diff --git a/touch_input.cpp b/touch_input.cpp index f9259caa1..0c86fba7f 100644 --- a/touch_input.cpp +++ b/touch_input.cpp @@ -1,236 +1,233 @@ /******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2013, 2016 Martin Gräßlin Copyright (C) 2018 Roman Gilg This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "touch_input.h" #include "abstract_client.h" #include "input.h" #include "pointer_input.h" #include "input_event_spy.h" #include "toplevel.h" #include "wayland_server.h" #include "workspace.h" #include "decorations/decoratedclient.h" // KDecoration #include // KWayland #include // screenlocker #include // Qt #include #include namespace KWin { TouchInputRedirection::TouchInputRedirection(InputRedirection *parent) : InputDeviceHandler(parent) { } TouchInputRedirection::~TouchInputRedirection() = default; void TouchInputRedirection::init() { Q_ASSERT(!inited()); setInited(true); InputDeviceHandler::init(); if (waylandServer()->hasScreenLockerIntegration()) { connect(ScreenLocker::KSldApp::self(), &ScreenLocker::KSldApp::lockStateChanged, this, [this] { cancel(); // position doesn't matter update(); } ); } connect(workspace(), &QObject::destroyed, this, [this] { setInited(false); }); connect(waylandServer(), &QObject::destroyed, this, [this] { setInited(false); }); } bool TouchInputRedirection::focusUpdatesBlocked() { if (!inited()) { return true; } if (m_windowUpdatedInCycle) { return true; } m_windowUpdatedInCycle = true; if (waylandServer()->seat()->isDragTouch()) { return true; } if (m_touches > 1) { // first touch defines focus return true; } return false; } bool TouchInputRedirection::positionValid() const { Q_ASSERT(m_touches >= 0); // we can only determine a position with atleast one touch point return m_touches == 0; } void TouchInputRedirection::focusUpdate(Toplevel *focusOld, Toplevel *focusNow) { // TODO: handle pointer grab aka popups if (AbstractClient *ac = qobject_cast(focusOld)) { ac->leaveEvent(); } disconnect(m_focusGeometryConnection); m_focusGeometryConnection = QMetaObject::Connection(); if (AbstractClient *ac = qobject_cast(focusNow)) { ac->enterEvent(m_lastPosition.toPoint()); workspace()->updateFocusMousePosition(m_lastPosition.toPoint()); } auto seat = waylandServer()->seat(); if (!focusNow || !focusNow->surface() || decoration()) { // no new surface or internal window or on decoration -> cleanup seat->setFocusedTouchSurface(nullptr); return; } // TODO: invalidate pointer focus? // FIXME: add input transformation API to KWayland::Server::SeatInterface for touch input seat->setFocusedTouchSurface(focusNow->surface(), -1 * focusNow->inputTransformation().map(focusNow->pos()) + focusNow->pos()); m_focusGeometryConnection = connect(focusNow, &Toplevel::geometryChanged, this, [this] { if (focus().isNull()) { return; } auto seat = waylandServer()->seat(); if (focus().data()->surface() != seat->focusedTouchSurface()) { return; } seat->setFocusedTouchSurfacePosition(-1 * focus()->inputTransformation().map(focus()->pos()) + focus()->pos()); } ); } void TouchInputRedirection::cleanupInternalWindow(QWindow *old, QWindow *now) { Q_UNUSED(old); Q_UNUSED(now); // nothing to do } void TouchInputRedirection::cleanupDecoration(Decoration::DecoratedClientImpl *old, Decoration::DecoratedClientImpl *now) { + Q_UNUSED(old); Q_UNUSED(now); - if (old) { - // send leave event to old decoration - QHoverEvent event(QEvent::HoverLeave, QPointF(), QPointF()); - QCoreApplication::instance()->sendEvent(old->decoration(), &event); - } + // nothing to do } void TouchInputRedirection::insertId(quint32 internalId, qint32 kwaylandId) { m_idMapper.insert(internalId, kwaylandId); } qint32 TouchInputRedirection::mappedId(quint32 internalId) { auto it = m_idMapper.constFind(internalId); if (it != m_idMapper.constEnd()) { return it.value(); } return -1; } void TouchInputRedirection::removeId(quint32 internalId) { m_idMapper.remove(internalId); } void TouchInputRedirection::processDown(qint32 id, const QPointF &pos, quint32 time, LibInput::Device *device) { Q_UNUSED(device) if (!inited()) { return; } m_lastPosition = pos; m_windowUpdatedInCycle = false; m_touches++; if (m_touches == 1) { update(); } input()->processSpies(std::bind(&InputEventSpy::touchDown, std::placeholders::_1, id, pos, time)); input()->processFilters(std::bind(&InputEventFilter::touchDown, std::placeholders::_1, id, pos, time)); m_windowUpdatedInCycle = false; } void TouchInputRedirection::processUp(qint32 id, quint32 time, LibInput::Device *device) { Q_UNUSED(device) if (!inited()) { return; } m_windowUpdatedInCycle = false; input()->processSpies(std::bind(&InputEventSpy::touchUp, std::placeholders::_1, id, time)); input()->processFilters(std::bind(&InputEventFilter::touchUp, std::placeholders::_1, id, time)); m_windowUpdatedInCycle = false; m_touches--; if (m_touches == 0) { update(); } } void TouchInputRedirection::processMotion(qint32 id, const QPointF &pos, quint32 time, LibInput::Device *device) { Q_UNUSED(device) if (!inited()) { return; } m_lastPosition = pos; m_windowUpdatedInCycle = false; input()->processSpies(std::bind(&InputEventSpy::touchMotion, std::placeholders::_1, id, pos, time)); input()->processFilters(std::bind(&InputEventFilter::touchMotion, std::placeholders::_1, id, pos, time)); m_windowUpdatedInCycle = false; } void TouchInputRedirection::cancel() { if (!inited()) { return; } waylandServer()->seat()->cancelTouchSequence(); m_idMapper.clear(); } void TouchInputRedirection::frame() { if (!inited()) { return; } waylandServer()->seat()->touchFrame(); } }