[effects/screenedge] Use correct blend function
Summary:
Glow textures already have the red, green, and blue channels
premultiplied by the alpha component (because of QImage), thus we can't
use GL_SRC_ALPHA for sfactor in glBlendFunc.
BUG: 403570
Test Plan:
Before:
After:
Reviewers: KWin, davidedmundson
Reviewed By: KWin, davidedmundson
Subscribers: kwin
Tags: KWin
Differential Revision: https://phabricator.kde.org/D18803