLObject::ot_Component); break; case ListPopupMenu::mt_Node: m_bCreateObject = true; Object_Factory::createUMLObject(UMLObject::ot_Node); break; case ListPopupMenu::mt_Artifact: m_bCreateObject = true; Object_Factory::createUMLObject(UMLObject::ot_Artifact); break; case ListPopupMenu::mt_Interface: case ListPopupMenu::mt_InterfaceComponent: m_bCreateObject = true; Object_Factory::createUMLObject(UMLObject::ot_Interface); break; case ListPopupMenu::mt_Enum: m_bCreateObject = true; Object_Factory::createUMLObject(UMLObject::ot_Enum); break; case ListPopupMenu::mt_Entity: m_bCreateObject = true; Object_Factory::createUMLObject(UMLObject::ot_Entity); break; case ListPopupMenu::mt_Category: m_bCreateObject = true; Object_Factory::createUMLObject(UMLObject::ot_Category); break; case ListPopupMenu::mt_Datatype: m_bCreateObject = true; Object_Factory::createUMLObject(UMLObject::ot_Datatype); break; case ListPopupMenu::mt_Instance: m_bCreateObject = true; Object_Factory::createUMLObject(UMLObject::ot_Instance); break; case ListPopupMenu::mt_Note: { m_bCreateObject = true; UMLWidget* widget = new NoteWidget(this); addItem(widget); widget->setPos(pos()); widget->setSize(100, 40); widget->showPropertiesDialog(); QSizeF size = widget->minimumSize(); widget->setSize(size); break; } case ListPopupMenu::mt_Cut: //FIXME make this work for diagram's right click menu if (selectedWidgets().count() && UMLApp::app()->editCutCopy(true)) { deleteSelection(); m_doc->setModified(true); } break; case ListPopupMenu::mt_Copy: //FIXME make this work for diagram's right click menu selectedWidgets().count() && UMLApp::app()->editCutCopy(true); break; case ListPopupMenu::mt_Paste: m_PastePoint = m_pos; m_pos.setX(2000); m_pos.setY(2000); UMLApp::app()->slotEditPaste(); m_PastePoint.setX(0); m_PastePoint.setY(0); break; case ListPopupMenu::mt_Initial_State: { StateWidget* state = new StateWidget(this, StateWidget::Initial); setupNewWidget(state); } break; case ListPopupMenu::mt_End_State: { StateWidget* state = new StateWidget(this, StateWidget::End); setupNewWidget(state); } break; case ListPopupMenu::mt_Junction: { StateWidget* state = new StateWidget(this, StateWidget::Junction); setupNewWidget(state); } break; case ListPopupMenu::mt_DeepHistory: { StateWidget* state = new StateWidget(this, StateWidget::DeepHistory); setupNewWidget(state); } break; case ListPopupMenu::mt_ShallowHistory: { StateWidget* state = new StateWidget(this, StateWidget::ShallowHistory); setupNewWidget(state); } break; case ListPopupMenu::mt_Choice: { StateWidget* state = new StateWidget(this, StateWidget::Choice); setupNewWidget(state); } break; case ListPopupMenu::mt_StateFork: { StateWidget* state = new StateWidget(this, StateWidget::Fork); setupNewWidget(state); } break; case ListPopupMenu::mt_StateJoin: { StateWidget* state = new StateWidget(this, StateWidget::Join); setupNewWidget(state); } break; case ListPopupMenu::mt_State: { QString name = Widget_Utils::defaultWidgetName(WidgetBase::WidgetType::wt_State); bool ok = Dialog_Utils::askNewName(WidgetBase::WidgetType::wt_State, name); if (ok) { StateWidget* state = new StateWidget(this); state->setName(name); setupNewWidget(state); } } break; case ListPopupMenu::mt_CombinedState: { QString name = Widget_Utils::defaultWidgetName(WidgetBase::WidgetType::wt_State); bool ok; do { if (!Diagram_Utils::isUniqueDiagramName(Uml::DiagramType::State, name)) name.append(QLatin1String("_1")); ok = Dialog_Utils::askNewName(WidgetBase::WidgetType::wt_State, name); } while(ok && !Diagram_Utils::isUniqueDiagramName(Uml::DiagramType::State, name)); if (ok) { StateWidget* state = new StateWidget(this); state->setName(name); setupNewWidget(state); Uml::CmdCreateDiagram* d = new Uml::CmdCreateDiagram(m_doc, Uml::DiagramType::State, name); UMLApp::app()->executeCommand(d); state->setDiagramLink(d->view()->umlScene()->ID()); d->view()->umlScene()->setWidgetLink(state); state->setStateType(StateWidget::Combined); } } break; case ListPopupMenu::mt_ReturnToCombinedState: if (widgetLink()) { UMLApp::app()->document()->changeCurrentView(widgetLink()->umlScene()->ID()); + widgetLink()->update(); + widgetLink()->umlScene()->update(); setWidgetLink(nullptr); } break; case ListPopupMenu::mt_Initial_Activity: { ActivityWidget* activity = new ActivityWidget(this, ActivityWidget::Initial); setupNewWidget(activity); } break; case ListPopupMenu::mt_End_Activity: { ActivityWidget* activity = new ActivityWidget(this, ActivityWidget::End); setupNewWidget(activity); } break; case ListPopupMenu::mt_Branch: { ActivityWidget* activity = new ActivityWidget(this, ActivityWidget::Branch); setupNewWidget(activity); } break; case ListPopupMenu::mt_Activity: { QString name; bool ok = Dialog_Utils::askDefaultNewName(WidgetBase::wt_Activity, name); if (ok) { ActivityWidget* activity = new ActivityWidget(this, ActivityWidget::Normal); activity->setName(name); setupNewWidget(activity); } } break; case ListPopupMenu::mt_SnapToGrid: toggleSnapToGrid(); m_doc->setModified(); break; case ListPopupMenu::mt_SnapComponentSizeToGrid: toggleSnapComponentSizeToGrid(); m_doc->setModified(); break; case ListPopupMenu::mt_ShowSnapGrid: toggleShowGrid(); m_doc->setModified(); break; case ListPopupMenu::mt_ShowDocumentationIndicator: setShowDocumentationIndicator(!isShowDocumentationIndicator()); update(); break; case ListPopupMenu::mt_Properties: if (m_view->showPropertiesDialog() == true) m_doc->setModified(); break; case ListPopupMenu::mt_Delete: m_doc->removeDiagram(ID()); break; case ListPopupMenu::mt_Rename: { QString newName = name(); bool ok = Dialog_Utils::askName(i18n("Enter Diagram Name"), i18n("Enter the new name of the diagram:"), newName); if (ok) { setName(newName); m_doc->signalDiagramRenamed(activeView()); } } break; case ListPopupMenu::mt_Import_from_File: { QPointer dialog = new UMLFileDialog(QUrl(), QString(), UMLApp::app()); dialog->exec(); QUrl url = dialog->selectedUrl(); if (!url.isEmpty()) if (!Diagram_Utils::importGraph(url.toLocalFile(), this)) UMLApp::app()->slotStatusMsg(i18n("Failed to import from file.")); break; } case ListPopupMenu::mt_MessageSynchronous: m_d->triggerToolBarButton(WorkToolBar::tbb_Seq_Message_Synchronous); break; case ListPopupMenu::mt_MessageAsynchronous: m_d->triggerToolBarButton(WorkToolBar::tbb_Seq_Message_Asynchronous); break; case ListPopupMenu::mt_MessageFound: m_d->triggerToolBarButton(WorkToolBar::tbb_Seq_Message_Found); break; case ListPopupMenu::mt_MessageLost: m_d->triggerToolBarButton(WorkToolBar::tbb_Seq_Message_Lost); break; default: uWarning() << "unknown ListPopupMenu::MenuType " << ListPopupMenu::toString(sel); break; } } /** * Connects to the signal that @ref UMLApp emits when a cut operation * is successful. * If the view or a child started the operation the flag m_bStartedCut will * be set and we can carry out any operation that is needed, like deleting the selected * widgets for the cut operation. */ void UMLScene::slotCutSuccessful() { if (m_bStartedCut) { deleteSelection(); m_bStartedCut = false; } } /** * Called by menu when to show the instance of the view. */ void UMLScene::slotShowView() { m_doc->changeCurrentView(ID()); } /** * Returns the offset point at which to place the paste from clipboard. * Just add the amount to your co-ords. * Only call this straight after the event, the value won't stay valid. * Should only be called by Assoc widgets at the moment. no one else needs it. */ QPointF UMLScene::getPastePoint() { QPointF point = m_PastePoint; point.setX(point.x() - m_pos.x()); point.setY(point.y() - m_pos.y()); return point; } /** * Reset the paste point. */ void UMLScene::resetPastePoint() { m_PastePoint = m_pos; } /** * Called by the view or any of its children when they start a cut * operation. */ void UMLScene::setStartedCut() { m_bStartedCut = true; } /** * Returns the font to use */ QFont UMLScene::font() const { return m_Options.uiState.font; } /** * Sets the font for the view and optionally all the widgets on the view. */ void UMLScene::setFont(QFont font, bool changeAllWidgets /* = false */) { m_Options.uiState.font = font; if (!changeAllWidgets) return; foreach(UMLWidget* w, widgetList()) { uIgnoreZeroPointer(w); w->setFont(font); } } /** * Sets some options for all the @ref ClassifierWidget on the view. */ void UMLScene::setClassWidgetOptions(ClassOptionsPage * page) { foreach(UMLWidget* pWidget, widgetList()) { uIgnoreZeroPointer(pWidget); WidgetBase::WidgetType wt = pWidget->baseType(); if (wt == WidgetBase::wt_Class) { page->setWidget(pWidget->asClassifierWidget()); page->apply(); } else if (wt == WidgetBase::wt_Interface) { page->setWidget(pWidget->asInterfaceWidget()); page->apply(); } } } /** * Returns the type of the selected widget or widgets. * * If multiple widgets of different types are selected. WidgetType::UMLWidget * is returned. */ WidgetBase::WidgetType UMLScene::getUniqueSelectionType() { if (selectedWidgets().isEmpty()) { return WidgetBase::wt_UMLWidget; } // Get the first item and its base type UMLWidget * pTemp = (UMLWidget *) selectedWidgets().first(); WidgetBase::WidgetType tmpType = pTemp->baseType(); // Check all selected items, if they have the same BaseType foreach(pTemp, selectedWidgets()) { if (pTemp->baseType() != tmpType) { return WidgetBase::wt_UMLWidget; } } return tmpType; } /** * Asks for confirmation and clears everything on the diagram. * Called from menus. */ void UMLScene::clearDiagram() { if (Dialog_Utils::askDeleteDiagram()) { removeAllWidgets(); } } /** * Apply an automatic layout. */ void UMLScene::applyLayout(const QString &variant) { DEBUG(DBG_SRC) << "layout = " << variant; LayoutGenerator r; r.generate(this, variant); r.apply(this); resizeSceneToItems(); UMLApp::app()->slotZoomFit(); } /** * Changes snap to grid boolean. * Called from menus. */ void UMLScene::toggleSnapToGrid() { setSnapToGrid(!snapToGrid()); } /** * Changes snap to grid for component size boolean. * Called from menus. */ void UMLScene::toggleSnapComponentSizeToGrid() { setSnapComponentSizeToGrid(!snapComponentSizeToGrid()); } /** * Changes show grid boolean. * Called from menus. */ void UMLScene::toggleShowGrid() { setSnapGridVisible(!isSnapGridVisible()); } /** * Return whether to use snap to grid. */ bool UMLScene::snapToGrid() const { return m_bUseSnapToGrid; } /** * Sets whether to snap to grid. */ void UMLScene::setSnapToGrid(bool bSnap) { m_bUseSnapToGrid = bSnap; emit sigSnapToGridToggled(snapToGrid()); } /** * Return whether to use snap to grid for component size. */ bool UMLScene::snapComponentSizeToGrid() const { return m_bUseSnapComponentSizeToGrid; } /** * Sets whether to snap to grid for component size. */ void UMLScene::setSnapComponentSizeToGrid(bool bSnap) { m_bUseSnapComponentSizeToGrid = bSnap; updateComponentSizes(); emit sigSnapComponentSizeToGridToggled(snapComponentSizeToGrid()); } /** * Returns the x grid size. */ int UMLScene::snapX() const { return m_layoutGrid->gridSpacingX(); } /** * Returns the y grid size. */ int UMLScene::snapY() const { return m_layoutGrid->gridSpacingY(); } /** * Sets the grid size in x and y. */ void UMLScene::setSnapSpacing(int x, int y) { m_layoutGrid->setGridSpacing(x, y); } /** * Returns the input coordinate with possible grid-snap applied. */ qreal UMLScene::snappedX(qreal _x) { if (snapToGrid()) { int x = (int)_x; int gridX = snapX(); int modX = x % gridX; x -= modX; if (modX >= gridX / 2) x += gridX; return x; } else return _x; } /** * Returns the input coordinate with possible grid-snap applied. */ qreal UMLScene::snappedY(qreal _y) { if (snapToGrid()) { int y = (int)_y; int gridY = snapY(); int modY = y % gridY; y -= modY; if (modY >= gridY / 2) y += gridY; return y; } else return _y; } /** * Returns whether to show snap grid or not. */ bool UMLScene::isSnapGridVisible() const { return m_layoutGrid->isVisible(); } /** * Sets whether to show snap grid. */ void UMLScene::setSnapGridVisible(bool bShow) { m_layoutGrid->setVisible(bShow); emit sigShowGridToggled(bShow); } /** * Returns whether to show documentation indicator. */ bool UMLScene::isShowDocumentationIndicator() const { return m_showDocumentationIndicator; } /** * sets whether to show documentation indicator. */ void UMLScene::setShowDocumentationIndicator(bool bShow) { m_showDocumentationIndicator = bShow; } /** * Returns whether to show operation signatures. */ bool UMLScene::showOpSig() const { return m_Options.classState.showOpSig; } /** * Sets whether to show operation signatures. */ void UMLScene::setShowOpSig(bool bShowOpSig) { m_Options.classState.showOpSig = bShowOpSig; } /** * Changes the zoom to the currently set level (now loaded from file) * Called from UMLApp::slotUpdateViews() */ void UMLScene::fileLoaded() { m_view->setZoom(m_view->zoom()); resizeSceneToItems(); } /** * Sets the size of the scene to just fit on all the items */ void UMLScene::resizeSceneToItems() { // let QGraphicsScene handle scene size by itself setSceneRect(itemsBoundingRect()); } /** * Updates the size of all components in this view. */ void UMLScene::updateComponentSizes() { // update sizes of all components foreach(UMLWidget *obj, widgetList()) { uIgnoreZeroPointer(obj); obj->updateGeometry(); } } /** * Force the widget font metrics to be updated next time * the widgets are drawn. * This is necessary because the widget size might depend on the * font metrics and the font metrics might change for different * QPainter, i.e. font metrics for Display font and Printer font are * usually different. * Call this when you change the QPainter. */ void UMLScene::forceUpdateWidgetFontMetrics(QPainter * painter) { foreach(UMLWidget *obj, widgetList()) { uIgnoreZeroPointer(obj); obj->forceUpdateFontMetrics(painter); } } /** * Overrides standard method from QGraphicsScene drawing the background. */ void UMLScene::drawBackground(QPainter *painter, const QRectF &rect) { QGraphicsScene::drawBackground(painter, rect); m_layoutGrid->paint(painter, rect); // debug info if (Tracer::instance()->isEnabled(QLatin1String(metaObject()->className()))) { painter->setPen(Qt::green); painter->drawRect(sceneRect()); painter->setPen(Qt::blue); painter->drawRect(itemsBoundingRect()); QVector lines; lines << QLineF(m_pos + QPointF(-5,0), m_pos + QPointF(5,0)) << QLineF(m_pos + QPointF(0,-5), m_pos + QPointF(0,5)); painter->setPen(Qt::gray); painter->drawLines(lines); } } /** * Creates the "diagram" tag and fills it with the contents of the diagram. */ void UMLScene::saveToXMI1(QDomDocument & qDoc, QDomElement & qElement) { resizeSceneToItems(); QDomElement viewElement = qDoc.createElement(QLatin1String("diagram")); viewElement.setAttribute(QLatin1String("xmi.id"), Uml::ID::toString(m_nID)); viewElement.setAttribute(QLatin1String("name"), name()); viewElement.setAttribute(QLatin1String("type"), m_Type); viewElement.setAttribute(QLatin1String("documentation"), m_Documentation); //option state m_Options.saveToXMI1(viewElement); //misc viewElement.setAttribute(QLatin1String("localid"), Uml::ID::toString(m_nLocalID)); viewElement.setAttribute(QLatin1String("showgrid"), m_layoutGrid->isVisible()); viewElement.setAttribute(QLatin1String("snapgrid"), m_bUseSnapToGrid); viewElement.setAttribute(QLatin1String("snapcsgrid"), m_bUseSnapComponentSizeToGrid); viewElement.setAttribute(QLatin1String("snapx"), m_layoutGrid->gridSpacingX()); viewElement.setAttribute(QLatin1String("snapy"), m_layoutGrid->gridSpacingY()); // FIXME: move to UMLView viewElement.setAttribute(QLatin1String("zoom"), activeView()->zoom()); viewElement.setAttribute(QLatin1String("canvasheight"), QString::number(height())); viewElement.setAttribute(QLatin1String("canvaswidth"), QString::number(width())); viewElement.setAttribute(QLatin1String("isopen"), isOpen()); if (isSequenceDiagram() || isCollaborationDiagram()) viewElement.setAttribute(QLatin1String("autoincrementsequence"), autoIncrementSequence()); //now save all the widgets QDomElement widgetElement = qDoc.createElement(QLatin1String("widgets")); foreach(UMLWidget *widget, widgetList()) { uIgnoreZeroPointer(widget); // do not save floating text widgets having a parent widget; they are saved as part of the parent if (widget->isTextWidget() && widget->parentItem()) continue; // Having an exception is bad I know, but gotta work with // system we are given. // We DON'T want to record any text widgets which are belonging // to associations as they are recorded later in the "associations" // section when each owning association is dumped. -b.t. if ((!widget->isTextWidget() && !widget->isFloatingDashLineWidget()) || (widget->asFloatingTextWidget() && widget->asFloatingTextWidget()->link() == 0)) widget->saveToXMI1(qDoc, widgetElement); } viewElement.appendChild(widgetElement); //now save the message widgets QDomElement messageElement = qDoc.createElement(QLatin1String("messages")); foreach(UMLWidget* widget, messageList()) { widget->saveToXMI1(qDoc, messageElement); } viewElement.appendChild(messageElement); //now save the associations QDomElement assocElement = qDoc.createElement(QLatin1String("associations")); if (associationList().count()) { // We guard against (associationList().count() == 0) because // this code could be reached as follows: // ^ UMLScene::saveToXMI1() // ^ UMLDoc::saveToXMI1() // ^ UMLDoc::addToUndoStack() // ^ UMLDoc::setModified() // ^ UMLDoc::createDiagram() // ^ UMLDoc::newDocument() // ^ UMLApp::newDocument() // ^ main() // AssociationWidget * assoc = 0; foreach(assoc, associationList()) { assoc->saveToXMI1(qDoc, assocElement); } } viewElement.appendChild(assocElement); qElement.appendChild(viewElement); } /** * Loads the "diagram" tag. */ bool UMLScene::loadFromXMI1(QDomElement & qElement) { QString id = qElement.attribute(QLatin1String("xmi.id"), QLatin1String("-1")); m_nID = Uml::ID::fromString(id); if (m_nID == Uml::ID::None) return false; setName(qElement.attribute(QLatin1String("name"))); QString type = qElement.attribute(QLatin1String("type"), QLatin1String("0")); m_Documentation = qElement.attribute(QLatin1String("documentation")); QString localid = qElement.attribute(QLatin1String("localid"), QLatin1String("0")); // option state m_Options.loadFromXMI1(qElement); setBackgroundBrush(m_Options.uiState.backgroundColor); setGridDotColor(m_Options.uiState.gridDotColor); //misc QString showgrid = qElement.attribute(QLatin1String("showgrid"), QLatin1String("0")); m_layoutGrid->setVisible((bool)showgrid.toInt()); QString snapgrid = qElement.attribute(QLatin1String("snapgrid"), QLatin1String("0")); m_bUseSnapToGrid = (bool)snapgrid.toInt(); QString snapcsgrid = qElement.attribute(QLatin1String("snapcsgrid"), QLatin1String("0")); m_bUseSnapComponentSizeToGrid = (bool)snapcsgrid.toInt(); QString snapx = qElement.attribute(QLatin1String("snapx"), QLatin1String("10")); QString snapy = qElement.attribute(QLatin1String("snapy"), QLatin1String("10")); m_layoutGrid->setGridSpacing(snapx.toInt(), snapy.toInt()); QString zoom = qElement.attribute(QLatin1String("zoom"), QLatin1String("100")); activeView()->setZoom(zoom.toInt()); resizeSceneToItems(); QString isOpen = qElement.attribute(QLatin1String("isopen"), QLatin1String("1")); m_isOpen = (bool)isOpen.toInt(); int nType = type.toInt(); if (nType == -1 || nType >= 400) { // Pre 1.5.5 numeric values // Values of "type" were changed in 1.5.5 to merge with Settings::Diagram switch (nType) { case 400: m_Type = Uml::DiagramType::UseCase; break; case 401: m_Type = Uml::DiagramType::Collaboration; break; case 402: m_Type = Uml::DiagramType::Class; break; case 403: m_Type = Uml::DiagramType::Sequence; break; case 404: m_Type = Uml::DiagramType::State; break; case 405: m_Type = Uml::DiagramType::Activity; break; case 406: m_Type = Uml::DiagramType::Component; break; case 407: m_Type = Uml::DiagramType::Deployment; break; case 408: m_Type = Uml::DiagramType::EntityRelationship; break; case 409: m_Type = Uml::DiagramType::Object; break; default: m_Type = Uml::DiagramType::Undefined; break; } } else { m_Type = Uml::DiagramType::fromInt(nType); } m_nLocalID = Uml::ID::fromString(localid); if (m_Type == Uml::DiagramType::Sequence || m_Type == Uml::DiagramType::Collaboration) { QString autoIncrementSequence = qElement.attribute(QLatin1String("autoincrementsequence"), QLatin1String("0")); m_autoIncrementSequence = (bool)autoIncrementSequence.toInt(); } QDomNode node = qElement.firstChild(); bool widgetsLoaded = false, messagesLoaded = false, associationsLoaded = false; while (!node.isNull()) { QDomElement element = node.toElement(); if (!element.isNull()) { if (element.tagName() == QLatin1String("widgets")) widgetsLoaded = loadWidgetsFromXMI(element); else if (element.tagName() == QLatin1String("messages")) messagesLoaded = loadMessagesFromXMI(element); else if (element.tagName() == QLatin1String("associations")) associationsLoaded = loadAssociationsFromXMI(element); } node = node.nextSibling(); } if (!widgetsLoaded) { uWarning() << "failed UMLScene load on widgets"; return false; } if (!messagesLoaded) { uWarning() << "failed UMLScene load on messages"; return false; } if (!associationsLoaded) { uWarning() << "failed UMLScene load on associations"; return false; } if (this->isComponentDiagram()) { m_d->addMissingPorts(); m_d->fixPortPositions(); } m_d->removeDuplicatedFloatingTextInstances(); return true; } bool UMLScene::loadWidgetsFromXMI(QDomElement & qElement) { UMLWidget* widget = 0; QDomNode node = qElement.firstChild(); QDomElement widgetElement = node.toElement(); while (!widgetElement.isNull()) { widget = loadWidgetFromXMI(widgetElement); if (widget) { addWidgetCmd(widget); widget->clipSize(); // In the interest of best-effort loading, in case of a // (widget == 0) we still go on. // The individual widget's loadFromXMI1 method should // already have generated an error message to tell the // user that something went wrong. } node = widgetElement.nextSibling(); widgetElement = node.toElement(); } return true; } /** * Loads a "widget" element from XMI, used by loadFromXMI1() and the clipboard. */ UMLWidget* UMLScene::loadWidgetFromXMI(QDomElement& widgetElement) { if (!m_doc) { uWarning() << "m_doc is NULL"; return 0L; } QString tag = widgetElement.tagName(); QString idstr = widgetElement.attribute(QLatin1String("xmi.id"), QLatin1String("-1")); UMLWidget* widget = Widget_Factory::makeWidgetFromXMI(tag, idstr, this); if (widget == 0) return 0; if (!widget->loadFromXMI1(widgetElement)) { widget->cleanup(); delete widget; return 0; } return widget; } bool UMLScene::loadMessagesFromXMI(QDomElement & qElement) { MessageWidget * message = 0; QDomNode node = qElement.firstChild(); QDomElement messageElement = node.toElement(); while (!messageElement.isNull()) { QString tag = messageElement.tagName(); DEBUG(DBG_SRC) << "tag = " << tag; if (tag == QLatin1String("messagewidget") || tag == QLatin1String("UML:MessageWidget")) { // for bkwd compatibility message = new MessageWidget(this, SequenceMessage::Asynchronous, Uml::ID::Reserved); if (!message->loadFromXMI1(messageElement)) { delete message; return false; } addWidgetCmd(message); FloatingTextWidget *ft = message->floatingTextWidget(); if (!ft && message->sequenceMessageType() != SequenceMessage::Creation) DEBUG(DBG_SRC) << "floating text is NULL for message " << Uml::ID::toString(message->id()); } node = messageElement.nextSibling(); messageElement = node.toElement(); } return true; } bool UMLScene::loadAssociationsFromXMI(QDomElement & qElement) { QDomNode node = qElement.firstChild(); QDomElement assocElement = node.toElement(); int countr = 0; while (!assocElement.isNull()) { QString tag = assocElement.tagName(); if (tag == QLatin1String("assocwidget") || tag == QLatin1String("UML:AssocWidget")) { // for bkwd compatibility countr++; AssociationWidget *assoc = AssociationWidget::create(this); if (!assoc->loadFromXMI1(assocElement)) { uError() << "could not loadFromXMI1 association widget:" << assoc << ", bad XMI file? Deleting from UMLScene."; delete assoc; /* return false; Returning false here is a little harsh when the rest of the diagram might load okay. */ } else { assoc->clipSize(); if (!addAssociation(assoc, false)) { uError() << "Could not addAssociation(" << assoc << ") to UMLScene, deleting."; delete assoc; //return false; // soften error.. may not be that bad } } } node = assocElement.nextSibling(); assocElement = node.toElement(); } return true; } /** * Add an object to the application, and update the view. */ void UMLScene::addObject(UMLObject *object) { m_bCreateObject = true; if (m_doc->addUMLObject(object)) m_doc->signalUMLObjectCreated(object); // m_bCreateObject is reset by slotObjectCreated() else m_bCreateObject = false; } bool UMLScene::loadUisDiagramPresentation(QDomElement & qElement) { for (QDomNode node = qElement.firstChild(); !node.isNull(); node = node.nextSibling()) { QDomElement elem = node.toElement(); QString tag = elem.tagName(); if (! UMLDoc::tagEq(tag, QLatin1String("Presentation"))) { uError() << "ignoring unknown UisDiagramPresentation tag " << tag; continue; } QDomNode n = elem.firstChild(); QDomElement e = n.toElement(); QString idStr; int x = 0, y = 0, w = 0, h = 0; while (!e.isNull()) { tag = e.tagName(); DEBUG(DBG_SRC) << "Presentation: tag = " << tag; if (UMLDoc::tagEq(tag, QLatin1String("Presentation.geometry"))) { QDomNode gnode = e.firstChild(); QDomElement gelem = gnode.toElement(); QString csv = gelem.text(); QStringList dim = csv.split(QLatin1Char(',')); x = dim[0].toInt(); y = dim[1].toInt(); w = dim[2].toInt(); h = dim[3].toInt(); } else if (UMLDoc::tagEq(tag, QLatin1String("Presentation.style"))) { // TBD } else if (UMLDoc::tagEq(tag, QLatin1String("Presentation.model"))) { QDomNode mnode = e.firstChild(); QDomElement melem = mnode.toElement(); idStr = melem.attribute(QLatin1String("xmi.idref")); } else { DEBUG(DBG_SRC) << "ignoring tag " << tag; } n = n.nextSibling(); e = n.toElement(); } Uml::ID::Type id = Uml::ID::fromString(idStr); UMLObject *o = m_doc->findObjectById(id); if (o == 0) { uError() << "Cannot find object for id " << idStr; } else { UMLObject::ObjectType ot = o->baseType(); DEBUG(DBG_SRC) << "Create widget for model object of type " << UMLObject::toString(ot); UMLWidget *widget = 0; switch (ot) { case UMLObject::ot_Class: widget = new ClassifierWidget(this, o->asUMLClassifier()); break; case UMLObject::ot_Association: { UMLAssociation *umla = o->asUMLAssociation(); Uml::AssociationType::Enum at = umla->getAssocType(); UMLObject* objA = umla->getObject(Uml::RoleType::A); UMLObject* objB = umla->getObject(Uml::RoleType::B); if (objA == 0 || objB == 0) { uError() << "intern err 1"; return false; } UMLWidget *wA = findWidget(objA->id()); UMLWidget *wB = findWidget(objB->id()); if (wA != 0 && wB != 0) { AssociationWidget *aw = AssociationWidget::create(this, wA, at, wB, umla); aw->syncToModel(); addWidgetCmd(aw); } else { uError() << "cannot create assocwidget from (" ; //<< wA << ", " << wB << ")"; } break; } case UMLObject::ot_Role: { //UMLRole *robj = o->asUMLRole(); //UMLAssociation *umla = robj->getParentAssociation(); // @todo properly display role names. // For now, in order to get the role names displayed // simply delete the participating diagram objects // and drag them from the list view to the diagram. break; } default: uError() << "Cannot create widget of type " << ot; } if (widget) { DEBUG(DBG_SRC) << "Widget: x=" << x << ", y=" << y << ", w=" << w << ", h=" << h; widget->setX(x); widget->setY(y); widget->setSize(w, h); addWidgetCmd(widget); } } } return true; } /** * Loads the "UISDiagram" tag of Unisys.IntegratePlus.2 generated files. */ bool UMLScene::loadUISDiagram(QDomElement & qElement) { QString idStr = qElement.attribute(QLatin1String("xmi.id")); if (idStr.isEmpty()) return false; m_nID = Uml::ID::fromString(idStr); UMLListViewItem *ulvi = 0; for (QDomNode node = qElement.firstChild(); !node.isNull(); node = node.nextSibling()) { if (node.isComment()) continue; QDomElement elem = node.toElement(); QString tag = elem.tagName(); if (tag == QLatin1String("uisDiagramName")) { setName(elem.text()); if (ulvi) ulvi->setText(name()); } else if (tag == QLatin1String("uisDiagramStyle")) { QString diagramStyle = elem.text(); if (diagramStyle != QLatin1String("ClassDiagram")) { uError() << "diagram style " << diagramStyle << " is not yet implemented"; continue; } m_doc->setMainViewID(m_nID); m_Type = Uml::DiagramType::Class; UMLListView *lv = UMLApp::app()->listView(); ulvi = new UMLListViewItem(lv->theLogicalView(), name(), UMLListViewItem::lvt_Class_Diagram, m_nID); } else if (tag == QLatin1String("uisDiagramPresentation")) { loadUisDiagramPresentation(elem); } else if (tag != QLatin1String("uisToolName")) { DEBUG(DBG_SRC) << "ignoring tag " << tag; } } return true; } /** * Left Alignment */ void UMLScene::alignLeft() { UMLWidgetList widgetList = selectedWidgetsExt(); if (widgetList.isEmpty()) return; qreal smallestX = WidgetList_Utils::getSmallestX(widgetList); foreach(UMLWidget *widget, widgetList) { widget->setX(smallestX); widget->adjustAssocs(widget->x(), widget->y()); } //TODO: Push stored cmds to stack. } /** * Right Alignment */ void UMLScene::alignRight() { UMLWidgetList widgetList = selectedWidgetsExt(); if (widgetList.isEmpty()) return; qreal biggestX = WidgetList_Utils::getBiggestX(widgetList); foreach(UMLWidget *widget, widgetList) { widget->setX(biggestX - widget->width()); widget->adjustAssocs(widget->x(), widget->y()); } //TODO: Push stored cmds to stack. } /** * Top Alignment */ void UMLScene::alignTop() { UMLWidgetList widgetList = selectedWidgetsExt(); if (widgetList.isEmpty()) return; qreal smallestY = WidgetList_Utils::getSmallestY(widgetList); foreach(UMLWidget *widget, widgetList) { widget->setY(smallestY); widget->adjustAssocs(widget->x(), widget->y()); } //TODO: Push stored cmds to stack. } /** * Bottom Alignment */ void UMLScene::alignBottom() { UMLWidgetList widgetList = selectedWidgetsExt(); if (widgetList.isEmpty()) return; qreal biggestY = WidgetList_Utils::getBiggestY(widgetList); foreach(UMLWidget *widget, widgetList) { widget->setY(biggestY - widget->height()); widget->adjustAssocs(widget->x(), widget->y()); } //TODO: Push stored cmds to stack. } /** * Vertical Middle Alignment */ void UMLScene::alignVerticalMiddle() { UMLWidgetList widgetList = selectedWidgetsExt(); if (widgetList.isEmpty()) return; qreal smallestY = WidgetList_Utils::getSmallestY(widgetList); qreal biggestY = WidgetList_Utils::getBiggestY(widgetList); qreal middle = int((biggestY - smallestY) / 2) + smallestY; foreach(UMLWidget *widget, widgetList) { widget->setY(middle - widget->height() / 2); widget->adjustAssocs(widget->x(), widget->y()); } AssociationWidgetList assocList = selectedAssocs(); if (!assocList.isEmpty()) { foreach (AssociationWidget *widget, assocList) { widget->setYEntireAssoc(middle); } } //TODO: Push stored cmds to stack. } /** * Horizontal Middle Alignment */ void UMLScene::alignHorizontalMiddle() { UMLWidgetList widgetList = selectedWidgetsExt(); if (widgetList.isEmpty()) return; qreal smallestX = WidgetList_Utils::getSmallestX(widgetList); qreal biggestX = WidgetList_Utils::getBiggestX(widgetList); qreal middle = int((biggestX - smallestX) / 2) + smallestX; foreach(UMLWidget *widget, widgetList) { widget->setX(middle - widget->width() / 2); widget->adjustAssocs(widget->x(), widget->y()); } AssociationWidgetList assocList = selectedAssocs(); if (!assocList.isEmpty()) { foreach (AssociationWidget *widget, assocList) { widget->setXEntireAssoc(middle); } } //TODO: Push stored cmds to stack. } /** * Vertical Distribute Alignment */ void UMLScene::alignVerticalDistribute() { UMLWidgetList widgetList = selectedWidgetsExt(); if (widgetList.isEmpty()) return; qreal smallestY = WidgetList_Utils::getSmallestY(widgetList); qreal biggestY = WidgetList_Utils::getBiggestY(widgetList); qreal heightsSum = WidgetList_Utils::getHeightsSum(widgetList); qreal distance = int(((biggestY - smallestY) - heightsSum) / (widgetList.count() - 1.0) + 0.5); qSort(widgetList.begin(), widgetList.end(), Widget_Utils::hasSmallerY); int i = 1; UMLWidget* widgetPrev = 0; foreach(UMLWidget *widget, widgetList) { if (i == 1) { widgetPrev = widget; } else { widget->setY(widgetPrev->y() + widgetPrev->height() + distance); widget->adjustAssocs(widget->x(), widget->y()); widgetPrev = widget; } i++; } //TODO: Push stored cmds to stack. } /** * Horizontal Distribute Alignment */ void UMLScene::alignHorizontalDistribute() { UMLWidgetList widgetList = selectedWidgetsExt(); if (widgetList.isEmpty()) return; qreal smallestX = WidgetList_Utils::getSmallestX(widgetList); qreal biggestX = WidgetList_Utils::getBiggestX(widgetList); qreal widthsSum = WidgetList_Utils::getWidthsSum(widgetList); qreal distance = int(((biggestX - smallestX) - widthsSum) / (widgetList.count() - 1.0) + 0.5); qSort(widgetList.begin(), widgetList.end(), Widget_Utils::hasSmallerX); int i = 1; UMLWidget* widgetPrev = 0; foreach(UMLWidget *widget, widgetList) { if (i == 1) { widgetPrev = widget; } else { widget->setX(widgetPrev->x() + widgetPrev->width() + distance); widget->adjustAssocs(widget->x(), widget->y()); widgetPrev = widget; } i++; } //TODO: Push stored cmds to stack. } /** * Overloading operator for debugging output. */ QDebug operator<<(QDebug dbg, UMLScene *item) { dbg.nospace() << "UMLScene: " << item->name() << " / type=" << DiagramType::toString(item->type()) << " / id=" << Uml::ID::toString(item->ID()) << " / isOpen=" << item->isOpen(); return dbg.space(); } void UMLScene::setWidgetLink(WidgetBase *w) { m_d->widgetLink = w; } WidgetBase *UMLScene::widgetLink() { return m_d->widgetLink; }