diff --git a/locale/ca/LC_MESSAGES/contributors_manual/krita_manual_conventions.po b/locale/ca/LC_MESSAGES/contributors_manual/krita_manual_conventions.po index 93697643b..73b30b86d 100644 --- a/locale/ca/LC_MESSAGES/contributors_manual/krita_manual_conventions.po +++ b/locale/ca/LC_MESSAGES/contributors_manual/krita_manual_conventions.po @@ -1,1538 +1,1538 @@ # Translation of docs_krita_org_contributors_manual___krita_manual_conventions.po to Catalan # Copyright (C) 2019 This_file_is_part_of_KDE # This file is distributed under the license LGPL version 2.1 or # version 3 or later versions approved by the membership of KDE e.V. # # Antoni Bella Pérez , 2019. msgid "" msgstr "" "Project-Id-Version: contributors_manual\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2019-07-16 03:03+0200\n" "PO-Revision-Date: 2019-07-10 21:54+0200\n" "Last-Translator: Antoni Bella Pérez \n" -"Language-Team: Catalan\n" +"Language-Team: Catalan \n" "Language: ca\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Lokalize 19.07.70\n" #: ../../:2 msgid "" ".. image:: images/icons/Krita_mouse_left.png\n" " :alt: mouseleft" msgstr "" ".. image:: images/icons/Krita_mouse_left.png\n" " :alt: mouseleft" #: ../../:4 msgid "" ".. image:: images/icons/Krita_mouse_right.png\n" " :alt: mouseright" msgstr "" ".. image:: images/icons/Krita_mouse_right.png\n" " :alt: mouseright" #: ../../:6 msgid "" ".. image:: images/icons/Krita_mouse_middle.png\n" " :alt: mousemiddle" msgstr "" ".. image:: images/icons/Krita_mouse_middle.png\n" " :alt: mousemiddle" #: ../../:8 msgid "" ".. image:: images/icons/Krita_mouse_scroll.png\n" " :alt: mousescroll" msgstr "" ".. image:: images/icons/Krita_mouse_scroll.png\n" " :alt: mousescroll" #: ../../contributors_manual/krita_manual_conventions.rst:None msgid "Horizontal Rulers" msgstr "Regles horitzontals" #: ../../contributors_manual/krita_manual_conventions.rst:0 msgid "" ".. image:: images/sample.png\n" " :alt: an image." msgstr "" ".. image:: images/sample.png\n" " :alt: una imatge." #: ../../contributors_manual/krita_manual_conventions.rst:1 msgid "reStructuredText conventions for the Krita Manual" msgstr "Convencions del reStructuredText per al Manual del Krita" #: ../../contributors_manual/krita_manual_conventions.rst:16 msgid "Mark-up conventions for the Krita Manual" msgstr "Convencions del marcatge per al Manual del Krita" #: ../../contributors_manual/krita_manual_conventions.rst:18 msgid "" "This details the style conventions for using restructured text for the Krita " "Manual." msgstr "" "Aquí es detallen les convencions d'estil per a utilitzar text reestructurat " "per al Manual del Krita." # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:20 msgid "" "It's recommended to look over the `official specification `_ for reStructuredText, and given it lives on " "sourceforge, to save a copy to your harddrive (sourceforge has, at this time " "of writing, some issues with server uptime):" msgstr "" "Es recomana consultar l'`especificació oficial `_ per a «reStructuredText», i atès que es troba a SourceForge, " "deseu-ne una còpia al vostre disc dur (el SourceForge, en el moment " "d'escriure això, té alguns problemes amb el temps d'activitat del servidor):" # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:23 msgid "" "`Primer `_" msgstr "" "`Llibre elemental `_" #: ../../contributors_manual/krita_manual_conventions.rst:24 msgid "User Manual:" msgstr "Manual d'usuari:" # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:24 msgid "" "`Quick Ref `_" msgstr "" "`Referència ràpida `_" # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:25 msgid "" "`Text Cheatsheet `_" msgstr "" "`Full amb trucs de text `_" # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:27 msgid "" "`Introduction `_" msgstr "" "`Introducció `_" # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:28 msgid "" "`Markup `_" msgstr "" "`Marcatge `_" #: ../../contributors_manual/krita_manual_conventions.rst:29 msgid "Reference Documentation:" msgstr "Documentació de referència:" # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:29 msgid "" "`Directives `_" msgstr "" "`Directives `_" # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:30 msgid "`Roles `_" msgstr "`Regles `_" #: ../../contributors_manual/krita_manual_conventions.rst:32 msgid "Sphinx specific docs:" msgstr "Documentació específica de Sphinx:" # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:32 msgid "" "`Sphinx' page on restructured text `_ -- This is useful for the specific " "sphinx directives and roles it uses to generate for example table of " "contents." msgstr "" "`Pàgina de Sphinx sobre text reestructurat `_: és útil per a les directives " "específiques de Sphinx i les regles que utilitza per a generar, p. ex., el " "contingut d'una taula." #: ../../contributors_manual/krita_manual_conventions.rst:34 msgid "" "There are differences between the official reStructuredText and the sphinx " "docs multiple ways to do things. This document specifies the suggested " "conventions to go with." msgstr "" "Hi ha diferències entre el «reStructuredText» oficial i les múltiples " "maneres en la documentació de Sphinx per a fer les coses. Aquest document " "especifica les convencions aconsellades que cal seguir." #: ../../contributors_manual/krita_manual_conventions.rst:36 msgid "Contents" msgstr "Contingut" #: ../../contributors_manual/krita_manual_conventions.rst:39 msgid "Meta data" msgstr "Metadades" #: ../../contributors_manual/krita_manual_conventions.rst:41 msgid "Each page should start with the following three things:" msgstr "Cada pàgina haurà de començar amb les següents tres coses:" #: ../../contributors_manual/krita_manual_conventions.rst:44 msgid "" "This is a general description of the page. It will be converted to an html " "meta tag which will be used by search engines::" msgstr "" "Aquesta serà una descripció general de la pàgina. Es convertirà en una " "metaetiqueta HTML, la qual utilitzaran els motors de cerca::" #: ../../contributors_manual/krita_manual_conventions.rst:46 msgid "" ".. meta::\n" " :description:\n" " Description." msgstr "" ".. meta::\n" " :description:\n" " Descripció." #: ../../contributors_manual/krita_manual_conventions.rst:49 msgid "A meta description" msgstr "Una metadescripció" #: ../../contributors_manual/krita_manual_conventions.rst:52 msgid "" "This is just to keep track of who edited the page and to give credit. It " "should be in a comment so that it will not end up being easily readable by " "machines. The license of the whole manual is GDL 1.3 and should also be " "mentioned here::" msgstr "" "Simplement només és per a fer un seguiment de qui va editar la pàgina i per " "donar crèdit. Haurà d'aparèixer en un comentari de manera que les màquines " "no puguin llegir-lo amb facilitat. La llicència de tot el manual és GDL 1.3 " "i també cal esmentar-ho aquí:" # skip-rule: t-sp_2p #: ../../contributors_manual/krita_manual_conventions.rst:54 msgid "" ".. metadata-placeholder\n" "\n" " :authors: - Author 1\n" " - Author 2\n" " :license: GNU free documentation license 1.3 or later." msgstr "" ".. metadata-placeholder\n" "\n" " :authors: - Autor 1\n" " - Autor 2\n" " :license: GNU free documentation license 1.3 or later." #: ../../contributors_manual/krita_manual_conventions.rst:58 msgid "A list of authors and a license." msgstr "Una llista dels autors i la llicència" # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:61 msgid "" "These are comma-separated terms under which the page will be indexed in :ref:" "`genindex`. The generated index is quite useful for both pdf as well as " "people who are not sure what the exact name is of the term they are looking " "for. They are defined as follows::" msgstr "" "Aquests són termes separats per comes sota els quals la pàgina serà indexada " "a l':ref:`genindex`. L'índex generat és força útil tant per al PDF com per a " "les persones que no tenen la certesa de quin és el nom exacte del terme que " "estan cercant. Es defineixen de la següent manera::" #: ../../contributors_manual/krita_manual_conventions.rst:63 msgid "Indexing terms." msgstr "Indexar el termes" # skip-rule: t-sp_ad #: ../../contributors_manual/krita_manual_conventions.rst:63 msgid ".. index:: Keyword, Keyword with Spaces, ! Main Definition Keyword" msgstr "" ".. index:: Paraula clau, Paraula clau amb espais, ! Paraula clau de la " "definició principal" # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:66 msgid "" "This is so we can easily link to the page using ``:ref:`label_name```. Try " "to make this a nice variable name::" msgstr "" "Serveix per a que puguem enllaçar amb facilitat la pàgina utilitzant ``:ref:" "`nom_etiqueta```. Intenteu que sigui un nom de variable bonic::" #: ../../contributors_manual/krita_manual_conventions.rst:68 msgid ".. _label_name:" msgstr ".. _nom_etiqueta:" # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:70 msgid "" "After the label you will need to add a heading, as ``:ref:`label_name``` " "will refer to the heading to fill out its link-text." msgstr "" "Després de l'etiqueta, haureu d'afegir una capçalera, ja que ``:ref:" "`nom_etiqueta``` farà referència a la capçalera per a completar amb el seu " "text enllaçat." #: ../../contributors_manual/krita_manual_conventions.rst:71 msgid "A label." msgstr "Una etiqueta" #: ../../contributors_manual/krita_manual_conventions.rst:74 msgid "Headings" msgstr "Capçaleres" #: ../../contributors_manual/krita_manual_conventions.rst:76 msgid "Headings will be done in the following order::" msgstr "Les capçaleres es realitzaran en el següent ordre::" #: ../../contributors_manual/krita_manual_conventions.rst:78 msgid "" "############\n" "Part/Section\n" "############\n" "\n" "For pages that have a lot of subpages.\n" "\n" "=========\n" "Heading 1\n" "=========\n" "\n" "Start most manual pages with this.\n" "\n" "Heading 2\n" "---------\n" "\n" "Heading 3\n" "~~~~~~~~~\n" "\n" "Heading 4\n" "^^^^^^^^^\n" "\n" "Heading 5\n" "'''''''''\n" "\n" "Heading 6\n" "\"\"\"\"\"\"\"\"\"" msgstr "" "###########\n" "Part/Secció\n" "###########\n" "\n" "Per a les pàgines que tenen un munt de subpàgines.\n" "\n" "===========\n" "Capçalera 1\n" "===========\n" "\n" "Comenceu així la majoria de les pàgines del manual.\n" "\n" "Capçalera 2\n" "-----------\n" "\n" "Capçalera 3\n" "~~~~~~~~~~~\n" "\n" "Capçalera 4\n" "^^^^^^^^^^^\n" "\n" "Capçalera 5\n" "'''''''''''\n" "\n" "Capçalera 6\n" "\"\"\"\"\"\"\"\"\"\"\"" # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:105 msgid "" "These conventions were more or less decided by `Pandoc `_'s mediawiki to reStructuredText conversion. If you need more than 4 " "headings, ask yourself first if the page hasn't gotten too complicated and " "needs splitting up." msgstr "" "Aquestes convencions van ser més o menys decidides al mediawiki de `Pandoc " "`_ per a la conversió a «reStructuredText». Si " "necessiteu més de 4 capçaleres, pregunteu-vos primer si no s'ha complicat la " "pàgina i necessita dividir-se." #: ../../contributors_manual/krita_manual_conventions.rst:107 msgid "" "Sometimes you need to link to a subsection of a page, add a label above the " "heading in that case." msgstr "" "A vegades és necessari enllaçar amb la subsecció d'una pàgina, en aquest cas " "afegiu una etiqueta per sobre de la capçalera." #: ../../contributors_manual/krita_manual_conventions.rst:109 msgid "" "Headers should not end with punctuation, as the header will be used as the " "link name when linking to a label." msgstr "" "Les capçaleres no hauran d'acabar amb puntuació, ja que la capçalera " "s'utilitzarà com el nom de l'enllaç en vincular amb una etiqueta." #: ../../contributors_manual/krita_manual_conventions.rst:112 msgid "Linking" msgstr "Enllaçar" # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:114 msgid "" "Linking is done with ``:ref:`label_name```. When you need an alternative " "link text, you use ``:ref:`actual text shown ```." msgstr "" "L'enllaç es realitza amb ``:ref:`nom_etiqueta```. Quan necessiteu un text " "alternatiu per a l'enllaç, utilitzeu ``:ref:`text real que es mostrarà " "```." # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:116 msgid "" "Linking to external pages is done with ```url`_`` and ```link name " "`_``, which'll become `link name `_." msgstr "" "Enllaçar amb pàgines externes es realitza amb ```url`_`` i ```nom enllaç " "`_``, els quals es convertiran en el `nom de l'enllaç `_." # skip-rule: t-acc_obe,t-sp_2p,t-2p_sp #: ../../contributors_manual/krita_manual_conventions.rst:118 msgid "" "`Pandoc `_ likes to turn these into ```link name`__`` " "and then add ``.. __ :url`` at the end of the document. This is a so-called " "'anonymous hyperlink', meaning that depending on the order of the links " "appearing in the text the order of the links at the end of the text are " "associated with one another. If this sounds confusing and difficult, it is " "because it is. That is also the exact reason why we'd like to avoid links " "like these." msgstr "" "A `Pandoc `_ li agrada convertir-los en " "```nom_enllaç`__`` i després afegir ``.. __ :url`` al final del document. " "Aquest és l'anomenat «hipervincle anònim», vol dir que depenent de l'ordre " "en que apareixen els enllaços en el text, l'ordre dels enllaços al final del " "text hi estarà associat. Si això sona confús i difícil, és perquè ho és. " "Aquesta també és la raó exacta per la qual ens agradaria evitar enllaços com " "aquests." #: ../../contributors_manual/krita_manual_conventions.rst:121 msgid "Footnotes and further reading" msgstr "Notes a peu de pàgina i lectura addicional" #: ../../contributors_manual/krita_manual_conventions.rst:123 msgid "" "Footnotes can be made in 3 ways, the most common one is with autonumbering, " "as per reference:" msgstr "" "Les notes a peu de pàgina es poden fer de tres maneres, la més comuna és " "disposar un recompte automàtic, segons la referència:" #: ../../contributors_manual/krita_manual_conventions.rst:125 msgid "" "[#]_ is a reference to footnote 1, and [#]_ is a reference to footnote 2." msgstr "" "[#]_ és una referència a la nota a peu de pàgina 1, i [#]_ és una referència " "a la nota a peu de pàgina 2." #: ../../contributors_manual/krita_manual_conventions.rst:128 msgid "This is footnote 1." msgstr "Aquesta és una nota a peu de pàgina 1." #: ../../contributors_manual/krita_manual_conventions.rst:129 msgid "This is footnote 2." msgstr "Aquesta és una nota a peu de pàgina 2." #: ../../contributors_manual/krita_manual_conventions.rst:130 msgid "This is footnote 3." msgstr "Aquesta és una nota a peu de pàgina 3." #: ../../contributors_manual/krita_manual_conventions.rst:132 msgid "[#]_ is a reference to footnote 3." msgstr "[#]_ és una referència a la nota a peu de pàgina 3." #: ../../contributors_manual/krita_manual_conventions.rst:134 msgid "Here is a citation reference: [CIT2002]_ ." msgstr "Aquesta és una referència de la cita: [CIT2002]_." #: ../../contributors_manual/krita_manual_conventions.rst:136 msgid "" "This is the citation. It's just like a footnote, except the label is " "textual." msgstr "" "Aquesta és la cita. És com una nota a peu de pàgina, excepte que l'etiqueta " "és de text." # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:139 msgid "Citation can also be referenced with ```citation `_``." msgstr "També s'hi pot fer referència amb ```cita `_``." # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:141 msgid "" "We don't actually use footnotes in the manual due to the fact that it is a " "little bit too academical for our readers. However, we do collect documents " "and links that give a little bit more information on a topic at the end of a " "page. Sphinx has the ``.. seealso::`` directive for linking to external " "links, while reStructuredText suggests to use ``.. rubic:: Footnotes`` for " "specifically collecting footnotes as that plays nice with LaTeX." msgstr "" "En realitat, en aquest manual no fem servir les notes a peu de pàgina perquè " "és una mica massa acadèmic per als nostres lectors. No obstant això, sí " "recollim documents i enllaços al final d'una pàgina que ofereixen una mica " "més d'informació sobre un tema. L'Sphinx té la directiva ``.. seealso::`` " "per enllaçar amb enllaços externs, mentre que «reStructuredText» aconsella " "utilitzar ``.. rubic:: Notes al peu de pàgina`` per a recopilar " "específicament les notes a peu de pàgina, ja que això es veu bonic amb el " "LaTeX." #: ../../contributors_manual/krita_manual_conventions.rst:145 msgid "Images" msgstr "Imatges" #: ../../contributors_manual/krita_manual_conventions.rst:147 msgid "Use the image directive for images without captions::" msgstr "Utilitzeu la directiva «image» per a les imatges sense llegenda::" #: ../../contributors_manual/krita_manual_conventions.rst:149 msgid "" ".. image:: /images/sample.png\n" " :width: 800\n" " :align: center\n" " :alt: an image." msgstr "" ".. image:: /images/sample.png\n" " :width: 800\n" " :align: center\n" " :alt: una imatge." #: ../../contributors_manual/krita_manual_conventions.rst:154 msgid "And figure directives for images with captions::" msgstr "I la directiva «figure» per a les imatges amb llegenda::" #: ../../contributors_manual/krita_manual_conventions.rst:156 msgid "" ".. figure:: /images/sample.png\n" " :figwidth: 800\n" " :align: center\n" " :alt: an image.\n" "\n" " A caption -- notice how the first letter is aligned with the :figwidth: " "option." msgstr "" ".. figure:: /images/sample.png\n" " :figwidth: 800\n" " :align: center\n" " :alt: una imatge.\n" "\n" " Una llegenda: observeu com la primera lletra de la llegenda s'alinea amb " "l'opció «:figwidth:»." #: ../../contributors_manual/krita_manual_conventions.rst:163 msgid "The latter gives:" msgstr "Aquesta última ens donarà:" # skip-rule: t-2p_sp #: ../../contributors_manual/krita_manual_conventions.rst:170 msgid "" "A caption -- notice how the first letter of the caption in the directive is " "aligned with the :figwidth: option." msgstr "" "Una llegenda: observeu com la primera lletra de la llegenda s'alinea amb " "l'opció «:figwidth:»." # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:172 msgid "" "Images should go into the ``/images`` folder. By using ``/images`` instead " "of ``images``, sphinx will know the filepath isn't relative." msgstr "" "Les imatges hauran d'anar a la carpeta ``/images``. En emprar ``/images`` en " "lloc de ``images``, l'Sphinx sabrà que el camí del fitxer no és relatiu." #: ../../contributors_manual/krita_manual_conventions.rst:175 msgid "In-text Markup" msgstr "Marcatge al text" #: ../../contributors_manual/krita_manual_conventions.rst:177 msgid "" "You can make text *emphasized* and **strong** with a single asterisk and " "double respectively::" msgstr "" "Podeu fer que el text estigui *emfatitzat* i **destacat** amb un sol " "asterisc i doble respectivament::" #: ../../contributors_manual/krita_manual_conventions.rst:179 msgid "" "*emphasize*\n" "**strong**" msgstr "" "*emfatitzat*\n" "**destacat**" #: ../../contributors_manual/krita_manual_conventions.rst:182 msgid "You cannot do both ***emphasized and strong***, so take a pick." msgstr "" "No podreu fer ambdues coses, ***emfatitzat i destacat***, així que trieu." # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:184 msgid "" "You can :sub:`subscript text` and :sup:`superscript text` by using ``:sub:" "`text``` and ``:sup:`text```" msgstr "" "Podeu crear text :sub:`amb subscript` i :sup:`amb superscript` emprant ``:" "sub:`text``` i ``:sup:`text```." #: ../../contributors_manual/krita_manual_conventions.rst:186 msgid "" "However, use these super-sparingly! It is preferred to use the existing " "semantic markup in sphinx in any case, because that makes it easier for " "translators to make decisions about the nature of the text::" msgstr "" "No obstant això, utilitzeu-ho amb moderació! En qualsevol cas, es prefereix " "utilitzar el marcatge semàntic existent a l'Sphinx, perquè aquest facilita " "que els traductors prenguin decisions sobre la naturalesa del text::" #: ../../contributors_manual/krita_manual_conventions.rst:188 msgid "" ":menuselection:`Settings --> Configure Krita`\n" ":guilabel:`File`\n" ":kbd:`Ctrl + Z`\n" ":program:`Krita`" msgstr "" ":menuselection:`Settings --> Configure Krita`\n" ":guilabel:`File`\n" ":kbd:`Ctrl + Z`\n" ":program:`Krita`" #: ../../contributors_manual/krita_manual_conventions.rst:193 msgid "" "Avoid randomly bolding words. It does *not* make the text easier or " "friendlier to read." msgstr "" "Eviteu paraules en negreta a l'atzar. *No* farà que el text sigui més fàcil " "o més amigable de llegir." #: ../../contributors_manual/krita_manual_conventions.rst:196 msgid "Substitution References" msgstr "Substitució de les referències" #: ../../contributors_manual/krita_manual_conventions.rst:198 msgid "" "You can create a sort of shorthand for a piece of text or an image by doing::" msgstr "" "Podeu crear una mena de transcripció per a un fragment de text o una imatge " "fent el següent::" #: ../../contributors_manual/krita_manual_conventions.rst:200 msgid ".. |shorthand| replace:: something or the other." msgstr ".. |transcripció| replace:: una cosa o l'altra." # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:202 msgid "" "which means that if you use ``|shorthand|``, in the text, it'll be replaced " "with 'something or the other'. This is useful for images and text that needs " "to be formatted in a complicated way, like in the case of \"LaTeX\"." msgstr "" "El qual vol dir que si empreu ``|transcripció|`` en el text, serà substituït " "per «una cosa o l'altra». És útil per a les imatges i text que necessiteu " "formatar de manera complicada, com en el cas de LaTeX." # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:204 msgid "" "The krita documentation has ``|mouseleft|``, ``|mousemiddle|``, ``|" "mousescroll|`` and ``|mouseright|``, which'll turn into |mouseleft|, |" "mousemiddle|, |mousescroll| and |mouseright| respectively. These are defined " "in the sphinx conf.py, and are appended to each rst file." msgstr "" "La documentació del Krita té ``|mouseleft|``, ``|mousemiddle|``, ``|" "mousescroll|`` i ``|mouseright|``, els quals es convertiran en |mouseleft|, |" "mousemiddle|, |mousescroll| i |mouseright| respectivament. Aquests estan " "definits al fitxer «conf.py» de l'Sphinx i s'afegeixen a cada fitxer RST." #: ../../contributors_manual/krita_manual_conventions.rst:206 msgid "" "For links, if you reuse the same link over and over, you can write something " "like the following at the end of the file::" msgstr "" "Per als enllaços, si reutilitzeu el mateix un cop i un altre, podeu escriure " "una cosa com la següent al final del fitxer:" # skip-rule: t-sp_pu #: ../../contributors_manual/krita_manual_conventions.rst:208 msgid "" ".. _bugzilla: https://bugs.kde.org/\n" ".. _Krita Manual: https://docs.krita.org/" msgstr "" ".. _Bugzilla: https://bugs.kde.org/\n" ".. _Krita Manual: https://docs.krita.org/" # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:211 msgid "" "Then, when typing a link, you can just use ```bugzilla`_`` to link to " "bugzilla with \"bugzilla\" used as the text of the link. ```Krita Manual`_`` " "will in turn link to docs.krita.org with the text \"Krita Manual\"." msgstr "" "Després, en escriure un enllaç, podreu emprar ```Bugzilla`_`` per enllaçar-" "hi i amb «Bugzilla» com a text de l'enllaç. ```Krita Manual`_`` al seu torn " "enllaçarà amb el web docs.krita.org amb el text «Krita Manual»." #: ../../contributors_manual/krita_manual_conventions.rst:214 msgid "Lists" msgstr "Llistes" #: ../../contributors_manual/krita_manual_conventions.rst:217 msgid "Ordinated lists" msgstr "Llistes ordenades" #: ../../contributors_manual/krita_manual_conventions.rst:219 msgid "Apple" msgstr "Poma" #: ../../contributors_manual/krita_manual_conventions.rst:220 msgid "Pear" msgstr "Pera" #: ../../contributors_manual/krita_manual_conventions.rst:221 msgid "Banana" msgstr "Plàtan" #: ../../contributors_manual/krita_manual_conventions.rst:223 msgid "Or..." msgstr "O..." #: ../../contributors_manual/krita_manual_conventions.rst:225 msgid "Table" msgstr "Taula" #: ../../contributors_manual/krita_manual_conventions.rst:226 msgid "Chair" msgstr "Cadira" # skip-rule: punctuation-period #: ../../contributors_manual/krita_manual_conventions.rst:227 msgid "Wardrobe." msgstr "Armari" #: ../../contributors_manual/krita_manual_conventions.rst:229 msgid "Augustus" msgstr "August" #: ../../contributors_manual/krita_manual_conventions.rst:230 msgid "Nero" msgstr "Neró" #: ../../contributors_manual/krita_manual_conventions.rst:231 msgid "Caligula" msgstr "Calígula" #: ../../contributors_manual/krita_manual_conventions.rst:232 msgid "Trajan" msgstr "Trajà" #: ../../contributors_manual/krita_manual_conventions.rst:234 msgid "They can be defined as follows::" msgstr "Es poden definir de la següent manera::" #: ../../contributors_manual/krita_manual_conventions.rst:236 msgid "" "1. Apple\n" "2. Pear\n" "3. Banana\n" "\n" "#. Apple\n" "#. Pear\n" "#. Banana\n" "\n" "A. Table\n" "B. Chair\n" "C. Wardrobe\n" "\n" "A. Table\n" "#. Chair\n" "#. Wardrobe\n" "\n" "I. Augustus\n" "#. Nero\n" "#. Caligula\n" "#. Trajan" msgstr "" "1. Poma\n" "2. Pera\n" "3. Plàtan\n" "\n" "#. Poma\n" "#. Pera\n" "#. Plàtan\n" "\n" "A. Taula\n" "B. Cadira\n" "C. Armari\n" "\n" "A. Taula\n" "#. Cadira\n" "#. Armari\n" "\n" "I. August\n" "#. Neró\n" "#. Calígula\n" "#. Trajà" #: ../../contributors_manual/krita_manual_conventions.rst:258 msgid "Unordered lists" msgstr "Llistes desordenades" #: ../../contributors_manual/krita_manual_conventions.rst:260 msgid "red" msgstr "vermell" #: ../../contributors_manual/krita_manual_conventions.rst:261 msgid "yellow" msgstr "groc" #: ../../contributors_manual/krita_manual_conventions.rst:263 msgid "seagreen" msgstr "verd marí" #: ../../contributors_manual/krita_manual_conventions.rst:264 msgid "verdigris" msgstr "verdet" #: ../../contributors_manual/krita_manual_conventions.rst:265 msgid "teal" msgstr "xarxet" #: ../../contributors_manual/krita_manual_conventions.rst:266 msgid "viridian" msgstr "viridian" #: ../../contributors_manual/krita_manual_conventions.rst:268 msgid "dark emerald" msgstr "maragda fosc" #: ../../contributors_manual/krita_manual_conventions.rst:269 msgid "green" msgstr "verd" #: ../../contributors_manual/krita_manual_conventions.rst:269 msgid "emerald" msgstr "maragda" #: ../../contributors_manual/krita_manual_conventions.rst:269 msgid "light emerald" msgstr "maragda clar" # skip-rule: punctuation-period #: ../../contributors_manual/krita_manual_conventions.rst:270 msgid "very light emerald." msgstr "maragda molt clar" #: ../../contributors_manual/krita_manual_conventions.rst:271 msgid "blue" msgstr "blau" #: ../../contributors_manual/krita_manual_conventions.rst:273 msgid "Defined as such::" msgstr "Es defineix de la següent manera::" #: ../../contributors_manual/krita_manual_conventions.rst:275 msgid "" "- red\n" "- yellow\n" "- green\n" " - seagreen\n" " - verdigris\n" " - teal\n" " - viridian\n" " - emerald\n" " - dark emerald\n" " - light emerald\n" " - very light emerald.\n" "- blue" msgstr "" "- vermell\n" "- groc\n" "- verd\n" " - verd marí\n" " - verdet\n" " - xarxet\n" " - viridian\n" " - maragda\n" " - maragda fosc\n" " - maragda clar\n" " - maragda molt clar\n" "- blau" #: ../../contributors_manual/krita_manual_conventions.rst:289 msgid "Definition Lists" msgstr "Llistes de definicions" #: ../../contributors_manual/krita_manual_conventions.rst:291 msgid "" "A favourite! Definition lists are especially useful when dealing with " "enumerating all the options in a docker and trying to add a simple " "explanation behind them." msgstr "" "Un preferit! Les llistes de definicions són especialment útils quan es " "tracta d'enumerar totes les opcions en un acoblador, per a després intentar " "afegir una explicació senzilla." #: ../../contributors_manual/krita_manual_conventions.rst:293 msgid "Definition" msgstr "Definició" #: ../../contributors_manual/krita_manual_conventions.rst:294 #: ../../contributors_manual/krita_manual_conventions.rst:296 msgid "Explanation." msgstr "Explicació." #: ../../contributors_manual/krita_manual_conventions.rst:296 msgid "Another option" msgstr "Una altra opció" #: ../../contributors_manual/krita_manual_conventions.rst:299 msgid "You can make them like this::" msgstr "Per a crear-les farem el següent::" #: ../../contributors_manual/krita_manual_conventions.rst:301 msgid "" "Definition\n" " Explanation.\n" "Another option\n" " Explanation." msgstr "" "Definició\n" " Explicació.\n" "Una altra opció\n" " Explicació." #: ../../contributors_manual/krita_manual_conventions.rst:304 msgid "To make them." msgstr "Per a crear-les." #: ../../contributors_manual/krita_manual_conventions.rst:307 msgid "Tables" msgstr "Taules" #: ../../contributors_manual/krita_manual_conventions.rst:310 msgid "Purpose" msgstr "Propòsit" #: ../../contributors_manual/krita_manual_conventions.rst:310 msgid "Table type" msgstr "Tipus de taula" #: ../../contributors_manual/krita_manual_conventions.rst:312 msgid "listing shortcuts" msgstr "Llistar les dreceres" #: ../../contributors_manual/krita_manual_conventions.rst:312 msgid "Simple table" msgstr "Taula senzilla" #: ../../contributors_manual/krita_manual_conventions.rst:313 msgid "lots of colspans" msgstr "Un munt de «colspan»" #: ../../contributors_manual/krita_manual_conventions.rst:313 msgid "Grid table" msgstr "Taula de quadrícula" #: ../../contributors_manual/krita_manual_conventions.rst:314 msgid "Simple but long" msgstr "Senzill però llarg" #: ../../contributors_manual/krita_manual_conventions.rst:314 msgid "List Table" msgstr "Taula de llista" #: ../../contributors_manual/krita_manual_conventions.rst:317 msgid "Done as follows::" msgstr "Es fa de la següent manera::" # skip-rule: t-sp_2p,t-sp_pu #: ../../contributors_manual/krita_manual_conventions.rst:319 msgid "" "================== ============\n" "Purpose Table type\n" "================== ============\n" "listing shortcuts Simple table\n" "lots of colspans Grid table\n" "Simple but long List Table\n" "================== ============\n" "\n" "+-----------------+------------+\n" "|Purpose |Table Type |\n" "+=================+============+\n" "|listing shortcuts|Simple table|\n" "+-----------------+------------+\n" "|lots of colspans |Grid table |\n" "+-----------------+------------+\n" "|Simple but long |List table |\n" "+-----------------+------------+\n" "\n" ".. list-table::\n" " :header-rows: 1\n" "\n" " - * Purpose\n" " * Table Type\n" " - * listing shortcuts\n" " * simple table\n" " - * lots of colspans\n" " * grid table\n" " - * simple but long\n" " * list table" msgstr "" "====================== =====================\n" "Propòsit Tipus de taula\n" "====================== =====================\n" "Llistar les dreceres Taula senzilla\n" "Un munt de «colspan» Taula de quadrícula\n" "Senzill però llarg Taula de llista\n" "================== =========================\n" "\n" "+---------------------+---------------------+\n" "|Propòsit |Tipus de taula |\n" "+=====================+=====================+\n" "|Llistar les dreceres |Taula senzilla |\n" "+---------------------+---------------------+\n" "|Un munt de «colspan» |Taula de quadrícula |\n" "+---------------------+---------------------+\n" "|Senzill però llarg | Taula de llista |\n" "+---------------------+---------------------+\n" "\n" ".. list-table::\n" " :header-rows: 1\n" "\n" " - * Propòsit\n" " * Tipus de taula\n" " - * Llistar les dreceres\n" " * Taula senzilla\n" " - * Un munt de «colspan»\n" " * Taula de quadrícula\n" " - * Senzill però llarg\n" " * Taula de llista" #: ../../contributors_manual/krita_manual_conventions.rst:349 msgid "" "Full grid tables are best for when you need all features like complex column " "and row spans, but they're tricky to make. For that reason, small tables are " "best off being done with the simple syntax, while really long tables are " "best done with a list directive because that is just much easier to write " "and maintain." msgstr "" "Les taules de quadrícula són les millors per a quan es necessiten totes les " "característiques, com columnes i files complexes, però són difícils de " "crear. Per aquesta raó, les taules petites es fan millor amb una sintaxi " "senzilla, mentre que les taules realment llargues es fan millor amb una " "directiva de llista perquè és molt més fàcil d'escriure i mantenir." #: ../../contributors_manual/krita_manual_conventions.rst:352 msgid "Admonishments and asides" msgstr "Amonestacions i apartats" #: ../../contributors_manual/krita_manual_conventions.rst:356 msgid "" "Admonishments are sort of like a separate section that the reader needs to " "pay attention to." msgstr "" "Les amonestacions són una mena de secció separada a la qual el lector haurà " "de prestar atenció." #: ../../contributors_manual/krita_manual_conventions.rst:358 msgid "" "Admonishments that can be used are the following (in order of seriousness):" msgstr "" "Les amonestacions que es poden utilitzar són les següents (per ordre de " "serietat):" #: ../../contributors_manual/krita_manual_conventions.rst:362 msgid "" "Hints are useful to give a little bit more information on a topic than is " "useful in the main text. Like, \"These packages are named differently in " "openSuse versus Debian\"." msgstr "" "Els suggeriments són útils per a proporcionar una mica més d'informació " "sobre un tema que és útil en el text principal. Com ara, «Aquests paquets " "s'anomenen de diferent manera a openSUSE en comparació amb Debian»." #: ../../contributors_manual/krita_manual_conventions.rst:366 msgid "" "Extra information on how to do something, like, \"You can make a template of " "your favourite document setup\", or \"Use m to mirror the canvas and see " "errors more easily in your drawing\"." msgstr "" "Informació addicional sobre com fer alguna cosa, com ara, «Podeu crear una " "plantilla de la configuració del vostre document preferit» o «Utilitzeu m " "per emmirallar el llenç i veure els errors al vostre dibuix amb més " "facilitat»." #: ../../contributors_manual/krita_manual_conventions.rst:370 msgid "Something that is important to note, but is not necessarily negative." msgstr "" "Alguna cosa que és important tenir en compte, però no que no haurà de ser " "necessàriament negativa." #: ../../contributors_manual/krita_manual_conventions.rst:374 msgid "This is in general when something is negative." msgstr "En general, quan alguna cosa és negativa." #: ../../contributors_manual/krita_manual_conventions.rst:378 msgid "" "General attention grabber. Use this when the subject is more important than " "warning, but not as important that is could get a dataloss." msgstr "" "Captador general de l'atenció. Feu-la servir quan el tema sigui més " "important que una avís, però no tan important com per obtenir una pèrdua de " "les dades." #: ../../contributors_manual/krita_manual_conventions.rst:382 msgid "" "This is for things that could cause dataloss, like forgetting to save, or " "that Python currently has no undo functionality." msgstr "" "És per a coses que poden provocar pèrdua de les dades, com oblidar-vos de " "desar o que el Python no disposa actualment de la funcionalitat de desfer." #: ../../contributors_manual/krita_manual_conventions.rst:386 msgid "" "This should be for things that are dangerous for the computer in general, " "this includes things that can cause out of memory style freezes." msgstr "" "Hauria de ser per a coses perilloses per a l'ordinador en general, això " "inclou coses que poden provocar que es congeli l'estil de la memòria." #: ../../contributors_manual/krita_manual_conventions.rst:390 msgid "" "This one is probably not relevant for a manual. Sphinx can create these " "manually given some situations, but our configuration does not do so by " "default." msgstr "" "Probablement aquesta no sigui rellevant per a un manual. L'Sphinx pot crear-" "les manualment indicant algunes situacions, però la nostra configuració no " "ho fa de manera predeterminada." #: ../../contributors_manual/krita_manual_conventions.rst:392 msgid "Generic admonition that can have any text" msgstr "Amonestació genèrica que pot contenir qualsevol text" #: ../../contributors_manual/krita_manual_conventions.rst:394 msgid "Text." msgstr "Text." #: ../../contributors_manual/krita_manual_conventions.rst:396 msgid "You can make it like this::" msgstr "Per a crear-les farem el següent::" #: ../../contributors_manual/krita_manual_conventions.rst:398 msgid "" ".. admonition:: Generic admonition that can have any text\n" "\n" " Text." msgstr "" ".. admonition:: Amonestació genèrica que pot contenir qualsevol text\n" "\n" " Text." #: ../../contributors_manual/krita_manual_conventions.rst:404 msgid "Sphinx also adds::" msgstr "L'Sphinx també afegeix::" #: ../../contributors_manual/krita_manual_conventions.rst:406 msgid "" ".. seealso::\n" "\n" " Which is useful to collect external links and references." msgstr "" ".. seealso::\n" "\n" " És útil per a recopilar enllaços externs i referències." # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:414 msgid "" "Horizontal rulers are usually used when the topic switches rather directly. " "This is very common in more narrative based writing, such as history or " "fiction. The Krita manual is more instruction and reference style writing, " "that is to say, we don't usually tell a long story to indicate how different " "elements come together, but rather long stories are there to motivate why " "certain steps are taken in a certain manner. Topic changes then usually " "happen because we go into a new section, rather than switching to a related " "section. It is therefore better to use headings or the ``.. Topic::`` " "directive. Headings also make it easier to read." msgstr "" "Els regles horitzontals normalment s'utilitzen quan el tema canvia de forma " "directa. Això és molt comú en una escriptura més narrativa, com ara història " "o ficció. El manual del Krita és més un estil d'escriptura amb instruccions " "i de referència, és a dir, no solem explicar una història llarga per indicar " "com es combinen els diferents elements, sinó que hi ha històries llargues " "per a motivar el fet que es prenguin certs passos d'una determinada manera. " "Els canvis de tema solen succeir perquè entrem en una secció nova, en lloc " "de canviar a una secció relacionada. Per tant, és millor utilitzar " "capçaleres o la directiva ``.. Topic::``. Les capçaleres també faciliten la " "lectura." # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:418 msgid "That said, horizontal rulers can be made with ``----``." msgstr "Dit això, els regles horitzontals es poden crear amb ``----``." #: ../../contributors_manual/krita_manual_conventions.rst:421 msgid "The rubric directive" msgstr "La directiva «rubric»" #: ../../contributors_manual/krita_manual_conventions.rst:422 msgid "" "The rubric directive is a heading directive that at first glance looks like " "\"topic\", but where the topic is over several paragraphs, rubric itself " "only deals with the header, like so::" msgstr "" "La directiva «rubric» és una directiva de capçalera que a primera vista " "sembla un «tema», però quan el tema té diversos paràgrafs, «rubric» només " "tractarà la capçalera, de la següent manera:" #: ../../contributors_manual/krita_manual_conventions.rst:424 msgid ".. rubric:: The rubric directive" msgstr ".. rubric:: La directiva «rubric»" #: ../../contributors_manual/krita_manual_conventions.rst:428 msgid "So, when to use these?" msgstr "Llavors, quan emprar-la?" #: ../../contributors_manual/krita_manual_conventions.rst:429 msgid "" "Only use them when you think the subject is too minor to have a proper " "heading." msgstr "" "Utilitzeu-la només si creieu que el tema és massa petit per a tenir una " "capçalera adequada." #: ../../contributors_manual/krita_manual_conventions.rst:431 msgid "Topic" msgstr "Topic" #: ../../contributors_manual/krita_manual_conventions.rst:432 msgid "" "When the text is separated from the flow, so it goes into a different " "subject than the text itself is naturally going to." msgstr "" "Quan el text estigui separat del flux principal, es tracta d'un tema " "diferent." #: ../../contributors_manual/krita_manual_conventions.rst:433 msgid "Rubric" msgstr "Rubric" #: ../../contributors_manual/krita_manual_conventions.rst:434 msgid "" "When the text isn't separated from the flow, but it does not need a header " "either." msgstr "" "Quan el text no està separat del flux principal, però tampoc necessita una " "capçalera." #: ../../contributors_manual/krita_manual_conventions.rst:436 msgid "Admonishments" msgstr "Amonestacions" #: ../../contributors_manual/krita_manual_conventions.rst:436 msgid "" "Only when they fit semantically. This is especially necessary for the danger " "and warning admonishments, as seeing them too often can make users blind to " "them." msgstr "" "Només quan encaixen semànticament. Això és especialment necessari per a les " "amonestacions sobre perill i avís, ja que veure-les amb massa freqüència pot " "fer que els usuaris no les vegin." #: ../../contributors_manual/krita_manual_conventions.rst:439 msgid "Code Snippets" msgstr "Retalls de codi" # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:441 msgid "``Inline code snippets`` are done with ````backticks````." msgstr "Els ``retalls de codi inclosos`` es fan amb ````accents oberts````." # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:443 msgid "" "Multi-line code snippets are done by ending the previous section with ``::" "``, which'll look like this::" msgstr "" "Els retalls de codi de múltiples línies es realitzen en finalitzar la secció " "anterior amb ``::``, el qual es veurà així::" #: ../../contributors_manual/krita_manual_conventions.rst:445 msgid "" "This is a paragraph, and we define a preformated snippet like so::\n" "\n" " Be sure to add a white space and a tab afterwards before starting the " "snippet." msgstr "" "Aquest és un paràgraf, i definim un retall de codi amb format previ així::\n" "\n" " Assegureu-vos d'afegir un espai en blanc i una tabulació abans de " "començar el retall." # skip-rule: t-acc_obe #: ../../contributors_manual/krita_manual_conventions.rst:449 msgid "" "You can also use the ``.. code::`` directive. If you add the language name " "after it, it'll do the appropriate syntax highlighting::" msgstr "" "També podeu utilitzar la directiva ``.. code::``. Si afegiu el nom del " "llenguatge després d'aquest, es farà el ressaltat de sintaxi apropiat::" #: ../../contributors_manual/krita_manual_conventions.rst:451 msgid "" ".. code:: python\n" "\n" " # Python comment\n" " def my_function():\n" " alist = []\n" " alist.append(1)\n" " string = \"hello world\"" msgstr "" ".. code:: python\n" "\n" " # comentari a Python\n" " def my_function():\n" " alist = []\n" " alist.append(1)\n" " string = \"hola món\"" #: ../../contributors_manual/krita_manual_conventions.rst:459 msgid "Becomes" msgstr "Esdevindrà" #: ../../contributors_manual/krita_manual_conventions.rst:468 msgid "" "# Python comment\n" "def my_function():\n" " alist = []\n" " alist.append(1)\n" " string = \"hello world\"" msgstr "" "# comentari a Python\n" "def my_function():\n" " alist = []\n" " alist.append(1)\n" " string = \"hola món\"" #: ../../contributors_manual/krita_manual_conventions.rst:469 msgid "some more..." msgstr "alguns més..." #: ../../contributors_manual/krita_manual_conventions.rst:483 msgid "" "// C++ comment\n" "int myFunction(int i) {\n" " i += 1;\n" "\n" " // Check if more than 12\n" " if (i>12) {\n" " i = 0;\n" " }\n" " return i;\n" "}" msgstr "" "// comentari a C++\n" "int myFunction(int i) {\n" " i += 1;\n" "\n" " // Comprova si hi ha més que 12\n" " if (i>12) {\n" " i = 0;\n" " }\n" " return i;\n" "}" #: ../../contributors_manual/krita_manual_conventions.rst:498 msgid "" "/* CSS comment */\n" "body {\n" " margin: 0 auto;\n" " /* is 800 still sensible? */\n" " max-width:800px;\n" " font-size:16px;\n" " color:#333;\n" " background-color: #eee;\n" " padding:1em;\n" " font-family:serif;\n" " line-height: 1.4;\n" "}" msgstr "" "# comentari a CSS\n" "body {\n" " margin: 0 auto;\n" " /* 800 encara és sensat? */\n" " max-width:800px;\n" " font-size:16px;\n" " color:#333;\n" " background-color: #eee;\n" " padding:1em;\n" " font-family:serif;\n" " line-height: 1.4;\n" "}" #: ../../contributors_manual/krita_manual_conventions.rst:502 msgid "" "

this is " "a paragraph.

" msgstr "" "

aquest és un paràgraf.

" #: ../../contributors_manual/krita_manual_conventions.rst:504 msgid "Other preformatted text" msgstr "Altres text amb formatat previ" #: ../../contributors_manual/krita_manual_conventions.rst:507 msgid "One can" msgstr "Es pot" #: ../../contributors_manual/krita_manual_conventions.rst:508 msgid "preformat" msgstr "formatar prèviament" #: ../../contributors_manual/krita_manual_conventions.rst:509 msgid "text by" msgstr "el text" #: ../../contributors_manual/krita_manual_conventions.rst:510 msgid "prepending" msgstr "anteposant" #: ../../contributors_manual/krita_manual_conventions.rst:511 msgid "each line" msgstr "cada línia" #: ../../contributors_manual/krita_manual_conventions.rst:512 msgid "with a pipe" msgstr "amb un caràcter" #: ../../contributors_manual/krita_manual_conventions.rst:513 msgid "symbol" msgstr "de barra vertical" #: ../../contributors_manual/krita_manual_conventions.rst:515 msgid "Like so::" msgstr "D'aquesta manera::" #: ../../contributors_manual/krita_manual_conventions.rst:517 msgid "" "| One can\n" "| preformat\n" "| text by\n" "| prepending\n" "| each line\n" "| with a pipe\n" "| symbol" msgstr "" "| Es pot\n" "| formatar prèviament\n" "| el text\n" "| anteposant\n" "| cada línia\n" "| amb un caràcter\n" "| de barra vertical" #: ../../contributors_manual/krita_manual_conventions.rst:525 msgid "We don't actually use this anywhere in the manual." msgstr "En realitat, no ho emprem enlloc del manual." #: ../../contributors_manual/krita_manual_conventions.rst:528 msgid "Glossaries, Terms and Index" msgstr "Glossaris, termes i índexs" #: ../../contributors_manual/krita_manual_conventions.rst:530 msgid "These are sphinx features." msgstr "Aquestes són característiques de l'Sphinx." #: ../../contributors_manual/krita_manual_conventions.rst:532 msgid "" "Index is used in the top section, right now only single index entries are " "used." msgstr "" "«index» s'empra a la secció superior, en aquest moment només s'empren " "entrades «index» úniques." #: ../../contributors_manual/krita_manual_conventions.rst:534 msgid "" "Glossaries are used for some of the menu entry sections, but not all of them." msgstr "" "Els glossaris s'utilitzen per a algunes de les seccions amb entrades del " "menú, però no per a totes." #: ../../contributors_manual/krita_manual_conventions.rst:537 msgid "Quotes" msgstr "Cites de bloc" #: ../../contributors_manual/krita_manual_conventions.rst:539 msgid "Quotes are done like this::" msgstr "Les cites de bloc es fan així::" #: ../../contributors_manual/krita_manual_conventions.rst:541 msgid "" "I am not sure why you'd need quotes in a user manual...\n" "\n" "-- Wolthera" msgstr "" "I am not sure why you'd need quotes in a user manual...\n" "(No estic segur de perquè necessitaríeu cites de bloc en un manual " "d'usuari...)\n" "\n" "-- Wolthera" #: ../../contributors_manual/krita_manual_conventions.rst:545 msgid "This becomes a blockquote." msgstr "Això esdevindrà en una cita de bloc (blockquote)." # skip-rule: punctuation-period,punctuation-3period #: ../../contributors_manual/krita_manual_conventions.rst:547 msgid "I am not sure why you'd need quotes in a user manual..." msgstr "" "I am not sure why you'd need quotes in a user manual...\n" "(No estic segur de perquè necessitaríeu cites de bloc en un manual " "d'usuari...)" #: ../../contributors_manual/krita_manual_conventions.rst:551 msgid "" "We do actually use quotes in some places. Try to add a link to the name to " "define where it came from." msgstr "" "En realitat utilitzem cites de bloc en alguns llocs. Intenteu afegir un " "enllaç al nom per a definir d'on ve." #: ../../contributors_manual/krita_manual_conventions.rst:552 msgid "Wolthera" msgstr "Wolthera" #~ msgid "explanation." #~ msgstr "Explicació." #~ msgid "This looks like the following::" #~ msgstr "Aquesta podria semblar-se al següent:" diff --git a/locale/ca/LC_MESSAGES/contributors_manual/user_support.po b/locale/ca/LC_MESSAGES/contributors_manual/user_support.po index 3d2b7bca3..4838524f1 100644 --- a/locale/ca/LC_MESSAGES/contributors_manual/user_support.po +++ b/locale/ca/LC_MESSAGES/contributors_manual/user_support.po @@ -1,422 +1,422 @@ # Translation of docs_krita_org_contributors_manual___user_support.po to Catalan # Copyright (C) 2019 This_file_is_part_of_KDE # This file is distributed under the license LGPL version 2.1 or # version 3 or later versions approved by the membership of KDE e.V. # # Antoni Bella Pérez , 2019. msgid "" msgstr "" "Project-Id-Version: contributors_manual\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2019-07-09 03:10+0200\n" "PO-Revision-Date: 2019-07-10 21:56+0200\n" "Last-Translator: Antoni Bella Pérez \n" -"Language-Team: Catalan\n" +"Language-Team: Catalan \n" "Language: ca\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Lokalize 19.07.70\n" #: ../../contributors_manual/user_support.rst:1 msgid "Introduction to user support." msgstr "Introducció al suport per a l'usuari." #: ../../contributors_manual/user_support.rst:20 msgid "Introduction to User Support" msgstr "Introducció al suport per a l'usuari" #: ../../contributors_manual/user_support.rst:35 msgid "Contents" msgstr "Contingut" #: ../../contributors_manual/user_support.rst:38 msgid "Tablet Support" msgstr "Suport per a la tauleta" #: ../../contributors_manual/user_support.rst:40 msgid "" "The majority of help requests are about pen pressure and tablet support in " "general." msgstr "" "La majoria de les sol·licituds d'ajuda són sobre la pressió del llapis i el " "suport de la tauleta en general." #: ../../contributors_manual/user_support.rst:44 msgid "Quick solutions" msgstr "Solucions ràpides" #: ../../contributors_manual/user_support.rst:46 msgid "" "On Windows: reinstall your driver (Windows Update often breaks tablet driver " "settings, reinstallation helps)." msgstr "" "Al Windows: torneu a instal·lar el controlador (Windows Update sovint trenca " "els ajustaments del controlador de la tauleta, la reinstal·lació ajuda)." #: ../../contributors_manual/user_support.rst:48 msgid "" "Change API in :menuselection:`Settings --> Configure Krita --> Tablet " "Settings` (for some devices, especially N-trig ones, Windows Ink work " "better, for some it's Wintab)." msgstr "" "Canvieu l'API a :menuselection:`Arranjament --> Configura el Krita --> " "Ajustaments per a la tauleta` (per a alguns dispositius -en especial els N-" "Trig- el Windows Ink funciona millor, per a alguns és el WinTab)." #: ../../contributors_manual/user_support.rst:50 msgid "" "On Windows, Wacom tablets: if you get straight lines at the beginnings of " "the strokes, disable/minimize \"double-click distance\" in Wacom settings." msgstr "" "Al Windows, les tauletes Wacom: si obteniu línies rectes al començament dels " "traços, inhabiliteu/minimitzeu la «distància del doble clic» als ajustaments " "de Wacom." #: ../../contributors_manual/user_support.rst:53 msgid "Gathering information" msgstr "Recopilar la informació" #: ../../contributors_manual/user_support.rst:55 msgid "Which OS do you use?" msgstr "Quin sistema operatiu empreu?" #: ../../contributors_manual/user_support.rst:57 msgid "Which tablet do you have?" msgstr "Quina tauleta teniu?" #: ../../contributors_manual/user_support.rst:59 msgid "What is the version of the tablet driver?" msgstr "Quina és la versió del controlador per a la tauleta?" # skip-rule: t-acc_obe #: ../../contributors_manual/user_support.rst:61 msgid "" "Please collect Tablet Tester (:menuselection:`Settings --> Configure Krita --" "> Tablet Settings`) output, paste it to `Pastebin `_ " "or similar website and give us a link." msgstr "" "Si us plau, recopileu la sortida del Provador de la tauleta (:menuselection:" "`Arranjament --> Configura el Krita --> Ajustaments per a la tauleta`), " "enganxeu-la al lloc web `Pastebin `_ o similar i " "envieu-nos un enllaç." #: ../../contributors_manual/user_support.rst:65 msgid "Additional information for supporters" msgstr "Informació addicional per als que donen suport" #: ../../contributors_manual/user_support.rst:67 msgid "" "Except for the issue with beginnings of the strokes, Wacom tablets usually " "work no matter the OS." msgstr "" "A excepció del problema amb el començament dels traços, les tauletes Wacom " "generalment funcionen sense importar el sistema operatiu." #: ../../contributors_manual/user_support.rst:69 msgid "" "Huion tablets should work on Windows and on Linux, on Mac there might be " "issues." msgstr "" "Les tauletes Huion haurien de funcionar al Windows i Linux, sobre Mac hi " "podria haver problemes." #: ../../contributors_manual/user_support.rst:71 msgid "XP-Pen tablets and other brands can have issues everywhere." msgstr "" "Les tauletes XP-Pen i altres marques poden tenir problemes a tot arreu." #: ../../contributors_manual/user_support.rst:73 msgid "" "If someone asks about a tablet to buy, generally a cheaper Wacom or a Huion " "are the best options as of 2019, if they want to work with Krita. :ref:" "`list_supported_tablets`" msgstr "" "Si algú pregunta per una tauleta per comprar, generalment, les Wacom o Huion " "són més barates i també són les millors opcions a partir de 2019 si volem " "treballar amb el Krita. :ref:`list_supported_tablets`." # skip-rule: t-acc_obe #: ../../contributors_manual/user_support.rst:75 msgid "" "`Possibly useful instruction in case of XP-Pen tablet issues `_." msgstr "" "`Instruccions possiblement útils en el cas de problemes amb la tauleta XP-" "Pen `_." #: ../../contributors_manual/user_support.rst:79 msgid "Animation" msgstr "Animació" #: ../../contributors_manual/user_support.rst:81 msgid "" "Issues with rendering animation can be of various shapes and colors. First " "thing to find out is whether the issue happens on Krita's or FFmpeg's side " "(Krita saves all the frames, then FFmpeg is used to render a video using " "this sequence of images). To learn that, instruct the user to render as " "\"Image Sequence\". If the image sequence is correct, FFmpeg (or more often: " "render options) are at fault. If the image sequence is incorrect, either the " "options are wrong (if for example not every frame got rendered), or it's a " "bug in Krita." msgstr "" "Els problemes amb la renderització de l'animació poden ser de diverses " "formes i colors. El primer que hem d'esbrinar és si el problema succeeix al " "costat del Krita o de FFmpeg (el Krita desa tots els fotogrames i després " "utilitza el FFmpeg per a renderitzar un vídeo emprant aquesta seqüència " "d'imatges). Per esbrinar això, indiqueu a l'usuari que renderitzi com a " "«Seqüència d'imatges». Si la seqüència d'imatges és correcta, el FFmpeg (o " "més sovint: les opcions de renderitzat) tenen la culpa. Si la seqüència " "d'imatges no és correcta, les opcions seran incorrectes (si, per exemple, no " "s'han renderitzat tots els fotogrames) o serà un error en el Krita." #: ../../contributors_manual/user_support.rst:85 msgid "" "If the user opens the Log Viewer docker, turns on logging and then tries to " "render a video, Krita will print out the whole ffmpeg command to Log Viewer " "so it can be easily investigated." msgstr "" "Si l'usuari obre l'acoblador Visor del registre, activa el registre i " "després intenta reproduir un vídeo, el Krita imprimirà tota la sortida de " "l'ordre «ffmpeg» al Visor del registre perquè es pugui investigar amb " "facilitat." #: ../../contributors_manual/user_support.rst:87 msgid "" "There is a log file in the directory that user tries to render to. It can " "contain information useful to investigation of the issue." msgstr "" "Hi haurà un fitxer de registre en el directori on l'usuari intenta " "renderitzar. Pot contenir informació útil per a la investigació del problema." #: ../../contributors_manual/user_support.rst:90 msgid "Onion skin issues" msgstr "Problemes amb la Pell de ceba" #: ../../contributors_manual/user_support.rst:92 msgid "" "The great majority of issues with onion skin are just user errors, not bugs. " "Nonetheless, you need to find out why it happens and direct the user how to " "use onion skin properly." msgstr "" "La gran majoria dels problemes amb la pell de ceba són errors de l'usuari, " "no errors del programari en sí. No obstant això, haureu d'esbrinar perquè " "succeeix i dirigir a l'usuari sobre com fer servir la pell de ceba de manera " "adequada." #: ../../contributors_manual/user_support.rst:96 msgid "Crash" msgstr "Fallada" #: ../../contributors_manual/user_support.rst:98 msgid "" "In case of crash try to determine if the problem is known, if not, instruct " "user to create a bug report (or create it yourself) with following " "information:" msgstr "" "En el cas de fallada, intenteu determinar si el problema és conegut, si no, " "indiqueu a l'usuari que creï un informe d'error (o creu-lo vosaltres " "mateixos) amb la següent informació:" #: ../../contributors_manual/user_support.rst:100 msgid "What happened, what was being done just before the crash." msgstr "Què ha passat? Què s'estava fent just abans de la fallada?" # skip-rule: t-sc-yes #: ../../contributors_manual/user_support.rst:102 msgid "" "Is it possible to reproduce (repeat)? If yes, provide a step-by-step " "instruction to get the crash." msgstr "" "És possible reproduir-la (repetir)? En cas afirmatiu, proporcioneu una " "instrucció pas a pas sobre com obtenir la fallada." #: ../../contributors_manual/user_support.rst:104 msgid "" "Backtrace (crashlog) -- the instruction is here: :ref:`dr_minw`, and the " "debug symbols can be found in the annoucement of the version of Krita that " "the user has. But it could be easier to just point the user to `https://" "download.kde.org/stable/krita `_." msgstr "" "Traça inversa (registre de la fallada): les instruccions estan aquí, el :ref:" "`dr_minw` i els símbols de depuració es troben a l'anunci de la versió del " "Krita que té l'usuari. Però podria ser més fàcil simplement assenyalar a " "l'usuari el lloc `https://download.kde.org/stable/krita `_." #: ../../contributors_manual/user_support.rst:108 msgid "Other possible questions with quick solutions" msgstr "Altres preguntes possibles amb solucions ràpides" #: ../../contributors_manual/user_support.rst:110 msgid "" "When the user has trouble with anything related to preview or display, ask " "them to change :guilabel:`Canvas Graphics Acceleration` in :menuselection:" "`Settings --> Configure Krita --> Display`." msgstr "" "Quan l'usuari tingui problemes amb qualsevol cosa relacionada amb la vista " "prèvia o la pantalla, demaneu-li que canviï l'opció :guilabel:`Acceleració " "dels gràfics del llenç` a :menuselection:`Arranjament --> Configura el Krita " "--> Pantalla`." #: ../../contributors_manual/user_support.rst:116 msgid "" "When the user has any weird issue, something you've never heard about, ask " "them to reset the configuration: :ref:`faq_reset_krita_configuration`." msgstr "" "Quan l'usuari tingui algun problema estrany, qualsevulla cosa del que mai " "heu sentit a parlar, demaneu-li que restableixi la configuració: :ref:" "`faq_reset_krita_configuration`." #: ../../contributors_manual/user_support.rst:120 msgid "Advices for supporters" msgstr "Consells per als que donen suport" #: ../../contributors_manual/user_support.rst:122 msgid "" "If you don't understand the question, ask for clarification -- asking for a " "screen recording or a screenshot is perfectly fine." msgstr "" "Si no enteneu la pregunta, demaneu un aclariment: sol·licitar un " "enregistrament de la pantalla o una captura de pantalla és perfectament " "correcte." #: ../../contributors_manual/user_support.rst:124 msgid "" "If you don't know the solution but you know what information will be needed " "to investigate the issue further, don't hesitate to ask. Other supporters " "may know the answer, but have too little time to move the user through the " "whole process, so you're helping a lot just by asking for additional " "information. This is very much true in case of tablet issues, for example." msgstr "" "Si no coneixeu la solució però sabeu quina informació es necessitarà per " "investigar el problema més a fons, no dubteu a preguntar. Altra gent que " "dóna suport poden conèixer la resposta, però tindrem molt poc temps per " "guiar a l'usuari a través de tot el procés, pel que ajudareu molt només " "demanant informació addicional. Això és molt cert en el cas de problemes amb " "la tauleta, per exemple." #: ../../contributors_manual/user_support.rst:126 msgid "" "If you don't know the answer/solution and the question looks abandoned by " "other supporters, you can always ask for help on Krita IRC channel. It's " "#krita on freenote.net: :ref:`the_krita_community`." msgstr "" "Si no coneixeu la resposta/solució i la pregunta sembla abandonada per " "altres que donen suport, sempre podreu demanar ajuda al canal IRC del Krita. " "Aquest és el #krita al servidor de freenote.net: :ref:`the_krita_community`." #: ../../contributors_manual/user_support.rst:128 msgid "" "Explain steps the user needs to make clearly, for example if you need them " "to change something in settings, clearly state the whole path of buttons and " "tabs to get there." msgstr "" "Expliqueu amb claredat les passes que haurà de fer l'usuari, per exemple, si " "necessiteu canviar quelcom als ajustaments, establiu amb claredat tot el " "camí cap els botons i pestanyes per arribar-hi." #: ../../contributors_manual/user_support.rst:130 msgid "" "Instead of :menuselection:`Settings --> Configure Krita` use just :" "menuselection:`Configure Krita` -- it's easy enough to find and Mac users " "(where you need to select :menuselection:`Krita --> Settings`) won't get " "confused." msgstr "" "En lloc d':menuselection:`Arranjament --> Configura el Krita` simplement " "empreu :menuselection:`Configura el Krita`: és força fàcil de trobar i els " "usuaris de Mac (on necessiten seleccionar :menuselection:`Krita --> " "Arranjament`) no es confondran." # skip-rule: t-acc_obe #: ../../contributors_manual/user_support.rst:132 msgid "" "If you ask for an image, mention usage of `Imgur `_ or " "`Pasteboard `_, otherwise Reddit users might create a " "new post with this image instead of including it to the old conversation." msgstr "" "Si demaneu una imatge, esmenteu l'ús d'`Imgur `_ o " "`Pasteboard `_, en cas contrari, els usuaris de " "Reddit podrien crear una nova publicació amb aquesta imatge en lloc " "d'incloure-la en la conversa anterior." #: ../../contributors_manual/user_support.rst:134 msgid "" "If you want to quickly answer someone, just link to the appropriate place in " "this manual page -- you can click on the little link icon next to the " "section or subsection title and give the link to the user so they for " "example know what information about their tablet issue you need." msgstr "" "Si voleu respondre amb rapidesa a algú, simplement apunteu l'enllaç al lloc " "adequat en aquesta pàgina de manual. Podeu fer clic a la petita icona " "d'enllaç que es troba al costat del títol de la secció o subsecció i lliureu-" "li a l'usuari perquè, per exemple, sàpiga quina informació necessiteu sobre " "el problema en la seva tauleta." #: ../../contributors_manual/user_support.rst:136 msgid "" "If the user access the internet from the country or a workplace with some of " "the websites blocked (like imgur.com or pastebin.com), here is a list of " "alternatives that works:" msgstr "" "Si l'usuari accedeix a Internet des d'un país o des d'un lloc de treball amb " "alguns llocs web bloquejats (com imgur.com o pastebin.com), aquí hi ha una " "llista d'alternatives que funcionen:" # skip-rule: t-acc_obe #: ../../contributors_manual/user_support.rst:138 msgid "Images (e.g. screenshots): `Pasteboard `_" msgstr "" "Imatges (p. ex. captures de pantalla): `Pasteboard `_" # skip-rule: t-acc_obe #: ../../contributors_manual/user_support.rst:140 msgid "" "Text only: `BPaste `_, `paste.ubuntu.org.cn `_, `paste.fedoraproject.org `_ or `https://invent.kde.org/dashboard/snippets (needs KDE Identity) " "`_." msgstr "" "Només text: `BPaste `_, `paste.ubuntu.org.cn `_, `paste.fedoraproject.org `_ o `https://invent.kde.org/dashboard/snippets " "(necessita la KDE Identity) `_." # skip-rule: t-acc_obe #: ../../contributors_manual/user_support.rst:142 msgid "" "``.kra`` and other formats: by mail? Or encode the file using `base64` " "command on Linux, send by mail or on Pastebin, then decode using the same " "command." msgstr "" "El format ``.kra`` i altres: enviar per correu? O que codifiqui el fitxer " "emprant l'ordre «base64» a Linux, envieu-lo per correu o amb Pastebin, " "després podreu descodificar-la emprant la mateixa ordre." #: ../../contributors_manual/user_support.rst:147 msgid "" "If you ask user to store their log or other data on a website, make sure it " "stays there long enough for you to get it -- for example bpaste.net stores " "files by default only for a day! And you can extend it only to one week." msgstr "" "Si li demaneu a l'usuari que emmagatzemi el seu registre o altres dades en " "un lloc web, assegureu-vos que romanguin allà prou temps perquè les " "obtingueu -per exemple, de manera predeterminada, el servei de bpaste.net " "emmagatzema els fitxers només per un dia, i només ho podreu estendre a una " "setmana-." #: ../../contributors_manual/user_support.rst:149 msgid "" "Make sure they don't post their personal data. Tablet Tester log is safe, " "log from the :menuselection:`Help -> Show system information for bug " "reports` might not be that safe. Maybe you could ask them to send it to you " "by mail?" msgstr "" "Comproveu que no publiquin les seves dades personals. El registre del " "Provador de la tauleta és segur, el registre des de l'element de menú :" "menuselection:`Ajuda --> Mostra la informació del sistema pels informes " "d'error` no es tan segur. Potser podríeu demanar-li que us l'enviï per " "correu?" diff --git a/locale/ca/LC_MESSAGES/general_concepts/colors.po b/locale/ca/LC_MESSAGES/general_concepts/colors.po index 71d9c144f..3fe0f264c 100644 --- a/locale/ca/LC_MESSAGES/general_concepts/colors.po +++ b/locale/ca/LC_MESSAGES/general_concepts/colors.po @@ -1,339 +1,339 @@ # Translation of docs_krita_org_general_concepts___colors.po to Catalan # Copyright (C) 2019 This_file_is_part_of_KDE # This file is distributed under the license LGPL version 2.1 or # version 3 or later versions approved by the membership of KDE e.V. # # Antoni Bella Pérez , 2019. msgid "" msgstr "" "Project-Id-Version: general_concepts\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2019-07-09 03:10+0200\n" -"PO-Revision-Date: 2019-07-15 23:13+0200\n" +"PO-Revision-Date: 2019-07-17 14:54+0200\n" "Last-Translator: Antoni Bella Pérez \n" "Language-Team: Catalan \n" "Language: ca\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Lokalize 19.07.70\n" #: ../../general_concepts/colors.rst:None msgid ".. image:: images/color_category/Krita_color_mixing_natural_order.png" msgstr ".. image:: images/color_category/Krita_color_mixing_natural_order.png" #: ../../general_concepts/colors.rst:None msgid "" ".. image:: images/color_category/Krita_color_mixing_traditional_order.png" msgstr "" ".. image:: images/color_category/Krita_color_mixing_traditional_order.png" #: ../../general_concepts/colors.rst:None msgid ".. image:: images/color_category/Rgbcolorcube_2.png" msgstr ".. image:: images/color_category/Rgbcolorcube_2.png" #: ../../general_concepts/colors.rst:None msgid ".. image:: images/color_category/Rgbcolorcube_HSI.png" msgstr ".. image:: images/color_category/Rgbcolorcube_HSI.png" #: ../../general_concepts/colors.rst:1 msgid "The Colors Category." msgstr "La categoria Colors." #: ../../general_concepts/colors.rst:16 msgid "Colors" msgstr "Colors" #: ../../general_concepts/colors.rst:18 msgid "Okay, so... Let's talk **colors**!" msgstr "Bé, llavors... **Parlem de colors**!" #: ../../general_concepts/colors.rst:20 msgid "" "Colors are pretty, and they're also *pretty* fundamental to painting. When " "painting, we want to be able to access and manipulate colors easily to do " "fun stuff like :ref:`mixing ` them together or matching them " "to create visual **harmony** or **contrast**. We also want to be able to " "quickly find our favorite shades of red or favorite tints of blue without " "thinking or working too hard. All of this becomes even more important the " "more colors we have access to!" msgstr "" "Els colors són bonics, i també són *força* fonamentals per a pintar. En " "pintar, volem accedir i manipular els colors amb facilitat per a fer coses " "divertides com :ref:`mesclar-los ` o combinar-los per a crear " "**harmonia** o **contrast** visual. També volem trobar ràpidament els " "nostres tons de vermell o tints de blau preferits sense pensar o treballar " "massa dur. Tot això es torna encara més important com més colors tinguem!" #: ../../general_concepts/colors.rst:22 msgid "" "Naturally, the first thing we do is organize the colors, usually based on " "what we see in nature. For example, we tend to order hues in the order that " "they appear in a rainbow, and we think about brightness of values as a tonal " "range from white to black. Of course, nature itself is tied to physics, and " "the order of hues and the concept of brightness has everything to do with " "the wavelength and energy of light as it bounces around and eventually " "enters our eyes." msgstr "" "Naturalment, el primer que fem és organitzar els colors, habitualment basant-" "nos en el que veiem a la natura. Per exemple, tendim a ordenar els tons en " "l'ordre en què apareixen en un arc de Sant Martí, i pensem en la brillantor " "dels valors com un abast tonal tonal del blanc al negre. Per descomptat, la " "naturalesa en si mateixa està lligada amb la física, i l'ordre dels tons i " "el concepte de la brillantor ho tenen tot a veure amb la longitud d'ona i " "l'energia de la llum quan rebota i finalment entra en els nostres ulls." #: ../../general_concepts/colors.rst:28 msgid "" "In the case of *traditional media*, we order the colors (**hues**) by how " "they result from mixes of other colors, starting with the *subtractive* " "**primary colors**: cyan, magenta, yellow. Mixing each primary color with " "each other reveals three secondary colors: violet, orange, and green. Mixing " "between those colors creates tertiary colors, and so on - the variations of " "hues between each named color are practically limitless! Thinking of colors " "in this way creates a circle of hues that artists call *\"the color wheel" "\"*! Each one of these hues can be made **lighter (tint)** or **darker " "(shade)** by mixing with white or black, respectively, and any color can be " "made **less saturated** (more gray or muted) by mixing with another color on " "the opposite side of the color wheel." msgstr "" "En el cas dels *suports tradicionals*, ordenem els colors (**tonalitats**) " "per la forma en què resulten de les mescles amb altres colors, començant amb " "els **colors primaris** *subtractius*: cian, magenta i groc. Mesclar " "cadascun dels colors primaris revela tres colors secundaris: violeta, " "taronja i verd. La mescla entre aquests colors crea colors terciaris, i així " "successivament: les variacions de tons entre cada color anomenat són " "pràcticament il·limitades! El pensar en els colors d'aquesta manera crea un " "cercle de tonalitats que els artistes anomenen *«la roda de colors»*! " "Cadascun d'aquests tons pot fer-se **més clar (tint)** o **més fosc (to)** " "mesclant-lo amb blanc o negre, respectivament, i qualsevol color pot fer-se " "**menys saturat** (més gris o menys accentuat) mesclant-lo amb un altre " "color al costat oposat de la roda de color." #: ../../general_concepts/colors.rst:34 msgid "" "In the digital world of computers color is treated similarly, and we order " "colors by the *way the screen generates them*; each **pixel** of color on " "our screen is produced by combining *super tiny* red, green, and blue lights " "of varying intensities. Unlike mixing paint, where light intensity is " "subtracted by pigment and mixing all the colors together produces a muddy " "brown or gray, *mixing lights is additive* - no light at all is obviously " "black, and mixing all of the colored lights produces white. As such, we can " "make a list of possible primary color **intensities**:" msgstr "" "En el món digital dels ordinadors, el color es tracta de manera similar, i " "els ordenem per la *manera en què els genera la pantalla*. Cada **píxel** de " "color a la nostra pantalla es produeix mitjançant la combinació de " "*diminutes* llums vermelles, verdes i blaves amb intensitats variables. A " "diferència de la mescla de pintura, on la intensitat de la llum se sostrau " "pel pigment i la mescla de tots els colors produeix un marró fangós o gris, " "la *barreja de la llum és additiva* -òbviament, la llum no és negra, i la " "mescla de tots els colors de la llum produirà blanc-. Com a tal, podem crear " "una llista de possibles **intensitats** de color primari:" #: ../../general_concepts/colors.rst:37 msgid ".. image:: images/color_category/percentages_red.svg" msgstr ".. image:: images/color_category/percentages_red.svg" #: ../../general_concepts/colors.rst:38 msgid "" "Shown above is a table of different intensities of red light. Our screens " "can certainly create a lot of shades of red, but we only start to see *the " "power of pixels* when we add in the other primary colors, green and blue, " "and show the colors of light that are produced when they are added together! " "For example, here's a table showing various mixes of red and green:" msgstr "" "A sobre es mostra una taula de les diferents intensitats de llum vermella. " "Les nostres pantalles certament poden crear un munt de tons del vermell, " "però només començarem a veure *el poder dels píxels* quan afegim els altres " "colors primaris, verd i blau, tot mostrant els colors de la llum que es " "produeixen quan s'afegeixen! Per exemple, aquí hi ha una taula que mostra " "les diverses mescles de vermell i verd:" #: ../../general_concepts/colors.rst:41 msgid ".. image:: images/color_category/percentages_red_green.svg" msgstr ".. image:: images/color_category/percentages_red_green.svg" #: ../../general_concepts/colors.rst:42 msgid "" "But that's just red and green, what about blue? I guess we can make *even " "more tables* to show what happens when different amounts of blue are added " "into the mix:" msgstr "" "Però això només és vermell i verd, què passa amb el blau? Crec que *encara " "podem crear més taules* per a mostrar què succeeix quan s'afegeixen " "diferents quantitats de blau a la mescla:" #: ../../general_concepts/colors.rst:45 msgid ".. image:: images/color_category/percentages_red_green_blue.svg" msgstr ".. image:: images/color_category/percentages_red_green_blue.svg" # skip-rule: t-acc_obe #: ../../general_concepts/colors.rst:46 msgid "" "This way of ordering colors is probably familiar to you if you have used " "some programs for making internet applications, like Flash. In fact, if we " "had made 6 samples instead of 5 per \"channel\" (that is, per each primary " "color), we'd have gotten the `216 websafe colors `_!" msgstr "" "És probable que aquesta manera d'ordenar els colors us resulti familiar si " "heu utilitzat alguns programes per a crear aplicacions d'Internet, com el " "Flash. De fet, si haguéssim creat 6 mostres en lloc de 5 per «canal» (és a " "dir, per a cada color primari), hauríem obtingut els `216 colors segurs per " "a la web `_!" #: ../../general_concepts/colors.rst:48 msgid "" "Showing the colors in a bunch of tables just *feels wrong*, though, doesn't " "it? That's because, while our tables are *2D*, as we are mixing *three* " "primary colors, color can be thought of as *3D*! It’s a bit odd the first " "time you think about it this way, but you can actually stack these tables " "based on the amount of blue and they become a **cube**!" msgstr "" "Tanmateix, mostrar els colors en un munt de taules *es veu malament*. Oi? " "Això es deu al fet que, si bé les nostres taules estan en *2D*, ja que estem " -"mesclant *tres* colors primaris, el color es pot considerar com a en 3D. És " +"mesclant *tres* colors primaris, el color es pot considerar com a en *3D*. És " "una mica estrany la primera vegada que ho penseu d'aquesta manera, però en " "realitat podeu apilar aquestes taules en funció de la quantitat de blau i " "esdevindran un **cub**!" #: ../../general_concepts/colors.rst:54 msgid "" "This cube is not filled with water, or sand, or even *concrete*, but colors! " "Colors are pretty *abstract*, and we typically talk about cubes and other 3D " "objects that represent abstract ideas as **spaces**, hence we call this cube " "a **color space**. Because this particular cube uses red, green, and blue as " "its axes, we say that our cube is in the :ref:`RGB color model `." msgstr "" "Aquest cub no està ple d'aigua, sorra ni de *formigó*, sinó de colors! Els " "colors són força *abstractes*, i normalment parlem de cubs i altres objectes " "en 3D que representen idees abstractes com a **espais**, de manera que " "anomenem a aquest cub un **espai de color**. A causa que aquest cub en " "particular utilitza vermell, verd i blau com els seus eixos, diem que el " "nostre cub està en el :ref:`model de color RGB `." # skip-rule: kct-cut #: ../../general_concepts/colors.rst:56 msgid "" "There are many more color models. For example, if we were to balance our " "cube on the black corner, the white corner would be right under our finger " "at the very top of the cube. And as geometry and maths would have it, if we " "were to cut the cube in half as we balanced it, the line from the white " "point at the top to the black point at the bottom would be the **grayscale**." msgstr "" "Hi ha molts més models de color. Per exemple, si haguéssim d'equilibrar el " "nostre cub sobre la cantonada del negre, la cantonada del blanc estaria just " "sota del nostre dit a la part superior del cub. I com ho establiria la " "geometria i les matemàtiques, si haguéssim de tallar el cub per la meitat " "mentre l'equilibrem, la línia des del punt blanc a la part superior fins al " "punt negre a la part inferior seria l'**escala de grisos**." #: ../../general_concepts/colors.rst:62 msgid "" "When you think about a strip of grays running through the middle of the " "cube, as we move farther away from that grayscale towards the *outer edges* " "of the cube the colors would begin to become more saturated (colorful and " "vivid). The circle of colors around that middle axis of gray would then " "define the hue, with a different color in each direction." msgstr "" "Quan penseu en una franja de grisos que recorre la meitat del cub, a mesura " "que ens allunyem d'aquesta escala de grisos cap a les *vores exteriors* del " "cub, els colors es començaran a saturar (colorits i vius). El cercle de " "colors al voltant d'aquest eix mig del gris definiria el to, amb un color " "diferent en cada direcció." #: ../../general_concepts/colors.rst:64 msgid "" "This is the basic idea of the :ref:`HSV, HSL, HSI, and HSY color models " "`. This particular model is called **HSI** (hue, saturation, and " "intensity), because it maps each unique color to the intensity of the " "primary colored lights that mix to create them." msgstr "" "Aquesta és la idea bàsica dels :ref:`models de color HSV, HSL, HSI i HSY " "`. Aquest model en particular s'anomena **HSI** (to, saturació i " "intensitat), perquè assigna cada color únic a la intensitat de les llums del " "color primari que es mesclen per a crear-lo." #: ../../general_concepts/colors.rst:66 msgid "" "There are other color models, like :ref:`model_lab`, where we look at the " "corresponding gray value of a color first, and then try to describe it, not " "it terms of hue and saturation, but by how red, green, blue, and yellow it " "is. Because our brains cannot really comprehend a color that is both green " "and red, or yellow and blue, this makes them good *polar opposites* in a " "sliding scale. We call this a **perceptual model**, as it is based on how " "*we see color instead of how the color is generated*." msgstr "" "Hi ha altres models de color, com el :ref:`model_lab`, on primer ens fixem " "en el valor de gris corresponent d'un color i després tractem de " "descriure'l, no en termes de to i saturació, sinó pel color vermell, verd, " "blau i groc que hi ha. A causa que els nostres cervells en realitat no poden " "comprendre un color que sigui verd i vermell, o groc i blau, això els fa " "bons *pols oposats* en una escala lliscant. Això s'anomena un **model " "perceptiu**, ja que es basa en *com veiem el color en lloc de com es genera*." #: ../../general_concepts/colors.rst:68 msgid "" "Color models describe color spaces, which, in turn, are all sorts of sizes " "and shapes as well. Krita allows you to do operations in different models " "and spaces, and we call this functionality **\"Color Management\"**." msgstr "" "Els models de color descriuen els espais de color, els quals, al seu torn, " "també tenen tot tipus de mides i formes. El Krita permet realitzar " "operacions en diferents models i espais, i anomenem a aquesta funcionalitat " "**«Gestió del color»**." #: ../../general_concepts/colors.rst:70 msgid "" "Color Management is necessary for :ref:`CMYK (subtractive) ` " "support, but outside of that, not many drawing or painting programs offer " "the feature, as *some* developers believe that artists have no need for such " "functionality. *What a pity!* Especially because Color Management allows for " "far more *cool tricks* than just basic CMYK support, and the ability to " "*manipulate colors like a computer can* is perhaps digital painting’s most " "unique quality!" msgstr "" "La Gestió del color és necessària per a la compatibilitat amb :ref:`CMYK " "(substractiu) `, però a part d'això, no hi ha gaires programes " "de dibuix o pintura que ofereixin aquesta funcionalitat, ja que *alguns* " "desenvolupadors creuen que els artistes no la necessiten. *Quina llàstima!* " "En especial perquè la Gestió del color permet molts més *trucs genials* que " "la compatibilitat bàsica amb CMYK, i la capacitat de *manipular els colors " "com ho pot fer un ordinador* podria ser la qualitat més singular de la " "pintura digital!" #: ../../general_concepts/colors.rst:72 msgid "" "As Krita is giving almost *unprecedented control of color*, this " "unfortunately means that there are little to no articles out there on how to " "use color management for artists or painters. And so, we made this category " "and hope to fill it up with relatively short articles explaining color-" "related concepts in a light-hearted and visual manner." msgstr "" "Com que el Krita està donant un *control del color gairebé sense " "precedents*, malauradament això vol dir que hi ha pocs o cap article sobre " "com utilitzar la gestió del color per als artistes o pintors. I d'aquesta " "manera vàrem crear aquesta categoria i esperem omplir-la amb articles " "relativament curts que expliquin els conceptes relacionats amb el color " "d'una manera lleugera i visual." # skip-rule: t-acc_obe #: ../../general_concepts/colors.rst:74 msgid "" "We recommend going over the :ref:`color managed workflow page " "` next - even if you don't plan on using it, it will " "help make sense out of the many features related to colors and Color " "Management. Other than that, each article should stand on its own and can be " "taken in at your own direction and pace!" msgstr "" "A continuació, recomanem revisar la :ref:`pàgina Flux de treball amb gestió " "del color `. Encara que no planegeu usar-la, us " "ajudarà a entendre les nombroses característiques relacionades amb els " "colors i la Gestió del color. A part d'això, cada article se sosté per si " "sol i es pot prendre segons la vostra pròpia direcció i ritme." #: ../../general_concepts/colors.rst:76 msgid "Topics:" msgstr "Temes:" diff --git a/locale/ca/LC_MESSAGES/general_concepts/colors/bit_depth.po b/locale/ca/LC_MESSAGES/general_concepts/colors/bit_depth.po index 5c26c6c0b..a0017ef27 100644 --- a/locale/ca/LC_MESSAGES/general_concepts/colors/bit_depth.po +++ b/locale/ca/LC_MESSAGES/general_concepts/colors/bit_depth.po @@ -1,276 +1,276 @@ # Translation of docs_krita_org_general_concepts___colors___bit_depth.po to Catalan # Copyright (C) 2019 This_file_is_part_of_KDE # This file is distributed under the license LGPL version 2.1 or # version 3 or later versions approved by the membership of KDE e.V. # # Antoni Bella Pérez , 2019. msgid "" msgstr "" "Project-Id-Version: general_concepts\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2019-05-04 03:33+0200\n" "PO-Revision-Date: 2019-07-08 12:02+0200\n" "Last-Translator: Antoni Bella Pérez \n" -"Language-Team: Catalan\n" +"Language-Team: Catalan \n" "Language: ca\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Lokalize 19.07.70\n" #: ../../general_concepts/colors/bit_depth.rst:None msgid ".. image:: images/color_category/Kiki_lowbit.png" msgstr ".. image:: images/color_category/Kiki_lowbit.png" #: ../../general_concepts/colors/bit_depth.rst:1 msgid "Bit depth in Krita." msgstr "Profunditat de bits en el Krita." #: ../../general_concepts/colors/bit_depth.rst:10 #: ../../general_concepts/colors/bit_depth.rst:15 msgid "Bit Depth" msgstr "Profunditat de bits" #: ../../general_concepts/colors/bit_depth.rst:10 #: ../../general_concepts/colors/bit_depth.rst:26 msgid "Indexed Color" msgstr "Color indexat" #: ../../general_concepts/colors/bit_depth.rst:10 #: ../../general_concepts/colors/bit_depth.rst:46 msgid "Real Color" msgstr "Color real" #: ../../general_concepts/colors/bit_depth.rst:10 msgid "Color" msgstr "Color" #: ../../general_concepts/colors/bit_depth.rst:10 msgid "Color Bit Depth" msgstr "Profunditat de bits del color" #: ../../general_concepts/colors/bit_depth.rst:10 msgid "Deep Color" msgstr "Profunditat del color" #: ../../general_concepts/colors/bit_depth.rst:10 msgid "Floating Point Color" msgstr "Color de coma flotant" #: ../../general_concepts/colors/bit_depth.rst:10 msgid "Color Channels" msgstr "Canals de color" #: ../../general_concepts/colors/bit_depth.rst:17 msgid "" "Bit depth basically refers to the amount of working memory per pixel you " "reserve for an image." msgstr "" "La profunditat de bits bàsicament es refereix a la quantitat de memòria de " "treball per píxel que reserveu per a una imatge." #: ../../general_concepts/colors/bit_depth.rst:19 msgid "" "Like how having a A2 paper in real life can allow for much more detail in " "the end drawing, it does take up more of your desk than a simple A4 paper." msgstr "" "Igual que el fet de tenir un paper A2 en la vida real pot permetre molt més " "detall en el dibuix final, ocupa més del vostre escriptori que un paper A4." #: ../../general_concepts/colors/bit_depth.rst:21 msgid "" "However, this does not just refer to the size of the image, but also how " "much precision you need per color." msgstr "" "No obstant això, no només es refereix a la mida de la imatge, sinó també a " "la quantitat de precisió que necessiteu per al color." #: ../../general_concepts/colors/bit_depth.rst:23 msgid "" "To illustrate this, I'll briefly talk about something that is not even " "available in Krita:" msgstr "" "Per il·lustrar-ho, parlaré breument sobre quelcom que ni tan sols està " "disponible en el Krita:" #: ../../general_concepts/colors/bit_depth.rst:28 msgid "" "In older programs, the computer would have per image, a palette that " "contains a number for each color. The palette size is defined in bits, " "because the computer can only store data in bit-sizes." msgstr "" "En els programes antics, l'ordinador el tindríeu per imatge, una paleta que " "conté un número per a cada color. La mida de la paleta es defineix en bits, " "perquè l'ordinador només pot emmagatzemar les dades en mides de bits." #: ../../general_concepts/colors/bit_depth.rst:36 msgid "1bit" msgstr "1 bit" #: ../../general_concepts/colors/bit_depth.rst:37 msgid "Only two colors in total, usually black and white." msgstr "Només dos colors en total, generalment en blanc i negre." #: ../../general_concepts/colors/bit_depth.rst:38 msgid "4bit (16 colors)" msgstr "4 bits (16 colors)" #: ../../general_concepts/colors/bit_depth.rst:39 msgid "" "16 colors in total, these are famous as many early games were presented in " "this color palette." msgstr "" "16 colors en total, aquests són famosos ja que molts dels primers jocs van " "ser presentats en aquesta paleta de colors." #: ../../general_concepts/colors/bit_depth.rst:41 msgid "8bit" msgstr "8 bits" #: ../../general_concepts/colors/bit_depth.rst:41 msgid "" "256 colors in total. 8bit images are commonly used in games to save on " "memory for textures and sprites." msgstr "" "256 colors en total. Les imatges de 8 bits s'utilitzen habitualment en jocs " "per desar a la memòria per textures i franges." #: ../../general_concepts/colors/bit_depth.rst:43 msgid "" "However, this is not available in Krita. Krita instead works with channels, " "and counts how many colors per channel you need (described in terms of " "''bits per channel''). This is called 'real color'." msgstr "" "No obstant això, no està disponible en el Krita. El Krita, en canvi, " "treballa amb canals i compta la quantitat de colors per canal que necessiteu " "(descrit en termes de «bits per canal»). Això es diu «color real»." #: ../../general_concepts/colors/bit_depth.rst:52 msgid ".. image:: images/color_category/Rgbcolorcube_3.png" msgstr ".. image:: images/color_category/Rgbcolorcube_3.png" #: ../../general_concepts/colors/bit_depth.rst:52 msgid "" "1, 2, and 3bit per channel don't actually exist in any graphics application " "out there, however, by imagining them, we can imagine how each bit affects " "the precision: Usually, each bit subdivides each section in the color cube " "meaning precision becomes a power of 2 bigger than the previous cube." msgstr "" "Els 1, 2 i 3 bits per canal en realitat no existeixen en cap aplicació de " "gràfics, però en imaginar-los, podrem imaginar com afectarà cada bit a la " "precisió: en general, cada bit subdivideix cada secció al cub de color, el " "qual voldrà dir precisió i una potència de 2 més gran que el cub anterior." #: ../../general_concepts/colors/bit_depth.rst:54 msgid "4bit per channel (not supported by Krita)" msgstr "4 bits per canal (no admès pel Krita)" #: ../../general_concepts/colors/bit_depth.rst:55 msgid "" "Also known as Hi-color, or 16bit color total. A bit of an old system, and " "not used outside of specific displays." msgstr "" "També es coneix com a color d'alta qualitat (Hi-Color) o total de 16 bits. " "Una mica d'un sistema antic, i no s'utilitza fora de les pantalles " "específiques." #: ../../general_concepts/colors/bit_depth.rst:56 msgid "8bit per channel" msgstr "8 bits per canal" #: ../../general_concepts/colors/bit_depth.rst:57 msgid "" "Also known as \"True Color\", \"Millions of colors\" or \"24bit/32bit\". The " "standard for many screens, and the lowest bit-depth Krita can handle." msgstr "" "També es coneix com a «color veritable» (True Color), «milions de colors» o " "«24/32 bits». L'estàndard per a moltes pantalles i la més baixa profunditat " "de bits que pot gestionar el Krita." # skip-rule: punctuation-period #: ../../general_concepts/colors/bit_depth.rst:58 msgid "16bit per channel." msgstr "16 bits per canal" #: ../../general_concepts/colors/bit_depth.rst:59 msgid "" "One step up from 8bit, 16bit per channel allows for colors that can't be " "displayed by the screen. However, due to this, you are more likely to have " "smoother gradients. Sometimes known as \"Deep Color\". This color depth type " "doesn't have negative values possible, so it is 16bit precision, meaning " "that you have 65536 values per channel." msgstr "" "Un pas endavant dels 8 bits, els 16 bits per canal permeten colors que la " "pantalla no pot mostrar. No obstant això, a causa d'això, és més probable " "que tingui degradats més suaus. De vegades conegut com a «color " "intens» (Deep Color). Aquest tipus de profunditat del color no té valors " "negatius possibles, de manera que té una precisió de 16 bits, el qual vol " "dir que té 65.536 valors per canal." #: ../../general_concepts/colors/bit_depth.rst:60 msgid "16bit float" msgstr "Flotant de 16 bits" #: ../../general_concepts/colors/bit_depth.rst:61 msgid "" "Similar to 16bit, but with more range and less precision. Where 16bit only " "allows coordinates like [1, 4, 3], 16bit float has coordinates like [0.15, " "0.70, 0.3759], with [1.0,1.0,1.0] representing white. Because of the " "differences between floating point and integer type variables, and because " "Scene-referred imaging allows for negative values, you have about 10-11bits " "of precision per channel in 16 bit floating point compared to 16 bit in 16 " "bit int (this is 2048 values per channel in the 0-1 range). Required for HDR/" "Scene referred images, and often known as 'half floating point'." msgstr "" "Similar als 16 bits, però amb més abast i menys precisió. On els 16 bits " "només permeten coordenades com [1, 4, 3], els 16 bits flotants tenen " "coordenades com [0,15, 0,70, 0,3759], amb [1,0,1,0,1,0] representant el " "blanc. A causa de les diferències entre les variables de tipus coma flotant " "i sencer, i pel fet que les imatges en referència a l'escena permeten valors " "negatius, tindreu aproximadament de 10 a 11 bits de precisió per canal en un " "coma flotant de 16 bits comparat amb els 16 bits en 16 bits sencers (això " "són 2048 valors per canal en l'interval de 0 a 1). Requerit per les imatges " "HDR/en referència a l'escena, i sovint conegut com a «coma flotant mitja»." #: ../../general_concepts/colors/bit_depth.rst:63 msgid "" "Similar to 16bit float but with even higher precision. The native color " "depth of OpenColor IO, and thus faster than 16bit float in HDR images, if " "not heavier. Because of the nature of floating point type variables, 32bit " "float is roughly equal to 23-24 bits of precision per channel (16777216 " "values per channel in the 0-1 range), but with a much wider range (it can go " "far above 1), necessary for HDR/Scene-referred values. It is also known as " "'single floating point'." msgstr "" "Similar al flotant de 16 bits però amb una precisió encara més gran. La " "profunditat de color nativa de l'E/S d'OpenColor i, per tant, més ràpida que " "el flotant de 16 bits en les imatges HDR, si no més pesades. A causa de la " "naturalesa de les variables de tipus de coma flotant, el flotant de 32 bits " "és aproximadament igual que els 23-24 bits de precisió per canal (16.777.216 " "valors per canal en l'interval de 0 a 1), però amb un ventall més ampli (pot " "anar molt per sobre d'1), necessari per al HDR/Valors en referència a " "l'escena. També es coneix com a «coma flotant única»." #: ../../general_concepts/colors/bit_depth.rst:64 msgid "32bit float" msgstr "Flotant de 32 bits" #: ../../general_concepts/colors/bit_depth.rst:66 msgid "" "This is important if you have a working color space that is larger than your " "device space: At the least, if you do not want color banding." msgstr "" "Això serà important si teniu un espai de color de treball que és més gran " "que l'espai en el vostre dispositiu: com a mínim, si no voleu un efecte de " "cartell en el color." #: ../../general_concepts/colors/bit_depth.rst:68 msgid "" "And while you can attempt to create all your images a 32bit float, this will " "quickly take up your RAM. Therefore, it's important to consider which bit " "depth you will use for what kind of image." msgstr "" "I si bé podreu intentar crear totes les vostres imatges amb un flotant de 32 " "bits, això ocuparà la RAM. Per tant, és important tenir en compte quina " "profunditat de bits s'utilitzarà per a quin tipus d'imatge." diff --git a/locale/ca/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po b/locale/ca/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po index b0af886f4..b60cb8209 100644 --- a/locale/ca/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po +++ b/locale/ca/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po @@ -1,1515 +1,1517 @@ # Translation of docs_krita_org_general_concepts___colors___color_managed_workflow.po to Catalan # Copyright (C) 2019 This_file_is_part_of_KDE # This file is distributed under the license LGPL version 2.1 or # version 3 or later versions approved by the membership of KDE e.V. # # Antoni Bella Pérez , 2019. msgid "" msgstr "" "Project-Id-Version: general_concepts\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-15 03:08+0200\n" -"PO-Revision-Date: 2019-07-16 14:39+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" +"PO-Revision-Date: 2019-07-17 15:22+0200\n" "Last-Translator: Antoni Bella Pérez \n" "Language-Team: Catalan \n" "Language: ca\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Lokalize 19.07.70\n" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group1.png" msgstr ".. image:: images/color_category/Krita_2_9_colormanagement_group1.png" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group2.png" msgstr ".. image:: images/color_category/Krita_2_9_colormanagement_group2.png" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group3.png" msgstr ".. image:: images/color_category/Krita_2_9_colormanagement_group3.png" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group4.png" msgstr ".. image:: images/color_category/Krita_2_9_colormanagement_group4.png" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/dockers/LUT_Management_Docker.png" msgstr ".. image:: images/dockers/LUT_Management_Docker.png" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_HDR_1.svg" msgstr ".. image:: images/color_category/Krita_HDR_1.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_HDR2.svg" msgstr ".. image:: images/color_category/Krita_HDR2.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid "" ".. image:: images/color_category/Krita-colormanaged-workflow_webcomic.svg" msgstr "" ".. image:: images/color_category/Krita-colormanaged-workflow_webcomic.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita-colormanaged-workflow_print.svg" msgstr ".. image:: images/color_category/Krita-colormanaged-workflow_print.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita-colormanaged-workflow_games.svg" msgstr ".. image:: images/color_category/Krita-colormanaged-workflow_games.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:0 msgid ".. image:: images/color_category/Kiki_matrix_profile.png" msgstr ".. image:: images/color_category/Kiki_matrix_profile.png" #: ../../general_concepts/colors/color_managed_workflow.rst:0 msgid ".. image:: images/color_category/Kiki_cLUTprofiles.png" msgstr ".. image:: images/color_category/Kiki_cLUTprofiles.png" #: ../../general_concepts/colors/color_managed_workflow.rst:1 msgid "How a color managed workflow works." msgstr "Com funciona un flux de treball gestionant el color." #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "Color" msgstr "Color" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "Color Management" msgstr "Gestió del color" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "ICC Profiles" msgstr "Perfils ICC" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "OCIO" msgstr "OCIO" #: ../../general_concepts/colors/color_managed_workflow.rst:17 msgid "Color Managed Workflow" msgstr "Flux de treball gestionant el color" #: ../../general_concepts/colors/color_managed_workflow.rst:19 msgid "" "You may have heard that Krita has something called color-management. Or " "maybe you just wondered what all these 'color model' and 'color profile' " "things you can find in the menus mean. Color management is pretty useful for " "people who work in digital imaging professionally, and hopefully this page " "will explain why." msgstr "" "És possible que hàgiu sentit que el Krita té alguna cosa que s'anomena " "gestió del color. O potser simplement us heu preguntat què signifiquen totes " "aquestes coses com «model de color» i «perfil de color» que trobeu en els " "menús. La gestió del color és força útil per a les persones que treballen en " "les imatges digitals de manera professional, i espero que aquesta pàgina ho " "expliqui." #: ../../general_concepts/colors/color_managed_workflow.rst:22 msgid "Basic Info" msgstr "Informació bàsica" #: ../../general_concepts/colors/color_managed_workflow.rst:24 msgid "" "If you've never worked with color management before, and have no clue what " "it is, then know that you've probably been working in the 8bit RGB color " "space with the sRGB profile. This means you can choose for *sRGB built-in* " "or *sRGB-elle-v2-srgbtrc.icc*. With the new color space browser this profile " "is marked with *(default)* when using 8bit." msgstr "" "Si mai heu treballat amb la gestió del color i no teniu ni idea de què és, " "llavors hauríeu de saber que probablement heu estat treballant en l'espai de " "color RGB de 8 bits amb el perfil sRGB. Això vol dir que podreu triar entre " "*sRGB incorporat* o *sRGB-elle-v2-srgbtrc.icc*. Amb el nou navegador per a " "l'espai de color, quan s'utilitzen els 8 bits aquest perfil estarà marcat " "amb *(predeterminat)*." #: ../../general_concepts/colors/color_managed_workflow.rst:26 msgid "" "We'll go into what these terms mean in the theory, but if you're here only " "for trying to figure out which is the default, you now know it. Maybe, after " "reading this, you may feel like changing the default, to get new and " "interesting results from filters, blending modes, or just the color smudge " "brush." msgstr "" "Veurem què volen dir aquests termes en la teoria, però si esteu aquí només " "per intentar esbrinar quin és el valor predeterminat, ara ja ho sabeu. " "Potser, després de llegir això, és possible que tingueu ganes de canviar el " "valor predeterminat, per obtenir resultats nous i interessants dels filtres, " "els modes de barreja o només el pinzell amb esborronat del color." #: ../../general_concepts/colors/color_managed_workflow.rst:29 msgid "What is the problem?" msgstr "Quin és el problema?" #: ../../general_concepts/colors/color_managed_workflow.rst:31 msgid "" "To explain the point of color management, you'd first need to learn which " "problem color management tries to solve." msgstr "" "Per explicar el punt de la gestió del color, primer haureu d'aprendre quin " "problema tracta de resoldre." #: ../../general_concepts/colors/color_managed_workflow.rst:33 msgid "Let us imagine a kinder garden:" msgstr "Imaginem una escola bressol:" #: ../../general_concepts/colors/color_managed_workflow.rst:35 msgid "" "The class of 28 children is subdivided in groups of 7. Each group has its " "own table." msgstr "" "La classe de 28 nens i nenes se subdivideix en grups de 7. Cada grup té la " "seva pròpia taula." #: ../../general_concepts/colors/color_managed_workflow.rst:37 msgid "" "The teacher gives them a painting assignment: They need to paint a red " "triangle, a blue square, a green circle and put a yellow border around the " "three. The kids are very experienced with painting already, so the teacher " "can confidently leave the smarter ones to their own devices, and spent more " "time on those who need help." msgstr "" "El mestre els dóna una tasca de pintura: cal que pinteu un triangle vermell, " "un quadrat blau, un cercle verd i posar una vora groga al voltant dels tres. " "La canalla ja té molta experiència amb la pintura, de manera que el " "professor podrà deixar als més intel·ligents amb confiança en els seus " "propis dispositius i dedicar més temps a aquells que necessiten ajuda." #: ../../general_concepts/colors/color_managed_workflow.rst:40 msgid "The following results come from painting:" msgstr "Els següents resultats provenen de la pintura:" #: ../../general_concepts/colors/color_managed_workflow.rst:42 msgid "" "Even though all groups had the same assignment, each group's result looks " "different." msgstr "" "Encara que tots els grups tenien la mateixa assignació, el resultat de cada " "grup sembla diferent." #: ../../general_concepts/colors/color_managed_workflow.rst:49 msgid "" "Group 1 had vermillion red, citron yellow and ultramarine blue to their " "disposal. This means their triangle looks nice and red, but their circle's " "green is muddy. This is because ultramarine is too dark of a blue to create " "nice greens with." msgstr "" "El grup 1 tenia a la seva disposició el vermelló, el groc cítric i el blau " "ultramarí. Això vol dir que el seu triangle es veu bonic i vermell, però el " "verd del seu cercle és fangós. Això es deu al fet que el blau ultramarí és " "massa fosc per a crear verds bonics." #: ../../general_concepts/colors/color_managed_workflow.rst:56 msgid "" "Group 2 had magenta red, citron yellow and cerulean blue. Magenta is a type " "of red that is closer to pink, opposed to vermillion, which is closer to " "orange. However, their green looks nice because cerulean is a much lighter " "blue." msgstr "" "El grup 2 tenia el vermell magenta, el groc cítric i el blau ceruli. El " "magenta és un tipus de vermell que està més a prop del rosa, oposat al " "vermelló, el qual està més a prop del taronja. No obstant això, el seu verd " "es veu bé perquè el ceruli és un blau molt més clar." #: ../../general_concepts/colors/color_managed_workflow.rst:64 msgid "" "Group 3 had vermillion red, citron yellow, emerald green and cerulean blue. " "They didn't mix their green, and thus ended up with a purer color." msgstr "" "El grup 3 tenia el vermelló, el groc cítric, el verd maragda i el blau " "ceruli. No han mesclat el seu verd, i així han acabat amb un color més pur." #: ../../general_concepts/colors/color_managed_workflow.rst:71 msgid "" "Finally, group 4 has vermillion red, citron yellow and cerulean blue. Their " "colors probably look like what you imagined." msgstr "" "Finalment, el grup 4 té el vermelló, el groc cítric i el blau ceruli. Els " "seus colors probablement s'assemblen al que heu imaginat." #: ../../general_concepts/colors/color_managed_workflow.rst:73 msgid "" "Now, these are kindergarteners, so this isn't the largest problem in the " "world. However, imagine that something like this happened at a printing " "company? Imagine four printers printing the same magazine with wildly " "different results? That would be disastrous!" msgstr "" "Ara, aquesta és canalla de guarderia, així que aquest no és el problema més " "gran del món. No obstant això, imagineu-vos que succeeix quelcom així en una " "impremta? Imagineu quatre impressores imprimint la mateixa revista amb " "resultats totalment diferents? Això seria desastrós!" #: ../../general_concepts/colors/color_managed_workflow.rst:75 msgid "For this purpose, we invented color management." msgstr "Per a això, hem inventat la gestió del color." #: ../../general_concepts/colors/color_managed_workflow.rst:78 msgid "What is color management?" msgstr "Què és la gestió del color?" #: ../../general_concepts/colors/color_managed_workflow.rst:80 msgid "" "Color management is, dryly put, a set of systems that tries to have the same " "color translate properly between color devices." msgstr "" "La gestió del color és, en poques paraules, un conjunt de sistemes que " "intenten que el mateix color es tradueixi correctament entre els dispositius " "de color." #: ../../general_concepts/colors/color_managed_workflow.rst:82 msgid "" "It usually works by attempting to covert a color to the reference color " "space XYZ. XYZ is a coordinate system that has a spot for all colors that " "the average human eye can see." msgstr "" "Normalment treballeu intentant cobrir un color a l'espai de color de " "referència XYZ. XYZ és un sistema de coordenades que té un punt per a tots " "els colors que pot veure l'ull humà." #: ../../general_concepts/colors/color_managed_workflow.rst:84 msgid "" "From XYZ it can then be translated back into another device space, such as " "RGB (for screens), or CMYK (for printers)." msgstr "" "A partir de XYZ, es pot traduir de nou a un altre espai de dispositiu, com " "ara RGB (per a les pantalles) o CMYK (per a les impressores)." #: ../../general_concepts/colors/color_managed_workflow.rst:86 msgid "" "Krita has two systems dedicated to color management. On the one hand, we " "have **lcms2**, which deal with ICC profiles, and on the other, we have " "**OCIO**, which deal with LUT color management." msgstr "" "El Krita té dos sistemes dedicats a la gestió del color. D'una banda, tenim " "el **lcms2**, el qual tracta de perfils ICC i de l'altra tenim **OCIO**, el " "qual tracta la gestió del color LUT." #: ../../general_concepts/colors/color_managed_workflow.rst:88 msgid "" "To give a crude estimate, ICC profiles deal with keeping colors consistent " "over many interpretations of devices (screens, printers) by using a " "reference space, and OCIO deals with manipulating the interpretation of said " "colors." msgstr "" "Per donar una estimació aproximada, els perfils ICC s'ocupen de mantenir els " "colors coherents a través de moltes interpretacions de dispositius " "(pantalles, impressores) emprant un espai de referència i OCIO tracta de " "manipular la interpretació d'aquests colors." #: ../../general_concepts/colors/color_managed_workflow.rst:90 msgid "Within both we can identify the following color spaces:" msgstr "Dins de tots dos podem identificar els següents espais de color:" #: ../../general_concepts/colors/color_managed_workflow.rst:93 msgid "" "Device spaces are those describing your monitor, and have to be made using a " "little device that is called \"colorimeter\". This device, in combination " "with the right software, measures the strongest red, green and blue your " "screen can produce, as well as the white, black and gray it produces. Using " "these and several other measurements it creates an ICC profile unique to " "your screen. You set these in Krita's color management tab. By default we " "assume sRGB for screens, but it's very likely that your screen isn't exactly " "fitting sRGB, especially if you have a high quality screen, where it may be " "a bigger space instead. Device spaces are also why you should first consult " "with your printer what profile they expect. Many printing houses have their " "own device profiles for their printers, or may prefer doing color conversion " "themselves. You can read more about colorimeter usage :ref:`here " "`." msgstr "" "Els espais de dispositiu són els que descriuen el vostre monitor i s'han de " "fer amb un petit dispositiu anomenat «colorímetre». Aquest dispositiu, " "juntament amb el programari adequat, mesura el vermell, el verd i el blau " "més forts que pot produir la pantalla, així com el blanc, el negre i el gris " "que produeix. Mitjançant aquestes i altres mesures, es crearà un perfil ICC " "únic per a la pantalla. Els establireu a la pestanya gestió del color del " "Krita. De manera predeterminada assumim sRGB per a les pantalles, però és " "molt probable que la vostra pantalla no s'ajusti exactament al sRGB, " "sobretot si teniu una pantalla d'alta qualitat, on aquest espai podria ser " "més gran. Els espais de dispositiu també són el motiu pel qual haureu de " "consultar primer amb les especificacions de la vostra impressora per a saber " "quin perfil espera. Moltes impremtes tenen els seus propis perfils de " "dispositiu per a les seves impressores, o bé poden preferir la conversió del " "color. Podeu llegir més sobre l'ús del colorímetre :ref:`aquí " "`." #: ../../general_concepts/colors/color_managed_workflow.rst:94 msgid "Device spaces" msgstr "Espais de dispositiu" #: ../../general_concepts/colors/color_managed_workflow.rst:96 msgid "Working spaces" msgstr "Espais de treball" #: ../../general_concepts/colors/color_managed_workflow.rst:97 msgid "" "These are delivered alongside Krita for ICC, and downloadable from the OCIO " "website for OCIO. Working spaces are particularly nice to do color " "calculations in, which programs like Krita do often. It's therefore " "recommended to have a working space profile for your image." msgstr "" "Aquests es lliuren al costat del Krita per a ICC i es poden descarregar des " "del lloc web de l'OCIO per a OCIO. Els espais de treball són especialment " "agradables per a fer càlculs de colors, el qual programes com el Krita faran " "sovint. Per tant, es recomana tenir un perfil de l'espai de treball per a la " "vostra imatge." #: ../../general_concepts/colors/color_managed_workflow.rst:99 msgid "Aesthetic or Look spaces" msgstr "Espais d'estètica o d'aspecte" #: ../../general_concepts/colors/color_managed_workflow.rst:99 msgid "" "These are special spaces that have been deformed to give a certain look to " "an image. Krita doesn't deliver Look profiles for ICC, nor does it yet " "support Look spaces for OCIO." msgstr "" "Són espais especials que s'han deformat per a donar un cert aspecte a una " "imatge. El Krita no lliura perfils d'aspecte per a ICC, ni tampoc admet els " "espais d'aspecte per a OCIO." #: ../../general_concepts/colors/color_managed_workflow.rst:102 msgid "Color managed workflow" msgstr "Flux de treball gestionant el color" #: ../../general_concepts/colors/color_managed_workflow.rst:104 msgid "" "Knowing this about these spaces of course doesn't give you an idea of how to " "use them, but it does make it easier to explain how to use them. So let us " "look at a typical color management workflow:" msgstr "" "Per descomptat, saber això sobre aquests espais no us donarà una idea de com " -"emprar-los, però sí farà que sigui més fàcil explicar-ho. De manera que farem " -"una ullada a un flux de treball típic amb la gestió del color:" +"emprar-los, però sí farà que sigui més fàcil explicar-ho. De manera que " +"farem una ullada a un flux de treball típic amb la gestió del color:" #: ../../general_concepts/colors/color_managed_workflow.rst:110 msgid ".. image:: images/color_category/Krita-colormanaged-workflow_text.svg" msgstr ".. image:: images/color_category/Krita-colormanaged-workflow_text.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:110 msgid "" "A typical example of a color managed workflow. We have input from scanners " "and cameras, which we convert to a working space that can be used between " "different editing software, and is converted to an output space for viewing " "on screen or printing." msgstr "" "Un exemple típic d'un flux de treball gestionant el color. Tenim l'entrada " "des dels escàners i càmeres, la qual convertirem a un espai de treball que " "es pugui utilitzar entre el diferent programari d'edició i convertir-la en " "un espai de sortida per a la visualització a la pantalla o per a la " "impressió." #: ../../general_concepts/colors/color_managed_workflow.rst:112 msgid "" "In a traditional color managed workflow, we usually think in terms of real " "world colors being converted to computer colors and the other way around. " "So, for example photos from a camera or scanned in images. If you have a " "device space of such a device, we first assign said device space to the " "image, and then convert it to a working space." msgstr "" "En un flux de treball amb la gestió tradicional del color, normalment pensem " "en termes de colors en el món real que es converteixen en colors de " "l'ordinador i, al revés. Per exemple, les fotografies des d'una càmera o " "escanejades en imatges. Si teniu un espai de dispositiu d'aquest tipus, " "primer assignarem l'espai de dispositiu a la imatge i després la convertirem " "a un espai de treball." #: ../../general_concepts/colors/color_managed_workflow.rst:114 msgid "" "We then do all our editing in the working space, and use the working space " "to communicate between editing programs. In Krita's case, due to it having " "two color management systems, we use ICC profiles between programs like GIMP " "2.9+, Inkscape, digiKam and Scribus, and OCIO configuration between Blender " "and Natron." msgstr "" "A continuació, fem tota la nostra edició en l'espai de treball i utilitzem " "l'espai de treball per a comunicar entre els programes d'edició. En el cas " "del Krita, a causa que té dos sistemes per a la gestió del color, utilitzem " -"perfils ICC entre els programes com el GIMP 2.9+, Inkscape, digiKam i " +"perfils ICC entre els programes com el Gimp 2.9+, Inkscape, digiKam i " "Scribus, i la configuració de l'OCIO entre el Blender i Natron." #: ../../general_concepts/colors/color_managed_workflow.rst:116 msgid "" "You also store your working files in the working space, just like how you " "have the layers unmerged in the working file, or have it at a very high " "resolution." msgstr "" "També podeu emmagatzemar els fitxers de treball en l'espai de treball, igual " "que la forma com tindreu les capes sense fusionar al fitxer de treball o " "tenir-les a una resolució molt alta." #: ../../general_concepts/colors/color_managed_workflow.rst:118 msgid "" "Sometimes, we apply aesthetic or 'look' spaces to an image as part of the " "editing process. This is rather advanced, and probably not something to " "worry about in Krita's case." msgstr "" "De vegades, apliquem espais estètics o d'«aspecte» a una imatge com a part " "del procés d'edició. Això és força avançat i probablement no us n'hauríeu de " "preocupar en el cas del Krita." #: ../../general_concepts/colors/color_managed_workflow.rst:120 msgid "" "Then, when we're done editing, we try to convert to an output space, which " "is another device space. This can be CMYK for printers or a special screen " "RGB profile. When you are dealing with professional printing houses, it is " "best to ask them about this step. They have a lot of experience with doing " "the best conversion, and may prefer to do the conversion from your working " "space to the device space of their printers." msgstr "" -"Aleshores, quan hàgim acabat d'editar, intentarem convertir-les a un espai de " -"sortida, el qual és un altre espai de dispositiu. Pot ser CMYK per a " +"Aleshores, quan hàgim acabat d'editar, intentarem convertir-les a un espai " +"de sortida, el qual és un altre espai de dispositiu. Pot ser CMYK per a " "impressores o un perfil RGB especial de pantalla. Quan es tracta d'impremtes " "professionals, el millor és preguntar sobre aquest pas. Tenen un munt " "d'experiència amb la millor conversió i poden preferir la conversió des del " "vostre espai de treball a l'espai de dispositiu de les seves impressores." #: ../../general_concepts/colors/color_managed_workflow.rst:122 msgid "" "Another form of output is the way your screen displays the color. Unlike " "regular output, this one is done all the time during editing: After all, you " "need to be able to see what you are doing, but your screen is still a device " "with a device space, so it does distort how the image looks. In this manner, " "you can see your screen as a set of binoculars you have to look through to " "see your image at all." msgstr "" -"Una altra forma de sortida és la manera en què la pantalla mostra el color. A " -"diferència de la sortida habitual, aquesta es fa tot el temps durant " +"Una altra forma de sortida és la manera en què la pantalla mostra el color. " +"A diferència de la sortida habitual, aquesta es fa tot el temps durant " "l'edició: després de tot, necessiteu veure el que esteu fent, però la " "pantalla continua sent un dispositiu amb un espai de dispositiu, de manera " "que distorsiona l'aspecte de la imatge. D'aquesta manera, veureu la pantalla " "com a través d'un joc de prismàtics pels que haureu de mirar per a veure la " "vostra imatge." #: ../../general_concepts/colors/color_managed_workflow.rst:124 msgid "" "Therefore, without a profiled monitor, you actually don't know what the " "actual colors you are working with are like, because the computer doesn't " "know the relevant properties of your screen. So if you profiled your " "monitor, give Krita the profile in the settings, and select the sRGB space " "to draw in, you are for the first time seeing the actual colors of the sRGB " "space." msgstr "" "Per tant, sense un monitor amb perfil, en realitat no sabeu com són els " "colors reals amb els que esteu treballant, ja que l'ordinador no coneix les " "propietats rellevants de la pantalla. De manera que si creeu perfils per al " "monitor, doneu-li al Krita des dels ajustaments i seleccioneu l'espai sRGB " "per a dibuixar, i ara veureu per primera vegada els colors reals de l'espai " "sRGB." #: ../../general_concepts/colors/color_managed_workflow.rst:127 msgid "So what does this mean?" msgstr "Què vol dir això?" #: ../../general_concepts/colors/color_managed_workflow.rst:133 msgid "" ".. image:: images/color_category/Krita-colormanaged-workflow_krita_text.svg" msgstr "" ".. image:: images/color_category/Krita-colormanaged-workflow_krita_text.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:133 msgid "" "When we paint from scratch, we can see our screen profile as the input " "space, because we use it to determine what colors to pick. This somewhat " "simplifies the workflow, but makes the screen profile and viewing conditions " "more important." msgstr "" "Quan pintem des de zero, veurem el nostre perfil de pantalla com a l'espai " "d'entrada, perquè l'utilitzem per a determinar quins colors triar. Això " "simplifica el flux de treball, però fa que el perfil de la pantalla i les " "condicions de visualització siguin més importants." # Nota: https://ca.wikipedia.org/wiki/Etalonatge_digital #: ../../general_concepts/colors/color_managed_workflow.rst:135 msgid "" "Now, photographers and people who do a tricky discipline of VFX called " "'color grading' will go completely mad over trying to get the colors they " "put in to come out 100% correctly, and will even count in factors like the " "time of day and the color they painted their walls. For example, if the wall " "behind your computer is pure red, your eyes will adjust to be less sensitive " "to red, which means that the colors they pick in the program could come out " "redder. We call these the *viewing conditions*." msgstr "" "Ara, els fotògrafs i la gent que fan una disciplina complicada dels VFX " "anomenada «etalonatge» («color grading») es tornaran completament boges en " "intentar obtenir els colors que es posen al 100% correctes, i fins i tot " "comptaran amb factors com ara el dia i el color en el que estan pintades les " "seves parets. Per exemple, si la paret al darrere de l'ordinador és de color " "vermell pur, els ulls s'ajustaran per ser menys sensibles al vermell, el " "qual vol dir que els colors que es trien al programa podrien aparèixer més " "vermells. Això s'anomena les condicions de la visualització." #: ../../general_concepts/colors/color_managed_workflow.rst:137 msgid "" "Thankfully, artists have to worry a slight bit less about this. As " "illustrations are fully handmade, we are able to identify the important bits " "and make appropriate contrasts between colors. This means that even if our " "images turn out to be slightly redder than intended, it is less likely the " "whole image is ruined. If we look back at the kindergarten example above, we " "still understand what the image was supposed to look like, despite there " "being different colors on each image. Furthermore, because the colors in " "illustrations are deliberately picked, we can correct them more easily on a " "later date. Yet, at the same time, it is of course a big drag to do this, " "and we might have had much more flexibility had we taken viewing conditions " "under consideration." msgstr "" "Afortunadament, els artistes s'han de preocupar molt menys d'això. Com que " "les il·lustracions són completament artesanals, podem identificar els bits " "importants i fer contrastos adequats entre els colors. Això vol dir que fins " "i tot si les nostres imatges resulten ser una mica més vermelles del que es " "pretén, és menys probable que s'arruïni tota la imatge s'arruïni. Si mirem " "enrere, a l'exemple anterior de l'escola bressol, encara entenem com hauria " "de ser la imatge, tot i que hi hagi diferents colors a cada imatge. A més, " "com que els colors de les il·lustracions es trien deliberadament, podem " "corregir-los amb més facilitat en una data posterior. Tanmateix, al mateix " "temps, és evident que serà un gran problema fer-ho, i podríem haver tingut " "molta més flexibilitat si haguéssim tingut en compte les condicions de la " "visualització." #: ../../general_concepts/colors/color_managed_workflow.rst:139 msgid "" "That said, for artists it is also very useful to understand the working " "spaces. Different working spaces give different results with filters and " "mixing, and only some working spaces can be used for advanced technology " "like HDR." msgstr "" -"Dit això, per als artistes també és molt útil entendre els espais de treball. " -"Els diferents espais de treball donen resultats diferents amb els filtres i " -"la mescla, i només es poden utilitzar alguns espais de treball per a " -"tecnologies avançades com el HDR." +"Dit això, per als artistes també és molt útil entendre els espais de " +"treball. Els diferents espais de treball donen resultats diferents amb els " +"filtres i la mescla, i només es poden utilitzar alguns espais de treball per " +"a tecnologies avançades com el HDR." #: ../../general_concepts/colors/color_managed_workflow.rst:141 msgid "" "Similarly, Krita, as a program intended to make images from scratch, doesn't " "really worry about assigning workspaces after having made the image. But " "because you are using the screen as a binocular to look at your image, and " "to pick colors, you can see your screen's device space as an input space to " "the image. Hence why profiling your monitor and giving the profile to Krita " "in the settings can help with preparing your work for print and future " "ventures in the long run." msgstr "" "De la mateixa manera, el Krita, com un programa destinat a crear imatges des " "de zero, en realitat no es preocupa d'assignar els espais de treball després " "de crear la imatge. Però com que esteu utilitzant la pantalla com uns " "prismàtics per a mirar la vostra imatge i per triar els colors, veureu " "l'espai del dispositiu de la pantalla com a un espai d'entrada a la imatge. " "Per tant, elaborar el perfil del vostre monitor i donar-li al Krita " "mitjançant els ajustaments us ajudarà a preparar el vostre treball per als " "projectes d'impressió i futurs a llarg termini." #: ../../general_concepts/colors/color_managed_workflow.rst:143 msgid "" "Overall, it is kinda useful to keep things like viewing conditions in the " "back of your mind. Many professional artists use a mid-gray color as their " "default canvas background because they find they create much more dynamic " "images due to having improved their viewing conditions. It is also why a lot " "of graphics programs, including Krita, come with a dark theme nowadays. " "(Though, of course this might also be because dark themes can be considered " "cool, who knows.)" msgstr "" "En general, és útil mantenir les coses com ara les condicions de la " "visualització al fons de la vostra ment. Molts artistes professionals " -"utilitzen un color gris mig com a fons predeterminat del llenç, ja que troben " -"que es creen imatges molt més dinàmiques a causa de la millora de les " +"utilitzen un color gris mig com a fons predeterminat del llenç, ja que " +"troben que es creen imatges molt més dinàmiques a causa de la millora de les " "condicions de la visualització. També és per això que molts programes " "gràfics, incloent-hi el Krita, tenen avui un tema fosc. (Tot i que, per " "descomptat, això també pot ser perquè els temes foscos es poden considerar " "genials, qui sap)." #: ../../general_concepts/colors/color_managed_workflow.rst:148 msgid "ICC profiles" msgstr "Perfils ICC" #: ../../general_concepts/colors/color_managed_workflow.rst:150 msgid "" "An ICC profile is a set of coordinates describing the extremities of the " "device space within XYZ, and it is the color management data you use to " "communicate your working space to printers and applications that are " "designed for the print industry, such as GIMP, Scribus, Photoshop, " "Illustrator, Inkscape, Digikam, RawTheraphee, etc. You have two types of ICC " "profiles:" msgstr "" "Un perfil ICC és un conjunt de coordenades que descriuen les extremitats de " "l'espai del dispositiu amb XYZ, i són les dades de la gestió del color que " "utilitzareu per a comunicar el vostre espai de treball a les impressores i " -"aplicacions dissenyades per a la indústria gràfica, com ara el GIMP, Scribus, " +"aplicacions dissenyades per a la indústria gràfica, com ara el Gimp, Scribus, " "Photoshop, Illustrator, Inkscape, digiKam, RawTheraphee, etc. Teniu dos tipus " "de perfils ICC:" #: ../../general_concepts/colors/color_managed_workflow.rst:153 msgid "" "These are delivered alongside Krita. Matrix shaper profiles are made by " "setting parameters and interpolating between these to get the exact size of " "the color space. Due to this, Krita's color space browser can give you a lot " "of information on these profiles. Such profiles are also preferable as " "working space." msgstr "" "Es lliuren al costat del Krita. Els perfils de configuració de matrius es " -"creen ajustant els paràmetres i interpolant-los per obtenir la mida exacta de " -"l'espai de color. Per això, el navegador de l'espai de color del Krita pot " -"proporcionar molta informació sobre aquests perfils. Aquests perfils també " -"són preferibles com a espai de treball." +"creen ajustant els paràmetres i interpolant-los per obtenir la mida exacta " +"de l'espai de color. Per això, el navegador de l'espai de color del Krita " +"pot proporcionar molta informació sobre aquests perfils. Aquests perfils " +"també són preferibles com a espai de treball." #: ../../general_concepts/colors/color_managed_workflow.rst:159 msgid "Matrix Shaper profiles." msgstr "Perfils de configuració de matrius." #: ../../general_concepts/colors/color_managed_workflow.rst:159 msgid "" "Matrix shaper profiles have a few parameters that describe the color space " "which are then interpolated between, this requires a lot of maths." msgstr "" "Els perfils de configuració de matrius tenen uns quants paràmetres que " "descriuen l'espai de color entre el qual s'interpolen i requereix un munt de " "matemàtiques." #: ../../general_concepts/colors/color_managed_workflow.rst:162 msgid "" "These are fairly rare, and primarily used to describe printer profiles, such " "as CMYK. cLUT, or Color Look-up Table profiles store far more data than " "Matrix shaper profiles, so they can hold data of little particularities " "caused by, for example, unexpected results from mixing pigments. This is a " "far more organic approach to describing a color space, hence why a lot of " "programs that don't care for color management much don't support these." msgstr "" -"Aquests són molt rars i principalment s'utilitzen per a descriure els perfils " -"de la impressora, com ara el CMYK. Els perfils de la taula de cerca del color " -"o cLUT emmagatzemen moltes més dades que els perfils de configuració de " -"matrius, de manera que poden contenir dades de petites particularitats " -"causades, per exemple, per resultats inesperats de la mescla dels pigments. " -"Aquest és un enfocament molt més orgànic per a descriure un espai de color, " -"per això, molts programes que no tenen cura de la gestió del color no els " -"admeten." +"Aquests són molt rars i principalment s'utilitzen per a descriure els " +"perfils de la impressora, com ara el CMYK. Els perfils de la taula de cerca " +"del color o cLUT emmagatzemen moltes més dades que els perfils de " +"configuració de matrius, de manera que poden contenir dades de petites " +"particularitats causades, per exemple, per resultats inesperats de la mescla " +"dels pigments. Aquest és un enfocament molt més orgànic per a descriure un " +"espai de color, per això, molts programes que no tenen cura de la gestió del " +"color no els admeten." #: ../../general_concepts/colors/color_managed_workflow.rst:168 msgid "" "cLUT profiles work by holding tables of each color in a color space and " "their respective coordinates in a reference space. For CMYK this is " "typically L\\*A\\*B\\* and for the rest XYZ. These tables are tricky to " "make, which means these profiles are a lot rarer." msgstr "" "Els perfils de la cLUT funcionen mantenint les taules de cada color en un " -"espai de color i les seves respectives coordenades en un espai de referència. " -"Per al CMYK, normalment és L\\*A\\*B\\* i per a la resta XYZ. Aquestes taules " -"són difícils de crear, el qual vol dir que aquests perfils són molt més rars." +"espai de color i les seves respectives coordenades en un espai de " +"referència. Per al CMYK, normalment és L\\*A\\*B\\* i per a la resta XYZ. " +"Aquestes taules són difícils de crear, el qual vol dir que aquests perfils " +"són molt més rars." #: ../../general_concepts/colors/color_managed_workflow.rst:169 msgid "cLUT profiles" msgstr "Perfils de la cLUT" #: ../../general_concepts/colors/color_managed_workflow.rst:171 msgid "" "The interesting thing about ICC profiles is that your working space can be " "larger than your device space. This is generally not bad. However, when " "converting, you do end up with the question of how to translate the working " "space values." msgstr "" -"El més interessant dels perfils ICC és que el vostre espai de treball pot ser " -"més gran que l'espai del dispositiu. Això generalment no és dolent. No " +"El més interessant dels perfils ICC és que el vostre espai de treball pot " +"ser més gran que l'espai del dispositiu. Això generalment no és dolent. No " "obstant això, en convertir-los acabareu amb la pregunta de com traduir els " "valors de l'espai de treball." #: ../../general_concepts/colors/color_managed_workflow.rst:174 msgid "Perceptual" msgstr "Perceptiu" #: ../../general_concepts/colors/color_managed_workflow.rst:174 msgid "" "This just squishes the values of the working space into the space it's " "converted to. It's a nice method to see all possible values in this, but not " "so good if you want accurate color reproduction. Use this if you want to see " "all colors in an image, or want to express all possible contrasts. Doesn't " "work with Matrix Shaper profiles, defaults to relative colorimetric." msgstr "" "Simplement retalla els valors de l'espai de treball a l'espai al qual es " "converteix. És un bon mètode per a veure tots els valors possibles, però no " "tan bo si voleu una reproducció precisa del color. Utilitzeu-lo si voleu " "veure tots els colors d'una imatge o voleu expressar tots els contrastos " "possibles. No funciona amb els perfils de configuració de matrius, de manera " "predeterminada a colorimetria relativa." # skip-rule: punctuation-period #: ../../general_concepts/colors/color_managed_workflow.rst:177 msgid "Absolute Colorimetric." msgstr "Colorimetria absoluta" #: ../../general_concepts/colors/color_managed_workflow.rst:177 msgid "" "The opposite to Perceptual, Absolute colorimetric will attempt to retain all " "the correct colors at whatever cost, which may result in awful looking " "colors. Recommended only for reproduction work. Doesn't work with Matrix " "Shaper profiles in Krita due to ICC v4 workflow standards." msgstr "" "El contrari del perceptiu, la colorimetria absoluta intentarà conservar tots " "els colors correctes a qualsevol preu, el qual pot resultar en colors " "horribles. Només recomanat per a treballs de reproducció. Al Krita no " "funciona amb els perfils de configuració de matrius, a causa dels estàndards " "del flux de treball ICC v4." #: ../../general_concepts/colors/color_managed_workflow.rst:180 msgid "Relative Colorimetric" msgstr "Colorimetria relativa" #: ../../general_concepts/colors/color_managed_workflow.rst:180 msgid "" "An in between solution between perceptual and absolute, relative will try to " "fit whatever colors it can match between color spaces. It does this by " "aligning the white and black points. It cuts off the rest to their " "respective borders. This is what all matrix shaper profiles default to " "during conversion, because the ICC v4 workflow specifies to only use " "Relative Colorimetric for matrix shaper profiles." msgstr "" "Una solució intermèdia entre perceptiu i absolut, la relativa intentarà " "ajustar-se als colors que puguin coincidir entre els espais de color. Ho fa " "alineant els punts blanc i negre. Retalla la resta a les seves vores " "respectives. Això és el que tots els perfils de configuració de matrius " "predeterminats fan durant la conversió, ja que el flux de treball ICC v4 " "especifica només utilitzar la colorimetria relativa per als perfils de " "configuració de matrius." #: ../../general_concepts/colors/color_managed_workflow.rst:183 msgid "Saturation" msgstr "Saturació" #: ../../general_concepts/colors/color_managed_workflow.rst:183 msgid "" "Does anything to retain colorfulness, even hue will be sacrificed. Used in " "infographics. Doesn't work with Matrix Shaper profiles, defaults to relative " "colorimetric." msgstr "" "Sacrificarà qualsevol cosa per a retenir el color, fins i tot el to. " -"S'utilitza en les infografies. No funciona amb els perfils de configuració de " -"matrius, de manera predeterminada a colorimetria relativa." +"S'utilitza en les infografies. No funciona amb els perfils de configuració " +"de matrius, de manera predeterminada a colorimetria relativa." #: ../../general_concepts/colors/color_managed_workflow.rst:185 msgid "" "*ICC profile version* is the last thing to keep in mind when dealing with " "ICC profiles. Krita delivers both Version 2 and Version 4 profiles, with the " "later giving better results in doing color maths, but the former being more " "widely supported (as seen below in 'Interaction with other applications'). " "This is also why Krita defaults to V2, and we recommend using V2 when you " "aren't certain if the other programs you are using support V4." msgstr "" "La *versió del perfil ICC* és l'últim que cal tenir en compte a l'hora de " "tractar amb els perfils ICC. El Krita lliura perfils tant de la versió 2 com " "de la versió 4, mentre que l'última versió dóna millors resultats en fer les " -"matemàtiques del color, la primera està més àmpliament admesa (tal com es veu " -"a continuació a «Interacció amb les altres aplicacions»). Per això, el Krita " -"també ve amb la v2 de manera predeterminada i us recomanem que utilitzeu la " -"v2 quan no esteu segur si els altres programes que utilitzeu són compatibles " -"amb la v4." +"matemàtiques del color, la primera està més àmpliament admesa (tal com es " +"veu a continuació a «Interacció amb les altres aplicacions»). Per això, el " +"Krita també ve amb la v2 de manera predeterminada i us recomanem que " +"utilitzeu la v2 quan no esteu segur si els altres programes que utilitzeu " +"són compatibles amb la v4." #: ../../general_concepts/colors/color_managed_workflow.rst:188 msgid "LUT docker and HDR imaging" msgstr "Acoblador de la LUT i imatges en HDR" #: ../../general_concepts/colors/color_managed_workflow.rst:196 msgid "" "The :ref:`lut_docker` is the second important bit of color management in " "Krita that is shared between Krita and programs like Blender, Natron and " "Nuke, and only uses Look Up Tables that are configured via a config file." msgstr "" -"La :ref:`lut_docker` és la segona part important de la gestió del color en el " -"Krita, es comparteix entre el Krita i programes com el Blender, Natron i " +"La :ref:`lut_docker` és la segona part important de la gestió del color en " +"el Krita, es comparteix entre el Krita i programes com el Blender, Natron i " "Nuke, i només utilitza les taules de cerca que es configuren mitjançant un " "fitxer de configuració." #: ../../general_concepts/colors/color_managed_workflow.rst:198 msgid "" "You can set the workingspace of the image under input color space, and the " "display to sRGB or your own LUT if you have added it to the configuration. " "View in this case is for proofing transforms to a certain display device." msgstr "" "Podeu establir l'espai de treball de la imatge sota l'espai de color " "d'entrada, i la pantalla a sRGB o la vostra pròpia LUT si l'heu afegit a la " "configuració. La visualització en aquest cas serà per a la transformació de " "provatures amb un determinat dispositiu de visualització." #: ../../general_concepts/colors/color_managed_workflow.rst:200 msgid "" "Component, exposure, gamma, whitepoint and blackpoint are knobs which allows " "you to modify the display filter." msgstr "" "El component, l'exposició, la gamma, el punt blanc i el punt negre són " "comandaments que permeten modificar el filtre de la pantalla." #: ../../general_concepts/colors/color_managed_workflow.rst:208 msgid "" "As explained before, we can see our monitor as a telescope or binocular into " "the world of our picture. Which means it distorts our view of the image a " "little. But we can modify this binocular, or display filter to see our image " "in a different way. For example, to allow us to see the white in an image " "that are whiter than the white of our screen. To explain what that means, we " "need to think about what white is." msgstr "" "Com s'ha explicat abans, al món de la nostra imatge la veurem al nostre " "monitor com un telescopi o uns prismàtics. Això vol dir que es distorsiona " "una mica la vista de la imatge. Però podem modificar aquests prismàtics o el " -"filtre de la pantalla per a veure la nostra imatge d'una manera diferent. Per " -"exemple, per a que ens permeti veure el blanc en una imatge més blanca que la " -"pantalla. Per explicar què vol dir això, haurem de pensar en què és el blanc." +"filtre de la pantalla per a veure la nostra imatge d'una manera diferent. " +"Per exemple, per a que ens permeti veure el blanc en una imatge més blanca " +"que la pantalla. Per explicar què vol dir això, haurem de pensar en què és " +"el blanc." #: ../../general_concepts/colors/color_managed_workflow.rst:210 msgid "" "For example, white, on our monitor is full red, full green and full blue. " "But it's certainly different from white on our paper, or the color of milk, " "white from the sun, or even the white of our cell-phone displays." msgstr "" "Per exemple, el blanc, al nostre monitor està ple de vermell, verd i blau. " "Però, sens dubte, és diferent del blanc al nostre paper, o del color de la " "llet, el blanc del sol, o fins i tot el blanc del nostre telèfon mòbil." #: ../../general_concepts/colors/color_managed_workflow.rst:212 msgid "" "Black similarly, is brighter on a LCD display than a LED one, and " "incomparable with the black of a carefully sealed room." msgstr "" "De manera similar, el negre és més brillant en una pantalla LCD que en una " "LED, i és incomparable amb el negre d'una habitació acuradament segellada." #: ../../general_concepts/colors/color_managed_workflow.rst:214 msgid "" "This means that there's potentially blacker blacks than screen black, and " "white whites than screen white. However, for simplicity's sake we still " "assign the black-point and the white-point to certain values. From there, we " "can determine whether a white is whiter than the white point, or a black " "blacker than the black-point." msgstr "" -"Això vol dir que hi ha negres potencialment més negres que el negre de la" -" pantalla i els blancs són més blancs que el blanc de la pantalla. No obstant" -" això, per a simplificar, encara assignem el punt negre i el punt blanc a" -" certs valors. A partir d'aquí, podem determinar si un blanc és més blanc que" -" el punt blanc, o un negre és més negre que el punt negre." +"Això vol dir que hi ha negres potencialment més negres que el negre de la " +"pantalla i els blancs són més blancs que el blanc de la pantalla. No obstant " +"això, per a simplificar, encara assignem el punt negre i el punt blanc a " +"certs valors. A partir d'aquí, podem determinar si un blanc és més blanc que " +"el punt blanc, o un negre és més negre que el punt negre." #: ../../general_concepts/colors/color_managed_workflow.rst:216 msgid "" "The LUT docker allows us to control this display-filter and modify the " "distortion. This is useful when we start modifying images that are made with " "scene referred values, such as HDR photos, or images coming out of a render " "engine." msgstr "" "L'acoblador de la LUT ens permet controlar aquest filtre de la pantalla i " -"modificar la distorsió. Això és útil quan comencem a modificar imatges que es " -"creen amb valors en referència a l'escena, com ara fotografies en HDR o " +"modificar la distorsió. Això és útil quan comencem a modificar imatges que " +"es creen amb valors en referència a l'escena, com ara fotografies en HDR o " "imatges que surten d'un motor de renderitzat." #: ../../general_concepts/colors/color_managed_workflow.rst:224 msgid "" "So, for example, we can choose to scale whiter-than-screen-white to our " "screen-white so we can see the contrasts there." msgstr "" "Així, per exemple, podem triar l'escala més blanca que el blanc de la " "pantalla al nostre blanc de la pantalla perquè hi puguem veure els " "contrastos." #: ../../general_concepts/colors/color_managed_workflow.rst:226 msgid "" "The point of this is that you can take advantage of more lightness detail in " "an image. While you can't see the difference between screen white and whiter-" "than-screen-white (because your screen can't show the difference), graphics " "programs can certainly use it." msgstr "" "El punt d'això és que podeu aprofitar els detalls de més claredat en una " -"imatge. Si bé no es podrà veure la diferència entre el blanc de la pantalla i " -"el més blanc que el blanc de la pantalla (perquè la pantalla no pot mostrar " -"la diferència), els programes gràfics sí que poden utilitzar-ho." +"imatge. Si bé no es podrà veure la diferència entre el blanc de la pantalla " +"i el més blanc que el blanc de la pantalla (perquè la pantalla no pot " +"mostrar la diferència), els programes gràfics sí que poden utilitzar-ho." #: ../../general_concepts/colors/color_managed_workflow.rst:228 msgid "" "A common example is matching the lighting between a 3d model and a real " "world scene. Others are advanced photo retouching, with much more contrast " "information available to the user. In painting itself, this allows you to " "create an image where you can be flippant with the contrast, and allow " "yourself to go as bright as you'd like." msgstr "" "Un exemple comú és fer coincidir la il·luminació entre un model en 3D i una " "escena del món real. Altres són un retoc fotogràfic avançat, amb molta més " "informació disponible per a l'usuari sobre el contrast. En la pintura en sí, " -"això permetrà crear una imatge en la que podreu ser impetuós amb el contrast, " -"i fer-la tan brillant com us agradaria." +"això permetrà crear una imatge en la que podreu ser impetuós amb el " +"contrast, i fer-la tan brillant com us agradaria." #: ../../general_concepts/colors/color_managed_workflow.rst:230 msgid "" "LUT docker manipulations are per view, so you can create a new view and set " "it to luminosity. This way you can see the image in both color as well as " "grayscale and keep a good eye on your values." msgstr "" "Les manipulacions a l'acoblador de la LUT són per a la visualització, de " -"manera que podreu crear una nova visualització i establir-la en lluminositat. " -"D'aquesta manera, veureu la imatge tant en color com en escala de grisos i " -"mantindreu bon ull en els vostres valors." +"manera que podreu crear una nova visualització i establir-la en " +"lluminositat. D'aquesta manera, veureu la imatge tant en color com en escala " +"de grisos i mantindreu bon ull en els vostres valors." #: ../../general_concepts/colors/color_managed_workflow.rst:232 msgid "" "Another example is to carefully watch the gradients in a certain section." msgstr "" "Un altre exemple és observar amb atenció els degradats d'una determinada " "secció." #: ../../general_concepts/colors/color_managed_workflow.rst:234 msgid "" "Like ICC, the LUT Docker allows you to create a profile of sorts for your " "device. In this case it's the 'lut', which stands for 'Look Up Table', and " "which can be added to OCIO by modifying the configuration file. When OCIO is " "turned on, the configuration in :menuselection:`Settings --> Configure Krita " "--> Color Management` is turned off, unless you are using the :guilabel:" "`Internal` color engine." msgstr "" "Igual que ICC, l'acoblador de la LUT permet crear una mena de perfil per al " "vostre dispositiu. En aquest cas és la «lut», el qual vol dir «taula de " "cerca» i la qual es pot afegir a OCIO modificant el fitxer de configuració. " "Quan OCIO estigui activat, la configuració a :menuselection:`Arranjament --> " "Configura el Krita --> Gestió del color` estarà desactivada, llevat que " "utilitzeu el motor de color :guilabel:`Intern`." #: ../../general_concepts/colors/color_managed_workflow.rst:237 msgid "In summary" msgstr "En resum" #: ../../general_concepts/colors/color_managed_workflow.rst:239 msgid "Krita has two modes of color management:" msgstr "El Krita té dos modes per a la gestió del color:" #: ../../general_concepts/colors/color_managed_workflow.rst:241 msgid "" "ICC works in terms of spaces relative to the CIEXYZ space, and requires an " "ICC profile." msgstr "" "ICC treballa en termes relatius als espais a l'espai CIEXYZ, i requereix un " "perfil ICC." #: ../../general_concepts/colors/color_managed_workflow.rst:242 msgid "OCIO works in terms of interpretation, and makes use of luts." -msgstr "OCI treballa en termes d'interpretació, i fa ús de la LUT." +msgstr "OCIO treballa en termes d'interpretació, i fa ús de la LUT." #: ../../general_concepts/colors/color_managed_workflow.rst:243 msgid "both can be made with a colorimeter." msgstr "Ambdós es poden fer amb un colorímetre." #: ../../general_concepts/colors/color_managed_workflow.rst:244 msgid "" "If you want to have a properly color managed workflow, you have one made " "customary for the input device (your screen) and the output devices (your " "printer, or target screen). For web the output is always sRGB." msgstr "" "Si voleu tenir un flux de treball adequat gestionant el color, tingueu-ne un " "personalitzat per al dispositiu d'entrada (la vostra pantalla) i els " -"dispositius de sortida (la vostra impressora o pantalla de destinació). Per a " -"la web, la sortida sempre serà sRGB." +"dispositius de sortida (la vostra impressora o pantalla de destinació). Per " +"a la web, la sortida sempre serà sRGB." #: ../../general_concepts/colors/color_managed_workflow.rst:245 msgid "" "Set up your screen profiles under :menuselection:`Settings --> Configure " "Krita --> Color management`." msgstr "" -"Configureu els perfils de la vostra pantalla sota :menuselection:`Arranjament " -"--> Configura el Krita --> Gestió del color`." +"Configureu els perfils de la vostra pantalla sota :menuselection:" +"`Arranjament --> Configura el Krita --> Gestió del color`." #: ../../general_concepts/colors/color_managed_workflow.rst:246 msgid "" "Do NOT use screen profiles or other device profiles to draw in. Use a " "working space profile such as any of the elle profiles for this, as the " "color maths will be much more predictable and pleasant. Krita will convert " "between your screen and working space on the fly, allowing you to pick the " "correct colors. This turns your screen into binoculars to view the image." msgstr "" "NO utilitzeu els perfils de la pantalla o altres perfils de dispositiu per a " "dibuixar. Utilitzeu un perfil de l'espai de treball com qualsevol dels " "perfils «elle» per a això, farà que les matemàtiques del color siguin molt " "més predictibles i agradables. El Krita convertirà entre l'espai de la " "pantalla i l'espai de treball sobre la marxa, permetent triar els colors " "correctes. Això convertirà la pantalla en prismàtics per a veure la imatge." #: ../../general_concepts/colors/color_managed_workflow.rst:247 msgid "" "Use the appropriate color management for the appropriate workflow. If you " "are working with Blender, you will be better off using OCIO, than ICC. If " "you are working with Scribus or Photoshop, use ICC." msgstr "" "Utilitzeu la gestió del color adequada per al flux de treball adequat. Si " -"esteu treballant amb Blender, serà millor que utilitzeu OCIO, millor que ICC. " -"Si esteu treballant amb Scribus o Photoshop, utilitzeu ICC." +"esteu treballant amb Blender, serà millor que utilitzeu OCIO, millor que " +"ICC. Si esteu treballant amb Scribus o Photoshop, utilitzeu ICC." #: ../../general_concepts/colors/color_managed_workflow.rst:249 msgid "" "Krita does a lot of color maths, often concerning the blending of colors. " "This color maths works best in linear color space, and linear color space " "requires a bit depth of at the least 16bit to work correctly. The " "disadvantage is that linear space can be confusing to work in." msgstr "" "El Krita fa un munt de matemàtiques del color, sovint en relació amb la " "barreja dels colors. Aquestes matemàtiques del color funcionen millor en " -"l'espai de color lineal, i aquest requereix una profunditat de bits d'almenys " -"16 bits per a funcionar. El desavantatge és que l'espai lineal pot ser confús " -"per a treballar." +"l'espai de color lineal, i aquest requereix una profunditat de bits " +"d'almenys 16 bits per a funcionar. El desavantatge és que l'espai lineal pot " +"ser confús per a treballar." #: ../../general_concepts/colors/color_managed_workflow.rst:251 msgid "" "If you like painting, have a decent amount of RAM, and are looking to start " "your baby-steps in taking advantage of Krita's color management, try " "upgrading from having all your images in sRGB built-in to sRGB-v2-elle-g10." "icc or rec2020-v2-elle-g10.icc at 16bit float. This'll give you better color " "blending while opening up the possibility for you to start working in hdr!" msgstr "" "Si us agrada pintar, teniu una bona quantitat de RAM i cerqueu començar els " "vostres passos de novell aprofitant la gestió del color del Krita, intenteu " -"actualitzar de tenir totes les imatges en sRGB incorporat al " -"sRGB-v2-elle-g10.icc o rec2020-v2-elle-g10.icc amb flotant de 16 bits. Això " -"donarà una millor barreja del color al mateix temps que obrirà la " -"possibilitat que comenceu a treballar en HDR!" +"actualitzar de tenir totes les imatges en sRGB incorporat al sRGB-v2-elle-" +"g10.icc o rec2020-v2-elle-g10.icc amb flotant de 16 bits. Això donarà una " +"millor barreja del color al mateix temps que obrirà la possibilitat que " +"comenceu a treballar en HDR!" #: ../../general_concepts/colors/color_managed_workflow.rst:256 msgid "" "Some graphics cards, such as those of the NVidia-brand actually have the " "best performance under 16bit float, because NVidia cards convert to floating " "point internally. When it does not need to do that, it speeds up!" msgstr "" "Algunes targetes gràfiques, com les de la marca NVidia, en realitat tenen el " "millor rendiment sota flotant de 16 bits, perquè les targetes NVidia " "converteixen internament a coma flotant. Quan no cal fer-ho, van més ràpid!" #: ../../general_concepts/colors/color_managed_workflow.rst:260 msgid "" "No amount of color management in the world can make the image on your screen " "and the image out of the printer have 100% the same color." msgstr "" -"Cap quantitat de gestió del color en el món farà que la imatge que surti a la " -"pantalla i de la impressora tingui el 100% del mateix color." +"Cap quantitat de gestió del color en el món farà que la imatge que surti a " +"la pantalla i de la impressora tingui el 100% del mateix color." #: ../../general_concepts/colors/color_managed_workflow.rst:263 msgid "Exporting" msgstr "Exportar" #: ../../general_concepts/colors/color_managed_workflow.rst:265 msgid "" "When you have finished your image and are ready to export it, you can modify " "the color space to optimize it:" msgstr "" "En finalitzar la vostra imatge i quan estigueu llest per exportar-la, podreu " "modificar l'espai de color per optimitzar-la:" #: ../../general_concepts/colors/color_managed_workflow.rst:267 msgid "If you are preparing an image for the web:" msgstr "Si esteu preparant una imatge per a la web:" #: ../../general_concepts/colors/color_managed_workflow.rst:269 msgid "" "If you use 16bit color depth or higher, convert the image to 8bit color " "depth. This will make the image much smaller." msgstr "" "Si utilitzeu una profunditat del color de 16 bits o superior, convertiu la " "imatge a una profunditat del color de 8 bits. Això farà que la imatge sigui " "molt més petita." #: ../../general_concepts/colors/color_managed_workflow.rst:271 msgid "" "Krita doesn't have built-in dithering currently, which means that 16 to " "18bit conversions can come out a bit banded. But you can simulate it by " "adding a fill layer with a pattern, set this fill layer to overlay, and to " "5% opacity. Then flatten the whole image and convert it to 8bit. The pattern " "will function as dithering giving a smoother look to gradients." msgstr "" -"En l'actualitat, el Krita no té una juxtaposició incorporada, el qual vol dir" -" que les conversions de 16 a 18 bits poden sortir una mica amb efecte de" -" cartell. Però podreu simular afegint una capa d'emplenat amb un patró," -" configurant aquesta capa d'emplenat a superposició i amb un 5% d'opacitat." -" Després aplaneu tota la imatge i convertiu-la a 8 bits. El patró funcionarà" -" com a juxtaposició donant una aparença més suau als degradats." +"En l'actualitat, el Krita no té una juxtaposició incorporada, el qual vol " +"dir que les conversions de 16 a 18 bits poden sortir una mica amb efecte de " +"cartell. Però podreu simular afegint una capa d'emplenat amb un patró, " +"configurant aquesta capa d'emplenat a superposició i amb un 5% d'opacitat. " +"Després aplaneu tota la imatge i convertiu-la a 8 bits. El patró funcionarà " +"com a juxtaposició donant una aparença més suau als degradats." #: ../../general_concepts/colors/color_managed_workflow.rst:273 msgid "If it's a gray-scale image, convert it to gray-scale." msgstr "" "Si és una imatge en escala de grisos, la convertirà a escala de grisos." #: ../../general_concepts/colors/color_managed_workflow.rst:274 msgid "" "If it's a color image, keep it in the working space profile: Many web " "browsers these days support color profiles embedded into images. Firefox, " "for example, will try to convert your image to fit the color profile of the " "other monitor (if they have one). That way, the image will look almost " "exactly the same on your screen and on other profiled monitors." msgstr "" "Si es tracta d'una imatge en color, mantingueu-la en el perfil de l'espai de " "treball: en l'actualitat, molts navegadors web admeten perfils de color " "incrustats en les imatges. El Firefox, per exemple, intentarà convertir la " -"vostra imatge perquè s'ajusti al perfil de color de l'altre monitor (si en té " -"un). D'aquesta manera, la imatge es veurà gairebé igual que la pantalla i en " -"els altres monitors amb perfil." +"vostra imatge perquè s'ajusti al perfil de color de l'altre monitor (si en " +"té un). D'aquesta manera, la imatge es veurà gairebé igual que la pantalla i " +"en els altres monitors amb perfil." # skip-rule: t-acc_obe #: ../../general_concepts/colors/color_managed_workflow.rst:279 msgid "" "In some versions of Firefox, the colors actually look strange: This is a bug " "in Firefox, which is because its `color management system is incomplete " "`_, save your png, jpg or tiff without an embedded profile to work " "around this." msgstr "" "En algunes versions del Firefox, els colors en realitat es veuran estranys: " "aquest és un error al Firefox, ja que el seu `sistema per a la gestió del " -"color està incomplet `_, deseu el vostre PNG, JPG o TIFF sense " -"un perfil incrustat per a solucionar aquest problema." +"color està incomplet `_, deseu el vostre PNG, JPG o TIFF sense un " +"perfil incrustat per a solucionar aquest problema." #: ../../general_concepts/colors/color_managed_workflow.rst:281 msgid "If you are preparing for print:" msgstr "Si esteu preparant per a imprimir:" #: ../../general_concepts/colors/color_managed_workflow.rst:283 msgid "" "You hopefully made the picture in a working space profile instead of the " "actual custom profile of your screen, if not, convert it to something like " "adobe rgb, sRGB or rec2020." msgstr "" "Esperem que hagueu creat la imatge en un perfil de l'espai de treball en " "comptes del perfil personalitzat real de la pantalla, si no, convertiu-lo a " "quelcom com Adobe RGB, sRGB o rec2020." #: ../../general_concepts/colors/color_managed_workflow.rst:284 msgid "" "Check with the printer what kind of image they expect. Maybe they expect " "sRGB color space, or perhaps they have their own profile." msgstr "" -"Comproveu amb la impressora quin tipus d'imatge espera. Potser l'espera en un " -"espai de color sRGB, o potser té el seu propi perfil." +"Comproveu amb la impressora quin tipus d'imatge espera. Potser l'espera en " +"un espai de color sRGB, o potser té el seu propi perfil." #: ../../general_concepts/colors/color_managed_workflow.rst:287 msgid "Interaction with other applications" msgstr "Interacció amb les altres aplicacions" #: ../../general_concepts/colors/color_managed_workflow.rst:290 msgid "Blender" msgstr "Blender" #: ../../general_concepts/colors/color_managed_workflow.rst:292 msgid "" "If you wish to use krita's OCIO functionality, and in particular in " "combination with Blender's color management, you can try to have it use " "Blender's OCIO config." msgstr "" "Si voleu utilitzar la funcionalitat OCIO del krita, i en particular en " "combinació amb la gestió del color del Blender, podreu intentar que utilitzi " "la configuració de l'OCIO del Blender." # skip-rule: t-acc_obe #: ../../general_concepts/colors/color_managed_workflow.rst:294 msgid "" "Blender's OCIO config is under ``/version number/datafiles/" "colormanagement``. Set the LUT docker to use the OCIO engine, and select the " "config from the above path. This will give you blender's input and screen " "spaces, but not the looks, as those aren't supported in Krita yet." msgstr "" -"La configuració de l'OCIO del Blender es troba a ``/número" -"_de_la_versió/datafiles/colormanagement``. Establiu a l'acoblador de la LUT " -"per utilitzar el motor OCIO i seleccioneu la configuració amb aquest camí. " -"Això donarà els espais de l'entrada i de la pantalla del Blender, però no " -"l'aspecte, ja que el Krita encara no l'admet." +"La configuració de l'OCIO del Blender es troba a ``/" +"número_de_la_versió/datafiles/colormanagement``. Establiu a l'acoblador de " +"la LUT per utilitzar el motor OCIO i seleccioneu la configuració amb aquest " +"camí. Això donarà els espais de l'entrada i de la pantalla del Blender, però " +"no l'aspecte, ja que el Krita encara no l'admet." #: ../../general_concepts/colors/color_managed_workflow.rst:298 msgid "Windows Photo Viewer" msgstr "El visor Windows Photo" #: ../../general_concepts/colors/color_managed_workflow.rst:300 msgid "" "You might encounter some issues when using different applications together. " "One important thing to note is that the standard Windows Photo Viewer " "application does not handle modern ICC profiles. Krita uses version 4 " "profiles; Photo Viewer can only handle version 2 profiles. If you export to " "JPEG with an embedded profile, Photo Viewer will display your image much too " "dark." msgstr "" "És possible que trobeu alguns problemes en utilitzar diferents aplicacions " "juntes. Una cosa important a tenir en compte és que l'aplicació estàndard de " "Windows Photo Viewer no maneja els perfils ICC moderns. El Krita empra els " -"perfils de la versió 4. El Photo Viewer només pot gestionar els perfils de la " -"versió 2. Si exporteu a JPEG amb un perfil incrustat, el Photo Viewer " +"perfils de la versió 4. El Photo Viewer només pot gestionar els perfils de " +"la versió 2. Si exporteu a JPEG amb un perfil incrustat, el Photo Viewer " "mostrarà la vostra imatge massa fosca." #: ../../general_concepts/colors/color_managed_workflow.rst:303 msgid "Example workflows" msgstr "Fluxos de treball d'exemple" #: ../../general_concepts/colors/color_managed_workflow.rst:305 msgid "" "Here are some example workflows to get a feeling of how your color " "management workflow may look like." msgstr "" -"Aquests són alguns exemples de fluxos de treball per tenir una idea de com es " -"veurà el vostre flux de treball en gestionar el color." +"Aquests són alguns exemples de fluxos de treball per tenir una idea de com " +"es veurà el vostre flux de treball en gestionar el color." #: ../../general_concepts/colors/color_managed_workflow.rst:307 msgid "" "As mentioned before, input for your screen is set via :menuselection:" "`Settings --> Configure Krita --> Color management`, or via the LUT docker's " "'screen space'. Working space is set via new file per document, or in the " "LUT docker via 'input space'." msgstr "" "Com s'ha esmentat anteriorment, l'entrada per a la vostra pantalla " "s'estableix a :menuselection:`Arranjament --> Configura el Krita --> Gestió " -"del color`, o mitjançant l'«Espai de la pantalla» de l'acoblador LUT. L'espai " -"de treball s'establirà mitjançant el nou fitxer per document, o a l'acoblador " -"LUT a «Espai de l'entrada»." +"del color`, o mitjançant l'«Espai de la pantalla» de l'acoblador LUT. " +"L'espai de treball s'establirà mitjançant el nou fitxer per document, o a " +"l'acoblador LUT a «Espai de l'entrada»." #: ../../general_concepts/colors/color_managed_workflow.rst:310 msgid "Webcomic" msgstr "Còmic a la web" #: ../../general_concepts/colors/color_managed_workflow.rst:317 #: ../../general_concepts/colors/color_managed_workflow.rst:339 #: ../../general_concepts/colors/color_managed_workflow.rst:357 msgid "Input" msgstr "Entrada" #: ../../general_concepts/colors/color_managed_workflow.rst:318 #: ../../general_concepts/colors/color_managed_workflow.rst:340 #: ../../general_concepts/colors/color_managed_workflow.rst:358 msgid "Your screen profile. (You pick colors via your screen)" msgstr "" "El vostre perfil de la pantalla. (Trieu els colors a través de la pantalla)." #: ../../general_concepts/colors/color_managed_workflow.rst:319 #: ../../general_concepts/colors/color_managed_workflow.rst:341 #: ../../general_concepts/colors/color_managed_workflow.rst:359 msgid "Workingspace" msgstr "Espai de treball" #: ../../general_concepts/colors/color_managed_workflow.rst:320 msgid "" "sRGB (the default screen profile) or any larger profile if you can spare the " "bit depth and like working in them." msgstr "" "sRGB (el perfil predeterminat de la pantalla) o qualsevol perfil més gran si " "estalvieu en la profunditat de bits i hi voleu treballar." #: ../../general_concepts/colors/color_managed_workflow.rst:322 #: ../../general_concepts/colors/color_managed_workflow.rst:344 #: ../../general_concepts/colors/color_managed_workflow.rst:362 msgid "Output" msgstr "Sortida" #: ../../general_concepts/colors/color_managed_workflow.rst:322 msgid "" "sRGB, ICC version 2, sRGB TRC for the internet, and a specialized CMYK " "profile from the printing house for the printed images." msgstr "" -"sRGB, ICC versió 2, sRGB TRC per a Internet i un perfil CMYK especialitzat de " -"la impremta per a les imatges impreses." +"sRGB, ICC versió 2, sRGB TRC per a Internet i un perfil CMYK especialitzat " +"de la impremta per a les imatges impreses." #: ../../general_concepts/colors/color_managed_workflow.rst:324 msgid "" "Use the sRGB-elle-V2-srgbtrc.icc for going between Inkscape, Photoshop, " "Painttool Sai, Illustrator, GIMP, Manga Studio, Paintstorm Studio, MyPaint, " "Artrage, Scribus, etc. and Krita." msgstr "" "Utilitzeu sRGB-elle-V2-srgbtrc.icc per anar entre Inkscape, Photoshop, " -"Painttool Sai, Illustrator, GIMP, Manga Studio, Paintstorm Studio, MyPaint, " +"Painttool Sai, Illustrator, Gimp, Manga Studio, Paintstorm Studio, MyPaint, " "Artrage, Scribus, etc. i el Krita." #: ../../general_concepts/colors/color_managed_workflow.rst:326 msgid "" "If you are using a larger space via ICC, you will only be able to " "interchange it between Krita, Photoshop, Illustrator, GIMP 2.9, Manga Studio " "and Scribus. All others assume sRGB for your space, no matter what, because " "they don't have color management." msgstr "" "Si utilitzeu un espai més gran a través d'ICC, només podreu intercanviar " -"entre el Krita, Photoshop, Illustrator, GIMP 2.9, Manga Studio i Scribus. " +"entre el Krita, Photoshop, Illustrator, Gimp 2.9, Manga Studio i Scribus. " "Tots els altres assumeixen sRGB per a l'espai, sense importar el què, perquè " "no tenen gestió del color." #: ../../general_concepts/colors/color_managed_workflow.rst:328 msgid "" "If you are going between Krita and Blender, Nuke or Natron, use OCIO and set " "the input space to 'sRGB', but make sure to select the sRGB profile for ICC " "when creating a new file." msgstr "" -"Si aneu entre el Krita i el Blender, Nuke o Natron, utilitzeu OCIO i establiu " -"l'espai de l'entrada a «sRGB», però assegureu-vos de seleccionar el perfil " -"sRGB per a ICC en crear un fitxer nou." +"Si aneu entre el Krita i el Blender, Nuke o Natron, utilitzeu OCIO i " +"establiu l'espai de l'entrada a «sRGB», però assegureu-vos de seleccionar el " +"perfil sRGB per a ICC en crear un fitxer nou." #: ../../general_concepts/colors/color_managed_workflow.rst:330 msgid "" "For the final for the web, convert the image to sRGB 8bit, srgbtrc, do not " "embed the ICC profile. Then, if using png, put it through something like " "pngcrush or other png optimizers. sRGB in this case is chosen because you " "can assume the vast majority of your audience hasn't profiled their screen, " "nor do they have screens that are advanced enough for the wide gamut stuff. " "So hence why we convert to the screen default for the internet, sRGB." msgstr "" "Al final, per a la web, convertiu la imatge a sRGB de 8 bits, «srgbtrc», no " "incrusteu el perfil ICC. Després, si empreu PNG, passeu-lo a través d'alguna " "cosa com «pngcrush» o altres optimitzadors de PNG. En aquest cas, es tria " -"sRGB perquè suposem que la gran majoria de la vostra audiència no ha creat un " -"perfil per a la seva pantalla, ni tenen pantalles prou avançades per a una " -"gamma àmplia de coses. Per això, convertirem a la pantalla predeterminada per " -"a internet, sRGB." +"sRGB perquè suposem que la gran majoria de la vostra audiència no ha creat " +"un perfil per a la seva pantalla, ni tenen pantalles prou avançades per a " +"una gamma àmplia de coses. Per això, convertirem a la pantalla " +"predeterminada per a internet, sRGB." #: ../../general_concepts/colors/color_managed_workflow.rst:333 msgid "Print" msgstr "Imprimir" #: ../../general_concepts/colors/color_managed_workflow.rst:342 msgid "sRGB or rec2020 if you can afford the bit-depth being 16bit." msgstr "" "sRGB o rec2020 si us podeu permetre que la profunditat de bits sigui de 16 " "bits." #: ../../general_concepts/colors/color_managed_workflow.rst:344 msgid "" "Specialized CMYK profile from the printing house for the printed images." msgstr "Perfil CMYK especialitzat de la impremta per a les imatges impreses." #: ../../general_concepts/colors/color_managed_workflow.rst:346 msgid "" "The CMYK profiles are different per printer, and even per paper or ink-type " "so don't be presumptuous and ask ahead for them, instead of doing something " "like trying to paint in any random CMYK profile. As mentioned in the viewing " "conditions section, you want to keep your options open." msgstr "" -"Els perfils CMYK són diferents per impressora, i fins i tot per paper o tipus " -"de tinta, així que no sigueu presumptuós i pregunteu-li, en lloc de fer " -"quelcom com intentar pintar amb qualsevol perfil CMYK aleatori. Com s'ha " +"Els perfils CMYK són diferents per impressora, i fins i tot per paper o " +"tipus de tinta, així que no sigueu presumptuós i pregunteu-li, en lloc de " +"fer quelcom com intentar pintar amb qualsevol perfil CMYK aleatori. Com s'ha " "esmentat a la secció de condicions de la visualització, voldreu mantenir les " "vostres opcions obertes." #: ../../general_concepts/colors/color_managed_workflow.rst:348 msgid "" "You can set the advanced color selector to transform to a given profile via :" "menuselection:`Settings --> Configure Krita --> Color Selector Settings`. " "There, tick :guilabel:`Color Selector Uses Different Color Space than Image` " "and select the CMYK profile you are aiming for. This will limit your colors " "a little bit, but keep all the nice filter and blending options from RGB." msgstr "" "Podeu establir el Selector avançat del color perquè transformi a un perfil " "determinat a través d':menuselection:`Arranjament --> Configura el Krita --> " "Ajustaments per al selector de color`. Allà, marqueu :guilabel:`El selector " "de color empra un espai de color diferent de la imatge` i seleccioneu el " "perfil CMYK al qual apuntar. Això limitarà una mica els vostres colors, però " "mantindreu totes les opcions de filtre i barreja agradables del RGB." #: ../../general_concepts/colors/color_managed_workflow.rst:351 msgid "Games" msgstr "Jocs" #: ../../general_concepts/colors/color_managed_workflow.rst:360 msgid "sRGB or grayscale linear for roughness and specular maps." msgstr "" "sRGB o escala de grisos lineal per als mapes amb rugositat i especulars." #: ../../general_concepts/colors/color_managed_workflow.rst:362 msgid "" "This one is tricky, but in the end it'll be sRGB for the regular player." msgstr "Aquesta és complicada, però al final serà sRGB per al jugador normal." #: ../../general_concepts/colors/color_managed_workflow.rst:364 msgid "" "So this one is tricky. You can use OCIO and ICC between programs, but " "recommended is to have your images to the engine in sRGB or grayscale. Many " "physically based renderers these days allow you to set whether an image " "should be read as a linear or srgbtrc image, and this is even vital to have " "the images being considered properly in the physically based calculations of " "the game renderer." msgstr "" "De manera que aquest és complicat. Empreu OCIO i ICC entre els programes, " "però es recomana tenir les vostres imatges al motor en sRGB o en escala de " "grisos. Avui dia, molts renderitzadors basats en la física permeten establir " "si una imatge s'haurà de llegir com una imatge lineal o «srgbtrc», i això és " -"fins i tot vital perquè les imatges es considerin correctament en els càlculs " -"basats en la física del renderitzador del joc." +"fins i tot vital perquè les imatges es considerin correctament en els " +"càlculs basats en la física del renderitzador del joc." #: ../../general_concepts/colors/color_managed_workflow.rst:366 msgid "" "While game engines need to have optimized content, and it's recommended to " "stay within 8bit, future screens may have higher bit depths, and when " "renderers will start supporting those, it may be beneficial to develop a " "workflow where the working-space files are rather unnecessarily big and you " "run some scripts to optimize them for your current render needs, making " "updating the game in the future for fancier screens less of a drag." msgstr "" "Si bé els motors dels jocs necessiten tenir optimitzat el contingut, i es " "recomana mantenir-lo dins dels 8 bits, les pantalles del futur podrien tenir " "una major profunditat de bits, i quan els renderitzadors comencin a " "admetre'ls, podria ser beneficiós desenvolupar un flux de treball on els " -"fitxers de l'espai de treball siguin innecessàriament grans i caldrà executar " -"alguns scripts per optimitzar-los per a les vostres necessitats de " +"fitxers de l'espai de treball siguin innecessàriament grans i caldrà " +"executar alguns scripts per optimitzar-los per a les vostres necessitats de " "renderitzat actuals, fent que en el futur l'actualització del joc per a " "pantalles més sofisticades sigui menys que un arrossegar-se." #: ../../general_concepts/colors/color_managed_workflow.rst:368 msgid "" "Normal maps and heightmaps are officially supposed to be defined with a 'non-" "color data' working space, but you'll find that most engines will not care " "much for this. Instead, tell the game engine not to do any conversion on the " "file when importing." msgstr "" "Els mapes normals i els mapes d'alçades s'hauran de definir oficialment amb " -"un espai de treball de «dades sense color», però trobareu que la majoria dels " -"motors no tindran cura d'això. En el seu lloc, digueu-li al motor del joc que " -"no faci cap conversió en el fitxer quan l'importi." +"un espai de treball de «dades sense color», però trobareu que la majoria " +"dels motors no tindran cura d'això. En el seu lloc, digueu-li al motor del " +"joc que no faci cap conversió en el fitxer quan l'importi." #: ../../general_concepts/colors/color_managed_workflow.rst:370 msgid "" "Specular, glossiness, metalness and roughness maps are all based on linear " "calculations, and when you find that certain material has a metalness of " "0.3, this is 30% gray in a linear space. Therefore, make sure to tell the " "game engine renderer that this is a linear space image (or at the very " "least, should NOT be converted)." msgstr "" "Els mapes especulars, brillants, metàl·lics i rugosos es basen en càlculs " "lineals, i descobrireu que algun material té un coeficient metàl·lic de 0,3, " -"això serà un 30% de gris en un espai lineal. Per tant, assegureu-vos de " -"dir-li al processador del joc que es tracta d'una imatge en espai lineal (o, " +"això serà un 30% de gris en un espai lineal. Per tant, assegureu-vos de dir-" +"li al processador del joc que es tracta d'una imatge en espai lineal (o, " "almenys, que NO s'ha de convertir)." # skip-rule: t-acc_obe #: ../../general_concepts/colors/color_managed_workflow.rst:374 msgid "" "`Visualizing the XYZ color space `_" msgstr "" "`Visualitzant l'espai de color XYZ `_." # skip-rule: t-acc_obe #: ../../general_concepts/colors/color_managed_workflow.rst:375 msgid "" "`Basics of gamma correction `_" msgstr "" -"`Fonaments en la correcció de la gamma `_." # skip-rule: t-acc_obe,kct-encoding #: ../../general_concepts/colors/color_managed_workflow.rst:376 msgid "" "`Panda3d example of how an image that has gamma encoded without the 3d " "renderer being notified of it having gamma-encoding can result in too dark " "images `_" msgstr "" "`Exemple del Panda3D, de com una imatge que té codificada la gamma sense que " "es notifiqui al renderitzador de 3D que la gamma codificada pot generar " "imatges massa fosques `_." # skip-rule: t-acc_obe #: ../../general_concepts/colors/color_managed_workflow.rst:377 msgid "" "`2d examples of the effect of gamma-encoding on color maths `_" msgstr "" "`Exemples en 2D de l'efecte de codificar la gamma en les matemàtiques del " -"color `_." # skip-rule: t-acc_obe #: ../../general_concepts/colors/color_managed_workflow.rst:378 msgid "" "`Basic overview of color management from argylcms manual `_" msgstr "" -"`Resum bàsic de la gestió del color del manual a ArgyllCMS `_." diff --git a/locale/ca/LC_MESSAGES/general_concepts/file_formats.po b/locale/ca/LC_MESSAGES/general_concepts/file_formats.po index 0a2b3bdd8..b9419346e 100644 --- a/locale/ca/LC_MESSAGES/general_concepts/file_formats.po +++ b/locale/ca/LC_MESSAGES/general_concepts/file_formats.po @@ -1,208 +1,208 @@ # Translation of docs_krita_org_general_concepts___file_formats.po to Catalan # Copyright (C) 2019 This_file_is_part_of_KDE # This file is distributed under the license LGPL version 2.1 or # version 3 or later versions approved by the membership of KDE e.V. # # Antoni Bella Pérez , 2019. msgid "" msgstr "" "Project-Id-Version: general_concepts\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2019-07-09 03:10+0200\n" "PO-Revision-Date: 2019-07-13 22:07+0200\n" "Last-Translator: Antoni Bella Pérez \n" -"Language-Team: Catalan\n" +"Language-Team: Catalan \n" "Language: ca\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Lokalize 19.07.70\n" #: ../../general_concepts/file_formats.rst:1 msgid "The file formats category." msgstr "La categoria Formats de fitxer." #: ../../general_concepts/file_formats.rst:14 msgid "File Formats" msgstr "Formats de fitxer" #: ../../general_concepts/file_formats.rst:16 msgid "" "This category is for graphics file-formats. While most file-formats can be " "looked up on wikipedia, this doesn't always explain what the format can be " "used for and what its strengths and weaknesses are." msgstr "" "Aquesta categoria és per als formats de fitxer amb gràfics. Si bé la majoria " "dels formats de fitxer poden consultar-se a la Viquipèdia, no sempre " "s'explica perquè es pot fer servir el format i quines són les seves " "fortaleses i debilitats." #: ../../general_concepts/file_formats.rst:18 msgid "" "In this category we try to describe these in a manner that can be read by " "beginners." msgstr "" "En aquesta categoria els intentarem descriure d'una manera que els " "principiants ho puguin llegir." #: ../../general_concepts/file_formats.rst:20 msgid "" "Generally, there are the following features that people pay attention to in " "regards to file formats:" msgstr "" "En general, hi ha les següents característiques a les quals la gent presta " "atenció pel que fa als formats de fitxer:" #: ../../general_concepts/file_formats.rst:23 msgid "Compression" msgstr "Compressió" #: ../../general_concepts/file_formats.rst:25 msgid "" "Compression is how the file-format tries to describe the image with as " "little data as possible, so that the resulting file is as small as it can " "get without losing quality." msgstr "" "La compressió és com intenta descriure la imatge el format de fitxer amb el " "mínim de dades possible, de manera que el fitxer resultant sigui el més " "petit possible sense perdre qualitat." #: ../../general_concepts/file_formats.rst:27 msgid "" "What we generally see is that formats that are small on disk either lose " "image quality, or require the computer to spend a lot of time thinking about " "how the image should look." msgstr "" "Generalment el que veiem és que els formats que són petits en el disc perden " "la qualitat de la imatge o requereixen que l'ordinador dediqui molt de temps " "a pensar com s'hauria de veure la imatge." # skip-rule: t-acc_obe #: ../../general_concepts/file_formats.rst:29 msgid "" "Vector file-formats like ``svg`` are a typical example of the latter. They " "are really small because the technology used to create them is based on " "mathematics, so it only stores maths-variables and can achieve very high " "quality. The downside is that the computer needs to spend a lot of time " "thinking about how it should look, and sometimes different programs have " "different ways of interpreting the values. Furthermore, vector file-formats " "imply vector graphics, which is a very different way of working than Krita " "is specialized in." msgstr "" "Els formats de fitxer vectorials com el ``SVG`` són un exemple típic d'això " "últim. Són realment petits perquè la tecnologia utilitzada per a crear-los " "es basa en les matemàtiques, de manera que només emmagatzema variables " "matemàtiques i pot abastar a una qualitat molt alta. L'inconvenient és que " "l'ordinador necessitarà passar molt de temps pensant en com s'hauria de " "veure i, de vegades, diferents programes tindran diferents maneres " "d'interpretar els valors. A més, els formats de fitxer vectorials impliquen " "gràfics vectorials, els quals són una manera de treballar molt diferent d'en " "la que s'ha especialitzat el Krita." #: ../../general_concepts/file_formats.rst:31 msgid "" ":ref:`Lossy file formats `, like ``jpg`` or ``webp`` are " "an example of small on disk, but lowering the quality, and are best used for " "very particular types of images. Lossy thus means that the file format plays " "fast and loose with describing your image to reduce filesize." msgstr "" "Els :ref:`formats de fitxer amb pèrdua `, com el ``JPG`` " "o ``WebP``, són un exemple de petits al disc, però redueixen la qualitat i " "s'utilitzen millor per a tipus d'imatge molt en particular. Per tant, amb " "pèrdua vol dir que el format de fitxer es reproduirà ràpid i solt en " "descriure la vostra imatge, i això és el que reduirà la mida del fitxer." #: ../../general_concepts/file_formats.rst:33 msgid "" ":ref:`Non-lossy or lossless formats `, like ``png``, " "``gif`` or ``bmp`` are in contrast, much heavier on disk, but much more " "likely to retain quality." msgstr "" "Els :ref:`formats sense pèrdua ` («non-lossy» o " "«lossless»), com el ``PNG``, ``GIF`` o ``BMP``, en canvi, són molt més " "pesats al disc, però és molt més probable que conservin la qualitat." # skip-rule: t-acc_obe #: ../../general_concepts/file_formats.rst:35 msgid "" "Then, there's proper working file formats like Krita's ``.kra``, Gimp's " "``xcf``, Photoshop's ``psd``, but also interchange formats like ora and exr. " "These are the heaviest on the hard-drive and often require special programs " "to open them up, but on the other hand these are meant to keep your working " "environment intact, and keep all the layers and guides in them." msgstr "" "Després, hi ha formats de fitxer més adequats per al treball com el ``.kra`` " "del Krita, ``.xcf`` del Gimp i el ``.psd`` del Photoshop, també hi ha " "formats d'intercanvi com ``ORA`` i ``EXR``. Aquests són els més pesats en el " "disc dur i, sovint, requereixen programes especials per a obrir-los, però, " "d'altra banda, estan destinats a mantenir intacte el vostre entorn de " "treball i mantenir totes les capes i guies a dins seu." #: ../../general_concepts/file_formats.rst:38 msgid "Metadata" msgstr "Metadades" #: ../../general_concepts/file_formats.rst:40 msgid "" "Metadata is the ability of a file format to contain information outside of " "the actual image contents. This can be human readable data, like the date of " "creation, the name of the author, a description of the image, but also " "computer readable data, like an icc-profile which tells the computer about " "the qualities of how the colors inside the file should be read." msgstr "" "Les metadades són la capacitat d'un format de fitxer per a contenir " "informació fora del contingut real de la imatge. Poden ser dades llegibles " "per humans, com la data de creació, el nom de l'autor, una descripció de la " "imatge, però també dades llegibles per l'ordinador, com un perfil ICC, el " "qual indica a l'ordinador les qualitats de com s'han de llegir els colors " "dins del fitxer." #: ../../general_concepts/file_formats.rst:43 msgid "Openness" msgstr "Apertura" #: ../../general_concepts/file_formats.rst:45 msgid "" "This is a bit of an odd quality, but it's about how easy it to open or " "recover the file, and how widely it's supported." msgstr "" "Aquesta és una qualitat una mica estranya, però es tracta del fàcil que serà " "obrir o recuperar el fitxer, i de com està àmpliament admès." #: ../../general_concepts/file_formats.rst:47 msgid "" "Most internal file formats, like PSD are completely closed, and it's really " "difficult for human outsiders to recover the data inside without opening " "Photoshop. Other examples are camera raw files which have different " "properties per camera manufacturer." msgstr "" "La majoria dels formats de fitxer interns, com el PSD, són completament " "tancats, i és realment difícil per als humans recuperar la informació " "interna sense obrir el Photoshop. Altres exemples són els fitxers RAW d'una " "càmera, els quals contenen diferents propietats segons el fabricant de la " "càmera." #: ../../general_concepts/file_formats.rst:49 msgid "" "SVG, as a vector file format, is on the other end of the spectrum, and can " "be opened with any text-editor and edited." msgstr "" "El SVG, com a format de fitxer vectorial, es troba a l'altre extrem de " "l'espectre i es pot obrir i editar amb qualsevol editor de text." #: ../../general_concepts/file_formats.rst:51 msgid "" "Most formats are in-between, and thus there's also a matter of how widely " "supported the format is. jpg and png cannot be read or edited by human eyes, " "but the vast majority of programs can open them, meaning the owner has easy " "access to them." msgstr "" "La majoria dels formats són intermedis i, per tant, també hi ha una qüestió " "de com estaran àmpliament admesos. El JPG i PNG no es poden llegir o editar " "amb els ulls humans, però la gran majoria de programes poden obrir-los, el " "qual vol dir que el propietari té fàcil accés." #: ../../general_concepts/file_formats.rst:53 msgid "Contents:" msgstr "Contingut:" diff --git a/locale/ca/LC_MESSAGES/general_concepts/file_formats/file_gih.po b/locale/ca/LC_MESSAGES/general_concepts/file_formats/file_gih.po index 90fa49cf4..656ba9ba2 100644 --- a/locale/ca/LC_MESSAGES/general_concepts/file_formats/file_gih.po +++ b/locale/ca/LC_MESSAGES/general_concepts/file_formats/file_gih.po @@ -1,164 +1,164 @@ # Translation of docs_krita_org_general_concepts___file_formats___file_gih.po to Catalan # Copyright (C) 2019 This_file_is_part_of_KDE # This file is distributed under the license LGPL version 2.1 or # version 3 or later versions approved by the membership of KDE e.V. # # Antoni Bella Pérez , 2019. msgid "" msgstr "" "Project-Id-Version: general_concepts\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2019-05-04 03:33+0200\n" -"PO-Revision-Date: 2019-06-25 16:11+0200\n" +"PO-Revision-Date: 2019-07-17 14:41+0200\n" "Last-Translator: Antoni Bella Pérez \n" "Language-Team: Catalan \n" "Language: ca\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Lokalize 19.07.70\n" #: ../../general_concepts/file_formats/file_gih.rst:1 msgid "The Gimp Image Hose file format in Krita." msgstr "El format de fitxer de mànega d'imatge del Gimp en el Krita." #: ../../general_concepts/file_formats/file_gih.rst:10 msgid "Image Hose" msgstr "Mànega d'imatge" #: ../../general_concepts/file_formats/file_gih.rst:10 msgid "Gimp Image Hose" msgstr "Mànega d'imatge del Gimp" #: ../../general_concepts/file_formats/file_gih.rst:10 msgid "GIH" msgstr "GIH" #: ../../general_concepts/file_formats/file_gih.rst:10 msgid "*.gih" msgstr "*.gih" #: ../../general_concepts/file_formats/file_gih.rst:15 msgid "\\*.gih" msgstr "\\*.gih" #: ../../general_concepts/file_formats/file_gih.rst:17 msgid "" "The GIMP image hose format. Krita can open and save these, as well as import " "via the :ref:`predefined brush tab `." msgstr "" "El format de mànega d'imatge del Gimp. El Krita el pot obrir i desar, així " "com importar a través de la :ref:`pestanya Pinzell predefinit " "`." #: ../../general_concepts/file_formats/file_gih.rst:19 msgid "" "Image Hose means that this file format allows you to store multiple images " "and then set some options to make it specify how to output the multiple " "images." msgstr "" "Mànega d'imatge vol dir que aquest format de fitxer permet emmagatzemar " "múltiples imatges i després establir algunes opcions per a especificar com " "sortiran les múltiples imatges." #: ../../general_concepts/file_formats/file_gih.rst:25 msgid ".. image:: images/brushes/Gih-examples.png" msgstr ".. image:: images/brushes/Gih-examples.png" #: ../../general_concepts/file_formats/file_gih.rst:25 msgid "From top to bottom: Incremental, Pressure and Random" msgstr "De dalt a baix: Incremental, Pressió i Aleatori." #: ../../general_concepts/file_formats/file_gih.rst:27 msgid "Gimp image hose format options:" msgstr "Opcions per al format de mànega d'imatge del Gimp:" #: ../../general_concepts/file_formats/file_gih.rst:29 msgid "Constant" msgstr "Constant" #: ../../general_concepts/file_formats/file_gih.rst:30 msgid "This'll use the first image, no matter what." msgstr "Emprarà la primera imatge, independentment de quina sigui." #: ../../general_concepts/file_formats/file_gih.rst:31 msgid "Incremental" msgstr "Incremental" #: ../../general_concepts/file_formats/file_gih.rst:32 msgid "" "This'll paint the image layers in sequence. This is good for images that can " "be strung together to create a pattern." msgstr "" "Pintarà les capes d'imatge en seqüència. Això és bo per a les imatges que es " "poden encadenar per a crear un patró." #: ../../general_concepts/file_formats/file_gih.rst:33 msgid "Pressure" msgstr "Pressió" #: ../../general_concepts/file_formats/file_gih.rst:34 msgid "" "This'll paint the images depending on pressure. This is good for brushes " "imitating the hairs of a natural brush." msgstr "" "Pintarà les imatges en funció de la pressió. Això és bo per als pinzells que " "imiten els pèls d'un pinzell natural." #: ../../general_concepts/file_formats/file_gih.rst:35 msgid "Random" msgstr "Aleatori" #: ../../general_concepts/file_formats/file_gih.rst:36 msgid "" "This'll draw the images randomly. This is good for image-collections used in " "speedpainting as well as images that generate texture. Or perhaps more " "graphical symbols." msgstr "" "Dibuixarà les imatges de manera aleatòria. Això és bo per a les col·leccions " "d'imatges que s'utilitzen en el pintat ràpid, així com a les imatges que " "generen textura. O potser més símbols gràfics." #: ../../general_concepts/file_formats/file_gih.rst:38 msgid "Angle" msgstr "Angle" #: ../../general_concepts/file_formats/file_gih.rst:38 msgid "This'll use the dragging angle to determine with image to draw." msgstr "" "Utilitza l'angle d'arrossegament per a determinar amb quina imatge dibuixar." #: ../../general_concepts/file_formats/file_gih.rst:40 msgid "" "When exporting a krita file as a .gih, you will also get the option to set " "the default spacing, the option to set the name (very important for looking " "it up in the UI) and the ability to choose whether or not to generate the " "mask from the colors." msgstr "" -"Quan exporteu un fitxer del Krita com a GIH, també obtindreu l'opció per " +"Quan exporteu un fitxer del Krita com a ``.gih``, també obtindreu l'opció per " "establir l'espaiat predeterminat, l'opció per establir el nom (molt " "important per a trobar-lo a la interfície d'usuari) i la possibilitat de " "triar entre generar o no la màscara des dels colors." #: ../../general_concepts/file_formats/file_gih.rst:43 msgid "Use Color as Mask" msgstr "Usa el color com a màscara" #: ../../general_concepts/file_formats/file_gih.rst:43 msgid "" "This'll turn the darkest values of the image as the ones that paint, and the " "whitest as transparent. Untick this if you are using colored images for the " "brush." msgstr "" "Convertirà els valors més foscos de la imatge com els que pinten i els més " "blancs com a transparents. Desmarqueu aquesta opció si utilitzeu imatges en " "color per al pinzell." #: ../../general_concepts/file_formats/file_gih.rst:45 msgid "" "We have a :ref:`Krita Brush tip page ` on how to " "create your own gih brush." msgstr "" "Tenim una :ref:`pàgina per a les puntes de pinzell del Krita " "` sobre com crear el vostre propi pinzell." diff --git a/locale/ca/LC_MESSAGES/general_concepts/file_formats/file_kpl.po b/locale/ca/LC_MESSAGES/general_concepts/file_formats/file_kpl.po index 4783866bf..9b16b5a7b 100644 --- a/locale/ca/LC_MESSAGES/general_concepts/file_formats/file_kpl.po +++ b/locale/ca/LC_MESSAGES/general_concepts/file_formats/file_kpl.po @@ -1,67 +1,67 @@ # Translation of docs_krita_org_general_concepts___file_formats___file_kpl.po to Catalan # Copyright (C) 2019 This_file_is_part_of_KDE # This file is distributed under the license LGPL version 2.1 or # version 3 or later versions approved by the membership of KDE e.V. # # Antoni Bella Pérez , 2019. msgid "" msgstr "" "Project-Id-Version: general_concepts\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2019-05-04 03:33+0200\n" -"PO-Revision-Date: 2019-06-25 16:50+0200\n" +"PO-Revision-Date: 2019-07-17 14:37+0200\n" "Last-Translator: Antoni Bella Pérez \n" "Language-Team: Catalan \n" "Language: ca\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Lokalize 19.07.70\n" #: ../../general_concepts/file_formats/file_kpl.rst:1 msgid "The Krita Palette file format." msgstr "El format de fitxer paleta del Krita." #: ../../general_concepts/file_formats/file_kpl.rst:10 msgid "*.kpl" msgstr "*.kpl" #: ../../general_concepts/file_formats/file_kpl.rst:10 msgid "KPL" msgstr "KPL" #: ../../general_concepts/file_formats/file_kpl.rst:10 msgid "Krita Palette" msgstr "Paleta del Krita" #: ../../general_concepts/file_formats/file_kpl.rst:15 msgid "\\*.kpl" msgstr "\\*.kpl" # skip-rule: t-acc_obe #: ../../general_concepts/file_formats/file_kpl.rst:17 msgid "" "Since 4.0, Krita has a new palette file-format that can handle colors that " "are wide gamut, RGB, CMYK, XYZ, GRAY, or LAB, and can be of any of the " "available bitdepths, as well as groups. These are Krita Palettes, or ``*." "kpl``." msgstr "" "Des de la versió 4.0, el Krita té un nou format de fitxer de paleta que pot " "gestionar els colors de gamma àmplia, RGB, CMYK, XYZ, GRAY o LAB, i pot ser " "de qualsevol de les profunditats de bits disponibles, així com de grups. Són " "les paletes del Krita o ``*.kpl``." # skip-rule: t-acc_obe #: ../../general_concepts/file_formats/file_kpl.rst:19 msgid "" "``*.kpl`` files are zip files, with two XMLs and ICC profiles inside. The " "colorset XML contains the swatches as ColorSetEntry and Groups as Group. The " "profiles.XML contains a list of profiles, and the ICC profiles themselves " "are embedded to ensure compatibility over different computers." msgstr "" -"Els fitxers ``*.kpl`` són fitxers ZIP, amb dos perfils XML i ICC a " +"Els fitxers ``*.kpl`` són fitxers ZIP, amb dos XML i perfils ICC a " "l'interior. El XML per al conjunt de colors conté les mostres com " "«ColorSetEntry» i «Groups» com a Grup. El «profiles.XML» conté una llista " "dels perfils i els mateixos perfils ICC estan incrustats per a garantir la " "compatibilitat entre diferents ordinadors." diff --git a/locale/ca/LC_MESSAGES/general_concepts/file_formats/file_pdf.po b/locale/ca/LC_MESSAGES/general_concepts/file_formats/file_pdf.po index cdef52bd3..f5f121752 100644 --- a/locale/ca/LC_MESSAGES/general_concepts/file_formats/file_pdf.po +++ b/locale/ca/LC_MESSAGES/general_concepts/file_formats/file_pdf.po @@ -1,72 +1,72 @@ # Translation of docs_krita_org_general_concepts___file_formats___file_pdf.po to Catalan # Copyright (C) 2019 This_file_is_part_of_KDE # This file is distributed under the license LGPL version 2.1 or # version 3 or later versions approved by the membership of KDE e.V. # # Antoni Bella Pérez , 2019. msgid "" msgstr "" "Project-Id-Version: general_concepts\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2019-05-04 03:33+0200\n" -"PO-Revision-Date: 2019-06-26 17:53+0200\n" +"PO-Revision-Date: 2019-07-17 14:29+0200\n" "Last-Translator: Antoni Bella Pérez \n" "Language-Team: Catalan \n" "Language: ca\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Lokalize 19.07.70\n" #: ../../general_concepts/file_formats/file_pdf.rst:1 msgid "The PDF file format in Krita." msgstr "El format de fitxer PDF en el Krita." #: ../../general_concepts/file_formats/file_pdf.rst:10 msgid "*.pdf" msgstr "*.pdf" #: ../../general_concepts/file_formats/file_pdf.rst:10 msgid "PDF" msgstr "PDF" #: ../../general_concepts/file_formats/file_pdf.rst:15 msgid "\\*.pdf" msgstr "\\*.pdf" # skip-rule: t-acc_obe,barb-igual #: ../../general_concepts/file_formats/file_pdf.rst:17 msgid "" ".pdf is a format intended for making sure a document looks the same on all " "computers. It became popular because it allows the creator to make sure that " "the document looks the same and cannot be changed by viewers. These days it " "is an open standard and there is quite a variety of programs that can read " "and save pdfs." msgstr "" "El ``.pdf`` és un format destinat a garantir que un document tingui el " "mateix aspecte en tots els ordinadors. Es va fer popular perquè permet al " "creador assegurar-se que el document es vegi igual i no pugui ser canviat " "pels lectors. En aquests dies és un estàndard obert i hi ha una gran " "varietat de programes que poden llegir i desar els PDF." # skip-rule: t-acc_obe #: ../../general_concepts/file_formats/file_pdf.rst:19 msgid "" "Krita can open pdfs with multiple layers. There is currently no PDF export, " "nor is that planned. If you want to create a PDF with images from Krita, use " "`Scribus `_." msgstr "" "El Krita pot obrir els PDF amb múltiples capes. Actualment no hi ha " "exportació a PDF, ni està previst. Per a crear un PDF amb les imatges del " -"Krita, utilitzeu l'`Scribus `_." +"Krita, utilitzeu l'`Scribus `_." #: ../../general_concepts/file_formats/file_pdf.rst:21 msgid "" "While pdfs can be viewed via most browsers, they can also become very heavy " "and are thus not recommended outside of official documents. Printhouses will " "often accept pdf." msgstr "" "Si bé els PDF es poden veure a través de la majoria dels navegadors, també " "poden ser molt pesats i, per tant, no es recomanen fora dels documents " "oficials. Les impressores domèstiques sovint els accepten." diff --git a/locale/ca/LC_MESSAGES/general_concepts/file_formats/file_svg.po b/locale/ca/LC_MESSAGES/general_concepts/file_formats/file_svg.po index 2df432c17..682ff5a2c 100644 --- a/locale/ca/LC_MESSAGES/general_concepts/file_formats/file_svg.po +++ b/locale/ca/LC_MESSAGES/general_concepts/file_formats/file_svg.po @@ -1,97 +1,97 @@ # Translation of docs_krita_org_general_concepts___file_formats___file_svg.po to Catalan # Copyright (C) 2019 This_file_is_part_of_KDE # This file is distributed under the license LGPL version 2.1 or # version 3 or later versions approved by the membership of KDE e.V. # # Antoni Bella Pérez , 2019. msgid "" msgstr "" "Project-Id-Version: general_concepts\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2019-05-04 03:33+0200\n" -"PO-Revision-Date: 2019-06-26 18:03+0200\n" +"PO-Revision-Date: 2019-07-17 14:22+0200\n" "Last-Translator: Antoni Bella Pérez \n" "Language-Team: Catalan \n" "Language: ca\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Lokalize 19.07.70\n" #: ../../general_concepts/file_formats/file_svg.rst:1 msgid "The Scalable Vector Graphics file format in Krita." msgstr "El format de fitxer per a gràfics vectorials escalables en el Krita." #: ../../general_concepts/file_formats/file_svg.rst:10 msgid "SVG" msgstr "SVG" #: ../../general_concepts/file_formats/file_svg.rst:10 msgid "*.svg" msgstr "*.svg" #: ../../general_concepts/file_formats/file_svg.rst:10 msgid "Scalable Vector Graphics Format" msgstr "Format per a gràfics vectorials escalables" #: ../../general_concepts/file_formats/file_svg.rst:15 msgid "\\*.svg" msgstr "\\*.svg" # skip-rule: t-acc_obe #: ../../general_concepts/file_formats/file_svg.rst:17 msgid "" ".svg, or Scalable Vector Graphics, is the most modern vector graphics " "interchange file format out there." msgstr "" "El ``.svg`` o gràfics vectorials escalables («Scalable Vector Graphics»), és " "el format de fitxer d'intercanvi de gràfics vectorials més modern." #: ../../general_concepts/file_formats/file_svg.rst:19 msgid "" "Being vector graphics, svg is very light weight. This is because it usually " "only stores coordinates and parameters for the maths involved with vector " "graphics." msgstr "" "En ser gràfics vectorials, el SVG és molt lleuger. Això es deu al fet que " "generalment només emmagatzema coordenades i paràmetres per a les " "matemàtiques involucrades amb els gràfics vectorials." #: ../../general_concepts/file_formats/file_svg.rst:21 msgid "" "It is maintained by the w3c svg working group, who also maintain other open " "standards that make up our modern internet." msgstr "" "El manté el grup de treball SVG del W3C, que també manté altres estàndards " "oberts que conformen la nostra Internet moderna." #: ../../general_concepts/file_formats/file_svg.rst:23 msgid "" "While you can open up svg files with any text-editor to edit them, it is " "best to use a vector program like Inkscape. Krita 2.9 to 3.3 supports " "importing svg via the add shape docker. Since Krita 4.0, SVGs can be " "properly imported, and you can export singlevector layers via :menuselection:" "`Layer --> Import/Export --> Save Vector Layer as SVG...`. For 4.0, Krita " "will also use SVG to save vector data into its :ref:`internal format " "`." msgstr "" "Si bé podreu obrir els fitxers SVG amb qualsevol editor de text per a editar-" "los, és millor emprar un programa vectorial com l'Inkscape. El Krita des de " "la versió 2.9 a 3.3 admet la importació de SVG a través de l'acoblador " "Afegeix les formes. A partir del Krita 4.0, els SVG es poden importar " "correctament, i podreu exportar les capes de només vectors a través de " "l'element de menú :menuselection:`Capa --> Importa/Exporta --> Desa la capa " "vectorial com a SVG...` El Krita també farà servir el SVG per a desar les " -"dades vectorials en el seu :ref:`format intern, els KRA `." +"dades vectorials en el seu :ref:`format intern, el KRA `." #: ../../general_concepts/file_formats/file_svg.rst:25 msgid "" "svg is designed for the internet, though sadly, because vector graphics are " "considered a bit obscure compared to raster graphics, not a lot of websites " "accept them yet. Hosting them on your own webhost works just fine though." msgstr "" "El SVG està dissenyat per a Internet, encara que, lamentablement, pel fet " "que els gràfics vectorials es consideren un tant obscurs en comparació amb " "els gràfics rasteritzats, encara no hi ha gaires llocs web que els acceptin. " "No obstant això, allotjar-los en el vostre propi lloc web funciona bé." diff --git a/locale/ca/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po b/locale/ca/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po index 4582ba7ac..94f59c67d 100644 --- a/locale/ca/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po +++ b/locale/ca/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po @@ -1,187 +1,187 @@ # Translation of docs_krita_org_reference_manual___brushes___brush_settings___masked_brush.po to Catalan # Copyright (C) 2019 This_file_is_part_of_KDE # This file is distributed under the license LGPL version 2.1 or # version 3 or later versions approved by the membership of KDE e.V. # # Antoni Bella Pérez , 2019. msgid "" msgstr "" "Project-Id-Version: reference_manual\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-15 03:08+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-06-15 19:51+0200\n" "Last-Translator: Antoni Bella Pérez \n" "Language-Team: Catalan \n" "Language: ca\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Lokalize 19.04.2\n" -#: ../../reference_manual/brushes/brush_settings/masked_brush.rst:None -msgid ".. image:: images/brushes/Masking-brush1.jpg" -msgstr ".. image:: images/brushes/Masking-brush1.jpg" - #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:0 msgid ".. image:: images/brushes/Masking-brush2.jpg" msgstr ".. image:: images/brushes/Masking-brush2.jpg" +#: ../../reference_manual/brushes/brush_settings/masked_brush.rst:None +msgid ".. image:: images/brushes/Masking-brush1.jpg" +msgstr ".. image:: images/brushes/Masking-brush1.jpg" + #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:1 msgid "" "How to use the masked brush functionality in Krita. This functionality is " "not unlike the dual brush option from photoshop." msgstr "" "Com s'utilitza la funcionalitat del pinzell emmascarat al Krita. Aquesta " "funcionalitat no és diferent de l'opció pinzell doble del Photoshop." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:18 msgid "Masked Brush" msgstr "Pinzell emmascarat" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 msgid "Dual Brush" msgstr "Pinzell doble" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 msgid "Stacked Brush" msgstr "Pinzell apilat" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:23 msgid "" "Masked brush is new feature that is only available in the :ref:" "`pixel_brush_engine`. They are additional settings you will see in the brush " "editor. Masked brushes allow you to combine two brush tips in one stroke. " "One brush tip will be a mask for your primary brush tip. A masked brush is a " "good alternative to texture for creating expressive and textured brushes." msgstr "" "El pinzell emmascarat és una característica nova que només està disponible " "al :ref:`pixel_brush_engine`. Són ajustaments addicionals que veureu a " "l'editor de pinzells. Els pinzells emmascarats permeten combinar dues puntes " "de pinzell en un sol traç. Una punta del pinzell serà una màscara per a la " "punta del pinzell primari. Un pinzell emmascarat és una bona alternativa a " "la textura per a crear pinzells expressius i amb textura." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:29 msgid "" "Due to technological constraints, the masked brush only works in the wash " "painting mode. However, do remember that flow works as opacity does in the " "build-up painting mode." msgstr "" "A causa de limitacions tecnològiques, el pinzell emmascarat només funciona " "en el mode de pintura Rentatge. No obstant això, recordeu que el flux " "funciona com ho fa l'opacitat en el mode de pintura Construeix." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:32 msgid "" "Like with normal brush tip you can choose any brush tip and change it size, " "spacing, and rotation. Masking brush size is relative to main brush size. " "This means when you change your brush size masking tip will be changed to " "keep the ratio." msgstr "" "Igual que amb la punta de pinzell normal, podreu triar qualsevol punta de " "pinzell i canviar la seva mida, espaiat i gir. La mida del pinzell " "d'emmascarament és relativa a la mida del pinzell principal. Això vol dir " "que quan canvieu la mida del pinzell, es canviarà la punta de " "l'emmascarament per a mantenir la proporció." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:35 msgid ":ref:`Blending mode (drop-down inside Brush tip)`:" msgstr "" ":ref:`Mode de barreja (desplegable dins la Punta del pinzell) " "`:" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:35 msgid "Blending modes changes how tips are combined." msgstr "Els modes de barreja canvien la forma en què es combinen les puntes." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:38 msgid ":ref:`option_brush_tip`" msgstr ":ref:`option_brush_tip`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:40 msgid ":ref:`option_size`" msgstr ":ref:`option_size`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:41 msgid "The size sensor option of the second tip." msgstr "L'opció del sensor per a la mida de la segona punta." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:42 msgid ":ref:`option_opacity_n_flow`" msgstr ":ref:`option_opacity_n_flow`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:43 msgid "" "The opacity and flow of the second tip. This is mapped to a sensor by " "default. Flow can be quite aggressive on subtract mode, so it might be an " "idea to turn it off there." msgstr "" "L'opacitat i el flux de la segona punta. Això s'assigna a un sensor " "predeterminat. El flux pot ser força agressiu en el mode sostreu, de manera " "que podria ser una idea desactivar-lo." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:44 msgid ":ref:`option_ratio`" msgstr ":ref:`option_ratio`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:45 msgid "This affects the brush ratio on a given brush." msgstr "Això afectarà la relació del pinzell sobre un pinzell indicat." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:46 msgid ":ref:`option_mirror`" msgstr ":ref:`option_mirror`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:47 msgid "The Mirror option of the second tip." msgstr "L'opció del mirall per a la mida de la segona punta." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:48 msgid ":ref:`option_rotation`" msgstr ":ref:`option_rotation`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:49 msgid "The rotation option of the second tip. Best set to \"fuzzy dab\"." msgstr "" "L'opció del gir per a la mida de la segona punta. Millor si s'estableix a " "«Toc difús»." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:51 msgid ":ref:`option_scatter`" msgstr ":ref:`option_scatter`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:51 msgid "" "The scatter option. The default is quite high, so don't forget to turn it " "lower." msgstr "" "L'opció de dispersió. De manera predeterminada és molt alta, així que no " "oblideu reduir-la." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:53 msgid "Difference from :ref:`option_texture`:" msgstr "Diferència de :ref:`option_texture`:" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:55 msgid "You don’t need seamless texture to make cool looking brush" msgstr "" "No necessitareu una textura perfecta per a crear un pinzell d'aspecte fresc." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:56 msgid "Stroke generates on the fly, it always different" msgstr "El traç es generarà sobre la marxa, sempre serà diferent." # skip-rule: barb-igual #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:57 msgid "Brush strokes looks same on any brush size" msgstr "Les pinzellades es veuran igual en qualsevol mida del pinzell." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:58 msgid "" "Easier to fill some areas with solid color but harder to make it hard " "textured" msgstr "" "Més fàcil per emplenar algunes àrees amb un color sòlid, però més difícil " "per a fer que tingui una textura dura." diff --git a/locale/ca/LC_MESSAGES/reference_manual/preferences/general_settings.po b/locale/ca/LC_MESSAGES/reference_manual/preferences/general_settings.po index efe2e037e..8bbeeede7 100644 --- a/locale/ca/LC_MESSAGES/reference_manual/preferences/general_settings.po +++ b/locale/ca/LC_MESSAGES/reference_manual/preferences/general_settings.po @@ -1,889 +1,889 @@ # Translation of docs_krita_org_reference_manual___preferences___general_settings.po to Catalan # Copyright (C) 2019 This_file_is_part_of_KDE # This file is distributed under the license LGPL version 2.1 or # version 3 or later versions approved by the membership of KDE e.V. # # Antoni Bella Pérez , 2019. # Josep Ma. Ferrer , 2019. msgid "" msgstr "" "Project-Id-Version: reference_manual\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2019-07-07 03:11+0200\n" "PO-Revision-Date: 2019-07-07 23:10+0200\n" "Last-Translator: Antoni Bella Pérez \n" -"Language-Team: Catalan\n" +"Language-Team: Catalan \n" "Language: ca\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Lokalize 19.07.70\n" #: ../../:1 msgid "Recalculate animation cache in background." msgstr "Torna a calcular la memòria cau de l'animació en segon pla." #: ../../reference_manual/preferences/general_settings.rst:0 msgid ".. image:: images/preferences/Krita_Preferences_General.png" msgstr ".. image:: images/preferences/Krita_Preferences_General.png" #: ../../reference_manual/preferences/general_settings.rst:0 msgid ".. image:: images/preferences/Settings_cursor_tool_icon.png" msgstr ".. image:: images/preferences/Settings_cursor_tool_icon.png" #: ../../reference_manual/preferences/general_settings.rst:0 msgid ".. image:: images/preferences/Settings_cursor_arrow.png" msgstr ".. image:: images/preferences/Settings_cursor_arrow.png" #: ../../reference_manual/preferences/general_settings.rst:0 msgid ".. image:: images/preferences/Settings_cursor_crosshair.png" msgstr ".. image:: images/preferences/Settings_cursor_crosshair.png" #: ../../reference_manual/preferences/general_settings.rst:0 msgid ".. image:: images/preferences/Settings_cursor_small_circle.png" msgstr ".. image:: images/preferences/Settings_cursor_small_circle.png" #: ../../reference_manual/preferences/general_settings.rst:0 msgid ".. image:: images/preferences/Settings_cursor_no_cursor.png" msgstr ".. image:: images/preferences/Settings_cursor_no_cursor.png" #: ../../reference_manual/preferences/general_settings.rst:0 msgid ".. image:: images/preferences/Settings_cursor_triangle_righthanded.png" msgstr ".. image:: images/preferences/Settings_cursor_triangle_righthanded.png" #: ../../reference_manual/preferences/general_settings.rst:0 msgid ".. image:: images/preferences/Settings_cursor_triangle_lefthanded.png" msgstr ".. image:: images/preferences/Settings_cursor_triangle_lefthanded.png" #: ../../reference_manual/preferences/general_settings.rst:0 msgid ".. image:: images/preferences/Settings_cursor_black_pixel.png" msgstr ".. image:: images/preferences/Settings_cursor_black_pixel.png" #: ../../reference_manual/preferences/general_settings.rst:0 msgid ".. image:: images/preferences/Settings_cursor_white_pixel.png" msgstr ".. image:: images/preferences/Settings_cursor_white_pixel.png" #: ../../reference_manual/preferences/general_settings.rst:0 msgid ".. image:: images/preferences/Krita_4_0_kinetic_scrolling.gif" msgstr ".. image:: images/preferences/Krita_4_0_kinetic_scrolling.gif" #: ../../reference_manual/preferences/general_settings.rst:1 msgid "General Preferences in Krita." msgstr "Preferències generals al Krita." #: ../../reference_manual/preferences/general_settings.rst:12 msgid "Preferences" msgstr "Preferències" #: ../../reference_manual/preferences/general_settings.rst:12 msgid "Settings" msgstr "Ajustaments" #: ../../reference_manual/preferences/general_settings.rst:12 msgid "Cursor" msgstr "Cursor" #: ../../reference_manual/preferences/general_settings.rst:12 msgid "Autosave" msgstr "Desa automàticament" #: ../../reference_manual/preferences/general_settings.rst:12 msgid "Tabbed Documents" msgstr "Documents en pestanyes" #: ../../reference_manual/preferences/general_settings.rst:12 msgid "Subwindow Documents" msgstr "Documents en subfinestres" #: ../../reference_manual/preferences/general_settings.rst:12 msgid "Pop up palette" msgstr "Paleta emergent" #: ../../reference_manual/preferences/general_settings.rst:12 msgid "File Dialog" msgstr "Diàleg de fitxer" #: ../../reference_manual/preferences/general_settings.rst:12 msgid "Maximum Brush Size" msgstr "Mida màxima del pinzell" #: ../../reference_manual/preferences/general_settings.rst:12 msgid "Kinetic Scrolling" msgstr "Desplaçament cinètic" #: ../../reference_manual/preferences/general_settings.rst:12 msgid "Sessions" msgstr "Sessions" #: ../../reference_manual/preferences/general_settings.rst:17 msgid "General Settings" msgstr "Ajustaments generals" #: ../../reference_manual/preferences/general_settings.rst:19 msgid "" "You can access the General Category of the preferences by first going to :" "menuselection:`Settings --> Configure Krita`." msgstr "" "Podeu accedir a la categoria General de les preferències anant primer a :" "menuselection:`Arranjament --> Configura el Krita`." #: ../../reference_manual/preferences/general_settings.rst:24 msgid "Cursor Settings" msgstr "Ajustaments per al cursor" #: ../../reference_manual/preferences/general_settings.rst:26 msgid "Customize the drawing cursor here:" msgstr "Personalitzeu aquí el cursor de dibuix:" #: ../../reference_manual/preferences/general_settings.rst:29 msgid "Cursor Shape" msgstr "Forma del cursor" #: ../../reference_manual/preferences/general_settings.rst:31 msgid "" "Select a cursor shape to use while the brush tools are used. This cursor " "will always be visible on the canvas. It is usually set to a type exactly " "where your pen nib is at. The available cursor types are shown below." msgstr "" "Seleccioneu una forma de cursor per emprar mentre s'utilitzen les eines de " "pinzell. Aquest cursor sempre estarà visible en el llenç. En general, " "s'establirà a un tipus exactament on es troba la punta del llapis. Els tipus " "de cursor disponibles es mostren a continuació." #: ../../reference_manual/preferences/general_settings.rst:34 msgid "Shows the currently selected tool icon, even for the freehand brush." msgstr "" "Mostrarà la icona de l'eina seleccionada, fins i tot per al pinzell a mà " "alçada." #: ../../reference_manual/preferences/general_settings.rst:36 msgid "Tool Icon" msgstr "Icona de l'eina" #: ../../reference_manual/preferences/general_settings.rst:39 msgid "Shows a generic cursor." msgstr "Mostrarà un cursor genèric." #: ../../reference_manual/preferences/general_settings.rst:41 msgid "Arrow" msgstr "Fletxa" #: ../../reference_manual/preferences/general_settings.rst:44 msgid "Shows a precision reticule." msgstr "Mostrarà una retícula de precisió." #: ../../reference_manual/preferences/general_settings.rst:46 msgid "Crosshair" msgstr "Creu" #: ../../reference_manual/preferences/general_settings.rst:48 msgid "Small circle" msgstr "Cercle petit" #: ../../reference_manual/preferences/general_settings.rst:50 msgid "Shows a small white dot with a black outline." msgstr "Mostrarà un petit punt blanc amb un contorn negre." #: ../../reference_manual/preferences/general_settings.rst:55 msgid "Show no cursor, useful for tablet-monitors." msgstr "No mostrarà cap cursor, útil per als monitors tàctils i tauletes." #: ../../reference_manual/preferences/general_settings.rst:57 msgid "No Cursor" msgstr "Sense cursor" # skip-rule: punctuation-period #: ../../reference_manual/preferences/general_settings.rst:59 msgid "Triangle Right-Handed." msgstr "Triangle cap a la dreta" #: ../../reference_manual/preferences/general_settings.rst:61 msgid "Gives a small white triangle with a black border." msgstr "Donarà un petit triangle blanc amb una vora negra." #: ../../reference_manual/preferences/general_settings.rst:66 msgid "Same as above but mirrored." msgstr "Igual que l'anterior però reflectit." # skip-rule: punctuation-period #: ../../reference_manual/preferences/general_settings.rst:68 msgid "Triangle Left-Handed." msgstr "Triangle cap a l'esquerra" #: ../../reference_manual/preferences/general_settings.rst:71 msgid "Gives a single black pixel." msgstr "Donarà un únic píxel negre." #: ../../reference_manual/preferences/general_settings.rst:73 msgid "Black Pixel" msgstr "Píxel negre" #: ../../reference_manual/preferences/general_settings.rst:76 msgid "Gives a single white pixel." msgstr "Donarà un únic píxel blanc." #: ../../reference_manual/preferences/general_settings.rst:79 msgid "White Pixel" msgstr "Píxel blanc" #: ../../reference_manual/preferences/general_settings.rst:82 msgid "Outline Shape" msgstr "Forma del contorn" #: ../../reference_manual/preferences/general_settings.rst:84 msgid "" "Select an outline shape to use while the brush tools are used. This cursor " "shape will optionally show in the middle of a painting stroke as well. The " "available outline shape types are shown below. (pictures will come soon)" msgstr "" "Seleccioneu una forma del contorn per emprar mentre s'utilitzen les eines de " "pinzell. Aquesta forma del cursor també es mostrarà de manera opcional enmig " "d'un traç de pintura. Els tipus disponibles de formes del contorn es mostren " "a continuació (les imatges arribaran aviat)." #: ../../reference_manual/preferences/general_settings.rst:86 msgid "No Outline" msgstr "Sense contorn" #: ../../reference_manual/preferences/general_settings.rst:87 msgid "No outline." msgstr "Sense contorn." #: ../../reference_manual/preferences/general_settings.rst:88 msgid "Circle Outline" msgstr "Contorn de cercle" #: ../../reference_manual/preferences/general_settings.rst:89 msgid "Gives a circular outline approximating the brush size." msgstr "Donarà un contorn circular que s'aproximarà a la mida del pinzell." #: ../../reference_manual/preferences/general_settings.rst:90 msgid "Preview Outline" msgstr "Vista prèvia del contorn" #: ../../reference_manual/preferences/general_settings.rst:91 msgid "Gives an outline based on the actual shape of the brush." msgstr "Donarà un contorn basat en la forma real del pinzell." #: ../../reference_manual/preferences/general_settings.rst:93 msgid "Gives a circular outline with a tilt-indicator." msgstr "Donarà un contorn circular amb un indicador d'inclinació." #: ../../reference_manual/preferences/general_settings.rst:95 msgid "Tilt Outline" msgstr "Contorn de la inclinació" #: ../../reference_manual/preferences/general_settings.rst:98 msgid "While Painting..." msgstr "Mentre es pinta..." #: ../../reference_manual/preferences/general_settings.rst:101 msgid "" "This option when selected will show the brush outline while a stroke is " "being made. If unchecked the brush outline will not appear during stroke " "making, it will show up only after the brush stroke is finished. This option " "works only when Brush Outline is selected as the Cursor Shape." msgstr "" "Quan se selecciona aquesta opció, es mostrarà el contorn del pinzell mentre " "es realitza un traç. Si no se selecciona, el contorn del pinzell no " "apareixerà durant l'execució del traç, es mostrarà només una vegada es " "finalitzi el traç del pinzell. Aquesta opció només funcionarà quan se " "selecciona Contorn del pinzell com a la Forma del cursor." #: ../../reference_manual/preferences/general_settings.rst:105 msgid "Show Outline" msgstr "Mostra el contorn" #: ../../reference_manual/preferences/general_settings.rst:105 msgid "Used to be called \"Show Outline When Painting\"." msgstr "Se solia anomenar «Mostra el contorn mentre es pinta»." #: ../../reference_manual/preferences/general_settings.rst:107 msgid "Use effective outline size" msgstr "Usa la mida de contorn efectiva" #: ../../reference_manual/preferences/general_settings.rst:111 msgid "" "This makes sure that the outline size will always be the maximum possible " "brush diameter, and not the current one as affected by sensors such as " "pressure. This makes the cursor a little less noisy to use." msgstr "" "Assegurarà que la mida del contorn sempre serà el màxim diàmetre possible " "del pinzell, i no l'actual, afectat pels sensors com la pressió. Això farà " "que el cursor sigui una mica menys sorollós emprar-lo." #: ../../reference_manual/preferences/general_settings.rst:114 msgid "" "The default cursor color. This is mixed with the canvas image so that it " "will usually have a contrasting color, but sometimes this mixing does not " "work. This is usually due driver problems. When that happens, you can " "configure a more pleasant color here." msgstr "" "El color predeterminat del cursor. Aquest es mesclarà amb la imatge del " "llenç de manera que generalment tindrà un color de contrast, però de vegades " "aquesta mescla no funcionarà. Això sol ser causa de problemes en el " "controlador. Quan passi això, podreu configurar aquí un color més agradable." #: ../../reference_manual/preferences/general_settings.rst:115 msgid "Cursor Color:" msgstr "Color del cursor:" #: ../../reference_manual/preferences/general_settings.rst:120 msgid "Window Settings" msgstr "Ajustaments per a la finestra" #: ../../reference_manual/preferences/general_settings.rst:122 msgid "Multiple Document Mode" msgstr "Mode múltiples documents" #: ../../reference_manual/preferences/general_settings.rst:123 msgid "" "This can be either tabbed like :program:`GIMP` or :program:`Painttool Sai`, " "or subwindows, like :program:`Photoshop`." msgstr "" "Pot ser en pestanyes com el :program:`GIMP` o el :program:`Painttool Sai`, o " "en subfinestres com el :program:`Photoshop`." #: ../../reference_manual/preferences/general_settings.rst:124 msgid "Background image" msgstr "Imatge de fons" #: ../../reference_manual/preferences/general_settings.rst:125 msgid "Allows you to set a picture background for subwindow mode." msgstr "Us permet establir una imatge de fons per al mode subfinestra." #: ../../reference_manual/preferences/general_settings.rst:126 msgid "Window Background" msgstr "Fons de la finestra" #: ../../reference_manual/preferences/general_settings.rst:127 msgid "Set the color of the subwindow canvas area." msgstr "Estableix el color de l'àrea del llenç de la subfinestra." #: ../../reference_manual/preferences/general_settings.rst:128 msgid "Don't show contents when moving sub-windows" msgstr "No mostra el contingut en moure les subfinestres" #: ../../reference_manual/preferences/general_settings.rst:129 msgid "" "This gives an outline when moving windows to work around ugly glitches with " "certain graphics-cards." msgstr "" "Donarà un contorn en moure les finestres per evitar fallades lletges amb " "certes targetes gràfiques." #: ../../reference_manual/preferences/general_settings.rst:130 msgid "Show on-canvas popup messages" msgstr "Mostra els missatges emergents en el llenç" #: ../../reference_manual/preferences/general_settings.rst:131 msgid "" "Whether or not you want to see the on-canvas pop-up messages that tell you " "whether you are in tabbed mode, rotating the canvas, or mirroring it." msgstr "" "Si voleu o no veure els missatges emergents en el llenç que indiquen si " "esteu en el mode en pestanyes, girant el llenç o emmirallant." #: ../../reference_manual/preferences/general_settings.rst:132 msgid "Enable Hi-DPI support" msgstr "Activa el funcionament amb Hi-DPI" #: ../../reference_manual/preferences/general_settings.rst:133 msgid "" "Attempt to use the Hi-DPI support. It is an option because we are still " "experiencing bugs on windows." msgstr "" "Intentarà utilitzar el suport Hi-DPI. És una opció perquè encara estem " "experimentant errors en el Windows." #: ../../reference_manual/preferences/general_settings.rst:135 msgid "Allow only one instance of Krita" msgstr "Permet només una única instància del Krita" #: ../../reference_manual/preferences/general_settings.rst:135 msgid "" "An instance is a single entry in your system's task manager. Turning this " "option makes sure that Krita will check if there's an instance of Krita open " "already when you instruct it to open new documents, and then have your " "documents opened in that single instance. There's some obscure uses to " "allowing multiple instances, but if you can't think of any, just keep this " "option on." msgstr "" "Una instància és una sola entrada al gestor de tasques del sistema. En " "activar aquesta opció, assegurareu que el Krita verificarà si hi ha una " "instància oberta del Krita quan li indiqueu que obri documents nous, i " "després els obrirà en aquesta única instància. Hi ha alguns usos foscos per " "a permetre múltiples instàncies, però si no podeu pensar en cap, simplement " "mantingueu activada aquesta opció." #: ../../reference_manual/preferences/general_settings.rst:140 msgid "Tools Settings" msgstr "Ajustaments per a les eines" #: ../../reference_manual/preferences/general_settings.rst:142 msgid "In docker (default)" msgstr "A l'acoblador (predeterminat)" #: ../../reference_manual/preferences/general_settings.rst:143 msgid "Gives you the tool options in a docker." msgstr "Oferirà les Opcions de l'eina en un acoblador." #: ../../reference_manual/preferences/general_settings.rst:145 msgid "In toolbar" msgstr "A la barra d'eines" #: ../../reference_manual/preferences/general_settings.rst:145 msgid "" "Gives you the tool options in the toolbar, next to the brush settings. You " "can open it with :kbd:`\\\\`." msgstr "" "Donarà les Opcions de l'eina a la barra d'eines, al costat dels ajustaments " "del pinzell. Podreu obrir-la amb la tecla :kbd:`\\\\`." #: ../../reference_manual/preferences/general_settings.rst:148 msgid "Brush Flow Mode" msgstr "Mode de fluir del pinzell" #: ../../reference_manual/preferences/general_settings.rst:148 msgid "" "In Krita 4.2 the behavior of flow in combination with opacity was changed. " "This allows you to turn it back to the 4.1 behavior. This will however be " "removed in future versions." msgstr "" "En el Krita 4.2 es va canviar el comportament del flux en combinació amb " "l'opacitat. Permetrà tornar al comportament de la versió 4.1. Tanmateix, " "serà eliminada en futures versions." #: ../../reference_manual/preferences/general_settings.rst:151 msgid "Switch Control/Alt Selection Modifiers" msgstr "Canvia la selecció de modificadors Control/Alt" # skip-rule: kct-button #: ../../reference_manual/preferences/general_settings.rst:151 msgid "" "This switches the function of the :kbd:`Ctrl` and :kbd:`Alt` buttons when " "modifying selections. Useful for those used to Gimp instead of Photoshop, or " "Lefties without a right-:kbd:`Alt` key on their keyboard." msgstr "" "Canviarà la funció de les tecles :kbd:`Ctrl` i :kbd:`Alt` quan es modifiquen " "les seleccions. Útil per als que estan acostumats al Gimp en lloc del " "Photoshop o Lefties sense una tecla :kbd:`Alt` dreta en el seu teclat." #: ../../reference_manual/preferences/general_settings.rst:154 msgid "Enable Touchpainting" msgstr "Activa la pintura tàctil" #: ../../reference_manual/preferences/general_settings.rst:154 msgid "" "This allows finger painting with capacitive screens. Some devices have both " "capacitive touch and a stylus, and then this can interfere. In that case, " "just toggle this." msgstr "" "Permet pintar amb els dits en pantalles capacitives. Alguns dispositius " "tenen un toc capacitiu i un llapiz, i això pot interferir. En aquest caso, " "simplement canvieu això." #: ../../reference_manual/preferences/general_settings.rst:156 msgid "Activate transform tool after pasting" msgstr "Activa l'eina de transformació després d'enganxar" #: ../../reference_manual/preferences/general_settings.rst:160 msgid "" "A convenience feature. When enabling this, the transform tool will activate " "after pasting for quick moving or rotating." msgstr "" "Una característica de comoditat. En habilitar-la, l'eina de transformació " "s'activarà després d'enganxar per moure o girar amb rapidesa." #: ../../reference_manual/preferences/general_settings.rst:163 msgid "This enables kinetic scrolling for scrollable areas." msgstr "Permetrà el desplaçament cinètic per a les àrees desplaçables." #: ../../reference_manual/preferences/general_settings.rst:168 msgid "" "Kinetic scrolling on the brush chooser drop-down with activation mode set " "to :guilabel:`On Click Drag`, with this disabled all of these clicks would " "lead to a brush being selected regardless of drag motion." msgstr "" "El desplaçament cinètic a la llista desplegable del selector de pinzells amb " "el mode d'activació establert a :guilabel:`Arrossega en fer clic`, amb " "aquesta opció inhabilitada, tots aquests clics conduirien a la selecció d'un " "pinzell independentment del moviment d'arrossegament." #: ../../reference_manual/preferences/general_settings.rst:171 msgid "How it is activated." msgstr "Com s'activarà." #: ../../reference_manual/preferences/general_settings.rst:173 msgid "On Middle-Click Drag" msgstr "Arrossega amb el clic del mig" #: ../../reference_manual/preferences/general_settings.rst:174 msgid "Will activate when using the middle mouse button." msgstr "S'activarà quan feu servir el botó central del ratolí." #: ../../reference_manual/preferences/general_settings.rst:175 msgid "On Touch Drag" msgstr "Arrossega en tocar" #: ../../reference_manual/preferences/general_settings.rst:176 msgid "Will activate if it can recognize a touch event. May not always work." msgstr "" "S'activarà si es pot reconèixer un esdeveniment tàctil. Pot no funcionar " "sempre." #: ../../reference_manual/preferences/general_settings.rst:178 msgid "Activation" msgstr "Activació" #: ../../reference_manual/preferences/general_settings.rst:178 msgid "On Click Drag" msgstr "Arrossega en fer clic" #: ../../reference_manual/preferences/general_settings.rst:178 msgid "Will activate when it can recognize a click event, will always work." msgstr "" "S'activarà si es pot reconèixer un esdeveniment de clic, funcionarà sempre." #: ../../reference_manual/preferences/general_settings.rst:180 msgid "Sensitivity" msgstr "Sensibilitat" #: ../../reference_manual/preferences/general_settings.rst:181 msgid "" "How quickly the feature activates, this effective determines the length of " "the drag." msgstr "" "La rapidesa amb la que s'activarà la característica, determinarà la durada " "de l'arrossegament." #: ../../reference_manual/preferences/general_settings.rst:183 msgid "Kinetic Scrolling (Needs Restart)" msgstr "Desplaçament cinètic (cal reiniciar)" #: ../../reference_manual/preferences/general_settings.rst:183 msgid "Hide Scrollbar" msgstr "Oculta la barra de desplaçament" #: ../../reference_manual/preferences/general_settings.rst:183 msgid "Whether to show scrollbars when doing this." msgstr "Si es mostraran les barres de desplaçament." #: ../../reference_manual/preferences/general_settings.rst:188 msgid "File Handling" msgstr "Gestió de fitxers" #: ../../reference_manual/preferences/general_settings.rst:192 msgid "Enable Autosaving" msgstr "Activa el desat automàtic" #: ../../reference_manual/preferences/general_settings.rst:193 msgid "Determines whether or not Krita should periodically autosave." msgstr "" "Determinarà si el Krita haurà o no de fer un desament automàtic " "periòdicament." #: ../../reference_manual/preferences/general_settings.rst:194 msgid "Autosave Every" msgstr "Desa automàticament cada" #: ../../reference_manual/preferences/general_settings.rst:195 msgid "" "Here the user can specify how often Krita should autosave the file, you can " "tick the checkbox to turn it off. For Windows these files are saved in the " "%TEMP% directory. If you are on Linux it is stored in /home/'username'." msgstr "" "Aquí l'usuari podrà especificar amb quina freqüència el Krita haurà de desar " "automàticament el fitxer, podreu demarcar la casella de selecció per a " "desactivar-la. Per al Windows, aquests fitxers s'emmagatzemaran en el " "directori %TEMP%. Si esteu al Linux, s'emmagatzemaran a /home/«nom_d'usuari»." #: ../../reference_manual/preferences/general_settings.rst:196 msgid "Unnamed autosave files are hidden by default" msgstr "" "Els fitxers de desat automàtic sense nom són ocults de manera predeterminada" #: ../../reference_manual/preferences/general_settings.rst:197 msgid "" "This determines whether the filename of autosaves has a period prepended to " "the name. On Linux and Mac OS this is a technique to ensure the file is " "hidden by default." msgstr "" "Determinarà si el nom del fitxer del desament automàtic tindrà un punt " "precedint al nom. Al Linux i Mac OS, aquesta és una tècnica predeterminada " "per a garantir que el fitxer resti ocult." #: ../../reference_manual/preferences/general_settings.rst:198 msgid "Create Backup File" msgstr "Crea un fitxer de còpia de seguretat" #: ../../reference_manual/preferences/general_settings.rst:199 msgid "" "When selected Krita will, upon save, rename the original file as a backup " "file and save the current image to the original name. The result is that you " "will have saved the image, and there will be a copy of the image that is " "saved separately as a backup. This is useful in case of crashes during saves." msgstr "" "Quan se selecciona, en desar, el Krita canviarà el nom del fitxer original " "com un fitxer de còpia de seguretat i desarà la imatge actual amb el nom " "original. El resultat serà que hi haureu desat la imatge i tindreu una còpia " "de la imatge que es desarà per separat com a còpia de seguretat. És útil en " "el cas de fallades durant els desaments." #: ../../reference_manual/preferences/general_settings.rst:201 msgid "The default location these backups should be stored." msgstr "" "La ubicació predeterminada on s'hauran d'emmagatzemar aquestes còpies de " "seguretat." #: ../../reference_manual/preferences/general_settings.rst:203 msgid "Same Folder as Original File" msgstr "Mateixa carpeta que el fitxer original" #: ../../reference_manual/preferences/general_settings.rst:204 msgid "Store the file in the same folder as the original file was stored." msgstr "Emmagatzemarà el fitxer a la mateixa carpeta que el fitxer original." #: ../../reference_manual/preferences/general_settings.rst:205 msgid "User Folder" msgstr "Carpeta d'usuari" #: ../../reference_manual/preferences/general_settings.rst:206 msgid "" "This is the main folder of your computer. On Linux and Mac OS this is the " "'Home' folder, on Windows, the 'c:\\Users\\YOUR_USER_NAME' folder (where " "YOUR_USER_NAME is your windows username)." msgstr "" "Aquesta és la carpeta principal del vostre ordinador. Al Linux i Mac OS " "aquesta és la carpeta «Inici», al Windows, la carpeta «'c:\\Users" "\\EL_VOSTRE_NOM_USUARI» (on el EL_VOSTRE_NOM_USUARI serà el vostre nom " "d'usuari)." #: ../../reference_manual/preferences/general_settings.rst:208 msgid "Backup File Location" msgstr "Ubicació del fitxer de còpia de seguretat" #: ../../reference_manual/preferences/general_settings.rst:208 msgid "Temporary File Folder" msgstr "Carpeta del fitxer temporal" #: ../../reference_manual/preferences/general_settings.rst:208 msgid "" "This stored the file in the temp folder. Temp folders are special folders of " "which the contents are emptied when you shut down your computer. If you " "don't particularly care about your backup files and want them to be " "'cleaned' automatically, this is the best place. If you want your backup " "files to be kept indefinitely, this is a wrong choice." msgstr "" "Emmagatzemarà el fitxer a la carpeta temporal. Les carpetes temporals són " "carpetes especials el contingut del qual es buidarà en apagar l'ordinador. " "Si no us preocupeu especialment pels vostres fitxers de còpia de seguretat i " "voleu que es «netegin» automàticament, aquest és el millor lloc. Si voleu " "que els fitxers de còpia de seguretat es mantinguin indefinidament, aquesta " "és una elecció incorrecta." #: ../../reference_manual/preferences/general_settings.rst:210 msgid "Backup File Suffix" msgstr "Sufix del fitxer de còpia de seguretat" #: ../../reference_manual/preferences/general_settings.rst:211 msgid "" "The suffix that will be placed after the full filename. 'filename.kra' will " "then be saved as 'filename.kra~', ensuring the files won't show up in " "Krita's open file dialog." msgstr "" "El sufix que es col·locarà després del nom complet del fitxer. El fitxer " "«nom_fitxer.kra» es desarà com a «nom_fitxer.kra~», assegurant que els " "fitxers no apareixeran al diàleg d'obrir fitxers del Krita." #: ../../reference_manual/preferences/general_settings.rst:212 msgid "Number of Backup Files Kept" msgstr "Nombre de fitxers de còpia de seguretat a mantenir" #: ../../reference_manual/preferences/general_settings.rst:213 msgid "" "Number of backup files Krita keeps, by default this is only one, but this " "can be up to 99. Krita will then number the backup files." msgstr "" "El nombre de fitxers de còpia de seguretat que mantindrà el Krita, de manera " "predeterminada només és un, però poden ser fins a 99. El Krita després " "enumerarà els fitxers de còpia de seguretat." # skip-rule: punctuation-period #: ../../reference_manual/preferences/general_settings.rst:214 msgid "Compress \\*.kra files more." msgstr "Comprimeix més els fitxers «\\*.kra»" #: ../../reference_manual/preferences/general_settings.rst:215 msgid "" "This increases the zip compression on the saved Krita files, which makes " "them lighter on disk, but this takes longer to load." msgstr "" "Augmentarà la compressió ZIP en els fitxers desats pel Krita, el qual els " "farà més lleugers en el disc, però es demoraran més en carregar." #: ../../reference_manual/preferences/general_settings.rst:217 msgid "Kra files are zip files. Zip64 allows you to use" msgstr "Els fitxers KRA són fitxers ZIP. El Zip64 us permetrà utilitzar-los." #: ../../reference_manual/preferences/general_settings.rst:218 msgid "Use Zip64" msgstr "Usa el Zip64" #: ../../reference_manual/preferences/general_settings.rst:223 msgid "Miscellaneous" msgstr "Miscel·lània" #: ../../reference_manual/preferences/general_settings.rst:226 msgid "" "This is the option for handling user sessions. It has the following options:" msgstr "" "Aquesta és l'opció per a gestionar les sessions d'usuari. Disposa de les " "següents opcions:" #: ../../reference_manual/preferences/general_settings.rst:228 msgid "Open Default Window" msgstr "Obre la finestra predeterminada" #: ../../reference_manual/preferences/general_settings.rst:229 msgid "This opens the regular empty window with the last used workspace." msgstr "" "Obrirà la finestra buida regular amb l'últim espai de treball utilitzat." #: ../../reference_manual/preferences/general_settings.rst:230 msgid "Load Previous Session" msgstr "Carrega la sessió anterior" #: ../../reference_manual/preferences/general_settings.rst:231 msgid "" "Load the last opened session. If you have :guilabel:`Save session when Krita " "closes` toggled, this becomes the last files you had open and the like." msgstr "" "Carregarà la darrera sessió oberta. Si heu canviat :guilabel:`Desa la sessió " "quan es tanqui el Krita`, esdevindrà en els últims fitxers que teníeu oberts " "i similars." #: ../../reference_manual/preferences/general_settings.rst:233 msgid "Show Session Manager" msgstr "Mostra el gestor de sessions" #: ../../reference_manual/preferences/general_settings.rst:233 msgid "Show the session manager directly so you can pick a session." msgstr "" "Mostrarà directament el gestor de sessions perquè pugueu triar una sessió." #: ../../reference_manual/preferences/general_settings.rst:234 msgid "When Krita starts" msgstr "Quan s'iniciï el Krita" #: ../../reference_manual/preferences/general_settings.rst:237 msgid "" "Save the current open windows, documents and the like into the current " "session when closing Krita so you can resume where you left off." msgstr "" "Desarà les finestres obertes, els documents i similars a la sessió actual " "quan tanqueu el Krita, de manera que pugueu reprendre des del lloc on ho heu " "deixat." #: ../../reference_manual/preferences/general_settings.rst:238 msgid "Save session when Krita closes" msgstr "Desa la sessió quan es tanqui el Krita" # skip-rule: punctuation-period #: ../../reference_manual/preferences/general_settings.rst:240 msgid "Upon importing Images as Layers, convert to the image color space." msgstr "" "En importar les imatges com a capes, converteix a l'espai de color de la " "imatge" #: ../../reference_manual/preferences/general_settings.rst:241 msgid "" "This makes sure that layers are the same color space as the image, necessary " "for saving to PSD." msgstr "" "S'assegurarà que les capes tinguin el mateix espai de color que la imatge, " "necessària per a desar a PSD." #: ../../reference_manual/preferences/general_settings.rst:242 msgid "Undo Stack Size" msgstr "Desfés la mida de la pila" #: ../../reference_manual/preferences/general_settings.rst:243 msgid "" "This is the number of undo commands Krita remembers. You can set the value " "to 0 for unlimited undos." msgstr "" "Aquest és el nombre d'ordres a desfer que recordarà el Krita. Podreu " "establir el valor a 0 per a que sigui il·limitat." #: ../../reference_manual/preferences/general_settings.rst:244 msgid "Favorite Presets" msgstr "Predefinits preferits" #: ../../reference_manual/preferences/general_settings.rst:245 msgid "" "This determines the amount of presets that can be used in the pop-up palette." msgstr "" "Determinarà la quantitat de predefinits que es podran utilitzar a la paleta " "emergent." #: ../../reference_manual/preferences/general_settings.rst:247 msgid "" "This'll hide the splash screen automatically once Krita is fully loaded." msgstr "" "Ocultarà automàticament la pantalla de presentació una vegada s'hagi " "carregat completament el Krita." # skip-rule: punctuation-period #: ../../reference_manual/preferences/general_settings.rst:251 msgid "Hide splash screen on startup." msgstr "No mostris la pantalla de presentació" #: ../../reference_manual/preferences/general_settings.rst:251 msgid "" "Deprecated because Krita now has a welcome widget when no canvas is open." msgstr "" "Obsoleta perquè el Krita ara té un estri de benvinguda quan no hi ha cap " "llenç obert." #: ../../reference_manual/preferences/general_settings.rst:253 msgid "Enable Native File Dialog" msgstr "Activa el diàleg de fitxers nadiu" #: ../../reference_manual/preferences/general_settings.rst:254 msgid "" "This allows you to use the system file dialog. By default turned off because " "we cannot seem to get native file dialogues 100% bugfree." msgstr "" "Permet utilitzar el diàleg de fitxers del sistema. De manera predeterminada " "està desactivada perquè sembla que no podem obtenir diàlegs de fitxers " "nadius 100% lliures d'errors." #: ../../reference_manual/preferences/general_settings.rst:255 msgid "Maximum brush size" msgstr "Mida màxima del pinzell" #: ../../reference_manual/preferences/general_settings.rst:256 msgid "" "This allows you to set the maximum brush size to a size of up to 10.000 " "pixels. Do be careful with using this, as a 10.000 pixel size can very " "quickly be a full gigabyte of data being manipulated, per dab. In other " "words, this might be slow." msgstr "" "Permet establir la mida màxima del pinzell a una mida de fins a 10.000 " "píxels. Tingueu compte amb això, ja que una mida de 10.000 píxels pot " "esdevindre molt ràpidament en tot un gigabyte de dades que es manipulen, per " "toc. En altres paraules, això podria ser lent." #: ../../reference_manual/preferences/general_settings.rst:258 msgid "Krita will recalculate the cache when you're not doing anything." msgstr "El Krita recalcularà la memòria cau quan no estigueu fent res." #: ../../reference_manual/preferences/general_settings.rst:262 msgid "" "This is now in the :ref:`performance_settings` under :guilabel:`Animation " "Cache`." msgstr "" "Ara es troba als :ref:`performance_settings` sota la :guilabel:`Memòria cau " "de l'animació`." diff --git a/locale/ca/LC_MESSAGES/user_manual/loading_saving_brushes.po b/locale/ca/LC_MESSAGES/user_manual/loading_saving_brushes.po index a1ab438c0..0b1bf9e91 100644 --- a/locale/ca/LC_MESSAGES/user_manual/loading_saving_brushes.po +++ b/locale/ca/LC_MESSAGES/user_manual/loading_saving_brushes.po @@ -1,1261 +1,1261 @@ # Translation of docs_krita_org_user_manual___loading_saving_brushes.po to Catalan # Copyright (C) 2019 This_file_is_part_of_KDE # This file is distributed under the license LGPL version 2.1 or # version 3 or later versions approved by the membership of KDE e.V. # # Antoni Bella Pérez , 2019. msgid "" msgstr "" "Project-Id-Version: user_manual\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-16 03:03+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-06-12 15:08+0200\n" "Last-Translator: Antoni Bella Pérez \n" "Language-Team: Catalan \n" "Language: ca\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Lokalize 19.04.1\n" -#: ../../user_manual/loading_saving_brushes.rst:None -msgid ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" -msgstr ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" - #: ../../user_manual/loading_saving_brushes.rst:0 msgid ".. image:: images/brushes/Krita_4_0_dirty_preset_icon.png" msgstr ".. image:: images/brushes/Krita_4_0_dirty_preset_icon.png" +#: ../../user_manual/loading_saving_brushes.rst:None +msgid ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" +msgstr ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" + #: ../../user_manual/loading_saving_brushes.rst:1 msgid "" "Detailed guide on the brush settings dialog in Krita as well as how to make " "your own brushes and how to share them." msgstr "" "Guia detallada sobre el diàleg de configuració del pinzell al Krita, així " "sobre com crear els vostres propis pinzells i com compartir-los." #: ../../user_manual/loading_saving_brushes.rst:12 msgid "Brush Settings" msgstr "Ajustaments del pinzell" #: ../../user_manual/loading_saving_brushes.rst:17 msgid "Loading and Saving Brushes" msgstr "Carregar i desar els pinzells" #: ../../user_manual/loading_saving_brushes.rst:19 msgid "" "In the real world, when painting or drawing, you don't just use one tool. " "You use pencils, erasers, paintbrushes, different types of paint, inks, " "crayons, etc. All these have different ways of making marks." msgstr "" "Al món real, quan es pinta o dibuixa, no només fareu servir una eina. " "Utilitzareu llapis, gomes d'esborrar, pinzells de pintura, diferents tipus " "de pintura, tintes, llapis de colors, etc. Totes elles tenen diferents " "maneres de fer les marques." #: ../../user_manual/loading_saving_brushes.rst:23 msgid "" "In a digital program like Krita you have something similar. We call this a " "brush engine. And much like how cars have different engines that give " "different feels when driving, or how pencils make distinctly different marks " "than rollerball pens, different brush engines have totally different feels." msgstr "" "En un programa digital com el Krita teniu quelcom similar. D'això en diem un " "motor de pinzell. I de la mateixa manera en què els automòbils tenen " "diferents motors que donen diferents sensacions en conduir, o com els llapis " "fan marques distintives diferents dels bolígrafs, els diferents motors de " "pinzell tenen comportaments diferents." #: ../../user_manual/loading_saving_brushes.rst:29 msgid "" "The brush engines have a lot of different settings as well. So, you can save " "those settings into presets." msgstr "" "Els motors de pinzell també tenen un munt d'ajustaments diferents. Per tant, " "podeu desar aquests ajustaments dintre dels predefinits." #: ../../user_manual/loading_saving_brushes.rst:32 msgid "" "Unlike Photoshop, Krita makes a difference between brush-tips and brush-" "presets. Tips are only a stamp of sorts, while the preset uses a tip and " "many other settings to create the full brush." msgstr "" "A diferència del Photoshop, el Krita diferencia entre els pinzells " "aconsellats i els pinzells predefinits. Els aconsellats només són una " "espècie de segell, mentre que el predefinit utilitza una punta i molts " "altres ajustaments per a crear el pinzell complet." #: ../../user_manual/loading_saving_brushes.rst:37 msgid "The Brush settings drop-down" msgstr "El llistat dels ajustaments del pinzell" #: ../../user_manual/loading_saving_brushes.rst:39 msgid "" "To start, the Brush Settings Editor panel can be accessed in the toolbar, " "between the :guilabel:`Blending Modes` button on the right and the :guilabel:" "`Patterns` button on the left. Alternately, you can use the function key :" "kbd:`F5` to open it." msgstr "" "Per a començar, des del plafó de l'Editor d'ajustaments del pinzell es pot " "accedir a la barra d'eines, entre el botó :guilabel:`Modes de barreja` a la " "dreta i el botó :guilabel:`Patrons` a l'esquerra. De manera alternativa, " "podeu utilitzar la tecla de funció :kbd:`F5` per obrir-lo." #: ../../user_manual/loading_saving_brushes.rst:44 msgid "" "When you open Brush Settings Editor panel you will see something like this:" msgstr "" "Quan obriu el plafó Editor d'ajustaments del pinzell, veureu quelcom així:" #: ../../user_manual/loading_saving_brushes.rst:48 msgid "Tour of the brush settings drop-down" msgstr "Recorregut pel llistat dels ajustaments del pinzell" #: ../../user_manual/loading_saving_brushes.rst:53 msgid "The brush settings drop-down is divided into six areas," msgstr "El llistat dels ajustaments del pinzell es divideix en sis àrees," #: ../../user_manual/loading_saving_brushes.rst:56 msgid "Section A - General Information" msgstr "Secció A - Informació general" #: ../../user_manual/loading_saving_brushes.rst:58 msgid "" "This contains the **Preset Icon**, **Live Brush Preview**, the **Preset " "Name**, the **Engine** name, and several buttons for saving, renaming, and " "reloading." msgstr "" "Conté la **Icona predefinida**, **Vista prèvia en viu del pinzell**, el " "**Nom predefinit**, el nom del **Motor** i diversos botons per a desar, " "canviar el nom i tornar a carregar." #: ../../user_manual/loading_saving_brushes.rst:62 msgid "" "Krita's brush settings are stored into the metadata of a 200x200 png (the " "KPP file), where the image in the png file becomes the preset icon. This " "icon is used everywhere in Krita, and is useful for differentiating brushes " "in ways that the live preview cannot." msgstr "" "Els ajustaments del pinzell del Krita s'emmagatzemen a les metadades d'un " "fitxer PNG de 200x200 (el fitxer KPP), on la imatge del fitxer PNG " "esdevindrà la icona predefinida. Aquesta icona s'utilitzarà a tot arreu al " "Krita, i és útil per a diferenciar els pinzells de les formes que la vista " "prèvia en viu no permet." #: ../../user_manual/loading_saving_brushes.rst:67 msgid "" "The live preview shows a stroke of the current brush as a little s-curve " "wiggle, with the pressure being non-existent on the left, and increasing to " "full pressure as it goes to the right. It can thus show the effect of the " "Pressure, Drawing Angle, Distance, Fade and Fuzzy Dab sensors, but none of " "the others. For some brush engines it cannot show anything. For the color " "smudge, filter brush and clone tool, it shows an alternating line pattern " "because these brush engines use the pixels already on canvas to change their " "effect." msgstr "" "La vista prèvia en viu mostra un traç del pinzell actual com una petita " "corba en forma de S, amb la pressió que al començament és inexistent a " "l'esquerra i que augmenta fins a aconseguir la pressió màxima a mesura que " "va cap a la dreta. D'aquesta manera, es pot mostrar l'efecte dels sensors de " "Pressió, Angle de dibuix, Distància, Esvaïment i Toc difús, però cap dels " "altres. Per a alguns motors de pinzell no es pot mostrar res. Per als " "pinzells amb esborronat del color, amb filtratge i l'eina de clonatge, es " "mostra un patró de línia altern perquè aquests motors de pinzell utilitzen " "els píxels que ja es troben en el llenç per a canviar el seu efecte." #: ../../user_manual/loading_saving_brushes.rst:75 msgid "" "After the preset name, there's a button for **renaming** the brush. This " "will save the brush as a new brush and blacklist the previous name." msgstr "" "Després del nom predefinit, hi ha un botó per a **reanomenar** el pinzell. " "Aquest desarà el pinzell com a un pinzell nou i posarà a la llista negra el " "nom anterior." #: ../../user_manual/loading_saving_brushes.rst:79 msgid "Engine" msgstr "Motor" #: ../../user_manual/loading_saving_brushes.rst:81 msgid "" "The engine of a brush is the underlying programming that generates the " "stroke from a brush. What that means is that different brush engines have " "different options and different results. You can see this as the difference " "between using crayons, pencils and inks, but because computers are maths " "devices, most of our brush engines produce different things in a more " "mathematical way." msgstr "" "El motor d'un pinzell és la programació subjacent que genera el traç del " "pinzell. El que això vol dir és que els diferents motors de pinzell tenen " "opcions diferents i resultats diferents. Ho podeu veure com la diferència " "entre utilitzar llapis de colors, llapis i tintes, però com que els " "ordinadors són dispositius matemàtics, la majoria dels nostres motors de " "pinzell produeixen coses diferents d'una manera més matemàtica." #: ../../user_manual/loading_saving_brushes.rst:88 msgid "" "For most artists the mathematical nature doesn't matter as much as the " "different textures and marks each brush engine, and each brush engine has " "its own distinct flavor and use, and can be further customized by modifying " "the options." msgstr "" "Per a la majoria dels artistes, la naturalesa matemàtica no importa tant com " "les diferents textures i marques de cada motor de pinzell, i cada motor de " "pinzell té el seu propi gust i ús, i es pot personalitzar encara més " "modificant les opcions." #: ../../user_manual/loading_saving_brushes.rst:94 msgid "Reloading" msgstr "Tornar a carregar" #: ../../user_manual/loading_saving_brushes.rst:96 msgid "" "If you change a preset, an icon will appear behind the engine name. This is " "the :guilabel:`reload` button. You can use it to revert to the original " "brush settings." msgstr "" "Si canvieu un predefinit, apareixerà una icona al darrere del nom del motor. " "Aquest és el botó :guilabel:`Torna a carregar`. Podeu utilitzar-lo per " "tornar als ajustaments originals del pinzell." #: ../../user_manual/loading_saving_brushes.rst:101 msgid "Saving a preset" msgstr "Desar un predefinit" #: ../../user_manual/loading_saving_brushes.rst:103 msgid "" "On the right, there's :guilabel:`Save New Brush Preset` and :guilabel:" "`Overwrite Brush`." msgstr "" "A la dreta, hi ha :guilabel:`Desa el pinzell predefinit nou` i :guilabel:" "`Sobreescriu el pinzell`." #: ../../user_manual/loading_saving_brushes.rst:106 msgid "" "This will only enable if there are any changes. Pressing this will override " "the current preset with the new settings, keeping the name and the icon " "intact. It will always make a timestamped back up in the resources folder." msgstr "" "Només estarà habilitat si hi ha algun canvi. En prémer-lo, se solaparà el " "predefinit actual amb els nous ajustaments, mantenint el nom i la icona " "intactes. Sempre es realitzarà una còpia de seguretat amb marca de temps a " "la carpeta de recursos." #: ../../user_manual/loading_saving_brushes.rst:108 msgid "Overwrite Brush" msgstr "Sobreescriu el pinzell" #: ../../user_manual/loading_saving_brushes.rst:111 msgid "" "Will take the current preset and all its changes and save it as a new " "preset. If no change was made, you will be making a copy of the current " "preset." msgstr "" "Prendrà el predefinit actual i tots els seus canvis i els desarà com a un " "predefinit nou. Si no s'ha produït cap canvi, farà una còpia del predefinit " "actual." #: ../../user_manual/loading_saving_brushes.rst:113 msgid "Save New Brush Preset" msgstr "Desa el pinzell predefinit nou" #: ../../user_manual/loading_saving_brushes.rst:115 msgid "" "Save new preset will call up the following window, with a mini scratch pad, " "and all sorts of options to change the preset icon:" msgstr "" "Desar un predefinit nou obrirà la següent finestra, amb un mini bloc des de " "zero i tot tipus d'opcions per a canviar la icona predefinida:" #: ../../user_manual/loading_saving_brushes.rst:119 msgid ".. image:: images/brushes/Krita_4_0_Save_New_Brush_Preset_Dialog.png" msgstr ".. image:: images/brushes/Krita_4_0_Save_New_Brush_Preset_Dialog.png" #: ../../user_manual/loading_saving_brushes.rst:120 msgid "" "The image on the left is a mini scratchpad, you can draw on it with the " "current brush, allowing small modifications on the fly." msgstr "" "L'àrea de l'esquerra és un mini bloc des de zero, podreu dibuixar-hi amb el " "pinzell actual, el qual us permetrà realitzar petites modificacions sobre la " "marxa." #: ../../user_manual/loading_saving_brushes.rst:124 msgid "" "The Name of your brush. This is also used for the KPP file. If there's " "already a brush with that name, it will effectively overwrite it." msgstr "" "El nom del vostre pinzell. També s'utilitzarà per al fitxer KPP. Si ja hi ha " "un pinzell amb aquest nom, el sobreescriurà de manera efectiva." #: ../../user_manual/loading_saving_brushes.rst:125 msgid "Brush Name" msgstr "Nom del pinzell" #: ../../user_manual/loading_saving_brushes.rst:127 msgid "Load Existing Thumbnail" msgstr "Carrega la miniatura existent" #: ../../user_manual/loading_saving_brushes.rst:128 msgid "This will load the existing thumbnail inside the preset." msgstr "Carregarà la miniatura existent dins del predefinit." #: ../../user_manual/loading_saving_brushes.rst:130 msgid "Load scratch pad thumbnail" msgstr "Carrega la miniatura des del bloc des de zero" #: ../../user_manual/loading_saving_brushes.rst:130 msgid "" "This will load the dashed area from the big scratch pad (Section C) into the " "thumbnail area." msgstr "" "Carregarà l'àrea discontínua des del bloc des de zero (Secció C) a dins de " "l'àrea de la miniatura." #: ../../user_manual/loading_saving_brushes.rst:132 msgid "Load Image" msgstr "Carrega una imatge" #: ../../user_manual/loading_saving_brushes.rst:133 msgid "With this you can choose an image from disk to load as a thumbnail." msgstr "" "Amb això podreu triar una imatge del disc per carregar-la com a miniatura." #: ../../user_manual/loading_saving_brushes.rst:134 msgid "Load from Icon Library" msgstr "Carrega des de la biblioteca d'icones" #: ../../user_manual/loading_saving_brushes.rst:135 msgid "This opens up the icon library." msgstr "Obrirà la biblioteca d'icones." #: ../../user_manual/loading_saving_brushes.rst:137 msgid "Clear Thumbnail" msgstr "Neteja la miniatura" #: ../../user_manual/loading_saving_brushes.rst:137 msgid "This will make the mini scratch pad white." msgstr "Farà que el mini bloc des de zero estigui en blanc." #: ../../user_manual/loading_saving_brushes.rst:140 msgid "The Icon Library" msgstr "La biblioteca d'icones" #: ../../user_manual/loading_saving_brushes.rst:142 msgid "To make making presets icons faster, Krita got an icon library." msgstr "" "Per a fer que les icones dels predefinits siguin més ràpides, el Krita " "disposa d'una biblioteca d'icones." #: ../../user_manual/loading_saving_brushes.rst:145 msgid ".. image:: images/brushes/Krita_4_0_Preset_Icon_Library_Dialog.png" msgstr ".. image:: images/brushes/Krita_4_0_Preset_Icon_Library_Dialog.png" #: ../../user_manual/loading_saving_brushes.rst:146 msgid "" "It allows you to select tool icons, and an optional small emblem. When you " "press :guilabel:`OK` it will load the resulting combination into the mini " "scratch pad and you can draw in the stroke." msgstr "" "Permet seleccionar la icona de l'eina i un petit emblema opcional. Quan " "premeu :guilabel:`D'acord` es carregarà la combinació resultant en el mini " "bloc des de zero i ja podreu dibuixar el traç." #: ../../user_manual/loading_saving_brushes.rst:150 msgid "" "If you go to your resources folder, there's a folder there called \"preset" "\\_icons\", and in this folder there are \"tool\\_icons\" and \"emblem" "\\_icons\". You can add semi-transparent pngs here and Krita will load those " "into the icon library as well so you can customize your icons even more!" msgstr "" "Si aneu a la vostra carpeta de recursos, hi haurà una carpeta anomenada " "«preset\\_icons», i en aquesta carpeta hi haurà «tool\\_icons» i «emblem" "\\_icons». Hi podreu afegir PNG semitransparents i el Krita també els " "carregarà a la biblioteca d'icones perquè pugueu personalitzar les vostres " "icones encara més!" #: ../../user_manual/loading_saving_brushes.rst:156 msgid "" "At the top right of the icon library, there are three sliders. They allow " "you to adjust the tool icon. The top two are the same Hue and Saturation as " "in HSL adjustment, and the lowest slider is a super simple levels filter. " "This is done this way because the levels filter allows maintaining the " "darkest shadows and brightest highlights on a tool icon, making it much " "better for quick adjustments." msgstr "" "A la part superior dreta de la biblioteca d'icones, hi ha tres controls " "lliscants. Permeten ajustar la icona de l'eina. Els dos primers són el " "mateix To i Saturació que en l'ajust HSL, i el control lliscant inferior és " "un filtre de nivells súper senzill. Això es fa d'aquesta manera perquè el " "filtre de nivells permet mantenir les ombres més fosques i els reflexos més " "brillants en una icona d'eina, el qual ho fa molt millor per a ajustos " "ràpids." #: ../../user_manual/loading_saving_brushes.rst:163 msgid "" "If you're done with everything, you can press :guilabel:`Save` in the :" "guilabel:`Save New Brush Preset` dialog and Krita will save the new brush." msgstr "" "Si heu acabat amb tot, podeu prémer :guilabel:`Desa` al diàleg :guilabel:" "`Desa el pinzell predefinit nou` i el Krita desarà el pinzell nou." #: ../../user_manual/loading_saving_brushes.rst:167 msgid "Section B - The Preset Chooser" msgstr "Secció B - El selector del predefinit" #: ../../user_manual/loading_saving_brushes.rst:169 msgid "" "The preset chooser is much the same as the preset docker and the preset drop-" "down on :kbd:`F6`. It's unique in that it allows you to filter by engine and " "this is also where you can create brushes for an engine from scratch." msgstr "" "El selector del predefinit és gairebé el mateix que l'acoblador Pinzells " "predefinits i la llista desplegable Predefinits sobre la tecla :kbd:`F6`. És " "únic, ja que permet filtrar per motor i també podreu crear pinzells per a un " "motor des de zero." #: ../../user_manual/loading_saving_brushes.rst:174 msgid "" "It is by default collapsed, so you will need to press the arrow at the top " "left of the brush engine to show it." msgstr "" "De manera predeterminada està col·lapsat, pel que haureu de prémer la fletxa " "a la part superior esquerra dels motors de pinzell per a que es mostri." #: ../../user_manual/loading_saving_brushes.rst:177 msgid "" "The top drop-down is set to “all” by default, which means it shows all " "engines. It then shows a tag section where you can select the tags, the " "preset list and the search bar." msgstr "" "El llistat superior està establert a «Tots» de manera predeterminada, el " "qual vol dir que mostra tots els motors. A continuació, mostra una secció " "d'etiquetes on podreu seleccionar les etiquetes, la llista de predefinits i " "la barra de cerca." #: ../../user_manual/loading_saving_brushes.rst:181 msgid "" "Underneath that there's a plus icon, which when pressed gives you the full " "list of Krita's engines. Selecting an engine from the list will show the " "brushes for that engine." msgstr "" "A sota hi ha una icona més, que quan es prem dóna la llista completa dels " "motors del Krita. En seleccionar un motor de la llista, es mostraran els " "pinzells per a aquest motor." #: ../../user_manual/loading_saving_brushes.rst:185 msgid "" "The trashcan icon does the same as it does in the preset docker: delete, or " "rather, blacklist a preset so it won't show up in the list." msgstr "" "La icona de la paperera fa el mateix que a l'acoblador Pinzells predefinits: " "elimina, o més aviat, inclou a la llista negra un predefinit de manera que " "no aparegui a la llista." #: ../../user_manual/loading_saving_brushes.rst:189 msgid "Section C - The Scratch pad" msgstr "Secció C - El bloc des de zero" #: ../../user_manual/loading_saving_brushes.rst:191 msgid "" "When you tweak your brushes, you want to be able to check what each setting " "does. That's why, to the right of the settings drop-down, there is a scratch " "pad." msgstr "" "Quan ajusteu els pinzells, voldreu poder comprovar què fa cada ajustament. " "Per això, a la dreta del llistat dels ajustaments, hi ha un bloc des de zero." #: ../../user_manual/loading_saving_brushes.rst:195 msgid "" "It is by default collapsed, so you will have to press the arrow at the top " "right of the brush settings to show it." msgstr "" "De manera predeterminada està col·lapsat, de manera que haureu de prémer la " "fletxa a la part superior dreta dels ajustaments del pinzell per a que es " "mostri." #: ../../user_manual/loading_saving_brushes.rst:198 msgid "" "When saving a new preset, you can choose to get the icon from the scratch " "pad, this will load the dash area into the mini scratch pad of the Save New " "Brush Preset dialog." msgstr "" "En desar un predefinit nou, podreu triar obtenir la icona des del bloc des " "de zero. Això carregarà l'àrea del tauler en el mini bloc des de zero del " "diàleg Desa el pinzell predefinit nou." #: ../../user_manual/loading_saving_brushes.rst:202 msgid "The scratch pad has four buttons underneath it. These are in order for:" msgstr "El bloc des de zero té cinc botons per sota. Aquests són:" #: ../../user_manual/loading_saving_brushes.rst:204 msgid "Showing the current brush image" msgstr "Mostra la imatge del pinzell actual" #: ../../user_manual/loading_saving_brushes.rst:206 msgid "Adding a gradient to the scratch pad (useful for smudge brushes)" msgstr "" "Afegeix un degradat al bloc des de zero (útil per als pinzells d'esborronar)" #: ../../user_manual/loading_saving_brushes.rst:207 msgid "Filling with the background color" msgstr "Omple amb el color de fons" #: ../../user_manual/loading_saving_brushes.rst:208 msgid "Clearing everything on the scratch pad" msgstr "Netejar-ho tot al bloc des de zero" #: ../../user_manual/loading_saving_brushes.rst:211 msgid "Section D - The Options List" msgstr "Secció D - La llista d'opcions" #: ../../user_manual/loading_saving_brushes.rst:213 msgid "" "The options, as stated above, are different per brush engine. These " "represent the different parameters, toggles and knobs that you can turn to " "make a brush preset unique. For a couple of options, the main things to " "change are sliders and check boxes, but for a lot of them, they use curves " "instead." msgstr "" "Les opcions, com s'ha indicat anteriorment, són diferents per a cada motor " "de pinzell. Aquestes representen els diferents paràmetres, commutadors i " "ordres que podeu alternar per a fer que un pinzell predefinit sigui únic. " "Per a un parell d'opcions, les coses principals que s'han de canviar són els " "controls lliscants i les caselles de selecció, però per a moltes d'elles, al " "seu lloc es fan servir corbes." #: ../../user_manual/loading_saving_brushes.rst:219 msgid "" "Some options can be toggled, as noted by the little check boxes next to " "them, but others, like flow and opacity are so fundamental to how the brush " "works, that they are always on." msgstr "" "Algunes opcions es poden alternar, com ho indiquen les caselles de selecció " "que hi ha al seu costat, però d'altres, com el flux i l'opacitat, són tan " "fonamentals per al funcionament del pinzell que sempre estaran activades." #: ../../user_manual/loading_saving_brushes.rst:223 msgid "" "The little padlock icon next to the options is for locking the brush. This " "has its own page." msgstr "" "La petita icona de cadenat que hi ha al costat de les opcions és per a " "bloquejar el pinzell. Això disposa la seva pròpia pàgina." #: ../../user_manual/loading_saving_brushes.rst:227 msgid "Section E - Option Configuration Widget" msgstr "Secció E - Estri per a la configuració de les opcions" #: ../../user_manual/loading_saving_brushes.rst:229 msgid "" "Where section D is the list of options, section E is the widget where you " "can change things." msgstr "" "On la secció D és la llista d'opcions, la secció E és l'estri on podreu " "canviar les coses." #: ../../user_manual/loading_saving_brushes.rst:233 msgid "Using sensor curves" msgstr "Emprar les corbes del sensor" #: ../../user_manual/loading_saving_brushes.rst:235 msgid "" "One of the big important things that make art unique to the artist who " "created it is the style of the strokes. Strokes are different because they " "differ in speed, rotation, direction, and the amount of pressure put onto " "the stylus. Because these are so important, we would want to customize how " "these values are understood in detail. The best way to do this is to use " "curves." msgstr "" "Una de les grans coses importants que fan que l'art sigui únic per a " "l'artista que el va crear, és l'estil dels traços. Els traços són diferents " "perquè difereixen en velocitat, gir, direcció i la quantitat de pressió " "aplicada al llapis. Com que són tan importants, ens agradaria personalitzar " "com s'entenen en detall aquests valors. La millor manera de fer-ho és " "emprant les corbes." #: ../../user_manual/loading_saving_brushes.rst:242 msgid "" "Curves show up with the size widget for example. With an inking brush, we " "want to have size mapped to pressure. Just toggling the size option in the " "option list will do that." msgstr "" "Les corbes es mostren amb l'estri de mida, per exemple. Amb un pinzell de " "tinta, volem que la mida estigui assignada a la pressió. Simplement ho farà " "canviant l'opció de mida a la llista d'opcions." #: ../../user_manual/loading_saving_brushes.rst:246 msgid "" "However, different people have different wrists and thus will press " "differently on their stylus. Someone who presses softly tends to find it " "easy to make thin strokes, but very difficult to make thick strokes. " "Conversely, someone who presses hard on their stylus naturally will have a " "hard time making thin strokes, but easily makes thick ones." msgstr "" "No obstant això, diferents persones tenen canells diferents i, per tant, " "pressionaran de manera diferent en el seu llapis. Algú que pressiona amb " "suavitat trobarà que és fàcil fer traços fins, però molt difícil fer traços " "gruixuts. Al revés, algú que pressiona amb força el seu llapis naturalment " "tindrà dificultats per a fer traços fins, però facilitat per als que siguin " "gruixuts." #: ../../user_manual/loading_saving_brushes.rst:252 msgid "" "Such a situation can be improved by using the curves to map pressure to " "output thinner lines or thicker ones." msgstr "" "Aquesta situació es pot millorar utilitzant les corbes per assignar la " "pressió a línies més fines o més gruixudes." #: ../../user_manual/loading_saving_brushes.rst:255 msgid "" "The brush settings curves even have quick curve buttons for these at the " "top. Someone who has a hard time making small strokes should try the second " "to last concave button, while someone who has a hard time making thick " "strokes should try the third button, the S shape." msgstr "" "Els ajustaments del pinzell per a les corbes tenen fins i tot botons de " "corba ràpida a la part superior. Algú que té dificultats per a fer traços " "fins hauria de provar el penúltim botó còncau, mentre que algú que té " "dificultats per a fer traços gruixuts hauria de provar el tercer botó, la " "forma S." #: ../../user_manual/loading_saving_brushes.rst:260 msgid "Underneath the curve widget there are two more options:" msgstr "Sota l'estri de corbes hi ha dues opcions més:" #: ../../user_manual/loading_saving_brushes.rst:263 msgid "" "This is for the list of sensors. Toggling this will make all the sensors use " "the same curve. Unchecked, all checked sensors will have separate curves." msgstr "" "Això és per a la llista de sensors. A l'alternar-ho, tots els sensors " "utilitzaran la mateixa corba. Sense marcar, tots els sensors marcats tindran " "corbes separades." #: ../../user_manual/loading_saving_brushes.rst:264 msgid "Share Curves across all settings" msgstr "Comparteix la corba amb tots els ajustaments" #: ../../user_manual/loading_saving_brushes.rst:267 msgid "" "This indicates how the multiple values of the sensor curves are used. The " "curves always go from 0 to 1.0, so if one curve outputs 0.5 and the other " "0.7, then..." msgstr "" "Això indica com s'utilitzaran els múltiples valors de les corbes del sensor. " "Les corbes sempre van de 0 a 1,0, de manera que si una corba genera 0,5 i " "l'altra 0,7, llavors..." #: ../../user_manual/loading_saving_brushes.rst:271 msgid "Multiply" msgstr "Multiplica" #: ../../user_manual/loading_saving_brushes.rst:272 msgid "Will multiply the two values, 0.5\\*0.7 = 0.35." msgstr "Multiplicarà els dos valors, 0,5\\*0,7 = 0,35." #: ../../user_manual/loading_saving_brushes.rst:274 msgid "Addition" msgstr "Addició" #: ../../user_manual/loading_saving_brushes.rst:274 msgid "" "Will add the two to a maximum of 1.0, so 0.5+0.7 = 1.2, which is then capped " "at 1.0." msgstr "" "S'afegiran els dos a un màxim d'1,0, de manera que 0,5+0,7 = 1,2, el qual es " "limitarà a 1,0." #: ../../user_manual/loading_saving_brushes.rst:277 msgid "Maximum" msgstr "Màxim" #: ../../user_manual/loading_saving_brushes.rst:277 msgid "" "Will compare the two and pick the largest. So in the case of 0.5 and 0.7, " "the result is 0.7." msgstr "" "Compararà els dos i triarà el més gran. Així que en el cas de 0,5 i 0,7, el " "resultat serà 0,7." #: ../../user_manual/loading_saving_brushes.rst:280 msgid "Minimum" msgstr "Mínim" #: ../../user_manual/loading_saving_brushes.rst:280 msgid "" "Will compare the two and pick the smallest. So in the case of 0.5 and 0.7, " "the result is 0.5." msgstr "" "Compararà el dos i triarà el més petit. Així que en el cas de 0,5 i 0,7, el " "resultat serà 0,5." #: ../../user_manual/loading_saving_brushes.rst:283 msgid "Will subtract the smallest value from the largest, so 0.7-0.5 = 0.2." msgstr "Restarà el valor més petit del més gran, de manera que 0,7-0,5 = 0,2." #: ../../user_manual/loading_saving_brushes.rst:284 msgid "Curves Calculation Mode" msgstr "Mode de càlcul de les corbes" #: ../../user_manual/loading_saving_brushes.rst:284 msgid "Difference" msgstr "Diferència" #: ../../user_manual/loading_saving_brushes.rst:286 msgid "It's maybe better to see with the following example:" msgstr "Potser serà millor veure-ho amb el següent exemple:" #: ../../user_manual/loading_saving_brushes.rst:289 msgid ".. image:: images/brushes/Krita_4_0_brush_curve_calculation_mode.png" msgstr ".. image:: images/brushes/Krita_4_0_brush_curve_calculation_mode.png" #: ../../user_manual/loading_saving_brushes.rst:290 msgid "" "The first two are regular, the rest with different multiplication types." msgstr "" "Els dos primers són normals, la resta amb diferents tipus de multiplicació." #: ../../user_manual/loading_saving_brushes.rst:292 msgid "Is a brush with size set to the distance sensor." msgstr "És un pinzell amb la mida establerta al sensor de la distància." #: ../../user_manual/loading_saving_brushes.rst:293 msgid "Is a brush with the size set to the fade sensor." msgstr "És un pinzell amb la mida establerta al sensor de l'esvaïment." #: ../../user_manual/loading_saving_brushes.rst:294 msgid "The size is calculated from the fade and distance sensors multiplied." msgstr "" "La mida es calcula a partir dels sensors d'esvaïment i de la distància " "multiplicats." #: ../../user_manual/loading_saving_brushes.rst:295 msgid "" "The size is calculated from the fade and distance sensors added to each " "other. Notice how thick it is." msgstr "" "La mida es calcula a partir dels sensors d'esvaïment i de la distància " "sumats l'un a l'altre. Fixeu-vos el gruix que té." #: ../../user_manual/loading_saving_brushes.rst:297 msgid "" "The size takes the maximum value from the values of the fade and distance " "sensors." msgstr "" "La mida prendrà el valor màxim des dels valors dels sensors d'esvaniment i " "distància." #: ../../user_manual/loading_saving_brushes.rst:299 msgid "" "The size takes the minimum value from the values of the fade and distance " "sensors." msgstr "" "La mida prendrà el valor mínim des dels valors dels sensors d'esvaniment i " "distància." #: ../../user_manual/loading_saving_brushes.rst:301 msgid "" "The size is calculated by having the largest of the values subtracted with " "the smallest of the values." msgstr "" "La mida es calcularà en tenir el més gran dels valors restat amb el menor." #: ../../user_manual/loading_saving_brushes.rst:305 msgid "Section F - Miscellaneous options" msgstr "Secció F - Opcions diverses" #: ../../user_manual/loading_saving_brushes.rst:308 msgid "" "This enables dirty presets. Dirty presets store the tweaks you make as long " "as this session of Krita is active. After that, they revert to default. " "Dirtied presets can be recognized by the icon in the top-left of the preset." msgstr "" "Això permet predefinits en brut. Els predefinits en brut emmagatzemen els " "ajustos que realitzeu mentre aquesta sessió del Krita estigui activa. " "Després d'això, tornaran als valors predeterminats. Els predefinits en brut " "es poden reconèixer per la icona a la part superior esquerra del predefinit." #: ../../user_manual/loading_saving_brushes.rst:316 msgid "Temporarily Save Tweaks to Preset (Dirty Presets)" msgstr "" "Desa temporalment les deformacions als predefinits (predefinits en brut)" #: ../../user_manual/loading_saving_brushes.rst:316 msgid "" "The icon in the top left of the first two presets indicate it is “Dirty”, " "meaning there are tweaks made to the preset." msgstr "" "La icona a la part superior esquerra dels dos primers predefinits indica que " "són «en brut», el qual vol dir que s'han realitzat ajustos al predefinit." #: ../../user_manual/loading_saving_brushes.rst:319 msgid "Eraser Switch Size" msgstr "Canvia la mida de l'esborrador" #: ../../user_manual/loading_saving_brushes.rst:319 msgid "" "This switches the brush to a separately stored size when using the :kbd:`E` " "key." msgstr "" "Això canvia el pinzell a una mida emmagatzemada per separat quan s'utilitza " "la tecla :kbd:`E`." #: ../../user_manual/loading_saving_brushes.rst:321 msgid "Eraser Switch Opacity" msgstr "Canvia l'opacitat de l'esborrador" #: ../../user_manual/loading_saving_brushes.rst:322 msgid "Same as above, but then with Eraser opacity." msgstr "Igual que l'anterior, però amb l'opacitat de l'esborrador." #: ../../user_manual/loading_saving_brushes.rst:324 msgid "" "This allows you to toggle instant preview on the brush. The Instant Preview " "has a super-secret feature: when you press the instant preview label, and " "then right click it, it will show a threshold slider. This slider determines " "at what brush size instant preview is activated for the brush. This is " "useful because small brushes can be slower with instant preview, so the " "threshold ensures it only activates when necessary." msgstr "" "Això permet alternar la vista prèvia instantània del pinzell. La vista " "prèvia instantània té una característica súper secreta: quan premeu " "l'etiqueta de vista prèvia instantània, i després feu clic dret, es mostrarà " "un control lliscant del llindar. Aquest control lliscant determina en quina " "mida del pinzell s'activarà la vista prèvia per al pinzell. Això és útil " "perquè els pinzells petits poden ser més lents amb la vista prèvia " "instantània, de manera que el llindar garanteix que només s'activi quan " "sigui necessari." #: ../../user_manual/loading_saving_brushes.rst:330 msgid "Instant Preview" msgstr "Vista prèvia instantània" #: ../../user_manual/loading_saving_brushes.rst:333 msgid "The On-canvas brush settings" msgstr "Els ajustaments del pinzell al llenç" #: ../../user_manual/loading_saving_brushes.rst:335 msgid "" "There are on-canvas brush settings. If you open up the pop-up palette, there " "should be an icon on the bottom-right. Press that to show the on-canvas " "brush settings. You will see several sliders here, to quickly make small " "changes." msgstr "" "Hi ha ajustaments del pinzell al llenç. Si obriu la paleta emergent, hi " "hauria d'haver una icona a la part inferior dreta. Premeu-la per a mostrar " "els ajustaments del pinzell al llenç. Hi veureu diversos controls lliscants, " "per a fer petits canvis amb rapidesa." #: ../../user_manual/loading_saving_brushes.rst:340 msgid "" "At the top it shows the currently active preset. Next to that is a settings " "button, click that to get a list of settings that can be shown and organized " "for the given brush engine. You can use the up and down arrows to order " "their position, and then left and right arrows to add or remove from the " "list. You can also drag and drop." msgstr "" "A la part superior es mostra el predefinit actualment actiu. Al costat " "d'aquest hi ha un botó d'ajustaments, feu-hi clic per obtenir una llista " "dels ajustaments que es poden mostrar i organitzar per al motor de pinzell " "indicat. Feu servir les fletxes cap amunt i cap avall per ordenar la seva " "posició, i després les fletxes cap a l'esquerra i cap a la dreta per afegir " "o eliminar de la llista. També podeu arrossegar i deixar anar." #: ../../user_manual/loading_saving_brushes.rst:347 msgid "Making a Brush Preset" msgstr "Crear un pinzell predefinit" #: ../../user_manual/loading_saving_brushes.rst:349 msgid "Now, let's make a simple brush to test the waters with:" msgstr "Ara, crearem un pinzell senzill per a provar les aigües amb:" #: ../../user_manual/loading_saving_brushes.rst:352 msgid "Getting a default for the brush engine." msgstr "Obtenir un valor predeterminat per al motor de pinzell." #: ../../user_manual/loading_saving_brushes.rst:354 msgid "First, open the settings with :kbd:`F5`." msgstr "Primer, obriu els ajustaments amb la tecla de funció :kbd:`F5`." #: ../../user_manual/loading_saving_brushes.rst:356 msgid "" "Then, press the arrow on the upper left to open the preset chooser. There, " "press the “+” icon to get a list of engines. For this brush we're gonna make " "a pixel brush." msgstr "" "Després, premeu la fletxa a la part superior esquerra per obrir el selector " "de predefinits. Allà, premeu la icona «+» per obtenir una llista dels " "motors. Per a aquest pinzell crearem un pinzell de píxels." #: ../../user_manual/loading_saving_brushes.rst:361 msgid "Example: Making an inking brush" msgstr "Exemple: crear un pinzell de tinta" #: ../../user_manual/loading_saving_brushes.rst:363 msgid "" "Draw on the scratch pad to see what the current brush looks like. If done " "correctly, you should have a 5px wide brush that has pressure set to opacity." msgstr "" "Dibuixeu al bloc des de zero per a veure com es veurà el pinzell actual. Si " "es fa correctament, hauríeu de tenir una amplada del pinzell de 5 px que " "tindrà la pressió establerta a opacitat." #: ../../user_manual/loading_saving_brushes.rst:366 msgid "" "Let us turn off the opacity first. Click on the :ref:`opacity " "` option in the right-hand list. The settings should " "now be changed to a big curve. This is the sensor curve." msgstr "" "Primer desactivarem l'opacitat. Feu clic a l'opció :ref:`Opacitat " "` des de la llista al costat dret. Els ajustaments " "ara s'haurien d'haver canviat a una gran corba. Aquesta serà la corba del " "sensor." #: ../../user_manual/loading_saving_brushes.rst:370 msgid "Uncheck the :guilabel:`Enable Pen Settings` checkbox." msgstr "" "Desmarqueu la casella de selecció :guilabel:`Activa els ajustaments per al " "llapis`." #: ../../user_manual/loading_saving_brushes.rst:371 msgid "" "Test on the scratch pad... there still seems to be something affecting " "opacity. This is due to the :ref:`flow ` option." msgstr "" "Proveu al bloc des de zero... encara sembla haver-hi quelcom que afecta " "l'opacitat. Això es deu a l'opció :ref:`Flux `." #: ../../user_manual/loading_saving_brushes.rst:375 msgid "" "Select the Flow option from the list on the right hand. Flow is like " "Opacity, except that Flow is per dab, and opacity is per stroke." msgstr "" "Seleccioneu l'opció Flux des de la llista al costat dret. El flux és com " "l'opacitat, excepte que el flux és per al toc i l'opacitat és per al traç." #: ../../user_manual/loading_saving_brushes.rst:377 msgid "" "Uncheck the :guilabel:`Enable Pen Settings` checkbox here as well. Test " "again." msgstr "" "Desmarqueu també la casella de selecció :guilabel:`Activa els ajustaments " "per al llapis`. Intenteu-ho de nou." #: ../../user_manual/loading_saving_brushes.rst:378 msgid "" "Now you should be getting somewhere towards an inking brush. It is still too " "small however, and kinda grainy looking. Click :ref:`Brush Tip " "` in the brush engine options." msgstr "" "Ara hauríeu d'estar arribant a algun lloc amb un pinzell de tinta. Encara és " "massa petit i sembla granulat. Feu clic a :ref:`Punta del pinzell " "` a les opcions del motor de pinzell." #: ../../user_manual/loading_saving_brushes.rst:381 msgid "" "Here, the diameter is the size of the brush-tip. You can touch the slider " "change the size, or right-click it and type in a value. Set it to 25 and " "test again. It should be much better." msgstr "" "Aquí, el diàmetre serà la mida de la punta del pinzell. Podeu tocar el " "control lliscant per a canviar la mida, o fer-hi clic dret i escriure un " "valor. Establiu-ho a 25 i torneu-ho a provar. Hauria de ser molt millor." #: ../../user_manual/loading_saving_brushes.rst:384 msgid "" "Now to make the brush feel a bit softer, turn down the fade parameter to " "about 0.9. This'll give the *brush mask* a softer edge." msgstr "" "Ara, per fer que el pinzell se senti una mica més suau, baixeu el paràmetre " "de l'esvaïment a aproximadament 0,9. Això li donarà a la *màscara del " "pinzell* una vora més suau." #: ../../user_manual/loading_saving_brushes.rst:386 msgid "" "If you test again, you'll notice the fade doesn't seem to have much effect. " "This has to do with the spacing of the dabs: The closer they are together, " "the harder the line is. By default, this is 0.1, which is a bit low. If you " "set it to 10 and test, you'll see what kind of effect spacing has. The :ref:" "`Auto ` checkbox changes the way the spacing is calculated, " "and Auto Spacing with a value of 0.8 is the best value for inking brushes. " "Don't forget that you can use right-click to type in a value." msgstr "" "Si torneu a realitzar la prova, notareu que l'esvaïment no sembla tenir " "gaire efecte. Això té a veure amb l'espaiat dels tocs: com més a prop estan, " "més dura és la línia. De manera predeterminada, això és 0,1, el qual és una " "mica baix. Si l'establiu a 10 i ho proveu, veureu quin tipus d'efecte té " "l'espaiat. La casella de selecció :ref:`Automàtic ` canviarà " "la manera en què es calcula l'espaiat, i l'Espaiat automàtic amb un valor de " "0,8 és el millor valor per als pinzells de tinta. Recordeu que podeu fer " "servir el clic dret per a escriure un valor." #: ../../user_manual/loading_saving_brushes.rst:395 msgid "" "Now, when you test, the fade seems to have a normal effect... except on the " "really small sizes, which look pixelly. To get rid of that, check the anti-" "aliasing check box. If you test again, the lines should be much nicer now." msgstr "" "Ara, quan realitzeu la prova, l'esvaïment semblarà tenir un efecte normal... " "excepte en les mides realment petites, les quals semblen pixelades. Per a " "desfer això, marqueu la casella de selecció Antialiàsing. Si torneu a " "provar, ara les línies haurien de ser molt més agradables." #: ../../user_manual/loading_saving_brushes.rst:401 msgid "Saving the new Brush" msgstr "Desar el pinzell nou" # skip-rule: t-sp_2p,t-2p_sp,t-acc_obe #: ../../user_manual/loading_saving_brushes.rst:403 msgid "" "When you're satisfied, go to the upper left and select :guilabel:`Save New " "Brush Preset`." msgstr "" "Quan estigueu satisfet, aneu a la part superior esquerra i seleccioneu :" "guilabel:`Desa el pinzell predefinit nou`." #: ../../user_manual/loading_saving_brushes.rst:406 msgid "" "You will get the save preset dialog. Name the brush something like “My " "Preset”. Then, select :guilabel:`Load from Icon Library` to get the icon " "library. Choose a nice tool icon and press :guilabel:`OK`." msgstr "" "Obtindreu el diàleg per a desar el predefinit. El nom del pinzell serà " "quelcom com «El meu predefinit». Després, seleccioneu guilabel:`Carrega des " "de la biblioteca d'icones` per obtenir la biblioteca d'icones. Trieu una " "bonica icona d'eina i premeu :guilabel:`D'acord`." #: ../../user_manual/loading_saving_brushes.rst:410 msgid "" "The icon will be loaded into the mini scratch pad on the left. Now doodle a " "nice stroke next to it. If you feel you messed up, just go back to the icon " "library to load a new icon." msgstr "" "La icona es carregarà a dins del mini bloc des de zero de l'esquerra. Ara " "gargotegeu-hi un bon traç. Si sentiu que heu comès un error, torneu a la " "biblioteca d'icones per a carregar una icona nova." #: ../../user_manual/loading_saving_brushes.rst:414 msgid "Finally press :guilabel:`Save`, and your brush should be done." msgstr "Finalment, premeu :guilabel:`Desa` i es crearà el vostre pinzell." #: ../../user_manual/loading_saving_brushes.rst:416 msgid "You can further modify your inking brush by..." msgstr "" "Encara podreu modificar una mica més el vostre pinzell de tinta per a..." #: ../../user_manual/loading_saving_brushes.rst:419 msgid "" "Changing the amount of pressure you need to put on a brush to make it full " "size." msgstr "" "Canviar la quantitat de pressió que necessitareu aplicar al pinzell perquè " "sigui de mida completa." #: ../../user_manual/loading_saving_brushes.rst:419 msgid "" "To do this, select the :ref:`size ` option, and press the " "pressure sensor from the list next to the curve. The curve should look like " "a straight line. Now if you want a brush that gets big with little pressure, " "tick on the curve to make a point, and drag the point to the upper-left. The " "more the point is to the upper-left, the more extreme the effect. If you " "want instead a brush that you have to press really hard on to get to full " "size, drag the dot to the lower-right. Such a brush is useful for fine " "details. Don't forget to save the changes to your brush when done." msgstr "" "Per a fer això, seleccioneu l'opció :ref:`Mida ` i premeu el " "sensor de pressió des de la llista al costat de la corba. La corba s'hauria " "de veure com una línia recta. Ara, si voleu un pinzell que es faci gran amb " "poca pressió, marqueu la corba per a fer un punt i arrossegueu-la cap a la " "part superior esquerra. Com més gran sigui el punt a la part superior " "esquerra, més extrem serà l'efecte. Si, en canvi, voleu un pinzell en el " "qual s'hagi de prémer molt fort per arribar a la mida completa, arrossegueu " "el punt cap a la part inferior dreta. Aquest pinzell serà útil per a detalls " "fins. No oblideu desar els canvis per al vostre pinzell quan acabeu." #: ../../user_manual/loading_saving_brushes.rst:422 msgid "Making the fine lines look even softer by using the flow option." msgstr "" "Fer que les línies fines resultin encara més suaus mitjançant l'opció del " "flux." #: ../../user_manual/loading_saving_brushes.rst:422 msgid "" "To do this, select the flow option, and turn back on the :guilabel:`Enable " "Pen Settings` check box. Now if you test this, it is indeed a bit softer, " "but maybe a bit too much. Click on the curve to make a dot, and drag that " "dot to the top-left, half-way the horizontal of the first square of the " "grid. Now, if you test, the thin lines are much softer, but the hard your " "press, the harder the brush becomes." msgstr "" "Per a fer-ho, seleccioneu l'opció Flux i torneu a activar la casella de " "selecció :guilabel:`Activa els ajustaments per al llapis`. Ara, si ho " "proveu, serà una mica més suau, però potser massa. Feu clic a la corba per a " "fer un punt i arrossegueu-lo a la part superior esquerra, a la meitat de " "l'horitzontal del primer quadrat de la quadrícula. Ara, si ho proveu, les " "línies fines seran molt més suaus, però com més forta sigui la vostra " "pressió, més dur es tornarà el pinzell." #: ../../user_manual/loading_saving_brushes.rst:425 msgid "Sharing Brushes" msgstr "Compartir els pinzells" #: ../../user_manual/loading_saving_brushes.rst:427 msgid "" "Okay, so you've made a new brush and want to share it. There are several " "ways to share a brush preset." msgstr "" "Bé, així que heu creat un pinzell nou i voleu compartir-lo. Hi ha diverses " "maneres de compartir un pinzell predefinit." #: ../../user_manual/loading_saving_brushes.rst:430 msgid "" "The recommended way to share brushes and presets is by using the resource " "bundle system. We have detailed instructions on how to use them on the :ref:" "`resource management page `." msgstr "" "La manera recomanada de compartir pinzells i predefinits és utilitzant el " "sistema per a paquets de recursos. Tenim instruccions detallades sobre com " "emprar-lo a la :ref:`pàgina per a la Gestió de recursos " "`." #: ../../user_manual/loading_saving_brushes.rst:434 msgid "" "However, there are various old-fashioned ways of sharing brushes that can be " "useful when importing and loading very old packs:" msgstr "" "No obstant això, hi ha diverses maneres antigues de compartir els pinzells " "que poden ser útils en importar i carregar paquets molt antics:" #: ../../user_manual/loading_saving_brushes.rst:438 msgid "Sharing a single preset" msgstr "Compartir un sol predefinit" #: ../../user_manual/loading_saving_brushes.rst:440 msgid "There are three types of resources a single preset can take:" msgstr "Hi ha tres tipus de recursos que poden tenir un sol predefinit:" #: ../../user_manual/loading_saving_brushes.rst:442 msgid "" "A Paintoppreset file: This is the preset proper, with the icon and the " "curves stored inside." msgstr "" "Un fitxer de predefints amb opcions de pintura: aquest és el predefinit " "pròpiament dit, amb la icona i les corbes a dins." #: ../../user_manual/loading_saving_brushes.rst:444 msgid "" "A Brush file: This is the brush tip. When using masked brushes, there are " "two of these." msgstr "" "Un fitxer de pinzell: aquesta és la punta del pinzell. Quan utilitzeu " "pinzells emmascarats, n'hi haurà dos d'aquests." #: ../../user_manual/loading_saving_brushes.rst:446 msgid "A Pattern file: this is when you are using textures." msgstr "Un fitxer de patró: això és quan empreu textures." #: ../../user_manual/loading_saving_brushes.rst:448 msgid "" "So when you have a brush that uses unique predefined tips for either brush " "tip or masked brush, or unique textures you will need to share those " "resources as well with the other person." msgstr "" "Per tant, quan tingueu un pinzell que faci servir puntes predefinides " "úniques per a la punta del pinzell o un pinzell emmascarat, o textures " "úniques, i necessiteu compartir aquests recursos amb alguna altra persona." #: ../../user_manual/loading_saving_brushes.rst:452 msgid "" "To find those resources, go to :menuselection:`Settings --> Manage Resources " "--> Open Resource Folder`." msgstr "" "Per a trobar aquests recursos, aneu a :menuselection:`Arranjament --> " "Gestiona els recursos --> Obre la carpeta de recursos`." #: ../../user_manual/loading_saving_brushes.rst:454 msgid "" "There, the preset file will be inside paintoppresets, the brush tips inside " "brushes and the texture inside patterns." msgstr "" "Allà, el fitxer del predefinit estarà dins de la carpeta " "«paintoppresets» (predefinits de pintura), les puntes del pinzell dins de la " "carpeta «brushes» (pinzells) i la textura dins de la carpeta " "«patterns» (patrons)." #: ../../user_manual/loading_saving_brushes.rst:458 msgid "Importing a single KPP file." msgstr "Importar un únic fitxer KPP." #: ../../user_manual/loading_saving_brushes.rst:460 msgid "" "Now, if you want to use the single preset, you should go to the preset " "chooser on :kbd:`F6` and press the folder icon there. This will give a file " "dialog. Navigate to the kpp file and open it to import it." msgstr "" "Ara, si voleu utilitzar un únic predefinit, haureu d'anar al selector de " "predefinits amb la drecera :kbd:`F6` i prémer la icona de carpeta. Això " "oferirà un diàleg de fitxers. Aneu al fitxer KPP i obriu-lo per importar." # skip-rule: t-acc_obe #: ../../user_manual/loading_saving_brushes.rst:464 msgid "" "If there are brush tips and patterns coming with the file, do the same with " "pattern via the pattern docker, and for the brush-tip go to the settings " "drop-down (:kbd:`F5`) and then go to the “brush-tip” option. There, select " "predefined brush, and then the “import” button to call up the file dialog." msgstr "" "Si hi ha puntes de pinzell i patrons que vénen amb el fitxer, feu el mateix " "amb el patró a través de l'acoblador Patró, i per a la punta del pinzell " "aneu a la llista d'ajustaments (:kbd:`F5`) i després aneu a l'opció «punta " "del pinzell». Allà, seleccioneu el pinzell predefinit i després el botó " "«Importa» per obrir el diàleg de fitxers." #: ../../user_manual/loading_saving_brushes.rst:471 msgid "Sharing via ZIP (old-fashioned)" msgstr "Compartir mitjançant ZIP (antiquat)" #: ../../user_manual/loading_saving_brushes.rst:473 msgid "" "Sharing via ZIP should be replaced with resource bundles, but older brush " "packs are stored in zip files." msgstr "" "El compartir mitjançant ZIP s'hauria de substituir amb paquets de recursos, " "però els paquets de pinzell més antics estan emmagatzemats en fitxers ZIP." #: ../../user_manual/loading_saving_brushes.rst:477 msgid "Using a ZIP with the relevant files." msgstr "Utilitzar un ZIP amb els fitxers pertinents." #: ../../user_manual/loading_saving_brushes.rst:479 msgid "" "Go to :menuselection:`Settings --> Manage Resources --> Open Resource " "Folder` to open the resource folder." msgstr "" "Aneu a :menuselection:`Arranjament --> Gestiona els recursos --> Obre la " "carpeta de recursos` per obrir la carpeta de recursos." #: ../../user_manual/loading_saving_brushes.rst:480 msgid "Then, open up the zip file." msgstr "A continuació, obriu el fitxer ZIP." #: ../../user_manual/loading_saving_brushes.rst:481 msgid "" "Copy the brushes, paintoppresets and patterns folders from the zip file to " "the resource folder. You should get a prompt to merge the folders, agree to " "this." msgstr "" "Copieu les carpetes «brushes» (pinzells), «paintoppresets» (predefinits de " "pintura) i «patterns» (patrons) des del fitxer ZIP a la carpeta " "«resource» (recursos). Hauríeu d'obtenir un avís per a fusionar les " "carpetes, accepteu-ho." #: ../../user_manual/loading_saving_brushes.rst:484 msgid "Restart Krita." msgstr "Torneu a iniciar el Krita." #: ../../user_manual/loading_saving_brushes.rst:485 msgid "Enjoy your brushes!" msgstr "Gaudiu dels vostres pinzells!" diff --git a/locale/es/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po b/locale/es/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po index 50c5b42f2..9231ae3be 100644 --- a/locale/es/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po +++ b/locale/es/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po @@ -1,1079 +1,1079 @@ # Spanish translations for docs_krita_org_general_concepts___colors___color_managed_workflow.po package. # Copyright (C) licensed under the GNU Free Documentation License 1.3+ unless stated otherwise # This file is distributed under the same license as the Krita Manual package. # # Automatically generated, 2019. # Eloy Cuadra , 2019. # Sofia Priego , %Y. msgid "" msgstr "" "Project-Id-Version: " "docs_krita_org_general_concepts___colors___color_managed_workflow\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-16 03:03+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-02-19 19:58+0100\n" "Last-Translator: Sofia Priego \n" "Language-Team: Spanish \n" "Language: es\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Lokalize 18.12.2\n" -#: ../../general_concepts/colors/color_managed_workflow.rst:0 -msgid ".. image:: images/color_category/Kiki_matrix_profile.png" -msgstr "" - -#: ../../general_concepts/colors/color_managed_workflow.rst:0 -msgid ".. image:: images/color_category/Kiki_cLUTprofiles.png" -msgstr "" - #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group1.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group2.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group3.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group4.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/dockers/LUT_Management_Docker.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_HDR_1.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_HDR2.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid "" ".. image:: images/color_category/Krita-colormanaged-workflow_webcomic.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita-colormanaged-workflow_print.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita-colormanaged-workflow_games.svg" msgstr "" +#: ../../general_concepts/colors/color_managed_workflow.rst:0 +msgid ".. image:: images/color_category/Kiki_matrix_profile.png" +msgstr "" + +#: ../../general_concepts/colors/color_managed_workflow.rst:0 +msgid ".. image:: images/color_category/Kiki_cLUTprofiles.png" +msgstr "" + #: ../../general_concepts/colors/color_managed_workflow.rst:1 msgid "How a color managed workflow works." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "Color" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:12 #, fuzzy #| msgid "What is colour management?" msgid "Color Management" msgstr "¿Qué es la gestión de colores?" #: ../../general_concepts/colors/color_managed_workflow.rst:12 #, fuzzy #| msgid "Icc profiles" msgid "ICC Profiles" msgstr "Perfiles Icc" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "OCIO" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:17 msgid "Color Managed Workflow" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:19 msgid "" "You may have heard that Krita has something called color-management. Or " "maybe you just wondered what all these 'color model' and 'color profile' " "things you can find in the menus mean. Color management is pretty useful for " "people who work in digital imaging professionally, and hopefully this page " "will explain why." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:22 msgid "Basic Info" msgstr "Información básica" #: ../../general_concepts/colors/color_managed_workflow.rst:24 msgid "" "If you've never worked with color management before, and have no clue what " "it is, then know that you've probably been working in the 8bit RGB color " "space with the sRGB profile. This means you can choose for *sRGB built-in* " "or *sRGB-elle-v2-srgbtrc.icc*. With the new color space browser this profile " "is marked with *(default)* when using 8bit." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:26 msgid "" "We'll go into what these terms mean in the theory, but if you're here only " "for trying to figure out which is the default, you now know it. Maybe, after " "reading this, you may feel like changing the default, to get new and " "interesting results from filters, blending modes, or just the color smudge " "brush." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:29 msgid "What is the problem?" msgstr "¿Cuál es el problema?" #: ../../general_concepts/colors/color_managed_workflow.rst:31 msgid "" "To explain the point of color management, you'd first need to learn which " "problem color management tries to solve." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:33 msgid "Let us imagine a kinder garden:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:35 msgid "" "The class of 28 children is subdivided in groups of 7. Each group has its " "own table." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:37 msgid "" "The teacher gives them a painting assignment: They need to paint a red " "triangle, a blue square, a green circle and put a yellow border around the " "three. The kids are very experienced with painting already, so the teacher " "can confidently leave the smarter ones to their own devices, and spent more " "time on those who need help." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:40 msgid "The following results come from painting:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:42 msgid "" "Even though all groups had the same assignment, each group's result looks " "different." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:49 msgid "" "Group 1 had vermillion red, citron yellow and ultramarine blue to their " "disposal. This means their triangle looks nice and red, but their circle's " "green is muddy. This is because ultramarine is too dark of a blue to create " "nice greens with." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:56 msgid "" "Group 2 had magenta red, citron yellow and cerulean blue. Magenta is a type " "of red that is closer to pink, opposed to vermillion, which is closer to " "orange. However, their green looks nice because cerulean is a much lighter " "blue." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:64 msgid "" "Group 3 had vermillion red, citron yellow, emerald green and cerulean blue. " "They didn't mix their green, and thus ended up with a purer color." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:71 msgid "" "Finally, group 4 has vermillion red, citron yellow and cerulean blue. Their " "colors probably look like what you imagined." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:73 msgid "" "Now, these are kindergarteners, so this isn't the largest problem in the " "world. However, imagine that something like this happened at a printing " "company? Imagine four printers printing the same magazine with wildly " "different results? That would be disastrous!" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:75 msgid "For this purpose, we invented color management." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:78 #, fuzzy #| msgid "What is colour management?" msgid "What is color management?" msgstr "¿Qué es la gestión de colores?" #: ../../general_concepts/colors/color_managed_workflow.rst:80 msgid "" "Color management is, dryly put, a set of systems that tries to have the same " "color translate properly between color devices." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:82 msgid "" "It usually works by attempting to covert a color to the reference color " "space XYZ. XYZ is a coordinate system that has a spot for all colors that " "the average human eye can see." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:84 msgid "" "From XYZ it can then be translated back into another device space, such as " "RGB (for screens), or CMYK (for printers)." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:86 msgid "" "Krita has two systems dedicated to color management. On the one hand, we " "have **lcms2**, which deal with ICC profiles, and on the other, we have " "**OCIO**, which deal with LUT color management." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:88 msgid "" "To give a crude estimate, ICC profiles deal with keeping colors consistent " "over many interpretations of devices (screens, printers) by using a " "reference space, and OCIO deals with manipulating the interpretation of said " "colors." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:90 msgid "Within both we can identify the following color spaces:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:93 msgid "" "Device spaces are those describing your monitor, and have to be made using a " "little device that is called \"colorimeter\". This device, in combination " "with the right software, measures the strongest red, green and blue your " "screen can produce, as well as the white, black and gray it produces. Using " "these and several other measurements it creates an ICC profile unique to " "your screen. You set these in Krita's color management tab. By default we " "assume sRGB for screens, but it's very likely that your screen isn't exactly " "fitting sRGB, especially if you have a high quality screen, where it may be " "a bigger space instead. Device spaces are also why you should first consult " "with your printer what profile they expect. Many printing houses have their " "own device profiles for their printers, or may prefer doing color conversion " "themselves. You can read more about colorimeter usage :ref:`here " "`." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:94 msgid "Device spaces" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:96 msgid "Working spaces" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:97 msgid "" "These are delivered alongside Krita for ICC, and downloadable from the OCIO " "website for OCIO. Working spaces are particularly nice to do color " "calculations in, which programs like Krita do often. It's therefore " "recommended to have a working space profile for your image." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:99 msgid "Aesthetic or Look spaces" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:99 msgid "" "These are special spaces that have been deformed to give a certain look to " "an image. Krita doesn't deliver Look profiles for ICC, nor does it yet " "support Look spaces for OCIO." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:102 msgid "Color managed workflow" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:104 msgid "" "Knowing this about these spaces of course doesn't give you an idea of how to " "use them, but it does make it easier to explain how to use them. So let us " "look at a typical color management workflow:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:110 msgid ".. image:: images/color_category/Krita-colormanaged-workflow_text.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:110 msgid "" "A typical example of a color managed workflow. We have input from scanners " "and cameras, which we convert to a working space that can be used between " "different editing software, and is converted to an output space for viewing " "on screen or printing." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:112 msgid "" "In a traditional color managed workflow, we usually think in terms of real " "world colors being converted to computer colors and the other way around. " "So, for example photos from a camera or scanned in images. If you have a " "device space of such a device, we first assign said device space to the " "image, and then convert it to a working space." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:114 msgid "" "We then do all our editing in the working space, and use the working space " "to communicate between editing programs. In Krita's case, due to it having " "two color management systems, we use ICC profiles between programs like GIMP " "2.9+, Inkscape, digiKam and Scribus, and OCIO configuration between Blender " "and Natron." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:116 msgid "" "You also store your working files in the working space, just like how you " "have the layers unmerged in the working file, or have it at a very high " "resolution." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:118 msgid "" "Sometimes, we apply aesthetic or 'look' spaces to an image as part of the " "editing process. This is rather advanced, and probably not something to " "worry about in Krita's case." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:120 msgid "" "Then, when we're done editing, we try to convert to an output space, which " "is another device space. This can be CMYK for printers or a special screen " "RGB profile. When you are dealing with professional printing houses, it is " "best to ask them about this step. They have a lot of experience with doing " "the best conversion, and may prefer to do the conversion from your working " "space to the device space of their printers." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:122 msgid "" "Another form of output is the way your screen displays the color. Unlike " "regular output, this one is done all the time during editing: After all, you " "need to be able to see what you are doing, but your screen is still a device " "with a device space, so it does distort how the image looks. In this manner, " "you can see your screen as a set of binoculars you have to look through to " "see your image at all." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:124 msgid "" "Therefore, without a profiled monitor, you actually don't know what the " "actual colors you are working with are like, because the computer doesn't " "know the relevant properties of your screen. So if you profiled your " "monitor, give Krita the profile in the settings, and select the sRGB space " "to draw in, you are for the first time seeing the actual colors of the sRGB " "space." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:127 msgid "So what does this mean?" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:133 msgid "" ".. image:: images/color_category/Krita-colormanaged-workflow_krita_text.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:133 msgid "" "When we paint from scratch, we can see our screen profile as the input " "space, because we use it to determine what colors to pick. This somewhat " "simplifies the workflow, but makes the screen profile and viewing conditions " "more important." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:135 msgid "" "Now, photographers and people who do a tricky discipline of VFX called " "'color grading' will go completely mad over trying to get the colors they " "put in to come out 100% correctly, and will even count in factors like the " "time of day and the color they painted their walls. For example, if the wall " "behind your computer is pure red, your eyes will adjust to be less sensitive " "to red, which means that the colors they pick in the program could come out " "redder. We call these the *viewing conditions*." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:137 msgid "" "Thankfully, artists have to worry a slight bit less about this. As " "illustrations are fully handmade, we are able to identify the important bits " "and make appropriate contrasts between colors. This means that even if our " "images turn out to be slightly redder than intended, it is less likely the " "whole image is ruined. If we look back at the kindergarten example above, we " "still understand what the image was supposed to look like, despite there " "being different colors on each image. Furthermore, because the colors in " "illustrations are deliberately picked, we can correct them more easily on a " "later date. Yet, at the same time, it is of course a big drag to do this, " "and we might have had much more flexibility had we taken viewing conditions " "under consideration." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:139 msgid "" "That said, for artists it is also very useful to understand the working " "spaces. Different working spaces give different results with filters and " "mixing, and only some working spaces can be used for advanced technology " "like HDR." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:141 msgid "" "Similarly, Krita, as a program intended to make images from scratch, doesn't " "really worry about assigning workspaces after having made the image. But " "because you are using the screen as a binocular to look at your image, and " "to pick colors, you can see your screen's device space as an input space to " "the image. Hence why profiling your monitor and giving the profile to Krita " "in the settings can help with preparing your work for print and future " "ventures in the long run." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:143 msgid "" "Overall, it is kinda useful to keep things like viewing conditions in the " "back of your mind. Many professional artists use a mid-gray color as their " "default canvas background because they find they create much more dynamic " "images due to having improved their viewing conditions. It is also why a lot " "of graphics programs, including Krita, come with a dark theme nowadays. " "(Though, of course this might also be because dark themes can be considered " "cool, who knows.)" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:148 #, fuzzy #| msgid "Icc profiles" msgid "ICC profiles" msgstr "Perfiles Icc" #: ../../general_concepts/colors/color_managed_workflow.rst:150 msgid "" "An ICC profile is a set of coordinates describing the extremities of the " "device space within XYZ, and it is the color management data you use to " "communicate your working space to printers and applications that are " "designed for the print industry, such as GIMP, Scribus, Photoshop, " "Illustrator, Inkscape, Digikam, RawTheraphee, etc. You have two types of ICC " "profiles:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:153 msgid "" "These are delivered alongside Krita. Matrix shaper profiles are made by " "setting parameters and interpolating between these to get the exact size of " "the color space. Due to this, Krita's color space browser can give you a lot " "of information on these profiles. Such profiles are also preferable as " "working space." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:159 msgid "Matrix Shaper profiles." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:159 msgid "" "Matrix shaper profiles have a few parameters that describe the color space " "which are then interpolated between, this requires a lot of maths." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:162 msgid "" "These are fairly rare, and primarily used to describe printer profiles, such " "as CMYK. cLUT, or Color Look-up Table profiles store far more data than " "Matrix shaper profiles, so they can hold data of little particularities " "caused by, for example, unexpected results from mixing pigments. This is a " "far more organic approach to describing a color space, hence why a lot of " "programs that don't care for color management much don't support these." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:168 msgid "" "cLUT profiles work by holding tables of each color in a color space and " "their respective coordinates in a reference space. For CMYK this is " "typically L\\*A\\*B\\* and for the rest XYZ. These tables are tricky to " "make, which means these profiles are a lot rarer." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:169 msgid "cLUT profiles" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:171 msgid "" "The interesting thing about ICC profiles is that your working space can be " "larger than your device space. This is generally not bad. However, when " "converting, you do end up with the question of how to translate the working " "space values." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:174 msgid "Perceptual" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:174 msgid "" "This just squishes the values of the working space into the space it's " "converted to. It's a nice method to see all possible values in this, but not " "so good if you want accurate color reproduction. Use this if you want to see " "all colors in an image, or want to express all possible contrasts. Doesn't " "work with Matrix Shaper profiles, defaults to relative colorimetric." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:177 msgid "Absolute Colorimetric." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:177 msgid "" "The opposite to Perceptual, Absolute colorimetric will attempt to retain all " "the correct colors at whatever cost, which may result in awful looking " "colors. Recommended only for reproduction work. Doesn't work with Matrix " "Shaper profiles in Krita due to ICC v4 workflow standards." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:180 msgid "Relative Colorimetric" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:180 msgid "" "An in between solution between perceptual and absolute, relative will try to " "fit whatever colors it can match between color spaces. It does this by " "aligning the white and black points. It cuts off the rest to their " "respective borders. This is what all matrix shaper profiles default to " "during conversion, because the ICC v4 workflow specifies to only use " "Relative Colorimetric for matrix shaper profiles." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:183 msgid "Saturation" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:183 msgid "" "Does anything to retain colorfulness, even hue will be sacrificed. Used in " "infographics. Doesn't work with Matrix Shaper profiles, defaults to relative " "colorimetric." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:185 msgid "" "*ICC profile version* is the last thing to keep in mind when dealing with " "ICC profiles. Krita delivers both Version 2 and Version 4 profiles, with the " "later giving better results in doing color maths, but the former being more " "widely supported (as seen below in 'Interaction with other applications'). " "This is also why Krita defaults to V2, and we recommend using V2 when you " "aren't certain if the other programs you are using support V4." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:188 msgid "LUT docker and HDR imaging" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:196 msgid "" "The :ref:`lut_docker` is the second important bit of color management in " "Krita that is shared between Krita and programs like Blender, Natron and " "Nuke, and only uses Look Up Tables that are configured via a config file." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:198 msgid "" "You can set the workingspace of the image under input color space, and the " "display to sRGB or your own LUT if you have added it to the configuration. " "View in this case is for proofing transforms to a certain display device." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:200 msgid "" "Component, exposure, gamma, whitepoint and blackpoint are knobs which allows " "you to modify the display filter." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:208 msgid "" "As explained before, we can see our monitor as a telescope or binocular into " "the world of our picture. Which means it distorts our view of the image a " "little. But we can modify this binocular, or display filter to see our image " "in a different way. For example, to allow us to see the white in an image " "that are whiter than the white of our screen. To explain what that means, we " "need to think about what white is." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:210 msgid "" "For example, white, on our monitor is full red, full green and full blue. " "But it's certainly different from white on our paper, or the color of milk, " "white from the sun, or even the white of our cell-phone displays." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:212 msgid "" "Black similarly, is brighter on a LCD display than a LED one, and " "incomparable with the black of a carefully sealed room." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:214 msgid "" "This means that there's potentially blacker blacks than screen black, and " "white whites than screen white. However, for simplicity's sake we still " "assign the black-point and the white-point to certain values. From there, we " "can determine whether a white is whiter than the white point, or a black " "blacker than the black-point." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:216 msgid "" "The LUT docker allows us to control this display-filter and modify the " "distortion. This is useful when we start modifying images that are made with " "scene referred values, such as HDR photos, or images coming out of a render " "engine." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:224 msgid "" "So, for example, we can choose to scale whiter-than-screen-white to our " "screen-white so we can see the contrasts there." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:226 msgid "" "The point of this is that you can take advantage of more lightness detail in " "an image. While you can't see the difference between screen white and whiter-" "than-screen-white (because your screen can't show the difference), graphics " "programs can certainly use it." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:228 msgid "" "A common example is matching the lighting between a 3d model and a real " "world scene. Others are advanced photo retouching, with much more contrast " "information available to the user. In painting itself, this allows you to " "create an image where you can be flippant with the contrast, and allow " "yourself to go as bright as you'd like." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:230 msgid "" "LUT docker manipulations are per view, so you can create a new view and set " "it to luminosity. This way you can see the image in both color as well as " "grayscale and keep a good eye on your values." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:232 msgid "" "Another example is to carefully watch the gradients in a certain section." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:234 msgid "" "Like ICC, the LUT Docker allows you to create a profile of sorts for your " "device. In this case it's the 'lut', which stands for 'Look Up Table', and " "which can be added to OCIO by modifying the configuration file. When OCIO is " "turned on, the configuration in :menuselection:`Settings --> Configure Krita " "--> Color Management` is turned off, unless you are using the :guilabel:" "`Internal` color engine." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:237 msgid "In summary" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:239 #, fuzzy #| msgid "What is colour management?" msgid "Krita has two modes of color management:" msgstr "¿Qué es la gestión de colores?" #: ../../general_concepts/colors/color_managed_workflow.rst:241 msgid "" "ICC works in terms of spaces relative to the CIEXYZ space, and requires an " "ICC profile." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:242 msgid "OCIO works in terms of interpretation, and makes use of luts." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:243 msgid "both can be made with a colorimeter." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:244 msgid "" "If you want to have a properly color managed workflow, you have one made " "customary for the input device (your screen) and the output devices (your " "printer, or target screen). For web the output is always sRGB." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:245 msgid "" "Set up your screen profiles under :menuselection:`Settings --> Configure " "Krita --> Color management`." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:246 msgid "" "Do NOT use screen profiles or other device profiles to draw in. Use a " "working space profile such as any of the elle profiles for this, as the " "color maths will be much more predictable and pleasant. Krita will convert " "between your screen and working space on the fly, allowing you to pick the " "correct colors. This turns your screen into binoculars to view the image." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:247 msgid "" "Use the appropriate color management for the appropriate workflow. If you " "are working with Blender, you will be better off using OCIO, than ICC. If " "you are working with Scribus or Photoshop, use ICC." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:249 msgid "" "Krita does a lot of color maths, often concerning the blending of colors. " "This color maths works best in linear color space, and linear color space " "requires a bit depth of at the least 16bit to work correctly. The " "disadvantage is that linear space can be confusing to work in." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:251 msgid "" "If you like painting, have a decent amount of RAM, and are looking to start " "your baby-steps in taking advantage of Krita's color management, try " "upgrading from having all your images in sRGB built-in to sRGB-v2-elle-g10." "icc or rec2020-v2-elle-g10.icc at 16bit float. This'll give you better color " "blending while opening up the possibility for you to start working in hdr!" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:256 msgid "" "Some graphics cards, such as those of the NVidia-brand actually have the " "best performance under 16bit float, because NVidia cards convert to floating " "point internally. When it does not need to do that, it speeds up!" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:260 msgid "" "No amount of color management in the world can make the image on your screen " "and the image out of the printer have 100% the same color." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:263 msgid "Exporting" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:265 msgid "" "When you have finished your image and are ready to export it, you can modify " "the color space to optimize it:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:267 msgid "If you are preparing an image for the web:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:269 msgid "" "If you use 16bit color depth or higher, convert the image to 8bit color " "depth. This will make the image much smaller." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:271 msgid "" "Krita doesn't have built-in dithering currently, which means that 16 to " "18bit conversions can come out a bit banded. But you can simulate it by " "adding a fill layer with a pattern, set this fill layer to overlay, and to " "5% opacity. Then flatten the whole image and convert it to 8bit. The pattern " "will function as dithering giving a smoother look to gradients." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:273 msgid "If it's a gray-scale image, convert it to gray-scale." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:274 msgid "" "If it's a color image, keep it in the working space profile: Many web " "browsers these days support color profiles embedded into images. Firefox, " "for example, will try to convert your image to fit the color profile of the " "other monitor (if they have one). That way, the image will look almost " "exactly the same on your screen and on other profiled monitors." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:279 msgid "" "In some versions of Firefox, the colors actually look strange: This is a bug " "in Firefox, which is because its `color management system is incomplete " "`_, save your png, jpg or tiff without an embedded profile to work " "around this." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:281 msgid "If you are preparing for print:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:283 msgid "" "You hopefully made the picture in a working space profile instead of the " "actual custom profile of your screen, if not, convert it to something like " "adobe rgb, sRGB or rec2020." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:284 msgid "" "Check with the printer what kind of image they expect. Maybe they expect " "sRGB color space, or perhaps they have their own profile." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:287 msgid "Interaction with other applications" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:290 msgid "Blender" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:292 msgid "" "If you wish to use krita's OCIO functionality, and in particular in " "combination with Blender's color management, you can try to have it use " "Blender's OCIO config." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:294 msgid "" "Blender's OCIO config is under ``/version number/datafiles/" "colormanagement``. Set the LUT docker to use the OCIO engine, and select the " "config from the above path. This will give you blender's input and screen " "spaces, but not the looks, as those aren't supported in Krita yet." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:298 msgid "Windows Photo Viewer" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:300 msgid "" "You might encounter some issues when using different applications together. " "One important thing to note is that the standard Windows Photo Viewer " "application does not handle modern ICC profiles. Krita uses version 4 " "profiles; Photo Viewer can only handle version 2 profiles. If you export to " "JPEG with an embedded profile, Photo Viewer will display your image much too " "dark." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:303 msgid "Example workflows" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:305 msgid "" "Here are some example workflows to get a feeling of how your color " "management workflow may look like." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:307 msgid "" "As mentioned before, input for your screen is set via :menuselection:" "`Settings --> Configure Krita --> Color management`, or via the LUT docker's " "'screen space'. Working space is set via new file per document, or in the " "LUT docker via 'input space'." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:310 msgid "Webcomic" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:317 #: ../../general_concepts/colors/color_managed_workflow.rst:339 #: ../../general_concepts/colors/color_managed_workflow.rst:357 msgid "Input" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:318 #: ../../general_concepts/colors/color_managed_workflow.rst:340 #: ../../general_concepts/colors/color_managed_workflow.rst:358 msgid "Your screen profile. (You pick colors via your screen)" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:319 #: ../../general_concepts/colors/color_managed_workflow.rst:341 #: ../../general_concepts/colors/color_managed_workflow.rst:359 msgid "Workingspace" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:320 msgid "" "sRGB (the default screen profile) or any larger profile if you can spare the " "bit depth and like working in them." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:322 #: ../../general_concepts/colors/color_managed_workflow.rst:344 #: ../../general_concepts/colors/color_managed_workflow.rst:362 msgid "Output" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:322 msgid "" "sRGB, ICC version 2, sRGB TRC for the internet, and a specialized CMYK " "profile from the printing house for the printed images." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:324 msgid "" "Use the sRGB-elle-V2-srgbtrc.icc for going between Inkscape, Photoshop, " "Painttool Sai, Illustrator, GIMP, Manga Studio, Paintstorm Studio, MyPaint, " "Artrage, Scribus, etc. and Krita." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:326 msgid "" "If you are using a larger space via ICC, you will only be able to " "interchange it between Krita, Photoshop, Illustrator, GIMP 2.9, Manga Studio " "and Scribus. All others assume sRGB for your space, no matter what, because " "they don't have color management." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:328 msgid "" "If you are going between Krita and Blender, Nuke or Natron, use OCIO and set " "the input space to 'sRGB', but make sure to select the sRGB profile for ICC " "when creating a new file." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:330 msgid "" "For the final for the web, convert the image to sRGB 8bit, srgbtrc, do not " "embed the ICC profile. Then, if using png, put it through something like " "pngcrush or other png optimizers. sRGB in this case is chosen because you " "can assume the vast majority of your audience hasn't profiled their screen, " "nor do they have screens that are advanced enough for the wide gamut stuff. " "So hence why we convert to the screen default for the internet, sRGB." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:333 msgid "Print" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:342 msgid "sRGB or rec2020 if you can afford the bit-depth being 16bit." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:344 msgid "" "Specialized CMYK profile from the printing house for the printed images." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:346 msgid "" "The CMYK profiles are different per printer, and even per paper or ink-type " "so don't be presumptuous and ask ahead for them, instead of doing something " "like trying to paint in any random CMYK profile. As mentioned in the viewing " "conditions section, you want to keep your options open." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:348 msgid "" "You can set the advanced color selector to transform to a given profile via :" "menuselection:`Settings --> Configure Krita --> Color Selector Settings`. " "There, tick :guilabel:`Color Selector Uses Different Color Space than Image` " "and select the CMYK profile you are aiming for. This will limit your colors " "a little bit, but keep all the nice filter and blending options from RGB." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:351 msgid "Games" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:360 msgid "sRGB or grayscale linear for roughness and specular maps." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:362 msgid "" "This one is tricky, but in the end it'll be sRGB for the regular player." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:364 msgid "" "So this one is tricky. You can use OCIO and ICC between programs, but " "recommended is to have your images to the engine in sRGB or grayscale. Many " "physically based renderers these days allow you to set whether an image " "should be read as a linear or srgbtrc image, and this is even vital to have " "the images being considered properly in the physically based calculations of " "the game renderer." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:366 msgid "" "While game engines need to have optimized content, and it's recommended to " "stay within 8bit, future screens may have higher bit depths, and when " "renderers will start supporting those, it may be beneficial to develop a " "workflow where the working-space files are rather unnecessarily big and you " "run some scripts to optimize them for your current render needs, making " "updating the game in the future for fancier screens less of a drag." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:368 msgid "" "Normal maps and heightmaps are officially supposed to be defined with a 'non-" "color data' working space, but you'll find that most engines will not care " "much for this. Instead, tell the game engine not to do any conversion on the " "file when importing." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:370 msgid "" "Specular, glossiness, metalness and roughness maps are all based on linear " "calculations, and when you find that certain material has a metalness of " "0.3, this is 30% gray in a linear space. Therefore, make sure to tell the " "game engine renderer that this is a linear space image (or at the very " "least, should NOT be converted)." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:374 msgid "" "`Visualizing the XYZ color space `_" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:375 msgid "" "`Basics of gamma correction `_" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:376 msgid "" "`Panda3d example of how an image that has gamma encoded without the 3d " "renderer being notified of it having gamma-encoding can result in too dark " "images `_" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:377 msgid "" "`2d examples of the effect of gamma-encoding on color maths `_" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:378 msgid "" "`Basic overview of color management from argylcms manual `_" msgstr "" diff --git a/locale/es/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po b/locale/es/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po index 08ac4325c..e72e9a210 100644 --- a/locale/es/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po +++ b/locale/es/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po @@ -1,160 +1,160 @@ # Spanish translations for docs_krita_org_reference_manual___brushes___brush_settings___masked_brush.po package. # Copyright (C) licensed under the GNU Free Documentation License 1.3+ unless stated otherwise # This file is distributed under the same license as the Krita Manual package. # # Automatically generated, 2019. # Eloy Cuadra , 2019. # Sofia Priego , %Y. msgid "" msgstr "" "Project-Id-Version: " "docs_krita_org_reference_manual___brushes___brush_settings___masked_brush\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-15 03:08+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-06-20 14:39+0100\n" "Last-Translator: Sofia Priego \n" "Language-Team: Spanish \n" "Language: es\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Lokalize 19.04.2\n" -#: ../../reference_manual/brushes/brush_settings/masked_brush.rst:None -msgid ".. image:: images/brushes/Masking-brush1.jpg" -msgstr ".. image:: images/brushes/Masking-brush1.jpg" - #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:0 msgid ".. image:: images/brushes/Masking-brush2.jpg" msgstr ".. image:: images/brushes/Masking-brush2.jpg" +#: ../../reference_manual/brushes/brush_settings/masked_brush.rst:None +msgid ".. image:: images/brushes/Masking-brush1.jpg" +msgstr ".. image:: images/brushes/Masking-brush1.jpg" + #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:1 msgid "" "How to use the masked brush functionality in Krita. This functionality is " "not unlike the dual brush option from photoshop." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:18 msgid "Masked Brush" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 msgid "Dual Brush" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 msgid "Stacked Brush" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:23 msgid "" "Masked brush is new feature that is only available in the :ref:" "`pixel_brush_engine`. They are additional settings you will see in the brush " "editor. Masked brushes allow you to combine two brush tips in one stroke. " "One brush tip will be a mask for your primary brush tip. A masked brush is a " "good alternative to texture for creating expressive and textured brushes." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:29 msgid "" "Due to technological constraints, the masked brush only works in the wash " "painting mode. However, do remember that flow works as opacity does in the " "build-up painting mode." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:32 msgid "" "Like with normal brush tip you can choose any brush tip and change it size, " "spacing, and rotation. Masking brush size is relative to main brush size. " "This means when you change your brush size masking tip will be changed to " "keep the ratio." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:35 msgid ":ref:`Blending mode (drop-down inside Brush tip)`:" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:35 msgid "Blending modes changes how tips are combined." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:38 msgid ":ref:`option_brush_tip`" msgstr ":ref:`option_brush_tip`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:40 msgid ":ref:`option_size`" msgstr ":ref:`option_size`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:41 msgid "The size sensor option of the second tip." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:42 msgid ":ref:`option_opacity_n_flow`" msgstr ":ref:`option_opacity_n_flow`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:43 msgid "" "The opacity and flow of the second tip. This is mapped to a sensor by " "default. Flow can be quite aggressive on subtract mode, so it might be an " "idea to turn it off there." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:44 msgid ":ref:`option_ratio`" msgstr ":ref:`option_ratio`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:45 msgid "This affects the brush ratio on a given brush." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:46 msgid ":ref:`option_mirror`" msgstr ":ref:`option_mirror`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:47 msgid "The Mirror option of the second tip." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:48 msgid ":ref:`option_rotation`" msgstr ":ref:`option_rotation`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:49 msgid "The rotation option of the second tip. Best set to \"fuzzy dab\"." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:51 msgid ":ref:`option_scatter`" msgstr ":ref:`option_scatter`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:51 msgid "" "The scatter option. The default is quite high, so don't forget to turn it " "lower." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:53 msgid "Difference from :ref:`option_texture`:" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:55 msgid "You don’t need seamless texture to make cool looking brush" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:56 msgid "Stroke generates on the fly, it always different" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:57 msgid "Brush strokes looks same on any brush size" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:58 msgid "" "Easier to fill some areas with solid color but harder to make it hard " "textured" msgstr "" diff --git a/locale/es/LC_MESSAGES/user_manual/loading_saving_brushes.po b/locale/es/LC_MESSAGES/user_manual/loading_saving_brushes.po index e170c303b..4a90e5d7e 100644 --- a/locale/es/LC_MESSAGES/user_manual/loading_saving_brushes.po +++ b/locale/es/LC_MESSAGES/user_manual/loading_saving_brushes.po @@ -1,966 +1,966 @@ # Spanish translations for docs_krita_org_user_manual___loading_saving_brushes.po package. # Copyright (C) licensed under the GNU Free Documentation License 1.3+ unless stated otherwise # This file is distributed under the same license as the Krita Manual package. # # Automatically generated, 2019. # Eloy Cuadra , 2019. # Sofia Priego , %Y. msgid "" msgstr "" "Project-Id-Version: docs_krita_org_user_manual___loading_saving_brushes\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-16 03:03+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-05-04 01:23+0100\n" "Last-Translator: Sofia Priego \n" "Language-Team: Spanish \n" "Language: es\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Lokalize 19.04.0\n" -#: ../../user_manual/loading_saving_brushes.rst:None -#, fuzzy -#| msgid ".. image:: images/en/Krita_4_0_Brush_Settings_Layout.svg" -msgid ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" -msgstr ".. image:: images/en/Krita_4_0_Brush_Settings_Layout.svg" - #: ../../user_manual/loading_saving_brushes.rst:0 #, fuzzy #| msgid ".. image:: images/en/Krita_4_0_dirty_preset_icon.png" msgid ".. image:: images/brushes/Krita_4_0_dirty_preset_icon.png" msgstr ".. image:: images/en/Krita_4_0_dirty_preset_icon.png" +#: ../../user_manual/loading_saving_brushes.rst:None +#, fuzzy +#| msgid ".. image:: images/en/Krita_4_0_Brush_Settings_Layout.svg" +msgid ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" +msgstr ".. image:: images/en/Krita_4_0_Brush_Settings_Layout.svg" + #: ../../user_manual/loading_saving_brushes.rst:1 msgid "" "Detailed guide on the brush settings dialog in Krita as well as how to make " "your own brushes and how to share them." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:12 #, fuzzy #| msgid "The Brush settings drop-down" msgid "Brush Settings" msgstr "La lista desplegable de preferencias de los pinceles" #: ../../user_manual/loading_saving_brushes.rst:17 msgid "Loading and Saving Brushes" msgstr "Cargar y guardar pinceles" #: ../../user_manual/loading_saving_brushes.rst:19 msgid "" "In the real world, when painting or drawing, you don't just use one tool. " "You use pencils, erasers, paintbrushes, different types of paint, inks, " "crayons, etc. All these have different ways of making marks." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:23 msgid "" "In a digital program like Krita you have something similar. We call this a " "brush engine. And much like how cars have different engines that give " "different feels when driving, or how pencils make distinctly different marks " "than rollerball pens, different brush engines have totally different feels." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:29 msgid "" "The brush engines have a lot of different settings as well. So, you can save " "those settings into presets." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:32 msgid "" "Unlike Photoshop, Krita makes a difference between brush-tips and brush-" "presets. Tips are only a stamp of sorts, while the preset uses a tip and " "many other settings to create the full brush." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:37 msgid "The Brush settings drop-down" msgstr "La lista desplegable de preferencias de los pinceles" #: ../../user_manual/loading_saving_brushes.rst:39 msgid "" "To start, the Brush Settings Editor panel can be accessed in the toolbar, " "between the :guilabel:`Blending Modes` button on the right and the :guilabel:" "`Patterns` button on the left. Alternately, you can use the function key :" "kbd:`F5` to open it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:44 msgid "" "When you open Brush Settings Editor panel you will see something like this:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:48 msgid "Tour of the brush settings drop-down" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:53 msgid "The brush settings drop-down is divided into six areas," msgstr "" #: ../../user_manual/loading_saving_brushes.rst:56 msgid "Section A - General Information" msgstr "Sección A - Información general" #: ../../user_manual/loading_saving_brushes.rst:58 msgid "" "This contains the **Preset Icon**, **Live Brush Preview**, the **Preset " "Name**, the **Engine** name, and several buttons for saving, renaming, and " "reloading." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:62 msgid "" "Krita's brush settings are stored into the metadata of a 200x200 png (the " "KPP file), where the image in the png file becomes the preset icon. This " "icon is used everywhere in Krita, and is useful for differentiating brushes " "in ways that the live preview cannot." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:67 msgid "" "The live preview shows a stroke of the current brush as a little s-curve " "wiggle, with the pressure being non-existent on the left, and increasing to " "full pressure as it goes to the right. It can thus show the effect of the " "Pressure, Drawing Angle, Distance, Fade and Fuzzy Dab sensors, but none of " "the others. For some brush engines it cannot show anything. For the color " "smudge, filter brush and clone tool, it shows an alternating line pattern " "because these brush engines use the pixels already on canvas to change their " "effect." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:75 msgid "" "After the preset name, there's a button for **renaming** the brush. This " "will save the brush as a new brush and blacklist the previous name." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:79 msgid "Engine" msgstr "Motor" #: ../../user_manual/loading_saving_brushes.rst:81 msgid "" "The engine of a brush is the underlying programming that generates the " "stroke from a brush. What that means is that different brush engines have " "different options and different results. You can see this as the difference " "between using crayons, pencils and inks, but because computers are maths " "devices, most of our brush engines produce different things in a more " "mathematical way." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:88 msgid "" "For most artists the mathematical nature doesn't matter as much as the " "different textures and marks each brush engine, and each brush engine has " "its own distinct flavor and use, and can be further customized by modifying " "the options." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:94 msgid "Reloading" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:96 msgid "" "If you change a preset, an icon will appear behind the engine name. This is " "the :guilabel:`reload` button. You can use it to revert to the original " "brush settings." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:101 msgid "Saving a preset" msgstr "Guardar un preajuste" #: ../../user_manual/loading_saving_brushes.rst:103 msgid "" "On the right, there's :guilabel:`Save New Brush Preset` and :guilabel:" "`Overwrite Brush`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:106 msgid "" "This will only enable if there are any changes. Pressing this will override " "the current preset with the new settings, keeping the name and the icon " "intact. It will always make a timestamped back up in the resources folder." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:108 msgid "Overwrite Brush" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:111 msgid "" "Will take the current preset and all its changes and save it as a new " "preset. If no change was made, you will be making a copy of the current " "preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:113 msgid "Save New Brush Preset" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:115 msgid "" "Save new preset will call up the following window, with a mini scratch pad, " "and all sorts of options to change the preset icon:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:119 #, fuzzy #| msgid ".. image:: images/en/Krita_4_0_Save_New_Brush_Preset_Dialog.png" msgid ".. image:: images/brushes/Krita_4_0_Save_New_Brush_Preset_Dialog.png" msgstr ".. image:: images/en/Krita_4_0_Save_New_Brush_Preset_Dialog.png" #: ../../user_manual/loading_saving_brushes.rst:120 msgid "" "The image on the left is a mini scratchpad, you can draw on it with the " "current brush, allowing small modifications on the fly." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:124 msgid "" "The Name of your brush. This is also used for the KPP file. If there's " "already a brush with that name, it will effectively overwrite it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:125 msgid "Brush Name" msgstr "Nombre del pincel" #: ../../user_manual/loading_saving_brushes.rst:127 msgid "Load Existing Thumbnail" msgstr "Cargar miniatura existente" #: ../../user_manual/loading_saving_brushes.rst:128 msgid "This will load the existing thumbnail inside the preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:130 msgid "Load scratch pad thumbnail" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:130 msgid "" "This will load the dashed area from the big scratch pad (Section C) into the " "thumbnail area." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:132 msgid "Load Image" msgstr "Cargar imagen" #: ../../user_manual/loading_saving_brushes.rst:133 msgid "With this you can choose an image from disk to load as a thumbnail." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:134 msgid "Load from Icon Library" msgstr "Cargar de la biblioteca de iconos" #: ../../user_manual/loading_saving_brushes.rst:135 msgid "This opens up the icon library." msgstr "Esto abre la biblioteca de iconos." #: ../../user_manual/loading_saving_brushes.rst:137 msgid "Clear Thumbnail" msgstr "Borrar miniatura" #: ../../user_manual/loading_saving_brushes.rst:137 msgid "This will make the mini scratch pad white." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:140 msgid "The Icon Library" msgstr "La biblioteca de iconos" #: ../../user_manual/loading_saving_brushes.rst:142 msgid "To make making presets icons faster, Krita got an icon library." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:145 #, fuzzy #| msgid ".. image:: images/en/Krita_4_0_Preset_Icon_Library_Dialog.png" msgid ".. image:: images/brushes/Krita_4_0_Preset_Icon_Library_Dialog.png" msgstr ".. image:: images/en/Krita_4_0_Preset_Icon_Library_Dialog.png" #: ../../user_manual/loading_saving_brushes.rst:146 msgid "" "It allows you to select tool icons, and an optional small emblem. When you " "press :guilabel:`OK` it will load the resulting combination into the mini " "scratch pad and you can draw in the stroke." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:150 msgid "" "If you go to your resources folder, there's a folder there called \"preset" "\\_icons\", and in this folder there are \"tool\\_icons\" and \"emblem" "\\_icons\". You can add semi-transparent pngs here and Krita will load those " "into the icon library as well so you can customize your icons even more!" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:156 msgid "" "At the top right of the icon library, there are three sliders. They allow " "you to adjust the tool icon. The top two are the same Hue and Saturation as " "in HSL adjustment, and the lowest slider is a super simple levels filter. " "This is done this way because the levels filter allows maintaining the " "darkest shadows and brightest highlights on a tool icon, making it much " "better for quick adjustments." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:163 msgid "" "If you're done with everything, you can press :guilabel:`Save` in the :" "guilabel:`Save New Brush Preset` dialog and Krita will save the new brush." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:167 msgid "Section B - The Preset Chooser" msgstr "Sección B - El selector de preajustes" #: ../../user_manual/loading_saving_brushes.rst:169 msgid "" "The preset chooser is much the same as the preset docker and the preset drop-" "down on :kbd:`F6`. It's unique in that it allows you to filter by engine and " "this is also where you can create brushes for an engine from scratch." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:174 msgid "" "It is by default collapsed, so you will need to press the arrow at the top " "left of the brush engine to show it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:177 msgid "" "The top drop-down is set to “all” by default, which means it shows all " "engines. It then shows a tag section where you can select the tags, the " "preset list and the search bar." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:181 msgid "" "Underneath that there's a plus icon, which when pressed gives you the full " "list of Krita's engines. Selecting an engine from the list will show the " "brushes for that engine." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:185 msgid "" "The trashcan icon does the same as it does in the preset docker: delete, or " "rather, blacklist a preset so it won't show up in the list." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:189 msgid "Section C - The Scratch pad" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:191 msgid "" "When you tweak your brushes, you want to be able to check what each setting " "does. That's why, to the right of the settings drop-down, there is a scratch " "pad." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:195 msgid "" "It is by default collapsed, so you will have to press the arrow at the top " "right of the brush settings to show it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:198 msgid "" "When saving a new preset, you can choose to get the icon from the scratch " "pad, this will load the dash area into the mini scratch pad of the Save New " "Brush Preset dialog." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:202 msgid "The scratch pad has four buttons underneath it. These are in order for:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:204 msgid "Showing the current brush image" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:206 msgid "Adding a gradient to the scratch pad (useful for smudge brushes)" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:207 msgid "Filling with the background color" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:208 msgid "Clearing everything on the scratch pad" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:211 msgid "Section D - The Options List" msgstr "Sección D - La lista de opciones" #: ../../user_manual/loading_saving_brushes.rst:213 msgid "" "The options, as stated above, are different per brush engine. These " "represent the different parameters, toggles and knobs that you can turn to " "make a brush preset unique. For a couple of options, the main things to " "change are sliders and check boxes, but for a lot of them, they use curves " "instead." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:219 msgid "" "Some options can be toggled, as noted by the little check boxes next to " "them, but others, like flow and opacity are so fundamental to how the brush " "works, that they are always on." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:223 msgid "" "The little padlock icon next to the options is for locking the brush. This " "has its own page." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:227 msgid "Section E - Option Configuration Widget" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:229 msgid "" "Where section D is the list of options, section E is the widget where you " "can change things." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:233 msgid "Using sensor curves" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:235 msgid "" "One of the big important things that make art unique to the artist who " "created it is the style of the strokes. Strokes are different because they " "differ in speed, rotation, direction, and the amount of pressure put onto " "the stylus. Because these are so important, we would want to customize how " "these values are understood in detail. The best way to do this is to use " "curves." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:242 msgid "" "Curves show up with the size widget for example. With an inking brush, we " "want to have size mapped to pressure. Just toggling the size option in the " "option list will do that." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:246 msgid "" "However, different people have different wrists and thus will press " "differently on their stylus. Someone who presses softly tends to find it " "easy to make thin strokes, but very difficult to make thick strokes. " "Conversely, someone who presses hard on their stylus naturally will have a " "hard time making thin strokes, but easily makes thick ones." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:252 msgid "" "Such a situation can be improved by using the curves to map pressure to " "output thinner lines or thicker ones." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:255 msgid "" "The brush settings curves even have quick curve buttons for these at the " "top. Someone who has a hard time making small strokes should try the second " "to last concave button, while someone who has a hard time making thick " "strokes should try the third button, the S shape." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:260 msgid "Underneath the curve widget there are two more options:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:263 msgid "" "This is for the list of sensors. Toggling this will make all the sensors use " "the same curve. Unchecked, all checked sensors will have separate curves." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:264 msgid "Share Curves across all settings" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:267 msgid "" "This indicates how the multiple values of the sensor curves are used. The " "curves always go from 0 to 1.0, so if one curve outputs 0.5 and the other " "0.7, then..." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:271 msgid "Multiply" msgstr "Multiplicación" #: ../../user_manual/loading_saving_brushes.rst:272 msgid "Will multiply the two values, 0.5\\*0.7 = 0.35." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:274 msgid "Addition" msgstr "Suma" #: ../../user_manual/loading_saving_brushes.rst:274 msgid "" "Will add the two to a maximum of 1.0, so 0.5+0.7 = 1.2, which is then capped " "at 1.0." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:277 msgid "Maximum" msgstr "Máximo" #: ../../user_manual/loading_saving_brushes.rst:277 msgid "" "Will compare the two and pick the largest. So in the case of 0.5 and 0.7, " "the result is 0.7." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:280 msgid "Minimum" msgstr "Mínimo" #: ../../user_manual/loading_saving_brushes.rst:280 msgid "" "Will compare the two and pick the smallest. So in the case of 0.5 and 0.7, " "the result is 0.5." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:283 msgid "Will subtract the smallest value from the largest, so 0.7-0.5 = 0.2." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:284 msgid "Curves Calculation Mode" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:284 msgid "Difference" msgstr "Diferencia" #: ../../user_manual/loading_saving_brushes.rst:286 msgid "It's maybe better to see with the following example:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:289 #, fuzzy #| msgid ".. image:: images/en/Krita_4_0_brush_curve_calculation_mode.png" msgid ".. image:: images/brushes/Krita_4_0_brush_curve_calculation_mode.png" msgstr ".. image:: images/en/Krita_4_0_brush_curve_calculation_mode.png" #: ../../user_manual/loading_saving_brushes.rst:290 msgid "" "The first two are regular, the rest with different multiplication types." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:292 msgid "Is a brush with size set to the distance sensor." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:293 msgid "Is a brush with the size set to the fade sensor." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:294 msgid "The size is calculated from the fade and distance sensors multiplied." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:295 msgid "" "The size is calculated from the fade and distance sensors added to each " "other. Notice how thick it is." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:297 msgid "" "The size takes the maximum value from the values of the fade and distance " "sensors." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:299 msgid "" "The size takes the minimum value from the values of the fade and distance " "sensors." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:301 msgid "" "The size is calculated by having the largest of the values subtracted with " "the smallest of the values." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:305 msgid "Section F - Miscellaneous options" msgstr "Sección F - Opciones diversas" #: ../../user_manual/loading_saving_brushes.rst:308 msgid "" "This enables dirty presets. Dirty presets store the tweaks you make as long " "as this session of Krita is active. After that, they revert to default. " "Dirtied presets can be recognized by the icon in the top-left of the preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:316 msgid "Temporarily Save Tweaks to Preset (Dirty Presets)" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:316 msgid "" "The icon in the top left of the first two presets indicate it is “Dirty”, " "meaning there are tweaks made to the preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:319 msgid "Eraser Switch Size" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:319 msgid "" "This switches the brush to a separately stored size when using the :kbd:`E` " "key." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:321 msgid "Eraser Switch Opacity" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:322 msgid "Same as above, but then with Eraser opacity." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:324 msgid "" "This allows you to toggle instant preview on the brush. The Instant Preview " "has a super-secret feature: when you press the instant preview label, and " "then right click it, it will show a threshold slider. This slider determines " "at what brush size instant preview is activated for the brush. This is " "useful because small brushes can be slower with instant preview, so the " "threshold ensures it only activates when necessary." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:330 msgid "Instant Preview" msgstr "Vista previa instantánea" #: ../../user_manual/loading_saving_brushes.rst:333 msgid "The On-canvas brush settings" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:335 msgid "" "There are on-canvas brush settings. If you open up the pop-up palette, there " "should be an icon on the bottom-right. Press that to show the on-canvas " "brush settings. You will see several sliders here, to quickly make small " "changes." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:340 msgid "" "At the top it shows the currently active preset. Next to that is a settings " "button, click that to get a list of settings that can be shown and organized " "for the given brush engine. You can use the up and down arrows to order " "their position, and then left and right arrows to add or remove from the " "list. You can also drag and drop." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:347 msgid "Making a Brush Preset" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:349 msgid "Now, let's make a simple brush to test the waters with:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:352 msgid "Getting a default for the brush engine." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:354 msgid "First, open the settings with :kbd:`F5`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:356 msgid "" "Then, press the arrow on the upper left to open the preset chooser. There, " "press the “+” icon to get a list of engines. For this brush we're gonna make " "a pixel brush." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:361 msgid "Example: Making an inking brush" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:363 msgid "" "Draw on the scratch pad to see what the current brush looks like. If done " "correctly, you should have a 5px wide brush that has pressure set to opacity." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:366 msgid "" "Let us turn off the opacity first. Click on the :ref:`opacity " "` option in the right-hand list. The settings should " "now be changed to a big curve. This is the sensor curve." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:370 msgid "Uncheck the :guilabel:`Enable Pen Settings` checkbox." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:371 msgid "" "Test on the scratch pad... there still seems to be something affecting " "opacity. This is due to the :ref:`flow ` option." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:375 msgid "" "Select the Flow option from the list on the right hand. Flow is like " "Opacity, except that Flow is per dab, and opacity is per stroke." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:377 msgid "" "Uncheck the :guilabel:`Enable Pen Settings` checkbox here as well. Test " "again." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:378 msgid "" "Now you should be getting somewhere towards an inking brush. It is still too " "small however, and kinda grainy looking. Click :ref:`Brush Tip " "` in the brush engine options." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:381 msgid "" "Here, the diameter is the size of the brush-tip. You can touch the slider " "change the size, or right-click it and type in a value. Set it to 25 and " "test again. It should be much better." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:384 msgid "" "Now to make the brush feel a bit softer, turn down the fade parameter to " "about 0.9. This'll give the *brush mask* a softer edge." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:386 msgid "" "If you test again, you'll notice the fade doesn't seem to have much effect. " "This has to do with the spacing of the dabs: The closer they are together, " "the harder the line is. By default, this is 0.1, which is a bit low. If you " "set it to 10 and test, you'll see what kind of effect spacing has. The :ref:" "`Auto ` checkbox changes the way the spacing is calculated, " "and Auto Spacing with a value of 0.8 is the best value for inking brushes. " "Don't forget that you can use right-click to type in a value." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:395 msgid "" "Now, when you test, the fade seems to have a normal effect... except on the " "really small sizes, which look pixelly. To get rid of that, check the anti-" "aliasing check box. If you test again, the lines should be much nicer now." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:401 msgid "Saving the new Brush" msgstr "Guardar el nuevo pincel" #: ../../user_manual/loading_saving_brushes.rst:403 msgid "" "When you're satisfied, go to the upper left and select :guilabel:`Save New " "Brush Preset`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:406 msgid "" "You will get the save preset dialog. Name the brush something like “My " "Preset”. Then, select :guilabel:`Load from Icon Library` to get the icon " "library. Choose a nice tool icon and press :guilabel:`OK`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:410 msgid "" "The icon will be loaded into the mini scratch pad on the left. Now doodle a " "nice stroke next to it. If you feel you messed up, just go back to the icon " "library to load a new icon." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:414 msgid "Finally press :guilabel:`Save`, and your brush should be done." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:416 msgid "You can further modify your inking brush by..." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:419 msgid "" "Changing the amount of pressure you need to put on a brush to make it full " "size." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:419 msgid "" "To do this, select the :ref:`size ` option, and press the " "pressure sensor from the list next to the curve. The curve should look like " "a straight line. Now if you want a brush that gets big with little pressure, " "tick on the curve to make a point, and drag the point to the upper-left. The " "more the point is to the upper-left, the more extreme the effect. If you " "want instead a brush that you have to press really hard on to get to full " "size, drag the dot to the lower-right. Such a brush is useful for fine " "details. Don't forget to save the changes to your brush when done." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:422 msgid "Making the fine lines look even softer by using the flow option." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:422 msgid "" "To do this, select the flow option, and turn back on the :guilabel:`Enable " "Pen Settings` check box. Now if you test this, it is indeed a bit softer, " "but maybe a bit too much. Click on the curve to make a dot, and drag that " "dot to the top-left, half-way the horizontal of the first square of the " "grid. Now, if you test, the thin lines are much softer, but the hard your " "press, the harder the brush becomes." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:425 msgid "Sharing Brushes" msgstr "Compartir pinceles" #: ../../user_manual/loading_saving_brushes.rst:427 msgid "" "Okay, so you've made a new brush and want to share it. There are several " "ways to share a brush preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:430 msgid "" "The recommended way to share brushes and presets is by using the resource " "bundle system. We have detailed instructions on how to use them on the :ref:" "`resource management page `." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:434 msgid "" "However, there are various old-fashioned ways of sharing brushes that can be " "useful when importing and loading very old packs:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:438 msgid "Sharing a single preset" msgstr "Compartir un único preajuste" #: ../../user_manual/loading_saving_brushes.rst:440 msgid "There are three types of resources a single preset can take:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:442 msgid "" "A Paintoppreset file: This is the preset proper, with the icon and the " "curves stored inside." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:444 msgid "" "A Brush file: This is the brush tip. When using masked brushes, there are " "two of these." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:446 msgid "A Pattern file: this is when you are using textures." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:448 msgid "" "So when you have a brush that uses unique predefined tips for either brush " "tip or masked brush, or unique textures you will need to share those " "resources as well with the other person." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:452 msgid "" "To find those resources, go to :menuselection:`Settings --> Manage Resources " "--> Open Resource Folder`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:454 msgid "" "There, the preset file will be inside paintoppresets, the brush tips inside " "brushes and the texture inside patterns." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:458 msgid "Importing a single KPP file." msgstr "Importar un único archivo KPP." #: ../../user_manual/loading_saving_brushes.rst:460 msgid "" "Now, if you want to use the single preset, you should go to the preset " "chooser on :kbd:`F6` and press the folder icon there. This will give a file " "dialog. Navigate to the kpp file and open it to import it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:464 msgid "" "If there are brush tips and patterns coming with the file, do the same with " "pattern via the pattern docker, and for the brush-tip go to the settings " "drop-down (:kbd:`F5`) and then go to the “brush-tip” option. There, select " "predefined brush, and then the “import” button to call up the file dialog." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:471 msgid "Sharing via ZIP (old-fashioned)" msgstr "Compartir mediante ZIP (anticuado)" #: ../../user_manual/loading_saving_brushes.rst:473 msgid "" "Sharing via ZIP should be replaced with resource bundles, but older brush " "packs are stored in zip files." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:477 msgid "Using a ZIP with the relevant files." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:479 msgid "" "Go to :menuselection:`Settings --> Manage Resources --> Open Resource " "Folder` to open the resource folder." msgstr "" "Vaya a :menuselection:`Preferencias --> Gestionar recursos --> Abrir carpeta " "de recursos` para abrir la carpeta de recursos." #: ../../user_manual/loading_saving_brushes.rst:480 msgid "Then, open up the zip file." msgstr "Luego, abra el archivo zip." #: ../../user_manual/loading_saving_brushes.rst:481 msgid "" "Copy the brushes, paintoppresets and patterns folders from the zip file to " "the resource folder. You should get a prompt to merge the folders, agree to " "this." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:484 msgid "Restart Krita." msgstr "Reinicie Krita." #: ../../user_manual/loading_saving_brushes.rst:485 msgid "Enjoy your brushes!" msgstr "¡Diviértase con sus pinceles!" diff --git a/locale/fr/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po b/locale/fr/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po index fe88d0fd5..29fb1eccb 100644 --- a/locale/fr/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po +++ b/locale/fr/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po @@ -1,1068 +1,1068 @@ msgid "" msgstr "" "Project-Id-Version: Krita Manual 4.1\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-16 03:03+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-02-27 00:50+0100\n" "Last-Translator: KDE Francophone \n" "Language-Team: KDE Francophone \n" "Language: fr\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n > 1);\n" "X-Generator: Lokalize 1.5\n" "X-Accelerator-Marker: &\n" "X-Text-Markup: kde4\n" "X-Environment: kde\n" "X-Language: fr_FR\n" "X-Qt-Contexts: true\n" "Generated-By: Babel 0.9.6\n" "X-Source-Language: C\n" -#: ../../general_concepts/colors/color_managed_workflow.rst:0 -msgid ".. image:: images/color_category/Kiki_matrix_profile.png" -msgstr "" - -#: ../../general_concepts/colors/color_managed_workflow.rst:0 -msgid ".. image:: images/color_category/Kiki_cLUTprofiles.png" -msgstr "" - #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group1.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group2.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group3.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group4.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/dockers/LUT_Management_Docker.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_HDR_1.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_HDR2.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid "" ".. image:: images/color_category/Krita-colormanaged-workflow_webcomic.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita-colormanaged-workflow_print.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita-colormanaged-workflow_games.svg" msgstr "" +#: ../../general_concepts/colors/color_managed_workflow.rst:0 +msgid ".. image:: images/color_category/Kiki_matrix_profile.png" +msgstr "" + +#: ../../general_concepts/colors/color_managed_workflow.rst:0 +msgid ".. image:: images/color_category/Kiki_cLUTprofiles.png" +msgstr "" + #: ../../general_concepts/colors/color_managed_workflow.rst:1 msgid "How a color managed workflow works." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "Color" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "Color Management" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "ICC Profiles" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "OCIO" msgstr "OCIO" #: ../../general_concepts/colors/color_managed_workflow.rst:17 msgid "Color Managed Workflow" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:19 msgid "" "You may have heard that Krita has something called color-management. Or " "maybe you just wondered what all these 'color model' and 'color profile' " "things you can find in the menus mean. Color management is pretty useful for " "people who work in digital imaging professionally, and hopefully this page " "will explain why." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:22 msgid "Basic Info" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:24 msgid "" "If you've never worked with color management before, and have no clue what " "it is, then know that you've probably been working in the 8bit RGB color " "space with the sRGB profile. This means you can choose for *sRGB built-in* " "or *sRGB-elle-v2-srgbtrc.icc*. With the new color space browser this profile " "is marked with *(default)* when using 8bit." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:26 msgid "" "We'll go into what these terms mean in the theory, but if you're here only " "for trying to figure out which is the default, you now know it. Maybe, after " "reading this, you may feel like changing the default, to get new and " "interesting results from filters, blending modes, or just the color smudge " "brush." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:29 msgid "What is the problem?" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:31 msgid "" "To explain the point of color management, you'd first need to learn which " "problem color management tries to solve." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:33 msgid "Let us imagine a kinder garden:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:35 msgid "" "The class of 28 children is subdivided in groups of 7. Each group has its " "own table." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:37 msgid "" "The teacher gives them a painting assignment: They need to paint a red " "triangle, a blue square, a green circle and put a yellow border around the " "three. The kids are very experienced with painting already, so the teacher " "can confidently leave the smarter ones to their own devices, and spent more " "time on those who need help." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:40 msgid "The following results come from painting:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:42 msgid "" "Even though all groups had the same assignment, each group's result looks " "different." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:49 msgid "" "Group 1 had vermillion red, citron yellow and ultramarine blue to their " "disposal. This means their triangle looks nice and red, but their circle's " "green is muddy. This is because ultramarine is too dark of a blue to create " "nice greens with." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:56 msgid "" "Group 2 had magenta red, citron yellow and cerulean blue. Magenta is a type " "of red that is closer to pink, opposed to vermillion, which is closer to " "orange. However, their green looks nice because cerulean is a much lighter " "blue." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:64 msgid "" "Group 3 had vermillion red, citron yellow, emerald green and cerulean blue. " "They didn't mix their green, and thus ended up with a purer color." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:71 msgid "" "Finally, group 4 has vermillion red, citron yellow and cerulean blue. Their " "colors probably look like what you imagined." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:73 msgid "" "Now, these are kindergarteners, so this isn't the largest problem in the " "world. However, imagine that something like this happened at a printing " "company? Imagine four printers printing the same magazine with wildly " "different results? That would be disastrous!" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:75 msgid "For this purpose, we invented color management." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:78 msgid "What is color management?" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:80 msgid "" "Color management is, dryly put, a set of systems that tries to have the same " "color translate properly between color devices." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:82 msgid "" "It usually works by attempting to covert a color to the reference color " "space XYZ. XYZ is a coordinate system that has a spot for all colors that " "the average human eye can see." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:84 msgid "" "From XYZ it can then be translated back into another device space, such as " "RGB (for screens), or CMYK (for printers)." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:86 msgid "" "Krita has two systems dedicated to color management. On the one hand, we " "have **lcms2**, which deal with ICC profiles, and on the other, we have " "**OCIO**, which deal with LUT color management." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:88 msgid "" "To give a crude estimate, ICC profiles deal with keeping colors consistent " "over many interpretations of devices (screens, printers) by using a " "reference space, and OCIO deals with manipulating the interpretation of said " "colors." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:90 msgid "Within both we can identify the following color spaces:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:93 msgid "" "Device spaces are those describing your monitor, and have to be made using a " "little device that is called \"colorimeter\". This device, in combination " "with the right software, measures the strongest red, green and blue your " "screen can produce, as well as the white, black and gray it produces. Using " "these and several other measurements it creates an ICC profile unique to " "your screen. You set these in Krita's color management tab. By default we " "assume sRGB for screens, but it's very likely that your screen isn't exactly " "fitting sRGB, especially if you have a high quality screen, where it may be " "a bigger space instead. Device spaces are also why you should first consult " "with your printer what profile they expect. Many printing houses have their " "own device profiles for their printers, or may prefer doing color conversion " "themselves. You can read more about colorimeter usage :ref:`here " "`." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:94 msgid "Device spaces" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:96 msgid "Working spaces" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:97 msgid "" "These are delivered alongside Krita for ICC, and downloadable from the OCIO " "website for OCIO. Working spaces are particularly nice to do color " "calculations in, which programs like Krita do often. It's therefore " "recommended to have a working space profile for your image." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:99 msgid "Aesthetic or Look spaces" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:99 msgid "" "These are special spaces that have been deformed to give a certain look to " "an image. Krita doesn't deliver Look profiles for ICC, nor does it yet " "support Look spaces for OCIO." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:102 msgid "Color managed workflow" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:104 msgid "" "Knowing this about these spaces of course doesn't give you an idea of how to " "use them, but it does make it easier to explain how to use them. So let us " "look at a typical color management workflow:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:110 msgid ".. image:: images/color_category/Krita-colormanaged-workflow_text.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:110 msgid "" "A typical example of a color managed workflow. We have input from scanners " "and cameras, which we convert to a working space that can be used between " "different editing software, and is converted to an output space for viewing " "on screen or printing." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:112 msgid "" "In a traditional color managed workflow, we usually think in terms of real " "world colors being converted to computer colors and the other way around. " "So, for example photos from a camera or scanned in images. If you have a " "device space of such a device, we first assign said device space to the " "image, and then convert it to a working space." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:114 msgid "" "We then do all our editing in the working space, and use the working space " "to communicate between editing programs. In Krita's case, due to it having " "two color management systems, we use ICC profiles between programs like GIMP " "2.9+, Inkscape, digiKam and Scribus, and OCIO configuration between Blender " "and Natron." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:116 msgid "" "You also store your working files in the working space, just like how you " "have the layers unmerged in the working file, or have it at a very high " "resolution." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:118 msgid "" "Sometimes, we apply aesthetic or 'look' spaces to an image as part of the " "editing process. This is rather advanced, and probably not something to " "worry about in Krita's case." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:120 msgid "" "Then, when we're done editing, we try to convert to an output space, which " "is another device space. This can be CMYK for printers or a special screen " "RGB profile. When you are dealing with professional printing houses, it is " "best to ask them about this step. They have a lot of experience with doing " "the best conversion, and may prefer to do the conversion from your working " "space to the device space of their printers." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:122 msgid "" "Another form of output is the way your screen displays the color. Unlike " "regular output, this one is done all the time during editing: After all, you " "need to be able to see what you are doing, but your screen is still a device " "with a device space, so it does distort how the image looks. In this manner, " "you can see your screen as a set of binoculars you have to look through to " "see your image at all." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:124 msgid "" "Therefore, without a profiled monitor, you actually don't know what the " "actual colors you are working with are like, because the computer doesn't " "know the relevant properties of your screen. So if you profiled your " "monitor, give Krita the profile in the settings, and select the sRGB space " "to draw in, you are for the first time seeing the actual colors of the sRGB " "space." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:127 msgid "So what does this mean?" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:133 msgid "" ".. image:: images/color_category/Krita-colormanaged-workflow_krita_text.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:133 msgid "" "When we paint from scratch, we can see our screen profile as the input " "space, because we use it to determine what colors to pick. This somewhat " "simplifies the workflow, but makes the screen profile and viewing conditions " "more important." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:135 msgid "" "Now, photographers and people who do a tricky discipline of VFX called " "'color grading' will go completely mad over trying to get the colors they " "put in to come out 100% correctly, and will even count in factors like the " "time of day and the color they painted their walls. For example, if the wall " "behind your computer is pure red, your eyes will adjust to be less sensitive " "to red, which means that the colors they pick in the program could come out " "redder. We call these the *viewing conditions*." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:137 msgid "" "Thankfully, artists have to worry a slight bit less about this. As " "illustrations are fully handmade, we are able to identify the important bits " "and make appropriate contrasts between colors. This means that even if our " "images turn out to be slightly redder than intended, it is less likely the " "whole image is ruined. If we look back at the kindergarten example above, we " "still understand what the image was supposed to look like, despite there " "being different colors on each image. Furthermore, because the colors in " "illustrations are deliberately picked, we can correct them more easily on a " "later date. Yet, at the same time, it is of course a big drag to do this, " "and we might have had much more flexibility had we taken viewing conditions " "under consideration." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:139 msgid "" "That said, for artists it is also very useful to understand the working " "spaces. Different working spaces give different results with filters and " "mixing, and only some working spaces can be used for advanced technology " "like HDR." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:141 msgid "" "Similarly, Krita, as a program intended to make images from scratch, doesn't " "really worry about assigning workspaces after having made the image. But " "because you are using the screen as a binocular to look at your image, and " "to pick colors, you can see your screen's device space as an input space to " "the image. Hence why profiling your monitor and giving the profile to Krita " "in the settings can help with preparing your work for print and future " "ventures in the long run." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:143 msgid "" "Overall, it is kinda useful to keep things like viewing conditions in the " "back of your mind. Many professional artists use a mid-gray color as their " "default canvas background because they find they create much more dynamic " "images due to having improved their viewing conditions. It is also why a lot " "of graphics programs, including Krita, come with a dark theme nowadays. " "(Though, of course this might also be because dark themes can be considered " "cool, who knows.)" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:148 msgid "ICC profiles" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:150 msgid "" "An ICC profile is a set of coordinates describing the extremities of the " "device space within XYZ, and it is the color management data you use to " "communicate your working space to printers and applications that are " "designed for the print industry, such as GIMP, Scribus, Photoshop, " "Illustrator, Inkscape, Digikam, RawTheraphee, etc. You have two types of ICC " "profiles:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:153 msgid "" "These are delivered alongside Krita. Matrix shaper profiles are made by " "setting parameters and interpolating between these to get the exact size of " "the color space. Due to this, Krita's color space browser can give you a lot " "of information on these profiles. Such profiles are also preferable as " "working space." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:159 msgid "Matrix Shaper profiles." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:159 msgid "" "Matrix shaper profiles have a few parameters that describe the color space " "which are then interpolated between, this requires a lot of maths." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:162 msgid "" "These are fairly rare, and primarily used to describe printer profiles, such " "as CMYK. cLUT, or Color Look-up Table profiles store far more data than " "Matrix shaper profiles, so they can hold data of little particularities " "caused by, for example, unexpected results from mixing pigments. This is a " "far more organic approach to describing a color space, hence why a lot of " "programs that don't care for color management much don't support these." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:168 msgid "" "cLUT profiles work by holding tables of each color in a color space and " "their respective coordinates in a reference space. For CMYK this is " "typically L\\*A\\*B\\* and for the rest XYZ. These tables are tricky to " "make, which means these profiles are a lot rarer." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:169 msgid "cLUT profiles" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:171 msgid "" "The interesting thing about ICC profiles is that your working space can be " "larger than your device space. This is generally not bad. However, when " "converting, you do end up with the question of how to translate the working " "space values." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:174 msgid "Perceptual" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:174 msgid "" "This just squishes the values of the working space into the space it's " "converted to. It's a nice method to see all possible values in this, but not " "so good if you want accurate color reproduction. Use this if you want to see " "all colors in an image, or want to express all possible contrasts. Doesn't " "work with Matrix Shaper profiles, defaults to relative colorimetric." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:177 msgid "Absolute Colorimetric." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:177 msgid "" "The opposite to Perceptual, Absolute colorimetric will attempt to retain all " "the correct colors at whatever cost, which may result in awful looking " "colors. Recommended only for reproduction work. Doesn't work with Matrix " "Shaper profiles in Krita due to ICC v4 workflow standards." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:180 msgid "Relative Colorimetric" msgstr "Colorimétrie relative" #: ../../general_concepts/colors/color_managed_workflow.rst:180 msgid "" "An in between solution between perceptual and absolute, relative will try to " "fit whatever colors it can match between color spaces. It does this by " "aligning the white and black points. It cuts off the rest to their " "respective borders. This is what all matrix shaper profiles default to " "during conversion, because the ICC v4 workflow specifies to only use " "Relative Colorimetric for matrix shaper profiles." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:183 msgid "Saturation" msgstr "Saturation" #: ../../general_concepts/colors/color_managed_workflow.rst:183 msgid "" "Does anything to retain colorfulness, even hue will be sacrificed. Used in " "infographics. Doesn't work with Matrix Shaper profiles, defaults to relative " "colorimetric." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:185 msgid "" "*ICC profile version* is the last thing to keep in mind when dealing with " "ICC profiles. Krita delivers both Version 2 and Version 4 profiles, with the " "later giving better results in doing color maths, but the former being more " "widely supported (as seen below in 'Interaction with other applications'). " "This is also why Krita defaults to V2, and we recommend using V2 when you " "aren't certain if the other programs you are using support V4." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:188 msgid "LUT docker and HDR imaging" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:196 msgid "" "The :ref:`lut_docker` is the second important bit of color management in " "Krita that is shared between Krita and programs like Blender, Natron and " "Nuke, and only uses Look Up Tables that are configured via a config file." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:198 msgid "" "You can set the workingspace of the image under input color space, and the " "display to sRGB or your own LUT if you have added it to the configuration. " "View in this case is for proofing transforms to a certain display device." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:200 msgid "" "Component, exposure, gamma, whitepoint and blackpoint are knobs which allows " "you to modify the display filter." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:208 msgid "" "As explained before, we can see our monitor as a telescope or binocular into " "the world of our picture. Which means it distorts our view of the image a " "little. But we can modify this binocular, or display filter to see our image " "in a different way. For example, to allow us to see the white in an image " "that are whiter than the white of our screen. To explain what that means, we " "need to think about what white is." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:210 msgid "" "For example, white, on our monitor is full red, full green and full blue. " "But it's certainly different from white on our paper, or the color of milk, " "white from the sun, or even the white of our cell-phone displays." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:212 msgid "" "Black similarly, is brighter on a LCD display than a LED one, and " "incomparable with the black of a carefully sealed room." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:214 msgid "" "This means that there's potentially blacker blacks than screen black, and " "white whites than screen white. However, for simplicity's sake we still " "assign the black-point and the white-point to certain values. From there, we " "can determine whether a white is whiter than the white point, or a black " "blacker than the black-point." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:216 msgid "" "The LUT docker allows us to control this display-filter and modify the " "distortion. This is useful when we start modifying images that are made with " "scene referred values, such as HDR photos, or images coming out of a render " "engine." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:224 msgid "" "So, for example, we can choose to scale whiter-than-screen-white to our " "screen-white so we can see the contrasts there." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:226 msgid "" "The point of this is that you can take advantage of more lightness detail in " "an image. While you can't see the difference between screen white and whiter-" "than-screen-white (because your screen can't show the difference), graphics " "programs can certainly use it." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:228 msgid "" "A common example is matching the lighting between a 3d model and a real " "world scene. Others are advanced photo retouching, with much more contrast " "information available to the user. In painting itself, this allows you to " "create an image where you can be flippant with the contrast, and allow " "yourself to go as bright as you'd like." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:230 msgid "" "LUT docker manipulations are per view, so you can create a new view and set " "it to luminosity. This way you can see the image in both color as well as " "grayscale and keep a good eye on your values." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:232 msgid "" "Another example is to carefully watch the gradients in a certain section." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:234 msgid "" "Like ICC, the LUT Docker allows you to create a profile of sorts for your " "device. In this case it's the 'lut', which stands for 'Look Up Table', and " "which can be added to OCIO by modifying the configuration file. When OCIO is " "turned on, the configuration in :menuselection:`Settings --> Configure Krita " "--> Color Management` is turned off, unless you are using the :guilabel:" "`Internal` color engine." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:237 msgid "In summary" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:239 msgid "Krita has two modes of color management:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:241 msgid "" "ICC works in terms of spaces relative to the CIEXYZ space, and requires an " "ICC profile." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:242 msgid "OCIO works in terms of interpretation, and makes use of luts." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:243 msgid "both can be made with a colorimeter." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:244 msgid "" "If you want to have a properly color managed workflow, you have one made " "customary for the input device (your screen) and the output devices (your " "printer, or target screen). For web the output is always sRGB." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:245 msgid "" "Set up your screen profiles under :menuselection:`Settings --> Configure " "Krita --> Color management`." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:246 msgid "" "Do NOT use screen profiles or other device profiles to draw in. Use a " "working space profile such as any of the elle profiles for this, as the " "color maths will be much more predictable and pleasant. Krita will convert " "between your screen and working space on the fly, allowing you to pick the " "correct colors. This turns your screen into binoculars to view the image." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:247 msgid "" "Use the appropriate color management for the appropriate workflow. If you " "are working with Blender, you will be better off using OCIO, than ICC. If " "you are working with Scribus or Photoshop, use ICC." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:249 msgid "" "Krita does a lot of color maths, often concerning the blending of colors. " "This color maths works best in linear color space, and linear color space " "requires a bit depth of at the least 16bit to work correctly. The " "disadvantage is that linear space can be confusing to work in." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:251 msgid "" "If you like painting, have a decent amount of RAM, and are looking to start " "your baby-steps in taking advantage of Krita's color management, try " "upgrading from having all your images in sRGB built-in to sRGB-v2-elle-g10." "icc or rec2020-v2-elle-g10.icc at 16bit float. This'll give you better color " "blending while opening up the possibility for you to start working in hdr!" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:256 msgid "" "Some graphics cards, such as those of the NVidia-brand actually have the " "best performance under 16bit float, because NVidia cards convert to floating " "point internally. When it does not need to do that, it speeds up!" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:260 msgid "" "No amount of color management in the world can make the image on your screen " "and the image out of the printer have 100% the same color." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:263 msgid "Exporting" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:265 msgid "" "When you have finished your image and are ready to export it, you can modify " "the color space to optimize it:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:267 msgid "If you are preparing an image for the web:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:269 msgid "" "If you use 16bit color depth or higher, convert the image to 8bit color " "depth. This will make the image much smaller." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:271 msgid "" "Krita doesn't have built-in dithering currently, which means that 16 to " "18bit conversions can come out a bit banded. But you can simulate it by " "adding a fill layer with a pattern, set this fill layer to overlay, and to " "5% opacity. Then flatten the whole image and convert it to 8bit. The pattern " "will function as dithering giving a smoother look to gradients." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:273 msgid "If it's a gray-scale image, convert it to gray-scale." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:274 msgid "" "If it's a color image, keep it in the working space profile: Many web " "browsers these days support color profiles embedded into images. Firefox, " "for example, will try to convert your image to fit the color profile of the " "other monitor (if they have one). That way, the image will look almost " "exactly the same on your screen and on other profiled monitors." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:279 msgid "" "In some versions of Firefox, the colors actually look strange: This is a bug " "in Firefox, which is because its `color management system is incomplete " "`_, save your png, jpg or tiff without an embedded profile to work " "around this." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:281 msgid "If you are preparing for print:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:283 msgid "" "You hopefully made the picture in a working space profile instead of the " "actual custom profile of your screen, if not, convert it to something like " "adobe rgb, sRGB or rec2020." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:284 msgid "" "Check with the printer what kind of image they expect. Maybe they expect " "sRGB color space, or perhaps they have their own profile." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:287 msgid "Interaction with other applications" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:290 msgid "Blender" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:292 msgid "" "If you wish to use krita's OCIO functionality, and in particular in " "combination with Blender's color management, you can try to have it use " "Blender's OCIO config." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:294 msgid "" "Blender's OCIO config is under ``/version number/datafiles/" "colormanagement``. Set the LUT docker to use the OCIO engine, and select the " "config from the above path. This will give you blender's input and screen " "spaces, but not the looks, as those aren't supported in Krita yet." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:298 msgid "Windows Photo Viewer" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:300 msgid "" "You might encounter some issues when using different applications together. " "One important thing to note is that the standard Windows Photo Viewer " "application does not handle modern ICC profiles. Krita uses version 4 " "profiles; Photo Viewer can only handle version 2 profiles. If you export to " "JPEG with an embedded profile, Photo Viewer will display your image much too " "dark." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:303 msgid "Example workflows" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:305 msgid "" "Here are some example workflows to get a feeling of how your color " "management workflow may look like." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:307 msgid "" "As mentioned before, input for your screen is set via :menuselection:" "`Settings --> Configure Krita --> Color management`, or via the LUT docker's " "'screen space'. Working space is set via new file per document, or in the " "LUT docker via 'input space'." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:310 msgid "Webcomic" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:317 #: ../../general_concepts/colors/color_managed_workflow.rst:339 #: ../../general_concepts/colors/color_managed_workflow.rst:357 msgid "Input" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:318 #: ../../general_concepts/colors/color_managed_workflow.rst:340 #: ../../general_concepts/colors/color_managed_workflow.rst:358 msgid "Your screen profile. (You pick colors via your screen)" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:319 #: ../../general_concepts/colors/color_managed_workflow.rst:341 #: ../../general_concepts/colors/color_managed_workflow.rst:359 msgid "Workingspace" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:320 msgid "" "sRGB (the default screen profile) or any larger profile if you can spare the " "bit depth and like working in them." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:322 #: ../../general_concepts/colors/color_managed_workflow.rst:344 #: ../../general_concepts/colors/color_managed_workflow.rst:362 msgid "Output" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:322 msgid "" "sRGB, ICC version 2, sRGB TRC for the internet, and a specialized CMYK " "profile from the printing house for the printed images." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:324 msgid "" "Use the sRGB-elle-V2-srgbtrc.icc for going between Inkscape, Photoshop, " "Painttool Sai, Illustrator, GIMP, Manga Studio, Paintstorm Studio, MyPaint, " "Artrage, Scribus, etc. and Krita." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:326 msgid "" "If you are using a larger space via ICC, you will only be able to " "interchange it between Krita, Photoshop, Illustrator, GIMP 2.9, Manga Studio " "and Scribus. All others assume sRGB for your space, no matter what, because " "they don't have color management." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:328 msgid "" "If you are going between Krita and Blender, Nuke or Natron, use OCIO and set " "the input space to 'sRGB', but make sure to select the sRGB profile for ICC " "when creating a new file." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:330 msgid "" "For the final for the web, convert the image to sRGB 8bit, srgbtrc, do not " "embed the ICC profile. Then, if using png, put it through something like " "pngcrush or other png optimizers. sRGB in this case is chosen because you " "can assume the vast majority of your audience hasn't profiled their screen, " "nor do they have screens that are advanced enough for the wide gamut stuff. " "So hence why we convert to the screen default for the internet, sRGB." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:333 msgid "Print" msgstr "Imprimer" #: ../../general_concepts/colors/color_managed_workflow.rst:342 msgid "sRGB or rec2020 if you can afford the bit-depth being 16bit." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:344 msgid "" "Specialized CMYK profile from the printing house for the printed images." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:346 msgid "" "The CMYK profiles are different per printer, and even per paper or ink-type " "so don't be presumptuous and ask ahead for them, instead of doing something " "like trying to paint in any random CMYK profile. As mentioned in the viewing " "conditions section, you want to keep your options open." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:348 msgid "" "You can set the advanced color selector to transform to a given profile via :" "menuselection:`Settings --> Configure Krita --> Color Selector Settings`. " "There, tick :guilabel:`Color Selector Uses Different Color Space than Image` " "and select the CMYK profile you are aiming for. This will limit your colors " "a little bit, but keep all the nice filter and blending options from RGB." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:351 msgid "Games" msgstr "Jeux" #: ../../general_concepts/colors/color_managed_workflow.rst:360 msgid "sRGB or grayscale linear for roughness and specular maps." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:362 msgid "" "This one is tricky, but in the end it'll be sRGB for the regular player." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:364 msgid "" "So this one is tricky. You can use OCIO and ICC between programs, but " "recommended is to have your images to the engine in sRGB or grayscale. Many " "physically based renderers these days allow you to set whether an image " "should be read as a linear or srgbtrc image, and this is even vital to have " "the images being considered properly in the physically based calculations of " "the game renderer." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:366 msgid "" "While game engines need to have optimized content, and it's recommended to " "stay within 8bit, future screens may have higher bit depths, and when " "renderers will start supporting those, it may be beneficial to develop a " "workflow where the working-space files are rather unnecessarily big and you " "run some scripts to optimize them for your current render needs, making " "updating the game in the future for fancier screens less of a drag." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:368 msgid "" "Normal maps and heightmaps are officially supposed to be defined with a 'non-" "color data' working space, but you'll find that most engines will not care " "much for this. Instead, tell the game engine not to do any conversion on the " "file when importing." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:370 msgid "" "Specular, glossiness, metalness and roughness maps are all based on linear " "calculations, and when you find that certain material has a metalness of " "0.3, this is 30% gray in a linear space. Therefore, make sure to tell the " "game engine renderer that this is a linear space image (or at the very " "least, should NOT be converted)." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:374 msgid "" "`Visualizing the XYZ color space `_" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:375 msgid "" "`Basics of gamma correction `_" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:376 msgid "" "`Panda3d example of how an image that has gamma encoded without the 3d " "renderer being notified of it having gamma-encoding can result in too dark " "images `_" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:377 msgid "" "`2d examples of the effect of gamma-encoding on color maths `_" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:378 msgid "" "`Basic overview of color management from argylcms manual `_" msgstr "" diff --git a/locale/fr/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po b/locale/fr/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po index 29418f70b..b3336b605 100644 --- a/locale/fr/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po +++ b/locale/fr/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po @@ -1,159 +1,159 @@ msgid "" msgstr "" "Project-Id-Version: Krita Manual 4.1\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-15 03:08+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-02-27 01:27+0100\n" "Last-Translator: KDE Francophone \n" "Language-Team: KDE Francophone \n" "Language: fr\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n > 1);\n" "X-Generator: Lokalize 1.5\n" "X-Accelerator-Marker: &\n" "X-Text-Markup: kde4\n" "X-Environment: kde\n" "X-Language: fr_FR\n" "X-Qt-Contexts: true\n" "Generated-By: Babel 0.9.6\n" "X-Source-Language: C\n" -#: ../../reference_manual/brushes/brush_settings/masked_brush.rst:None -msgid ".. image:: images/brushes/Masking-brush1.jpg" -msgstr "" - #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:0 msgid ".. image:: images/brushes/Masking-brush2.jpg" msgstr "" +#: ../../reference_manual/brushes/brush_settings/masked_brush.rst:None +msgid ".. image:: images/brushes/Masking-brush1.jpg" +msgstr "" + #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:1 msgid "" "How to use the masked brush functionality in Krita. This functionality is " "not unlike the dual brush option from photoshop." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:18 msgid "Masked Brush" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 msgid "Dual Brush" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 msgid "Stacked Brush" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:23 msgid "" "Masked brush is new feature that is only available in the :ref:" "`pixel_brush_engine`. They are additional settings you will see in the brush " "editor. Masked brushes allow you to combine two brush tips in one stroke. " "One brush tip will be a mask for your primary brush tip. A masked brush is a " "good alternative to texture for creating expressive and textured brushes." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:29 msgid "" "Due to technological constraints, the masked brush only works in the wash " "painting mode. However, do remember that flow works as opacity does in the " "build-up painting mode." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:32 msgid "" "Like with normal brush tip you can choose any brush tip and change it size, " "spacing, and rotation. Masking brush size is relative to main brush size. " "This means when you change your brush size masking tip will be changed to " "keep the ratio." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:35 msgid ":ref:`Blending mode (drop-down inside Brush tip)`:" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:35 msgid "Blending modes changes how tips are combined." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:38 msgid ":ref:`option_brush_tip`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:40 msgid ":ref:`option_size`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:41 msgid "The size sensor option of the second tip." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:42 msgid ":ref:`option_opacity_n_flow`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:43 msgid "" "The opacity and flow of the second tip. This is mapped to a sensor by " "default. Flow can be quite aggressive on subtract mode, so it might be an " "idea to turn it off there." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:44 msgid ":ref:`option_ratio`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:45 msgid "This affects the brush ratio on a given brush." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:46 msgid ":ref:`option_mirror`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:47 msgid "The Mirror option of the second tip." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:48 msgid ":ref:`option_rotation`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:49 msgid "The rotation option of the second tip. Best set to \"fuzzy dab\"." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:51 msgid ":ref:`option_scatter`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:51 msgid "" "The scatter option. The default is quite high, so don't forget to turn it " "lower." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:53 msgid "Difference from :ref:`option_texture`:" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:55 msgid "You don’t need seamless texture to make cool looking brush" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:56 msgid "Stroke generates on the fly, it always different" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:57 msgid "Brush strokes looks same on any brush size" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:58 msgid "" "Easier to fill some areas with solid color but harder to make it hard " "textured" msgstr "" diff --git a/locale/fr/LC_MESSAGES/user_manual/loading_saving_brushes.po b/locale/fr/LC_MESSAGES/user_manual/loading_saving_brushes.po index 4d8d896c2..2989c39a8 100644 --- a/locale/fr/LC_MESSAGES/user_manual/loading_saving_brushes.po +++ b/locale/fr/LC_MESSAGES/user_manual/loading_saving_brushes.po @@ -1,954 +1,954 @@ msgid "" msgstr "" "Project-Id-Version: Krita Manual 4.1\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-16 03:03+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-02-27 08:36+0100\n" "Last-Translator: KDE Francophone \n" "Language-Team: KDE Francophone \n" "Language: fr\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n > 1);\n" "X-Generator: Lokalize 1.5\n" "X-Accelerator-Marker: &\n" "X-Text-Markup: kde4\n" "X-Environment: kde\n" "X-Language: fr_FR\n" "X-Qt-Contexts: true\n" "Generated-By: Babel 0.9.6\n" "X-Source-Language: C\n" -#: ../../user_manual/loading_saving_brushes.rst:None -msgid ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" -msgstr "" - #: ../../user_manual/loading_saving_brushes.rst:0 msgid ".. image:: images/brushes/Krita_4_0_dirty_preset_icon.png" msgstr "" +#: ../../user_manual/loading_saving_brushes.rst:None +msgid ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" +msgstr "" + #: ../../user_manual/loading_saving_brushes.rst:1 msgid "" "Detailed guide on the brush settings dialog in Krita as well as how to make " "your own brushes and how to share them." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:12 msgid "Brush Settings" msgstr "Configuration de la brosse" #: ../../user_manual/loading_saving_brushes.rst:17 msgid "Loading and Saving Brushes" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:19 msgid "" "In the real world, when painting or drawing, you don't just use one tool. " "You use pencils, erasers, paintbrushes, different types of paint, inks, " "crayons, etc. All these have different ways of making marks." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:23 msgid "" "In a digital program like Krita you have something similar. We call this a " "brush engine. And much like how cars have different engines that give " "different feels when driving, or how pencils make distinctly different marks " "than rollerball pens, different brush engines have totally different feels." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:29 msgid "" "The brush engines have a lot of different settings as well. So, you can save " "those settings into presets." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:32 msgid "" "Unlike Photoshop, Krita makes a difference between brush-tips and brush-" "presets. Tips are only a stamp of sorts, while the preset uses a tip and " "many other settings to create the full brush." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:37 msgid "The Brush settings drop-down" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:39 msgid "" "To start, the Brush Settings Editor panel can be accessed in the toolbar, " "between the :guilabel:`Blending Modes` button on the right and the :guilabel:" "`Patterns` button on the left. Alternately, you can use the function key :" "kbd:`F5` to open it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:44 msgid "" "When you open Brush Settings Editor panel you will see something like this:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:48 msgid "Tour of the brush settings drop-down" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:53 msgid "The brush settings drop-down is divided into six areas," msgstr "" #: ../../user_manual/loading_saving_brushes.rst:56 msgid "Section A - General Information" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:58 msgid "" "This contains the **Preset Icon**, **Live Brush Preview**, the **Preset " "Name**, the **Engine** name, and several buttons for saving, renaming, and " "reloading." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:62 msgid "" "Krita's brush settings are stored into the metadata of a 200x200 png (the " "KPP file), where the image in the png file becomes the preset icon. This " "icon is used everywhere in Krita, and is useful for differentiating brushes " "in ways that the live preview cannot." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:67 msgid "" "The live preview shows a stroke of the current brush as a little s-curve " "wiggle, with the pressure being non-existent on the left, and increasing to " "full pressure as it goes to the right. It can thus show the effect of the " "Pressure, Drawing Angle, Distance, Fade and Fuzzy Dab sensors, but none of " "the others. For some brush engines it cannot show anything. For the color " "smudge, filter brush and clone tool, it shows an alternating line pattern " "because these brush engines use the pixels already on canvas to change their " "effect." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:75 msgid "" "After the preset name, there's a button for **renaming** the brush. This " "will save the brush as a new brush and blacklist the previous name." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:79 msgid "Engine" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:81 msgid "" "The engine of a brush is the underlying programming that generates the " "stroke from a brush. What that means is that different brush engines have " "different options and different results. You can see this as the difference " "between using crayons, pencils and inks, but because computers are maths " "devices, most of our brush engines produce different things in a more " "mathematical way." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:88 msgid "" "For most artists the mathematical nature doesn't matter as much as the " "different textures and marks each brush engine, and each brush engine has " "its own distinct flavor and use, and can be further customized by modifying " "the options." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:94 msgid "Reloading" msgstr "Rechargement" #: ../../user_manual/loading_saving_brushes.rst:96 msgid "" "If you change a preset, an icon will appear behind the engine name. This is " "the :guilabel:`reload` button. You can use it to revert to the original " "brush settings." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:101 msgid "Saving a preset" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:103 msgid "" "On the right, there's :guilabel:`Save New Brush Preset` and :guilabel:" "`Overwrite Brush`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:106 msgid "" "This will only enable if there are any changes. Pressing this will override " "the current preset with the new settings, keeping the name and the icon " "intact. It will always make a timestamped back up in the resources folder." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:108 msgid "Overwrite Brush" msgstr "Écraser la brosse" #: ../../user_manual/loading_saving_brushes.rst:111 msgid "" "Will take the current preset and all its changes and save it as a new " "preset. If no change was made, you will be making a copy of the current " "preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:113 msgid "Save New Brush Preset" msgstr "Enregistrer le nouveau préréglage" #: ../../user_manual/loading_saving_brushes.rst:115 msgid "" "Save new preset will call up the following window, with a mini scratch pad, " "and all sorts of options to change the preset icon:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:119 msgid ".. image:: images/brushes/Krita_4_0_Save_New_Brush_Preset_Dialog.png" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:120 msgid "" "The image on the left is a mini scratchpad, you can draw on it with the " "current brush, allowing small modifications on the fly." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:124 msgid "" "The Name of your brush. This is also used for the KPP file. If there's " "already a brush with that name, it will effectively overwrite it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:125 msgid "Brush Name" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:127 msgid "Load Existing Thumbnail" msgstr "Charger des vignettes existantes" #: ../../user_manual/loading_saving_brushes.rst:128 msgid "This will load the existing thumbnail inside the preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:130 msgid "Load scratch pad thumbnail" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:130 msgid "" "This will load the dashed area from the big scratch pad (Section C) into the " "thumbnail area." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:132 msgid "Load Image" msgstr "Charger l'image" #: ../../user_manual/loading_saving_brushes.rst:133 msgid "With this you can choose an image from disk to load as a thumbnail." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:134 msgid "Load from Icon Library" msgstr "Charger depuis la bibliothèque d'icônes" #: ../../user_manual/loading_saving_brushes.rst:135 msgid "This opens up the icon library." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:137 msgid "Clear Thumbnail" msgstr "Effacer les vignettes" #: ../../user_manual/loading_saving_brushes.rst:137 msgid "This will make the mini scratch pad white." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:140 msgid "The Icon Library" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:142 msgid "To make making presets icons faster, Krita got an icon library." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:145 msgid ".. image:: images/brushes/Krita_4_0_Preset_Icon_Library_Dialog.png" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:146 msgid "" "It allows you to select tool icons, and an optional small emblem. When you " "press :guilabel:`OK` it will load the resulting combination into the mini " "scratch pad and you can draw in the stroke." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:150 msgid "" "If you go to your resources folder, there's a folder there called \"preset" "\\_icons\", and in this folder there are \"tool\\_icons\" and \"emblem" "\\_icons\". You can add semi-transparent pngs here and Krita will load those " "into the icon library as well so you can customize your icons even more!" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:156 msgid "" "At the top right of the icon library, there are three sliders. They allow " "you to adjust the tool icon. The top two are the same Hue and Saturation as " "in HSL adjustment, and the lowest slider is a super simple levels filter. " "This is done this way because the levels filter allows maintaining the " "darkest shadows and brightest highlights on a tool icon, making it much " "better for quick adjustments." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:163 msgid "" "If you're done with everything, you can press :guilabel:`Save` in the :" "guilabel:`Save New Brush Preset` dialog and Krita will save the new brush." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:167 msgid "Section B - The Preset Chooser" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:169 msgid "" "The preset chooser is much the same as the preset docker and the preset drop-" "down on :kbd:`F6`. It's unique in that it allows you to filter by engine and " "this is also where you can create brushes for an engine from scratch." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:174 msgid "" "It is by default collapsed, so you will need to press the arrow at the top " "left of the brush engine to show it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:177 msgid "" "The top drop-down is set to “all” by default, which means it shows all " "engines. It then shows a tag section where you can select the tags, the " "preset list and the search bar." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:181 msgid "" "Underneath that there's a plus icon, which when pressed gives you the full " "list of Krita's engines. Selecting an engine from the list will show the " "brushes for that engine." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:185 msgid "" "The trashcan icon does the same as it does in the preset docker: delete, or " "rather, blacklist a preset so it won't show up in the list." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:189 msgid "Section C - The Scratch pad" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:191 msgid "" "When you tweak your brushes, you want to be able to check what each setting " "does. That's why, to the right of the settings drop-down, there is a scratch " "pad." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:195 msgid "" "It is by default collapsed, so you will have to press the arrow at the top " "right of the brush settings to show it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:198 msgid "" "When saving a new preset, you can choose to get the icon from the scratch " "pad, this will load the dash area into the mini scratch pad of the Save New " "Brush Preset dialog." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:202 msgid "The scratch pad has four buttons underneath it. These are in order for:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:204 msgid "Showing the current brush image" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:206 msgid "Adding a gradient to the scratch pad (useful for smudge brushes)" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:207 msgid "Filling with the background color" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:208 msgid "Clearing everything on the scratch pad" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:211 msgid "Section D - The Options List" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:213 msgid "" "The options, as stated above, are different per brush engine. These " "represent the different parameters, toggles and knobs that you can turn to " "make a brush preset unique. For a couple of options, the main things to " "change are sliders and check boxes, but for a lot of them, they use curves " "instead." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:219 msgid "" "Some options can be toggled, as noted by the little check boxes next to " "them, but others, like flow and opacity are so fundamental to how the brush " "works, that they are always on." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:223 msgid "" "The little padlock icon next to the options is for locking the brush. This " "has its own page." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:227 msgid "Section E - Option Configuration Widget" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:229 msgid "" "Where section D is the list of options, section E is the widget where you " "can change things." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:233 msgid "Using sensor curves" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:235 msgid "" "One of the big important things that make art unique to the artist who " "created it is the style of the strokes. Strokes are different because they " "differ in speed, rotation, direction, and the amount of pressure put onto " "the stylus. Because these are so important, we would want to customize how " "these values are understood in detail. The best way to do this is to use " "curves." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:242 msgid "" "Curves show up with the size widget for example. With an inking brush, we " "want to have size mapped to pressure. Just toggling the size option in the " "option list will do that." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:246 msgid "" "However, different people have different wrists and thus will press " "differently on their stylus. Someone who presses softly tends to find it " "easy to make thin strokes, but very difficult to make thick strokes. " "Conversely, someone who presses hard on their stylus naturally will have a " "hard time making thin strokes, but easily makes thick ones." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:252 msgid "" "Such a situation can be improved by using the curves to map pressure to " "output thinner lines or thicker ones." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:255 msgid "" "The brush settings curves even have quick curve buttons for these at the " "top. Someone who has a hard time making small strokes should try the second " "to last concave button, while someone who has a hard time making thick " "strokes should try the third button, the S shape." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:260 msgid "Underneath the curve widget there are two more options:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:263 msgid "" "This is for the list of sensors. Toggling this will make all the sensors use " "the same curve. Unchecked, all checked sensors will have separate curves." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:264 msgid "Share Curves across all settings" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:267 msgid "" "This indicates how the multiple values of the sensor curves are used. The " "curves always go from 0 to 1.0, so if one curve outputs 0.5 and the other " "0.7, then..." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:271 msgid "Multiply" msgstr "Multiplier" #: ../../user_manual/loading_saving_brushes.rst:272 msgid "Will multiply the two values, 0.5\\*0.7 = 0.35." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:274 msgid "Addition" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:274 msgid "" "Will add the two to a maximum of 1.0, so 0.5+0.7 = 1.2, which is then capped " "at 1.0." msgstr "" # #-#-#-#-# ktorrent.po (ktorrent) #-#-#-#-# # unreviewed-context #: ../../user_manual/loading_saving_brushes.rst:277 msgid "Maximum" msgstr "Maximum" #: ../../user_manual/loading_saving_brushes.rst:277 msgid "" "Will compare the two and pick the largest. So in the case of 0.5 and 0.7, " "the result is 0.7." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:280 msgid "Minimum" msgstr "Minimum" #: ../../user_manual/loading_saving_brushes.rst:280 msgid "" "Will compare the two and pick the smallest. So in the case of 0.5 and 0.7, " "the result is 0.5." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:283 msgid "Will subtract the smallest value from the largest, so 0.7-0.5 = 0.2." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:284 msgid "Curves Calculation Mode" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:284 msgid "Difference" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:286 msgid "It's maybe better to see with the following example:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:289 msgid ".. image:: images/brushes/Krita_4_0_brush_curve_calculation_mode.png" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:290 msgid "" "The first two are regular, the rest with different multiplication types." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:292 msgid "Is a brush with size set to the distance sensor." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:293 msgid "Is a brush with the size set to the fade sensor." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:294 msgid "The size is calculated from the fade and distance sensors multiplied." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:295 msgid "" "The size is calculated from the fade and distance sensors added to each " "other. Notice how thick it is." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:297 msgid "" "The size takes the maximum value from the values of the fade and distance " "sensors." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:299 msgid "" "The size takes the minimum value from the values of the fade and distance " "sensors." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:301 msgid "" "The size is calculated by having the largest of the values subtracted with " "the smallest of the values." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:305 msgid "Section F - Miscellaneous options" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:308 msgid "" "This enables dirty presets. Dirty presets store the tweaks you make as long " "as this session of Krita is active. After that, they revert to default. " "Dirtied presets can be recognized by the icon in the top-left of the preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:316 msgid "Temporarily Save Tweaks to Preset (Dirty Presets)" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:316 msgid "" "The icon in the top left of the first two presets indicate it is “Dirty”, " "meaning there are tweaks made to the preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:319 msgid "Eraser Switch Size" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:319 msgid "" "This switches the brush to a separately stored size when using the :kbd:`E` " "key." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:321 msgid "Eraser Switch Opacity" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:322 msgid "Same as above, but then with Eraser opacity." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:324 msgid "" "This allows you to toggle instant preview on the brush. The Instant Preview " "has a super-secret feature: when you press the instant preview label, and " "then right click it, it will show a threshold slider. This slider determines " "at what brush size instant preview is activated for the brush. This is " "useful because small brushes can be slower with instant preview, so the " "threshold ensures it only activates when necessary." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:330 msgid "Instant Preview" msgstr "Aperçu instantané" #: ../../user_manual/loading_saving_brushes.rst:333 msgid "The On-canvas brush settings" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:335 msgid "" "There are on-canvas brush settings. If you open up the pop-up palette, there " "should be an icon on the bottom-right. Press that to show the on-canvas " "brush settings. You will see several sliders here, to quickly make small " "changes." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:340 msgid "" "At the top it shows the currently active preset. Next to that is a settings " "button, click that to get a list of settings that can be shown and organized " "for the given brush engine. You can use the up and down arrows to order " "their position, and then left and right arrows to add or remove from the " "list. You can also drag and drop." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:347 msgid "Making a Brush Preset" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:349 msgid "Now, let's make a simple brush to test the waters with:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:352 msgid "Getting a default for the brush engine." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:354 msgid "First, open the settings with :kbd:`F5`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:356 msgid "" "Then, press the arrow on the upper left to open the preset chooser. There, " "press the “+” icon to get a list of engines. For this brush we're gonna make " "a pixel brush." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:361 msgid "Example: Making an inking brush" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:363 msgid "" "Draw on the scratch pad to see what the current brush looks like. If done " "correctly, you should have a 5px wide brush that has pressure set to opacity." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:366 msgid "" "Let us turn off the opacity first. Click on the :ref:`opacity " "` option in the right-hand list. The settings should " "now be changed to a big curve. This is the sensor curve." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:370 msgid "Uncheck the :guilabel:`Enable Pen Settings` checkbox." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:371 msgid "" "Test on the scratch pad... there still seems to be something affecting " "opacity. This is due to the :ref:`flow ` option." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:375 msgid "" "Select the Flow option from the list on the right hand. Flow is like " "Opacity, except that Flow is per dab, and opacity is per stroke." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:377 msgid "" "Uncheck the :guilabel:`Enable Pen Settings` checkbox here as well. Test " "again." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:378 msgid "" "Now you should be getting somewhere towards an inking brush. It is still too " "small however, and kinda grainy looking. Click :ref:`Brush Tip " "` in the brush engine options." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:381 msgid "" "Here, the diameter is the size of the brush-tip. You can touch the slider " "change the size, or right-click it and type in a value. Set it to 25 and " "test again. It should be much better." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:384 msgid "" "Now to make the brush feel a bit softer, turn down the fade parameter to " "about 0.9. This'll give the *brush mask* a softer edge." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:386 msgid "" "If you test again, you'll notice the fade doesn't seem to have much effect. " "This has to do with the spacing of the dabs: The closer they are together, " "the harder the line is. By default, this is 0.1, which is a bit low. If you " "set it to 10 and test, you'll see what kind of effect spacing has. The :ref:" "`Auto ` checkbox changes the way the spacing is calculated, " "and Auto Spacing with a value of 0.8 is the best value for inking brushes. " "Don't forget that you can use right-click to type in a value." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:395 msgid "" "Now, when you test, the fade seems to have a normal effect... except on the " "really small sizes, which look pixelly. To get rid of that, check the anti-" "aliasing check box. If you test again, the lines should be much nicer now." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:401 msgid "Saving the new Brush" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:403 msgid "" "When you're satisfied, go to the upper left and select :guilabel:`Save New " "Brush Preset`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:406 msgid "" "You will get the save preset dialog. Name the brush something like “My " "Preset”. Then, select :guilabel:`Load from Icon Library` to get the icon " "library. Choose a nice tool icon and press :guilabel:`OK`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:410 msgid "" "The icon will be loaded into the mini scratch pad on the left. Now doodle a " "nice stroke next to it. If you feel you messed up, just go back to the icon " "library to load a new icon." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:414 msgid "Finally press :guilabel:`Save`, and your brush should be done." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:416 msgid "You can further modify your inking brush by..." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:419 msgid "" "Changing the amount of pressure you need to put on a brush to make it full " "size." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:419 msgid "" "To do this, select the :ref:`size ` option, and press the " "pressure sensor from the list next to the curve. The curve should look like " "a straight line. Now if you want a brush that gets big with little pressure, " "tick on the curve to make a point, and drag the point to the upper-left. The " "more the point is to the upper-left, the more extreme the effect. If you " "want instead a brush that you have to press really hard on to get to full " "size, drag the dot to the lower-right. Such a brush is useful for fine " "details. Don't forget to save the changes to your brush when done." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:422 msgid "Making the fine lines look even softer by using the flow option." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:422 msgid "" "To do this, select the flow option, and turn back on the :guilabel:`Enable " "Pen Settings` check box. Now if you test this, it is indeed a bit softer, " "but maybe a bit too much. Click on the curve to make a dot, and drag that " "dot to the top-left, half-way the horizontal of the first square of the " "grid. Now, if you test, the thin lines are much softer, but the hard your " "press, the harder the brush becomes." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:425 msgid "Sharing Brushes" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:427 msgid "" "Okay, so you've made a new brush and want to share it. There are several " "ways to share a brush preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:430 msgid "" "The recommended way to share brushes and presets is by using the resource " "bundle system. We have detailed instructions on how to use them on the :ref:" "`resource management page `." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:434 msgid "" "However, there are various old-fashioned ways of sharing brushes that can be " "useful when importing and loading very old packs:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:438 msgid "Sharing a single preset" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:440 msgid "There are three types of resources a single preset can take:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:442 msgid "" "A Paintoppreset file: This is the preset proper, with the icon and the " "curves stored inside." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:444 msgid "" "A Brush file: This is the brush tip. When using masked brushes, there are " "two of these." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:446 msgid "A Pattern file: this is when you are using textures." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:448 msgid "" "So when you have a brush that uses unique predefined tips for either brush " "tip or masked brush, or unique textures you will need to share those " "resources as well with the other person." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:452 msgid "" "To find those resources, go to :menuselection:`Settings --> Manage Resources " "--> Open Resource Folder`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:454 msgid "" "There, the preset file will be inside paintoppresets, the brush tips inside " "brushes and the texture inside patterns." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:458 msgid "Importing a single KPP file." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:460 msgid "" "Now, if you want to use the single preset, you should go to the preset " "chooser on :kbd:`F6` and press the folder icon there. This will give a file " "dialog. Navigate to the kpp file and open it to import it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:464 msgid "" "If there are brush tips and patterns coming with the file, do the same with " "pattern via the pattern docker, and for the brush-tip go to the settings " "drop-down (:kbd:`F5`) and then go to the “brush-tip” option. There, select " "predefined brush, and then the “import” button to call up the file dialog." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:471 msgid "Sharing via ZIP (old-fashioned)" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:473 msgid "" "Sharing via ZIP should be replaced with resource bundles, but older brush " "packs are stored in zip files." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:477 msgid "Using a ZIP with the relevant files." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:479 msgid "" "Go to :menuselection:`Settings --> Manage Resources --> Open Resource " "Folder` to open the resource folder." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:480 msgid "Then, open up the zip file." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:481 msgid "" "Copy the brushes, paintoppresets and patterns folders from the zip file to " "the resource folder. You should get a prompt to merge the folders, agree to " "this." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:484 msgid "Restart Krita." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:485 msgid "Enjoy your brushes!" msgstr "" diff --git a/locale/ja/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po b/locale/ja/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po index df76f9880..c41bd844e 100644 --- a/locale/ja/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po +++ b/locale/ja/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po @@ -1,1062 +1,1062 @@ msgid "" msgstr "" "Project-Id-Version: Krita Manual 4.1\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-16 03:03+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-03-02 16:12-0800\n" "Last-Translator: Japanese KDE translation team \n" "Language-Team: Japanese \n" "Language: ja\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Accelerator-Marker: &\n" "X-Text-Markup: kde4\n" -#: ../../general_concepts/colors/color_managed_workflow.rst:0 -msgid ".. image:: images/color_category/Kiki_matrix_profile.png" -msgstr "" - -#: ../../general_concepts/colors/color_managed_workflow.rst:0 -msgid ".. image:: images/color_category/Kiki_cLUTprofiles.png" -msgstr "" - #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group1.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group2.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group3.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group4.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/dockers/LUT_Management_Docker.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_HDR_1.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_HDR2.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid "" ".. image:: images/color_category/Krita-colormanaged-workflow_webcomic.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita-colormanaged-workflow_print.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita-colormanaged-workflow_games.svg" msgstr "" +#: ../../general_concepts/colors/color_managed_workflow.rst:0 +msgid ".. image:: images/color_category/Kiki_matrix_profile.png" +msgstr "" + +#: ../../general_concepts/colors/color_managed_workflow.rst:0 +msgid ".. image:: images/color_category/Kiki_cLUTprofiles.png" +msgstr "" + #: ../../general_concepts/colors/color_managed_workflow.rst:1 msgid "How a color managed workflow works." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "Color" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "Color Management" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "ICC Profiles" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "OCIO" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:17 msgid "Color Managed Workflow" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:19 msgid "" "You may have heard that Krita has something called color-management. Or " "maybe you just wondered what all these 'color model' and 'color profile' " "things you can find in the menus mean. Color management is pretty useful for " "people who work in digital imaging professionally, and hopefully this page " "will explain why." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:22 msgid "Basic Info" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:24 msgid "" "If you've never worked with color management before, and have no clue what " "it is, then know that you've probably been working in the 8bit RGB color " "space with the sRGB profile. This means you can choose for *sRGB built-in* " "or *sRGB-elle-v2-srgbtrc.icc*. With the new color space browser this profile " "is marked with *(default)* when using 8bit." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:26 msgid "" "We'll go into what these terms mean in the theory, but if you're here only " "for trying to figure out which is the default, you now know it. Maybe, after " "reading this, you may feel like changing the default, to get new and " "interesting results from filters, blending modes, or just the color smudge " "brush." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:29 msgid "What is the problem?" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:31 msgid "" "To explain the point of color management, you'd first need to learn which " "problem color management tries to solve." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:33 msgid "Let us imagine a kinder garden:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:35 msgid "" "The class of 28 children is subdivided in groups of 7. Each group has its " "own table." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:37 msgid "" "The teacher gives them a painting assignment: They need to paint a red " "triangle, a blue square, a green circle and put a yellow border around the " "three. The kids are very experienced with painting already, so the teacher " "can confidently leave the smarter ones to their own devices, and spent more " "time on those who need help." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:40 msgid "The following results come from painting:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:42 msgid "" "Even though all groups had the same assignment, each group's result looks " "different." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:49 msgid "" "Group 1 had vermillion red, citron yellow and ultramarine blue to their " "disposal. This means their triangle looks nice and red, but their circle's " "green is muddy. This is because ultramarine is too dark of a blue to create " "nice greens with." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:56 msgid "" "Group 2 had magenta red, citron yellow and cerulean blue. Magenta is a type " "of red that is closer to pink, opposed to vermillion, which is closer to " "orange. However, their green looks nice because cerulean is a much lighter " "blue." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:64 msgid "" "Group 3 had vermillion red, citron yellow, emerald green and cerulean blue. " "They didn't mix their green, and thus ended up with a purer color." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:71 msgid "" "Finally, group 4 has vermillion red, citron yellow and cerulean blue. Their " "colors probably look like what you imagined." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:73 msgid "" "Now, these are kindergarteners, so this isn't the largest problem in the " "world. However, imagine that something like this happened at a printing " "company? Imagine four printers printing the same magazine with wildly " "different results? That would be disastrous!" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:75 msgid "For this purpose, we invented color management." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:78 msgid "What is color management?" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:80 msgid "" "Color management is, dryly put, a set of systems that tries to have the same " "color translate properly between color devices." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:82 msgid "" "It usually works by attempting to covert a color to the reference color " "space XYZ. XYZ is a coordinate system that has a spot for all colors that " "the average human eye can see." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:84 msgid "" "From XYZ it can then be translated back into another device space, such as " "RGB (for screens), or CMYK (for printers)." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:86 msgid "" "Krita has two systems dedicated to color management. On the one hand, we " "have **lcms2**, which deal with ICC profiles, and on the other, we have " "**OCIO**, which deal with LUT color management." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:88 msgid "" "To give a crude estimate, ICC profiles deal with keeping colors consistent " "over many interpretations of devices (screens, printers) by using a " "reference space, and OCIO deals with manipulating the interpretation of said " "colors." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:90 msgid "Within both we can identify the following color spaces:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:93 msgid "" "Device spaces are those describing your monitor, and have to be made using a " "little device that is called \"colorimeter\". This device, in combination " "with the right software, measures the strongest red, green and blue your " "screen can produce, as well as the white, black and gray it produces. Using " "these and several other measurements it creates an ICC profile unique to " "your screen. You set these in Krita's color management tab. By default we " "assume sRGB for screens, but it's very likely that your screen isn't exactly " "fitting sRGB, especially if you have a high quality screen, where it may be " "a bigger space instead. Device spaces are also why you should first consult " "with your printer what profile they expect. Many printing houses have their " "own device profiles for their printers, or may prefer doing color conversion " "themselves. You can read more about colorimeter usage :ref:`here " "`." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:94 msgid "Device spaces" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:96 msgid "Working spaces" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:97 msgid "" "These are delivered alongside Krita for ICC, and downloadable from the OCIO " "website for OCIO. Working spaces are particularly nice to do color " "calculations in, which programs like Krita do often. It's therefore " "recommended to have a working space profile for your image." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:99 msgid "Aesthetic or Look spaces" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:99 msgid "" "These are special spaces that have been deformed to give a certain look to " "an image. Krita doesn't deliver Look profiles for ICC, nor does it yet " "support Look spaces for OCIO." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:102 msgid "Color managed workflow" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:104 msgid "" "Knowing this about these spaces of course doesn't give you an idea of how to " "use them, but it does make it easier to explain how to use them. So let us " "look at a typical color management workflow:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:110 msgid ".. image:: images/color_category/Krita-colormanaged-workflow_text.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:110 msgid "" "A typical example of a color managed workflow. We have input from scanners " "and cameras, which we convert to a working space that can be used between " "different editing software, and is converted to an output space for viewing " "on screen or printing." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:112 msgid "" "In a traditional color managed workflow, we usually think in terms of real " "world colors being converted to computer colors and the other way around. " "So, for example photos from a camera or scanned in images. If you have a " "device space of such a device, we first assign said device space to the " "image, and then convert it to a working space." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:114 msgid "" "We then do all our editing in the working space, and use the working space " "to communicate between editing programs. In Krita's case, due to it having " "two color management systems, we use ICC profiles between programs like GIMP " "2.9+, Inkscape, digiKam and Scribus, and OCIO configuration between Blender " "and Natron." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:116 msgid "" "You also store your working files in the working space, just like how you " "have the layers unmerged in the working file, or have it at a very high " "resolution." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:118 msgid "" "Sometimes, we apply aesthetic or 'look' spaces to an image as part of the " "editing process. This is rather advanced, and probably not something to " "worry about in Krita's case." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:120 msgid "" "Then, when we're done editing, we try to convert to an output space, which " "is another device space. This can be CMYK for printers or a special screen " "RGB profile. When you are dealing with professional printing houses, it is " "best to ask them about this step. They have a lot of experience with doing " "the best conversion, and may prefer to do the conversion from your working " "space to the device space of their printers." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:122 msgid "" "Another form of output is the way your screen displays the color. Unlike " "regular output, this one is done all the time during editing: After all, you " "need to be able to see what you are doing, but your screen is still a device " "with a device space, so it does distort how the image looks. In this manner, " "you can see your screen as a set of binoculars you have to look through to " "see your image at all." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:124 msgid "" "Therefore, without a profiled monitor, you actually don't know what the " "actual colors you are working with are like, because the computer doesn't " "know the relevant properties of your screen. So if you profiled your " "monitor, give Krita the profile in the settings, and select the sRGB space " "to draw in, you are for the first time seeing the actual colors of the sRGB " "space." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:127 msgid "So what does this mean?" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:133 msgid "" ".. image:: images/color_category/Krita-colormanaged-workflow_krita_text.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:133 msgid "" "When we paint from scratch, we can see our screen profile as the input " "space, because we use it to determine what colors to pick. This somewhat " "simplifies the workflow, but makes the screen profile and viewing conditions " "more important." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:135 msgid "" "Now, photographers and people who do a tricky discipline of VFX called " "'color grading' will go completely mad over trying to get the colors they " "put in to come out 100% correctly, and will even count in factors like the " "time of day and the color they painted their walls. For example, if the wall " "behind your computer is pure red, your eyes will adjust to be less sensitive " "to red, which means that the colors they pick in the program could come out " "redder. We call these the *viewing conditions*." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:137 msgid "" "Thankfully, artists have to worry a slight bit less about this. As " "illustrations are fully handmade, we are able to identify the important bits " "and make appropriate contrasts between colors. This means that even if our " "images turn out to be slightly redder than intended, it is less likely the " "whole image is ruined. If we look back at the kindergarten example above, we " "still understand what the image was supposed to look like, despite there " "being different colors on each image. Furthermore, because the colors in " "illustrations are deliberately picked, we can correct them more easily on a " "later date. Yet, at the same time, it is of course a big drag to do this, " "and we might have had much more flexibility had we taken viewing conditions " "under consideration." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:139 msgid "" "That said, for artists it is also very useful to understand the working " "spaces. Different working spaces give different results with filters and " "mixing, and only some working spaces can be used for advanced technology " "like HDR." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:141 msgid "" "Similarly, Krita, as a program intended to make images from scratch, doesn't " "really worry about assigning workspaces after having made the image. But " "because you are using the screen as a binocular to look at your image, and " "to pick colors, you can see your screen's device space as an input space to " "the image. Hence why profiling your monitor and giving the profile to Krita " "in the settings can help with preparing your work for print and future " "ventures in the long run." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:143 msgid "" "Overall, it is kinda useful to keep things like viewing conditions in the " "back of your mind. Many professional artists use a mid-gray color as their " "default canvas background because they find they create much more dynamic " "images due to having improved their viewing conditions. It is also why a lot " "of graphics programs, including Krita, come with a dark theme nowadays. " "(Though, of course this might also be because dark themes can be considered " "cool, who knows.)" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:148 msgid "ICC profiles" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:150 msgid "" "An ICC profile is a set of coordinates describing the extremities of the " "device space within XYZ, and it is the color management data you use to " "communicate your working space to printers and applications that are " "designed for the print industry, such as GIMP, Scribus, Photoshop, " "Illustrator, Inkscape, Digikam, RawTheraphee, etc. You have two types of ICC " "profiles:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:153 msgid "" "These are delivered alongside Krita. Matrix shaper profiles are made by " "setting parameters and interpolating between these to get the exact size of " "the color space. Due to this, Krita's color space browser can give you a lot " "of information on these profiles. Such profiles are also preferable as " "working space." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:159 msgid "Matrix Shaper profiles." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:159 msgid "" "Matrix shaper profiles have a few parameters that describe the color space " "which are then interpolated between, this requires a lot of maths." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:162 msgid "" "These are fairly rare, and primarily used to describe printer profiles, such " "as CMYK. cLUT, or Color Look-up Table profiles store far more data than " "Matrix shaper profiles, so they can hold data of little particularities " "caused by, for example, unexpected results from mixing pigments. This is a " "far more organic approach to describing a color space, hence why a lot of " "programs that don't care for color management much don't support these." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:168 msgid "" "cLUT profiles work by holding tables of each color in a color space and " "their respective coordinates in a reference space. For CMYK this is " "typically L\\*A\\*B\\* and for the rest XYZ. These tables are tricky to " "make, which means these profiles are a lot rarer." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:169 msgid "cLUT profiles" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:171 msgid "" "The interesting thing about ICC profiles is that your working space can be " "larger than your device space. This is generally not bad. However, when " "converting, you do end up with the question of how to translate the working " "space values." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:174 msgid "Perceptual" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:174 msgid "" "This just squishes the values of the working space into the space it's " "converted to. It's a nice method to see all possible values in this, but not " "so good if you want accurate color reproduction. Use this if you want to see " "all colors in an image, or want to express all possible contrasts. Doesn't " "work with Matrix Shaper profiles, defaults to relative colorimetric." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:177 msgid "Absolute Colorimetric." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:177 msgid "" "The opposite to Perceptual, Absolute colorimetric will attempt to retain all " "the correct colors at whatever cost, which may result in awful looking " "colors. Recommended only for reproduction work. Doesn't work with Matrix " "Shaper profiles in Krita due to ICC v4 workflow standards." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:180 msgid "Relative Colorimetric" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:180 msgid "" "An in between solution between perceptual and absolute, relative will try to " "fit whatever colors it can match between color spaces. It does this by " "aligning the white and black points. It cuts off the rest to their " "respective borders. This is what all matrix shaper profiles default to " "during conversion, because the ICC v4 workflow specifies to only use " "Relative Colorimetric for matrix shaper profiles." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:183 msgid "Saturation" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:183 msgid "" "Does anything to retain colorfulness, even hue will be sacrificed. Used in " "infographics. Doesn't work with Matrix Shaper profiles, defaults to relative " "colorimetric." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:185 msgid "" "*ICC profile version* is the last thing to keep in mind when dealing with " "ICC profiles. Krita delivers both Version 2 and Version 4 profiles, with the " "later giving better results in doing color maths, but the former being more " "widely supported (as seen below in 'Interaction with other applications'). " "This is also why Krita defaults to V2, and we recommend using V2 when you " "aren't certain if the other programs you are using support V4." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:188 msgid "LUT docker and HDR imaging" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:196 msgid "" "The :ref:`lut_docker` is the second important bit of color management in " "Krita that is shared between Krita and programs like Blender, Natron and " "Nuke, and only uses Look Up Tables that are configured via a config file." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:198 msgid "" "You can set the workingspace of the image under input color space, and the " "display to sRGB or your own LUT if you have added it to the configuration. " "View in this case is for proofing transforms to a certain display device." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:200 msgid "" "Component, exposure, gamma, whitepoint and blackpoint are knobs which allows " "you to modify the display filter." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:208 msgid "" "As explained before, we can see our monitor as a telescope or binocular into " "the world of our picture. Which means it distorts our view of the image a " "little. But we can modify this binocular, or display filter to see our image " "in a different way. For example, to allow us to see the white in an image " "that are whiter than the white of our screen. To explain what that means, we " "need to think about what white is." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:210 msgid "" "For example, white, on our monitor is full red, full green and full blue. " "But it's certainly different from white on our paper, or the color of milk, " "white from the sun, or even the white of our cell-phone displays." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:212 msgid "" "Black similarly, is brighter on a LCD display than a LED one, and " "incomparable with the black of a carefully sealed room." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:214 msgid "" "This means that there's potentially blacker blacks than screen black, and " "white whites than screen white. However, for simplicity's sake we still " "assign the black-point and the white-point to certain values. From there, we " "can determine whether a white is whiter than the white point, or a black " "blacker than the black-point." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:216 msgid "" "The LUT docker allows us to control this display-filter and modify the " "distortion. This is useful when we start modifying images that are made with " "scene referred values, such as HDR photos, or images coming out of a render " "engine." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:224 msgid "" "So, for example, we can choose to scale whiter-than-screen-white to our " "screen-white so we can see the contrasts there." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:226 msgid "" "The point of this is that you can take advantage of more lightness detail in " "an image. While you can't see the difference between screen white and whiter-" "than-screen-white (because your screen can't show the difference), graphics " "programs can certainly use it." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:228 msgid "" "A common example is matching the lighting between a 3d model and a real " "world scene. Others are advanced photo retouching, with much more contrast " "information available to the user. In painting itself, this allows you to " "create an image where you can be flippant with the contrast, and allow " "yourself to go as bright as you'd like." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:230 msgid "" "LUT docker manipulations are per view, so you can create a new view and set " "it to luminosity. This way you can see the image in both color as well as " "grayscale and keep a good eye on your values." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:232 msgid "" "Another example is to carefully watch the gradients in a certain section." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:234 msgid "" "Like ICC, the LUT Docker allows you to create a profile of sorts for your " "device. In this case it's the 'lut', which stands for 'Look Up Table', and " "which can be added to OCIO by modifying the configuration file. When OCIO is " "turned on, the configuration in :menuselection:`Settings --> Configure Krita " "--> Color Management` is turned off, unless you are using the :guilabel:" "`Internal` color engine." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:237 msgid "In summary" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:239 msgid "Krita has two modes of color management:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:241 msgid "" "ICC works in terms of spaces relative to the CIEXYZ space, and requires an " "ICC profile." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:242 msgid "OCIO works in terms of interpretation, and makes use of luts." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:243 msgid "both can be made with a colorimeter." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:244 msgid "" "If you want to have a properly color managed workflow, you have one made " "customary for the input device (your screen) and the output devices (your " "printer, or target screen). For web the output is always sRGB." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:245 msgid "" "Set up your screen profiles under :menuselection:`Settings --> Configure " "Krita --> Color management`." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:246 msgid "" "Do NOT use screen profiles or other device profiles to draw in. Use a " "working space profile such as any of the elle profiles for this, as the " "color maths will be much more predictable and pleasant. Krita will convert " "between your screen and working space on the fly, allowing you to pick the " "correct colors. This turns your screen into binoculars to view the image." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:247 msgid "" "Use the appropriate color management for the appropriate workflow. If you " "are working with Blender, you will be better off using OCIO, than ICC. If " "you are working with Scribus or Photoshop, use ICC." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:249 msgid "" "Krita does a lot of color maths, often concerning the blending of colors. " "This color maths works best in linear color space, and linear color space " "requires a bit depth of at the least 16bit to work correctly. The " "disadvantage is that linear space can be confusing to work in." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:251 msgid "" "If you like painting, have a decent amount of RAM, and are looking to start " "your baby-steps in taking advantage of Krita's color management, try " "upgrading from having all your images in sRGB built-in to sRGB-v2-elle-g10." "icc or rec2020-v2-elle-g10.icc at 16bit float. This'll give you better color " "blending while opening up the possibility for you to start working in hdr!" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:256 msgid "" "Some graphics cards, such as those of the NVidia-brand actually have the " "best performance under 16bit float, because NVidia cards convert to floating " "point internally. When it does not need to do that, it speeds up!" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:260 msgid "" "No amount of color management in the world can make the image on your screen " "and the image out of the printer have 100% the same color." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:263 msgid "Exporting" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:265 msgid "" "When you have finished your image and are ready to export it, you can modify " "the color space to optimize it:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:267 msgid "If you are preparing an image for the web:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:269 msgid "" "If you use 16bit color depth or higher, convert the image to 8bit color " "depth. This will make the image much smaller." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:271 msgid "" "Krita doesn't have built-in dithering currently, which means that 16 to " "18bit conversions can come out a bit banded. But you can simulate it by " "adding a fill layer with a pattern, set this fill layer to overlay, and to " "5% opacity. Then flatten the whole image and convert it to 8bit. The pattern " "will function as dithering giving a smoother look to gradients." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:273 msgid "If it's a gray-scale image, convert it to gray-scale." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:274 msgid "" "If it's a color image, keep it in the working space profile: Many web " "browsers these days support color profiles embedded into images. Firefox, " "for example, will try to convert your image to fit the color profile of the " "other monitor (if they have one). That way, the image will look almost " "exactly the same on your screen and on other profiled monitors." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:279 msgid "" "In some versions of Firefox, the colors actually look strange: This is a bug " "in Firefox, which is because its `color management system is incomplete " "`_, save your png, jpg or tiff without an embedded profile to work " "around this." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:281 msgid "If you are preparing for print:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:283 msgid "" "You hopefully made the picture in a working space profile instead of the " "actual custom profile of your screen, if not, convert it to something like " "adobe rgb, sRGB or rec2020." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:284 msgid "" "Check with the printer what kind of image they expect. Maybe they expect " "sRGB color space, or perhaps they have their own profile." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:287 msgid "Interaction with other applications" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:290 msgid "Blender" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:292 msgid "" "If you wish to use krita's OCIO functionality, and in particular in " "combination with Blender's color management, you can try to have it use " "Blender's OCIO config." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:294 msgid "" "Blender's OCIO config is under ``/version number/datafiles/" "colormanagement``. Set the LUT docker to use the OCIO engine, and select the " "config from the above path. This will give you blender's input and screen " "spaces, but not the looks, as those aren't supported in Krita yet." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:298 msgid "Windows Photo Viewer" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:300 msgid "" "You might encounter some issues when using different applications together. " "One important thing to note is that the standard Windows Photo Viewer " "application does not handle modern ICC profiles. Krita uses version 4 " "profiles; Photo Viewer can only handle version 2 profiles. If you export to " "JPEG with an embedded profile, Photo Viewer will display your image much too " "dark." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:303 msgid "Example workflows" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:305 msgid "" "Here are some example workflows to get a feeling of how your color " "management workflow may look like." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:307 msgid "" "As mentioned before, input for your screen is set via :menuselection:" "`Settings --> Configure Krita --> Color management`, or via the LUT docker's " "'screen space'. Working space is set via new file per document, or in the " "LUT docker via 'input space'." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:310 msgid "Webcomic" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:317 #: ../../general_concepts/colors/color_managed_workflow.rst:339 #: ../../general_concepts/colors/color_managed_workflow.rst:357 msgid "Input" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:318 #: ../../general_concepts/colors/color_managed_workflow.rst:340 #: ../../general_concepts/colors/color_managed_workflow.rst:358 msgid "Your screen profile. (You pick colors via your screen)" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:319 #: ../../general_concepts/colors/color_managed_workflow.rst:341 #: ../../general_concepts/colors/color_managed_workflow.rst:359 msgid "Workingspace" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:320 msgid "" "sRGB (the default screen profile) or any larger profile if you can spare the " "bit depth and like working in them." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:322 #: ../../general_concepts/colors/color_managed_workflow.rst:344 #: ../../general_concepts/colors/color_managed_workflow.rst:362 msgid "Output" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:322 msgid "" "sRGB, ICC version 2, sRGB TRC for the internet, and a specialized CMYK " "profile from the printing house for the printed images." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:324 msgid "" "Use the sRGB-elle-V2-srgbtrc.icc for going between Inkscape, Photoshop, " "Painttool Sai, Illustrator, GIMP, Manga Studio, Paintstorm Studio, MyPaint, " "Artrage, Scribus, etc. and Krita." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:326 msgid "" "If you are using a larger space via ICC, you will only be able to " "interchange it between Krita, Photoshop, Illustrator, GIMP 2.9, Manga Studio " "and Scribus. All others assume sRGB for your space, no matter what, because " "they don't have color management." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:328 msgid "" "If you are going between Krita and Blender, Nuke or Natron, use OCIO and set " "the input space to 'sRGB', but make sure to select the sRGB profile for ICC " "when creating a new file." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:330 msgid "" "For the final for the web, convert the image to sRGB 8bit, srgbtrc, do not " "embed the ICC profile. Then, if using png, put it through something like " "pngcrush or other png optimizers. sRGB in this case is chosen because you " "can assume the vast majority of your audience hasn't profiled their screen, " "nor do they have screens that are advanced enough for the wide gamut stuff. " "So hence why we convert to the screen default for the internet, sRGB." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:333 msgid "Print" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:342 msgid "sRGB or rec2020 if you can afford the bit-depth being 16bit." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:344 msgid "" "Specialized CMYK profile from the printing house for the printed images." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:346 msgid "" "The CMYK profiles are different per printer, and even per paper or ink-type " "so don't be presumptuous and ask ahead for them, instead of doing something " "like trying to paint in any random CMYK profile. As mentioned in the viewing " "conditions section, you want to keep your options open." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:348 msgid "" "You can set the advanced color selector to transform to a given profile via :" "menuselection:`Settings --> Configure Krita --> Color Selector Settings`. " "There, tick :guilabel:`Color Selector Uses Different Color Space than Image` " "and select the CMYK profile you are aiming for. This will limit your colors " "a little bit, but keep all the nice filter and blending options from RGB." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:351 msgid "Games" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:360 msgid "sRGB or grayscale linear for roughness and specular maps." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:362 msgid "" "This one is tricky, but in the end it'll be sRGB for the regular player." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:364 msgid "" "So this one is tricky. You can use OCIO and ICC between programs, but " "recommended is to have your images to the engine in sRGB or grayscale. Many " "physically based renderers these days allow you to set whether an image " "should be read as a linear or srgbtrc image, and this is even vital to have " "the images being considered properly in the physically based calculations of " "the game renderer." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:366 msgid "" "While game engines need to have optimized content, and it's recommended to " "stay within 8bit, future screens may have higher bit depths, and when " "renderers will start supporting those, it may be beneficial to develop a " "workflow where the working-space files are rather unnecessarily big and you " "run some scripts to optimize them for your current render needs, making " "updating the game in the future for fancier screens less of a drag." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:368 msgid "" "Normal maps and heightmaps are officially supposed to be defined with a 'non-" "color data' working space, but you'll find that most engines will not care " "much for this. Instead, tell the game engine not to do any conversion on the " "file when importing." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:370 msgid "" "Specular, glossiness, metalness and roughness maps are all based on linear " "calculations, and when you find that certain material has a metalness of " "0.3, this is 30% gray in a linear space. Therefore, make sure to tell the " "game engine renderer that this is a linear space image (or at the very " "least, should NOT be converted)." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:374 msgid "" "`Visualizing the XYZ color space `_" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:375 msgid "" "`Basics of gamma correction `_" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:376 msgid "" "`Panda3d example of how an image that has gamma encoded without the 3d " "renderer being notified of it having gamma-encoding can result in too dark " "images `_" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:377 msgid "" "`2d examples of the effect of gamma-encoding on color maths `_" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:378 msgid "" "`Basic overview of color management from argylcms manual `_" msgstr "" diff --git a/locale/ja/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po b/locale/ja/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po index 47ab833f9..8eab9ec43 100644 --- a/locale/ja/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po +++ b/locale/ja/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po @@ -1,153 +1,153 @@ msgid "" msgstr "" "Project-Id-Version: Krita Manual 4.1\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-15 03:08+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-03-02 16:12-0800\n" "Last-Translator: Japanese KDE translation team \n" "Language-Team: Japanese \n" "Language: ja\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Accelerator-Marker: &\n" "X-Text-Markup: kde4\n" -#: ../../reference_manual/brushes/brush_settings/masked_brush.rst:None -msgid ".. image:: images/brushes/Masking-brush1.jpg" -msgstr "" - #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:0 msgid ".. image:: images/brushes/Masking-brush2.jpg" msgstr "" +#: ../../reference_manual/brushes/brush_settings/masked_brush.rst:None +msgid ".. image:: images/brushes/Masking-brush1.jpg" +msgstr "" + #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:1 msgid "" "How to use the masked brush functionality in Krita. This functionality is " "not unlike the dual brush option from photoshop." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:18 msgid "Masked Brush" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 msgid "Dual Brush" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 msgid "Stacked Brush" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:23 msgid "" "Masked brush is new feature that is only available in the :ref:" "`pixel_brush_engine`. They are additional settings you will see in the brush " "editor. Masked brushes allow you to combine two brush tips in one stroke. " "One brush tip will be a mask for your primary brush tip. A masked brush is a " "good alternative to texture for creating expressive and textured brushes." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:29 msgid "" "Due to technological constraints, the masked brush only works in the wash " "painting mode. However, do remember that flow works as opacity does in the " "build-up painting mode." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:32 msgid "" "Like with normal brush tip you can choose any brush tip and change it size, " "spacing, and rotation. Masking brush size is relative to main brush size. " "This means when you change your brush size masking tip will be changed to " "keep the ratio." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:35 msgid ":ref:`Blending mode (drop-down inside Brush tip)`:" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:35 msgid "Blending modes changes how tips are combined." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:38 msgid ":ref:`option_brush_tip`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:40 msgid ":ref:`option_size`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:41 msgid "The size sensor option of the second tip." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:42 msgid ":ref:`option_opacity_n_flow`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:43 msgid "" "The opacity and flow of the second tip. This is mapped to a sensor by " "default. Flow can be quite aggressive on subtract mode, so it might be an " "idea to turn it off there." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:44 msgid ":ref:`option_ratio`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:45 msgid "This affects the brush ratio on a given brush." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:46 msgid ":ref:`option_mirror`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:47 msgid "The Mirror option of the second tip." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:48 msgid ":ref:`option_rotation`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:49 msgid "The rotation option of the second tip. Best set to \"fuzzy dab\"." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:51 msgid ":ref:`option_scatter`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:51 msgid "" "The scatter option. The default is quite high, so don't forget to turn it " "lower." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:53 msgid "Difference from :ref:`option_texture`:" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:55 msgid "You don’t need seamless texture to make cool looking brush" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:56 msgid "Stroke generates on the fly, it always different" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:57 msgid "Brush strokes looks same on any brush size" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:58 msgid "" "Easier to fill some areas with solid color but harder to make it hard " "textured" msgstr "" diff --git a/locale/ja/LC_MESSAGES/user_manual/loading_saving_brushes.po b/locale/ja/LC_MESSAGES/user_manual/loading_saving_brushes.po index b8047f634..d6090e5aa 100644 --- a/locale/ja/LC_MESSAGES/user_manual/loading_saving_brushes.po +++ b/locale/ja/LC_MESSAGES/user_manual/loading_saving_brushes.po @@ -1,946 +1,946 @@ msgid "" msgstr "" "Project-Id-Version: Krita Manual 4.1\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-16 03:03+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-03-02 16:12-0800\n" "Last-Translator: Japanese KDE translation team \n" "Language-Team: Japanese \n" "Language: ja\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Accelerator-Marker: &\n" "X-Text-Markup: kde4\n" -#: ../../user_manual/loading_saving_brushes.rst:None -msgid ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" -msgstr "" - #: ../../user_manual/loading_saving_brushes.rst:0 msgid ".. image:: images/brushes/Krita_4_0_dirty_preset_icon.png" msgstr "" +#: ../../user_manual/loading_saving_brushes.rst:None +msgid ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" +msgstr "" + #: ../../user_manual/loading_saving_brushes.rst:1 msgid "" "Detailed guide on the brush settings dialog in Krita as well as how to make " "your own brushes and how to share them." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:12 msgid "Brush Settings" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:17 msgid "Loading and Saving Brushes" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:19 msgid "" "In the real world, when painting or drawing, you don't just use one tool. " "You use pencils, erasers, paintbrushes, different types of paint, inks, " "crayons, etc. All these have different ways of making marks." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:23 msgid "" "In a digital program like Krita you have something similar. We call this a " "brush engine. And much like how cars have different engines that give " "different feels when driving, or how pencils make distinctly different marks " "than rollerball pens, different brush engines have totally different feels." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:29 msgid "" "The brush engines have a lot of different settings as well. So, you can save " "those settings into presets." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:32 msgid "" "Unlike Photoshop, Krita makes a difference between brush-tips and brush-" "presets. Tips are only a stamp of sorts, while the preset uses a tip and " "many other settings to create the full brush." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:37 msgid "The Brush settings drop-down" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:39 msgid "" "To start, the Brush Settings Editor panel can be accessed in the toolbar, " "between the :guilabel:`Blending Modes` button on the right and the :guilabel:" "`Patterns` button on the left. Alternately, you can use the function key :" "kbd:`F5` to open it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:44 msgid "" "When you open Brush Settings Editor panel you will see something like this:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:48 msgid "Tour of the brush settings drop-down" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:53 msgid "The brush settings drop-down is divided into six areas," msgstr "" #: ../../user_manual/loading_saving_brushes.rst:56 msgid "Section A - General Information" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:58 msgid "" "This contains the **Preset Icon**, **Live Brush Preview**, the **Preset " "Name**, the **Engine** name, and several buttons for saving, renaming, and " "reloading." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:62 msgid "" "Krita's brush settings are stored into the metadata of a 200x200 png (the " "KPP file), where the image in the png file becomes the preset icon. This " "icon is used everywhere in Krita, and is useful for differentiating brushes " "in ways that the live preview cannot." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:67 msgid "" "The live preview shows a stroke of the current brush as a little s-curve " "wiggle, with the pressure being non-existent on the left, and increasing to " "full pressure as it goes to the right. It can thus show the effect of the " "Pressure, Drawing Angle, Distance, Fade and Fuzzy Dab sensors, but none of " "the others. For some brush engines it cannot show anything. For the color " "smudge, filter brush and clone tool, it shows an alternating line pattern " "because these brush engines use the pixels already on canvas to change their " "effect." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:75 msgid "" "After the preset name, there's a button for **renaming** the brush. This " "will save the brush as a new brush and blacklist the previous name." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:79 msgid "Engine" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:81 msgid "" "The engine of a brush is the underlying programming that generates the " "stroke from a brush. What that means is that different brush engines have " "different options and different results. You can see this as the difference " "between using crayons, pencils and inks, but because computers are maths " "devices, most of our brush engines produce different things in a more " "mathematical way." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:88 msgid "" "For most artists the mathematical nature doesn't matter as much as the " "different textures and marks each brush engine, and each brush engine has " "its own distinct flavor and use, and can be further customized by modifying " "the options." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:94 msgid "Reloading" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:96 msgid "" "If you change a preset, an icon will appear behind the engine name. This is " "the :guilabel:`reload` button. You can use it to revert to the original " "brush settings." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:101 msgid "Saving a preset" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:103 msgid "" "On the right, there's :guilabel:`Save New Brush Preset` and :guilabel:" "`Overwrite Brush`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:106 msgid "" "This will only enable if there are any changes. Pressing this will override " "the current preset with the new settings, keeping the name and the icon " "intact. It will always make a timestamped back up in the resources folder." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:108 msgid "Overwrite Brush" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:111 msgid "" "Will take the current preset and all its changes and save it as a new " "preset. If no change was made, you will be making a copy of the current " "preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:113 msgid "Save New Brush Preset" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:115 msgid "" "Save new preset will call up the following window, with a mini scratch pad, " "and all sorts of options to change the preset icon:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:119 msgid ".. image:: images/brushes/Krita_4_0_Save_New_Brush_Preset_Dialog.png" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:120 msgid "" "The image on the left is a mini scratchpad, you can draw on it with the " "current brush, allowing small modifications on the fly." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:124 msgid "" "The Name of your brush. This is also used for the KPP file. If there's " "already a brush with that name, it will effectively overwrite it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:125 msgid "Brush Name" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:127 msgid "Load Existing Thumbnail" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:128 msgid "This will load the existing thumbnail inside the preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:130 msgid "Load scratch pad thumbnail" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:130 msgid "" "This will load the dashed area from the big scratch pad (Section C) into the " "thumbnail area." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:132 msgid "Load Image" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:133 msgid "With this you can choose an image from disk to load as a thumbnail." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:134 msgid "Load from Icon Library" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:135 msgid "This opens up the icon library." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:137 msgid "Clear Thumbnail" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:137 msgid "This will make the mini scratch pad white." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:140 msgid "The Icon Library" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:142 msgid "To make making presets icons faster, Krita got an icon library." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:145 msgid ".. image:: images/brushes/Krita_4_0_Preset_Icon_Library_Dialog.png" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:146 msgid "" "It allows you to select tool icons, and an optional small emblem. When you " "press :guilabel:`OK` it will load the resulting combination into the mini " "scratch pad and you can draw in the stroke." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:150 msgid "" "If you go to your resources folder, there's a folder there called \"preset" "\\_icons\", and in this folder there are \"tool\\_icons\" and \"emblem" "\\_icons\". You can add semi-transparent pngs here and Krita will load those " "into the icon library as well so you can customize your icons even more!" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:156 msgid "" "At the top right of the icon library, there are three sliders. They allow " "you to adjust the tool icon. The top two are the same Hue and Saturation as " "in HSL adjustment, and the lowest slider is a super simple levels filter. " "This is done this way because the levels filter allows maintaining the " "darkest shadows and brightest highlights on a tool icon, making it much " "better for quick adjustments." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:163 msgid "" "If you're done with everything, you can press :guilabel:`Save` in the :" "guilabel:`Save New Brush Preset` dialog and Krita will save the new brush." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:167 msgid "Section B - The Preset Chooser" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:169 msgid "" "The preset chooser is much the same as the preset docker and the preset drop-" "down on :kbd:`F6`. It's unique in that it allows you to filter by engine and " "this is also where you can create brushes for an engine from scratch." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:174 msgid "" "It is by default collapsed, so you will need to press the arrow at the top " "left of the brush engine to show it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:177 msgid "" "The top drop-down is set to “all” by default, which means it shows all " "engines. It then shows a tag section where you can select the tags, the " "preset list and the search bar." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:181 msgid "" "Underneath that there's a plus icon, which when pressed gives you the full " "list of Krita's engines. Selecting an engine from the list will show the " "brushes for that engine." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:185 msgid "" "The trashcan icon does the same as it does in the preset docker: delete, or " "rather, blacklist a preset so it won't show up in the list." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:189 msgid "Section C - The Scratch pad" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:191 msgid "" "When you tweak your brushes, you want to be able to check what each setting " "does. That's why, to the right of the settings drop-down, there is a scratch " "pad." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:195 msgid "" "It is by default collapsed, so you will have to press the arrow at the top " "right of the brush settings to show it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:198 msgid "" "When saving a new preset, you can choose to get the icon from the scratch " "pad, this will load the dash area into the mini scratch pad of the Save New " "Brush Preset dialog." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:202 msgid "The scratch pad has four buttons underneath it. These are in order for:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:204 msgid "Showing the current brush image" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:206 msgid "Adding a gradient to the scratch pad (useful for smudge brushes)" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:207 msgid "Filling with the background color" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:208 msgid "Clearing everything on the scratch pad" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:211 msgid "Section D - The Options List" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:213 msgid "" "The options, as stated above, are different per brush engine. These " "represent the different parameters, toggles and knobs that you can turn to " "make a brush preset unique. For a couple of options, the main things to " "change are sliders and check boxes, but for a lot of them, they use curves " "instead." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:219 msgid "" "Some options can be toggled, as noted by the little check boxes next to " "them, but others, like flow and opacity are so fundamental to how the brush " "works, that they are always on." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:223 msgid "" "The little padlock icon next to the options is for locking the brush. This " "has its own page." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:227 msgid "Section E - Option Configuration Widget" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:229 msgid "" "Where section D is the list of options, section E is the widget where you " "can change things." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:233 msgid "Using sensor curves" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:235 msgid "" "One of the big important things that make art unique to the artist who " "created it is the style of the strokes. Strokes are different because they " "differ in speed, rotation, direction, and the amount of pressure put onto " "the stylus. Because these are so important, we would want to customize how " "these values are understood in detail. The best way to do this is to use " "curves." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:242 msgid "" "Curves show up with the size widget for example. With an inking brush, we " "want to have size mapped to pressure. Just toggling the size option in the " "option list will do that." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:246 msgid "" "However, different people have different wrists and thus will press " "differently on their stylus. Someone who presses softly tends to find it " "easy to make thin strokes, but very difficult to make thick strokes. " "Conversely, someone who presses hard on their stylus naturally will have a " "hard time making thin strokes, but easily makes thick ones." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:252 msgid "" "Such a situation can be improved by using the curves to map pressure to " "output thinner lines or thicker ones." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:255 msgid "" "The brush settings curves even have quick curve buttons for these at the " "top. Someone who has a hard time making small strokes should try the second " "to last concave button, while someone who has a hard time making thick " "strokes should try the third button, the S shape." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:260 msgid "Underneath the curve widget there are two more options:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:263 msgid "" "This is for the list of sensors. Toggling this will make all the sensors use " "the same curve. Unchecked, all checked sensors will have separate curves." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:264 msgid "Share Curves across all settings" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:267 msgid "" "This indicates how the multiple values of the sensor curves are used. The " "curves always go from 0 to 1.0, so if one curve outputs 0.5 and the other " "0.7, then..." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:271 msgid "Multiply" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:272 msgid "Will multiply the two values, 0.5\\*0.7 = 0.35." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:274 msgid "Addition" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:274 msgid "" "Will add the two to a maximum of 1.0, so 0.5+0.7 = 1.2, which is then capped " "at 1.0." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:277 msgid "Maximum" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:277 msgid "" "Will compare the two and pick the largest. So in the case of 0.5 and 0.7, " "the result is 0.7." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:280 msgid "Minimum" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:280 msgid "" "Will compare the two and pick the smallest. So in the case of 0.5 and 0.7, " "the result is 0.5." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:283 msgid "Will subtract the smallest value from the largest, so 0.7-0.5 = 0.2." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:284 msgid "Curves Calculation Mode" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:284 msgid "Difference" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:286 msgid "It's maybe better to see with the following example:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:289 msgid ".. image:: images/brushes/Krita_4_0_brush_curve_calculation_mode.png" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:290 msgid "" "The first two are regular, the rest with different multiplication types." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:292 msgid "Is a brush with size set to the distance sensor." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:293 msgid "Is a brush with the size set to the fade sensor." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:294 msgid "The size is calculated from the fade and distance sensors multiplied." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:295 msgid "" "The size is calculated from the fade and distance sensors added to each " "other. Notice how thick it is." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:297 msgid "" "The size takes the maximum value from the values of the fade and distance " "sensors." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:299 msgid "" "The size takes the minimum value from the values of the fade and distance " "sensors." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:301 msgid "" "The size is calculated by having the largest of the values subtracted with " "the smallest of the values." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:305 msgid "Section F - Miscellaneous options" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:308 msgid "" "This enables dirty presets. Dirty presets store the tweaks you make as long " "as this session of Krita is active. After that, they revert to default. " "Dirtied presets can be recognized by the icon in the top-left of the preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:316 msgid "Temporarily Save Tweaks to Preset (Dirty Presets)" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:316 msgid "" "The icon in the top left of the first two presets indicate it is “Dirty”, " "meaning there are tweaks made to the preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:319 msgid "Eraser Switch Size" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:319 msgid "" "This switches the brush to a separately stored size when using the :kbd:`E` " "key." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:321 msgid "Eraser Switch Opacity" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:322 msgid "Same as above, but then with Eraser opacity." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:324 msgid "" "This allows you to toggle instant preview on the brush. The Instant Preview " "has a super-secret feature: when you press the instant preview label, and " "then right click it, it will show a threshold slider. This slider determines " "at what brush size instant preview is activated for the brush. This is " "useful because small brushes can be slower with instant preview, so the " "threshold ensures it only activates when necessary." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:330 msgid "Instant Preview" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:333 msgid "The On-canvas brush settings" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:335 msgid "" "There are on-canvas brush settings. If you open up the pop-up palette, there " "should be an icon on the bottom-right. Press that to show the on-canvas " "brush settings. You will see several sliders here, to quickly make small " "changes." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:340 msgid "" "At the top it shows the currently active preset. Next to that is a settings " "button, click that to get a list of settings that can be shown and organized " "for the given brush engine. You can use the up and down arrows to order " "their position, and then left and right arrows to add or remove from the " "list. You can also drag and drop." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:347 msgid "Making a Brush Preset" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:349 msgid "Now, let's make a simple brush to test the waters with:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:352 msgid "Getting a default for the brush engine." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:354 msgid "First, open the settings with :kbd:`F5`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:356 msgid "" "Then, press the arrow on the upper left to open the preset chooser. There, " "press the “+” icon to get a list of engines. For this brush we're gonna make " "a pixel brush." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:361 msgid "Example: Making an inking brush" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:363 msgid "" "Draw on the scratch pad to see what the current brush looks like. If done " "correctly, you should have a 5px wide brush that has pressure set to opacity." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:366 msgid "" "Let us turn off the opacity first. Click on the :ref:`opacity " "` option in the right-hand list. The settings should " "now be changed to a big curve. This is the sensor curve." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:370 msgid "Uncheck the :guilabel:`Enable Pen Settings` checkbox." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:371 msgid "" "Test on the scratch pad... there still seems to be something affecting " "opacity. This is due to the :ref:`flow ` option." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:375 msgid "" "Select the Flow option from the list on the right hand. Flow is like " "Opacity, except that Flow is per dab, and opacity is per stroke." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:377 msgid "" "Uncheck the :guilabel:`Enable Pen Settings` checkbox here as well. Test " "again." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:378 msgid "" "Now you should be getting somewhere towards an inking brush. It is still too " "small however, and kinda grainy looking. Click :ref:`Brush Tip " "` in the brush engine options." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:381 msgid "" "Here, the diameter is the size of the brush-tip. You can touch the slider " "change the size, or right-click it and type in a value. Set it to 25 and " "test again. It should be much better." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:384 msgid "" "Now to make the brush feel a bit softer, turn down the fade parameter to " "about 0.9. This'll give the *brush mask* a softer edge." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:386 msgid "" "If you test again, you'll notice the fade doesn't seem to have much effect. " "This has to do with the spacing of the dabs: The closer they are together, " "the harder the line is. By default, this is 0.1, which is a bit low. If you " "set it to 10 and test, you'll see what kind of effect spacing has. The :ref:" "`Auto ` checkbox changes the way the spacing is calculated, " "and Auto Spacing with a value of 0.8 is the best value for inking brushes. " "Don't forget that you can use right-click to type in a value." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:395 msgid "" "Now, when you test, the fade seems to have a normal effect... except on the " "really small sizes, which look pixelly. To get rid of that, check the anti-" "aliasing check box. If you test again, the lines should be much nicer now." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:401 msgid "Saving the new Brush" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:403 msgid "" "When you're satisfied, go to the upper left and select :guilabel:`Save New " "Brush Preset`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:406 msgid "" "You will get the save preset dialog. Name the brush something like “My " "Preset”. Then, select :guilabel:`Load from Icon Library` to get the icon " "library. Choose a nice tool icon and press :guilabel:`OK`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:410 msgid "" "The icon will be loaded into the mini scratch pad on the left. Now doodle a " "nice stroke next to it. If you feel you messed up, just go back to the icon " "library to load a new icon." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:414 msgid "Finally press :guilabel:`Save`, and your brush should be done." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:416 msgid "You can further modify your inking brush by..." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:419 msgid "" "Changing the amount of pressure you need to put on a brush to make it full " "size." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:419 msgid "" "To do this, select the :ref:`size ` option, and press the " "pressure sensor from the list next to the curve. The curve should look like " "a straight line. Now if you want a brush that gets big with little pressure, " "tick on the curve to make a point, and drag the point to the upper-left. The " "more the point is to the upper-left, the more extreme the effect. If you " "want instead a brush that you have to press really hard on to get to full " "size, drag the dot to the lower-right. Such a brush is useful for fine " "details. Don't forget to save the changes to your brush when done." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:422 msgid "Making the fine lines look even softer by using the flow option." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:422 msgid "" "To do this, select the flow option, and turn back on the :guilabel:`Enable " "Pen Settings` check box. Now if you test this, it is indeed a bit softer, " "but maybe a bit too much. Click on the curve to make a dot, and drag that " "dot to the top-left, half-way the horizontal of the first square of the " "grid. Now, if you test, the thin lines are much softer, but the hard your " "press, the harder the brush becomes." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:425 msgid "Sharing Brushes" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:427 msgid "" "Okay, so you've made a new brush and want to share it. There are several " "ways to share a brush preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:430 msgid "" "The recommended way to share brushes and presets is by using the resource " "bundle system. We have detailed instructions on how to use them on the :ref:" "`resource management page `." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:434 msgid "" "However, there are various old-fashioned ways of sharing brushes that can be " "useful when importing and loading very old packs:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:438 msgid "Sharing a single preset" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:440 msgid "There are three types of resources a single preset can take:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:442 msgid "" "A Paintoppreset file: This is the preset proper, with the icon and the " "curves stored inside." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:444 msgid "" "A Brush file: This is the brush tip. When using masked brushes, there are " "two of these." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:446 msgid "A Pattern file: this is when you are using textures." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:448 msgid "" "So when you have a brush that uses unique predefined tips for either brush " "tip or masked brush, or unique textures you will need to share those " "resources as well with the other person." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:452 msgid "" "To find those resources, go to :menuselection:`Settings --> Manage Resources " "--> Open Resource Folder`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:454 msgid "" "There, the preset file will be inside paintoppresets, the brush tips inside " "brushes and the texture inside patterns." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:458 msgid "Importing a single KPP file." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:460 msgid "" "Now, if you want to use the single preset, you should go to the preset " "chooser on :kbd:`F6` and press the folder icon there. This will give a file " "dialog. Navigate to the kpp file and open it to import it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:464 msgid "" "If there are brush tips and patterns coming with the file, do the same with " "pattern via the pattern docker, and for the brush-tip go to the settings " "drop-down (:kbd:`F5`) and then go to the “brush-tip” option. There, select " "predefined brush, and then the “import” button to call up the file dialog." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:471 msgid "Sharing via ZIP (old-fashioned)" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:473 msgid "" "Sharing via ZIP should be replaced with resource bundles, but older brush " "packs are stored in zip files." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:477 msgid "Using a ZIP with the relevant files." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:479 msgid "" "Go to :menuselection:`Settings --> Manage Resources --> Open Resource " "Folder` to open the resource folder." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:480 msgid "Then, open up the zip file." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:481 msgid "" "Copy the brushes, paintoppresets and patterns folders from the zip file to " "the resource folder. You should get a prompt to merge the folders, agree to " "this." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:484 msgid "Restart Krita." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:485 msgid "Enjoy your brushes!" msgstr "" diff --git a/locale/lt/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po b/locale/lt/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po index cf158181e..32d5760ca 100644 --- a/locale/lt/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po +++ b/locale/lt/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po @@ -1,1066 +1,1066 @@ # Lithuanian translations for Krita Manual package. # Copyright (C) licensed under the GNU Free Documentation License 1.3+ unless stated otherwise # This file is distributed under the same license as the Krita Manual package. # Automatically generated, 2019. # msgid "" msgstr "" "Project-Id-Version: Krita Manual 4.1\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-16 03:03+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-04-23 03:45+0200\n" "Last-Translator: Automatically generated\n" "Language-Team: lt\n" "Language: lt\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n%10>=2 && (n%100<10 || n" "%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3);\n" -#: ../../general_concepts/colors/color_managed_workflow.rst:0 -msgid ".. image:: images/color_category/Kiki_matrix_profile.png" -msgstr "" - -#: ../../general_concepts/colors/color_managed_workflow.rst:0 -msgid ".. image:: images/color_category/Kiki_cLUTprofiles.png" -msgstr "" - #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group1.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group2.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group3.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group4.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/dockers/LUT_Management_Docker.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_HDR_1.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_HDR2.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid "" ".. image:: images/color_category/Krita-colormanaged-workflow_webcomic.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita-colormanaged-workflow_print.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita-colormanaged-workflow_games.svg" msgstr "" +#: ../../general_concepts/colors/color_managed_workflow.rst:0 +msgid ".. image:: images/color_category/Kiki_matrix_profile.png" +msgstr "" + +#: ../../general_concepts/colors/color_managed_workflow.rst:0 +msgid ".. image:: images/color_category/Kiki_cLUTprofiles.png" +msgstr "" + #: ../../general_concepts/colors/color_managed_workflow.rst:1 msgid "How a color managed workflow works." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "Color" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "Color Management" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "ICC Profiles" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "OCIO" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:17 msgid "Color Managed Workflow" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:19 msgid "" "You may have heard that Krita has something called color-management. Or " "maybe you just wondered what all these 'color model' and 'color profile' " "things you can find in the menus mean. Color management is pretty useful for " "people who work in digital imaging professionally, and hopefully this page " "will explain why." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:22 msgid "Basic Info" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:24 msgid "" "If you've never worked with color management before, and have no clue what " "it is, then know that you've probably been working in the 8bit RGB color " "space with the sRGB profile. This means you can choose for *sRGB built-in* " "or *sRGB-elle-v2-srgbtrc.icc*. With the new color space browser this profile " "is marked with *(default)* when using 8bit." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:26 msgid "" "We'll go into what these terms mean in the theory, but if you're here only " "for trying to figure out which is the default, you now know it. Maybe, after " "reading this, you may feel like changing the default, to get new and " "interesting results from filters, blending modes, or just the color smudge " "brush." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:29 msgid "What is the problem?" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:31 msgid "" "To explain the point of color management, you'd first need to learn which " "problem color management tries to solve." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:33 msgid "Let us imagine a kinder garden:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:35 msgid "" "The class of 28 children is subdivided in groups of 7. Each group has its " "own table." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:37 msgid "" "The teacher gives them a painting assignment: They need to paint a red " "triangle, a blue square, a green circle and put a yellow border around the " "three. The kids are very experienced with painting already, so the teacher " "can confidently leave the smarter ones to their own devices, and spent more " "time on those who need help." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:40 msgid "The following results come from painting:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:42 msgid "" "Even though all groups had the same assignment, each group's result looks " "different." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:49 msgid "" "Group 1 had vermillion red, citron yellow and ultramarine blue to their " "disposal. This means their triangle looks nice and red, but their circle's " "green is muddy. This is because ultramarine is too dark of a blue to create " "nice greens with." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:56 msgid "" "Group 2 had magenta red, citron yellow and cerulean blue. Magenta is a type " "of red that is closer to pink, opposed to vermillion, which is closer to " "orange. However, their green looks nice because cerulean is a much lighter " "blue." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:64 msgid "" "Group 3 had vermillion red, citron yellow, emerald green and cerulean blue. " "They didn't mix their green, and thus ended up with a purer color." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:71 msgid "" "Finally, group 4 has vermillion red, citron yellow and cerulean blue. Their " "colors probably look like what you imagined." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:73 msgid "" "Now, these are kindergarteners, so this isn't the largest problem in the " "world. However, imagine that something like this happened at a printing " "company? Imagine four printers printing the same magazine with wildly " "different results? That would be disastrous!" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:75 msgid "For this purpose, we invented color management." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:78 msgid "What is color management?" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:80 msgid "" "Color management is, dryly put, a set of systems that tries to have the same " "color translate properly between color devices." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:82 msgid "" "It usually works by attempting to covert a color to the reference color " "space XYZ. XYZ is a coordinate system that has a spot for all colors that " "the average human eye can see." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:84 msgid "" "From XYZ it can then be translated back into another device space, such as " "RGB (for screens), or CMYK (for printers)." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:86 msgid "" "Krita has two systems dedicated to color management. On the one hand, we " "have **lcms2**, which deal with ICC profiles, and on the other, we have " "**OCIO**, which deal with LUT color management." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:88 msgid "" "To give a crude estimate, ICC profiles deal with keeping colors consistent " "over many interpretations of devices (screens, printers) by using a " "reference space, and OCIO deals with manipulating the interpretation of said " "colors." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:90 msgid "Within both we can identify the following color spaces:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:93 msgid "" "Device spaces are those describing your monitor, and have to be made using a " "little device that is called \"colorimeter\". This device, in combination " "with the right software, measures the strongest red, green and blue your " "screen can produce, as well as the white, black and gray it produces. Using " "these and several other measurements it creates an ICC profile unique to " "your screen. You set these in Krita's color management tab. By default we " "assume sRGB for screens, but it's very likely that your screen isn't exactly " "fitting sRGB, especially if you have a high quality screen, where it may be " "a bigger space instead. Device spaces are also why you should first consult " "with your printer what profile they expect. Many printing houses have their " "own device profiles for their printers, or may prefer doing color conversion " "themselves. You can read more about colorimeter usage :ref:`here " "`." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:94 msgid "Device spaces" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:96 msgid "Working spaces" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:97 msgid "" "These are delivered alongside Krita for ICC, and downloadable from the OCIO " "website for OCIO. Working spaces are particularly nice to do color " "calculations in, which programs like Krita do often. It's therefore " "recommended to have a working space profile for your image." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:99 msgid "Aesthetic or Look spaces" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:99 msgid "" "These are special spaces that have been deformed to give a certain look to " "an image. Krita doesn't deliver Look profiles for ICC, nor does it yet " "support Look spaces for OCIO." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:102 msgid "Color managed workflow" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:104 msgid "" "Knowing this about these spaces of course doesn't give you an idea of how to " "use them, but it does make it easier to explain how to use them. So let us " "look at a typical color management workflow:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:110 msgid ".. image:: images/color_category/Krita-colormanaged-workflow_text.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:110 msgid "" "A typical example of a color managed workflow. We have input from scanners " "and cameras, which we convert to a working space that can be used between " "different editing software, and is converted to an output space for viewing " "on screen or printing." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:112 msgid "" "In a traditional color managed workflow, we usually think in terms of real " "world colors being converted to computer colors and the other way around. " "So, for example photos from a camera or scanned in images. If you have a " "device space of such a device, we first assign said device space to the " "image, and then convert it to a working space." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:114 msgid "" "We then do all our editing in the working space, and use the working space " "to communicate between editing programs. In Krita's case, due to it having " "two color management systems, we use ICC profiles between programs like GIMP " "2.9+, Inkscape, digiKam and Scribus, and OCIO configuration between Blender " "and Natron." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:116 msgid "" "You also store your working files in the working space, just like how you " "have the layers unmerged in the working file, or have it at a very high " "resolution." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:118 msgid "" "Sometimes, we apply aesthetic or 'look' spaces to an image as part of the " "editing process. This is rather advanced, and probably not something to " "worry about in Krita's case." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:120 msgid "" "Then, when we're done editing, we try to convert to an output space, which " "is another device space. This can be CMYK for printers or a special screen " "RGB profile. When you are dealing with professional printing houses, it is " "best to ask them about this step. They have a lot of experience with doing " "the best conversion, and may prefer to do the conversion from your working " "space to the device space of their printers." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:122 msgid "" "Another form of output is the way your screen displays the color. Unlike " "regular output, this one is done all the time during editing: After all, you " "need to be able to see what you are doing, but your screen is still a device " "with a device space, so it does distort how the image looks. In this manner, " "you can see your screen as a set of binoculars you have to look through to " "see your image at all." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:124 msgid "" "Therefore, without a profiled monitor, you actually don't know what the " "actual colors you are working with are like, because the computer doesn't " "know the relevant properties of your screen. So if you profiled your " "monitor, give Krita the profile in the settings, and select the sRGB space " "to draw in, you are for the first time seeing the actual colors of the sRGB " "space." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:127 msgid "So what does this mean?" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:133 msgid "" ".. image:: images/color_category/Krita-colormanaged-workflow_krita_text.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:133 msgid "" "When we paint from scratch, we can see our screen profile as the input " "space, because we use it to determine what colors to pick. This somewhat " "simplifies the workflow, but makes the screen profile and viewing conditions " "more important." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:135 msgid "" "Now, photographers and people who do a tricky discipline of VFX called " "'color grading' will go completely mad over trying to get the colors they " "put in to come out 100% correctly, and will even count in factors like the " "time of day and the color they painted their walls. For example, if the wall " "behind your computer is pure red, your eyes will adjust to be less sensitive " "to red, which means that the colors they pick in the program could come out " "redder. We call these the *viewing conditions*." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:137 msgid "" "Thankfully, artists have to worry a slight bit less about this. As " "illustrations are fully handmade, we are able to identify the important bits " "and make appropriate contrasts between colors. This means that even if our " "images turn out to be slightly redder than intended, it is less likely the " "whole image is ruined. If we look back at the kindergarten example above, we " "still understand what the image was supposed to look like, despite there " "being different colors on each image. Furthermore, because the colors in " "illustrations are deliberately picked, we can correct them more easily on a " "later date. Yet, at the same time, it is of course a big drag to do this, " "and we might have had much more flexibility had we taken viewing conditions " "under consideration." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:139 msgid "" "That said, for artists it is also very useful to understand the working " "spaces. Different working spaces give different results with filters and " "mixing, and only some working spaces can be used for advanced technology " "like HDR." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:141 msgid "" "Similarly, Krita, as a program intended to make images from scratch, doesn't " "really worry about assigning workspaces after having made the image. But " "because you are using the screen as a binocular to look at your image, and " "to pick colors, you can see your screen's device space as an input space to " "the image. Hence why profiling your monitor and giving the profile to Krita " "in the settings can help with preparing your work for print and future " "ventures in the long run." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:143 msgid "" "Overall, it is kinda useful to keep things like viewing conditions in the " "back of your mind. Many professional artists use a mid-gray color as their " "default canvas background because they find they create much more dynamic " "images due to having improved their viewing conditions. It is also why a lot " "of graphics programs, including Krita, come with a dark theme nowadays. " "(Though, of course this might also be because dark themes can be considered " "cool, who knows.)" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:148 msgid "ICC profiles" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:150 msgid "" "An ICC profile is a set of coordinates describing the extremities of the " "device space within XYZ, and it is the color management data you use to " "communicate your working space to printers and applications that are " "designed for the print industry, such as GIMP, Scribus, Photoshop, " "Illustrator, Inkscape, Digikam, RawTheraphee, etc. You have two types of ICC " "profiles:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:153 msgid "" "These are delivered alongside Krita. Matrix shaper profiles are made by " "setting parameters and interpolating between these to get the exact size of " "the color space. Due to this, Krita's color space browser can give you a lot " "of information on these profiles. Such profiles are also preferable as " "working space." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:159 msgid "Matrix Shaper profiles." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:159 msgid "" "Matrix shaper profiles have a few parameters that describe the color space " "which are then interpolated between, this requires a lot of maths." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:162 msgid "" "These are fairly rare, and primarily used to describe printer profiles, such " "as CMYK. cLUT, or Color Look-up Table profiles store far more data than " "Matrix shaper profiles, so they can hold data of little particularities " "caused by, for example, unexpected results from mixing pigments. This is a " "far more organic approach to describing a color space, hence why a lot of " "programs that don't care for color management much don't support these." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:168 msgid "" "cLUT profiles work by holding tables of each color in a color space and " "their respective coordinates in a reference space. For CMYK this is " "typically L\\*A\\*B\\* and for the rest XYZ. These tables are tricky to " "make, which means these profiles are a lot rarer." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:169 msgid "cLUT profiles" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:171 msgid "" "The interesting thing about ICC profiles is that your working space can be " "larger than your device space. This is generally not bad. However, when " "converting, you do end up with the question of how to translate the working " "space values." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:174 msgid "Perceptual" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:174 msgid "" "This just squishes the values of the working space into the space it's " "converted to. It's a nice method to see all possible values in this, but not " "so good if you want accurate color reproduction. Use this if you want to see " "all colors in an image, or want to express all possible contrasts. Doesn't " "work with Matrix Shaper profiles, defaults to relative colorimetric." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:177 msgid "Absolute Colorimetric." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:177 msgid "" "The opposite to Perceptual, Absolute colorimetric will attempt to retain all " "the correct colors at whatever cost, which may result in awful looking " "colors. Recommended only for reproduction work. Doesn't work with Matrix " "Shaper profiles in Krita due to ICC v4 workflow standards." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:180 msgid "Relative Colorimetric" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:180 msgid "" "An in between solution between perceptual and absolute, relative will try to " "fit whatever colors it can match between color spaces. It does this by " "aligning the white and black points. It cuts off the rest to their " "respective borders. This is what all matrix shaper profiles default to " "during conversion, because the ICC v4 workflow specifies to only use " "Relative Colorimetric for matrix shaper profiles." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:183 msgid "Saturation" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:183 msgid "" "Does anything to retain colorfulness, even hue will be sacrificed. Used in " "infographics. Doesn't work with Matrix Shaper profiles, defaults to relative " "colorimetric." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:185 msgid "" "*ICC profile version* is the last thing to keep in mind when dealing with " "ICC profiles. Krita delivers both Version 2 and Version 4 profiles, with the " "later giving better results in doing color maths, but the former being more " "widely supported (as seen below in 'Interaction with other applications'). " "This is also why Krita defaults to V2, and we recommend using V2 when you " "aren't certain if the other programs you are using support V4." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:188 msgid "LUT docker and HDR imaging" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:196 msgid "" "The :ref:`lut_docker` is the second important bit of color management in " "Krita that is shared between Krita and programs like Blender, Natron and " "Nuke, and only uses Look Up Tables that are configured via a config file." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:198 msgid "" "You can set the workingspace of the image under input color space, and the " "display to sRGB or your own LUT if you have added it to the configuration. " "View in this case is for proofing transforms to a certain display device." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:200 msgid "" "Component, exposure, gamma, whitepoint and blackpoint are knobs which allows " "you to modify the display filter." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:208 msgid "" "As explained before, we can see our monitor as a telescope or binocular into " "the world of our picture. Which means it distorts our view of the image a " "little. But we can modify this binocular, or display filter to see our image " "in a different way. For example, to allow us to see the white in an image " "that are whiter than the white of our screen. To explain what that means, we " "need to think about what white is." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:210 msgid "" "For example, white, on our monitor is full red, full green and full blue. " "But it's certainly different from white on our paper, or the color of milk, " "white from the sun, or even the white of our cell-phone displays." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:212 msgid "" "Black similarly, is brighter on a LCD display than a LED one, and " "incomparable with the black of a carefully sealed room." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:214 msgid "" "This means that there's potentially blacker blacks than screen black, and " "white whites than screen white. However, for simplicity's sake we still " "assign the black-point and the white-point to certain values. From there, we " "can determine whether a white is whiter than the white point, or a black " "blacker than the black-point." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:216 msgid "" "The LUT docker allows us to control this display-filter and modify the " "distortion. This is useful when we start modifying images that are made with " "scene referred values, such as HDR photos, or images coming out of a render " "engine." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:224 msgid "" "So, for example, we can choose to scale whiter-than-screen-white to our " "screen-white so we can see the contrasts there." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:226 msgid "" "The point of this is that you can take advantage of more lightness detail in " "an image. While you can't see the difference between screen white and whiter-" "than-screen-white (because your screen can't show the difference), graphics " "programs can certainly use it." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:228 msgid "" "A common example is matching the lighting between a 3d model and a real " "world scene. Others are advanced photo retouching, with much more contrast " "information available to the user. In painting itself, this allows you to " "create an image where you can be flippant with the contrast, and allow " "yourself to go as bright as you'd like." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:230 msgid "" "LUT docker manipulations are per view, so you can create a new view and set " "it to luminosity. This way you can see the image in both color as well as " "grayscale and keep a good eye on your values." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:232 msgid "" "Another example is to carefully watch the gradients in a certain section." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:234 msgid "" "Like ICC, the LUT Docker allows you to create a profile of sorts for your " "device. In this case it's the 'lut', which stands for 'Look Up Table', and " "which can be added to OCIO by modifying the configuration file. When OCIO is " "turned on, the configuration in :menuselection:`Settings --> Configure Krita " "--> Color Management` is turned off, unless you are using the :guilabel:" "`Internal` color engine." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:237 msgid "In summary" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:239 msgid "Krita has two modes of color management:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:241 msgid "" "ICC works in terms of spaces relative to the CIEXYZ space, and requires an " "ICC profile." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:242 msgid "OCIO works in terms of interpretation, and makes use of luts." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:243 msgid "both can be made with a colorimeter." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:244 msgid "" "If you want to have a properly color managed workflow, you have one made " "customary for the input device (your screen) and the output devices (your " "printer, or target screen). For web the output is always sRGB." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:245 msgid "" "Set up your screen profiles under :menuselection:`Settings --> Configure " "Krita --> Color management`." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:246 msgid "" "Do NOT use screen profiles or other device profiles to draw in. Use a " "working space profile such as any of the elle profiles for this, as the " "color maths will be much more predictable and pleasant. Krita will convert " "between your screen and working space on the fly, allowing you to pick the " "correct colors. This turns your screen into binoculars to view the image." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:247 msgid "" "Use the appropriate color management for the appropriate workflow. If you " "are working with Blender, you will be better off using OCIO, than ICC. If " "you are working with Scribus or Photoshop, use ICC." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:249 msgid "" "Krita does a lot of color maths, often concerning the blending of colors. " "This color maths works best in linear color space, and linear color space " "requires a bit depth of at the least 16bit to work correctly. The " "disadvantage is that linear space can be confusing to work in." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:251 msgid "" "If you like painting, have a decent amount of RAM, and are looking to start " "your baby-steps in taking advantage of Krita's color management, try " "upgrading from having all your images in sRGB built-in to sRGB-v2-elle-g10." "icc or rec2020-v2-elle-g10.icc at 16bit float. This'll give you better color " "blending while opening up the possibility for you to start working in hdr!" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:256 msgid "" "Some graphics cards, such as those of the NVidia-brand actually have the " "best performance under 16bit float, because NVidia cards convert to floating " "point internally. When it does not need to do that, it speeds up!" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:260 msgid "" "No amount of color management in the world can make the image on your screen " "and the image out of the printer have 100% the same color." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:263 msgid "Exporting" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:265 msgid "" "When you have finished your image and are ready to export it, you can modify " "the color space to optimize it:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:267 msgid "If you are preparing an image for the web:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:269 msgid "" "If you use 16bit color depth or higher, convert the image to 8bit color " "depth. This will make the image much smaller." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:271 msgid "" "Krita doesn't have built-in dithering currently, which means that 16 to " "18bit conversions can come out a bit banded. But you can simulate it by " "adding a fill layer with a pattern, set this fill layer to overlay, and to " "5% opacity. Then flatten the whole image and convert it to 8bit. The pattern " "will function as dithering giving a smoother look to gradients." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:273 msgid "If it's a gray-scale image, convert it to gray-scale." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:274 msgid "" "If it's a color image, keep it in the working space profile: Many web " "browsers these days support color profiles embedded into images. Firefox, " "for example, will try to convert your image to fit the color profile of the " "other monitor (if they have one). That way, the image will look almost " "exactly the same on your screen and on other profiled monitors." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:279 msgid "" "In some versions of Firefox, the colors actually look strange: This is a bug " "in Firefox, which is because its `color management system is incomplete " "`_, save your png, jpg or tiff without an embedded profile to work " "around this." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:281 msgid "If you are preparing for print:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:283 msgid "" "You hopefully made the picture in a working space profile instead of the " "actual custom profile of your screen, if not, convert it to something like " "adobe rgb, sRGB or rec2020." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:284 msgid "" "Check with the printer what kind of image they expect. Maybe they expect " "sRGB color space, or perhaps they have their own profile." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:287 msgid "Interaction with other applications" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:290 msgid "Blender" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:292 msgid "" "If you wish to use krita's OCIO functionality, and in particular in " "combination with Blender's color management, you can try to have it use " "Blender's OCIO config." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:294 msgid "" "Blender's OCIO config is under ``/version number/datafiles/" "colormanagement``. Set the LUT docker to use the OCIO engine, and select the " "config from the above path. This will give you blender's input and screen " "spaces, but not the looks, as those aren't supported in Krita yet." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:298 msgid "Windows Photo Viewer" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:300 msgid "" "You might encounter some issues when using different applications together. " "One important thing to note is that the standard Windows Photo Viewer " "application does not handle modern ICC profiles. Krita uses version 4 " "profiles; Photo Viewer can only handle version 2 profiles. If you export to " "JPEG with an embedded profile, Photo Viewer will display your image much too " "dark." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:303 msgid "Example workflows" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:305 msgid "" "Here are some example workflows to get a feeling of how your color " "management workflow may look like." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:307 msgid "" "As mentioned before, input for your screen is set via :menuselection:" "`Settings --> Configure Krita --> Color management`, or via the LUT docker's " "'screen space'. Working space is set via new file per document, or in the " "LUT docker via 'input space'." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:310 msgid "Webcomic" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:317 #: ../../general_concepts/colors/color_managed_workflow.rst:339 #: ../../general_concepts/colors/color_managed_workflow.rst:357 msgid "Input" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:318 #: ../../general_concepts/colors/color_managed_workflow.rst:340 #: ../../general_concepts/colors/color_managed_workflow.rst:358 msgid "Your screen profile. (You pick colors via your screen)" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:319 #: ../../general_concepts/colors/color_managed_workflow.rst:341 #: ../../general_concepts/colors/color_managed_workflow.rst:359 msgid "Workingspace" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:320 msgid "" "sRGB (the default screen profile) or any larger profile if you can spare the " "bit depth and like working in them." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:322 #: ../../general_concepts/colors/color_managed_workflow.rst:344 #: ../../general_concepts/colors/color_managed_workflow.rst:362 msgid "Output" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:322 msgid "" "sRGB, ICC version 2, sRGB TRC for the internet, and a specialized CMYK " "profile from the printing house for the printed images." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:324 msgid "" "Use the sRGB-elle-V2-srgbtrc.icc for going between Inkscape, Photoshop, " "Painttool Sai, Illustrator, GIMP, Manga Studio, Paintstorm Studio, MyPaint, " "Artrage, Scribus, etc. and Krita." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:326 msgid "" "If you are using a larger space via ICC, you will only be able to " "interchange it between Krita, Photoshop, Illustrator, GIMP 2.9, Manga Studio " "and Scribus. All others assume sRGB for your space, no matter what, because " "they don't have color management." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:328 msgid "" "If you are going between Krita and Blender, Nuke or Natron, use OCIO and set " "the input space to 'sRGB', but make sure to select the sRGB profile for ICC " "when creating a new file." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:330 msgid "" "For the final for the web, convert the image to sRGB 8bit, srgbtrc, do not " "embed the ICC profile. Then, if using png, put it through something like " "pngcrush or other png optimizers. sRGB in this case is chosen because you " "can assume the vast majority of your audience hasn't profiled their screen, " "nor do they have screens that are advanced enough for the wide gamut stuff. " "So hence why we convert to the screen default for the internet, sRGB." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:333 msgid "Print" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:342 msgid "sRGB or rec2020 if you can afford the bit-depth being 16bit." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:344 msgid "" "Specialized CMYK profile from the printing house for the printed images." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:346 msgid "" "The CMYK profiles are different per printer, and even per paper or ink-type " "so don't be presumptuous and ask ahead for them, instead of doing something " "like trying to paint in any random CMYK profile. As mentioned in the viewing " "conditions section, you want to keep your options open." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:348 msgid "" "You can set the advanced color selector to transform to a given profile via :" "menuselection:`Settings --> Configure Krita --> Color Selector Settings`. " "There, tick :guilabel:`Color Selector Uses Different Color Space than Image` " "and select the CMYK profile you are aiming for. This will limit your colors " "a little bit, but keep all the nice filter and blending options from RGB." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:351 msgid "Games" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:360 msgid "sRGB or grayscale linear for roughness and specular maps." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:362 msgid "" "This one is tricky, but in the end it'll be sRGB for the regular player." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:364 msgid "" "So this one is tricky. You can use OCIO and ICC between programs, but " "recommended is to have your images to the engine in sRGB or grayscale. Many " "physically based renderers these days allow you to set whether an image " "should be read as a linear or srgbtrc image, and this is even vital to have " "the images being considered properly in the physically based calculations of " "the game renderer." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:366 msgid "" "While game engines need to have optimized content, and it's recommended to " "stay within 8bit, future screens may have higher bit depths, and when " "renderers will start supporting those, it may be beneficial to develop a " "workflow where the working-space files are rather unnecessarily big and you " "run some scripts to optimize them for your current render needs, making " "updating the game in the future for fancier screens less of a drag." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:368 msgid "" "Normal maps and heightmaps are officially supposed to be defined with a 'non-" "color data' working space, but you'll find that most engines will not care " "much for this. Instead, tell the game engine not to do any conversion on the " "file when importing." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:370 msgid "" "Specular, glossiness, metalness and roughness maps are all based on linear " "calculations, and when you find that certain material has a metalness of " "0.3, this is 30% gray in a linear space. Therefore, make sure to tell the " "game engine renderer that this is a linear space image (or at the very " "least, should NOT be converted)." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:374 msgid "" "`Visualizing the XYZ color space `_" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:375 msgid "" "`Basics of gamma correction `_" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:376 msgid "" "`Panda3d example of how an image that has gamma encoded without the 3d " "renderer being notified of it having gamma-encoding can result in too dark " "images `_" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:377 msgid "" "`2d examples of the effect of gamma-encoding on color maths `_" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:378 msgid "" "`Basic overview of color management from argylcms manual `_" msgstr "" diff --git a/locale/lt/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po b/locale/lt/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po index 727aeb6f7..afabaf619 100644 --- a/locale/lt/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po +++ b/locale/lt/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po @@ -1,157 +1,157 @@ # Lithuanian translations for Krita Manual package. # Copyright (C) licensed under the GNU Free Documentation License 1.3+ unless stated otherwise # This file is distributed under the same license as the Krita Manual package. # Automatically generated, 2019. # msgid "" msgstr "" "Project-Id-Version: Krita Manual 4.1\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-15 03:08+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-04-21 03:37+0200\n" "Last-Translator: Automatically generated\n" "Language-Team: lt\n" "Language: lt\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n%10>=2 && (n%100<10 || n" "%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3);\n" -#: ../../reference_manual/brushes/brush_settings/masked_brush.rst:None -msgid ".. image:: images/brushes/Masking-brush1.jpg" -msgstr "" - #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:0 msgid ".. image:: images/brushes/Masking-brush2.jpg" msgstr "" +#: ../../reference_manual/brushes/brush_settings/masked_brush.rst:None +msgid ".. image:: images/brushes/Masking-brush1.jpg" +msgstr "" + #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:1 msgid "" "How to use the masked brush functionality in Krita. This functionality is " "not unlike the dual brush option from photoshop." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:18 msgid "Masked Brush" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 msgid "Dual Brush" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 msgid "Stacked Brush" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:23 msgid "" "Masked brush is new feature that is only available in the :ref:" "`pixel_brush_engine`. They are additional settings you will see in the brush " "editor. Masked brushes allow you to combine two brush tips in one stroke. " "One brush tip will be a mask for your primary brush tip. A masked brush is a " "good alternative to texture for creating expressive and textured brushes." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:29 msgid "" "Due to technological constraints, the masked brush only works in the wash " "painting mode. However, do remember that flow works as opacity does in the " "build-up painting mode." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:32 msgid "" "Like with normal brush tip you can choose any brush tip and change it size, " "spacing, and rotation. Masking brush size is relative to main brush size. " "This means when you change your brush size masking tip will be changed to " "keep the ratio." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:35 msgid ":ref:`Blending mode (drop-down inside Brush tip)`:" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:35 msgid "Blending modes changes how tips are combined." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:38 msgid ":ref:`option_brush_tip`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:40 msgid ":ref:`option_size`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:41 msgid "The size sensor option of the second tip." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:42 msgid ":ref:`option_opacity_n_flow`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:43 msgid "" "The opacity and flow of the second tip. This is mapped to a sensor by " "default. Flow can be quite aggressive on subtract mode, so it might be an " "idea to turn it off there." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:44 msgid ":ref:`option_ratio`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:45 msgid "This affects the brush ratio on a given brush." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:46 msgid ":ref:`option_mirror`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:47 msgid "The Mirror option of the second tip." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:48 msgid ":ref:`option_rotation`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:49 msgid "The rotation option of the second tip. Best set to \"fuzzy dab\"." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:51 msgid ":ref:`option_scatter`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:51 msgid "" "The scatter option. The default is quite high, so don't forget to turn it " "lower." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:53 msgid "Difference from :ref:`option_texture`:" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:55 msgid "You don’t need seamless texture to make cool looking brush" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:56 msgid "Stroke generates on the fly, it always different" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:57 msgid "Brush strokes looks same on any brush size" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:58 msgid "" "Easier to fill some areas with solid color but harder to make it hard " "textured" msgstr "" diff --git a/locale/lt/LC_MESSAGES/user_manual/loading_saving_brushes.po b/locale/lt/LC_MESSAGES/user_manual/loading_saving_brushes.po index ff8fd62ab..fcdc7e538 100644 --- a/locale/lt/LC_MESSAGES/user_manual/loading_saving_brushes.po +++ b/locale/lt/LC_MESSAGES/user_manual/loading_saving_brushes.po @@ -1,950 +1,950 @@ # Lithuanian translations for Krita Manual package. # Copyright (C) licensed under the GNU Free Documentation License 1.3+ unless stated otherwise # This file is distributed under the same license as the Krita Manual package. # Automatically generated, 2019. # msgid "" msgstr "" "Project-Id-Version: Krita Manual 4.1\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-16 03:03+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-04-21 03:37+0200\n" "Last-Translator: Automatically generated\n" "Language-Team: lt\n" "Language: lt\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n%10>=2 && (n%100<10 || n" "%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3);\n" -#: ../../user_manual/loading_saving_brushes.rst:None -msgid ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" -msgstr "" - #: ../../user_manual/loading_saving_brushes.rst:0 msgid ".. image:: images/brushes/Krita_4_0_dirty_preset_icon.png" msgstr "" +#: ../../user_manual/loading_saving_brushes.rst:None +msgid ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" +msgstr "" + #: ../../user_manual/loading_saving_brushes.rst:1 msgid "" "Detailed guide on the brush settings dialog in Krita as well as how to make " "your own brushes and how to share them." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:12 msgid "Brush Settings" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:17 msgid "Loading and Saving Brushes" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:19 msgid "" "In the real world, when painting or drawing, you don't just use one tool. " "You use pencils, erasers, paintbrushes, different types of paint, inks, " "crayons, etc. All these have different ways of making marks." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:23 msgid "" "In a digital program like Krita you have something similar. We call this a " "brush engine. And much like how cars have different engines that give " "different feels when driving, or how pencils make distinctly different marks " "than rollerball pens, different brush engines have totally different feels." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:29 msgid "" "The brush engines have a lot of different settings as well. So, you can save " "those settings into presets." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:32 msgid "" "Unlike Photoshop, Krita makes a difference between brush-tips and brush-" "presets. Tips are only a stamp of sorts, while the preset uses a tip and " "many other settings to create the full brush." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:37 msgid "The Brush settings drop-down" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:39 msgid "" "To start, the Brush Settings Editor panel can be accessed in the toolbar, " "between the :guilabel:`Blending Modes` button on the right and the :guilabel:" "`Patterns` button on the left. Alternately, you can use the function key :" "kbd:`F5` to open it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:44 msgid "" "When you open Brush Settings Editor panel you will see something like this:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:48 msgid "Tour of the brush settings drop-down" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:53 msgid "The brush settings drop-down is divided into six areas," msgstr "" #: ../../user_manual/loading_saving_brushes.rst:56 msgid "Section A - General Information" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:58 msgid "" "This contains the **Preset Icon**, **Live Brush Preview**, the **Preset " "Name**, the **Engine** name, and several buttons for saving, renaming, and " "reloading." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:62 msgid "" "Krita's brush settings are stored into the metadata of a 200x200 png (the " "KPP file), where the image in the png file becomes the preset icon. This " "icon is used everywhere in Krita, and is useful for differentiating brushes " "in ways that the live preview cannot." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:67 msgid "" "The live preview shows a stroke of the current brush as a little s-curve " "wiggle, with the pressure being non-existent on the left, and increasing to " "full pressure as it goes to the right. It can thus show the effect of the " "Pressure, Drawing Angle, Distance, Fade and Fuzzy Dab sensors, but none of " "the others. For some brush engines it cannot show anything. For the color " "smudge, filter brush and clone tool, it shows an alternating line pattern " "because these brush engines use the pixels already on canvas to change their " "effect." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:75 msgid "" "After the preset name, there's a button for **renaming** the brush. This " "will save the brush as a new brush and blacklist the previous name." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:79 msgid "Engine" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:81 msgid "" "The engine of a brush is the underlying programming that generates the " "stroke from a brush. What that means is that different brush engines have " "different options and different results. You can see this as the difference " "between using crayons, pencils and inks, but because computers are maths " "devices, most of our brush engines produce different things in a more " "mathematical way." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:88 msgid "" "For most artists the mathematical nature doesn't matter as much as the " "different textures and marks each brush engine, and each brush engine has " "its own distinct flavor and use, and can be further customized by modifying " "the options." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:94 msgid "Reloading" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:96 msgid "" "If you change a preset, an icon will appear behind the engine name. This is " "the :guilabel:`reload` button. You can use it to revert to the original " "brush settings." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:101 msgid "Saving a preset" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:103 msgid "" "On the right, there's :guilabel:`Save New Brush Preset` and :guilabel:" "`Overwrite Brush`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:106 msgid "" "This will only enable if there are any changes. Pressing this will override " "the current preset with the new settings, keeping the name and the icon " "intact. It will always make a timestamped back up in the resources folder." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:108 msgid "Overwrite Brush" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:111 msgid "" "Will take the current preset and all its changes and save it as a new " "preset. If no change was made, you will be making a copy of the current " "preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:113 msgid "Save New Brush Preset" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:115 msgid "" "Save new preset will call up the following window, with a mini scratch pad, " "and all sorts of options to change the preset icon:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:119 msgid ".. image:: images/brushes/Krita_4_0_Save_New_Brush_Preset_Dialog.png" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:120 msgid "" "The image on the left is a mini scratchpad, you can draw on it with the " "current brush, allowing small modifications on the fly." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:124 msgid "" "The Name of your brush. This is also used for the KPP file. If there's " "already a brush with that name, it will effectively overwrite it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:125 msgid "Brush Name" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:127 msgid "Load Existing Thumbnail" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:128 msgid "This will load the existing thumbnail inside the preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:130 msgid "Load scratch pad thumbnail" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:130 msgid "" "This will load the dashed area from the big scratch pad (Section C) into the " "thumbnail area." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:132 msgid "Load Image" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:133 msgid "With this you can choose an image from disk to load as a thumbnail." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:134 msgid "Load from Icon Library" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:135 msgid "This opens up the icon library." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:137 msgid "Clear Thumbnail" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:137 msgid "This will make the mini scratch pad white." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:140 msgid "The Icon Library" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:142 msgid "To make making presets icons faster, Krita got an icon library." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:145 msgid ".. image:: images/brushes/Krita_4_0_Preset_Icon_Library_Dialog.png" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:146 msgid "" "It allows you to select tool icons, and an optional small emblem. When you " "press :guilabel:`OK` it will load the resulting combination into the mini " "scratch pad and you can draw in the stroke." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:150 msgid "" "If you go to your resources folder, there's a folder there called \"preset" "\\_icons\", and in this folder there are \"tool\\_icons\" and \"emblem" "\\_icons\". You can add semi-transparent pngs here and Krita will load those " "into the icon library as well so you can customize your icons even more!" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:156 msgid "" "At the top right of the icon library, there are three sliders. They allow " "you to adjust the tool icon. The top two are the same Hue and Saturation as " "in HSL adjustment, and the lowest slider is a super simple levels filter. " "This is done this way because the levels filter allows maintaining the " "darkest shadows and brightest highlights on a tool icon, making it much " "better for quick adjustments." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:163 msgid "" "If you're done with everything, you can press :guilabel:`Save` in the :" "guilabel:`Save New Brush Preset` dialog and Krita will save the new brush." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:167 msgid "Section B - The Preset Chooser" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:169 msgid "" "The preset chooser is much the same as the preset docker and the preset drop-" "down on :kbd:`F6`. It's unique in that it allows you to filter by engine and " "this is also where you can create brushes for an engine from scratch." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:174 msgid "" "It is by default collapsed, so you will need to press the arrow at the top " "left of the brush engine to show it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:177 msgid "" "The top drop-down is set to “all” by default, which means it shows all " "engines. It then shows a tag section where you can select the tags, the " "preset list and the search bar." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:181 msgid "" "Underneath that there's a plus icon, which when pressed gives you the full " "list of Krita's engines. Selecting an engine from the list will show the " "brushes for that engine." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:185 msgid "" "The trashcan icon does the same as it does in the preset docker: delete, or " "rather, blacklist a preset so it won't show up in the list." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:189 msgid "Section C - The Scratch pad" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:191 msgid "" "When you tweak your brushes, you want to be able to check what each setting " "does. That's why, to the right of the settings drop-down, there is a scratch " "pad." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:195 msgid "" "It is by default collapsed, so you will have to press the arrow at the top " "right of the brush settings to show it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:198 msgid "" "When saving a new preset, you can choose to get the icon from the scratch " "pad, this will load the dash area into the mini scratch pad of the Save New " "Brush Preset dialog." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:202 msgid "The scratch pad has four buttons underneath it. These are in order for:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:204 msgid "Showing the current brush image" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:206 msgid "Adding a gradient to the scratch pad (useful for smudge brushes)" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:207 msgid "Filling with the background color" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:208 msgid "Clearing everything on the scratch pad" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:211 msgid "Section D - The Options List" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:213 msgid "" "The options, as stated above, are different per brush engine. These " "represent the different parameters, toggles and knobs that you can turn to " "make a brush preset unique. For a couple of options, the main things to " "change are sliders and check boxes, but for a lot of them, they use curves " "instead." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:219 msgid "" "Some options can be toggled, as noted by the little check boxes next to " "them, but others, like flow and opacity are so fundamental to how the brush " "works, that they are always on." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:223 msgid "" "The little padlock icon next to the options is for locking the brush. This " "has its own page." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:227 msgid "Section E - Option Configuration Widget" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:229 msgid "" "Where section D is the list of options, section E is the widget where you " "can change things." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:233 msgid "Using sensor curves" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:235 msgid "" "One of the big important things that make art unique to the artist who " "created it is the style of the strokes. Strokes are different because they " "differ in speed, rotation, direction, and the amount of pressure put onto " "the stylus. Because these are so important, we would want to customize how " "these values are understood in detail. The best way to do this is to use " "curves." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:242 msgid "" "Curves show up with the size widget for example. With an inking brush, we " "want to have size mapped to pressure. Just toggling the size option in the " "option list will do that." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:246 msgid "" "However, different people have different wrists and thus will press " "differently on their stylus. Someone who presses softly tends to find it " "easy to make thin strokes, but very difficult to make thick strokes. " "Conversely, someone who presses hard on their stylus naturally will have a " "hard time making thin strokes, but easily makes thick ones." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:252 msgid "" "Such a situation can be improved by using the curves to map pressure to " "output thinner lines or thicker ones." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:255 msgid "" "The brush settings curves even have quick curve buttons for these at the " "top. Someone who has a hard time making small strokes should try the second " "to last concave button, while someone who has a hard time making thick " "strokes should try the third button, the S shape." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:260 msgid "Underneath the curve widget there are two more options:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:263 msgid "" "This is for the list of sensors. Toggling this will make all the sensors use " "the same curve. Unchecked, all checked sensors will have separate curves." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:264 msgid "Share Curves across all settings" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:267 msgid "" "This indicates how the multiple values of the sensor curves are used. The " "curves always go from 0 to 1.0, so if one curve outputs 0.5 and the other " "0.7, then..." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:271 msgid "Multiply" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:272 msgid "Will multiply the two values, 0.5\\*0.7 = 0.35." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:274 msgid "Addition" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:274 msgid "" "Will add the two to a maximum of 1.0, so 0.5+0.7 = 1.2, which is then capped " "at 1.0." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:277 msgid "Maximum" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:277 msgid "" "Will compare the two and pick the largest. So in the case of 0.5 and 0.7, " "the result is 0.7." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:280 msgid "Minimum" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:280 msgid "" "Will compare the two and pick the smallest. So in the case of 0.5 and 0.7, " "the result is 0.5." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:283 msgid "Will subtract the smallest value from the largest, so 0.7-0.5 = 0.2." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:284 msgid "Curves Calculation Mode" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:284 msgid "Difference" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:286 msgid "It's maybe better to see with the following example:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:289 msgid ".. image:: images/brushes/Krita_4_0_brush_curve_calculation_mode.png" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:290 msgid "" "The first two are regular, the rest with different multiplication types." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:292 msgid "Is a brush with size set to the distance sensor." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:293 msgid "Is a brush with the size set to the fade sensor." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:294 msgid "The size is calculated from the fade and distance sensors multiplied." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:295 msgid "" "The size is calculated from the fade and distance sensors added to each " "other. Notice how thick it is." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:297 msgid "" "The size takes the maximum value from the values of the fade and distance " "sensors." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:299 msgid "" "The size takes the minimum value from the values of the fade and distance " "sensors." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:301 msgid "" "The size is calculated by having the largest of the values subtracted with " "the smallest of the values." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:305 msgid "Section F - Miscellaneous options" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:308 msgid "" "This enables dirty presets. Dirty presets store the tweaks you make as long " "as this session of Krita is active. After that, they revert to default. " "Dirtied presets can be recognized by the icon in the top-left of the preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:316 msgid "Temporarily Save Tweaks to Preset (Dirty Presets)" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:316 msgid "" "The icon in the top left of the first two presets indicate it is “Dirty”, " "meaning there are tweaks made to the preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:319 msgid "Eraser Switch Size" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:319 msgid "" "This switches the brush to a separately stored size when using the :kbd:`E` " "key." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:321 msgid "Eraser Switch Opacity" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:322 msgid "Same as above, but then with Eraser opacity." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:324 msgid "" "This allows you to toggle instant preview on the brush. The Instant Preview " "has a super-secret feature: when you press the instant preview label, and " "then right click it, it will show a threshold slider. This slider determines " "at what brush size instant preview is activated for the brush. This is " "useful because small brushes can be slower with instant preview, so the " "threshold ensures it only activates when necessary." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:330 msgid "Instant Preview" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:333 msgid "The On-canvas brush settings" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:335 msgid "" "There are on-canvas brush settings. If you open up the pop-up palette, there " "should be an icon on the bottom-right. Press that to show the on-canvas " "brush settings. You will see several sliders here, to quickly make small " "changes." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:340 msgid "" "At the top it shows the currently active preset. Next to that is a settings " "button, click that to get a list of settings that can be shown and organized " "for the given brush engine. You can use the up and down arrows to order " "their position, and then left and right arrows to add or remove from the " "list. You can also drag and drop." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:347 msgid "Making a Brush Preset" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:349 msgid "Now, let's make a simple brush to test the waters with:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:352 msgid "Getting a default for the brush engine." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:354 msgid "First, open the settings with :kbd:`F5`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:356 msgid "" "Then, press the arrow on the upper left to open the preset chooser. There, " "press the “+” icon to get a list of engines. For this brush we're gonna make " "a pixel brush." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:361 msgid "Example: Making an inking brush" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:363 msgid "" "Draw on the scratch pad to see what the current brush looks like. If done " "correctly, you should have a 5px wide brush that has pressure set to opacity." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:366 msgid "" "Let us turn off the opacity first. Click on the :ref:`opacity " "` option in the right-hand list. The settings should " "now be changed to a big curve. This is the sensor curve." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:370 msgid "Uncheck the :guilabel:`Enable Pen Settings` checkbox." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:371 msgid "" "Test on the scratch pad... there still seems to be something affecting " "opacity. This is due to the :ref:`flow ` option." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:375 msgid "" "Select the Flow option from the list on the right hand. Flow is like " "Opacity, except that Flow is per dab, and opacity is per stroke." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:377 msgid "" "Uncheck the :guilabel:`Enable Pen Settings` checkbox here as well. Test " "again." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:378 msgid "" "Now you should be getting somewhere towards an inking brush. It is still too " "small however, and kinda grainy looking. Click :ref:`Brush Tip " "` in the brush engine options." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:381 msgid "" "Here, the diameter is the size of the brush-tip. You can touch the slider " "change the size, or right-click it and type in a value. Set it to 25 and " "test again. It should be much better." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:384 msgid "" "Now to make the brush feel a bit softer, turn down the fade parameter to " "about 0.9. This'll give the *brush mask* a softer edge." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:386 msgid "" "If you test again, you'll notice the fade doesn't seem to have much effect. " "This has to do with the spacing of the dabs: The closer they are together, " "the harder the line is. By default, this is 0.1, which is a bit low. If you " "set it to 10 and test, you'll see what kind of effect spacing has. The :ref:" "`Auto ` checkbox changes the way the spacing is calculated, " "and Auto Spacing with a value of 0.8 is the best value for inking brushes. " "Don't forget that you can use right-click to type in a value." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:395 msgid "" "Now, when you test, the fade seems to have a normal effect... except on the " "really small sizes, which look pixelly. To get rid of that, check the anti-" "aliasing check box. If you test again, the lines should be much nicer now." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:401 msgid "Saving the new Brush" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:403 msgid "" "When you're satisfied, go to the upper left and select :guilabel:`Save New " "Brush Preset`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:406 msgid "" "You will get the save preset dialog. Name the brush something like “My " "Preset”. Then, select :guilabel:`Load from Icon Library` to get the icon " "library. Choose a nice tool icon and press :guilabel:`OK`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:410 msgid "" "The icon will be loaded into the mini scratch pad on the left. Now doodle a " "nice stroke next to it. If you feel you messed up, just go back to the icon " "library to load a new icon." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:414 msgid "Finally press :guilabel:`Save`, and your brush should be done." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:416 msgid "You can further modify your inking brush by..." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:419 msgid "" "Changing the amount of pressure you need to put on a brush to make it full " "size." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:419 msgid "" "To do this, select the :ref:`size ` option, and press the " "pressure sensor from the list next to the curve. The curve should look like " "a straight line. Now if you want a brush that gets big with little pressure, " "tick on the curve to make a point, and drag the point to the upper-left. The " "more the point is to the upper-left, the more extreme the effect. If you " "want instead a brush that you have to press really hard on to get to full " "size, drag the dot to the lower-right. Such a brush is useful for fine " "details. Don't forget to save the changes to your brush when done." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:422 msgid "Making the fine lines look even softer by using the flow option." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:422 msgid "" "To do this, select the flow option, and turn back on the :guilabel:`Enable " "Pen Settings` check box. Now if you test this, it is indeed a bit softer, " "but maybe a bit too much. Click on the curve to make a dot, and drag that " "dot to the top-left, half-way the horizontal of the first square of the " "grid. Now, if you test, the thin lines are much softer, but the hard your " "press, the harder the brush becomes." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:425 msgid "Sharing Brushes" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:427 msgid "" "Okay, so you've made a new brush and want to share it. There are several " "ways to share a brush preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:430 msgid "" "The recommended way to share brushes and presets is by using the resource " "bundle system. We have detailed instructions on how to use them on the :ref:" "`resource management page `." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:434 msgid "" "However, there are various old-fashioned ways of sharing brushes that can be " "useful when importing and loading very old packs:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:438 msgid "Sharing a single preset" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:440 msgid "There are three types of resources a single preset can take:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:442 msgid "" "A Paintoppreset file: This is the preset proper, with the icon and the " "curves stored inside." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:444 msgid "" "A Brush file: This is the brush tip. When using masked brushes, there are " "two of these." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:446 msgid "A Pattern file: this is when you are using textures." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:448 msgid "" "So when you have a brush that uses unique predefined tips for either brush " "tip or masked brush, or unique textures you will need to share those " "resources as well with the other person." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:452 msgid "" "To find those resources, go to :menuselection:`Settings --> Manage Resources " "--> Open Resource Folder`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:454 msgid "" "There, the preset file will be inside paintoppresets, the brush tips inside " "brushes and the texture inside patterns." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:458 msgid "Importing a single KPP file." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:460 msgid "" "Now, if you want to use the single preset, you should go to the preset " "chooser on :kbd:`F6` and press the folder icon there. This will give a file " "dialog. Navigate to the kpp file and open it to import it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:464 msgid "" "If there are brush tips and patterns coming with the file, do the same with " "pattern via the pattern docker, and for the brush-tip go to the settings " "drop-down (:kbd:`F5`) and then go to the “brush-tip” option. There, select " "predefined brush, and then the “import” button to call up the file dialog." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:471 msgid "Sharing via ZIP (old-fashioned)" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:473 msgid "" "Sharing via ZIP should be replaced with resource bundles, but older brush " "packs are stored in zip files." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:477 msgid "Using a ZIP with the relevant files." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:479 msgid "" "Go to :menuselection:`Settings --> Manage Resources --> Open Resource " "Folder` to open the resource folder." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:480 msgid "Then, open up the zip file." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:481 msgid "" "Copy the brushes, paintoppresets and patterns folders from the zip file to " "the resource folder. You should get a prompt to merge the folders, agree to " "this." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:484 msgid "Restart Krita." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:485 msgid "Enjoy your brushes!" msgstr "" diff --git a/locale/nl/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po b/locale/nl/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po index af59b94b1..031c3e051 100644 --- a/locale/nl/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po +++ b/locale/nl/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po @@ -1,1500 +1,1500 @@ # Dutch translations for Krita Manual package # Nederlandse vertalingen voor het pakket Krita Manual. # Copyright (C) licensed under the GNU Free Documentation License 1.3+ unless stated otherwise # This file is distributed under the same license as the Krita Manual package. # # Automatically generated, 2019. # Freek de Kruijf , 2019. # Lo Fernchu , 2019. msgid "" msgstr "" "Project-Id-Version: Krita Manual 4.1\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-16 03:03+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-06-01 22:56+0200\n" "Last-Translator: Freek de Kruijf \n" "Language-Team: Dutch \n" "Language: nl\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Lokalize 19.04.1\n" -#: ../../general_concepts/colors/color_managed_workflow.rst:0 -msgid ".. image:: images/color_category/Kiki_matrix_profile.png" -msgstr ".. image:: images/color_category/Kiki_matrix_profile.png" - -#: ../../general_concepts/colors/color_managed_workflow.rst:0 -msgid ".. image:: images/color_category/Kiki_cLUTprofiles.png" -msgstr ".. image:: images/color_category/Kiki_cLUTprofiles.png" - #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group1.png" msgstr ".. image:: images/color_category/Krita_2_9_colormanagement_group1.png" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group2.png" msgstr ".. image:: images/color_category/Krita_2_9_colormanagement_group2.png" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group3.png" msgstr ".. image:: images/color_category/Krita_2_9_colormanagement_group3.png" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group4.png" msgstr ".. image:: images/color_category/Krita_2_9_colormanagement_group4.png" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/dockers/LUT_Management_Docker.png" msgstr ".. image:: images/dockers/LUT_Management_Docker.png" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_HDR_1.svg" msgstr ".. image:: images/color_category/Krita_HDR_1.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_HDR2.svg" msgstr ".. image:: images/color_category/Krita_HDR2.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid "" ".. image:: images/color_category/Krita-colormanaged-workflow_webcomic.svg" msgstr "" ".. image:: images/color_category/Krita-colormanaged-workflow_webcomic.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita-colormanaged-workflow_print.svg" msgstr ".. image:: images/color_category/Krita-colormanaged-workflow_print.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita-colormanaged-workflow_games.svg" msgstr ".. image:: images/color_category/Krita-colormanaged-workflow_games.svg" +#: ../../general_concepts/colors/color_managed_workflow.rst:0 +msgid ".. image:: images/color_category/Kiki_matrix_profile.png" +msgstr ".. image:: images/color_category/Kiki_matrix_profile.png" + +#: ../../general_concepts/colors/color_managed_workflow.rst:0 +msgid ".. image:: images/color_category/Kiki_cLUTprofiles.png" +msgstr ".. image:: images/color_category/Kiki_cLUTprofiles.png" + #: ../../general_concepts/colors/color_managed_workflow.rst:1 msgid "How a color managed workflow works." msgstr "Hoe de workflow voor kleurbeheer werkt." #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "Color" msgstr "Kleur" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "Color Management" msgstr "Kleurenbeheer" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "ICC Profiles" msgstr "ICC-profielen" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "OCIO" msgstr "OCIO" #: ../../general_concepts/colors/color_managed_workflow.rst:17 msgid "Color Managed Workflow" msgstr "Workflow kleurbeheer" #: ../../general_concepts/colors/color_managed_workflow.rst:19 msgid "" "You may have heard that Krita has something called color-management. Or " "maybe you just wondered what all these 'color model' and 'color profile' " "things you can find in the menus mean. Color management is pretty useful for " "people who work in digital imaging professionally, and hopefully this page " "will explain why." msgstr "" "U heeft misschien gehoord dat Krita iets heeft wat ze kleurbeheer noemen. Of " "vroeg u zichzelf af wat al die 'kleurmodel' en 'kleurprofiel' dingen zijn " "die u tegenkomt in de menus. Voor mensen die professioneel met digitale " "afbeeldingen werken is kleurbeheer erg handig, en hopelijk legt deze pagina " "uit waarom." #: ../../general_concepts/colors/color_managed_workflow.rst:22 msgid "Basic Info" msgstr "Basisinformatie" #: ../../general_concepts/colors/color_managed_workflow.rst:24 msgid "" "If you've never worked with color management before, and have no clue what " "it is, then know that you've probably been working in the 8bit RGB color " "space with the sRGB profile. This means you can choose for *sRGB built-in* " "or *sRGB-elle-v2-srgbtrc.icc*. With the new color space browser this profile " "is marked with *(default)* when using 8bit." msgstr "" "Als u nog nooit eerder met kleurbeheer heeft gewerkt, en u heeft geen idee " "wat het is, dan heeft u waarschijnlijk in de 8bit RGB kleurruimte met het " "sRGB profiel gewerkt. Dit houd in dat u kan kiezen voor de *ingebouwde sRGB* " "of de *sRGB-elle-v2-srgbtrc.icc*. In de nieuwe kleurruimte-browser is dit " "profiel gemaskeerd met *(default)* als u 8 bit gebruikt." #: ../../general_concepts/colors/color_managed_workflow.rst:26 msgid "" "We'll go into what these terms mean in the theory, but if you're here only " "for trying to figure out which is the default, you now know it. Maybe, after " "reading this, you may feel like changing the default, to get new and " "interesting results from filters, blending modes, or just the color smudge " "brush." msgstr "" "We zullen later kijken wat deze termen in theorie betekenen, maar als u hier " "alleen maar bent om erachter te komen wat welke de standaardinstelling is, " "dan weet u dan nu. Misschien, wilt u na het lezen van dit de " "standaardinstelling wijzigen, om nieuwe en interessante resultaten uit de " "filters, mengmodus, of allen maar van de kleur uitsmeer-kwast te krijgen." #: ../../general_concepts/colors/color_managed_workflow.rst:29 msgid "What is the problem?" msgstr "Wat is het probleem?" #: ../../general_concepts/colors/color_managed_workflow.rst:31 msgid "" "To explain the point of color management, you'd first need to learn which " "problem color management tries to solve." msgstr "" "Om het idee van kleurbeheer uit te leggen, moet u eerst weten welk probleem " "kleurbeheer probeert op te lossen." #: ../../general_concepts/colors/color_managed_workflow.rst:33 msgid "Let us imagine a kinder garden:" msgstr "Stelt u zich een kleuterschool voor:" #: ../../general_concepts/colors/color_managed_workflow.rst:35 msgid "" "The class of 28 children is subdivided in groups of 7. Each group has its " "own table." msgstr "" "De klas met 28 kinderen is verdeelt in groepjes van 7. Elke groep heeft zijn " "eigen tafel." #: ../../general_concepts/colors/color_managed_workflow.rst:37 msgid "" "The teacher gives them a painting assignment: They need to paint a red " "triangle, a blue square, a green circle and put a yellow border around the " "three. The kids are very experienced with painting already, so the teacher " "can confidently leave the smarter ones to their own devices, and spent more " "time on those who need help." msgstr "" "De leraar geeft ze een schilder-opdracht: ze moeten een rode driehoek, een " "blauw vierkant, een groene cirkel met om alles een gele rand schilderen. De " "kinderen hebben al veel geschilderd, dus de leraar kan de slimmere kleuters " "zelf laten schilderen zodat hij de andere meer hulp kan geven." #: ../../general_concepts/colors/color_managed_workflow.rst:40 msgid "The following results come from painting:" msgstr "Ze schilderen de volgende resultaten:" #: ../../general_concepts/colors/color_managed_workflow.rst:42 msgid "" "Even though all groups had the same assignment, each group's result looks " "different." msgstr "" "Alhoewel elke groep dezelfde opdracht heeft, is het resultaat van elke groep " "toch verschillend." #: ../../general_concepts/colors/color_managed_workflow.rst:49 msgid "" "Group 1 had vermillion red, citron yellow and ultramarine blue to their " "disposal. This means their triangle looks nice and red, but their circle's " "green is muddy. This is because ultramarine is too dark of a blue to create " "nice greens with." msgstr "" "Groep 1 had scharlaken rood, citroen geel en ultramarijn blauw om mee te " "schilderen. Dit zorgde ervoor dat hun driehoek prettig rood uitzag, maar hun " "groene cirkel zag er modderig uit. Dit kwam omdat ultramarijn te donker is " "om mooi groen mee te maken." #: ../../general_concepts/colors/color_managed_workflow.rst:56 msgid "" "Group 2 had magenta red, citron yellow and cerulean blue. Magenta is a type " "of red that is closer to pink, opposed to vermillion, which is closer to " "orange. However, their green looks nice because cerulean is a much lighter " "blue." msgstr "" "Groep 2 had magenta rood, citroen geel en hemels blauw. Magenta is een soort " "rood dat meer roze is, in tegenstelling tot scharlaken rood, wat meer oranje " "is. Maar, hun groen is mooier omdat hemels blauw een veel lichter blauw is." #: ../../general_concepts/colors/color_managed_workflow.rst:64 msgid "" "Group 3 had vermillion red, citron yellow, emerald green and cerulean blue. " "They didn't mix their green, and thus ended up with a purer color." msgstr "" "Groep 3 had scharlaken rood, citroen geel, smaragdgroen en hemels blauw. Zij " "mengde hun groen niet en eindigde dus met een pure kleur." #: ../../general_concepts/colors/color_managed_workflow.rst:71 msgid "" "Finally, group 4 has vermillion red, citron yellow and cerulean blue. Their " "colors probably look like what you imagined." msgstr "" "En tenslotte had groep 4 scharlaken rood, citroen geel en hemels blauw. Hun " "kleuren lijken waarschijnlijk het meest op wat u in gedachten had." #: ../../general_concepts/colors/color_managed_workflow.rst:73 msgid "" "Now, these are kindergarteners, so this isn't the largest problem in the " "world. However, imagine that something like this happened at a printing " "company? Imagine four printers printing the same magazine with wildly " "different results? That would be disastrous!" msgstr "" "Nu is dit een kleuterklas, dus is dit geen groot probleem. Maar stelt u zich " "voor dat dit gebeurt in een drukkerij? Stelt u zich voor dat vier printers " "hetzelfde tijdschrift drukken met sterk verschillende resultaten? Dat zou " "een ramp zijn!" #: ../../general_concepts/colors/color_managed_workflow.rst:75 msgid "For this purpose, we invented color management." msgstr "hiervoor hebben we kleurbeheer bedacht." #: ../../general_concepts/colors/color_managed_workflow.rst:78 msgid "What is color management?" msgstr "Wat is kleurenbeheer?" #: ../../general_concepts/colors/color_managed_workflow.rst:80 msgid "" "Color management is, dryly put, a set of systems that tries to have the same " "color translate properly between color devices." msgstr "" "Kleurbeheer is eenvoudig gezegd een verzameling systemen dat probeert " "dezelfde kleur te vertalen tussen kleur-weergaven." #: ../../general_concepts/colors/color_managed_workflow.rst:82 msgid "" "It usually works by attempting to covert a color to the reference color " "space XYZ. XYZ is a coordinate system that has a spot for all colors that " "the average human eye can see." msgstr "" "Dit gebeurt meestal door te proberen een kleur een plaats in het " "referentiekleurruimte XYZ te plaatsen. XYZ is een coördinatiesysteem dat " "voor alle kleuren dat het menselijke oog kan zien een plekje heeft." #: ../../general_concepts/colors/color_managed_workflow.rst:84 msgid "" "From XYZ it can then be translated back into another device space, such as " "RGB (for screens), or CMYK (for printers)." msgstr "" "Van XYZ kan het terugvertaald worden naar een ander apparaatruimte, zoals " "RGB (voor schermen), of CMYK (voor printers)." #: ../../general_concepts/colors/color_managed_workflow.rst:86 msgid "" "Krita has two systems dedicated to color management. On the one hand, we " "have **lcms2**, which deal with ICC profiles, and on the other, we have " "**OCIO**, which deal with LUT color management." msgstr "" "Krita heeft twee systemen speciaal voor kleurenbeheer. Aan de ene kant " "hebben we **lcms2**, die voor ICC profielen is, en aan de andere kant hebben " "we **OCIO**, die voor LUT kleurenbeheer is." #: ../../general_concepts/colors/color_managed_workflow.rst:88 msgid "" "To give a crude estimate, ICC profiles deal with keeping colors consistent " "over many interpretations of devices (screens, printers) by using a " "reference space, and OCIO deals with manipulating the interpretation of said " "colors." msgstr "" "Om een ruwe indruk te geven, ICC profielen zorgen ervoor dat kleuren " "consistent blijven bij de vele omzettingen naar apparaten (schermen, " "printers) door een referentie ruimte te gebruiken, en OCIO zorgt voor de " "omzettingen van de genoemde kleuren." #: ../../general_concepts/colors/color_managed_workflow.rst:90 msgid "Within both we can identify the following color spaces:" msgstr "In beide kunnen we de volgende kleurruimtes vinden:" #: ../../general_concepts/colors/color_managed_workflow.rst:93 msgid "" "Device spaces are those describing your monitor, and have to be made using a " "little device that is called \"colorimeter\". This device, in combination " "with the right software, measures the strongest red, green and blue your " "screen can produce, as well as the white, black and gray it produces. Using " "these and several other measurements it creates an ICC profile unique to " "your screen. You set these in Krita's color management tab. By default we " "assume sRGB for screens, but it's very likely that your screen isn't exactly " "fitting sRGB, especially if you have a high quality screen, where it may be " "a bigger space instead. Device spaces are also why you should first consult " "with your printer what profile they expect. Many printing houses have their " "own device profiles for their printers, or may prefer doing color conversion " "themselves. You can read more about colorimeter usage :ref:`here " "`." msgstr "" "Apparaatruimten zijn dat wat uw monitor beschrijft, en moet gemaakt worden " "met een klein apparaatje genaamd \"colorimeter\". Dit apparaat, in " "combinatie met de juiste software, meet de sterkste rood, groen en blauw dat " "uw scherm kan produceren, maar ook het geproduceerde wit, zwart en grijs. " "Met deze en verschillende andere metingen creëert het een ICC profiel uniek " "voor uw scherm. U kan deze in Krita's kleurbeheer tab bekijken. We nemen " "standaard sRGB aan voor schermen, maar het is waarschijnlijker dat uw scherm " "niet precies met sRGB overeenkomt, met name als u een duur scherm heeft, dat " "het een groter bereik kan hebben. U moet vanwege de apparaatruimten eerst de " "gegevens van uw printer controleren voor welk profiel het verwacht. Veel " "printerfabrikanten hebben hun eigen profielen voor hun printers, of willen " "de kleur-conversie liever zelf doen. U kunt :ref:`hier " "` meer over de colorimeter lezen." #: ../../general_concepts/colors/color_managed_workflow.rst:94 msgid "Device spaces" msgstr "Apparaatruimten" #: ../../general_concepts/colors/color_managed_workflow.rst:96 msgid "Working spaces" msgstr "Werkruimten" #: ../../general_concepts/colors/color_managed_workflow.rst:97 msgid "" "These are delivered alongside Krita for ICC, and downloadable from the OCIO " "website for OCIO. Working spaces are particularly nice to do color " "calculations in, which programs like Krita do often. It's therefore " "recommended to have a working space profile for your image." msgstr "" "Voor ICC worden ze meegeleverd met Krita, en voor de OCIO kunt u ze " "downloaden van de OCIO website. Werkruimten zijn met name handig bij kleur-" "bewerkingen, wat programma's zoals Krita vaak uitvoeren. Wij raden daarom " "aan om voor uw afbeelding een werkend ruimteprofiel te hebben." #: ../../general_concepts/colors/color_managed_workflow.rst:99 msgid "Aesthetic or Look spaces" msgstr "Aesthetic of Look ruimtes" #: ../../general_concepts/colors/color_managed_workflow.rst:99 msgid "" "These are special spaces that have been deformed to give a certain look to " "an image. Krita doesn't deliver Look profiles for ICC, nor does it yet " "support Look spaces for OCIO." msgstr "" "Dit zijn speciale plekken waar de afbeelding is verandert om de afbeelding " "een specifiek uiterlijk te geven. Bij Krita worden geen Look profielen voor " "ICC meegeleverd, en het kan ook niet met Look spaces voor OCIO werken." #: ../../general_concepts/colors/color_managed_workflow.rst:102 msgid "Color managed workflow" msgstr "Workflow kleurbeheer" #: ../../general_concepts/colors/color_managed_workflow.rst:104 msgid "" "Knowing this about these spaces of course doesn't give you an idea of how to " "use them, but it does make it easier to explain how to use them. So let us " "look at a typical color management workflow:" msgstr "" "Als u van deze ruimten af weet dan heeft u nog geen idee hoe u ze moet " "gebruiken, maar het maakt het wel makkelijker om het uit te leggen hoe u ze " "moet gebruiken. Laten we daarom eens kijken hoe een vaak voorkomende " "workflow van kleurbeheer verloopt:" #: ../../general_concepts/colors/color_managed_workflow.rst:110 msgid ".. image:: images/color_category/Krita-colormanaged-workflow_text.svg" msgstr ".. image:: images/color_category/Krita-colormanaged-workflow_text.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:110 msgid "" "A typical example of a color managed workflow. We have input from scanners " "and cameras, which we convert to a working space that can be used between " "different editing software, and is converted to an output space for viewing " "on screen or printing." msgstr "" "Een gewoon voorbeeld van een workflow voor kleurbeheer. We hebben invoer van " "scanners en cameras, wat we omzetten naar een werkruimte dat we afwisselend " "kunnen gebruiken tussen meerdere bewerkingssoftware, en dat is omgezet naar " "een uitvoerruimte om dit op het scherm te kunnen bekijken of te kunnen " "printen." #: ../../general_concepts/colors/color_managed_workflow.rst:112 msgid "" "In a traditional color managed workflow, we usually think in terms of real " "world colors being converted to computer colors and the other way around. " "So, for example photos from a camera or scanned in images. If you have a " "device space of such a device, we first assign said device space to the " "image, and then convert it to a working space." msgstr "" "In een traditionele workflow voor kleurbeheer, denken we meestal in termen " "over echte kleuren die worden omgezet naar computer kleuren en omgezet. " "Bijvoorbeeld foto's van een camera of gescande afbeeldingen. Als u een " "apparaatruimte van een dergelijk apparaat heeft, dan koppelen we eerst de " "apparaatruimte aan de afbeelding, en zetten het dan om naar een werkruimte." #: ../../general_concepts/colors/color_managed_workflow.rst:114 msgid "" "We then do all our editing in the working space, and use the working space " "to communicate between editing programs. In Krita's case, due to it having " "two color management systems, we use ICC profiles between programs like GIMP " "2.9+, Inkscape, digiKam and Scribus, and OCIO configuration between Blender " "and Natron." msgstr "" "We voeren vervolgens al onze bewerkingen uit in de werkruimte, en gebruiken " "de werkruimte voor de communicatie tussen de bewerkingssoftware. In het " "geval van Krita, omdat we twee kleurbeheer systemen hebben, gebruiken we ICC " "profielen tussen programma's zoals GIMP 2.9+, Inkscape, digiKam en Scribus, " "en OCIO configuratie tussen Blender en Natron." #: ../../general_concepts/colors/color_managed_workflow.rst:116 msgid "" "You also store your working files in the working space, just like how you " "have the layers unmerged in the working file, or have it at a very high " "resolution." msgstr "" "U slaat ook u werk-bestanden op in de werkruimte, net zoals hoe u de niet " "samengevoegde lagen in het werk-bestand opslaat, of ze op een zeer hoge " "resolutie heeft." #: ../../general_concepts/colors/color_managed_workflow.rst:118 msgid "" "Sometimes, we apply aesthetic or 'look' spaces to an image as part of the " "editing process. This is rather advanced, and probably not something to " "worry about in Krita's case." msgstr "" "Soms passen we aesthetic of 'look' ruimtes toe bij een afbeelding als " "onderdeel van het bewerkingsproces. Dit is nogal geavanceerd, en " "waarschijnlijk niet iets waarover u zich zorgen moet maken bij het gebruik " "van Krita." #: ../../general_concepts/colors/color_managed_workflow.rst:120 msgid "" "Then, when we're done editing, we try to convert to an output space, which " "is another device space. This can be CMYK for printers or a special screen " "RGB profile. When you are dealing with professional printing houses, it is " "best to ask them about this step. They have a lot of experience with doing " "the best conversion, and may prefer to do the conversion from your working " "space to the device space of their printers." msgstr "" "En als we dan klaar zijn met bewerken, proberen we het om te zetten naar een " "uitvoerruimte, wat een andere apparaatruimte is. Dit kan CMYK zijn voor " "printers of een speciaal RGB profiel voor een beeldscherm. Als u met " "professionele drukkerijen werkt, dan kunt u hierover het beste aan hun " "vragen. Zij hebben meestal veel ervaring met hoe u het beste kunt " "converteren, en geven er misschien de voorkeur aan dat ze zelf de omzetting " "doen van uw werkruimte naar de apparaatruimte van hun printers." #: ../../general_concepts/colors/color_managed_workflow.rst:122 msgid "" "Another form of output is the way your screen displays the color. Unlike " "regular output, this one is done all the time during editing: After all, you " "need to be able to see what you are doing, but your screen is still a device " "with a device space, so it does distort how the image looks. In this manner, " "you can see your screen as a set of binoculars you have to look through to " "see your image at all." msgstr "" "Een andere form van uitvoer is de manier waarop uw beeldscherm de kleur laat " "zien. in tegenstelling tot normale uitvoer, gebeurt dit voortdurend tijdens " "het bewerken: tenslotte moet u kunnen zien wat u doet, maar uw scherm is nog " "steeds een apparaat met een apparaatruimte, het vervormt hoe de afbeelding " "eruit ziet. Op deze manier bekeken, kunt u uw scherm zien als een " "verrekijker waar u door moet kijken om uw afbeelding te kunnen zien." #: ../../general_concepts/colors/color_managed_workflow.rst:124 msgid "" "Therefore, without a profiled monitor, you actually don't know what the " "actual colors you are working with are like, because the computer doesn't " "know the relevant properties of your screen. So if you profiled your " "monitor, give Krita the profile in the settings, and select the sRGB space " "to draw in, you are for the first time seeing the actual colors of the sRGB " "space." msgstr "" "Daarom, zal u zonder een gekalibreerd beeldscherm, eigenlijk niet kunnen " "weten wat de eigenlijke kleuren zijn die u bewerkt, omdat de computer de " "relevante eigenschappen van uw beeldscherm niet kent. Als u voor uw " "beeldscherm een profiel heeft gemaakt, moet u in de instellingen van Krita " "het profiel geven, en de sRGB selecteren om in te tekenen, dan zal u voor " "het eerst de eigenlijke kleuren van de sRGB kunnen zien." #: ../../general_concepts/colors/color_managed_workflow.rst:127 msgid "So what does this mean?" msgstr "Wat houd dit in?" #: ../../general_concepts/colors/color_managed_workflow.rst:133 msgid "" ".. image:: images/color_category/Krita-colormanaged-workflow_krita_text.svg" msgstr "" ".. image:: images/color_category/Krita-colormanaged-workflow_krita_text.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:133 msgid "" "When we paint from scratch, we can see our screen profile as the input " "space, because we use it to determine what colors to pick. This somewhat " "simplifies the workflow, but makes the screen profile and viewing conditions " "more important." msgstr "" "Als we in een leeg vlak gaan schilderen, dan kunnen we ons scherm-profiel " "als invoer-ruimte zien, omdat we het gebruiken om te bepalen welke kleuren " "we selecteren. Dit vereenvoudigt de workflow enigszins, maar maakt het " "scherm-profiel en kijk-condities belangrijker." #: ../../general_concepts/colors/color_managed_workflow.rst:135 msgid "" "Now, photographers and people who do a tricky discipline of VFX called " "'color grading' will go completely mad over trying to get the colors they " "put in to come out 100% correctly, and will even count in factors like the " "time of day and the color they painted their walls. For example, if the wall " "behind your computer is pure red, your eyes will adjust to be less sensitive " "to red, which means that the colors they pick in the program could come out " "redder. We call these the *viewing conditions*." msgstr "" "Welnu, fotografen en mensen die het lastige vak van VFX genaamd " "'kleurbepaling' doen gaan helemaal door het dak als ze proberen om de " "kleuren 100% correct te krijgen, en nemen zelfs factoren in overweging zoals " "het moment van de dag en in welke kleur de muren geschilderd zijn. " "Bijvoorbeeld, als de muur achter uw computer helemaal rood is, dan zal uw " "ogen zich aanpassen zodat ze minder gevoelig voor rood zijn, wat betekent " "dat de kleuren die ze in het programma selecteren roder zullen zijn. We " "noemen dat de *kijk-condities*." #: ../../general_concepts/colors/color_managed_workflow.rst:137 msgid "" "Thankfully, artists have to worry a slight bit less about this. As " "illustrations are fully handmade, we are able to identify the important bits " "and make appropriate contrasts between colors. This means that even if our " "images turn out to be slightly redder than intended, it is less likely the " "whole image is ruined. If we look back at the kindergarten example above, we " "still understand what the image was supposed to look like, despite there " "being different colors on each image. Furthermore, because the colors in " "illustrations are deliberately picked, we can correct them more easily on a " "later date. Yet, at the same time, it is of course a big drag to do this, " "and we might have had much more flexibility had we taken viewing conditions " "under consideration." msgstr "" "Gelukkig hoeven artiesten zich minder zorgen daarover te maken. Omdat " "illustraties volledig handgemaakt zijn, kunnen we de belangrijke stukken " "identificeren en de juiste contrast tussen de kleuren instellen. Dit " "betekent dat zelfs als uw afbeeldingen een beetje roder zijn dan bedoeld, " "het minder waarschijnlijk is dat de hele afbeelding mislukt is. Als we nog " "een keertje naar het kleuterschool-voorbeeld van hierboven kijken, dan " "begrijpen we nog steeds hoe de afbeelding eruit had moeten zien, ondanks dat " "er op elke afbeelding andere kleuren gebruikt zijn. Bovendien, omdat de " "kleuren in de illustraties speciaal gekozen zijn, kunnen we ze op een later " "moment makkelijker corrigeren. Maar tegelijkertijd, is dit natuurlijk " "vervelend om te doen, en hadden we veel meer flexibiliteit als we de kijk-" "condities in overweging hadden genomen." #: ../../general_concepts/colors/color_managed_workflow.rst:139 msgid "" "That said, for artists it is also very useful to understand the working " "spaces. Different working spaces give different results with filters and " "mixing, and only some working spaces can be used for advanced technology " "like HDR." msgstr "" "Dat gezegd hebbende, het is ook voor artiesten erg handig om de werkruimten " "te begrijpen. Verschillende werkruimten geven bij het mengen en bij het " "filteren verschillende resultaten, en u kunt voor geavanceerde technologie " "zoals HDR alleen sommige werkruimten gebruiken." #: ../../general_concepts/colors/color_managed_workflow.rst:141 msgid "" "Similarly, Krita, as a program intended to make images from scratch, doesn't " "really worry about assigning workspaces after having made the image. But " "because you are using the screen as a binocular to look at your image, and " "to pick colors, you can see your screen's device space as an input space to " "the image. Hence why profiling your monitor and giving the profile to Krita " "in the settings can help with preparing your work for print and future " "ventures in the long run." msgstr "" "Vergelijkbaar zal Krita, als programma bedoeld om in een leeg vlak " "illustraties te maken, zich niet druk maken over het toewijzen van " "werkruimten na de creatie van de illustratie. Maar omdat u het scherm " "gebruikt als verrekijker om naar uw afbeelding te kijken en om kleuren te " "selecteren, kunt u de apparaatruimte van uw beeldscherm zien als " "invoerruimte voor de afbeelding. Daarom is het verstandig om een profiel van " "uw monitor te maken en dit profiel via de instellingen aan Krita ter " "beschikking te stellen zodat het daarna u helpt met het voorbereiden van uw " "werk voor het afdrukken en andere projecten." #: ../../general_concepts/colors/color_managed_workflow.rst:143 msgid "" "Overall, it is kinda useful to keep things like viewing conditions in the " "back of your mind. Many professional artists use a mid-gray color as their " "default canvas background because they find they create much more dynamic " "images due to having improved their viewing conditions. It is also why a lot " "of graphics programs, including Krita, come with a dark theme nowadays. " "(Though, of course this might also be because dark themes can be considered " "cool, who knows.)" msgstr "" "Samengevat is het nogal handig om zaken zoals kijk-condities in uw " "achterhoofd te houden. Veel professionele artiesten gebruiken een neutrale " "grijze kleur als de standaard achtergrond van de werkruimte omdat ze vinden " "dat ze dan veel dynamischer afbeeldingen creëren omdat ze hun kijk-condities " "hebben verbetert. Dit is ook waarom veel grafische programma's zoals Krita, " "tegenwoordig met een donkere thema komen. (Maar dit kan natuurlijk ook zijn " "omdat tegenwoordig donkere thema's als cool worden gezien, wie weet.)" #: ../../general_concepts/colors/color_managed_workflow.rst:148 msgid "ICC profiles" msgstr "ICC profielen" #: ../../general_concepts/colors/color_managed_workflow.rst:150 msgid "" "An ICC profile is a set of coordinates describing the extremities of the " "device space within XYZ, and it is the color management data you use to " "communicate your working space to printers and applications that are " "designed for the print industry, such as GIMP, Scribus, Photoshop, " "Illustrator, Inkscape, Digikam, RawTheraphee, etc. You have two types of ICC " "profiles:" msgstr "" "Een ICC profiel is een set coördinaten die in XYZ de grenzen van " "apparaatruimte beschrijven, en dit is de kleurbeheer dat die u gebruikt bij " "de communicatie van uw werkruimte naar de printers en programma's die " "bedoelt zijn voor de grafische industrie, zoals GIMP, Scribus, Photoshop, " "Illustrator, Inkscape, Digikam, RawTheraphee, enz. Er zijn twee soorten van " "ICC profielen:" #: ../../general_concepts/colors/color_managed_workflow.rst:153 msgid "" "These are delivered alongside Krita. Matrix shaper profiles are made by " "setting parameters and interpolating between these to get the exact size of " "the color space. Due to this, Krita's color space browser can give you a lot " "of information on these profiles. Such profiles are also preferable as " "working space." msgstr "" "Deze worden met Krita meegeleverd. Matrix shaper profielen worden gemaakt " "door parameters in te stellen waarna men door interpolatie daartussen de " "precieze afmetingen van de kleurruimte verkrijgt. Hierdoor kan de browser " "voor kleurruimte van Krita u veel informatie over deze profielen geven. Voor " "werkruimte wordt de voorkeur gegeven aan deze profielen." #: ../../general_concepts/colors/color_managed_workflow.rst:159 msgid "Matrix Shaper profiles." msgstr "Matrix Shaper profielen." #: ../../general_concepts/colors/color_managed_workflow.rst:159 msgid "" "Matrix shaper profiles have a few parameters that describe the color space " "which are then interpolated between, this requires a lot of maths." msgstr "" "Matrix shaper profielen hebben een paar parameters die de kleurruimte " "beschrijven waarna een interpolatie daartussen volgt, dit vereist veel " "rekenwerk." #: ../../general_concepts/colors/color_managed_workflow.rst:162 msgid "" "These are fairly rare, and primarily used to describe printer profiles, such " "as CMYK. cLUT, or Color Look-up Table profiles store far more data than " "Matrix shaper profiles, so they can hold data of little particularities " "caused by, for example, unexpected results from mixing pigments. This is a " "far more organic approach to describing a color space, hence why a lot of " "programs that don't care for color management much don't support these." msgstr "" "Ze worden vrij weinig gebruikt, en worden voornamelijk gebruikt voor printer-" "profielen, zoals CMYK. cLUT, of Color Look-up Tabel profielen slaan veel " "meer data op dan Matrix shaper profielen, zodat ze ook data kunnen hebben " "over kleine afwijkingen veroorzaakt door, bijvoorbeeld, onverwachte " "resultaten van het mengen van pigmenten. Dit is een veel natuurlijker " "benadering voor het beschrijven van een kleurruimte, waarom veel programma's " "die kleurbeheer niet zo belangrijk vinden deze niet ondersteunen." #: ../../general_concepts/colors/color_managed_workflow.rst:168 msgid "" "cLUT profiles work by holding tables of each color in a color space and " "their respective coordinates in a reference space. For CMYK this is " "typically L\\*A\\*B\\* and for the rest XYZ. These tables are tricky to " "make, which means these profiles are a lot rarer." msgstr "" "cLUT profielen werken door in een kleurruimte voor elke kleur een tabel aan " "te maken met coördinaten in een bijbehorende referentieruimte. Voor CMYK is " "dit standaard L\\*A\\*B\\* en voor de rest XYZ. Deze tabellen zijn moeilijk " "om te maken, wat inhoud dat deze profielen nog veel minder gebruikt worden." #: ../../general_concepts/colors/color_managed_workflow.rst:169 msgid "cLUT profiles" msgstr "cLUT profielen" #: ../../general_concepts/colors/color_managed_workflow.rst:171 msgid "" "The interesting thing about ICC profiles is that your working space can be " "larger than your device space. This is generally not bad. However, when " "converting, you do end up with the question of how to translate the working " "space values." msgstr "" "Het meest interessante aan ICC profielen is dat uw werkruimte groter kan " "zijn dat uw apparaatruimte. Dit is in het algemeen niet slecht. Maar, bij " "het converteren, heeft u wel de vraag hoe u waarden vanuit de werkruimte " "moet vertalen." #: ../../general_concepts/colors/color_managed_workflow.rst:174 msgid "Perceptual" msgstr "Op waarneming" #: ../../general_concepts/colors/color_managed_workflow.rst:174 msgid "" "This just squishes the values of the working space into the space it's " "converted to. It's a nice method to see all possible values in this, but not " "so good if you want accurate color reproduction. Use this if you want to see " "all colors in an image, or want to express all possible contrasts. Doesn't " "work with Matrix Shaper profiles, defaults to relative colorimetric." msgstr "" "Dit perst de waarden uit de werkruimte in de ruimte waarnaar het wordt " "geconverteerd. Dit is een handige methode om alle mogelijke waarden te " "kunnen zien, maar niet zo goed als u een accurate kleuren reproductie wilt. " "Gebruik deze als u alle kleuren van een afbeelding wilt zien, of alle " "mogelijke contrasten wilt tonen. Werkt niet met Matrix Shaper profielen, " "werkt standaard met relatieve colorimetric." #: ../../general_concepts/colors/color_managed_workflow.rst:177 msgid "Absolute Colorimetric." msgstr "Absoluut colorimetrisch." #: ../../general_concepts/colors/color_managed_workflow.rst:177 msgid "" "The opposite to Perceptual, Absolute colorimetric will attempt to retain all " "the correct colors at whatever cost, which may result in awful looking " "colors. Recommended only for reproduction work. Doesn't work with Matrix " "Shaper profiles in Krita due to ICC v4 workflow standards." msgstr "" "Als tegenovergestelde van Op waarneming, zal Absoluut colorimetrisch " "proberen om ten koste van alles de correcte kleuren te bewaren, wat kan " "resulteren in verschrikkelijk uitziende kleuren. Wordt alleen aanbevolen " "voor reproductiewerk. Werkt niet met Matrix Shaper profielen in Krita " "vanwege ICC v4 workflow standaarden." #: ../../general_concepts/colors/color_managed_workflow.rst:180 msgid "Relative Colorimetric" msgstr "Relatief colorimetrisch" #: ../../general_concepts/colors/color_managed_workflow.rst:180 msgid "" "An in between solution between perceptual and absolute, relative will try to " "fit whatever colors it can match between color spaces. It does this by " "aligning the white and black points. It cuts off the rest to their " "respective borders. This is what all matrix shaper profiles default to " "during conversion, because the ICC v4 workflow specifies to only use " "Relative Colorimetric for matrix shaper profiles." msgstr "" "Als tussenoplossing ergens tussen Op waarneming en Absoluut, zal relatief " "proberen om alle tussen de kleurruimten overeenkomende kleuren om te zetten. " "Het doet dit door de witte en zwarte punten uit te lijnen. Het snijdt de " "rest af bij hun respectievelijke grenzen. Dit is wat alle matrix shaper " "profielen standaard doen tijdens een conversie, omdat de ICC v4 workflow " "specificeert om alleen Relatieve Colorimetric te gebruiken bij matrix shaper " "profielen." #: ../../general_concepts/colors/color_managed_workflow.rst:183 msgid "Saturation" msgstr "Verzadiging" #: ../../general_concepts/colors/color_managed_workflow.rst:183 msgid "" "Does anything to retain colorfulness, even hue will be sacrificed. Used in " "infographics. Doesn't work with Matrix Shaper profiles, defaults to relative " "colorimetric." msgstr "" "Zal ten koste van alles proberen om de kleur te bewaren, zelfs de tint zal " "worden opgeofferd. Gebruikt bij infographics. Werkt niet met Matrix Shaper " "profielen, werkt standaard met Relatief colorimetrisch." #: ../../general_concepts/colors/color_managed_workflow.rst:185 msgid "" "*ICC profile version* is the last thing to keep in mind when dealing with " "ICC profiles. Krita delivers both Version 2 and Version 4 profiles, with the " "later giving better results in doing color maths, but the former being more " "widely supported (as seen below in 'Interaction with other applications'). " "This is also why Krita defaults to V2, and we recommend using V2 when you " "aren't certain if the other programs you are using support V4." msgstr "" "*ICC profiel versie* is het eerste dat u in gedachte moet houden als u ICC " "profielen in de weer gaat. Krita kan zowel Versie 2 en Versie 4 profiles " "leveren, waarbij versie 4 betere resultaten levert wat betreft " "kleurberekeningen, maar versie 2 door meer programma's gebruikt wordt (zoals " "u kunt zien in 'interactie met andere toepassingen'. Dit is de reden waarom " "Krita standaard op V2 staat ingesteld, en we aanbevelen om V2 te gebruiken " "als u er niet zeker van bent dat de andere door u gebruikte programma's V4 " "aankunnen." #: ../../general_concepts/colors/color_managed_workflow.rst:188 msgid "LUT docker and HDR imaging" msgstr "LUT docker en HDR-afbeelding" #: ../../general_concepts/colors/color_managed_workflow.rst:196 msgid "" "The :ref:`lut_docker` is the second important bit of color management in " "Krita that is shared between Krita and programs like Blender, Natron and " "Nuke, and only uses Look Up Tables that are configured via a config file." msgstr "" "De :ref:`lut_docker` is het tweede belangrijke gedeelte van kleurbeheer in " "Krita dat wordt gedeelte tussen Krita en programma's zoals Blender, Natron " "en Nuke, en gebruikt alleen de Look Up Tables die via een " "configuratiebestand zijn ingesteld." #: ../../general_concepts/colors/color_managed_workflow.rst:198 msgid "" "You can set the workingspace of the image under input color space, and the " "display to sRGB or your own LUT if you have added it to the configuration. " "View in this case is for proofing transforms to a certain display device." msgstr "" "U kunt de werkruimte van de afbeelding onder de kleurruimte plaatsen, en de " "weergave naar sRGB of uw eigen LUT als u deze aan de configuratie heeft " "toegevoegd. Kijk in dit geval voor de controle van de omzetting naar een " "bepaald weergave-apparaat." #: ../../general_concepts/colors/color_managed_workflow.rst:200 msgid "" "Component, exposure, gamma, whitepoint and blackpoint are knobs which allows " "you to modify the display filter." msgstr "" "Componenten, belichting, gamma, witpunt en zwartpunt zijn knoppen waarmee u " "het beeldscherm filter kunt wijzigen." #: ../../general_concepts/colors/color_managed_workflow.rst:208 msgid "" "As explained before, we can see our monitor as a telescope or binocular into " "the world of our picture. Which means it distorts our view of the image a " "little. But we can modify this binocular, or display filter to see our image " "in a different way. For example, to allow us to see the white in an image " "that are whiter than the white of our screen. To explain what that means, we " "need to think about what white is." msgstr "" "Zoals eerder uitgelegd, we kunnen ons beeldscherm zien als een telescoop of " "verrekijker waarmee we naar onze afbeelding kijken. Wat betekent dat het ons " "beeld van de afbeelding een beetje verstoort. Maar we kunnen onze " "verrekijker aanpassen, of een filter gebruiken om onze afbeelding op een " "andere wijze te bekijken. Bijvoorbeeld, door het wit in een afbeelding te " "bekijken dat witter is dan het wit van ons scherm. Om uit te leggen wat dat " "inhoud, moeten we bedenken wat wit eigenlijk is." #: ../../general_concepts/colors/color_managed_workflow.rst:210 msgid "" "For example, white, on our monitor is full red, full green and full blue. " "But it's certainly different from white on our paper, or the color of milk, " "white from the sun, or even the white of our cell-phone displays." msgstr "" "Bijvoorbeeld, wit is op onze monitor volledig rood, volledig groen en " "volledig blauw. Maar het is heel anders dan het wit van ons papier, of de " "kleur van melk, wit van de zon, of zelfs het wit van het scherm op onze GSM." #: ../../general_concepts/colors/color_managed_workflow.rst:212 msgid "" "Black similarly, is brighter on a LCD display than a LED one, and " "incomparable with the black of a carefully sealed room." msgstr "" " Vergelijkbaar is zwart helderder op een LCD display dan op een LED display, " "en onvergelijkbaar met het zwart van zorgvuldig verduisterde kamer." #: ../../general_concepts/colors/color_managed_workflow.rst:214 msgid "" "This means that there's potentially blacker blacks than screen black, and " "white whites than screen white. However, for simplicity's sake we still " "assign the black-point and the white-point to certain values. From there, we " "can determine whether a white is whiter than the white point, or a black " "blacker than the black-point." msgstr "" "Dit betekent dat er mogelijk zwart dat zwarter is dan het beeldscherm-zwart, " "en wit dat witter is dan het beeldscherm-wit. Maar voor de eenvoud koppelen " "we toch de zwartpunt en de witpunt aan bepaalde waarden. Van daaruit kunnen " "we bepalen of een wit witter is dan het witpunt, of een zwart zwarter is dan " "het zwartpunt." #: ../../general_concepts/colors/color_managed_workflow.rst:216 msgid "" "The LUT docker allows us to control this display-filter and modify the " "distortion. This is useful when we start modifying images that are made with " "scene referred values, such as HDR photos, or images coming out of a render " "engine." msgstr "" "In de LUT docker kunt u dit display-filter instellen en de vervorming " "wijzigen. Dit is handig bij het wijzigen van afbeeldingen die zijn gemaakt " "met bij een scene horende waarden, zoals HDR fotos, of afbeeldingen die uit " "een render engine komen." #: ../../general_concepts/colors/color_managed_workflow.rst:224 msgid "" "So, for example, we can choose to scale whiter-than-screen-white to our " "screen-white so we can see the contrasts there." msgstr "" "Als voorbeeld, kunnen we ervoor kiezen om de witter dan het scherm-wit naar " "onze scherm-wit te verschalen zodat we het contrast daar kunnen zien." #: ../../general_concepts/colors/color_managed_workflow.rst:226 msgid "" "The point of this is that you can take advantage of more lightness detail in " "an image. While you can't see the difference between screen white and whiter-" "than-screen-white (because your screen can't show the difference), graphics " "programs can certainly use it." msgstr "" "Het idee hierachter is dat u gebruik kunt maken van de lichtere details in " "een afbeelding. Terwijl u het verschil niet kunt zien tussen scherm-wit en " "witter-dan-scherm-wit (omdat uw scherm het verschil niet kan laten zien), " "kunnen grafische programma's dit zeker gebruiken." #: ../../general_concepts/colors/color_managed_workflow.rst:228 msgid "" "A common example is matching the lighting between a 3d model and a real " "world scene. Others are advanced photo retouching, with much more contrast " "information available to the user. In painting itself, this allows you to " "create an image where you can be flippant with the contrast, and allow " "yourself to go as bright as you'd like." msgstr "" "Een bekend voorbeeld is om de verlichting in een 3d model overeen te laten " "komen met de foto van een scene in de echte wereld. Een andere is het betere " "retoucheren van een foto, met veel meer voor de gebruiker beschikbare " "contrast-informatie. Bij het schilderen zelf kunt u een afbeelding maken " "waar u met de contrast net zoveel kunt spelen als u wilt, en kunt het net zo " "helder maken als u wilt." #: ../../general_concepts/colors/color_managed_workflow.rst:230 msgid "" "LUT docker manipulations are per view, so you can create a new view and set " "it to luminosity. This way you can see the image in both color as well as " "grayscale and keep a good eye on your values." msgstr "" "LUT docker bewerkingen zijn per weergave, u kunt daarom een nieuwe weergave " "creëren en het op lichtkracht instellen. Op deze manier kunt u de afbeelding " "zowel in kleur als in grijswaarden zien en uw instellingen in de gaten " "houden." #: ../../general_concepts/colors/color_managed_workflow.rst:232 msgid "" "Another example is to carefully watch the gradients in a certain section." msgstr "" "Een ander voorbeeld is het nauwkeurig bestuderen van het kleurverloop in een " "bepaald gedeelte." #: ../../general_concepts/colors/color_managed_workflow.rst:234 msgid "" "Like ICC, the LUT Docker allows you to create a profile of sorts for your " "device. In this case it's the 'lut', which stands for 'Look Up Table', and " "which can be added to OCIO by modifying the configuration file. When OCIO is " "turned on, the configuration in :menuselection:`Settings --> Configure Krita " "--> Color Management` is turned off, unless you are using the :guilabel:" "`Internal` color engine." msgstr "" "Net zoals met ICC, kunt u met de LUT Docker voor uw apparaten profielen " "maken. In dat geval is het de 'lut', wat staat voor 'Look Up Table', en wat " "u aan de OCIO kunt toevoegen door de configuratiebestanden aan te passen. " "Als OCIO is ingeschakeld, dan is de configuratie in :menuselection:" "`Instellingen --> Krita instellen--> Kleurbeheer` uitgeschakeld, tenzij u " "de :guilabel:`Interne` kleur-machine gebruikt." #: ../../general_concepts/colors/color_managed_workflow.rst:237 msgid "In summary" msgstr "Samenvattend" #: ../../general_concepts/colors/color_managed_workflow.rst:239 msgid "Krita has two modes of color management:" msgstr "Krita heeft twee methoden voor kleurbeheer:" #: ../../general_concepts/colors/color_managed_workflow.rst:241 msgid "" "ICC works in terms of spaces relative to the CIEXYZ space, and requires an " "ICC profile." msgstr "" "ICC werkt met ruimtes relatief ten opzichte van de CIEXYZ ruimte, en heeft " "een ICC profiel nodig." #: ../../general_concepts/colors/color_managed_workflow.rst:242 msgid "OCIO works in terms of interpretation, and makes use of luts." msgstr "OCIO werkt met omzettingen, en maakt gebruik van luts." #: ../../general_concepts/colors/color_managed_workflow.rst:243 msgid "both can be made with a colorimeter." msgstr "beide kunt u met een colorimeter maken." #: ../../general_concepts/colors/color_managed_workflow.rst:244 msgid "" "If you want to have a properly color managed workflow, you have one made " "customary for the input device (your screen) and the output devices (your " "printer, or target screen). For web the output is always sRGB." msgstr "" "Als u een goede workflow voor kleurbeheer wilt hebben, dan heeft u er een " "gemaakt die is aangepast aan uw invoerapparaat (uw beeldscherm) en de " "uitvoer-apparaten (uw printer, of het doelscherm). Voor web is de uitvoer " "altijd sRGB." #: ../../general_concepts/colors/color_managed_workflow.rst:245 msgid "" "Set up your screen profiles under :menuselection:`Settings --> Configure " "Krita --> Color management`." msgstr "" "Stel u scherm-profielen in :menuselection:`Instellingen --> Krita instellen " "--> Kleurbeheer`." #: ../../general_concepts/colors/color_managed_workflow.rst:246 msgid "" "Do NOT use screen profiles or other device profiles to draw in. Use a " "working space profile such as any of the elle profiles for this, as the " "color maths will be much more predictable and pleasant. Krita will convert " "between your screen and working space on the fly, allowing you to pick the " "correct colors. This turns your screen into binoculars to view the image." msgstr "" "Gebruik NIET scherm-profielen of andere apparaat-profielen om in te tekenen. " "Gebruik een werkruimte-profiel zoals een van de elle profielen hiervoor, " "omdat de kleurberekeningen veel voorspelbaarder en prettiger zijn. Krita zal " "tussen uw scherm en werkruimte de omzettingen doen, zodat u de juiste " "kleuren kunt selecteren. Dit verandert u scherm in een verrekijker voor het " "bekijken van de afbeelding." #: ../../general_concepts/colors/color_managed_workflow.rst:247 msgid "" "Use the appropriate color management for the appropriate workflow. If you " "are working with Blender, you will be better off using OCIO, than ICC. If " "you are working with Scribus or Photoshop, use ICC." msgstr "" "Gebruik een geschikte kleurbeheer voor de juiste workflow. Als u werkt met " "Blender, dan bent u beter af door OCIO te gebruiken dan met ICC. Als u werkt " "met Scribus of Photoshop, gebruik dan ICC." #: ../../general_concepts/colors/color_managed_workflow.rst:249 msgid "" "Krita does a lot of color maths, often concerning the blending of colors. " "This color maths works best in linear color space, and linear color space " "requires a bit depth of at the least 16bit to work correctly. The " "disadvantage is that linear space can be confusing to work in." msgstr "" "Krita voert veel kleurberekeningen uit, vaak betreft het mengen van kleuren. " "Deze kleurberekeningen gaan het best in een lineaire kleurruimte, en een " "lineaire kleurruimte vereist een bit diepte van tenminste 16bit om correct " "te kunnen werken. Het nadeel is dat het verwarrend kan zijn om in een " "lineaire kleurruimte te werken." #: ../../general_concepts/colors/color_managed_workflow.rst:251 msgid "" "If you like painting, have a decent amount of RAM, and are looking to start " "your baby-steps in taking advantage of Krita's color management, try " "upgrading from having all your images in sRGB built-in to sRGB-v2-elle-g10." "icc or rec2020-v2-elle-g10.icc at 16bit float. This'll give you better color " "blending while opening up the possibility for you to start working in hdr!" msgstr "" "Als u van schilderen houdt, en u heeft genoeg RAM, en u wilt bij uw eerste " "stapjes voordeel hebben van het kleurbeheer van Krita, probeer dan al uw " "afbeeldingen om te zetten van de ingebouwde sRGB naar sRGB-v2-elle-g10.icc " "of rec2020-v2-elle-g10.icc met 16bit drijvende komma. Hierdoor kunt u beter " "kleur mengen terwijl u de mogelijkheid heeft om in hdr te gaan werken!" #: ../../general_concepts/colors/color_managed_workflow.rst:256 msgid "" "Some graphics cards, such as those of the NVidia-brand actually have the " "best performance under 16bit float, because NVidia cards convert to floating " "point internally. When it does not need to do that, it speeds up!" msgstr "" "Sommige grafische kaarten zoals die van het NVidia-merk werken het best met " "16 bit drijvende komma, omdat NVidia kaarten intern naar de drijvende komma " "omzetten. Als het da niet meer hoeft te doen dan werkt het sneller!" #: ../../general_concepts/colors/color_managed_workflow.rst:260 msgid "" "No amount of color management in the world can make the image on your screen " "and the image out of the printer have 100% the same color." msgstr "" "Hoeveel kleurbeheer u ook gebruikt, de afbeelding van het scherm en de " "afbeelding uit de printer zullen nooit 100% dezelfde kleur hebben." #: ../../general_concepts/colors/color_managed_workflow.rst:263 msgid "Exporting" msgstr "Exporteren" #: ../../general_concepts/colors/color_managed_workflow.rst:265 msgid "" "When you have finished your image and are ready to export it, you can modify " "the color space to optimize it:" msgstr "" "Als uw afbeelding klaar is en u wilt het exporteren, dan kunt u de " "kleurruimte wijzigen om het te optimaliseren:" #: ../../general_concepts/colors/color_managed_workflow.rst:267 msgid "If you are preparing an image for the web:" msgstr "Als u een afbeelding klaarmaakt voor het web:" #: ../../general_concepts/colors/color_managed_workflow.rst:269 msgid "" "If you use 16bit color depth or higher, convert the image to 8bit color " "depth. This will make the image much smaller." msgstr "" "Als u 16 bit of meer kleurdiepte gebruikt, converteer dan de afbeelding naar " "8 bit kleurdiepte. Dit maakt de de opslag-grootte van de afbeelding veel " "kleiner." #: ../../general_concepts/colors/color_managed_workflow.rst:271 msgid "" "Krita doesn't have built-in dithering currently, which means that 16 to " "18bit conversions can come out a bit banded. But you can simulate it by " "adding a fill layer with a pattern, set this fill layer to overlay, and to " "5% opacity. Then flatten the whole image and convert it to 8bit. The pattern " "will function as dithering giving a smoother look to gradients." msgstr "" "Krita heeft op dit moment geen ingebouwde dithering, wat inhoud dat 16 naar " "18 bit conversies zaagtandpatronen kunnen geven. Maar u kunt dit simuleren " "door een fill layer met een patroon toe te voegen, deze fill layer in te " "stellen op to overlay, en op 5% dekking. Maak de hele afbeelding plat en " "converteer het naar 8bit. Het patroon zal functioneren als dithering wat de " "kleurverloop gladder maakt." #: ../../general_concepts/colors/color_managed_workflow.rst:273 msgid "If it's a gray-scale image, convert it to gray-scale." msgstr "" "Als het een grijswaardeafbeelding is, converteer het naar grijswaarden." #: ../../general_concepts/colors/color_managed_workflow.rst:274 msgid "" "If it's a color image, keep it in the working space profile: Many web " "browsers these days support color profiles embedded into images. Firefox, " "for example, will try to convert your image to fit the color profile of the " "other monitor (if they have one). That way, the image will look almost " "exactly the same on your screen and on other profiled monitors." msgstr "" "Als het een afbeelding in kleur is, bewaar het dan in de ruimteprofiel " "waarin u bewerkte: heden ten dage ondersteunen veel web browsers het gebruik " "van de kleurprofielen die in de afbeelding zijn ingebed. Firefox, " "bijvoorbeeld, zal proberen om uw afbeelding te converteren zodat het past in " "het kleurprofiel van de andere monitor (als die er een heeft). Op die manier " "zal de afbeelding bijna hetzelfde op uw scherm en op de andere van een " "profiel voorziene monitoren er uit zien." #: ../../general_concepts/colors/color_managed_workflow.rst:279 msgid "" "In some versions of Firefox, the colors actually look strange: This is a bug " "in Firefox, which is because its `color management system is incomplete " "`_, save your png, jpg or tiff without an embedded profile to work " "around this." msgstr "" "In sommige versies van Firefox zien de kleuren er raar uit: dit is een bug " "in Firefox, wat wordt veroorzaakt doordat zijn `kleurbeheer systeem " "incompleet is `_, sla uw png, jpg of tiff zonder een ingebed profiel op om " "dit op te lossen." #: ../../general_concepts/colors/color_managed_workflow.rst:281 msgid "If you are preparing for print:" msgstr "Als u klaarmaakt voor afdrukken:" #: ../../general_concepts/colors/color_managed_workflow.rst:283 msgid "" "You hopefully made the picture in a working space profile instead of the " "actual custom profile of your screen, if not, convert it to something like " "adobe rgb, sRGB or rec2020." msgstr "" "Hopelijk bewerkte u de afbeelding met een werkruimte-profiel en niet met de " "echte profiel van uw scherm, als u dat niet heeft gedaan, converteer het " "naar iets zoals adobe rgb, sRGB of rec2020." #: ../../general_concepts/colors/color_managed_workflow.rst:284 msgid "" "Check with the printer what kind of image they expect. Maybe they expect " "sRGB color space, or perhaps they have their own profile." msgstr "" "Controleer wat voor soort afbeelding de printer verwacht. Misschien verwacht " "het sRGB kleurruimte, of heeft het een eigen profiel." #: ../../general_concepts/colors/color_managed_workflow.rst:287 msgid "Interaction with other applications" msgstr "Interactie met andere programma´s" #: ../../general_concepts/colors/color_managed_workflow.rst:290 msgid "Blender" msgstr "Blender" #: ../../general_concepts/colors/color_managed_workflow.rst:292 msgid "" "If you wish to use krita's OCIO functionality, and in particular in " "combination with Blender's color management, you can try to have it use " "Blender's OCIO config." msgstr "" "Als u de functionaliteit van krita's OCIO wilt gebruiken, en speciaal in " "combinatie met Blender's kleurbeheer, dan kunt u proberen om het in " "combinatie met Blender's OCIO config te gebruiken." #: ../../general_concepts/colors/color_managed_workflow.rst:294 msgid "" "Blender's OCIO config is under ``/version number/datafiles/" "colormanagement``. Set the LUT docker to use the OCIO engine, and select the " "config from the above path. This will give you blender's input and screen " "spaces, but not the looks, as those aren't supported in Krita yet." msgstr "" "Blender's OCIO config is te vinden in ``/version number/" "datafiles/colormanagement``. Stel de LUT docker in op het gebruik van de " "OCIO engine, en selecteer de config in op bovengenoemde pad. Dit zal u " "blender's invoer en scherm-ruimte geven, maar niet het uiterlijk, omdat deze " "nog niet door Krita worden ondersteund." #: ../../general_concepts/colors/color_managed_workflow.rst:298 msgid "Windows Photo Viewer" msgstr "Windows Photo Viewer" #: ../../general_concepts/colors/color_managed_workflow.rst:300 msgid "" "You might encounter some issues when using different applications together. " "One important thing to note is that the standard Windows Photo Viewer " "application does not handle modern ICC profiles. Krita uses version 4 " "profiles; Photo Viewer can only handle version 2 profiles. If you export to " "JPEG with an embedded profile, Photo Viewer will display your image much too " "dark." msgstr "" "U kunt problemen tegenkomen als u verschillende programma's samen gebruikt. " "Een belangrijk gegeven is dat de standaard Windows Photo Viewer programma " "niet met moderne ICC profielen overweg kan. Krita gebruikt versie 4 " "profielen; Photo Viewer kan alleen met versie 2 profielen overweg. Als u " "naar JPEG met een ingebouwde profiel exporteert, dan zal Photo Viewer uw " "afbeelding veel te donker tonen." #: ../../general_concepts/colors/color_managed_workflow.rst:303 msgid "Example workflows" msgstr "Voorbeeld workflow" #: ../../general_concepts/colors/color_managed_workflow.rst:305 msgid "" "Here are some example workflows to get a feeling of how your color " "management workflow may look like." msgstr "" "Hier zijn enkele voorbeeld workflows om een idee te krijgen hoe uw " "kleurbeheer workflow er kan uit zien." #: ../../general_concepts/colors/color_managed_workflow.rst:307 msgid "" "As mentioned before, input for your screen is set via :menuselection:" "`Settings --> Configure Krita --> Color management`, or via the LUT docker's " "'screen space'. Working space is set via new file per document, or in the " "LUT docker via 'input space'." msgstr "" "Zoals al eerder vermeld, kunt u de invoer voor uw scherm instellen in :" "menuselection:`Instellen --> Krita instellen --> Kleurbeheer`, of via de LUT " "docker's 'scherm ruimte'. Werkruimte kunt u per document via nieuw bestand " "instellen, of in de LUT docker via 'invoerruimte'." #: ../../general_concepts/colors/color_managed_workflow.rst:310 msgid "Webcomic" msgstr "Webcomic" #: ../../general_concepts/colors/color_managed_workflow.rst:317 #: ../../general_concepts/colors/color_managed_workflow.rst:339 #: ../../general_concepts/colors/color_managed_workflow.rst:357 msgid "Input" msgstr "Invoer" #: ../../general_concepts/colors/color_managed_workflow.rst:318 #: ../../general_concepts/colors/color_managed_workflow.rst:340 #: ../../general_concepts/colors/color_managed_workflow.rst:358 msgid "Your screen profile. (You pick colors via your screen)" msgstr "Uw scherm-profiel. (u selecteert de kleuren via uw scherm)" #: ../../general_concepts/colors/color_managed_workflow.rst:319 #: ../../general_concepts/colors/color_managed_workflow.rst:341 #: ../../general_concepts/colors/color_managed_workflow.rst:359 msgid "Workingspace" msgstr "Werkruimte" #: ../../general_concepts/colors/color_managed_workflow.rst:320 msgid "" "sRGB (the default screen profile) or any larger profile if you can spare the " "bit depth and like working in them." msgstr "" "sRGB (het standaard scherm profiel) of elk groter profiel als u genoeg " "geheugen heeft en er graag mee werkt." #: ../../general_concepts/colors/color_managed_workflow.rst:322 #: ../../general_concepts/colors/color_managed_workflow.rst:344 #: ../../general_concepts/colors/color_managed_workflow.rst:362 msgid "Output" msgstr "Uitvoer" #: ../../general_concepts/colors/color_managed_workflow.rst:322 msgid "" "sRGB, ICC version 2, sRGB TRC for the internet, and a specialized CMYK " "profile from the printing house for the printed images." msgstr "" "sRGB, ICC version 2, sRGB TRC voor het internet, en een gespecialiseerd CMYK " "profiel van de drukkerij voor de af te drukken afbeeldingen." #: ../../general_concepts/colors/color_managed_workflow.rst:324 msgid "" "Use the sRGB-elle-V2-srgbtrc.icc for going between Inkscape, Photoshop, " "Painttool Sai, Illustrator, GIMP, Manga Studio, Paintstorm Studio, MyPaint, " "Artrage, Scribus, etc. and Krita." msgstr "" "Gebruik de sRGB-elle-V2-srgbtrc.icc voor de uitwisseling tussen Inkscape, " "Photoshop, Painttool Sai, Illustrator, GIMP, Manga Studio, Paintstorm " "Studio, MyPaint, Artrage, Scribus, enz. en Krita." #: ../../general_concepts/colors/color_managed_workflow.rst:326 msgid "" "If you are using a larger space via ICC, you will only be able to " "interchange it between Krita, Photoshop, Illustrator, GIMP 2.9, Manga Studio " "and Scribus. All others assume sRGB for your space, no matter what, because " "they don't have color management." msgstr "" "Als u via ICC een grote ruimte gebruikt, dan kunt u het alleen uitwisselen " "met Krita, Photoshop, Illustrator, GIMP 2.9, Manga Studio en Scribus. Alle " "anderen nemen aan dat u sRGB als ruimte gebruikt, onafhankelijk van alles " "omdat ze geen kleurbeheer hebben." #: ../../general_concepts/colors/color_managed_workflow.rst:328 msgid "" "If you are going between Krita and Blender, Nuke or Natron, use OCIO and set " "the input space to 'sRGB', but make sure to select the sRGB profile for ICC " "when creating a new file." msgstr "" "Als u gaat uitwisselen tussen Krita en Blender, Nuke of Natron, gebruik dan " "OCIO en stel de invoer in op 'sRGB', maar zorg er voor dat u voor ICC het " "sRGB profiel selecteert bij het creëren van een nieuw bestand." #: ../../general_concepts/colors/color_managed_workflow.rst:330 msgid "" "For the final for the web, convert the image to sRGB 8bit, srgbtrc, do not " "embed the ICC profile. Then, if using png, put it through something like " "pngcrush or other png optimizers. sRGB in this case is chosen because you " "can assume the vast majority of your audience hasn't profiled their screen, " "nor do they have screens that are advanced enough for the wide gamut stuff. " "So hence why we convert to the screen default for the internet, sRGB." msgstr "" "En tenslotte voor het web, converteer de afbeelding naar sRGB 8bit, srgbtrc, " "bed het ICC profiel niet in. En dan, als u png gebruikt, haal het door een " "programma zoals pngcrush of een andere png optimizer. Er is in dit geval " "voor sRGB gekozen omdat u kunt aannemen dat het grootste gedeelte van uw " "publiek voor hun scherm geen profiel heeft gemaakt, en dat ze geen scherm " "hebben dat geavanceerd genoeg is voor al dat gamut spul. Daarom converteren " "we naar het standaard scherm van het internet, sRGB." #: ../../general_concepts/colors/color_managed_workflow.rst:333 msgid "Print" msgstr "Afdrukken" #: ../../general_concepts/colors/color_managed_workflow.rst:342 msgid "sRGB or rec2020 if you can afford the bit-depth being 16bit." msgstr "" "sRGB of rec2020 als u het zich kan veroorloven dat de bit-diepte 16 bit is." #: ../../general_concepts/colors/color_managed_workflow.rst:344 msgid "" "Specialized CMYK profile from the printing house for the printed images." msgstr "" "Gespecialiseerd CMYK profiel van de drukkerij voor de af te drukken " "afbeeldingen." #: ../../general_concepts/colors/color_managed_workflow.rst:346 msgid "" "The CMYK profiles are different per printer, and even per paper or ink-type " "so don't be presumptuous and ask ahead for them, instead of doing something " "like trying to paint in any random CMYK profile. As mentioned in the viewing " "conditions section, you want to keep your options open." msgstr "" "De CMYK profielen verschillen per printer, en zelfs per papiersoort of " "inkttype wees dus niet roekeloos en vraag van te voren naar deze profielen, " "in plaats van iets te doen zoals het tekenen in een willekeurig CMYK " "profiel. Zoals al vermeld in de sectie over kijk-condities, wilt u uw opties " "geopend houden." #: ../../general_concepts/colors/color_managed_workflow.rst:348 msgid "" "You can set the advanced color selector to transform to a given profile via :" "menuselection:`Settings --> Configure Krita --> Color Selector Settings`. " "There, tick :guilabel:`Color Selector Uses Different Color Space than Image` " "and select the CMYK profile you are aiming for. This will limit your colors " "a little bit, but keep all the nice filter and blending options from RGB." msgstr "" "U kunt de geavanceerde kleurenkiezer zo instellen dat het naar een gekozen " "profiel converteert via :menuselection:`Instellingen --> Krita configureren " "--> Instellingen kleurenkiezer`. Schakel daar :guilabel:`Kleurenkiezer " "gebruikt een andere kleurruimte dan afbeelding` in en selecteer het gewenste " "CMYK profiel. Dit beperkt uw kleuren enigszins, maar houd wel alle filters- " "en mengopties van RGB." #: ../../general_concepts/colors/color_managed_workflow.rst:351 msgid "Games" msgstr "Spellen" #: ../../general_concepts/colors/color_managed_workflow.rst:360 msgid "sRGB or grayscale linear for roughness and specular maps." msgstr "sRGB of lineaire grijswaarden voor roughness en specular maps." #: ../../general_concepts/colors/color_managed_workflow.rst:362 msgid "" "This one is tricky, but in the end it'll be sRGB for the regular player." msgstr "" "Dit is een moeilijke, maar aan het eind is het sRGB voor de gewone speler." #: ../../general_concepts/colors/color_managed_workflow.rst:364 msgid "" "So this one is tricky. You can use OCIO and ICC between programs, but " "recommended is to have your images to the engine in sRGB or grayscale. Many " "physically based renderers these days allow you to set whether an image " "should be read as a linear or srgbtrc image, and this is even vital to have " "the images being considered properly in the physically based calculations of " "the game renderer." msgstr "" "Dus dit is een moeilijke. U kunt tussen programma's OCIO en ICC gebruiken, " "maar het wordt aangeraden om de afbeeldingen naar de engine in sRGB of " "grijswaarden te sturen. Dezer dagen staan veel op fysiek gebaseerde " "renderers toe dat u instelt of een afbeelding ingelezen moet worden als een " "lineaire of srgbtrc afbeelding, en dit is van vitaal belang zodat de " "afbeelding goed wordt geïnterpreteerd in de fysiek gebaseerde berekeningen " "van de game renderer." #: ../../general_concepts/colors/color_managed_workflow.rst:366 msgid "" "While game engines need to have optimized content, and it's recommended to " "stay within 8bit, future screens may have higher bit depths, and when " "renderers will start supporting those, it may be beneficial to develop a " "workflow where the working-space files are rather unnecessarily big and you " "run some scripts to optimize them for your current render needs, making " "updating the game in the future for fancier screens less of a drag." msgstr "" "Omdat game engines geoptimaliseerde content moeten hebben, en het daarom " "wordt aanbevolen om in 8bit te blijven, kunnen toekomstige schermen hogere " "bitdieptes hebben, en als renderers dit beginnen te ondersteunen, dan kan " "het handig zijn om een workflow te ontwikkelen waar de werkruimte bestanden " "onnodig groot zijn en u enkele scripts gebruikt om ze te optimaliseren voor " "uw huidige render gebruik, wat in de toekomst het updaten van het spel voor " "betere schermen veel minder omslachtig maakt." #: ../../general_concepts/colors/color_managed_workflow.rst:368 msgid "" "Normal maps and heightmaps are officially supposed to be defined with a 'non-" "color data' working space, but you'll find that most engines will not care " "much for this. Instead, tell the game engine not to do any conversion on the " "file when importing." msgstr "" "Normal maps en heightmaps worden officieel geacht te zijn gedefinieerd met " "'non-color data' werkruimte, maar u zult merken dat de meeste engines daar " "helemaal niet om geven. Draag in plaats daarvan de game engine op om bij het " "importeren van het bestand geen conversie uit te voeren." #: ../../general_concepts/colors/color_managed_workflow.rst:370 msgid "" "Specular, glossiness, metalness and roughness maps are all based on linear " "calculations, and when you find that certain material has a metalness of " "0.3, this is 30% gray in a linear space. Therefore, make sure to tell the " "game engine renderer that this is a linear space image (or at the very " "least, should NOT be converted)." msgstr "" "Specular, glossiness, metalness en roughness maps zijn allemaal gebaseerd op " "lineaire berekeningen, en als u denkt dat een bepaald materiaal een " "metalness van 0.3 heeft, dan is dat 30% grijs in een lineaire ruimte. Zorg " "er daarom voor dat de game engine renderer weet dat dit een lineaire ruimte " "afbeelding is (of tenminste, dat het niet moet worden geconverteerd)." #: ../../general_concepts/colors/color_managed_workflow.rst:374 msgid "" "`Visualizing the XYZ color space `_" msgstr "" "`De XYZ kleurruimte visualiseren `_" #: ../../general_concepts/colors/color_managed_workflow.rst:375 msgid "" "`Basics of gamma correction `_" msgstr "" "`Inleiding tot gamma correctie `_" #: ../../general_concepts/colors/color_managed_workflow.rst:376 msgid "" "`Panda3d example of how an image that has gamma encoded without the 3d " "renderer being notified of it having gamma-encoding can result in too dark " "images `_" msgstr "" "`Panda3d voorbeeld van hoe een afbeelding dat is gamma gecodeerd zonder dat " "de 3d renderer weet dat het gamma-codering heeft kan resulteren in te " "donkere afbeeldingen `_" #: ../../general_concepts/colors/color_managed_workflow.rst:377 msgid "" "`2d examples of the effect of gamma-encoding on color maths `_" msgstr "" "`2d voorbeelden van het effect van gamma-codering van kleur-berekeningen " "`_" #: ../../general_concepts/colors/color_managed_workflow.rst:378 msgid "" "`Basic overview of color management from argylcms manual `_" msgstr "" "`Basis inleiding over kleurbeheer uit argylcms handleiding `_" diff --git a/locale/nl/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po b/locale/nl/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po index 16bd68aed..f18291f40 100644 --- a/locale/nl/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po +++ b/locale/nl/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po @@ -1,162 +1,162 @@ # Dutch translations for Krita Manual package # Nederlandse vertalingen voor het pakket Krita Manual. # Copyright (C) licensed under the GNU Free Documentation License 1.3+ unless stated otherwise # This file is distributed under the same license as the Krita Manual package. # # Automatically generated, 2019. # Freek de Kruijf , 2019. msgid "" msgstr "" "Project-Id-Version: Krita Manual 4.1\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-15 03:08+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-07-02 12:42+0200\n" "Last-Translator: Freek de Kruijf \n" "Language-Team: Dutch \n" "Language: nl\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Lokalize 19.04.2\n" -#: ../../reference_manual/brushes/brush_settings/masked_brush.rst:None -msgid ".. image:: images/brushes/Masking-brush1.jpg" -msgstr ".. image:: images/brushes/Masking-brush1.jpg" - #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:0 msgid ".. image:: images/brushes/Masking-brush2.jpg" msgstr ".. image:: images/brushes/Masking-brush2.jpg" +#: ../../reference_manual/brushes/brush_settings/masked_brush.rst:None +msgid ".. image:: images/brushes/Masking-brush1.jpg" +msgstr ".. image:: images/brushes/Masking-brush1.jpg" + #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:1 msgid "" "How to use the masked brush functionality in Krita. This functionality is " "not unlike the dual brush option from photoshop." msgstr "" "Hoe de functionaliteit van het gemaskeerde penseel in Krita gebruiken. Deze " "functionaliteit is vergelijkbaar met de tweevoudige penseeloptie uit " "photoshop." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:18 msgid "Masked Brush" msgstr "Gemaskeerd penseel" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 msgid "Dual Brush" msgstr "Tweevoudig penseel" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 msgid "Stacked Brush" msgstr "Gestapeld penseel" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:23 msgid "" "Masked brush is new feature that is only available in the :ref:" "`pixel_brush_engine`. They are additional settings you will see in the brush " "editor. Masked brushes allow you to combine two brush tips in one stroke. " "One brush tip will be a mask for your primary brush tip. A masked brush is a " "good alternative to texture for creating expressive and textured brushes." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:29 msgid "" "Due to technological constraints, the masked brush only works in the wash " "painting mode. However, do remember that flow works as opacity does in the " "build-up painting mode." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:32 msgid "" "Like with normal brush tip you can choose any brush tip and change it size, " "spacing, and rotation. Masking brush size is relative to main brush size. " "This means when you change your brush size masking tip will be changed to " "keep the ratio." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:35 msgid ":ref:`Blending mode (drop-down inside Brush tip)`:" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:35 msgid "Blending modes changes how tips are combined." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:38 msgid ":ref:`option_brush_tip`" msgstr ":ref:`option_brush_tip`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:40 msgid ":ref:`option_size`" msgstr ":ref:`option_size`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:41 msgid "The size sensor option of the second tip." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:42 msgid ":ref:`option_opacity_n_flow`" msgstr ":ref:`option_opacity_n_flow`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:43 msgid "" "The opacity and flow of the second tip. This is mapped to a sensor by " "default. Flow can be quite aggressive on subtract mode, so it might be an " "idea to turn it off there." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:44 msgid ":ref:`option_ratio`" msgstr ":ref:`option_ratio`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:45 msgid "This affects the brush ratio on a given brush." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:46 msgid ":ref:`option_mirror`" msgstr ":ref:`option_mirror`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:47 msgid "The Mirror option of the second tip." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:48 msgid ":ref:`option_rotation`" msgstr ":ref:`option_rotation`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:49 msgid "The rotation option of the second tip. Best set to \"fuzzy dab\"." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:51 msgid ":ref:`option_scatter`" msgstr ":ref:`option_scatter`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:51 msgid "" "The scatter option. The default is quite high, so don't forget to turn it " "lower." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:53 msgid "Difference from :ref:`option_texture`:" msgstr "Verschil met :ref:`option_texture`:" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:55 msgid "You don’t need seamless texture to make cool looking brush" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:56 msgid "Stroke generates on the fly, it always different" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:57 msgid "Brush strokes looks same on any brush size" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:58 msgid "" "Easier to fill some areas with solid color but harder to make it hard " "textured" msgstr "" diff --git a/locale/nl/LC_MESSAGES/user_manual/loading_saving_brushes.po b/locale/nl/LC_MESSAGES/user_manual/loading_saving_brushes.po index 32d095269..b6b53c9ea 100644 --- a/locale/nl/LC_MESSAGES/user_manual/loading_saving_brushes.po +++ b/locale/nl/LC_MESSAGES/user_manual/loading_saving_brushes.po @@ -1,954 +1,954 @@ # Dutch translations for Krita Manual package # Nederlandse vertalingen voor het pakket Krita Manual. # Copyright (C) licensed under the GNU Free Documentation License 1.3+ unless stated otherwise # This file is distributed under the same license as the Krita Manual package. # # Automatically generated, 2019. # Freek de Kruijf , 2019. msgid "" msgstr "" "Project-Id-Version: Krita Manual 4.1\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-16 03:03+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-05-07 10:53+0200\n" "Last-Translator: Freek de Kruijf \n" "Language-Team: Dutch \n" "Language: nl\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Lokalize 19.04.0\n" -#: ../../user_manual/loading_saving_brushes.rst:None -msgid ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" -msgstr ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" - #: ../../user_manual/loading_saving_brushes.rst:0 msgid ".. image:: images/brushes/Krita_4_0_dirty_preset_icon.png" msgstr ".. image:: images/brushes/Krita_4_0_dirty_preset_icon.png" +#: ../../user_manual/loading_saving_brushes.rst:None +msgid ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" +msgstr ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" + #: ../../user_manual/loading_saving_brushes.rst:1 msgid "" "Detailed guide on the brush settings dialog in Krita as well as how to make " "your own brushes and how to share them." msgstr "" "Gedetailleerde gids over de penseelinstellingendialoog in Krita evenals hoe " "uw eigenn penselen te maken en hoe ze te delen." #: ../../user_manual/loading_saving_brushes.rst:12 msgid "Brush Settings" msgstr "Penseelinstellingen" #: ../../user_manual/loading_saving_brushes.rst:17 msgid "Loading and Saving Brushes" msgstr "Penselen laden en opslaan" #: ../../user_manual/loading_saving_brushes.rst:19 msgid "" "In the real world, when painting or drawing, you don't just use one tool. " "You use pencils, erasers, paintbrushes, different types of paint, inks, " "crayons, etc. All these have different ways of making marks." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:23 msgid "" "In a digital program like Krita you have something similar. We call this a " "brush engine. And much like how cars have different engines that give " "different feels when driving, or how pencils make distinctly different marks " "than rollerball pens, different brush engines have totally different feels." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:29 msgid "" "The brush engines have a lot of different settings as well. So, you can save " "those settings into presets." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:32 msgid "" "Unlike Photoshop, Krita makes a difference between brush-tips and brush-" "presets. Tips are only a stamp of sorts, while the preset uses a tip and " "many other settings to create the full brush." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:37 msgid "The Brush settings drop-down" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:39 msgid "" "To start, the Brush Settings Editor panel can be accessed in the toolbar, " "between the :guilabel:`Blending Modes` button on the right and the :guilabel:" "`Patterns` button on the left. Alternately, you can use the function key :" "kbd:`F5` to open it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:44 msgid "" "When you open Brush Settings Editor panel you will see something like this:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:48 msgid "Tour of the brush settings drop-down" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:53 msgid "The brush settings drop-down is divided into six areas," msgstr "" #: ../../user_manual/loading_saving_brushes.rst:56 msgid "Section A - General Information" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:58 msgid "" "This contains the **Preset Icon**, **Live Brush Preview**, the **Preset " "Name**, the **Engine** name, and several buttons for saving, renaming, and " "reloading." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:62 msgid "" "Krita's brush settings are stored into the metadata of a 200x200 png (the " "KPP file), where the image in the png file becomes the preset icon. This " "icon is used everywhere in Krita, and is useful for differentiating brushes " "in ways that the live preview cannot." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:67 msgid "" "The live preview shows a stroke of the current brush as a little s-curve " "wiggle, with the pressure being non-existent on the left, and increasing to " "full pressure as it goes to the right. It can thus show the effect of the " "Pressure, Drawing Angle, Distance, Fade and Fuzzy Dab sensors, but none of " "the others. For some brush engines it cannot show anything. For the color " "smudge, filter brush and clone tool, it shows an alternating line pattern " "because these brush engines use the pixels already on canvas to change their " "effect." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:75 msgid "" "After the preset name, there's a button for **renaming** the brush. This " "will save the brush as a new brush and blacklist the previous name." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:79 msgid "Engine" msgstr "Engine" #: ../../user_manual/loading_saving_brushes.rst:81 msgid "" "The engine of a brush is the underlying programming that generates the " "stroke from a brush. What that means is that different brush engines have " "different options and different results. You can see this as the difference " "between using crayons, pencils and inks, but because computers are maths " "devices, most of our brush engines produce different things in a more " "mathematical way." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:88 msgid "" "For most artists the mathematical nature doesn't matter as much as the " "different textures and marks each brush engine, and each brush engine has " "its own distinct flavor and use, and can be further customized by modifying " "the options." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:94 msgid "Reloading" msgstr "Opnieuw inlezen" #: ../../user_manual/loading_saving_brushes.rst:96 msgid "" "If you change a preset, an icon will appear behind the engine name. This is " "the :guilabel:`reload` button. You can use it to revert to the original " "brush settings." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:101 msgid "Saving a preset" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:103 msgid "" "On the right, there's :guilabel:`Save New Brush Preset` and :guilabel:" "`Overwrite Brush`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:106 msgid "" "This will only enable if there are any changes. Pressing this will override " "the current preset with the new settings, keeping the name and the icon " "intact. It will always make a timestamped back up in the resources folder." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:108 msgid "Overwrite Brush" msgstr "Penseel overschrijven" #: ../../user_manual/loading_saving_brushes.rst:111 msgid "" "Will take the current preset and all its changes and save it as a new " "preset. If no change was made, you will be making a copy of the current " "preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:113 msgid "Save New Brush Preset" msgstr "Nieuw voorinstellingen van penseel opslaan" #: ../../user_manual/loading_saving_brushes.rst:115 msgid "" "Save new preset will call up the following window, with a mini scratch pad, " "and all sorts of options to change the preset icon:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:119 msgid ".. image:: images/brushes/Krita_4_0_Save_New_Brush_Preset_Dialog.png" msgstr ".. image:: images/brushes/Krita_4_0_Save_New_Brush_Preset_Dialog.png" #: ../../user_manual/loading_saving_brushes.rst:120 msgid "" "The image on the left is a mini scratchpad, you can draw on it with the " "current brush, allowing small modifications on the fly." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:124 msgid "" "The Name of your brush. This is also used for the KPP file. If there's " "already a brush with that name, it will effectively overwrite it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:125 msgid "Brush Name" msgstr "Penseelnaam" #: ../../user_manual/loading_saving_brushes.rst:127 msgid "Load Existing Thumbnail" msgstr "Bestande miniatuur laden" #: ../../user_manual/loading_saving_brushes.rst:128 msgid "This will load the existing thumbnail inside the preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:130 msgid "Load scratch pad thumbnail" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:130 msgid "" "This will load the dashed area from the big scratch pad (Section C) into the " "thumbnail area." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:132 msgid "Load Image" msgstr "Afbeelding Inlezen" #: ../../user_manual/loading_saving_brushes.rst:133 msgid "With this you can choose an image from disk to load as a thumbnail." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:134 msgid "Load from Icon Library" msgstr "Uit pictogrambiblioteek laden" #: ../../user_manual/loading_saving_brushes.rst:135 msgid "This opens up the icon library." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:137 msgid "Clear Thumbnail" msgstr "Miniatuur wissen" #: ../../user_manual/loading_saving_brushes.rst:137 msgid "This will make the mini scratch pad white." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:140 msgid "The Icon Library" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:142 msgid "To make making presets icons faster, Krita got an icon library." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:145 msgid ".. image:: images/brushes/Krita_4_0_Preset_Icon_Library_Dialog.png" msgstr ".. image:: images/brushes/Krita_4_0_Preset_Icon_Library_Dialog.png" #: ../../user_manual/loading_saving_brushes.rst:146 msgid "" "It allows you to select tool icons, and an optional small emblem. When you " "press :guilabel:`OK` it will load the resulting combination into the mini " "scratch pad and you can draw in the stroke." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:150 msgid "" "If you go to your resources folder, there's a folder there called \"preset" "\\_icons\", and in this folder there are \"tool\\_icons\" and \"emblem" "\\_icons\". You can add semi-transparent pngs here and Krita will load those " "into the icon library as well so you can customize your icons even more!" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:156 msgid "" "At the top right of the icon library, there are three sliders. They allow " "you to adjust the tool icon. The top two are the same Hue and Saturation as " "in HSL adjustment, and the lowest slider is a super simple levels filter. " "This is done this way because the levels filter allows maintaining the " "darkest shadows and brightest highlights on a tool icon, making it much " "better for quick adjustments." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:163 msgid "" "If you're done with everything, you can press :guilabel:`Save` in the :" "guilabel:`Save New Brush Preset` dialog and Krita will save the new brush." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:167 msgid "Section B - The Preset Chooser" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:169 msgid "" "The preset chooser is much the same as the preset docker and the preset drop-" "down on :kbd:`F6`. It's unique in that it allows you to filter by engine and " "this is also where you can create brushes for an engine from scratch." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:174 msgid "" "It is by default collapsed, so you will need to press the arrow at the top " "left of the brush engine to show it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:177 msgid "" "The top drop-down is set to “all” by default, which means it shows all " "engines. It then shows a tag section where you can select the tags, the " "preset list and the search bar." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:181 msgid "" "Underneath that there's a plus icon, which when pressed gives you the full " "list of Krita's engines. Selecting an engine from the list will show the " "brushes for that engine." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:185 msgid "" "The trashcan icon does the same as it does in the preset docker: delete, or " "rather, blacklist a preset so it won't show up in the list." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:189 msgid "Section C - The Scratch pad" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:191 msgid "" "When you tweak your brushes, you want to be able to check what each setting " "does. That's why, to the right of the settings drop-down, there is a scratch " "pad." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:195 msgid "" "It is by default collapsed, so you will have to press the arrow at the top " "right of the brush settings to show it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:198 msgid "" "When saving a new preset, you can choose to get the icon from the scratch " "pad, this will load the dash area into the mini scratch pad of the Save New " "Brush Preset dialog." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:202 msgid "The scratch pad has four buttons underneath it. These are in order for:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:204 msgid "Showing the current brush image" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:206 msgid "Adding a gradient to the scratch pad (useful for smudge brushes)" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:207 msgid "Filling with the background color" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:208 msgid "Clearing everything on the scratch pad" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:211 msgid "Section D - The Options List" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:213 msgid "" "The options, as stated above, are different per brush engine. These " "represent the different parameters, toggles and knobs that you can turn to " "make a brush preset unique. For a couple of options, the main things to " "change are sliders and check boxes, but for a lot of them, they use curves " "instead." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:219 msgid "" "Some options can be toggled, as noted by the little check boxes next to " "them, but others, like flow and opacity are so fundamental to how the brush " "works, that they are always on." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:223 msgid "" "The little padlock icon next to the options is for locking the brush. This " "has its own page." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:227 msgid "Section E - Option Configuration Widget" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:229 msgid "" "Where section D is the list of options, section E is the widget where you " "can change things." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:233 msgid "Using sensor curves" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:235 msgid "" "One of the big important things that make art unique to the artist who " "created it is the style of the strokes. Strokes are different because they " "differ in speed, rotation, direction, and the amount of pressure put onto " "the stylus. Because these are so important, we would want to customize how " "these values are understood in detail. The best way to do this is to use " "curves." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:242 msgid "" "Curves show up with the size widget for example. With an inking brush, we " "want to have size mapped to pressure. Just toggling the size option in the " "option list will do that." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:246 msgid "" "However, different people have different wrists and thus will press " "differently on their stylus. Someone who presses softly tends to find it " "easy to make thin strokes, but very difficult to make thick strokes. " "Conversely, someone who presses hard on their stylus naturally will have a " "hard time making thin strokes, but easily makes thick ones." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:252 msgid "" "Such a situation can be improved by using the curves to map pressure to " "output thinner lines or thicker ones." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:255 msgid "" "The brush settings curves even have quick curve buttons for these at the " "top. Someone who has a hard time making small strokes should try the second " "to last concave button, while someone who has a hard time making thick " "strokes should try the third button, the S shape." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:260 msgid "Underneath the curve widget there are two more options:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:263 msgid "" "This is for the list of sensors. Toggling this will make all the sensors use " "the same curve. Unchecked, all checked sensors will have separate curves." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:264 msgid "Share Curves across all settings" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:267 msgid "" "This indicates how the multiple values of the sensor curves are used. The " "curves always go from 0 to 1.0, so if one curve outputs 0.5 and the other " "0.7, then..." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:271 msgid "Multiply" msgstr "Vermenigvuldigen" #: ../../user_manual/loading_saving_brushes.rst:272 msgid "Will multiply the two values, 0.5\\*0.7 = 0.35." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:274 msgid "Addition" msgstr "Optelling" #: ../../user_manual/loading_saving_brushes.rst:274 msgid "" "Will add the two to a maximum of 1.0, so 0.5+0.7 = 1.2, which is then capped " "at 1.0." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:277 msgid "Maximum" msgstr "Maximum" #: ../../user_manual/loading_saving_brushes.rst:277 msgid "" "Will compare the two and pick the largest. So in the case of 0.5 and 0.7, " "the result is 0.7." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:280 msgid "Minimum" msgstr "Minimum" #: ../../user_manual/loading_saving_brushes.rst:280 msgid "" "Will compare the two and pick the smallest. So in the case of 0.5 and 0.7, " "the result is 0.5." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:283 msgid "Will subtract the smallest value from the largest, so 0.7-0.5 = 0.2." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:284 msgid "Curves Calculation Mode" msgstr "Rekenmodus van krommen" #: ../../user_manual/loading_saving_brushes.rst:284 msgid "Difference" msgstr "Verschil" #: ../../user_manual/loading_saving_brushes.rst:286 msgid "It's maybe better to see with the following example:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:289 msgid ".. image:: images/brushes/Krita_4_0_brush_curve_calculation_mode.png" msgstr ".. image:: images/brushes/Krita_4_0_brush_curve_calculation_mode.png" #: ../../user_manual/loading_saving_brushes.rst:290 msgid "" "The first two are regular, the rest with different multiplication types." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:292 msgid "Is a brush with size set to the distance sensor." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:293 msgid "Is a brush with the size set to the fade sensor." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:294 msgid "The size is calculated from the fade and distance sensors multiplied." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:295 msgid "" "The size is calculated from the fade and distance sensors added to each " "other. Notice how thick it is." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:297 msgid "" "The size takes the maximum value from the values of the fade and distance " "sensors." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:299 msgid "" "The size takes the minimum value from the values of the fade and distance " "sensors." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:301 msgid "" "The size is calculated by having the largest of the values subtracted with " "the smallest of the values." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:305 msgid "Section F - Miscellaneous options" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:308 msgid "" "This enables dirty presets. Dirty presets store the tweaks you make as long " "as this session of Krita is active. After that, they revert to default. " "Dirtied presets can be recognized by the icon in the top-left of the preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:316 msgid "Temporarily Save Tweaks to Preset (Dirty Presets)" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:316 msgid "" "The icon in the top left of the first two presets indicate it is “Dirty”, " "meaning there are tweaks made to the preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:319 msgid "Eraser Switch Size" msgstr "Gom schakelt grootte om" #: ../../user_manual/loading_saving_brushes.rst:319 msgid "" "This switches the brush to a separately stored size when using the :kbd:`E` " "key." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:321 msgid "Eraser Switch Opacity" msgstr "Gom schakelt dekking om" #: ../../user_manual/loading_saving_brushes.rst:322 msgid "Same as above, but then with Eraser opacity." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:324 msgid "" "This allows you to toggle instant preview on the brush. The Instant Preview " "has a super-secret feature: when you press the instant preview label, and " "then right click it, it will show a threshold slider. This slider determines " "at what brush size instant preview is activated for the brush. This is " "useful because small brushes can be slower with instant preview, so the " "threshold ensures it only activates when necessary." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:330 msgid "Instant Preview" msgstr "Instant vooruitblik" #: ../../user_manual/loading_saving_brushes.rst:333 msgid "The On-canvas brush settings" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:335 msgid "" "There are on-canvas brush settings. If you open up the pop-up palette, there " "should be an icon on the bottom-right. Press that to show the on-canvas " "brush settings. You will see several sliders here, to quickly make small " "changes." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:340 msgid "" "At the top it shows the currently active preset. Next to that is a settings " "button, click that to get a list of settings that can be shown and organized " "for the given brush engine. You can use the up and down arrows to order " "their position, and then left and right arrows to add or remove from the " "list. You can also drag and drop." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:347 msgid "Making a Brush Preset" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:349 msgid "Now, let's make a simple brush to test the waters with:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:352 msgid "Getting a default for the brush engine." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:354 msgid "First, open the settings with :kbd:`F5`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:356 msgid "" "Then, press the arrow on the upper left to open the preset chooser. There, " "press the “+” icon to get a list of engines. For this brush we're gonna make " "a pixel brush." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:361 msgid "Example: Making an inking brush" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:363 msgid "" "Draw on the scratch pad to see what the current brush looks like. If done " "correctly, you should have a 5px wide brush that has pressure set to opacity." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:366 msgid "" "Let us turn off the opacity first. Click on the :ref:`opacity " "` option in the right-hand list. The settings should " "now be changed to a big curve. This is the sensor curve." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:370 msgid "Uncheck the :guilabel:`Enable Pen Settings` checkbox." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:371 msgid "" "Test on the scratch pad... there still seems to be something affecting " "opacity. This is due to the :ref:`flow ` option." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:375 msgid "" "Select the Flow option from the list on the right hand. Flow is like " "Opacity, except that Flow is per dab, and opacity is per stroke." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:377 msgid "" "Uncheck the :guilabel:`Enable Pen Settings` checkbox here as well. Test " "again." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:378 msgid "" "Now you should be getting somewhere towards an inking brush. It is still too " "small however, and kinda grainy looking. Click :ref:`Brush Tip " "` in the brush engine options." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:381 msgid "" "Here, the diameter is the size of the brush-tip. You can touch the slider " "change the size, or right-click it and type in a value. Set it to 25 and " "test again. It should be much better." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:384 msgid "" "Now to make the brush feel a bit softer, turn down the fade parameter to " "about 0.9. This'll give the *brush mask* a softer edge." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:386 msgid "" "If you test again, you'll notice the fade doesn't seem to have much effect. " "This has to do with the spacing of the dabs: The closer they are together, " "the harder the line is. By default, this is 0.1, which is a bit low. If you " "set it to 10 and test, you'll see what kind of effect spacing has. The :ref:" "`Auto ` checkbox changes the way the spacing is calculated, " "and Auto Spacing with a value of 0.8 is the best value for inking brushes. " "Don't forget that you can use right-click to type in a value." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:395 msgid "" "Now, when you test, the fade seems to have a normal effect... except on the " "really small sizes, which look pixelly. To get rid of that, check the anti-" "aliasing check box. If you test again, the lines should be much nicer now." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:401 msgid "Saving the new Brush" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:403 msgid "" "When you're satisfied, go to the upper left and select :guilabel:`Save New " "Brush Preset`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:406 msgid "" "You will get the save preset dialog. Name the brush something like “My " "Preset”. Then, select :guilabel:`Load from Icon Library` to get the icon " "library. Choose a nice tool icon and press :guilabel:`OK`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:410 msgid "" "The icon will be loaded into the mini scratch pad on the left. Now doodle a " "nice stroke next to it. If you feel you messed up, just go back to the icon " "library to load a new icon." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:414 msgid "Finally press :guilabel:`Save`, and your brush should be done." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:416 msgid "You can further modify your inking brush by..." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:419 msgid "" "Changing the amount of pressure you need to put on a brush to make it full " "size." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:419 msgid "" "To do this, select the :ref:`size ` option, and press the " "pressure sensor from the list next to the curve. The curve should look like " "a straight line. Now if you want a brush that gets big with little pressure, " "tick on the curve to make a point, and drag the point to the upper-left. The " "more the point is to the upper-left, the more extreme the effect. If you " "want instead a brush that you have to press really hard on to get to full " "size, drag the dot to the lower-right. Such a brush is useful for fine " "details. Don't forget to save the changes to your brush when done." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:422 msgid "Making the fine lines look even softer by using the flow option." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:422 msgid "" "To do this, select the flow option, and turn back on the :guilabel:`Enable " "Pen Settings` check box. Now if you test this, it is indeed a bit softer, " "but maybe a bit too much. Click on the curve to make a dot, and drag that " "dot to the top-left, half-way the horizontal of the first square of the " "grid. Now, if you test, the thin lines are much softer, but the hard your " "press, the harder the brush becomes." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:425 msgid "Sharing Brushes" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:427 msgid "" "Okay, so you've made a new brush and want to share it. There are several " "ways to share a brush preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:430 msgid "" "The recommended way to share brushes and presets is by using the resource " "bundle system. We have detailed instructions on how to use them on the :ref:" "`resource management page `." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:434 msgid "" "However, there are various old-fashioned ways of sharing brushes that can be " "useful when importing and loading very old packs:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:438 msgid "Sharing a single preset" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:440 msgid "There are three types of resources a single preset can take:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:442 msgid "" "A Paintoppreset file: This is the preset proper, with the icon and the " "curves stored inside." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:444 msgid "" "A Brush file: This is the brush tip. When using masked brushes, there are " "two of these." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:446 msgid "A Pattern file: this is when you are using textures." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:448 msgid "" "So when you have a brush that uses unique predefined tips for either brush " "tip or masked brush, or unique textures you will need to share those " "resources as well with the other person." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:452 msgid "" "To find those resources, go to :menuselection:`Settings --> Manage Resources " "--> Open Resource Folder`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:454 msgid "" "There, the preset file will be inside paintoppresets, the brush tips inside " "brushes and the texture inside patterns." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:458 msgid "Importing a single KPP file." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:460 msgid "" "Now, if you want to use the single preset, you should go to the preset " "chooser on :kbd:`F6` and press the folder icon there. This will give a file " "dialog. Navigate to the kpp file and open it to import it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:464 msgid "" "If there are brush tips and patterns coming with the file, do the same with " "pattern via the pattern docker, and for the brush-tip go to the settings " "drop-down (:kbd:`F5`) and then go to the “brush-tip” option. There, select " "predefined brush, and then the “import” button to call up the file dialog." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:471 msgid "Sharing via ZIP (old-fashioned)" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:473 msgid "" "Sharing via ZIP should be replaced with resource bundles, but older brush " "packs are stored in zip files." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:477 msgid "Using a ZIP with the relevant files." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:479 msgid "" "Go to :menuselection:`Settings --> Manage Resources --> Open Resource " "Folder` to open the resource folder." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:480 msgid "Then, open up the zip file." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:481 msgid "" "Copy the brushes, paintoppresets and patterns folders from the zip file to " "the resource folder. You should get a prompt to merge the folders, agree to " "this." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:484 msgid "Restart Krita." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:485 msgid "Enjoy your brushes!" msgstr "" diff --git a/locale/pt_PT/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po b/locale/pt_PT/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po index 05e6cb254..6deb8e718 100644 --- a/locale/pt_PT/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po +++ b/locale/pt_PT/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po @@ -1,1522 +1,1522 @@ # SOME DESCRIPTIVE TITLE. # Copyright (C) licensed under the GNU Free Documentation License 1.3+ unless stated otherwise # This file is distributed under the same license as the Krita Manual package. # FIRST AUTHOR , YEAR. # msgid "" msgstr "" "Project-Id-Version: Krita Manual 4.1\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-16 03:03+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-05-20 00:22+0100\n" "Last-Translator: José Nuno Coelho Pires \n" "Language-Team: Portuguese \n" "Language: pt\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-POFile-IgnoreConsistency: Blender\n" "X-POFile-SpellExtra: OCIO en LUT HDR workflowwebcomic menuselection\n" "X-POFile-SpellExtra: Argylcms colormanagementgroup Nuke lutdocker images\n" "X-POFile-SpellExtra: srgbtrc MyPaint KritaHDR TRC workflowtext CMYK CIEXYZ\n" "X-POFile-SpellExtra: Studio rec Kikimatrixprofile ref image cLUT\n" "X-POFile-SpellExtra: workflowgames Artrage Illustrator Photoshop ICC\n" "X-POFile-SpellExtra: Scribus NVidia workflowprint elle colormanaged icc\n" "X-POFile-SpellExtra: infogramas Viewer LED workflowkritatext Painttool\n" "X-POFile-SpellExtra: colorcategory LUTManagementDocker Krita Photo XYZ\n" "X-POFile-SpellExtra: Paintstorm Natron KikicLUTprofiles sRGB cerúleo\n" "X-POFile-SpellExtra: Blender Inkscape lcms guilabel númeroversão\n" "X-POFile-SpellExtra: RawTheraphee VFX digiKam datafiles Look pngcrush Up\n" "X-POFile-SpellExtra: lut colormanagement Color up JPG optimizadores\n" "X-POFile-SpellExtra: Digikam Table dockers\n" -#: ../../general_concepts/colors/color_managed_workflow.rst:0 -msgid ".. image:: images/color_category/Kiki_matrix_profile.png" -msgstr ".. image:: images/color_category/Kiki_matrix_profile.png" - -#: ../../general_concepts/colors/color_managed_workflow.rst:0 -msgid ".. image:: images/color_category/Kiki_cLUTprofiles.png" -msgstr ".. image:: images/color_category/Kiki_cLUTprofiles.png" - #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group1.png" msgstr ".. image:: images/color_category/Krita_2_9_colormanagement_group1.png" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group2.png" msgstr ".. image:: images/color_category/Krita_2_9_colormanagement_group2.png" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group3.png" msgstr ".. image:: images/color_category/Krita_2_9_colormanagement_group3.png" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group4.png" msgstr ".. image:: images/color_category/Krita_2_9_colormanagement_group4.png" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/dockers/LUT_Management_Docker.png" msgstr ".. image:: images/dockers/LUT_Management_Docker.png" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_HDR_1.svg" msgstr ".. image:: images/color_category/Krita_HDR_1.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_HDR2.svg" msgstr ".. image:: images/color_category/Krita_HDR2.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid "" ".. image:: images/color_category/Krita-colormanaged-workflow_webcomic.svg" msgstr "" ".. image:: images/color_category/Krita-colormanaged-workflow_webcomic.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita-colormanaged-workflow_print.svg" msgstr ".. image:: images/color_category/Krita-colormanaged-workflow_print.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita-colormanaged-workflow_games.svg" msgstr ".. image:: images/color_category/Krita-colormanaged-workflow_games.svg" +#: ../../general_concepts/colors/color_managed_workflow.rst:0 +msgid ".. image:: images/color_category/Kiki_matrix_profile.png" +msgstr ".. image:: images/color_category/Kiki_matrix_profile.png" + +#: ../../general_concepts/colors/color_managed_workflow.rst:0 +msgid ".. image:: images/color_category/Kiki_cLUTprofiles.png" +msgstr ".. image:: images/color_category/Kiki_cLUTprofiles.png" + #: ../../general_concepts/colors/color_managed_workflow.rst:1 msgid "How a color managed workflow works." msgstr "Como funciona um processo gerido por cores." #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "Color" msgstr "Cor" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "Color Management" msgstr "Gestão de Cores" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "ICC Profiles" msgstr "Perfis de ICC" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "OCIO" msgstr "OCIO" #: ../../general_concepts/colors/color_managed_workflow.rst:17 msgid "Color Managed Workflow" msgstr "Processos Geridos por Cores" #: ../../general_concepts/colors/color_managed_workflow.rst:19 msgid "" "You may have heard that Krita has something called color-management. Or " "maybe you just wondered what all these 'color model' and 'color profile' " "things you can find in the menus mean. Color management is pretty useful for " "people who work in digital imaging professionally, and hopefully this page " "will explain why." msgstr "" "Poderá ter ouvido falar que o Krita tem algo chamado de gestão de cores. Ou " "provavelmente poderá ter pensado o que são essas coisas de 'modelos de " "cores' e 'perfis de cores' que encontra nos menus. A gestão de cores é " "bastante útil para as pessoas que trabalham profissionalmente nas imagens " "digitais, e felizmente esta página irá explicar porquê." #: ../../general_concepts/colors/color_managed_workflow.rst:22 msgid "Basic Info" msgstr "Informação Básica" #: ../../general_concepts/colors/color_managed_workflow.rst:24 msgid "" "If you've never worked with color management before, and have no clue what " "it is, then know that you've probably been working in the 8bit RGB color " "space with the sRGB profile. This means you can choose for *sRGB built-in* " "or *sRGB-elle-v2-srgbtrc.icc*. With the new color space browser this profile " "is marked with *(default)* when using 8bit." msgstr "" "Se nunca tiver trabalhado anteriormente com a gestão de cores, e não fizer a " "menor ideia o que é, então é porque provavelmente tem estado a trabalhar no " "espaço de cores RGB de 8 bits com o perfil sRGB. Isto significa que poderá " "escolher o *sRGB incorporado* ou o *sRGB-elle-v2-srgbtrc.icc*. Com o novo " "selector de espaços de cores, este perfil está marcado como *(predefinição)* " "ao usar os 8 bits." #: ../../general_concepts/colors/color_managed_workflow.rst:26 msgid "" "We'll go into what these terms mean in the theory, but if you're here only " "for trying to figure out which is the default, you now know it. Maybe, after " "reading this, you may feel like changing the default, to get new and " "interesting results from filters, blending modes, or just the color smudge " "brush." msgstr "" "Iremos ver o que significam estes termos em teoria, mas se estiver aqui só " "para tentar perceber qual é o predefinido, agora já sabe. Talvez, depois de " "ler isto, se possa sentir como se estiver a alterar a predefinição, para " "obter resultados novos e interessantes dos filtros, modos de mistura ou " "simplesmente o pincel de manchas a cores." #: ../../general_concepts/colors/color_managed_workflow.rst:29 msgid "What is the problem?" msgstr "Qual é o problema?" #: ../../general_concepts/colors/color_managed_workflow.rst:31 msgid "" "To explain the point of color management, you'd first need to learn which " "problem color management tries to solve." msgstr "" "Para explicar o objectivo da gestão de cores, terá de primeiro de aprender " "qual é o problema que a gestão de cores está a tentar resolver." #: ../../general_concepts/colors/color_managed_workflow.rst:33 msgid "Let us imagine a kinder garden:" msgstr "Imaginemos um infantário:" #: ../../general_concepts/colors/color_managed_workflow.rst:35 msgid "" "The class of 28 children is subdivided in groups of 7. Each group has its " "own table." msgstr "" "A turma de 28 crianças está dividida em grupos de 7. Cada grupo tem a sua " "própria mesa." #: ../../general_concepts/colors/color_managed_workflow.rst:37 msgid "" "The teacher gives them a painting assignment: They need to paint a red " "triangle, a blue square, a green circle and put a yellow border around the " "three. The kids are very experienced with painting already, so the teacher " "can confidently leave the smarter ones to their own devices, and spent more " "time on those who need help." msgstr "" "O professor deu-lhes uma tarefa de pintura: Elas precisam de pintar um " "triângulo vermelho, um quadrado azul, um círculo verde e colocar um contorno " "amarelo em torno dos três. As crianças já são muito experientes com a " "pintura, pelo que o professor pode deixar os mais inteligentes à confiança " "com os seus próprios dispositivos, gastando mais tempo com os que precisam " "de ajuda." #: ../../general_concepts/colors/color_managed_workflow.rst:40 msgid "The following results come from painting:" msgstr "Os seguintes resultados vêm da pintura:" #: ../../general_concepts/colors/color_managed_workflow.rst:42 msgid "" "Even though all groups had the same assignment, each group's result looks " "different." msgstr "" "Ainda que todos os grupos tenham a mesma tarefa, o resultado de cada grupo " "parece diferente." #: ../../general_concepts/colors/color_managed_workflow.rst:49 msgid "" "Group 1 had vermillion red, citron yellow and ultramarine blue to their " "disposal. This means their triangle looks nice and red, but their circle's " "green is muddy. This is because ultramarine is too dark of a blue to create " "nice greens with." msgstr "" "O grupo 1 tem vermelhão, amarelo cítrico e azul ultramarino ao seu dispor. " "Isto significa que o seu triângulo parece bonito e vermelho, mas o verde do " "círculo deles está feito. Isto é porque o ultramarino é um azul demasiado " "escuro para criar verdes bonitos com ele." #: ../../general_concepts/colors/color_managed_workflow.rst:56 msgid "" "Group 2 had magenta red, citron yellow and cerulean blue. Magenta is a type " "of red that is closer to pink, opposed to vermillion, which is closer to " "orange. However, their green looks nice because cerulean is a much lighter " "blue." msgstr "" "O grupo 2 tem um vermelho magenta, um amarelo cítrico e um azul cerúleo. O " "magenta é um tipo de vermelho que se aproxima mais do rosa, em oposição ao " "vermelhão, que é mais próximo do laranja. Contudo, o verde deles parece " "melhor porque o cerúleo é um azul muito mais claro." #: ../../general_concepts/colors/color_managed_workflow.rst:64 msgid "" "Group 3 had vermillion red, citron yellow, emerald green and cerulean blue. " "They didn't mix their green, and thus ended up with a purer color." msgstr "" "O grupo 3 tinha o vermelhão, o amarelo cítrico, o verde esmeralda e o azul " "cerúleo. Não misturaram o verde deles, e por isso ficaram com um verde mais " "puro." #: ../../general_concepts/colors/color_managed_workflow.rst:71 msgid "" "Finally, group 4 has vermillion red, citron yellow and cerulean blue. Their " "colors probably look like what you imagined." msgstr "" "Finalmente, o grupo 4 tinha o vermelhão, o amarelo cítrico e o azul cerúleo. " "As cores deles provavelmente pareciam-se mais com o que tinha imaginado." #: ../../general_concepts/colors/color_managed_workflow.rst:73 msgid "" "Now, these are kindergarteners, so this isn't the largest problem in the " "world. However, imagine that something like this happened at a printing " "company? Imagine four printers printing the same magazine with wildly " "different results? That would be disastrous!" msgstr "" "Agora, eles são alunos de infantário, pelo que isto não será um grande " "problema para o mundo. Contudo, imagine que algo como isto se passava numa " "empresa de impressões? Imagine quatro impressoras a imprimir a mesma revista " "com resultados radicalmente diferentes? Isso seria um desastre!" #: ../../general_concepts/colors/color_managed_workflow.rst:75 msgid "For this purpose, we invented color management." msgstr "Para esse fim, inventámos a gestão de cores." #: ../../general_concepts/colors/color_managed_workflow.rst:78 msgid "What is color management?" msgstr "O que é a gestão de cores?" #: ../../general_concepts/colors/color_managed_workflow.rst:80 msgid "" "Color management is, dryly put, a set of systems that tries to have the same " "color translate properly between color devices." msgstr "" "A gestão de cores é, por assim dizer, um conjunto de sistemas que tentam ter " "a mesma cor a ser traduzida de forma adequada entre os dispositivos a cores." #: ../../general_concepts/colors/color_managed_workflow.rst:82 msgid "" "It usually works by attempting to covert a color to the reference color " "space XYZ. XYZ is a coordinate system that has a spot for all colors that " "the average human eye can see." msgstr "" "Normalmente funciona ao tentar converter uma cor para o espaço de referência " "de cores XYZ. O XYZ é um sistema de coordenadas que tem um ponto para todas " "as cores que o olho humano consegue ver." #: ../../general_concepts/colors/color_managed_workflow.rst:84 msgid "" "From XYZ it can then be translated back into another device space, such as " "RGB (for screens), or CMYK (for printers)." msgstr "" "A partir do XYZ, poderá então ser traduzido para outro espaço do " "dispositivo, como o RGB (para os ecrãs) ou o CMYK (para as impressoras)." #: ../../general_concepts/colors/color_managed_workflow.rst:86 msgid "" "Krita has two systems dedicated to color management. On the one hand, we " "have **lcms2**, which deal with ICC profiles, and on the other, we have " "**OCIO**, which deal with LUT color management." msgstr "" "O Krita tem dois sistemas dedicados à gestão de cores. Por um lado, temos o " "**lcms2**, que lida com os perfis ICC, e por outro temos o **OCIO**, que " "lida com a gestão de cores por LUT's." #: ../../general_concepts/colors/color_managed_workflow.rst:88 msgid "" "To give a crude estimate, ICC profiles deal with keeping colors consistent " "over many interpretations of devices (screens, printers) by using a " "reference space, and OCIO deals with manipulating the interpretation of said " "colors." msgstr "" "Para dar uma estimativa por alto, os perfis de ICC lidam com a manutenção " "das cores consistentes centre as várias interpretações dos dispositivos " "(ecrãs, impressoras), usando um espaço de referência, e o OCIO lida com a " "manipulação da interpretação dessas cores." #: ../../general_concepts/colors/color_managed_workflow.rst:90 msgid "Within both we can identify the following color spaces:" msgstr "Dentro de ambos, podemos identificar os seguintes espaços de cores:" #: ../../general_concepts/colors/color_managed_workflow.rst:93 msgid "" "Device spaces are those describing your monitor, and have to be made using a " "little device that is called \"colorimeter\". This device, in combination " "with the right software, measures the strongest red, green and blue your " "screen can produce, as well as the white, black and gray it produces. Using " "these and several other measurements it creates an ICC profile unique to " "your screen. You set these in Krita's color management tab. By default we " "assume sRGB for screens, but it's very likely that your screen isn't exactly " "fitting sRGB, especially if you have a high quality screen, where it may be " "a bigger space instead. Device spaces are also why you should first consult " "with your printer what profile they expect. Many printing houses have their " "own device profiles for their printers, or may prefer doing color conversion " "themselves. You can read more about colorimeter usage :ref:`here " "`." msgstr "" "Os espaços de dispositivos são os que descrevem o seu monitor, e terão de " "ser criados com um pequeno dispositivo chamado de \"colorímetro\". Este " "dispositivo, em conjunto com a aplicação correcta, mede o valor mais forte " "de vermelho, verde e azul que o seu ecrã consegue produzir, assim como o " "branco, preto e cinzento que produz. Ao usar esta e outras medidas, irá " "criar um perfil ICC único para o seu ecrã. Poderá configurar estes na página " "de gestão de cores do Krita. Por omissão, assumimos o sRGB para os ecrãs, " "mas é muito provável que o seu ecrã não se ajuste perfeitamente ao sRGB, " "especialmente se tiver um ecrã de alta qualidade, onde poderá ter um espaço " "ainda maior. Os espaços dos dispositivos são também a razão pela qual deverá " "consultar primeiro com a sua impressora o perfil que ela está à espera. " "Muitas casas de impressão têm os seus próprios perfis de dispositivos para " "as suas impressoras, ou poderão preferir fazer eles mesmos a conversão de " "cores. Poderá ler mais sobre a utilização do colorímetro :ref:`aqui " "`." #: ../../general_concepts/colors/color_managed_workflow.rst:94 msgid "Device spaces" msgstr "Espaços do dispositivo" #: ../../general_concepts/colors/color_managed_workflow.rst:96 msgid "Working spaces" msgstr "Espaços de trabalho" #: ../../general_concepts/colors/color_managed_workflow.rst:97 msgid "" "These are delivered alongside Krita for ICC, and downloadable from the OCIO " "website for OCIO. Working spaces are particularly nice to do color " "calculations in, which programs like Krita do often. It's therefore " "recommended to have a working space profile for your image." msgstr "" "Estes são entregues em conjunto com o Krita para o ICC, e podem ser " "transferidos a partir da página Web do OCIO para o OCIO. Os espaços de " "trabalho são particularmente bons para fazer os cálculos de cores neles, os " "quais os programas como o Krita fazem com frequência. Como tal, é altamente " "recomendado que tenha um perfil do espaço de trabalho para a sua imagem." #: ../../general_concepts/colors/color_managed_workflow.rst:99 msgid "Aesthetic or Look spaces" msgstr "Espaços estéticos ou de aparência" #: ../../general_concepts/colors/color_managed_workflow.rst:99 msgid "" "These are special spaces that have been deformed to give a certain look to " "an image. Krita doesn't deliver Look profiles for ICC, nor does it yet " "support Look spaces for OCIO." msgstr "" "Estes são espaços especiais que foram deformados para dar um dado aspecto a " "uma imagem. O Krita não oferece perfis de aparência no ICC, nem suporta " "espaços de aparência ainda no OCIO." #: ../../general_concepts/colors/color_managed_workflow.rst:102 msgid "Color managed workflow" msgstr "Processo gerido pela cor" #: ../../general_concepts/colors/color_managed_workflow.rst:104 msgid "" "Knowing this about these spaces of course doesn't give you an idea of how to " "use them, but it does make it easier to explain how to use them. So let us " "look at a typical color management workflow:" msgstr "" "Saber algo sobre estes espaços não lhe dá uma ideia de como usá-los, mas " "torna mais fácil explicar como os usar. Como tal, vejamos um processo de " "gestão de cores típico:" #: ../../general_concepts/colors/color_managed_workflow.rst:110 msgid ".. image:: images/color_category/Krita-colormanaged-workflow_text.svg" msgstr ".. image:: images/color_category/Krita-colormanaged-workflow_text.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:110 msgid "" "A typical example of a color managed workflow. We have input from scanners " "and cameras, which we convert to a working space that can be used between " "different editing software, and is converted to an output space for viewing " "on screen or printing." msgstr "" "Um exemplo típico de um processo de gestão de cores. Temos dados " "provenientes de 'scanners' e máquinas fotográficas, os quais são convertidos " "para um espaço de trabalho que possa ser usado entre as várias aplicações de " "edição, sendo convertidos para um espaço de saída para ver no ecrã ou para " "imprimir." #: ../../general_concepts/colors/color_managed_workflow.rst:112 msgid "" "In a traditional color managed workflow, we usually think in terms of real " "world colors being converted to computer colors and the other way around. " "So, for example photos from a camera or scanned in images. If you have a " "device space of such a device, we first assign said device space to the " "image, and then convert it to a working space." msgstr "" "Num processo de gestão de cores tradicional, iremos pensar normalmente em " "termos de cores no mundo real a serem convertidas para cores do computador e " "vice-versa. Como tal, para algumas fotografias de exemplo de uma câmara ou " "para imagens digitalizadas. Se tiver um espaço de cores para um desses " "dispositivos, primeiro iremos atribuir o espaço desses dispositivo à imagem, " "e depois convertê-lo para um espaço de trabalho." #: ../../general_concepts/colors/color_managed_workflow.rst:114 msgid "" "We then do all our editing in the working space, and use the working space " "to communicate between editing programs. In Krita's case, due to it having " "two color management systems, we use ICC profiles between programs like GIMP " "2.9+, Inkscape, digiKam and Scribus, and OCIO configuration between Blender " "and Natron." msgstr "" "Depois faremos todas as nossas edições no espaço de trabalho, usando o " "espaço em questão para comunicar entre os programas de edição. No caso do " "Krita, devido ao facto de termos dois sistemas de gestão de cores, usamos os " "perfis de ICC entre os programas como o GIMP 2.9+, o Inkscape, o digiKam e o " "Scribus, e a configuração do OCIO entre o Blender e o Natron." #: ../../general_concepts/colors/color_managed_workflow.rst:116 msgid "" "You also store your working files in the working space, just like how you " "have the layers unmerged in the working file, or have it at a very high " "resolution." msgstr "" "Também irá guardar os seus ficheiros de trabalho no espaço de trabalho, como " "iria ter as camadas não unidas no ficheiro de trabalho, ou tê-lo com uma " "resolução muito elevada." #: ../../general_concepts/colors/color_managed_workflow.rst:118 msgid "" "Sometimes, we apply aesthetic or 'look' spaces to an image as part of the " "editing process. This is rather advanced, and probably not something to " "worry about in Krita's case." msgstr "" "Em alguns casos, aplicamos espaços estéticos ou de 'aparência' a uma imagem " "como parte do processo de edição. Isto é relativamente avançado e " "provavelmente não será algo com que se tenha de preocupar no caso do Krita." #: ../../general_concepts/colors/color_managed_workflow.rst:120 msgid "" "Then, when we're done editing, we try to convert to an output space, which " "is another device space. This can be CMYK for printers or a special screen " "RGB profile. When you are dealing with professional printing houses, it is " "best to ask them about this step. They have a lot of experience with doing " "the best conversion, and may prefer to do the conversion from your working " "space to the device space of their printers." msgstr "" "Assim, quando acabarmos de editar, tentamos converter para um espaço de " "saída, que será o espaço de outro dispositivo. Este poderá ser o CMYK para " "as impressoras ou um perfil RGB especial para um ecrã. Quando estiver a " "lidar com casas de impressão profissionais, é melhor perguntar a eles sobre " "este passo. Eles têm bastante experiência em fazer a melhor conversão, e " "poderão preferir fazer a conversão a partir do seu espaço de trabalho para o " "espaço de trabalho das suas impressoras." #: ../../general_concepts/colors/color_managed_workflow.rst:122 msgid "" "Another form of output is the way your screen displays the color. Unlike " "regular output, this one is done all the time during editing: After all, you " "need to be able to see what you are doing, but your screen is still a device " "with a device space, so it does distort how the image looks. In this manner, " "you can see your screen as a set of binoculars you have to look through to " "see your image at all." msgstr "" "Outra forma de saída é a forma como o seu ecrã mostra a cor. Ao contrário " "das saídas normais, esta é feita a toda a hora durante a edição: Afinal de " "contas, precisa de ser capaz de ver o que está a fazer, mas o seu ecrã " "continua a ser um dispositivo com um espaço próprio, pelo que distorce a " "forma como aparece a imagem. Desta maneira, poderá ver o seu ecrã como um " "conjunto de binóculos que terá de usar e ver através deles para conseguir " "ver de todo a sua imagem." #: ../../general_concepts/colors/color_managed_workflow.rst:124 msgid "" "Therefore, without a profiled monitor, you actually don't know what the " "actual colors you are working with are like, because the computer doesn't " "know the relevant properties of your screen. So if you profiled your " "monitor, give Krita the profile in the settings, and select the sRGB space " "to draw in, you are for the first time seeing the actual colors of the sRGB " "space." msgstr "" "Como tal, sem um monitor com um perfil, não sabe de facto como é que são as " "cores com que está a trabalhar, porque o computador não conhece as " "propriedades relevantes do seu ecrã. Como tal, se tiver criado um perfil do " "seu monitor, indique ao Krita o perfil na configuração, seleccionando o " "espaço sRGB onde desenhar, e estará pela primeira vez a ver as cores reais " "do espaço sRGB." #: ../../general_concepts/colors/color_managed_workflow.rst:127 msgid "So what does this mean?" msgstr "Então o que significa isto?" #: ../../general_concepts/colors/color_managed_workflow.rst:133 msgid "" ".. image:: images/color_category/Krita-colormanaged-workflow_krita_text.svg" msgstr "" ".. image:: images/color_category/Krita-colormanaged-workflow_krita_text.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:133 msgid "" "When we paint from scratch, we can see our screen profile as the input " "space, because we use it to determine what colors to pick. This somewhat " "simplifies the workflow, but makes the screen profile and viewing conditions " "more important." msgstr "" "Quando pintarmos do zero, podemos ver o perfil do nosso monitor como o " "espaço de entrada, dado que o usamos para determinar quais as cores a " "escolher. Isto de certa forma simplifica o processo, mas torna o perfil do " "ecrã e as condições de visualização mais importantes." #: ../../general_concepts/colors/color_managed_workflow.rst:135 msgid "" "Now, photographers and people who do a tricky discipline of VFX called " "'color grading' will go completely mad over trying to get the colors they " "put in to come out 100% correctly, and will even count in factors like the " "time of day and the color they painted their walls. For example, if the wall " "behind your computer is pure red, your eyes will adjust to be less sensitive " "to red, which means that the colors they pick in the program could come out " "redder. We call these the *viewing conditions*." msgstr "" "Agora, os fotógrafos e as pessoas que trazem uma grande disciplina dos VFX " "chamada 'graduação de cores', ficarão completamente malucos a tentar obter " "as cores que usam e que saiam 100% correctas, e isso irá ter em conta " "factores como a hora do dia e a cor com que eles pintaram as suas paredes. " "Por exemplo, se a parede atrás do seu computador for um vermelho vivo, os " "seus olhos ajustar-se-ão para ficarem menos sensíveis ao vermelho, o que " "significa que as cores que eles escolherem no programa serão mais " "avermelhadas. Nós chamamos a isso as *condições de apresentação*." #: ../../general_concepts/colors/color_managed_workflow.rst:137 msgid "" "Thankfully, artists have to worry a slight bit less about this. As " "illustrations are fully handmade, we are able to identify the important bits " "and make appropriate contrasts between colors. This means that even if our " "images turn out to be slightly redder than intended, it is less likely the " "whole image is ruined. If we look back at the kindergarten example above, we " "still understand what the image was supposed to look like, despite there " "being different colors on each image. Furthermore, because the colors in " "illustrations are deliberately picked, we can correct them more easily on a " "later date. Yet, at the same time, it is of course a big drag to do this, " "and we might have had much more flexibility had we taken viewing conditions " "under consideration." msgstr "" "Felizmente, os artistas têm de se preocupar um pouco menos com isso. Dado " "que as ilustrações são completamente feitas à mão, é possível identificar as " "partes importantes e criar contrastes apropriados entre cores. Isto " "significa que, mesmo que as nossas imagens se tornem um pouco mais vermelhas " "que o pretendido, é menos provável que toda a imagem tenha ficado " "danificada. Se olharmos para o nosso exemplo do infantário acima, " "continuamos a compreender ao que era suposto ficar parecida a imagem, apesar " "de existirem cores diferentes para cada imagem. Para além disso, dado que as " "cores nas ilustrações são deliberadamente escolhidas, poderemos corrigi-las " "com maior facilidade numa data posterior. Mesmo assim, ao mesmo tempo, " "obviamente que é um grande incómodo fazer isto, dado que teríamos tido muita " "mais flexibilidade se tivéssemos tido as condições de visualização em " "consideração." #: ../../general_concepts/colors/color_managed_workflow.rst:139 msgid "" "That said, for artists it is also very useful to understand the working " "spaces. Different working spaces give different results with filters and " "mixing, and only some working spaces can be used for advanced technology " "like HDR." msgstr "" "Posto isto, para os artistas também é bastante útil compreender os espaços " "de trabalho. Os diferentes espaços de trabalho irão gerar resultados " "diferentes com os filtros e a mistura, e só alguns espaços de trabalho " "poderão ser usados para tecnologias avançadas, como o HDR." #: ../../general_concepts/colors/color_managed_workflow.rst:141 msgid "" "Similarly, Krita, as a program intended to make images from scratch, doesn't " "really worry about assigning workspaces after having made the image. But " "because you are using the screen as a binocular to look at your image, and " "to pick colors, you can see your screen's device space as an input space to " "the image. Hence why profiling your monitor and giving the profile to Krita " "in the settings can help with preparing your work for print and future " "ventures in the long run." msgstr "" "De forma semelhante, o Krita, como um programa que pretende criar imagens do " "zero, não se preocupa realmente sobre a atribuição de espaços de trabalho " "depois de ter criado a imagem. Contudo, dado que está a usar o ecrã como " "binóculos para olhar para a sua imagem e para escolher cores, poderá ver o " "espaço do dispositivo do seu ecrã como um espaço de entrada para a imagem. É " "por isso que a geração do perfil do seu monitor e a atribuição do perfil ao " "Krita na configuração poderá ajudar o seu trabalho para a impressão e para " "actividades futuras a longo prazo." #: ../../general_concepts/colors/color_managed_workflow.rst:143 msgid "" "Overall, it is kinda useful to keep things like viewing conditions in the " "back of your mind. Many professional artists use a mid-gray color as their " "default canvas background because they find they create much more dynamic " "images due to having improved their viewing conditions. It is also why a lot " "of graphics programs, including Krita, come with a dark theme nowadays. " "(Though, of course this might also be because dark themes can be considered " "cool, who knows.)" msgstr "" "De um modo geral, é relativamente útil manter as coisas, como as condições " "de visualização, sempre presentes na sua mente. Muitos artistas " "profissionais usam uma cor cinzenta intermédia como fundo por omissão das " "suas telas, porque concluem que criam imagens muito mais dinâmicas devido a " "ter melhorado as suas condições de visualização. Também é por isso que uma " "grande quantidade de programas gráficos, incluindo o Krita, vêm com um tema " "escuro nos dias de hoje. (Ainda que, como é óbvio, possa ser porque achem " "que os temas escuros possam ter estilo - quem sabe?)" #: ../../general_concepts/colors/color_managed_workflow.rst:148 msgid "ICC profiles" msgstr "Perfis ICC" #: ../../general_concepts/colors/color_managed_workflow.rst:150 msgid "" "An ICC profile is a set of coordinates describing the extremities of the " "device space within XYZ, and it is the color management data you use to " "communicate your working space to printers and applications that are " "designed for the print industry, such as GIMP, Scribus, Photoshop, " "Illustrator, Inkscape, Digikam, RawTheraphee, etc. You have two types of ICC " "profiles:" msgstr "" "Um perfil ICC é um conjunto de coordenadas que descreve as extremidades do " "espaço do dispositivo dentro do XYZ, e são os dados de gestão de cores que " "usa para comunicar o seu espaço de trabalho com as impressoras e as " "aplicações que estão desenhadas para a indústria da impressão, como o GIMP, " "o Scribus, o Photoshop, o Illustrator, o Inkscape, o Digikam, o " "RawTheraphee, etc. Tem dois tipos de perfis ICC:" #: ../../general_concepts/colors/color_managed_workflow.rst:153 msgid "" "These are delivered alongside Krita. Matrix shaper profiles are made by " "setting parameters and interpolating between these to get the exact size of " "the color space. Due to this, Krita's color space browser can give you a lot " "of information on these profiles. Such profiles are also preferable as " "working space." msgstr "" "Estes são fornecidos com o Krita. Os perfis em matriz são criados através da " "definição dos parâmetros e da interpolação entre eles para obter o tamanho " "exacto do espaço de cores. Devido a este facto, o navegador do espaço de " "cores do Krita poder-lhe-á dar bastantes informações sobre estes perfis. Os " "perfis em questão também são preferíveis como espaços de trabalho." #: ../../general_concepts/colors/color_managed_workflow.rst:159 msgid "Matrix Shaper profiles." msgstr "Perfis em Forma de Matriz." #: ../../general_concepts/colors/color_managed_workflow.rst:159 msgid "" "Matrix shaper profiles have a few parameters that describe the color space " "which are then interpolated between, this requires a lot of maths." msgstr "" "Os perfis em forma de matriz têm alguns parâmetros que descrevem o espaço de " "cores entre os quais são interpolados; isto necessita de bastantes contas " "matemáticas." #: ../../general_concepts/colors/color_managed_workflow.rst:162 msgid "" "These are fairly rare, and primarily used to describe printer profiles, such " "as CMYK. cLUT, or Color Look-up Table profiles store far more data than " "Matrix shaper profiles, so they can hold data of little particularities " "caused by, for example, unexpected results from mixing pigments. This is a " "far more organic approach to describing a color space, hence why a lot of " "programs that don't care for color management much don't support these." msgstr "" "Estes são relativamente raros e são usados principalmente para descrever os " "perfis da impressora, como o CMYK. Os perfis cLUT (Color Look-up Table) " "guardam muito mais dados que os perfis em matriz, pelo que poderão guardar " "dados sobre as pequenas particularidades causadas, por exemplo, por " "resultados inesperados provenientes da mistura de pigmentos. Esta é uma " "abordagem muito mais orgânica para descrever um espaço de cores, e é por " "isso que uma data de programas que não se preocupam com a gestão de cores " "não os suportam." #: ../../general_concepts/colors/color_managed_workflow.rst:168 msgid "" "cLUT profiles work by holding tables of each color in a color space and " "their respective coordinates in a reference space. For CMYK this is " "typically L\\*A\\*B\\* and for the rest XYZ. These tables are tricky to " "make, which means these profiles are a lot rarer." msgstr "" "Os perfis do cLUT funcionam através do registo de tabelas de cada cor num " "espaço de cores, bem como das suas coordenadas num espaço de referência. No " "caso do CMYK, este é tipicamente o L\\*A\\*B\\* e, para os restantes, o XYZ. " "Estas tabelas são difíceis de criar, o que significa que estes perfis são um " "bocado mais raros." #: ../../general_concepts/colors/color_managed_workflow.rst:169 msgid "cLUT profiles" msgstr "Perfis do cLUT" #: ../../general_concepts/colors/color_managed_workflow.rst:171 msgid "" "The interesting thing about ICC profiles is that your working space can be " "larger than your device space. This is generally not bad. However, when " "converting, you do end up with the question of how to translate the working " "space values." msgstr "" "O ponto interessante sobre os perfis ICC é que o seu espaço de trabalho pode " "ser maior que o espaço do seu dispositivo. De um modo geral, isto não é mau. " "Contudo, ao converter, ficará com a questão de como traduzir os valores do " "espaço de trabalho." #: ../../general_concepts/colors/color_managed_workflow.rst:174 msgid "Perceptual" msgstr "Percepção" #: ../../general_concepts/colors/color_managed_workflow.rst:174 msgid "" "This just squishes the values of the working space into the space it's " "converted to. It's a nice method to see all possible values in this, but not " "so good if you want accurate color reproduction. Use this if you want to see " "all colors in an image, or want to express all possible contrasts. Doesn't " "work with Matrix Shaper profiles, defaults to relative colorimetric." msgstr "" "Isto apenas esmaga os valores do espaço de trabalho para o espaço que será " "convertido. É um método bom para ver todos os valores possíveis nisto, mas " "não tão bom se quiser uma reprodução de cores exacta. Use isto se quiser ver " "todos os valores numa imagem ou se quiser exprimir todos os contrastes " "possíveis. Não funciona com os perfis em Matriz, usando por omissão a " "colorimétrica relativa." #: ../../general_concepts/colors/color_managed_workflow.rst:177 msgid "Absolute Colorimetric." msgstr "Colorimétrica Absoluta." #: ../../general_concepts/colors/color_managed_workflow.rst:177 msgid "" "The opposite to Perceptual, Absolute colorimetric will attempt to retain all " "the correct colors at whatever cost, which may result in awful looking " "colors. Recommended only for reproduction work. Doesn't work with Matrix " "Shaper profiles in Krita due to ICC v4 workflow standards." msgstr "" "Sendo o oposto da Percepção, a Colorimétrica Absoluta irá tentar reter todos " "os valores correctos a qualquer custo, o que poderá resultar em cores com um " "aspecto horrível. Recomendado apenas para trabalhos de reprodução. Não " "funciona com os perfis em Matriz no Krita, devido às normas do processo ICC " "v4." #: ../../general_concepts/colors/color_managed_workflow.rst:180 msgid "Relative Colorimetric" msgstr "Colorimétrica Relativa" #: ../../general_concepts/colors/color_managed_workflow.rst:180 msgid "" "An in between solution between perceptual and absolute, relative will try to " "fit whatever colors it can match between color spaces. It does this by " "aligning the white and black points. It cuts off the rest to their " "respective borders. This is what all matrix shaper profiles default to " "during conversion, because the ICC v4 workflow specifies to only use " "Relative Colorimetric for matrix shaper profiles." msgstr "" "Sendo uma solução intermédia entre a percepção e a absoluta, a relativa irá " "tentar ajustar as cores que conseguir corresponder entre espaços de cores. " "Irá tentar fazer isso através do alinhamento dos pontos preto e branco. Irá " "cortar o resto no que respeita aos seus extremos respectivos. Isto é o que " "todos os perfis em matriz fazem por omissão durante a conversão, porque o " "processo do ICC v4 define que só é usada a Colorimétrica Relativa para os " "perfis em matriz." #: ../../general_concepts/colors/color_managed_workflow.rst:183 msgid "Saturation" msgstr "Saturação" #: ../../general_concepts/colors/color_managed_workflow.rst:183 msgid "" "Does anything to retain colorfulness, even hue will be sacrificed. Used in " "infographics. Doesn't work with Matrix Shaper profiles, defaults to relative " "colorimetric." msgstr "" "Faz tudo para manter as cores, mesmo às custas de sacrificar a matiz. É " "usada em infogramas. Não funciona com os perfis em forma de matriz, recaindo " "por omissão na colorimétrica relativa." #: ../../general_concepts/colors/color_managed_workflow.rst:185 msgid "" "*ICC profile version* is the last thing to keep in mind when dealing with " "ICC profiles. Krita delivers both Version 2 and Version 4 profiles, with the " "later giving better results in doing color maths, but the former being more " "widely supported (as seen below in 'Interaction with other applications'). " "This is also why Krita defaults to V2, and we recommend using V2 when you " "aren't certain if the other programs you are using support V4." msgstr "" "A *versão do perfil ICC* é a última coisa a ter em mente ao lidar com os " "perfis ICC. O Krita fornece tanto os perfis na versão 2 como na versão 4, " "sendo que os últimos dão melhores resultados nos cálculos matemáticos, mas " "os primeiros são mais suportados (como pode ser visto abaixo na " "'interoperabilidade com outros programas'. Também é por isso que o Krita usa " "por omissão a V2, e recomendamos que use a V2 a menos que não tenha a " "certeza se os outros programas que usa suportam a V4." #: ../../general_concepts/colors/color_managed_workflow.rst:188 msgid "LUT docker and HDR imaging" msgstr "Área do LUT e imagens HDR" #: ../../general_concepts/colors/color_managed_workflow.rst:196 msgid "" "The :ref:`lut_docker` is the second important bit of color management in " "Krita that is shared between Krita and programs like Blender, Natron and " "Nuke, and only uses Look Up Tables that are configured via a config file." msgstr "" "A :ref:`lut_docker` é a segunda parte importante da gestão de cores no Krita " "que é partilhada entre o Krita e os programas como o Blender, o Natron e o " "Nuke, e só usa as tabelas de pesquisa (LUT's) que estejam configuradas " "através de um ficheiro." #: ../../general_concepts/colors/color_managed_workflow.rst:198 msgid "" "You can set the workingspace of the image under input color space, and the " "display to sRGB or your own LUT if you have added it to the configuration. " "View in this case is for proofing transforms to a certain display device." msgstr "" "Poderá definir o espaço de trabalho da imagem sob o espaço de cores de " "entrada, e o ecrã como sRGB ou usando a sua própria LUT, caso a tenha " "adicionado à configuração. A janela neste caso serve para testar as " "transformações para um dado dispositivo de visualização." #: ../../general_concepts/colors/color_managed_workflow.rst:200 msgid "" "Component, exposure, gamma, whitepoint and blackpoint are knobs which allows " "you to modify the display filter." msgstr "" "A Componente, exposição, gama, ponto-branco e ponto-preto são parâmetros " "ajustáveis que lhe permitem modificar o filtro de visualização." #: ../../general_concepts/colors/color_managed_workflow.rst:208 msgid "" "As explained before, we can see our monitor as a telescope or binocular into " "the world of our picture. Which means it distorts our view of the image a " "little. But we can modify this binocular, or display filter to see our image " "in a different way. For example, to allow us to see the white in an image " "that are whiter than the white of our screen. To explain what that means, we " "need to think about what white is." msgstr "" "Como foi explicado anteriormente, poderemos ver o nosso monitor como um " "telescópio ou como binóculos para o mundo da nossa imagem. Isto significa " "que distorce a nossa vista da imagem um pouco. Contudo, podemos modificar " "estes binóculos ou apresentar um filtro que vê a nossa imagem de uma forma " "diferente. Por exemplo, para nos permitir ver o branco numa imagem que tem " "um branco mais branco que o branco do nosso ecrã. Para explicar o que isto " "significa, precisamos de pensar sobre o que é o branco." #: ../../general_concepts/colors/color_managed_workflow.rst:210 msgid "" "For example, white, on our monitor is full red, full green and full blue. " "But it's certainly different from white on our paper, or the color of milk, " "white from the sun, or even the white of our cell-phone displays." msgstr "" "Por exemplo, o branco no nosso monitor é um vermelho total, um verde total e " "um azul total. Mas é certamente diferente do branco no nosso papel, na cor " "do leite, no branco do Sol ou até no branco dos ecrãs dos nossos telemóveis." #: ../../general_concepts/colors/color_managed_workflow.rst:212 msgid "" "Black similarly, is brighter on a LCD display than a LED one, and " "incomparable with the black of a carefully sealed room." msgstr "" "O preto, de forma semelhante, é mais claro num ecrã LCD que num ecrã LED, e " "é incomparável com o preto de uma sala devidamente selada." #: ../../general_concepts/colors/color_managed_workflow.rst:214 msgid "" "This means that there's potentially blacker blacks than screen black, and " "white whites than screen white. However, for simplicity's sake we still " "assign the black-point and the white-point to certain values. From there, we " "can determine whether a white is whiter than the white point, or a black " "blacker than the black-point." msgstr "" "Isto significa que provavelmente também existem pretos mais pretos que o " "preto do ecrã, e brancos mais brancos que o branco do ecrã. Contudo, para " "fins de simplicidade, podemos à mesma atribuir o ponto-preto e o ponto-" "branco para determinados valores. A partir daí, podemos determinar se um " "branco é mais branco que o ponto branco, ou um preto mais preto que o ponto " "preto." #: ../../general_concepts/colors/color_managed_workflow.rst:216 msgid "" "The LUT docker allows us to control this display-filter and modify the " "distortion. This is useful when we start modifying images that are made with " "scene referred values, such as HDR photos, or images coming out of a render " "engine." msgstr "" "A área do LUT permite-nos controlar este filtro de visualização e modificar " "a distorção. Isto é útil quando começamos a modificar as imagens que foram " "feitas com alguns valores referentes a cenas, como as fotografias HDR, ou de " "imagens que provêm de um motor de desenho." #: ../../general_concepts/colors/color_managed_workflow.rst:224 msgid "" "So, for example, we can choose to scale whiter-than-screen-white to our " "screen-white so we can see the contrasts there." msgstr "" "Por isso, por exemplo, podemos optar por escalar o branco-mais-branco-que-o-" "branco-do-ecrã para o nosso branco-do-ecrã, para que possamos ver lá os " "contrastes." #: ../../general_concepts/colors/color_managed_workflow.rst:226 msgid "" "The point of this is that you can take advantage of more lightness detail in " "an image. While you can't see the difference between screen white and whiter-" "than-screen-white (because your screen can't show the difference), graphics " "programs can certainly use it." msgstr "" "O intuito disto é que poderá tirar partido de mais detalhe de iluminação " "numa imagem. Embora não consiga ver a diferença entre o branco do ecrã e o " "branco-mais-branco-que-o-branco-do-ecrã (porque o seu ecrã não consegue " "mostrar a diferença), os programas gráficos conseguirão decerto usá-lo." #: ../../general_concepts/colors/color_managed_workflow.rst:228 msgid "" "A common example is matching the lighting between a 3d model and a real " "world scene. Others are advanced photo retouching, with much more contrast " "information available to the user. In painting itself, this allows you to " "create an image where you can be flippant with the contrast, and allow " "yourself to go as bright as you'd like." msgstr "" "Um exemplo comum é corresponder a iluminação entre um modelo 3D e uma cena " "do mundo real. Os outros são os retoques avançados de fotografias, com muito " "mais informações de contraste disponíveis para o utilizador. Na pintura " "propriamente dita, isto permite-lhe criar uma imagem onde poderá mexer à " "vontade no contraste e aumentar o brilho tanto quanto desejar." #: ../../general_concepts/colors/color_managed_workflow.rst:230 msgid "" "LUT docker manipulations are per view, so you can create a new view and set " "it to luminosity. This way you can see the image in both color as well as " "grayscale and keep a good eye on your values." msgstr "" "As manipulações na área da LUT são por janela, pelo que poderá criar uma " "nova janela e configurá-la com a luminosidade. Desta forma, poderá ver a " "imagem a cores e em tons de cinzento, e manter um olho firme sobre os seus " "valores." #: ../../general_concepts/colors/color_managed_workflow.rst:232 msgid "" "Another example is to carefully watch the gradients in a certain section." msgstr "Outro exemplo é ver cuidadosamente os gradientes numa dada secção." #: ../../general_concepts/colors/color_managed_workflow.rst:234 msgid "" "Like ICC, the LUT Docker allows you to create a profile of sorts for your " "device. In this case it's the 'lut', which stands for 'Look Up Table', and " "which can be added to OCIO by modifying the configuration file. When OCIO is " "turned on, the configuration in :menuselection:`Settings --> Configure Krita " "--> Color Management` is turned off, unless you are using the :guilabel:" "`Internal` color engine." msgstr "" "Como o ICC, a Área do LUT permite-lhe criar uma espécie de perfil para o seu " "dispositivo. Neste caso, será o 'lut', que significa 'Look Up Table' (Tabela " "de Consulta), e que poderá ser adicionado pelo OCIO, mudando o ficheiro de " "configuração. Quando o OCIO for ligado, a configuração em :menuselection:" "`Configuração --> Configurar o Krita --> Gestão de Cores` ficará desligada, " "a menos que use o motor de cores :guilabel:`Interno`." #: ../../general_concepts/colors/color_managed_workflow.rst:237 msgid "In summary" msgstr "Em resumo" #: ../../general_concepts/colors/color_managed_workflow.rst:239 msgid "Krita has two modes of color management:" msgstr "O Krita tem dois modos de gestão de cores:" #: ../../general_concepts/colors/color_managed_workflow.rst:241 msgid "" "ICC works in terms of spaces relative to the CIEXYZ space, and requires an " "ICC profile." msgstr "" "O ICC funciona em termos de espaços relativos ao espaço CIEXYZ, e precisa de " "um perfil ICC." #: ../../general_concepts/colors/color_managed_workflow.rst:242 msgid "OCIO works in terms of interpretation, and makes use of luts." msgstr "O OCIO funciona em termos de interpretação, e tira partido das LUT's." #: ../../general_concepts/colors/color_managed_workflow.rst:243 msgid "both can be made with a colorimeter." msgstr "ambos podem ser compostos com um colorímetro." #: ../../general_concepts/colors/color_managed_workflow.rst:244 msgid "" "If you want to have a properly color managed workflow, you have one made " "customary for the input device (your screen) and the output devices (your " "printer, or target screen). For web the output is always sRGB." msgstr "" "Se quiser ter um processo de gestão de cores adequado, terá um feito à " "medida para o dispositivo de entrada (o seu ecrã e os dispositivos de saída " "(a sua impressora ou ecrã de destino). Para a Web, o resultado é sempre o " "sRGB." #: ../../general_concepts/colors/color_managed_workflow.rst:245 msgid "" "Set up your screen profiles under :menuselection:`Settings --> Configure " "Krita --> Color management`." msgstr "" "Configure os perfis dos seus monitores em :menuselection:`Configuração --> " "Configurar o Krita --> Gestão de cores`." #: ../../general_concepts/colors/color_managed_workflow.rst:246 msgid "" "Do NOT use screen profiles or other device profiles to draw in. Use a " "working space profile such as any of the elle profiles for this, as the " "color maths will be much more predictable and pleasant. Krita will convert " "between your screen and working space on the fly, allowing you to pick the " "correct colors. This turns your screen into binoculars to view the image." msgstr "" "NÃO use os perfis do ecrã ou outros perfis de dispositivos onde desenhar. " "Use um perfil de espaço de trabalho como um dos perfis 'elle' para esse fim, " "dado que as contas de cores serão muito mais previsíveis e agradáveis. O " "Krita irá converter entre o espaço do seu ecrã e o espaço de trabalho na " "hora, permitindo-lhe escolher as cores correctas. Isto transforma o seu ecrã " "em binóculos para ver a imagem." #: ../../general_concepts/colors/color_managed_workflow.rst:247 msgid "" "Use the appropriate color management for the appropriate workflow. If you " "are working with Blender, you will be better off using OCIO, than ICC. If " "you are working with Scribus or Photoshop, use ICC." msgstr "" "Use a gestão de cores apropriada para o processo apropriado. Se estiver a " "trabalhar com o Blender, estará melhor servido com o OCIO do que com o ICC. " "Se estiver a trabalhar com o Scribus ou o Photoshop, use o ICC." #: ../../general_concepts/colors/color_managed_workflow.rst:249 msgid "" "Krita does a lot of color maths, often concerning the blending of colors. " "This color maths works best in linear color space, and linear color space " "requires a bit depth of at the least 16bit to work correctly. The " "disadvantage is that linear space can be confusing to work in." msgstr "" "O Krita faz uma grande quantidade de contas, muitas delas respeitantes à " "mistura das cores. Estas contas funcionam melhor num espaço de cores linear, " "e estes espaços lineares precisam de uma profundidade de cor com pelo menos " "16 bits para funcionar correctamente. A desvantagem é que o espaço linear " "poderá ser confuso de trabalhar nele." #: ../../general_concepts/colors/color_managed_workflow.rst:251 msgid "" "If you like painting, have a decent amount of RAM, and are looking to start " "your baby-steps in taking advantage of Krita's color management, try " "upgrading from having all your images in sRGB built-in to sRGB-v2-elle-g10." "icc or rec2020-v2-elle-g10.icc at 16bit float. This'll give you better color " "blending while opening up the possibility for you to start working in hdr!" msgstr "" "Se gostar de pintura, tiver uma quantidade decente de RAM e estiver a pensar " "em iniciar com calma a tirar partido da gestão de cores do Krita, tente " "actualizar as suas imagens no sRGB incorporado para o sRGB-v2-elle-g10.icc " "ou rec2020-v2-elle-g10.icc com 16 bits de vírgula flutuante. Isto dar-lhe-á " "uma melhor mistura de cores, enquanto abre a possibilidade de você começar a " "trabalhar com HDR!" #: ../../general_concepts/colors/color_managed_workflow.rst:256 msgid "" "Some graphics cards, such as those of the NVidia-brand actually have the " "best performance under 16bit float, because NVidia cards convert to floating " "point internally. When it does not need to do that, it speeds up!" msgstr "" "Algumas placas gráficas, como as da marca NVidia, de facto têm a melhor " "performance com 16 bits de vírgula flutuante, porque as placas da NVidia " "convertem internamente para vírgula flutuante. Quando não precisa de o " "fazer, funciona mais depressa!" #: ../../general_concepts/colors/color_managed_workflow.rst:260 msgid "" "No amount of color management in the world can make the image on your screen " "and the image out of the printer have 100% the same color." msgstr "" "Nem toda a gestão de cores do mundo poderá fazer com que a imagem no seu " "ecrã e a imagem que sai na impressora tenham as cores 100% iguais." #: ../../general_concepts/colors/color_managed_workflow.rst:263 msgid "Exporting" msgstr "Exportação" #: ../../general_concepts/colors/color_managed_workflow.rst:265 msgid "" "When you have finished your image and are ready to export it, you can modify " "the color space to optimize it:" msgstr "" "Quando tiver terminado a sua imagem e estiver pronto para a exportar, poderá " "modificar o espaço de cores para a optimizar:" #: ../../general_concepts/colors/color_managed_workflow.rst:267 msgid "If you are preparing an image for the web:" msgstr "Se estiver a preparar uma imagem para a Web:" #: ../../general_concepts/colors/color_managed_workflow.rst:269 msgid "" "If you use 16bit color depth or higher, convert the image to 8bit color " "depth. This will make the image much smaller." msgstr "" "Se usar uma profundidade de cor de 16bits ou superior, converta a imagem " "para uma profundidade de cor de 8 bits. Isto irá tornar a imagem muito mais " "pequena." #: ../../general_concepts/colors/color_managed_workflow.rst:271 msgid "" "Krita doesn't have built-in dithering currently, which means that 16 to " "18bit conversions can come out a bit banded. But you can simulate it by " "adding a fill layer with a pattern, set this fill layer to overlay, and to " "5% opacity. Then flatten the whole image and convert it to 8bit. The pattern " "will function as dithering giving a smoother look to gradients." msgstr "" "O Krita não tem desenhos em meios-tons incorporados de momento, o que " "significa que as conversões de 16 para 18 bits poderão ter alguns cortes. " "Mas poderá simular isso se adicionar uma camada de preenchimento com um " "padrão, definir esta camada de preenchimento como sobreposição e com 5% de " "opacidade. Depois achate a imagem completa e converta-a para 8 bits. O " "padrão irá funcionar como meios-tons, dando um aspecto mais suave para os " "gradientes." #: ../../general_concepts/colors/color_managed_workflow.rst:273 msgid "If it's a gray-scale image, convert it to gray-scale." msgstr "" "Se for uma imagem em tons de cinzento, converta-a para tons de cinzento." #: ../../general_concepts/colors/color_managed_workflow.rst:274 msgid "" "If it's a color image, keep it in the working space profile: Many web " "browsers these days support color profiles embedded into images. Firefox, " "for example, will try to convert your image to fit the color profile of the " "other monitor (if they have one). That way, the image will look almost " "exactly the same on your screen and on other profiled monitors." msgstr "" "Se for uma imagem a cores, mantenha-a no perfil do espaço de trabalho: " "Muitos navegadores Web dos doas de hoje suportam perfis de cores " "incorporados nas imagens. O Firefox, por exemplo, irá tentar converter a sua " "imagem para corresponder o perfil de cores do outro monitor (se tiverem um). " "Desta forma, a imagem irá parecer quase igual no seu ecrã e noutros " "monitores com perfis." #: ../../general_concepts/colors/color_managed_workflow.rst:279 msgid "" "In some versions of Firefox, the colors actually look strange: This is a bug " "in Firefox, which is because its `color management system is incomplete " "`_, save your png, jpg or tiff without an embedded profile to work " "around this." msgstr "" "Em algumas versões do Firefox, as cores realmente parecem estranhas: Isto é " "um erro no Firefox, e é por isso que o seu `sistema de gestão de cores está " "incompleto `_; grave o seu PNG, JPG ou TIFF sem perfis incorporados para dar a " "volta a isto." #: ../../general_concepts/colors/color_managed_workflow.rst:281 msgid "If you are preparing for print:" msgstr "Se estiver a preparar-se para imprimir:" #: ../../general_concepts/colors/color_managed_workflow.rst:283 msgid "" "You hopefully made the picture in a working space profile instead of the " "actual custom profile of your screen, if not, convert it to something like " "adobe rgb, sRGB or rec2020." msgstr "" "Provavelmente criou a imagem num perfil de espaço de trabalho em vez do " "perfil personalizado actual do seu ecrã; caso contrário, converta-o para " "algo como o Adobe RGB, sRGB ou rec2020." #: ../../general_concepts/colors/color_managed_workflow.rst:284 msgid "" "Check with the printer what kind of image they expect. Maybe they expect " "sRGB color space, or perhaps they have their own profile." msgstr "" "Verifique com a impressora qual o tipo de imagem que ela está à espera. " "Talvez estejam à espera de sRGB ou talvez tenham o seu próprio perfil." #: ../../general_concepts/colors/color_managed_workflow.rst:287 msgid "Interaction with other applications" msgstr "Interacção com outras aplicações" #: ../../general_concepts/colors/color_managed_workflow.rst:290 msgid "Blender" msgstr "Blender" #: ../../general_concepts/colors/color_managed_workflow.rst:292 msgid "" "If you wish to use krita's OCIO functionality, and in particular in " "combination with Blender's color management, you can try to have it use " "Blender's OCIO config." msgstr "" "Se quiser usar a funcionalidade do OCIO no Krita, e particularmente em " "conjunto com a gestão de cores do Blender, poderá tentar ter o Krita a usar " "a configuração do OCIO no Blender." #: ../../general_concepts/colors/color_managed_workflow.rst:294 msgid "" "Blender's OCIO config is under ``/version number/datafiles/" "colormanagement``. Set the LUT docker to use the OCIO engine, and select the " "config from the above path. This will give you blender's input and screen " "spaces, but not the looks, as those aren't supported in Krita yet." msgstr "" "A configuração de OCIO do Blender está debaixo de ``/" "número_versão/datafiles/colormanagement``. Configure a área do LUT para usar " "o motor do OCIO e seleccione a configuração na pasta acima. Isto dar-lhe-á o " "espaço de entrada do Blender e do ecrã, mas não as aparências, dado que " "estas não são suportadas ainda no Krita." #: ../../general_concepts/colors/color_managed_workflow.rst:298 msgid "Windows Photo Viewer" msgstr "Windows Photo Viewer" #: ../../general_concepts/colors/color_managed_workflow.rst:300 msgid "" "You might encounter some issues when using different applications together. " "One important thing to note is that the standard Windows Photo Viewer " "application does not handle modern ICC profiles. Krita uses version 4 " "profiles; Photo Viewer can only handle version 2 profiles. If you export to " "JPEG with an embedded profile, Photo Viewer will display your image much too " "dark." msgstr "" "Poderá encontrar alguns problemas quando usar as diferentes aplicações em " "conjunto. Um ponto importante a notar é que a aplicação-padrão Windows Photo " "Viewer não lida com os perfis de ICC recentes. O Krita usa os perfis na " "versão 4; o Photo Viewer só consegue lidar com perfis na versão 2. Se " "exportar para JPEG com um perfil incorporado, o Photo Viewer irá mostrar a " "sua imagem demasiado escura." #: ../../general_concepts/colors/color_managed_workflow.rst:303 msgid "Example workflows" msgstr "Processos de exemplo" #: ../../general_concepts/colors/color_managed_workflow.rst:305 msgid "" "Here are some example workflows to get a feeling of how your color " "management workflow may look like." msgstr "" "Aqui estão alguns processos de exemplo para ter uma ideia de como poderá " "ficar o seu processo de gestão de cores." #: ../../general_concepts/colors/color_managed_workflow.rst:307 msgid "" "As mentioned before, input for your screen is set via :menuselection:" "`Settings --> Configure Krita --> Color management`, or via the LUT docker's " "'screen space'. Working space is set via new file per document, or in the " "LUT docker via 'input space'." msgstr "" "Como foi mencionado anteriormente, a entrada para o seu ecrã é definida com " "a opção :menuselection:`Configuração --> Configurar o Krita --> Gestão de " "cores`, ou através do 'espaço do ecrã' da área de LUT's. O espaço de " "trabalho é definido através de um novo ficheiro por cada documento, ou na " "área de LUT's pelo 'espaço de entrada'." #: ../../general_concepts/colors/color_managed_workflow.rst:310 msgid "Webcomic" msgstr "Banda desenhada da Web" #: ../../general_concepts/colors/color_managed_workflow.rst:317 #: ../../general_concepts/colors/color_managed_workflow.rst:339 #: ../../general_concepts/colors/color_managed_workflow.rst:357 msgid "Input" msgstr "Entrada" #: ../../general_concepts/colors/color_managed_workflow.rst:318 #: ../../general_concepts/colors/color_managed_workflow.rst:340 #: ../../general_concepts/colors/color_managed_workflow.rst:358 msgid "Your screen profile. (You pick colors via your screen)" msgstr "O perfil do se ecrã. (Irá escolher as cores com o seu ecrã)" #: ../../general_concepts/colors/color_managed_workflow.rst:319 #: ../../general_concepts/colors/color_managed_workflow.rst:341 #: ../../general_concepts/colors/color_managed_workflow.rst:359 msgid "Workingspace" msgstr "Espaço de trabalho" #: ../../general_concepts/colors/color_managed_workflow.rst:320 msgid "" "sRGB (the default screen profile) or any larger profile if you can spare the " "bit depth and like working in them." msgstr "" "sRGB (o perfil por omissão do ecrã) ou qualquer perfil maior, caso tenha ao " "seu dispor o espaço ocupado pela profundidade de cor e goste de trabalhar " "nele." #: ../../general_concepts/colors/color_managed_workflow.rst:322 #: ../../general_concepts/colors/color_managed_workflow.rst:344 #: ../../general_concepts/colors/color_managed_workflow.rst:362 msgid "Output" msgstr "Resultado" #: ../../general_concepts/colors/color_managed_workflow.rst:322 msgid "" "sRGB, ICC version 2, sRGB TRC for the internet, and a specialized CMYK " "profile from the printing house for the printed images." msgstr "" "sRGB, ICC versão 2, TRC de sRGB para a Internet e um perfil CMYK " "especializado da casa de impressão para as imagens impressas." #: ../../general_concepts/colors/color_managed_workflow.rst:324 msgid "" "Use the sRGB-elle-V2-srgbtrc.icc for going between Inkscape, Photoshop, " "Painttool Sai, Illustrator, GIMP, Manga Studio, Paintstorm Studio, MyPaint, " "Artrage, Scribus, etc. and Krita." msgstr "" "Use o sRGB-elle-V2-srgbtrc.icc para circular entre o Inkscape, Photoshop, " "Painttool Sai, Illustrator, GIMP, Manga Studio, Paintstorm Studio, MyPaint, " "Artrage, Scribus, etc e o Krita." #: ../../general_concepts/colors/color_managed_workflow.rst:326 msgid "" "If you are using a larger space via ICC, you will only be able to " "interchange it between Krita, Photoshop, Illustrator, GIMP 2.9, Manga Studio " "and Scribus. All others assume sRGB for your space, no matter what, because " "they don't have color management." msgstr "" "Se estiver a usar um espaço maior com o ICC, só será capaz de o trocar entre " "o Krita, o Photoshop, o Illustrator, o GIMP 2.9, o Manga Studio e o Scribus. " "Todos os outros assumem o sRGB para o seu espaço, seja ele qual for, porque " "não têm gestão de cores." #: ../../general_concepts/colors/color_managed_workflow.rst:328 msgid "" "If you are going between Krita and Blender, Nuke or Natron, use OCIO and set " "the input space to 'sRGB', but make sure to select the sRGB profile for ICC " "when creating a new file." msgstr "" "Se estiver a integrar o Krita com o Blender, Nuke ou Natron, use o OCIO e " "configure o espaço de entrada como 'sRGB', mas certifique-se que selecciona " "o perfil do sRGB para o ICC ao criar um novo ficheiro." #: ../../general_concepts/colors/color_managed_workflow.rst:330 msgid "" "For the final for the web, convert the image to sRGB 8bit, srgbtrc, do not " "embed the ICC profile. Then, if using png, put it through something like " "pngcrush or other png optimizers. sRGB in this case is chosen because you " "can assume the vast majority of your audience hasn't profiled their screen, " "nor do they have screens that are advanced enough for the wide gamut stuff. " "So hence why we convert to the screen default for the internet, sRGB." msgstr "" "Para a versão final para a Web, converta a imagem para sRGB a 8bits, " "srgbtrc, não incorporando o perfil ICC. Depois, se estiver a usar o PNG, " "passe-o por algo como o 'pngcrush' ou outros optimizadores do PNG. O sRGB " "nesse caso será escolhido porque poderá assumir que a maioria da sua " "audiência não criou um perfil para o ecrã deles, nem que eles têm ecrãs " "avançados o suficiente para as coisas de gamute amplo. É por isso que " "convertemos para as predefinições de ecrãs para a Internet, o sRGB." #: ../../general_concepts/colors/color_managed_workflow.rst:333 msgid "Print" msgstr "Imprimir" #: ../../general_concepts/colors/color_managed_workflow.rst:342 msgid "sRGB or rec2020 if you can afford the bit-depth being 16bit." msgstr "" "sRGB ou rec2020 se conseguir usar a profundidade de cor como sendo a 16 bits." #: ../../general_concepts/colors/color_managed_workflow.rst:344 msgid "" "Specialized CMYK profile from the printing house for the printed images." msgstr "Perfil CMYK especializado da casa de impressão das imagens impressas." #: ../../general_concepts/colors/color_managed_workflow.rst:346 msgid "" "The CMYK profiles are different per printer, and even per paper or ink-type " "so don't be presumptuous and ask ahead for them, instead of doing something " "like trying to paint in any random CMYK profile. As mentioned in the viewing " "conditions section, you want to keep your options open." msgstr "" "Os perfis CMYK são diferentes por cada impressora, e até mesmo por papel ou " "tipo de tinta, por isso não seja presunçoso no que respeita a pedi-los por " "antecipação, em vez de fazer algo como tentar pintar sobre qualquer perfil " "de CMYK aleatório. Como foi mencionado na secção de condições de " "visualização, poderá querer manter as suas opções em aberto." #: ../../general_concepts/colors/color_managed_workflow.rst:348 msgid "" "You can set the advanced color selector to transform to a given profile via :" "menuselection:`Settings --> Configure Krita --> Color Selector Settings`. " "There, tick :guilabel:`Color Selector Uses Different Color Space than Image` " "and select the CMYK profile you are aiming for. This will limit your colors " "a little bit, but keep all the nice filter and blending options from RGB." msgstr "" "Poderá configurar o selector de cores avançado para transformar para um " "determinado perfil com o :menuselection:`Configuração --> Configurar o Krita " "--> Configuração do Selector Avançado de Cores`. Aí, assinale a opção :" "guilabel:`O selector de cores usa um espaço de cores diferente da imagem` e " "seleccione o perfil CMYK que pretende. Isto irá limitar um pouco as suas " "cores, mas mantém todas as opções de filtros e misturas do RGB." #: ../../general_concepts/colors/color_managed_workflow.rst:351 msgid "Games" msgstr "Jogos" #: ../../general_concepts/colors/color_managed_workflow.rst:360 msgid "sRGB or grayscale linear for roughness and specular maps." msgstr "" "sRGB ou tons de cinzento linear, para os mapas de texturas e especulares." #: ../../general_concepts/colors/color_managed_workflow.rst:362 msgid "" "This one is tricky, but in the end it'll be sRGB for the regular player." msgstr "" "Este é mais complicado, mas no fim de tudo será o sRGB para o leitor normal." #: ../../general_concepts/colors/color_managed_workflow.rst:364 msgid "" "So this one is tricky. You can use OCIO and ICC between programs, but " "recommended is to have your images to the engine in sRGB or grayscale. Many " "physically based renderers these days allow you to set whether an image " "should be read as a linear or srgbtrc image, and this is even vital to have " "the images being considered properly in the physically based calculations of " "the game renderer." msgstr "" "Isto tem truques. Poderá usar o OCIO e o ICC entre programas, mas recomenda-" "se que tenha as suas imagens no motor em sRGB ou tons de cinzento. Muitos " "dos sistemas de desenho baseados na física destes dias permitem-lhe definir " "se uma imagem deve ser lida como uma imagem linear ou 'srgbtrc', e isto é " "mesmo vital para ter as imagens em consideração de forma adequada nos " "cálculos baseados na física do motor do jogo." #: ../../general_concepts/colors/color_managed_workflow.rst:366 msgid "" "While game engines need to have optimized content, and it's recommended to " "stay within 8bit, future screens may have higher bit depths, and when " "renderers will start supporting those, it may be beneficial to develop a " "workflow where the working-space files are rather unnecessarily big and you " "run some scripts to optimize them for your current render needs, making " "updating the game in the future for fancier screens less of a drag." msgstr "" "Embora os motores de jogos precisem de ter conteúdo optimizado, e se " "recomende que permaneça dentro dos 8 bits, os ecrãs futuros poderão ter " "profundidades de cor mias elevadas, e quando os sistemas de desenho comecem " "a suportá-los, poderá ser benéfico desenvolver um processo em que os " "ficheiros do espaço de trabalho se tornem demasiado grandes e que possa " "correr alguns programas para os optimizar para as suas necessidades de " "desenho, tornando a actualização do jogo no futuro para melhores monitores " "um incómodo muito menor." #: ../../general_concepts/colors/color_managed_workflow.rst:368 msgid "" "Normal maps and heightmaps are officially supposed to be defined with a 'non-" "color data' working space, but you'll find that most engines will not care " "much for this. Instead, tell the game engine not to do any conversion on the " "file when importing." msgstr "" "Os mapas da normal e os mapas da altura supostamente estão definidos com um " "espaço de cores com 'dados sem cor', mas irá descobrir que a maioria dos " "motores não querem saber muito disto. Em vez disso, dizem ao motor do jogo " "para não fazer nenhuma conversão sobre o ficheiro ao importar." #: ../../general_concepts/colors/color_managed_workflow.rst:370 msgid "" "Specular, glossiness, metalness and roughness maps are all based on linear " "calculations, and when you find that certain material has a metalness of " "0.3, this is 30% gray in a linear space. Therefore, make sure to tell the " "game engine renderer that this is a linear space image (or at the very " "least, should NOT be converted)." msgstr "" "Os mapas especulares, de brilho, metalização e rugosidade são todos baseados " "em cálculos lineares e quando descobrir que um dado material tem um " "coeficiente metálico de 03, isto corresponde a 30% de cinzento num espaço " "linear. Como tal, certifique-se que indica ao sistema de desenho do motor do " "jogo que esta é uma imagem de um espaço linear (ou, pelo menos, que NÃO deve " "ser convertida)." #: ../../general_concepts/colors/color_managed_workflow.rst:374 msgid "" "`Visualizing the XYZ color space `_" msgstr "" "`Visualização do espaço de cores XYZ `_" #: ../../general_concepts/colors/color_managed_workflow.rst:375 msgid "" "`Basics of gamma correction `_" msgstr "" "`Conceitos básicos da correcção do gama `_" #: ../../general_concepts/colors/color_managed_workflow.rst:376 msgid "" "`Panda3d example of how an image that has gamma encoded without the 3d " "renderer being notified of it having gamma-encoding can result in too dark " "images `_" msgstr "" "`Exemplo do Panda3d com uma imagem com codificação do gama, sem o motor 3D " "ter sido notificado desse facto, pelo que resultará em imagens demasiado " "escuras `_" #: ../../general_concepts/colors/color_managed_workflow.rst:377 msgid "" "`2d examples of the effect of gamma-encoding on color maths `_" msgstr "" "`Exemplos 2d do efeito da codificação do gama nas contas das cores `_" #: ../../general_concepts/colors/color_managed_workflow.rst:378 msgid "" "`Basic overview of color management from argylcms manual `_" msgstr "" "`Introdução básica à gestão de cores do manual do Argylcms `_" diff --git a/locale/pt_PT/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po b/locale/pt_PT/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po index d4a8f7c23..b1da3a3e2 100644 --- a/locale/pt_PT/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po +++ b/locale/pt_PT/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po @@ -1,186 +1,186 @@ # SOME DESCRIPTIVE TITLE. # Copyright (C) licensed under the GNU Free Documentation License 1.3+ unless stated otherwise # This file is distributed under the same license as the Krita Manual package. # FIRST AUTHOR , YEAR. # msgid "" msgstr "" "Project-Id-Version: Krita Manual 4.1\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-15 03:08+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-06-17 15:01+0100\n" "Last-Translator: José Nuno Coelho Pires \n" "Language-Team: Portuguese \n" "Language: pt\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-POFile-SpellExtra: optionsize en optionopacitynflow optionrotation image\n" "X-POFile-SpellExtra: optionbrushtip jpg brush Masking images ref\n" "X-POFile-SpellExtra: optionmirror optiontexture Photoshop Krita demão\n" "X-POFile-SpellExtra: optionratio pixelbrushengine optionscatter brushes\n" -#: ../../reference_manual/brushes/brush_settings/masked_brush.rst:None -msgid ".. image:: images/brushes/Masking-brush1.jpg" -msgstr ".. image:: images/brushes/Masking-brush1.jpg" - #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:0 msgid ".. image:: images/brushes/Masking-brush2.jpg" msgstr ".. image:: images/brushes/Masking-brush2.jpg" +#: ../../reference_manual/brushes/brush_settings/masked_brush.rst:None +msgid ".. image:: images/brushes/Masking-brush1.jpg" +msgstr ".. image:: images/brushes/Masking-brush1.jpg" + #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:1 msgid "" "How to use the masked brush functionality in Krita. This functionality is " "not unlike the dual brush option from photoshop." msgstr "" "Como usar a funcionalidade do pincel com máscara no Krita. Esta " "funcionalidade não é muito diferente da opção de pincel duplo do Photoshop." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:18 msgid "Masked Brush" msgstr "Pincel Mascarado" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 msgid "Dual Brush" msgstr "Pincel Duplo" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 msgid "Stacked Brush" msgstr "Pincel Empilhado" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:23 msgid "" "Masked brush is new feature that is only available in the :ref:" "`pixel_brush_engine`. They are additional settings you will see in the brush " "editor. Masked brushes allow you to combine two brush tips in one stroke. " "One brush tip will be a mask for your primary brush tip. A masked brush is a " "good alternative to texture for creating expressive and textured brushes." msgstr "" "O pincel mascarado ou com máscara é uma nova funcionalidade que só está " "disponível no :ref:`pixel_brush_engine`. São opções adicionais que poderá " "ver no editor do pincel. Os pincéis com máscara permitem-lhe combinar duas " "pontas de pincel num único traço. Uma das pontas será uma máscara para a sua " "ponta principal. Um pincel com máscara é uma boa alternativa a uma textura " "para criar pincéis expressivos e com texturas." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:29 msgid "" "Due to technological constraints, the masked brush only works in the wash " "painting mode. However, do remember that flow works as opacity does in the " "build-up painting mode." msgstr "" "devido a restrições tecnológicas, o pincel com máscara só funciona no modo " "de pintura por lavagem. Contudo, lembre-se que o fluxo funciona como a " "opacidade no modo de pintura por composição." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:32 msgid "" "Like with normal brush tip you can choose any brush tip and change it size, " "spacing, and rotation. Masking brush size is relative to main brush size. " "This means when you change your brush size masking tip will be changed to " "keep the ratio." msgstr "" "Como nas pontas de pincéis normais, poderá escolher qualquer ponta e mudar o " "seu tamanho, intervalo e rotação. O tamanho do pincel com máscara é relativo " "ao tamanho do pincel principal. Isto significa que, quando mudar o tamanho " "da ponta, a ponta da máscara será também mudada para manter as proporções." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:35 msgid ":ref:`Blending mode (drop-down inside Brush tip)`:" msgstr "" ":ref:`Modo de mistura (lista dentro da Ponta do Pincel)`:" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:35 msgid "Blending modes changes how tips are combined." msgstr "Os modos de mistura alteram como se combinam as pontas." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:38 msgid ":ref:`option_brush_tip`" msgstr ":ref:`option_brush_tip`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:40 msgid ":ref:`option_size`" msgstr ":ref:`option_size`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:41 msgid "The size sensor option of the second tip." msgstr "A opção do sensor do tamanho da segunda ponta." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:42 msgid ":ref:`option_opacity_n_flow`" msgstr ":ref:`option_opacity_n_flow`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:43 msgid "" "The opacity and flow of the second tip. This is mapped to a sensor by " "default. Flow can be quite aggressive on subtract mode, so it might be an " "idea to turn it off there." msgstr "" "A opacidade e o fluxo da segunda ponta. Isto está associado por omissão a um " "sensor. O fluxo pode ser bastante agressivo no modo subtractivo, pelo que " "poderá ser uma boa ideia desligá-lo aí." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:44 msgid ":ref:`option_ratio`" msgstr ":ref:`option_ratio`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:45 msgid "This affects the brush ratio on a given brush." msgstr "Isto afecta as proporções de tamanho do pincel para um dado pincel." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:46 msgid ":ref:`option_mirror`" msgstr ":ref:`option_mirror`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:47 msgid "The Mirror option of the second tip." msgstr "A opção de Espelho da segunda ponta." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:48 msgid ":ref:`option_rotation`" msgstr ":ref:`option_rotation`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:49 msgid "The rotation option of the second tip. Best set to \"fuzzy dab\"." msgstr "" "A opção de rotação da segunda ponta. Melhor se ficar configurado como " "\"demão difusa\"." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:51 msgid ":ref:`option_scatter`" msgstr ":ref:`option_scatter`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:51 msgid "" "The scatter option. The default is quite high, so don't forget to turn it " "lower." msgstr "" "A opção de dispersão. Por omissão, é muito elevada, por isso não se esqueça " "de baixar o valor dela." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:53 msgid "Difference from :ref:`option_texture`:" msgstr "Diferença do :ref:`option_texture`:" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:55 msgid "You don’t need seamless texture to make cool looking brush" msgstr "" "Não precisa de uma textura transparente para criar um pincel com bom aspecto" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:56 msgid "Stroke generates on the fly, it always different" msgstr "O traço é gerado na hora, portanto é sempre diferente" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:57 msgid "Brush strokes looks same on any brush size" msgstr "Os traços parecem iguais com qualquer tamanho de pincel" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:58 msgid "" "Easier to fill some areas with solid color but harder to make it hard " "textured" msgstr "" "É mais fácil preencher algumas áreas com cores únicas, mas mais difícil de " "as preencher com texturas fortes" diff --git a/locale/pt_PT/LC_MESSAGES/user_manual/loading_saving_brushes.po b/locale/pt_PT/LC_MESSAGES/user_manual/loading_saving_brushes.po index 9de1cc341..521d869c5 100644 --- a/locale/pt_PT/LC_MESSAGES/user_manual/loading_saving_brushes.po +++ b/locale/pt_PT/LC_MESSAGES/user_manual/loading_saving_brushes.po @@ -1,1262 +1,1262 @@ # SOME DESCRIPTIVE TITLE. # Copyright (C) licensed under the GNU Free Documentation License 1.3+ unless stated otherwise # This file is distributed under the same license as the Krita Manual package. # FIRST AUTHOR , YEAR. # msgid "" msgstr "" "Project-Id-Version: Krita Manual 4.1\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-16 03:03+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-05-20 00:08+0100\n" "Last-Translator: José Nuno Coelho Pires \n" "Language-Team: Portuguese \n" "Language: pt\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-POFile-SpellExtra: en guilabel image menuselection kbd images rabiscos\n" "X-POFile-SpellExtra: icons SaveNewBrushPresetDialog px patterns\n" "X-POFile-SpellExtra: dirtypreseticon ref KPP Usasr tool brushes preset\n" "X-POFile-SpellExtra: BrushSettingsLayout kpp Photoshop Krita demão list\n" "X-POFile-SpellExtra: PresetIconLibraryDialog brushcurvecalculationmode\n" "X-POFile-SpellExtra: Paintoppreset paintoppresets emblem Demão HSL\n" "X-POFile-IgnoreConsistency: Reloading\n" "X-POFile-SpellExtra: demãos\n" -#: ../../user_manual/loading_saving_brushes.rst:None -msgid ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" -msgstr ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" - #: ../../user_manual/loading_saving_brushes.rst:0 msgid ".. image:: images/brushes/Krita_4_0_dirty_preset_icon.png" msgstr ".. image:: images/brushes/Krita_4_0_dirty_preset_icon.png" +#: ../../user_manual/loading_saving_brushes.rst:None +msgid ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" +msgstr ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" + #: ../../user_manual/loading_saving_brushes.rst:1 msgid "" "Detailed guide on the brush settings dialog in Krita as well as how to make " "your own brushes and how to share them." msgstr "" "Guia detalhado sobre a janela de configuração dos pincéis no Krita, assim " "como criar os seus próprios pincéis e como partilhá-los." #: ../../user_manual/loading_saving_brushes.rst:12 msgid "Brush Settings" msgstr "Configuração do Pincel" #: ../../user_manual/loading_saving_brushes.rst:17 msgid "Loading and Saving Brushes" msgstr "Carregar e Gravar Pincéis" #: ../../user_manual/loading_saving_brushes.rst:19 msgid "" "In the real world, when painting or drawing, you don't just use one tool. " "You use pencils, erasers, paintbrushes, different types of paint, inks, " "crayons, etc. All these have different ways of making marks." msgstr "" "No mundo real, ao pintar ou desenhar, você não usa apenas uma ferramenta. " "Usa lápis, borrachas, pincéis, diversas tintas, lápis de cera, etc. Todos " "estes têm diferentes formas de criar marcas." #: ../../user_manual/loading_saving_brushes.rst:23 msgid "" "In a digital program like Krita you have something similar. We call this a " "brush engine. And much like how cars have different engines that give " "different feels when driving, or how pencils make distinctly different marks " "than rollerball pens, different brush engines have totally different feels." msgstr "" "Num programa digital como o Krita, tem algo de semelhante. Chamamos a isso " "um motor de pincéis. E, assim como os carros têm motores diferentes que " "criam diferentes sensações na condução, ou como os lápis criam marcas " "diferentes das esferográficas, os diferentes motores de pincéis têm " "sensações completamente diferentes." #: ../../user_manual/loading_saving_brushes.rst:29 msgid "" "The brush engines have a lot of different settings as well. So, you can save " "those settings into presets." msgstr "" "Os motores de pincéis também têm uma grande variedade de configurações " "diferentes. Como tal, poderá gravar estas configurações como predefinições." #: ../../user_manual/loading_saving_brushes.rst:32 msgid "" "Unlike Photoshop, Krita makes a difference between brush-tips and brush-" "presets. Tips are only a stamp of sorts, while the preset uses a tip and " "many other settings to create the full brush." msgstr "" "Ao contrário do Photoshop, o Krita cria uma diferença entre as pontas de " "pincéis e as predefinições de pincéis. As pontas são só uma espécie de " "carimbos, enquanto a predefinição usa uma ponta e muitas outras definições " "para criar o pincel completo." #: ../../user_manual/loading_saving_brushes.rst:37 msgid "The Brush settings drop-down" msgstr "A lista de configurações de pincéis" #: ../../user_manual/loading_saving_brushes.rst:39 msgid "" "To start, the Brush Settings Editor panel can be accessed in the toolbar, " "between the :guilabel:`Blending Modes` button on the right and the :guilabel:" "`Patterns` button on the left. Alternately, you can use the function key :" "kbd:`F5` to open it." msgstr "" "Para começar, o painel do Editor de Configuração dos Pincéis poderá ser " "acedido a na barra de ferramentas, entre o botão de :guilabel:`Modos de " "Mistura` à direita e o botão de :guilabel:`Padrões` à esquerda. Em " "alternativa, poderá usar a tecla de função :kbd:`F5` para o abrir." #: ../../user_manual/loading_saving_brushes.rst:44 msgid "" "When you open Brush Settings Editor panel you will see something like this:" msgstr "" "Quando abrir o painel do Editor da Configuração dos Pincéis, irá ver algo " "como se segue:" #: ../../user_manual/loading_saving_brushes.rst:48 msgid "Tour of the brush settings drop-down" msgstr "Viagem pela lista de configurações dos pincéis" #: ../../user_manual/loading_saving_brushes.rst:53 msgid "The brush settings drop-down is divided into six areas," msgstr "A lista de configurações de pincéis está dividida em seis áreas," #: ../../user_manual/loading_saving_brushes.rst:56 msgid "Section A - General Information" msgstr "Secção A - Informação Geral" #: ../../user_manual/loading_saving_brushes.rst:58 msgid "" "This contains the **Preset Icon**, **Live Brush Preview**, the **Preset " "Name**, the **Engine** name, and several buttons for saving, renaming, and " "reloading." msgstr "" "Isto contém o **Ícone da Predefinição**, a **Antevisão do Pincel ao Vivo**, " "o **Nome da Predefinição**, o nome do **Motor** e diversos botões para " "gravar, mudar o nome e recarregar." #: ../../user_manual/loading_saving_brushes.rst:62 msgid "" "Krita's brush settings are stored into the metadata of a 200x200 png (the " "KPP file), where the image in the png file becomes the preset icon. This " "icon is used everywhere in Krita, and is useful for differentiating brushes " "in ways that the live preview cannot." msgstr "" "As configurações dos pincéis do Krita estão guardadas nos meta-dados de um " "PNG de 200x200 (o ficheiro KPP), onde a imagem no ficheiro PNG se torna o " "ícone da predefinição. Este ícone é usado em todo o lado no Krita e é útil " "para distinguir os pincéis de formas que a antevisão ao vivo não permite." #: ../../user_manual/loading_saving_brushes.rst:67 msgid "" "The live preview shows a stroke of the current brush as a little s-curve " "wiggle, with the pressure being non-existent on the left, and increasing to " "full pressure as it goes to the right. It can thus show the effect of the " "Pressure, Drawing Angle, Distance, Fade and Fuzzy Dab sensors, but none of " "the others. For some brush engines it cannot show anything. For the color " "smudge, filter brush and clone tool, it shows an alternating line pattern " "because these brush engines use the pixels already on canvas to change their " "effect." msgstr "" "A antevisão ao vivo mostra um traço do pincel actual como uma pequena onda " "curva em S, com a pressão inexistente à esquerda e a aumentar até à pressão " "total, à medida que se desloca para a direita. Consegue assim mostrar o " "efeito dos sensores de Pressão, do Ângulo do Desenho, da Distância, do " "Desvanecimento e da Demão Difusa, mas nenhum dos outros. Para alguns motores " "de pincéis, não consegue mostrar nada. Para as manchas a cores, para o " "pincel de filtragem e a ferramenta de clonagem, mostra um padrão de linhas " "alternadas, dado que estes motores de pincéis usam os pixels já na área de " "desenho para mudar o seu efeito." #: ../../user_manual/loading_saving_brushes.rst:75 msgid "" "After the preset name, there's a button for **renaming** the brush. This " "will save the brush as a new brush and blacklist the previous name." msgstr "" "Depois do nome da predefinição, existe um botão para **mudar o nome** do " "pincel. Isto irá gravar o pincel como um novo e irá proibir o nome anterior." #: ../../user_manual/loading_saving_brushes.rst:79 msgid "Engine" msgstr "Motor" #: ../../user_manual/loading_saving_brushes.rst:81 msgid "" "The engine of a brush is the underlying programming that generates the " "stroke from a brush. What that means is that different brush engines have " "different options and different results. You can see this as the difference " "between using crayons, pencils and inks, but because computers are maths " "devices, most of our brush engines produce different things in a more " "mathematical way." msgstr "" "O motor de um pincel é a programação subjacente que gera o traço a partir de " "um pincel. O que isto significa é que os diferentes motores de pincéis " "possuem diferentes opções e geram resultados diferentes. Poderá ver isto " "como a diferença entre usar lápis de cera, lápis e tintas, mas como os " "computadores são dispositivos matemáticos, a maioria dos nossos motores de " "pincéis produzem diferentes coisas de uma forma mais matemática." #: ../../user_manual/loading_saving_brushes.rst:88 msgid "" "For most artists the mathematical nature doesn't matter as much as the " "different textures and marks each brush engine, and each brush engine has " "its own distinct flavor and use, and can be further customized by modifying " "the options." msgstr "" "Para a maioria dos artistas, a natureza matemática não interessa tanto " "quanto as texturas diferentes e as marcas que cada motor produz, e cada um " "dos motores tem o seu comportamento e uso distintos, podendo ser ainda mais " "personalizados se modificar as opções." #: ../../user_manual/loading_saving_brushes.rst:94 msgid "Reloading" msgstr "Recarregar" #: ../../user_manual/loading_saving_brushes.rst:96 msgid "" "If you change a preset, an icon will appear behind the engine name. This is " "the :guilabel:`reload` button. You can use it to revert to the original " "brush settings." msgstr "" "Se mudar uma predefinição, irá aparecer um ícone atrás do nome do motor. " "Isto é o botão :guilabel:`recarregar`. Podê-lo-á usar para reverter às " "opções originais do pincel." #: ../../user_manual/loading_saving_brushes.rst:101 msgid "Saving a preset" msgstr "Gravar uma predefinição" #: ../../user_manual/loading_saving_brushes.rst:103 msgid "" "On the right, there's :guilabel:`Save New Brush Preset` and :guilabel:" "`Overwrite Brush`." msgstr "" "À direita, existem as opções :guilabel:`Gravar uma Nova Predefinição do " "Pincel` e :guilabel:`Sobrepor o Pincel`." #: ../../user_manual/loading_saving_brushes.rst:106 msgid "" "This will only enable if there are any changes. Pressing this will override " "the current preset with the new settings, keeping the name and the icon " "intact. It will always make a timestamped back up in the resources folder." msgstr "" "Isto só ficará activo se existirem algumas alterações. Se carregar aqui, irá " "substituir a predefinição actual pelas novas definições, mantendo o nome e o " "ícone intactos. Irá sempre criar uma cópia de segurança com a data/hora na " "pasta de recursos." #: ../../user_manual/loading_saving_brushes.rst:108 msgid "Overwrite Brush" msgstr "Substituir o Pincel" #: ../../user_manual/loading_saving_brushes.rst:111 msgid "" "Will take the current preset and all its changes and save it as a new " "preset. If no change was made, you will be making a copy of the current " "preset." msgstr "" "Irá usar a predefinição actual e todas as suas alterações e gravá-la como " "uma nova predefinição. Se não tiver sido feita nenhuma alteração, estará a " "criar uma cópia da predefinição actual." #: ../../user_manual/loading_saving_brushes.rst:113 msgid "Save New Brush Preset" msgstr "Gravar uma Nova Predefinição do Pincel" #: ../../user_manual/loading_saving_brushes.rst:115 msgid "" "Save new preset will call up the following window, with a mini scratch pad, " "and all sorts of options to change the preset icon:" msgstr "" "A opção para 'Gravar uma nova predefinição' irá invocar a seguinte janela, " "com um pequeno bloco de rabiscos, e todos os tipos de opções para alterar o " "ícone da predefinição:" #: ../../user_manual/loading_saving_brushes.rst:119 msgid ".. image:: images/brushes/Krita_4_0_Save_New_Brush_Preset_Dialog.png" msgstr ".. image:: images/brushes/Krita_4_0_Save_New_Brush_Preset_Dialog.png" #: ../../user_manual/loading_saving_brushes.rst:120 msgid "" "The image on the left is a mini scratchpad, you can draw on it with the " "current brush, allowing small modifications on the fly." msgstr "" "A imagem à esquerda é um mini-bloco de rabiscos; poderá desenhar nele com o " "pincel actual, permitindo pequenas modificações na hora." #: ../../user_manual/loading_saving_brushes.rst:124 msgid "" "The Name of your brush. This is also used for the KPP file. If there's " "already a brush with that name, it will effectively overwrite it." msgstr "" "O nome do seu pincel. Isto também é usado para o ficheiro KPP. Se já existir " "um pincel com esse nome, irá de facto substituí-lo." #: ../../user_manual/loading_saving_brushes.rst:125 msgid "Brush Name" msgstr "Nome do Pincel" #: ../../user_manual/loading_saving_brushes.rst:127 msgid "Load Existing Thumbnail" msgstr "Carregar a Miniatura Existente" #: ../../user_manual/loading_saving_brushes.rst:128 msgid "This will load the existing thumbnail inside the preset." msgstr "Isto irá carregar a miniatura existente dentro da predefinição." #: ../../user_manual/loading_saving_brushes.rst:130 msgid "Load scratch pad thumbnail" msgstr "Carregar a miniatura do bloco de rabiscos" #: ../../user_manual/loading_saving_brushes.rst:130 msgid "" "This will load the dashed area from the big scratch pad (Section C) into the " "thumbnail area." msgstr "" "Isto irá carregar a área tracejada do bloco de rabiscos grande (Secção C) " "para a área da miniatura." #: ../../user_manual/loading_saving_brushes.rst:132 msgid "Load Image" msgstr "Carregar a Imagem" #: ../../user_manual/loading_saving_brushes.rst:133 msgid "With this you can choose an image from disk to load as a thumbnail." msgstr "" "com isto, poderá escolher uma imagem do disco para carregá-la como uma " "miniatura." #: ../../user_manual/loading_saving_brushes.rst:134 msgid "Load from Icon Library" msgstr "Carregar da Biblioteca de Ícones" #: ../../user_manual/loading_saving_brushes.rst:135 msgid "This opens up the icon library." msgstr "Isto abre a biblioteca de ícones." #: ../../user_manual/loading_saving_brushes.rst:137 msgid "Clear Thumbnail" msgstr "Limpar a Miniatura" #: ../../user_manual/loading_saving_brushes.rst:137 msgid "This will make the mini scratch pad white." msgstr "Isto irá deixar o mini-bloco de rabiscos limpo." #: ../../user_manual/loading_saving_brushes.rst:140 msgid "The Icon Library" msgstr "A Biblioteca de Ícones" #: ../../user_manual/loading_saving_brushes.rst:142 msgid "To make making presets icons faster, Krita got an icon library." msgstr "" "Para tornar a criação de ícones de predefinições mais rápida, o Krita " "recebeu uma biblioteca de ícones." #: ../../user_manual/loading_saving_brushes.rst:145 msgid ".. image:: images/brushes/Krita_4_0_Preset_Icon_Library_Dialog.png" msgstr ".. image:: images/brushes/Krita_4_0_Preset_Icon_Library_Dialog.png" #: ../../user_manual/loading_saving_brushes.rst:146 msgid "" "It allows you to select tool icons, and an optional small emblem. When you " "press :guilabel:`OK` it will load the resulting combination into the mini " "scratch pad and you can draw in the stroke." msgstr "" "Ela permite-lhe seleccionar os ícones das ferramentas, bem como um pequeno " "emblema opcional. Quando carregar em :guilabel:`OK`, irá carregar a " "combinação resultante no mini-bloco de rabiscos e poderá desenhar no traço." #: ../../user_manual/loading_saving_brushes.rst:150 msgid "" "If you go to your resources folder, there's a folder there called \"preset" "\\_icons\", and in this folder there are \"tool\\_icons\" and \"emblem" "\\_icons\". You can add semi-transparent pngs here and Krita will load those " "into the icon library as well so you can customize your icons even more!" msgstr "" "Se for à sua pasta de recursos, existirá uma pasta nele chamada \"preset" "\\_icons\", e, nessa pasta, existirão as pastas \"tool\\_icons\" e \"emblem" "\\_icons\". Poderá adicionar aqui PNG's semi-transparentes para que o Krita " "os carregue para a biblioteca de ícones, para que assim possa ainda " "personalizar mais os seus ícones!" #: ../../user_manual/loading_saving_brushes.rst:156 msgid "" "At the top right of the icon library, there are three sliders. They allow " "you to adjust the tool icon. The top two are the same Hue and Saturation as " "in HSL adjustment, and the lowest slider is a super simple levels filter. " "This is done this way because the levels filter allows maintaining the " "darkest shadows and brightest highlights on a tool icon, making it much " "better for quick adjustments." msgstr "" "No canto superior direito da biblioteca de ícones, existem três barras. Elas " "permitem-lhe ajustar o ícone da ferramenta. As duas de topo são as mesmas " "barras de Matiz e Saturação que aparece no ajuste HSL, sendo que a barra " "inferior é uma filtro super-simples de níveis. Isto é feito desta forma, " "porque o filtro de níveis permite tornar as sombras mais escuras e os tons " "claros ainda mais claros numa opção de ferramenta, sendo muito melhor para " "ajustes rápidos." #: ../../user_manual/loading_saving_brushes.rst:163 msgid "" "If you're done with everything, you can press :guilabel:`Save` in the :" "guilabel:`Save New Brush Preset` dialog and Krita will save the new brush." msgstr "" "Se tiver terminado tudo, poderá carregar em :guilabel:`Gravar` na janela " "para :guilabel:`Gravar uma Nova Predefinição do Pincel` e o Krita grave o " "novo pincel." #: ../../user_manual/loading_saving_brushes.rst:167 msgid "Section B - The Preset Chooser" msgstr "Secção B - O Selector de Predefinições" #: ../../user_manual/loading_saving_brushes.rst:169 msgid "" "The preset chooser is much the same as the preset docker and the preset drop-" "down on :kbd:`F6`. It's unique in that it allows you to filter by engine and " "this is also where you can create brushes for an engine from scratch." msgstr "" "O selector de predefinições é muito semelhante à área de predefinições e à " "lista de predefinições do :kbd:`F6`. É único na medida em que lhe permite " "filtrar pelo motor, e é aqui também que poderá criar pincéis para um motor " "do zero." #: ../../user_manual/loading_saving_brushes.rst:174 msgid "" "It is by default collapsed, so you will need to press the arrow at the top " "left of the brush engine to show it." msgstr "" "Por omissão encontra-se recolhido, pelo que irá precisar de carregar na seta " "do canto superior-esquerdo do pincel de motores para o mostrar." #: ../../user_manual/loading_saving_brushes.rst:177 msgid "" "The top drop-down is set to “all” by default, which means it shows all " "engines. It then shows a tag section where you can select the tags, the " "preset list and the search bar." msgstr "" "A lista do topo está configurada como \"tudo\" por omissão, o que significa " "que irá mostrar todos os motores. Ela então irá mostrar uma secção de marcas " "onde poderá seleccionar as marcas, a lista de predefinições e a barra de " "pesquisa." #: ../../user_manual/loading_saving_brushes.rst:181 msgid "" "Underneath that there's a plus icon, which when pressed gives you the full " "list of Krita's engines. Selecting an engine from the list will show the " "brushes for that engine." msgstr "" "Por baixo destes, existe um ícone com um sinal 'mais'; quando carregar nele, " "irá obter a lista completa de motores do Krita. Se seleccionar um motor da " "lista, irá mostrar os pincéis para esse motor." #: ../../user_manual/loading_saving_brushes.rst:185 msgid "" "The trashcan icon does the same as it does in the preset docker: delete, or " "rather, blacklist a preset so it won't show up in the list." msgstr "" "O ícone do caixote do lixo faz o mesmo que na área de predefinições: apaga, " "ou por outro lado, proíbe uma predefinição de aparecer na lista." #: ../../user_manual/loading_saving_brushes.rst:189 msgid "Section C - The Scratch pad" msgstr "Secção C - O bloco de rabiscos" #: ../../user_manual/loading_saving_brushes.rst:191 msgid "" "When you tweak your brushes, you want to be able to check what each setting " "does. That's why, to the right of the settings drop-down, there is a scratch " "pad." msgstr "" "Quando ajustar os seus pincéis, deverá ser capaz de verificar o que faz cada " "uma das definições. É por isso que, à direita da lista de configurações, " "existe um bloco de rabiscos." #: ../../user_manual/loading_saving_brushes.rst:195 msgid "" "It is by default collapsed, so you will have to press the arrow at the top " "right of the brush settings to show it." msgstr "" "Por omissão encontra-se recolhido, pelo que deverá carregar na seta do canto " "superior direito da configuração do pincel para o mostrar." #: ../../user_manual/loading_saving_brushes.rst:198 msgid "" "When saving a new preset, you can choose to get the icon from the scratch " "pad, this will load the dash area into the mini scratch pad of the Save New " "Brush Preset dialog." msgstr "" "Ao gravar uma nova predefinição, poderá optar por obter o ícone do bloco de " "rabiscos, sendo que isto irá carregar a área tracejada para o mini-bloco de " "rabiscos da janela para Gravar uma Nova Predefinição do Pincel." #: ../../user_manual/loading_saving_brushes.rst:202 msgid "The scratch pad has four buttons underneath it. These are in order for:" msgstr "" "O bloco de rabiscos tem quatro botões por baixo dele. Servem, por ordem, " "para:" #: ../../user_manual/loading_saving_brushes.rst:204 msgid "Showing the current brush image" msgstr "Mostrar a imagem do pincel actual" #: ../../user_manual/loading_saving_brushes.rst:206 msgid "Adding a gradient to the scratch pad (useful for smudge brushes)" msgstr "" "Adicionar um gradiente ao bloco de rabiscos (útil para os pincéis de manchas)" #: ../../user_manual/loading_saving_brushes.rst:207 msgid "Filling with the background color" msgstr "Preencher com a cor de fundo" #: ../../user_manual/loading_saving_brushes.rst:208 msgid "Clearing everything on the scratch pad" msgstr "Limpar tudo no bloco de rabiscos" #: ../../user_manual/loading_saving_brushes.rst:211 msgid "Section D - The Options List" msgstr "Secção D - A Lista de Opções" #: ../../user_manual/loading_saving_brushes.rst:213 msgid "" "The options, as stated above, are different per brush engine. These " "represent the different parameters, toggles and knobs that you can turn to " "make a brush preset unique. For a couple of options, the main things to " "change are sliders and check boxes, but for a lot of them, they use curves " "instead." msgstr "" "As opções, como descrito acima, são diferentes para cada motor de pincéis. " "Estas representam os diferentes parâmetros, comutadores e reguladores que " "poderá ajustar para tornar uma predefinição única. Para algumas opções, as " "coisas principais a alterar são as barras deslizantes e as opções de " "marcação, mas para a maioria delas, são usadas curvas em alternativa." #: ../../user_manual/loading_saving_brushes.rst:219 msgid "" "Some options can be toggled, as noted by the little check boxes next to " "them, but others, like flow and opacity are so fundamental to how the brush " "works, that they are always on." msgstr "" "Algumas opções poderão ser comutadas, como é apresentado pelas pequenas " "opções de marcação a seguir a elas, mas outras, como o fluxo e a opacidade, " "são tão fundamentais para o funcionamento do pincel, que estão sempre " "ligadas." #: ../../user_manual/loading_saving_brushes.rst:223 msgid "" "The little padlock icon next to the options is for locking the brush. This " "has its own page." msgstr "" "O pequeno ícone do cadeado que aparece a seguir às opções serve para " "bloquear o pincel. Isto tem a sua própria página." #: ../../user_manual/loading_saving_brushes.rst:227 msgid "Section E - Option Configuration Widget" msgstr "Secção E - Elemento de Configuração das Opções" #: ../../user_manual/loading_saving_brushes.rst:229 msgid "" "Where section D is the list of options, section E is the widget where you " "can change things." msgstr "" "Onde a secção D é a lista de opções, a secção E é o elemento onde poderá " "modificar as coisas." #: ../../user_manual/loading_saving_brushes.rst:233 msgid "Using sensor curves" msgstr "Usar as curvas dos sensores" #: ../../user_manual/loading_saving_brushes.rst:235 msgid "" "One of the big important things that make art unique to the artist who " "created it is the style of the strokes. Strokes are different because they " "differ in speed, rotation, direction, and the amount of pressure put onto " "the stylus. Because these are so important, we would want to customize how " "these values are understood in detail. The best way to do this is to use " "curves." msgstr "" "Uma das questões mais importantes que tornam a arte única para o artista que " "a criou é o estilo dos traços. Os traços são diferentes, porque diferem na " "velocidade, na rotação, na direcção e na quantidade de pressão que é " "colocada sobre o lápis. Dado que estas são tão importantes, gostaríamos de " "personalizar a forma como são compreendidos estes valores em detalhe. A " "melhor forma de o fazer é com o uso de curvas." #: ../../user_manual/loading_saving_brushes.rst:242 msgid "" "Curves show up with the size widget for example. With an inking brush, we " "want to have size mapped to pressure. Just toggling the size option in the " "option list will do that." msgstr "" "As curvas aparecem com o elemento do tamanho, por exemplo. Com um pincel de " "pintura, iremos querer ter o tamanho associado à pressão. Se comutar a opção " "do tamanho na lista de opções, irá fazer isso mesmo." #: ../../user_manual/loading_saving_brushes.rst:246 msgid "" "However, different people have different wrists and thus will press " "differently on their stylus. Someone who presses softly tends to find it " "easy to make thin strokes, but very difficult to make thick strokes. " "Conversely, someone who presses hard on their stylus naturally will have a " "hard time making thin strokes, but easily makes thick ones." msgstr "" "Contudo, diferentes pessoas têm diferentes pulsos e, como tal, irão carregar " "de forma diferente nos seus lápis. Alguém que carrega suavemente tende a " "achar fácil criar linhas finas, mas muito difícil de criar linhas grossas. " "Por outro lado, alguém que carrega com força no seu lápis naturalmente terá " "mais dificuldade a fazer traços finos, mas fará traços grossos com " "facilidade." #: ../../user_manual/loading_saving_brushes.rst:252 msgid "" "Such a situation can be improved by using the curves to map pressure to " "output thinner lines or thicker ones." msgstr "" "Uma situação como estas poderá ser melhorada se usar as curvas para associar " "a pressão à geração de linhas mais finas ou mais grossas." #: ../../user_manual/loading_saving_brushes.rst:255 msgid "" "The brush settings curves even have quick curve buttons for these at the " "top. Someone who has a hard time making small strokes should try the second " "to last concave button, while someone who has a hard time making thick " "strokes should try the third button, the S shape." msgstr "" "As curvas de configuração dos pincéis até têm botões de curvas rápidos para " "estas no topo. Alguém que tem dificuldades a criar traços pequenos, deveria " "experimentar o penúltimo botão côncavo, enquanto alguém que não consegue " "fazer facilmente traços grossos deveria experimentar o terceiro botão, a " "forma em S." #: ../../user_manual/loading_saving_brushes.rst:260 msgid "Underneath the curve widget there are two more options:" msgstr "Por baixo do elemento da curva, existem mais duas opções:" #: ../../user_manual/loading_saving_brushes.rst:263 msgid "" "This is for the list of sensors. Toggling this will make all the sensors use " "the same curve. Unchecked, all checked sensors will have separate curves." msgstr "" "Isto serve para a lista de sensores. Se comutar esta opção, fará com que " "todos os sensores usem a mesma curva. Se estiver desligada, todos os " "sensores assinalados terão curvas separadas." #: ../../user_manual/loading_saving_brushes.rst:264 msgid "Share Curves across all settings" msgstr "Partilhar as curvas por todas as configurações" #: ../../user_manual/loading_saving_brushes.rst:267 msgid "" "This indicates how the multiple values of the sensor curves are used. The " "curves always go from 0 to 1.0, so if one curve outputs 0.5 and the other " "0.7, then..." msgstr "" "Isto indica como que é são usados os vários valores das curvas dos sensores. " "As curvas vão sempre de 0 a 1,0; como tal, se uma curva tiver o valor 0,5 e " "a outro 0,7, então..." #: ../../user_manual/loading_saving_brushes.rst:271 msgid "Multiply" msgstr "Multiplicação" #: ../../user_manual/loading_saving_brushes.rst:272 msgid "Will multiply the two values, 0.5\\*0.7 = 0.35." msgstr "Irá multiplicar os dois valores, 0,5\\*0,7 = 0,35." #: ../../user_manual/loading_saving_brushes.rst:274 msgid "Addition" msgstr "Adição" #: ../../user_manual/loading_saving_brushes.rst:274 msgid "" "Will add the two to a maximum of 1.0, so 0.5+0.7 = 1.2, which is then capped " "at 1.0." msgstr "" "Irá somar os dois até ao tecto máximo de 1,0, sendo que 0,5+0,7 = 1,2, valor " "esse que será então limitado a 1,0." #: ../../user_manual/loading_saving_brushes.rst:277 msgid "Maximum" msgstr "Máximo" #: ../../user_manual/loading_saving_brushes.rst:277 msgid "" "Will compare the two and pick the largest. So in the case of 0.5 and 0.7, " "the result is 0.7." msgstr "" "Irá comparar os dois e escolher o maior. Como tal, no caso do 0,5 e do 0,7, " "o resultado será 0,7." #: ../../user_manual/loading_saving_brushes.rst:280 msgid "Minimum" msgstr "Mínimo" #: ../../user_manual/loading_saving_brushes.rst:280 msgid "" "Will compare the two and pick the smallest. So in the case of 0.5 and 0.7, " "the result is 0.5." msgstr "" "Irá comparar os dois e escolher o menor. Como tal, no caso do 0,5 e do 0,7, " "o resultado será 0,5." #: ../../user_manual/loading_saving_brushes.rst:283 msgid "Will subtract the smallest value from the largest, so 0.7-0.5 = 0.2." msgstr "Irá subtrair o menor valor do maior, pelo que 0,7-0,5 = 0,2." #: ../../user_manual/loading_saving_brushes.rst:284 msgid "Curves Calculation Mode" msgstr "Modo de Cálculo das Curvas" #: ../../user_manual/loading_saving_brushes.rst:284 msgid "Difference" msgstr "Diferença" #: ../../user_manual/loading_saving_brushes.rst:286 msgid "It's maybe better to see with the following example:" msgstr "Talvez seja melhor ver com o seguinte exemplo:" #: ../../user_manual/loading_saving_brushes.rst:289 msgid ".. image:: images/brushes/Krita_4_0_brush_curve_calculation_mode.png" msgstr ".. image:: images/brushes/Krita_4_0_brush_curve_calculation_mode.png" #: ../../user_manual/loading_saving_brushes.rst:290 msgid "" "The first two are regular, the rest with different multiplication types." msgstr "" "Os primeiros dois são normais, os restantes com diferentes tipos de " "multiplicações." #: ../../user_manual/loading_saving_brushes.rst:292 msgid "Is a brush with size set to the distance sensor." msgstr "É um pincel com o tamanho configurado com o sensor da distância." #: ../../user_manual/loading_saving_brushes.rst:293 msgid "Is a brush with the size set to the fade sensor." msgstr "É um pincel com o tamanho configurado com o sensor do desvanecimento." #: ../../user_manual/loading_saving_brushes.rst:294 msgid "The size is calculated from the fade and distance sensors multiplied." msgstr "" "O tamanho é calculado a partir da multiplicação dos sensores de " "desvanecimento e da distância." #: ../../user_manual/loading_saving_brushes.rst:295 msgid "" "The size is calculated from the fade and distance sensors added to each " "other. Notice how thick it is." msgstr "" "O tamanho é calculado a partir da soma dos sensores de desvanecimento e da " "distância. Repare como fica grosso." #: ../../user_manual/loading_saving_brushes.rst:297 msgid "" "The size takes the maximum value from the values of the fade and distance " "sensors." msgstr "" "O tamanho escolhe o valor máximo dos valores dos sensores de desvanecimento " "e da distância." #: ../../user_manual/loading_saving_brushes.rst:299 msgid "" "The size takes the minimum value from the values of the fade and distance " "sensors." msgstr "" "O tamanho escolhe o valor mínimo dos valores dos sensores de desvanecimento " "e da distância." #: ../../user_manual/loading_saving_brushes.rst:301 msgid "" "The size is calculated by having the largest of the values subtracted with " "the smallest of the values." msgstr "" "O tamanho é calculado a partir da subtracção do maior valor dos sensores de " "desvanecimento e da distância face ao menor." #: ../../user_manual/loading_saving_brushes.rst:305 msgid "Section F - Miscellaneous options" msgstr "Secção F - Opções diversas" #: ../../user_manual/loading_saving_brushes.rst:308 msgid "" "This enables dirty presets. Dirty presets store the tweaks you make as long " "as this session of Krita is active. After that, they revert to default. " "Dirtied presets can be recognized by the icon in the top-left of the preset." msgstr "" "Isto activa as predefinições modificadas. Estas guardam os ajustes que fez, " "enquanto esta sessão do Krita estiver activa. Depois disso, voltam ao seu " "estado predefinido. As predefinições modificadas poderão ser reconhecidas " "pelo ícone no canto superior-esquerdo da predefinição." #: ../../user_manual/loading_saving_brushes.rst:316 msgid "Temporarily Save Tweaks to Preset (Dirty Presets)" msgstr "" "Temporariamente Gravar os Ajustes na Predefinição (Predefinições Modificadas)" #: ../../user_manual/loading_saving_brushes.rst:316 msgid "" "The icon in the top left of the first two presets indicate it is “Dirty”, " "meaning there are tweaks made to the preset." msgstr "" "O ícone no canto superior esquerdo das duas primeiras predefinições indica " "que está \"Modificado\", o que significa que foram feitos ajustes na " "predefinição." #: ../../user_manual/loading_saving_brushes.rst:319 msgid "Eraser Switch Size" msgstr "Tamanho da Opção da Borracha" #: ../../user_manual/loading_saving_brushes.rst:319 msgid "" "This switches the brush to a separately stored size when using the :kbd:`E` " "key." msgstr "" "Isto muda o pincel para um tamanho registado em separado quando usar a " "tecla :kbd:`E`." #: ../../user_manual/loading_saving_brushes.rst:321 msgid "Eraser Switch Opacity" msgstr "Opacidade da Opção da Borracha" #: ../../user_manual/loading_saving_brushes.rst:322 msgid "Same as above, but then with Eraser opacity." msgstr "Igual ao anterior, mas com a opacidade da Borracha." #: ../../user_manual/loading_saving_brushes.rst:324 msgid "" "This allows you to toggle instant preview on the brush. The Instant Preview " "has a super-secret feature: when you press the instant preview label, and " "then right click it, it will show a threshold slider. This slider determines " "at what brush size instant preview is activated for the brush. This is " "useful because small brushes can be slower with instant preview, so the " "threshold ensures it only activates when necessary." msgstr "" "Isto permite-lhe comutar a antevisão instantânea do pincel. A Antevisão " "Instantânea tem uma funcionalidade super-secreta: quando carregar no texto " "da antevisão instantânea, e depois carregar nele com o botão direito, irá " "mostrar uma barra de limitação. Esta barra define em que tamanho do pincel " "será activada a antevisão para o pincel. Isto é útil porque os pincéis " "pequenos poderão ser mais lentos com a antevisão instantânea, pelo que o " "limite garante que só se activa quando for necessário." #: ../../user_manual/loading_saving_brushes.rst:330 msgid "Instant Preview" msgstr "Antevisão Instantânea" #: ../../user_manual/loading_saving_brushes.rst:333 msgid "The On-canvas brush settings" msgstr "A configuração do pincel na área de desenho" #: ../../user_manual/loading_saving_brushes.rst:335 msgid "" "There are on-canvas brush settings. If you open up the pop-up palette, there " "should be an icon on the bottom-right. Press that to show the on-canvas " "brush settings. You will see several sliders here, to quickly make small " "changes." msgstr "" "aqui estão definições dos pincéis na área de desenho. Se abrir a paleta " "instantânea, deverá existir um ícone na parte inferior-direita. Carregue " "nele para mostrar a configuração do pincel na área de desenho. Irá ver " "várias barras aqui, para que possa fazer pequenas alterações." #: ../../user_manual/loading_saving_brushes.rst:340 msgid "" "At the top it shows the currently active preset. Next to that is a settings " "button, click that to get a list of settings that can be shown and organized " "for the given brush engine. You can use the up and down arrows to order " "their position, and then left and right arrows to add or remove from the " "list. You can also drag and drop." msgstr "" "No topo irá mostrar a predefinição activa de momento. A seguir a ela, existe " "um botão de configuração; carregue nele para obter uma lista das definições " "que poderão ser apresentadas e organizadas para o motor do pincel indicado. " "Poderá usar as setas para cima e para baixo para ordenar a sua posição, e " "depois as setas para a esquerda e direita para as adicionar ou remover da " "lista. Também as poderá arrastar e largar." #: ../../user_manual/loading_saving_brushes.rst:347 msgid "Making a Brush Preset" msgstr "Criar uma Predefinição de Pincel" #: ../../user_manual/loading_saving_brushes.rst:349 msgid "Now, let's make a simple brush to test the waters with:" msgstr "Agora iremos criar um pincel simples para experimentar:" #: ../../user_manual/loading_saving_brushes.rst:352 msgid "Getting a default for the brush engine." msgstr "Obter uma predefinição para o motor de pincéis." #: ../../user_manual/loading_saving_brushes.rst:354 msgid "First, open the settings with :kbd:`F5`." msgstr "Primeiro, abra a configuração com o :kbd:`F5`." #: ../../user_manual/loading_saving_brushes.rst:356 msgid "" "Then, press the arrow on the upper left to open the preset chooser. There, " "press the “+” icon to get a list of engines. For this brush we're gonna make " "a pixel brush." msgstr "" "Depois, carregue na seta do canto superior-esquerdo para para abrir o " "selector de predefinições. Depois, carregue no ícone “+” para obter uma " "lista de motores. Para este pincel, iremos criar um pincel de pixels." #: ../../user_manual/loading_saving_brushes.rst:361 msgid "Example: Making an inking brush" msgstr "Exemplo: Criar um pincel de pintura" #: ../../user_manual/loading_saving_brushes.rst:363 msgid "" "Draw on the scratch pad to see what the current brush looks like. If done " "correctly, you should have a 5px wide brush that has pressure set to opacity." msgstr "" "Desenhe no bloco de rabiscos para ver como fica o pincel actual. Se for " "feito da forma correcta, deverá ter um pincel com 5px de tamanho que tem a " "pressão associada à opacidade." #: ../../user_manual/loading_saving_brushes.rst:366 msgid "" "Let us turn off the opacity first. Click on the :ref:`opacity " "` option in the right-hand list. The settings should " "now be changed to a big curve. This is the sensor curve." msgstr "" "Vamos desligar primeiro a opacidade. Carregue na opção de :ref:`opacidade " "` na lista da direita. A configuração deverá ficar " "alterada para uma curva grande. Esta é a curva do sensor." #: ../../user_manual/loading_saving_brushes.rst:370 msgid "Uncheck the :guilabel:`Enable Pen Settings` checkbox." msgstr "Desligue a opção guilabel:`Activar a Configuração da Caneta`." #: ../../user_manual/loading_saving_brushes.rst:371 msgid "" "Test on the scratch pad... there still seems to be something affecting " "opacity. This is due to the :ref:`flow ` option." msgstr "" "Teste no bloco de rabiscos... parece ainda existir algo a afectar a " "opacidade. Isto deve-se à opção do :ref:`fluxo `." #: ../../user_manual/loading_saving_brushes.rst:375 msgid "" "Select the Flow option from the list on the right hand. Flow is like " "Opacity, except that Flow is per dab, and opacity is per stroke." msgstr "" "Seleccione a opção do Fluxo na lista à direita. O Fluxo é como a Opacidade, " "excepto que o Fluxo é por demão, enquanto a Opacidade é por traço." #: ../../user_manual/loading_saving_brushes.rst:377 msgid "" "Uncheck the :guilabel:`Enable Pen Settings` checkbox here as well. Test " "again." msgstr "" "Desligue a opção :guilabel:`Activar a Configuração da Caneta` aqui também. " "Teste de novo." #: ../../user_manual/loading_saving_brushes.rst:378 msgid "" "Now you should be getting somewhere towards an inking brush. It is still too " "small however, and kinda grainy looking. Click :ref:`Brush Tip " "` in the brush engine options." msgstr "" "Agora deverá obter algo que se parece com um pincel de pintura. Continua a " "ser demasiado pequeno, de qualquer forma, e com um aspecto um pouco " "granular. Carregue na :ref:`Ponta do Pincel ` nas opções " "do motor de pincéis." #: ../../user_manual/loading_saving_brushes.rst:381 msgid "" "Here, the diameter is the size of the brush-tip. You can touch the slider " "change the size, or right-click it and type in a value. Set it to 25 and " "test again. It should be much better." msgstr "" "Aqui, o diâmetro é o tamanho da ponta do pincel. Poderá tocar na barra para " "alterar o tamanho, ou então carregar nela com o botão direito e escrever um " "valor. Configure-a como 25 e teste de novo. Deverá estar muito melhor." #: ../../user_manual/loading_saving_brushes.rst:384 msgid "" "Now to make the brush feel a bit softer, turn down the fade parameter to " "about 0.9. This'll give the *brush mask* a softer edge." msgstr "" "Agora para tornar o pincel um pouco mais suave, reduza o parâmetro de " "desvanecimento para cerca de 0,9. Isto dará à *máscara do pincel* um " "contorno mais suave." #: ../../user_manual/loading_saving_brushes.rst:386 msgid "" "If you test again, you'll notice the fade doesn't seem to have much effect. " "This has to do with the spacing of the dabs: The closer they are together, " "the harder the line is. By default, this is 0.1, which is a bit low. If you " "set it to 10 and test, you'll see what kind of effect spacing has. The :ref:" "`Auto ` checkbox changes the way the spacing is calculated, " "and Auto Spacing with a value of 0.8 is the best value for inking brushes. " "Don't forget that you can use right-click to type in a value." msgstr "" "Se testar de novo, irá reparar que o desvanecimento não parece fazer muito " "efeito. Isto tem a ver com o espaço entre demãos: Quanto mais próximas " "estiverem, mais difícil ficará a linha. Por omissão, este valor é 0,1, o que " "é um pouco baixo. Se o configurar como 10 e testar, irá ver qual o efeito " "que o espaço fará. A opção :ref:`Auto ` muda a forma como o " "espaço é calculado, e o Espaço Automático com um valor de 0,8 é o melhor " "valor para os pincéis de pintura. Não se esqueça que poderá usar o botão " "direito para escrever um valor." #: ../../user_manual/loading_saving_brushes.rst:395 msgid "" "Now, when you test, the fade seems to have a normal effect... except on the " "really small sizes, which look pixelly. To get rid of that, check the anti-" "aliasing check box. If you test again, the lines should be much nicer now." msgstr "" "Agora, quando testar, o desvanecimento irá parecer que tem um efeito " "normal... excepto nos tamanhos realmente pequenos, os quais parecerão " "quadriculados. Para se ver livre desse efeito, assinale a opção de " "suavização. Se testar de novo, as linhas deverão ter ficado agora muito " "melhores." #: ../../user_manual/loading_saving_brushes.rst:401 msgid "Saving the new Brush" msgstr "Gravar o Novo Pincel" #: ../../user_manual/loading_saving_brushes.rst:403 msgid "" "When you're satisfied, go to the upper left and select :guilabel:`Save New " "Brush Preset`." msgstr "" "Quando estiver satisfeito, vá ao canto superior esquerdo e seleccione a " "opção :guilabel::`Gravar uma Nova Predefinição do Pincel`." #: ../../user_manual/loading_saving_brushes.rst:406 msgid "" "You will get the save preset dialog. Name the brush something like “My " "Preset”. Then, select :guilabel:`Load from Icon Library` to get the icon " "library. Choose a nice tool icon and press :guilabel:`OK`." msgstr "" "Irá obter a janela para gravar a predefinição. Dê-lhe um nome do tipo “A " "Minha Predefinição”. Depois, seleccione a opção :guilabel:`Carregar da " "Biblioteca de Ícones` para obter a biblioteca de ícones. Escolha um ícone " "agradável e carregue em :guilabel:`OK`." #: ../../user_manual/loading_saving_brushes.rst:410 msgid "" "The icon will be loaded into the mini scratch pad on the left. Now doodle a " "nice stroke next to it. If you feel you messed up, just go back to the icon " "library to load a new icon." msgstr "" "O ícone será carregado para dentro do mini-bloco de rabiscos à esquerda. " "Agora faça um traço bonito a seguir a ele. Se achar que fez asneira, basta " "voltar à biblioteca de ícones para carregar um novo ícone." #: ../../user_manual/loading_saving_brushes.rst:414 msgid "Finally press :guilabel:`Save`, and your brush should be done." msgstr "" "Finalmente, carregue em :guilabel:`Gravar` para que o seu pincel fique " "concluído." #: ../../user_manual/loading_saving_brushes.rst:416 msgid "You can further modify your inking brush by..." msgstr "Poderá modificar ainda mais o seu pincel de pintura se..." #: ../../user_manual/loading_saving_brushes.rst:419 msgid "" "Changing the amount of pressure you need to put on a brush to make it full " "size." msgstr "" "Modificar a quantidade de pressão que precisa de colocar sobre um pincel " "para o deixar com o tamanho completo." #: ../../user_manual/loading_saving_brushes.rst:419 msgid "" "To do this, select the :ref:`size ` option, and press the " "pressure sensor from the list next to the curve. The curve should look like " "a straight line. Now if you want a brush that gets big with little pressure, " "tick on the curve to make a point, and drag the point to the upper-left. The " "more the point is to the upper-left, the more extreme the effect. If you " "want instead a brush that you have to press really hard on to get to full " "size, drag the dot to the lower-right. Such a brush is useful for fine " "details. Don't forget to save the changes to your brush when done." msgstr "" "Para o fazer, seleccione a opção :ref:`tamanho ` e carregue no " "sensor de pressão na lista a seguir à curva. A curva deverá parecer uma " "linha recta. Agora, se quiser um pincel que fica grande com pouca pressão, " "carregue na curva para criar um ponto e arraste-o para cima-esquerda. Quanto " "mais ponto estiver perto do canto superior esquerdo, mais extremo será o " "efeito. Se quiser por outro lado um pincel que precise carregar com mesmo " "muita força para obter o tamanho completo, arraste o ponto para o canto " "inferior direito. Este pincel é útil para detalhes finos. Não se esqueça de " "gravar as alterações do seu pincel quando terminar." #: ../../user_manual/loading_saving_brushes.rst:422 msgid "Making the fine lines look even softer by using the flow option." msgstr "Tornar as linhas finas ainda mais suaves ao usar a opção do fluxo." #: ../../user_manual/loading_saving_brushes.rst:422 msgid "" "To do this, select the flow option, and turn back on the :guilabel:`Enable " "Pen Settings` check box. Now if you test this, it is indeed a bit softer, " "but maybe a bit too much. Click on the curve to make a dot, and drag that " "dot to the top-left, half-way the horizontal of the first square of the " "grid. Now, if you test, the thin lines are much softer, but the hard your " "press, the harder the brush becomes." msgstr "" "Para o fazer, seleccione a opção do fluxo e volte à opção para :guilabel:" "`Activar a Configuração da Caneta`. Agora, se testar isto, ficará de facto " "um pouco mais suave, mas se calhar agora até demais. Carregue na curva para " "criar um ponto e arraste esse ponto para cima-esquerda, a meio caminho entre " "a horizontal do primeiro quadrado da grelha. Agora, se testar, as linhas " "finas estão muito mais suaves, mas quanto mais força aplicar, mais forte " "ficará o pincel." #: ../../user_manual/loading_saving_brushes.rst:425 msgid "Sharing Brushes" msgstr "Partilhar os Pincéis" #: ../../user_manual/loading_saving_brushes.rst:427 msgid "" "Okay, so you've made a new brush and want to share it. There are several " "ways to share a brush preset." msgstr "" "Ok, com que então criou um novo pincel e agora quer partilhá-lo. Existem " "diversas formas de partilhar uma predefinição de pincel." #: ../../user_manual/loading_saving_brushes.rst:430 msgid "" "The recommended way to share brushes and presets is by using the resource " "bundle system. We have detailed instructions on how to use them on the :ref:" "`resource management page `." msgstr "" "A forma recomendada de partilhar os pincéis e predefinições é usando o " "sistema de pacotes de recursos. Temos instruções detalhadas sobre o uso dos " "mesmos na :ref:`página de gestão dos recursos `." #: ../../user_manual/loading_saving_brushes.rst:434 msgid "" "However, there are various old-fashioned ways of sharing brushes that can be " "useful when importing and loading very old packs:" msgstr "" "Contudo, existem diversas formas antiquadas de partilhar os pincéis que " "poderão ser úteis ao importar e carregar os pacotes muito antigos:" #: ../../user_manual/loading_saving_brushes.rst:438 msgid "Sharing a single preset" msgstr "Partilhar uma única predefinição" #: ../../user_manual/loading_saving_brushes.rst:440 msgid "There are three types of resources a single preset can take:" msgstr "Existem três tipos de recursos que uma única predefinição poderá usar:" #: ../../user_manual/loading_saving_brushes.rst:442 msgid "" "A Paintoppreset file: This is the preset proper, with the icon and the " "curves stored inside." msgstr "" "Um ficheiro Paintoppreset: Esta é a predefinição de forma adequada, com o " "ícone e as curvas gravadas nela." #: ../../user_manual/loading_saving_brushes.rst:444 msgid "" "A Brush file: This is the brush tip. When using masked brushes, there are " "two of these." msgstr "" "Um ficheiro de Pincel: Esta é a ponta do pincel. Ao usar pincéis com " "máscaras, existem dois destes." #: ../../user_manual/loading_saving_brushes.rst:446 msgid "A Pattern file: this is when you are using textures." msgstr "Um ficheiro de Padrão: este é quando estiver a usar texturas." #: ../../user_manual/loading_saving_brushes.rst:448 msgid "" "So when you have a brush that uses unique predefined tips for either brush " "tip or masked brush, or unique textures you will need to share those " "resources as well with the other person." msgstr "" "Por isso, quando tiver um pincel que usa pontas predefinidas para as pontas " "dos pincéis ou para pincéis mascarados, ou ainda com texturas únicas que irá " "precisar para partilhar esses recursos da mesma forma com as outras pessoas." #: ../../user_manual/loading_saving_brushes.rst:452 msgid "" "To find those resources, go to :menuselection:`Settings --> Manage Resources " "--> Open Resource Folder`." msgstr "" "Para descobrir estes recursos, vá a :menuselection:`Configuração --> Gerir " "os Recursos --> Abrir a Pasta de Recursos`." #: ../../user_manual/loading_saving_brushes.rst:454 msgid "" "There, the preset file will be inside paintoppresets, the brush tips inside " "brushes and the texture inside patterns." msgstr "" "Aqui, o ficheiro da predefinição estará dentro do 'paintoppresets', as " "pontas dos pincéis dentro do 'brushes' e as texturas dentro do 'patterns'." #: ../../user_manual/loading_saving_brushes.rst:458 msgid "Importing a single KPP file." msgstr "Importar um único ficheiro KPP." #: ../../user_manual/loading_saving_brushes.rst:460 msgid "" "Now, if you want to use the single preset, you should go to the preset " "chooser on :kbd:`F6` and press the folder icon there. This will give a file " "dialog. Navigate to the kpp file and open it to import it." msgstr "" "Agora, se quiser usar a predefinição única, deverá ir ao selector de " "predefinições em :kbd:`F6` e carregar no ícone da pasta aí. Isto irá gerar " "uma janela de ficheiros. Vá até ao ficheiro .kpp e abra-o para o importar." #: ../../user_manual/loading_saving_brushes.rst:464 msgid "" "If there are brush tips and patterns coming with the file, do the same with " "pattern via the pattern docker, and for the brush-tip go to the settings " "drop-down (:kbd:`F5`) and then go to the “brush-tip” option. There, select " "predefined brush, and then the “import” button to call up the file dialog." msgstr "" "Se existirem pontas de pincéis e padrões que venham com o ficheiro, faça o " "mesmo com o padrão através da área de padrões e, para a ponta do pincel, vá " "à list ade configurações (:kbd:`F5`) e depois vá à opção “ponta do pincel”. " "Aí, seleccione o pincel predefinido e depois o botão “importar” para invocar " "a janela de ficheiros." #: ../../user_manual/loading_saving_brushes.rst:471 msgid "Sharing via ZIP (old-fashioned)" msgstr "Partilhar com um ZIP (antiquado)" #: ../../user_manual/loading_saving_brushes.rst:473 msgid "" "Sharing via ZIP should be replaced with resource bundles, but older brush " "packs are stored in zip files." msgstr "" "A partilha com ficheiros ZIP deverá ser substituída por pacotes de recursos, " "mas os pacotes de pincéis mais antigos estão guardados em ficheiros ZIP." #: ../../user_manual/loading_saving_brushes.rst:477 msgid "Using a ZIP with the relevant files." msgstr "Usasr um ZIP com os ficheiros relevantes." #: ../../user_manual/loading_saving_brushes.rst:479 msgid "" "Go to :menuselection:`Settings --> Manage Resources --> Open Resource " "Folder` to open the resource folder." msgstr "" "Vá a :menuselection:`Configuração --> Gerir os Recursos --> Abrir a Pasta de " "Recursos` para abrir a pasta de recursos." #: ../../user_manual/loading_saving_brushes.rst:480 msgid "Then, open up the zip file." msgstr "Depois, abra o ficheiro ZIP." #: ../../user_manual/loading_saving_brushes.rst:481 msgid "" "Copy the brushes, paintoppresets and patterns folders from the zip file to " "the resource folder. You should get a prompt to merge the folders, agree to " "this." msgstr "" "Copie as pastas 'brushes', 'paintoppresets' e 'patterns' do ficheiro ZIP " "para a pasta de recursos. Deverá obter uma mensagem para reunir as pastas; " "nesse caso, aceite." #: ../../user_manual/loading_saving_brushes.rst:484 msgid "Restart Krita." msgstr "Reinicie o Krita." #: ../../user_manual/loading_saving_brushes.rst:485 msgid "Enjoy your brushes!" msgstr "Desfrute dos seus pincéis!" diff --git a/locale/sk/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po b/locale/sk/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po index c9f669d5f..9c23e35ad 100644 --- a/locale/sk/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po +++ b/locale/sk/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po @@ -1,1070 +1,1070 @@ # translation of docs_krita_org_general_concepts___colors___color_managed_workflow.po to Slovak # Roman Paholik , 2019. msgid "" msgstr "" "Project-Id-Version: " "docs_krita_org_general_concepts___colors___color_managed_workflow\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-16 03:03+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-03-01 13:05+0100\n" "Last-Translator: Roman Paholik \n" "Language-Team: Slovak \n" "Language: sk\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "X-Generator: Lokalize 2.0\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -#: ../../general_concepts/colors/color_managed_workflow.rst:0 -msgid ".. image:: images/color_category/Kiki_matrix_profile.png" -msgstr "" - -#: ../../general_concepts/colors/color_managed_workflow.rst:0 -msgid ".. image:: images/color_category/Kiki_cLUTprofiles.png" -msgstr "" - #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group1.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group2.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group3.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group4.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/dockers/LUT_Management_Docker.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_HDR_1.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_HDR2.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid "" ".. image:: images/color_category/Krita-colormanaged-workflow_webcomic.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita-colormanaged-workflow_print.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita-colormanaged-workflow_games.svg" msgstr "" +#: ../../general_concepts/colors/color_managed_workflow.rst:0 +msgid ".. image:: images/color_category/Kiki_matrix_profile.png" +msgstr "" + +#: ../../general_concepts/colors/color_managed_workflow.rst:0 +msgid ".. image:: images/color_category/Kiki_cLUTprofiles.png" +msgstr "" + #: ../../general_concepts/colors/color_managed_workflow.rst:1 msgid "How a color managed workflow works." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "Color" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:12 #, fuzzy #| msgid "What is colour management?" msgid "Color Management" msgstr "Čo je správa farieb?" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "ICC Profiles" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "OCIO" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:17 msgid "Color Managed Workflow" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:19 msgid "" "You may have heard that Krita has something called color-management. Or " "maybe you just wondered what all these 'color model' and 'color profile' " "things you can find in the menus mean. Color management is pretty useful for " "people who work in digital imaging professionally, and hopefully this page " "will explain why." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:22 msgid "Basic Info" msgstr "Základné informácie" #: ../../general_concepts/colors/color_managed_workflow.rst:24 msgid "" "If you've never worked with color management before, and have no clue what " "it is, then know that you've probably been working in the 8bit RGB color " "space with the sRGB profile. This means you can choose for *sRGB built-in* " "or *sRGB-elle-v2-srgbtrc.icc*. With the new color space browser this profile " "is marked with *(default)* when using 8bit." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:26 msgid "" "We'll go into what these terms mean in the theory, but if you're here only " "for trying to figure out which is the default, you now know it. Maybe, after " "reading this, you may feel like changing the default, to get new and " "interesting results from filters, blending modes, or just the color smudge " "brush." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:29 msgid "What is the problem?" msgstr "Aký je problém?" #: ../../general_concepts/colors/color_managed_workflow.rst:31 msgid "" "To explain the point of color management, you'd first need to learn which " "problem color management tries to solve." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:33 msgid "Let us imagine a kinder garden:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:35 msgid "" "The class of 28 children is subdivided in groups of 7. Each group has its " "own table." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:37 msgid "" "The teacher gives them a painting assignment: They need to paint a red " "triangle, a blue square, a green circle and put a yellow border around the " "three. The kids are very experienced with painting already, so the teacher " "can confidently leave the smarter ones to their own devices, and spent more " "time on those who need help." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:40 msgid "The following results come from painting:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:42 msgid "" "Even though all groups had the same assignment, each group's result looks " "different." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:49 msgid "" "Group 1 had vermillion red, citron yellow and ultramarine blue to their " "disposal. This means their triangle looks nice and red, but their circle's " "green is muddy. This is because ultramarine is too dark of a blue to create " "nice greens with." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:56 msgid "" "Group 2 had magenta red, citron yellow and cerulean blue. Magenta is a type " "of red that is closer to pink, opposed to vermillion, which is closer to " "orange. However, their green looks nice because cerulean is a much lighter " "blue." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:64 msgid "" "Group 3 had vermillion red, citron yellow, emerald green and cerulean blue. " "They didn't mix their green, and thus ended up with a purer color." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:71 msgid "" "Finally, group 4 has vermillion red, citron yellow and cerulean blue. Their " "colors probably look like what you imagined." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:73 msgid "" "Now, these are kindergarteners, so this isn't the largest problem in the " "world. However, imagine that something like this happened at a printing " "company? Imagine four printers printing the same magazine with wildly " "different results? That would be disastrous!" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:75 msgid "For this purpose, we invented color management." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:78 #, fuzzy #| msgid "What is colour management?" msgid "What is color management?" msgstr "Čo je správa farieb?" #: ../../general_concepts/colors/color_managed_workflow.rst:80 msgid "" "Color management is, dryly put, a set of systems that tries to have the same " "color translate properly between color devices." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:82 msgid "" "It usually works by attempting to covert a color to the reference color " "space XYZ. XYZ is a coordinate system that has a spot for all colors that " "the average human eye can see." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:84 msgid "" "From XYZ it can then be translated back into another device space, such as " "RGB (for screens), or CMYK (for printers)." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:86 msgid "" "Krita has two systems dedicated to color management. On the one hand, we " "have **lcms2**, which deal with ICC profiles, and on the other, we have " "**OCIO**, which deal with LUT color management." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:88 msgid "" "To give a crude estimate, ICC profiles deal with keeping colors consistent " "over many interpretations of devices (screens, printers) by using a " "reference space, and OCIO deals with manipulating the interpretation of said " "colors." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:90 msgid "Within both we can identify the following color spaces:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:93 msgid "" "Device spaces are those describing your monitor, and have to be made using a " "little device that is called \"colorimeter\". This device, in combination " "with the right software, measures the strongest red, green and blue your " "screen can produce, as well as the white, black and gray it produces. Using " "these and several other measurements it creates an ICC profile unique to " "your screen. You set these in Krita's color management tab. By default we " "assume sRGB for screens, but it's very likely that your screen isn't exactly " "fitting sRGB, especially if you have a high quality screen, where it may be " "a bigger space instead. Device spaces are also why you should first consult " "with your printer what profile they expect. Many printing houses have their " "own device profiles for their printers, or may prefer doing color conversion " "themselves. You can read more about colorimeter usage :ref:`here " "`." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:94 msgid "Device spaces" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:96 msgid "Working spaces" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:97 msgid "" "These are delivered alongside Krita for ICC, and downloadable from the OCIO " "website for OCIO. Working spaces are particularly nice to do color " "calculations in, which programs like Krita do often. It's therefore " "recommended to have a working space profile for your image." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:99 msgid "Aesthetic or Look spaces" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:99 msgid "" "These are special spaces that have been deformed to give a certain look to " "an image. Krita doesn't deliver Look profiles for ICC, nor does it yet " "support Look spaces for OCIO." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:102 msgid "Color managed workflow" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:104 msgid "" "Knowing this about these spaces of course doesn't give you an idea of how to " "use them, but it does make it easier to explain how to use them. So let us " "look at a typical color management workflow:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:110 msgid ".. image:: images/color_category/Krita-colormanaged-workflow_text.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:110 msgid "" "A typical example of a color managed workflow. We have input from scanners " "and cameras, which we convert to a working space that can be used between " "different editing software, and is converted to an output space for viewing " "on screen or printing." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:112 msgid "" "In a traditional color managed workflow, we usually think in terms of real " "world colors being converted to computer colors and the other way around. " "So, for example photos from a camera or scanned in images. If you have a " "device space of such a device, we first assign said device space to the " "image, and then convert it to a working space." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:114 msgid "" "We then do all our editing in the working space, and use the working space " "to communicate between editing programs. In Krita's case, due to it having " "two color management systems, we use ICC profiles between programs like GIMP " "2.9+, Inkscape, digiKam and Scribus, and OCIO configuration between Blender " "and Natron." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:116 msgid "" "You also store your working files in the working space, just like how you " "have the layers unmerged in the working file, or have it at a very high " "resolution." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:118 msgid "" "Sometimes, we apply aesthetic or 'look' spaces to an image as part of the " "editing process. This is rather advanced, and probably not something to " "worry about in Krita's case." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:120 msgid "" "Then, when we're done editing, we try to convert to an output space, which " "is another device space. This can be CMYK for printers or a special screen " "RGB profile. When you are dealing with professional printing houses, it is " "best to ask them about this step. They have a lot of experience with doing " "the best conversion, and may prefer to do the conversion from your working " "space to the device space of their printers." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:122 msgid "" "Another form of output is the way your screen displays the color. Unlike " "regular output, this one is done all the time during editing: After all, you " "need to be able to see what you are doing, but your screen is still a device " "with a device space, so it does distort how the image looks. In this manner, " "you can see your screen as a set of binoculars you have to look through to " "see your image at all." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:124 msgid "" "Therefore, without a profiled monitor, you actually don't know what the " "actual colors you are working with are like, because the computer doesn't " "know the relevant properties of your screen. So if you profiled your " "monitor, give Krita the profile in the settings, and select the sRGB space " "to draw in, you are for the first time seeing the actual colors of the sRGB " "space." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:127 msgid "So what does this mean?" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:133 msgid "" ".. image:: images/color_category/Krita-colormanaged-workflow_krita_text.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:133 msgid "" "When we paint from scratch, we can see our screen profile as the input " "space, because we use it to determine what colors to pick. This somewhat " "simplifies the workflow, but makes the screen profile and viewing conditions " "more important." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:135 msgid "" "Now, photographers and people who do a tricky discipline of VFX called " "'color grading' will go completely mad over trying to get the colors they " "put in to come out 100% correctly, and will even count in factors like the " "time of day and the color they painted their walls. For example, if the wall " "behind your computer is pure red, your eyes will adjust to be less sensitive " "to red, which means that the colors they pick in the program could come out " "redder. We call these the *viewing conditions*." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:137 msgid "" "Thankfully, artists have to worry a slight bit less about this. As " "illustrations are fully handmade, we are able to identify the important bits " "and make appropriate contrasts between colors. This means that even if our " "images turn out to be slightly redder than intended, it is less likely the " "whole image is ruined. If we look back at the kindergarten example above, we " "still understand what the image was supposed to look like, despite there " "being different colors on each image. Furthermore, because the colors in " "illustrations are deliberately picked, we can correct them more easily on a " "later date. Yet, at the same time, it is of course a big drag to do this, " "and we might have had much more flexibility had we taken viewing conditions " "under consideration." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:139 msgid "" "That said, for artists it is also very useful to understand the working " "spaces. Different working spaces give different results with filters and " "mixing, and only some working spaces can be used for advanced technology " "like HDR." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:141 msgid "" "Similarly, Krita, as a program intended to make images from scratch, doesn't " "really worry about assigning workspaces after having made the image. But " "because you are using the screen as a binocular to look at your image, and " "to pick colors, you can see your screen's device space as an input space to " "the image. Hence why profiling your monitor and giving the profile to Krita " "in the settings can help with preparing your work for print and future " "ventures in the long run." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:143 msgid "" "Overall, it is kinda useful to keep things like viewing conditions in the " "back of your mind. Many professional artists use a mid-gray color as their " "default canvas background because they find they create much more dynamic " "images due to having improved their viewing conditions. It is also why a lot " "of graphics programs, including Krita, come with a dark theme nowadays. " "(Though, of course this might also be because dark themes can be considered " "cool, who knows.)" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:148 msgid "ICC profiles" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:150 msgid "" "An ICC profile is a set of coordinates describing the extremities of the " "device space within XYZ, and it is the color management data you use to " "communicate your working space to printers and applications that are " "designed for the print industry, such as GIMP, Scribus, Photoshop, " "Illustrator, Inkscape, Digikam, RawTheraphee, etc. You have two types of ICC " "profiles:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:153 msgid "" "These are delivered alongside Krita. Matrix shaper profiles are made by " "setting parameters and interpolating between these to get the exact size of " "the color space. Due to this, Krita's color space browser can give you a lot " "of information on these profiles. Such profiles are also preferable as " "working space." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:159 msgid "Matrix Shaper profiles." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:159 msgid "" "Matrix shaper profiles have a few parameters that describe the color space " "which are then interpolated between, this requires a lot of maths." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:162 msgid "" "These are fairly rare, and primarily used to describe printer profiles, such " "as CMYK. cLUT, or Color Look-up Table profiles store far more data than " "Matrix shaper profiles, so they can hold data of little particularities " "caused by, for example, unexpected results from mixing pigments. This is a " "far more organic approach to describing a color space, hence why a lot of " "programs that don't care for color management much don't support these." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:168 msgid "" "cLUT profiles work by holding tables of each color in a color space and " "their respective coordinates in a reference space. For CMYK this is " "typically L\\*A\\*B\\* and for the rest XYZ. These tables are tricky to " "make, which means these profiles are a lot rarer." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:169 msgid "cLUT profiles" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:171 msgid "" "The interesting thing about ICC profiles is that your working space can be " "larger than your device space. This is generally not bad. However, when " "converting, you do end up with the question of how to translate the working " "space values." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:174 msgid "Perceptual" msgstr "Vnemový" #: ../../general_concepts/colors/color_managed_workflow.rst:174 msgid "" "This just squishes the values of the working space into the space it's " "converted to. It's a nice method to see all possible values in this, but not " "so good if you want accurate color reproduction. Use this if you want to see " "all colors in an image, or want to express all possible contrasts. Doesn't " "work with Matrix Shaper profiles, defaults to relative colorimetric." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:177 msgid "Absolute Colorimetric." msgstr "Absolútna kolorimetria" #: ../../general_concepts/colors/color_managed_workflow.rst:177 msgid "" "The opposite to Perceptual, Absolute colorimetric will attempt to retain all " "the correct colors at whatever cost, which may result in awful looking " "colors. Recommended only for reproduction work. Doesn't work with Matrix " "Shaper profiles in Krita due to ICC v4 workflow standards." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:180 msgid "Relative Colorimetric" msgstr "Relatívna kolometria" #: ../../general_concepts/colors/color_managed_workflow.rst:180 msgid "" "An in between solution between perceptual and absolute, relative will try to " "fit whatever colors it can match between color spaces. It does this by " "aligning the white and black points. It cuts off the rest to their " "respective borders. This is what all matrix shaper profiles default to " "during conversion, because the ICC v4 workflow specifies to only use " "Relative Colorimetric for matrix shaper profiles." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:183 msgid "Saturation" msgstr "Sýtosť" #: ../../general_concepts/colors/color_managed_workflow.rst:183 msgid "" "Does anything to retain colorfulness, even hue will be sacrificed. Used in " "infographics. Doesn't work with Matrix Shaper profiles, defaults to relative " "colorimetric." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:185 msgid "" "*ICC profile version* is the last thing to keep in mind when dealing with " "ICC profiles. Krita delivers both Version 2 and Version 4 profiles, with the " "later giving better results in doing color maths, but the former being more " "widely supported (as seen below in 'Interaction with other applications'). " "This is also why Krita defaults to V2, and we recommend using V2 when you " "aren't certain if the other programs you are using support V4." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:188 msgid "LUT docker and HDR imaging" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:196 msgid "" "The :ref:`lut_docker` is the second important bit of color management in " "Krita that is shared between Krita and programs like Blender, Natron and " "Nuke, and only uses Look Up Tables that are configured via a config file." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:198 msgid "" "You can set the workingspace of the image under input color space, and the " "display to sRGB or your own LUT if you have added it to the configuration. " "View in this case is for proofing transforms to a certain display device." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:200 msgid "" "Component, exposure, gamma, whitepoint and blackpoint are knobs which allows " "you to modify the display filter." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:208 msgid "" "As explained before, we can see our monitor as a telescope or binocular into " "the world of our picture. Which means it distorts our view of the image a " "little. But we can modify this binocular, or display filter to see our image " "in a different way. For example, to allow us to see the white in an image " "that are whiter than the white of our screen. To explain what that means, we " "need to think about what white is." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:210 msgid "" "For example, white, on our monitor is full red, full green and full blue. " "But it's certainly different from white on our paper, or the color of milk, " "white from the sun, or even the white of our cell-phone displays." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:212 msgid "" "Black similarly, is brighter on a LCD display than a LED one, and " "incomparable with the black of a carefully sealed room." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:214 msgid "" "This means that there's potentially blacker blacks than screen black, and " "white whites than screen white. However, for simplicity's sake we still " "assign the black-point and the white-point to certain values. From there, we " "can determine whether a white is whiter than the white point, or a black " "blacker than the black-point." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:216 msgid "" "The LUT docker allows us to control this display-filter and modify the " "distortion. This is useful when we start modifying images that are made with " "scene referred values, such as HDR photos, or images coming out of a render " "engine." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:224 msgid "" "So, for example, we can choose to scale whiter-than-screen-white to our " "screen-white so we can see the contrasts there." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:226 msgid "" "The point of this is that you can take advantage of more lightness detail in " "an image. While you can't see the difference between screen white and whiter-" "than-screen-white (because your screen can't show the difference), graphics " "programs can certainly use it." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:228 msgid "" "A common example is matching the lighting between a 3d model and a real " "world scene. Others are advanced photo retouching, with much more contrast " "information available to the user. In painting itself, this allows you to " "create an image where you can be flippant with the contrast, and allow " "yourself to go as bright as you'd like." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:230 msgid "" "LUT docker manipulations are per view, so you can create a new view and set " "it to luminosity. This way you can see the image in both color as well as " "grayscale and keep a good eye on your values." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:232 msgid "" "Another example is to carefully watch the gradients in a certain section." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:234 msgid "" "Like ICC, the LUT Docker allows you to create a profile of sorts for your " "device. In this case it's the 'lut', which stands for 'Look Up Table', and " "which can be added to OCIO by modifying the configuration file. When OCIO is " "turned on, the configuration in :menuselection:`Settings --> Configure Krita " "--> Color Management` is turned off, unless you are using the :guilabel:" "`Internal` color engine." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:237 msgid "In summary" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:239 #, fuzzy #| msgid "What is colour management?" msgid "Krita has two modes of color management:" msgstr "Čo je správa farieb?" #: ../../general_concepts/colors/color_managed_workflow.rst:241 msgid "" "ICC works in terms of spaces relative to the CIEXYZ space, and requires an " "ICC profile." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:242 msgid "OCIO works in terms of interpretation, and makes use of luts." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:243 msgid "both can be made with a colorimeter." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:244 msgid "" "If you want to have a properly color managed workflow, you have one made " "customary for the input device (your screen) and the output devices (your " "printer, or target screen). For web the output is always sRGB." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:245 msgid "" "Set up your screen profiles under :menuselection:`Settings --> Configure " "Krita --> Color management`." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:246 msgid "" "Do NOT use screen profiles or other device profiles to draw in. Use a " "working space profile such as any of the elle profiles for this, as the " "color maths will be much more predictable and pleasant. Krita will convert " "between your screen and working space on the fly, allowing you to pick the " "correct colors. This turns your screen into binoculars to view the image." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:247 msgid "" "Use the appropriate color management for the appropriate workflow. If you " "are working with Blender, you will be better off using OCIO, than ICC. If " "you are working with Scribus or Photoshop, use ICC." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:249 msgid "" "Krita does a lot of color maths, often concerning the blending of colors. " "This color maths works best in linear color space, and linear color space " "requires a bit depth of at the least 16bit to work correctly. The " "disadvantage is that linear space can be confusing to work in." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:251 msgid "" "If you like painting, have a decent amount of RAM, and are looking to start " "your baby-steps in taking advantage of Krita's color management, try " "upgrading from having all your images in sRGB built-in to sRGB-v2-elle-g10." "icc or rec2020-v2-elle-g10.icc at 16bit float. This'll give you better color " "blending while opening up the possibility for you to start working in hdr!" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:256 msgid "" "Some graphics cards, such as those of the NVidia-brand actually have the " "best performance under 16bit float, because NVidia cards convert to floating " "point internally. When it does not need to do that, it speeds up!" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:260 msgid "" "No amount of color management in the world can make the image on your screen " "and the image out of the printer have 100% the same color." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:263 msgid "Exporting" msgstr "Exportujem" #: ../../general_concepts/colors/color_managed_workflow.rst:265 msgid "" "When you have finished your image and are ready to export it, you can modify " "the color space to optimize it:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:267 msgid "If you are preparing an image for the web:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:269 msgid "" "If you use 16bit color depth or higher, convert the image to 8bit color " "depth. This will make the image much smaller." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:271 msgid "" "Krita doesn't have built-in dithering currently, which means that 16 to " "18bit conversions can come out a bit banded. But you can simulate it by " "adding a fill layer with a pattern, set this fill layer to overlay, and to " "5% opacity. Then flatten the whole image and convert it to 8bit. The pattern " "will function as dithering giving a smoother look to gradients." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:273 msgid "If it's a gray-scale image, convert it to gray-scale." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:274 msgid "" "If it's a color image, keep it in the working space profile: Many web " "browsers these days support color profiles embedded into images. Firefox, " "for example, will try to convert your image to fit the color profile of the " "other monitor (if they have one). That way, the image will look almost " "exactly the same on your screen and on other profiled monitors." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:279 msgid "" "In some versions of Firefox, the colors actually look strange: This is a bug " "in Firefox, which is because its `color management system is incomplete " "`_, save your png, jpg or tiff without an embedded profile to work " "around this." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:281 msgid "If you are preparing for print:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:283 msgid "" "You hopefully made the picture in a working space profile instead of the " "actual custom profile of your screen, if not, convert it to something like " "adobe rgb, sRGB or rec2020." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:284 msgid "" "Check with the printer what kind of image they expect. Maybe they expect " "sRGB color space, or perhaps they have their own profile." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:287 msgid "Interaction with other applications" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:290 msgid "Blender" msgstr "Blender" #: ../../general_concepts/colors/color_managed_workflow.rst:292 msgid "" "If you wish to use krita's OCIO functionality, and in particular in " "combination with Blender's color management, you can try to have it use " "Blender's OCIO config." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:294 msgid "" "Blender's OCIO config is under ``/version number/datafiles/" "colormanagement``. Set the LUT docker to use the OCIO engine, and select the " "config from the above path. This will give you blender's input and screen " "spaces, but not the looks, as those aren't supported in Krita yet." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:298 msgid "Windows Photo Viewer" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:300 msgid "" "You might encounter some issues when using different applications together. " "One important thing to note is that the standard Windows Photo Viewer " "application does not handle modern ICC profiles. Krita uses version 4 " "profiles; Photo Viewer can only handle version 2 profiles. If you export to " "JPEG with an embedded profile, Photo Viewer will display your image much too " "dark." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:303 msgid "Example workflows" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:305 msgid "" "Here are some example workflows to get a feeling of how your color " "management workflow may look like." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:307 msgid "" "As mentioned before, input for your screen is set via :menuselection:" "`Settings --> Configure Krita --> Color management`, or via the LUT docker's " "'screen space'. Working space is set via new file per document, or in the " "LUT docker via 'input space'." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:310 msgid "Webcomic" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:317 #: ../../general_concepts/colors/color_managed_workflow.rst:339 #: ../../general_concepts/colors/color_managed_workflow.rst:357 msgid "Input" msgstr "Vstup" #: ../../general_concepts/colors/color_managed_workflow.rst:318 #: ../../general_concepts/colors/color_managed_workflow.rst:340 #: ../../general_concepts/colors/color_managed_workflow.rst:358 msgid "Your screen profile. (You pick colors via your screen)" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:319 #: ../../general_concepts/colors/color_managed_workflow.rst:341 #: ../../general_concepts/colors/color_managed_workflow.rst:359 msgid "Workingspace" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:320 msgid "" "sRGB (the default screen profile) or any larger profile if you can spare the " "bit depth and like working in them." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:322 #: ../../general_concepts/colors/color_managed_workflow.rst:344 #: ../../general_concepts/colors/color_managed_workflow.rst:362 msgid "Output" msgstr "Výstup" #: ../../general_concepts/colors/color_managed_workflow.rst:322 msgid "" "sRGB, ICC version 2, sRGB TRC for the internet, and a specialized CMYK " "profile from the printing house for the printed images." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:324 msgid "" "Use the sRGB-elle-V2-srgbtrc.icc for going between Inkscape, Photoshop, " "Painttool Sai, Illustrator, GIMP, Manga Studio, Paintstorm Studio, MyPaint, " "Artrage, Scribus, etc. and Krita." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:326 msgid "" "If you are using a larger space via ICC, you will only be able to " "interchange it between Krita, Photoshop, Illustrator, GIMP 2.9, Manga Studio " "and Scribus. All others assume sRGB for your space, no matter what, because " "they don't have color management." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:328 msgid "" "If you are going between Krita and Blender, Nuke or Natron, use OCIO and set " "the input space to 'sRGB', but make sure to select the sRGB profile for ICC " "when creating a new file." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:330 msgid "" "For the final for the web, convert the image to sRGB 8bit, srgbtrc, do not " "embed the ICC profile. Then, if using png, put it through something like " "pngcrush or other png optimizers. sRGB in this case is chosen because you " "can assume the vast majority of your audience hasn't profiled their screen, " "nor do they have screens that are advanced enough for the wide gamut stuff. " "So hence why we convert to the screen default for the internet, sRGB." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:333 msgid "Print" msgstr "Tlačiť" #: ../../general_concepts/colors/color_managed_workflow.rst:342 msgid "sRGB or rec2020 if you can afford the bit-depth being 16bit." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:344 msgid "" "Specialized CMYK profile from the printing house for the printed images." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:346 msgid "" "The CMYK profiles are different per printer, and even per paper or ink-type " "so don't be presumptuous and ask ahead for them, instead of doing something " "like trying to paint in any random CMYK profile. As mentioned in the viewing " "conditions section, you want to keep your options open." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:348 msgid "" "You can set the advanced color selector to transform to a given profile via :" "menuselection:`Settings --> Configure Krita --> Color Selector Settings`. " "There, tick :guilabel:`Color Selector Uses Different Color Space than Image` " "and select the CMYK profile you are aiming for. This will limit your colors " "a little bit, but keep all the nice filter and blending options from RGB." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:351 msgid "Games" msgstr "Hry" #: ../../general_concepts/colors/color_managed_workflow.rst:360 msgid "sRGB or grayscale linear for roughness and specular maps." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:362 msgid "" "This one is tricky, but in the end it'll be sRGB for the regular player." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:364 msgid "" "So this one is tricky. You can use OCIO and ICC between programs, but " "recommended is to have your images to the engine in sRGB or grayscale. Many " "physically based renderers these days allow you to set whether an image " "should be read as a linear or srgbtrc image, and this is even vital to have " "the images being considered properly in the physically based calculations of " "the game renderer." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:366 msgid "" "While game engines need to have optimized content, and it's recommended to " "stay within 8bit, future screens may have higher bit depths, and when " "renderers will start supporting those, it may be beneficial to develop a " "workflow where the working-space files are rather unnecessarily big and you " "run some scripts to optimize them for your current render needs, making " "updating the game in the future for fancier screens less of a drag." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:368 msgid "" "Normal maps and heightmaps are officially supposed to be defined with a 'non-" "color data' working space, but you'll find that most engines will not care " "much for this. Instead, tell the game engine not to do any conversion on the " "file when importing." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:370 msgid "" "Specular, glossiness, metalness and roughness maps are all based on linear " "calculations, and when you find that certain material has a metalness of " "0.3, this is 30% gray in a linear space. Therefore, make sure to tell the " "game engine renderer that this is a linear space image (or at the very " "least, should NOT be converted)." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:374 msgid "" "`Visualizing the XYZ color space `_" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:375 msgid "" "`Basics of gamma correction `_" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:376 msgid "" "`Panda3d example of how an image that has gamma encoded without the 3d " "renderer being notified of it having gamma-encoding can result in too dark " "images `_" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:377 msgid "" "`2d examples of the effect of gamma-encoding on color maths `_" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:378 msgid "" "`Basic overview of color management from argylcms manual `_" msgstr "" diff --git a/locale/sk/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po b/locale/sk/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po index 852950c35..bb436a6cc 100644 --- a/locale/sk/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po +++ b/locale/sk/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po @@ -1,155 +1,155 @@ # translation of docs_krita_org_reference_manual___brushes___brush_settings___masked_brush.po to Slovak # Roman Paholik , 2019. msgid "" msgstr "" "Project-Id-Version: " "docs_krita_org_reference_manual___brushes___brush_settings___masked_brush\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-15 03:08+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-05-13 13:10+0200\n" "Last-Translator: Roman Paholik \n" "Language-Team: Slovak \n" "Language: sk\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "X-Generator: Lokalize 18.12.3\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -#: ../../reference_manual/brushes/brush_settings/masked_brush.rst:None -msgid ".. image:: images/brushes/Masking-brush1.jpg" -msgstr ".. image:: images/brushes/Masking-brush1.jpg" - #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:0 msgid ".. image:: images/brushes/Masking-brush2.jpg" msgstr ".. image:: images/brushes/Masking-brush2.jpg" +#: ../../reference_manual/brushes/brush_settings/masked_brush.rst:None +msgid ".. image:: images/brushes/Masking-brush1.jpg" +msgstr ".. image:: images/brushes/Masking-brush1.jpg" + #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:1 msgid "" "How to use the masked brush functionality in Krita. This functionality is " "not unlike the dual brush option from photoshop." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:18 msgid "Masked Brush" msgstr "Maskovaný štetec" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 msgid "Dual Brush" msgstr "Duálny štetec" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 msgid "Stacked Brush" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:23 msgid "" "Masked brush is new feature that is only available in the :ref:" "`pixel_brush_engine`. They are additional settings you will see in the brush " "editor. Masked brushes allow you to combine two brush tips in one stroke. " "One brush tip will be a mask for your primary brush tip. A masked brush is a " "good alternative to texture for creating expressive and textured brushes." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:29 msgid "" "Due to technological constraints, the masked brush only works in the wash " "painting mode. However, do remember that flow works as opacity does in the " "build-up painting mode." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:32 msgid "" "Like with normal brush tip you can choose any brush tip and change it size, " "spacing, and rotation. Masking brush size is relative to main brush size. " "This means when you change your brush size masking tip will be changed to " "keep the ratio." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:35 msgid ":ref:`Blending mode (drop-down inside Brush tip)`:" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:35 msgid "Blending modes changes how tips are combined." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:38 msgid ":ref:`option_brush_tip`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:40 msgid ":ref:`option_size`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:41 msgid "The size sensor option of the second tip." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:42 msgid ":ref:`option_opacity_n_flow`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:43 msgid "" "The opacity and flow of the second tip. This is mapped to a sensor by " "default. Flow can be quite aggressive on subtract mode, so it might be an " "idea to turn it off there." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:44 msgid ":ref:`option_ratio`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:45 msgid "This affects the brush ratio on a given brush." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:46 msgid ":ref:`option_mirror`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:47 msgid "The Mirror option of the second tip." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:48 msgid ":ref:`option_rotation`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:49 msgid "The rotation option of the second tip. Best set to \"fuzzy dab\"." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:51 msgid ":ref:`option_scatter`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:51 msgid "" "The scatter option. The default is quite high, so don't forget to turn it " "lower." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:53 msgid "Difference from :ref:`option_texture`:" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:55 msgid "You don’t need seamless texture to make cool looking brush" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:56 msgid "Stroke generates on the fly, it always different" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:57 msgid "Brush strokes looks same on any brush size" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:58 msgid "" "Easier to fill some areas with solid color but harder to make it hard " "textured" msgstr "" diff --git a/locale/sk/LC_MESSAGES/user_manual/loading_saving_brushes.po b/locale/sk/LC_MESSAGES/user_manual/loading_saving_brushes.po index 863cbaee0..a0af619fb 100644 --- a/locale/sk/LC_MESSAGES/user_manual/loading_saving_brushes.po +++ b/locale/sk/LC_MESSAGES/user_manual/loading_saving_brushes.po @@ -1,957 +1,957 @@ # translation of docs_krita_org_user_manual___loading_saving_brushes.po to Slovak # Roman Paholik , 2019. msgid "" msgstr "" "Project-Id-Version: docs_krita_org_user_manual___loading_saving_brushes\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-16 03:03+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-03-22 08:45+0100\n" "Last-Translator: Roman Paholik \n" "Language-Team: Slovak \n" "Language: sk\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "X-Generator: Lokalize 2.0\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -#: ../../user_manual/loading_saving_brushes.rst:None -#, fuzzy -#| msgid ".. image:: images/en/Krita_4_0_Brush_Settings_Layout.svg" -msgid ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" -msgstr ".. image:: images/en/Krita_4_0_Brush_Settings_Layout.svg" - #: ../../user_manual/loading_saving_brushes.rst:0 #, fuzzy #| msgid ".. image:: images/en/Krita_4_0_dirty_preset_icon.png" msgid ".. image:: images/brushes/Krita_4_0_dirty_preset_icon.png" msgstr ".. image:: images/en/Krita_4_0_dirty_preset_icon.png" +#: ../../user_manual/loading_saving_brushes.rst:None +#, fuzzy +#| msgid ".. image:: images/en/Krita_4_0_Brush_Settings_Layout.svg" +msgid ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" +msgstr ".. image:: images/en/Krita_4_0_Brush_Settings_Layout.svg" + #: ../../user_manual/loading_saving_brushes.rst:1 msgid "" "Detailed guide on the brush settings dialog in Krita as well as how to make " "your own brushes and how to share them." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:12 msgid "Brush Settings" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:17 msgid "Loading and Saving Brushes" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:19 msgid "" "In the real world, when painting or drawing, you don't just use one tool. " "You use pencils, erasers, paintbrushes, different types of paint, inks, " "crayons, etc. All these have different ways of making marks." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:23 msgid "" "In a digital program like Krita you have something similar. We call this a " "brush engine. And much like how cars have different engines that give " "different feels when driving, or how pencils make distinctly different marks " "than rollerball pens, different brush engines have totally different feels." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:29 msgid "" "The brush engines have a lot of different settings as well. So, you can save " "those settings into presets." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:32 msgid "" "Unlike Photoshop, Krita makes a difference between brush-tips and brush-" "presets. Tips are only a stamp of sorts, while the preset uses a tip and " "many other settings to create the full brush." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:37 msgid "The Brush settings drop-down" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:39 msgid "" "To start, the Brush Settings Editor panel can be accessed in the toolbar, " "between the :guilabel:`Blending Modes` button on the right and the :guilabel:" "`Patterns` button on the left. Alternately, you can use the function key :" "kbd:`F5` to open it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:44 msgid "" "When you open Brush Settings Editor panel you will see something like this:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:48 msgid "Tour of the brush settings drop-down" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:53 msgid "The brush settings drop-down is divided into six areas," msgstr "" #: ../../user_manual/loading_saving_brushes.rst:56 msgid "Section A - General Information" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:58 msgid "" "This contains the **Preset Icon**, **Live Brush Preview**, the **Preset " "Name**, the **Engine** name, and several buttons for saving, renaming, and " "reloading." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:62 msgid "" "Krita's brush settings are stored into the metadata of a 200x200 png (the " "KPP file), where the image in the png file becomes the preset icon. This " "icon is used everywhere in Krita, and is useful for differentiating brushes " "in ways that the live preview cannot." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:67 msgid "" "The live preview shows a stroke of the current brush as a little s-curve " "wiggle, with the pressure being non-existent on the left, and increasing to " "full pressure as it goes to the right. It can thus show the effect of the " "Pressure, Drawing Angle, Distance, Fade and Fuzzy Dab sensors, but none of " "the others. For some brush engines it cannot show anything. For the color " "smudge, filter brush and clone tool, it shows an alternating line pattern " "because these brush engines use the pixels already on canvas to change their " "effect." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:75 msgid "" "After the preset name, there's a button for **renaming** the brush. This " "will save the brush as a new brush and blacklist the previous name." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:79 msgid "Engine" msgstr "Engine:" #: ../../user_manual/loading_saving_brushes.rst:81 msgid "" "The engine of a brush is the underlying programming that generates the " "stroke from a brush. What that means is that different brush engines have " "different options and different results. You can see this as the difference " "between using crayons, pencils and inks, but because computers are maths " "devices, most of our brush engines produce different things in a more " "mathematical way." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:88 msgid "" "For most artists the mathematical nature doesn't matter as much as the " "different textures and marks each brush engine, and each brush engine has " "its own distinct flavor and use, and can be further customized by modifying " "the options." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:94 msgid "Reloading" msgstr "Znovunahrávanie" #: ../../user_manual/loading_saving_brushes.rst:96 msgid "" "If you change a preset, an icon will appear behind the engine name. This is " "the :guilabel:`reload` button. You can use it to revert to the original " "brush settings." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:101 msgid "Saving a preset" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:103 msgid "" "On the right, there's :guilabel:`Save New Brush Preset` and :guilabel:" "`Overwrite Brush`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:106 msgid "" "This will only enable if there are any changes. Pressing this will override " "the current preset with the new settings, keeping the name and the icon " "intact. It will always make a timestamped back up in the resources folder." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:108 msgid "Overwrite Brush" msgstr "Prepísať štetec" #: ../../user_manual/loading_saving_brushes.rst:111 msgid "" "Will take the current preset and all its changes and save it as a new " "preset. If no change was made, you will be making a copy of the current " "preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:113 msgid "Save New Brush Preset" msgstr "Uložiť novú predvoľbu štetca" #: ../../user_manual/loading_saving_brushes.rst:115 msgid "" "Save new preset will call up the following window, with a mini scratch pad, " "and all sorts of options to change the preset icon:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:119 #, fuzzy #| msgid ".. image:: images/en/Krita_4_0_Save_New_Brush_Preset_Dialog.png" msgid ".. image:: images/brushes/Krita_4_0_Save_New_Brush_Preset_Dialog.png" msgstr ".. image:: images/en/Krita_4_0_Save_New_Brush_Preset_Dialog.png" #: ../../user_manual/loading_saving_brushes.rst:120 msgid "" "The image on the left is a mini scratchpad, you can draw on it with the " "current brush, allowing small modifications on the fly." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:124 msgid "" "The Name of your brush. This is also used for the KPP file. If there's " "already a brush with that name, it will effectively overwrite it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:125 msgid "Brush Name" msgstr "Názov štetca:" #: ../../user_manual/loading_saving_brushes.rst:127 msgid "Load Existing Thumbnail" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:128 msgid "This will load the existing thumbnail inside the preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:130 msgid "Load scratch pad thumbnail" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:130 msgid "" "This will load the dashed area from the big scratch pad (Section C) into the " "thumbnail area." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:132 msgid "Load Image" msgstr "Načítať obrázok" #: ../../user_manual/loading_saving_brushes.rst:133 msgid "With this you can choose an image from disk to load as a thumbnail." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:134 msgid "Load from Icon Library" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:135 msgid "This opens up the icon library." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:137 msgid "Clear Thumbnail" msgstr "Vyčistiť Miniatúry" #: ../../user_manual/loading_saving_brushes.rst:137 msgid "This will make the mini scratch pad white." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:140 msgid "The Icon Library" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:142 msgid "To make making presets icons faster, Krita got an icon library." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:145 #, fuzzy #| msgid ".. image:: images/en/Krita_4_0_Preset_Icon_Library_Dialog.png" msgid ".. image:: images/brushes/Krita_4_0_Preset_Icon_Library_Dialog.png" msgstr ".. image:: images/en/Krita_4_0_Preset_Icon_Library_Dialog.png" #: ../../user_manual/loading_saving_brushes.rst:146 msgid "" "It allows you to select tool icons, and an optional small emblem. When you " "press :guilabel:`OK` it will load the resulting combination into the mini " "scratch pad and you can draw in the stroke." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:150 msgid "" "If you go to your resources folder, there's a folder there called \"preset" "\\_icons\", and in this folder there are \"tool\\_icons\" and \"emblem" "\\_icons\". You can add semi-transparent pngs here and Krita will load those " "into the icon library as well so you can customize your icons even more!" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:156 msgid "" "At the top right of the icon library, there are three sliders. They allow " "you to adjust the tool icon. The top two are the same Hue and Saturation as " "in HSL adjustment, and the lowest slider is a super simple levels filter. " "This is done this way because the levels filter allows maintaining the " "darkest shadows and brightest highlights on a tool icon, making it much " "better for quick adjustments." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:163 msgid "" "If you're done with everything, you can press :guilabel:`Save` in the :" "guilabel:`Save New Brush Preset` dialog and Krita will save the new brush." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:167 msgid "Section B - The Preset Chooser" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:169 msgid "" "The preset chooser is much the same as the preset docker and the preset drop-" "down on :kbd:`F6`. It's unique in that it allows you to filter by engine and " "this is also where you can create brushes for an engine from scratch." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:174 msgid "" "It is by default collapsed, so you will need to press the arrow at the top " "left of the brush engine to show it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:177 msgid "" "The top drop-down is set to “all” by default, which means it shows all " "engines. It then shows a tag section where you can select the tags, the " "preset list and the search bar." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:181 msgid "" "Underneath that there's a plus icon, which when pressed gives you the full " "list of Krita's engines. Selecting an engine from the list will show the " "brushes for that engine." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:185 msgid "" "The trashcan icon does the same as it does in the preset docker: delete, or " "rather, blacklist a preset so it won't show up in the list." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:189 msgid "Section C - The Scratch pad" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:191 msgid "" "When you tweak your brushes, you want to be able to check what each setting " "does. That's why, to the right of the settings drop-down, there is a scratch " "pad." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:195 msgid "" "It is by default collapsed, so you will have to press the arrow at the top " "right of the brush settings to show it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:198 msgid "" "When saving a new preset, you can choose to get the icon from the scratch " "pad, this will load the dash area into the mini scratch pad of the Save New " "Brush Preset dialog." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:202 msgid "The scratch pad has four buttons underneath it. These are in order for:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:204 msgid "Showing the current brush image" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:206 msgid "Adding a gradient to the scratch pad (useful for smudge brushes)" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:207 msgid "Filling with the background color" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:208 msgid "Clearing everything on the scratch pad" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:211 msgid "Section D - The Options List" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:213 msgid "" "The options, as stated above, are different per brush engine. These " "represent the different parameters, toggles and knobs that you can turn to " "make a brush preset unique. For a couple of options, the main things to " "change are sliders and check boxes, but for a lot of them, they use curves " "instead." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:219 msgid "" "Some options can be toggled, as noted by the little check boxes next to " "them, but others, like flow and opacity are so fundamental to how the brush " "works, that they are always on." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:223 msgid "" "The little padlock icon next to the options is for locking the brush. This " "has its own page." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:227 msgid "Section E - Option Configuration Widget" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:229 msgid "" "Where section D is the list of options, section E is the widget where you " "can change things." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:233 msgid "Using sensor curves" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:235 msgid "" "One of the big important things that make art unique to the artist who " "created it is the style of the strokes. Strokes are different because they " "differ in speed, rotation, direction, and the amount of pressure put onto " "the stylus. Because these are so important, we would want to customize how " "these values are understood in detail. The best way to do this is to use " "curves." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:242 msgid "" "Curves show up with the size widget for example. With an inking brush, we " "want to have size mapped to pressure. Just toggling the size option in the " "option list will do that." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:246 msgid "" "However, different people have different wrists and thus will press " "differently on their stylus. Someone who presses softly tends to find it " "easy to make thin strokes, but very difficult to make thick strokes. " "Conversely, someone who presses hard on their stylus naturally will have a " "hard time making thin strokes, but easily makes thick ones." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:252 msgid "" "Such a situation can be improved by using the curves to map pressure to " "output thinner lines or thicker ones." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:255 msgid "" "The brush settings curves even have quick curve buttons for these at the " "top. Someone who has a hard time making small strokes should try the second " "to last concave button, while someone who has a hard time making thick " "strokes should try the third button, the S shape." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:260 msgid "Underneath the curve widget there are two more options:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:263 msgid "" "This is for the list of sensors. Toggling this will make all the sensors use " "the same curve. Unchecked, all checked sensors will have separate curves." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:264 msgid "Share Curves across all settings" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:267 msgid "" "This indicates how the multiple values of the sensor curves are used. The " "curves always go from 0 to 1.0, so if one curve outputs 0.5 and the other " "0.7, then..." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:271 msgid "Multiply" msgstr "Násobenie" #: ../../user_manual/loading_saving_brushes.rst:272 msgid "Will multiply the two values, 0.5\\*0.7 = 0.35." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:274 msgid "Addition" msgstr "Súčet" #: ../../user_manual/loading_saving_brushes.rst:274 msgid "" "Will add the two to a maximum of 1.0, so 0.5+0.7 = 1.2, which is then capped " "at 1.0." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:277 msgid "Maximum" msgstr "Maximum" #: ../../user_manual/loading_saving_brushes.rst:277 msgid "" "Will compare the two and pick the largest. So in the case of 0.5 and 0.7, " "the result is 0.7." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:280 msgid "Minimum" msgstr "Minimum" #: ../../user_manual/loading_saving_brushes.rst:280 msgid "" "Will compare the two and pick the smallest. So in the case of 0.5 and 0.7, " "the result is 0.5." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:283 msgid "Will subtract the smallest value from the largest, so 0.7-0.5 = 0.2." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:284 msgid "Curves Calculation Mode" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:284 msgid "Difference" msgstr "Rozdiel" #: ../../user_manual/loading_saving_brushes.rst:286 msgid "It's maybe better to see with the following example:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:289 #, fuzzy #| msgid ".. image:: images/en/Krita_4_0_brush_curve_calculation_mode.png" msgid ".. image:: images/brushes/Krita_4_0_brush_curve_calculation_mode.png" msgstr ".. image:: images/en/Krita_4_0_brush_curve_calculation_mode.png" #: ../../user_manual/loading_saving_brushes.rst:290 msgid "" "The first two are regular, the rest with different multiplication types." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:292 msgid "Is a brush with size set to the distance sensor." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:293 msgid "Is a brush with the size set to the fade sensor." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:294 msgid "The size is calculated from the fade and distance sensors multiplied." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:295 msgid "" "The size is calculated from the fade and distance sensors added to each " "other. Notice how thick it is." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:297 msgid "" "The size takes the maximum value from the values of the fade and distance " "sensors." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:299 msgid "" "The size takes the minimum value from the values of the fade and distance " "sensors." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:301 msgid "" "The size is calculated by having the largest of the values subtracted with " "the smallest of the values." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:305 msgid "Section F - Miscellaneous options" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:308 msgid "" "This enables dirty presets. Dirty presets store the tweaks you make as long " "as this session of Krita is active. After that, they revert to default. " "Dirtied presets can be recognized by the icon in the top-left of the preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:316 msgid "Temporarily Save Tweaks to Preset (Dirty Presets)" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:316 msgid "" "The icon in the top left of the first two presets indicate it is “Dirty”, " "meaning there are tweaks made to the preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:319 msgid "Eraser Switch Size" msgstr "Veľkosť prepínača gumy" #: ../../user_manual/loading_saving_brushes.rst:319 msgid "" "This switches the brush to a separately stored size when using the :kbd:`E` " "key." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:321 msgid "Eraser Switch Opacity" msgstr "Nepriehľadnosť prepínača gumy" #: ../../user_manual/loading_saving_brushes.rst:322 msgid "Same as above, but then with Eraser opacity." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:324 msgid "" "This allows you to toggle instant preview on the brush. The Instant Preview " "has a super-secret feature: when you press the instant preview label, and " "then right click it, it will show a threshold slider. This slider determines " "at what brush size instant preview is activated for the brush. This is " "useful because small brushes can be slower with instant preview, so the " "threshold ensures it only activates when necessary." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:330 msgid "Instant Preview" msgstr "Okamžitý náhľad" #: ../../user_manual/loading_saving_brushes.rst:333 msgid "The On-canvas brush settings" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:335 msgid "" "There are on-canvas brush settings. If you open up the pop-up palette, there " "should be an icon on the bottom-right. Press that to show the on-canvas " "brush settings. You will see several sliders here, to quickly make small " "changes." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:340 msgid "" "At the top it shows the currently active preset. Next to that is a settings " "button, click that to get a list of settings that can be shown and organized " "for the given brush engine. You can use the up and down arrows to order " "their position, and then left and right arrows to add or remove from the " "list. You can also drag and drop." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:347 msgid "Making a Brush Preset" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:349 msgid "Now, let's make a simple brush to test the waters with:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:352 msgid "Getting a default for the brush engine." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:354 msgid "First, open the settings with :kbd:`F5`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:356 msgid "" "Then, press the arrow on the upper left to open the preset chooser. There, " "press the “+” icon to get a list of engines. For this brush we're gonna make " "a pixel brush." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:361 msgid "Example: Making an inking brush" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:363 msgid "" "Draw on the scratch pad to see what the current brush looks like. If done " "correctly, you should have a 5px wide brush that has pressure set to opacity." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:366 msgid "" "Let us turn off the opacity first. Click on the :ref:`opacity " "` option in the right-hand list. The settings should " "now be changed to a big curve. This is the sensor curve." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:370 msgid "Uncheck the :guilabel:`Enable Pen Settings` checkbox." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:371 msgid "" "Test on the scratch pad... there still seems to be something affecting " "opacity. This is due to the :ref:`flow ` option." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:375 msgid "" "Select the Flow option from the list on the right hand. Flow is like " "Opacity, except that Flow is per dab, and opacity is per stroke." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:377 msgid "" "Uncheck the :guilabel:`Enable Pen Settings` checkbox here as well. Test " "again." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:378 msgid "" "Now you should be getting somewhere towards an inking brush. It is still too " "small however, and kinda grainy looking. Click :ref:`Brush Tip " "` in the brush engine options." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:381 msgid "" "Here, the diameter is the size of the brush-tip. You can touch the slider " "change the size, or right-click it and type in a value. Set it to 25 and " "test again. It should be much better." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:384 msgid "" "Now to make the brush feel a bit softer, turn down the fade parameter to " "about 0.9. This'll give the *brush mask* a softer edge." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:386 msgid "" "If you test again, you'll notice the fade doesn't seem to have much effect. " "This has to do with the spacing of the dabs: The closer they are together, " "the harder the line is. By default, this is 0.1, which is a bit low. If you " "set it to 10 and test, you'll see what kind of effect spacing has. The :ref:" "`Auto ` checkbox changes the way the spacing is calculated, " "and Auto Spacing with a value of 0.8 is the best value for inking brushes. " "Don't forget that you can use right-click to type in a value." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:395 msgid "" "Now, when you test, the fade seems to have a normal effect... except on the " "really small sizes, which look pixelly. To get rid of that, check the anti-" "aliasing check box. If you test again, the lines should be much nicer now." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:401 msgid "Saving the new Brush" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:403 msgid "" "When you're satisfied, go to the upper left and select :guilabel:`Save New " "Brush Preset`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:406 msgid "" "You will get the save preset dialog. Name the brush something like “My " "Preset”. Then, select :guilabel:`Load from Icon Library` to get the icon " "library. Choose a nice tool icon and press :guilabel:`OK`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:410 msgid "" "The icon will be loaded into the mini scratch pad on the left. Now doodle a " "nice stroke next to it. If you feel you messed up, just go back to the icon " "library to load a new icon." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:414 msgid "Finally press :guilabel:`Save`, and your brush should be done." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:416 msgid "You can further modify your inking brush by..." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:419 msgid "" "Changing the amount of pressure you need to put on a brush to make it full " "size." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:419 msgid "" "To do this, select the :ref:`size ` option, and press the " "pressure sensor from the list next to the curve. The curve should look like " "a straight line. Now if you want a brush that gets big with little pressure, " "tick on the curve to make a point, and drag the point to the upper-left. The " "more the point is to the upper-left, the more extreme the effect. If you " "want instead a brush that you have to press really hard on to get to full " "size, drag the dot to the lower-right. Such a brush is useful for fine " "details. Don't forget to save the changes to your brush when done." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:422 msgid "Making the fine lines look even softer by using the flow option." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:422 msgid "" "To do this, select the flow option, and turn back on the :guilabel:`Enable " "Pen Settings` check box. Now if you test this, it is indeed a bit softer, " "but maybe a bit too much. Click on the curve to make a dot, and drag that " "dot to the top-left, half-way the horizontal of the first square of the " "grid. Now, if you test, the thin lines are much softer, but the hard your " "press, the harder the brush becomes." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:425 msgid "Sharing Brushes" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:427 msgid "" "Okay, so you've made a new brush and want to share it. There are several " "ways to share a brush preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:430 msgid "" "The recommended way to share brushes and presets is by using the resource " "bundle system. We have detailed instructions on how to use them on the :ref:" "`resource management page `." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:434 msgid "" "However, there are various old-fashioned ways of sharing brushes that can be " "useful when importing and loading very old packs:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:438 msgid "Sharing a single preset" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:440 msgid "There are three types of resources a single preset can take:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:442 msgid "" "A Paintoppreset file: This is the preset proper, with the icon and the " "curves stored inside." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:444 msgid "" "A Brush file: This is the brush tip. When using masked brushes, there are " "two of these." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:446 msgid "A Pattern file: this is when you are using textures." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:448 msgid "" "So when you have a brush that uses unique predefined tips for either brush " "tip or masked brush, or unique textures you will need to share those " "resources as well with the other person." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:452 msgid "" "To find those resources, go to :menuselection:`Settings --> Manage Resources " "--> Open Resource Folder`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:454 msgid "" "There, the preset file will be inside paintoppresets, the brush tips inside " "brushes and the texture inside patterns." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:458 msgid "Importing a single KPP file." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:460 msgid "" "Now, if you want to use the single preset, you should go to the preset " "chooser on :kbd:`F6` and press the folder icon there. This will give a file " "dialog. Navigate to the kpp file and open it to import it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:464 msgid "" "If there are brush tips and patterns coming with the file, do the same with " "pattern via the pattern docker, and for the brush-tip go to the settings " "drop-down (:kbd:`F5`) and then go to the “brush-tip” option. There, select " "predefined brush, and then the “import” button to call up the file dialog." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:471 msgid "Sharing via ZIP (old-fashioned)" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:473 msgid "" "Sharing via ZIP should be replaced with resource bundles, but older brush " "packs are stored in zip files." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:477 msgid "Using a ZIP with the relevant files." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:479 msgid "" "Go to :menuselection:`Settings --> Manage Resources --> Open Resource " "Folder` to open the resource folder." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:480 msgid "Then, open up the zip file." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:481 msgid "" "Copy the brushes, paintoppresets and patterns folders from the zip file to " "the resource folder. You should get a prompt to merge the folders, agree to " "this." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:484 msgid "Restart Krita." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:485 msgid "Enjoy your brushes!" msgstr "" diff --git a/locale/sv/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po b/locale/sv/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po index 5ab0467da..1a1332bbe 100644 --- a/locale/sv/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po +++ b/locale/sv/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po @@ -1,1099 +1,1099 @@ # Copyright (C) licensed under the GNU Free Documentation License 1.3+ unless stated otherwise # This file is distributed under the same license as the Krita Manual package. # # Stefan Asserhäll , 2019. msgid "" msgstr "" "Project-Id-Version: Krita Manual 4.1\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-16 03:03+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-06-01 15:14+0100\n" "Last-Translator: Stefan Asserhäll \n" "Language-Team: Swedish \n" "Language: sv\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Lokalize 2.0\n" -#: ../../general_concepts/colors/color_managed_workflow.rst:0 -msgid ".. image:: images/color_category/Kiki_matrix_profile.png" -msgstr ".. image:: images/color_category/Kiki_matrix_profile.png" - -#: ../../general_concepts/colors/color_managed_workflow.rst:0 -msgid ".. image:: images/color_category/Kiki_cLUTprofiles.png" -msgstr ".. image:: images/color_category/Kiki_cLUTprofiles.png" - #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group1.png" msgstr ".. image:: images/color_category/Krita_2_9_colormanagement_group1.png" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group2.png" msgstr ".. image:: images/color_category/Krita_2_9_colormanagement_group2.png" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group3.png" msgstr ".. image:: images/color_category/Krita_2_9_colormanagement_group3.png" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group4.png" msgstr ".. image:: images/color_category/Krita_2_9_colormanagement_group4.png" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/dockers/LUT_Management_Docker.png" msgstr ".. image:: images/dockers/LUT_Management_Docker.png" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_HDR_1.svg" msgstr ".. image:: images/color_category/Krita_HDR_1.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_HDR2.svg" msgstr ".. image:: images/color_category/Krita_HDR2.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid "" ".. image:: images/color_category/Krita-colormanaged-workflow_webcomic.svg" msgstr "" ".. image:: images/color_category/Krita-colormanaged-workflow_webcomic.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita-colormanaged-workflow_print.svg" msgstr ".. image:: images/color_category/Krita-colormanaged-workflow_print.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita-colormanaged-workflow_games.svg" msgstr ".. image:: images/color_category/Krita-colormanaged-workflow_games.svg" +#: ../../general_concepts/colors/color_managed_workflow.rst:0 +msgid ".. image:: images/color_category/Kiki_matrix_profile.png" +msgstr ".. image:: images/color_category/Kiki_matrix_profile.png" + +#: ../../general_concepts/colors/color_managed_workflow.rst:0 +msgid ".. image:: images/color_category/Kiki_cLUTprofiles.png" +msgstr ".. image:: images/color_category/Kiki_cLUTprofiles.png" + #: ../../general_concepts/colors/color_managed_workflow.rst:1 msgid "How a color managed workflow works." msgstr "Hur ett färghanterande arbetsflöde fungerar." #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "Color" msgstr "Färg" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "Color Management" msgstr "Färghantering" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "ICC Profiles" msgstr "ICC-profiler" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "OCIO" msgstr "OCIO" #: ../../general_concepts/colors/color_managed_workflow.rst:17 msgid "Color Managed Workflow" msgstr "Färghanterande arbetsflöde" #: ../../general_concepts/colors/color_managed_workflow.rst:19 msgid "" "You may have heard that Krita has something called color-management. Or " "maybe you just wondered what all these 'color model' and 'color profile' " "things you can find in the menus mean. Color management is pretty useful for " "people who work in digital imaging professionally, and hopefully this page " "will explain why." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:22 msgid "Basic Info" msgstr "Grundinformation" #: ../../general_concepts/colors/color_managed_workflow.rst:24 msgid "" "If you've never worked with color management before, and have no clue what " "it is, then know that you've probably been working in the 8bit RGB color " "space with the sRGB profile. This means you can choose for *sRGB built-in* " "or *sRGB-elle-v2-srgbtrc.icc*. With the new color space browser this profile " "is marked with *(default)* when using 8bit." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:26 msgid "" "We'll go into what these terms mean in the theory, but if you're here only " "for trying to figure out which is the default, you now know it. Maybe, after " "reading this, you may feel like changing the default, to get new and " "interesting results from filters, blending modes, or just the color smudge " "brush." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:29 msgid "What is the problem?" msgstr "Vad är problemet?" #: ../../general_concepts/colors/color_managed_workflow.rst:31 msgid "" "To explain the point of color management, you'd first need to learn which " "problem color management tries to solve." msgstr "" "För att förklara vitsen med färghantering måste man först förstå vilket " "problem som färghantering försöker lösa." #: ../../general_concepts/colors/color_managed_workflow.rst:33 msgid "Let us imagine a kinder garden:" msgstr "Låt oss föreställa oss ett dagis:" #: ../../general_concepts/colors/color_managed_workflow.rst:35 msgid "" "The class of 28 children is subdivided in groups of 7. Each group has its " "own table." msgstr "" "Klassen med 28 barn delas upp i grupper av sju. Varje grupp har sitt eget " "bord." #: ../../general_concepts/colors/color_managed_workflow.rst:37 msgid "" "The teacher gives them a painting assignment: They need to paint a red " "triangle, a blue square, a green circle and put a yellow border around the " "three. The kids are very experienced with painting already, so the teacher " "can confidently leave the smarter ones to their own devices, and spent more " "time on those who need help." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:40 msgid "The following results come from painting:" msgstr "Följande resultat kommer från målning:" #: ../../general_concepts/colors/color_managed_workflow.rst:42 msgid "" "Even though all groups had the same assignment, each group's result looks " "different." msgstr "" "Även om alla grupper hade samma uppgift, ser varje grupps resultat " "annorlunda ut." #: ../../general_concepts/colors/color_managed_workflow.rst:49 msgid "" "Group 1 had vermillion red, citron yellow and ultramarine blue to their " "disposal. This means their triangle looks nice and red, but their circle's " "green is muddy. This is because ultramarine is too dark of a blue to create " "nice greens with." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:56 msgid "" "Group 2 had magenta red, citron yellow and cerulean blue. Magenta is a type " "of red that is closer to pink, opposed to vermillion, which is closer to " "orange. However, their green looks nice because cerulean is a much lighter " "blue." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:64 msgid "" "Group 3 had vermillion red, citron yellow, emerald green and cerulean blue. " "They didn't mix their green, and thus ended up with a purer color." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:71 msgid "" "Finally, group 4 has vermillion red, citron yellow and cerulean blue. Their " "colors probably look like what you imagined." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:73 msgid "" "Now, these are kindergarteners, so this isn't the largest problem in the " "world. However, imagine that something like this happened at a printing " "company? Imagine four printers printing the same magazine with wildly " "different results? That would be disastrous!" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:75 msgid "For this purpose, we invented color management." msgstr "Vi uppfann färghantering i detta syfte." #: ../../general_concepts/colors/color_managed_workflow.rst:78 msgid "What is color management?" msgstr "Vad är färghantering?" #: ../../general_concepts/colors/color_managed_workflow.rst:80 msgid "" "Color management is, dryly put, a set of systems that tries to have the same " "color translate properly between color devices." msgstr "" "Färghantering är, torrt sagt, en mängd system som försöker få samma färg att " "översättas riktigt mellan färgenheter." #: ../../general_concepts/colors/color_managed_workflow.rst:82 msgid "" "It usually works by attempting to covert a color to the reference color " "space XYZ. XYZ is a coordinate system that has a spot for all colors that " "the average human eye can see." msgstr "" "Det fungerar oftast genom att försöka konvertera en färg till " "referensfärgrymden XYZ. XYZ är ett koordinatsystem som har en punkt för " "varje färg som det typiska mänskliga ögat kan se." #: ../../general_concepts/colors/color_managed_workflow.rst:84 msgid "" "From XYZ it can then be translated back into another device space, such as " "RGB (for screens), or CMYK (for printers)." msgstr "" "Från XYZ kan den därefter översättas tillbaka till en annan enhetsrymd, " "såsom RGB (för bildskärmar) eller CMYK (för skrivare)." #: ../../general_concepts/colors/color_managed_workflow.rst:86 msgid "" "Krita has two systems dedicated to color management. On the one hand, we " "have **lcms2**, which deal with ICC profiles, and on the other, we have " "**OCIO**, which deal with LUT color management." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:88 msgid "" "To give a crude estimate, ICC profiles deal with keeping colors consistent " "over many interpretations of devices (screens, printers) by using a " "reference space, and OCIO deals with manipulating the interpretation of said " "colors." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:90 msgid "Within both we can identify the following color spaces:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:93 msgid "" "Device spaces are those describing your monitor, and have to be made using a " "little device that is called \"colorimeter\". This device, in combination " "with the right software, measures the strongest red, green and blue your " "screen can produce, as well as the white, black and gray it produces. Using " "these and several other measurements it creates an ICC profile unique to " "your screen. You set these in Krita's color management tab. By default we " "assume sRGB for screens, but it's very likely that your screen isn't exactly " "fitting sRGB, especially if you have a high quality screen, where it may be " "a bigger space instead. Device spaces are also why you should first consult " "with your printer what profile they expect. Many printing houses have their " "own device profiles for their printers, or may prefer doing color conversion " "themselves. You can read more about colorimeter usage :ref:`here " "`." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:94 msgid "Device spaces" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:96 msgid "Working spaces" msgstr "Arbetsrymder" #: ../../general_concepts/colors/color_managed_workflow.rst:97 msgid "" "These are delivered alongside Krita for ICC, and downloadable from the OCIO " "website for OCIO. Working spaces are particularly nice to do color " "calculations in, which programs like Krita do often. It's therefore " "recommended to have a working space profile for your image." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:99 msgid "Aesthetic or Look spaces" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:99 msgid "" "These are special spaces that have been deformed to give a certain look to " "an image. Krita doesn't deliver Look profiles for ICC, nor does it yet " "support Look spaces for OCIO." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:102 msgid "Color managed workflow" msgstr "Färghanterande arbetsflöde" #: ../../general_concepts/colors/color_managed_workflow.rst:104 msgid "" "Knowing this about these spaces of course doesn't give you an idea of how to " "use them, but it does make it easier to explain how to use them. So let us " "look at a typical color management workflow:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:110 msgid ".. image:: images/color_category/Krita-colormanaged-workflow_text.svg" msgstr ".. image:: images/color_category/Krita-colormanaged-workflow_text.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:110 msgid "" "A typical example of a color managed workflow. We have input from scanners " "and cameras, which we convert to a working space that can be used between " "different editing software, and is converted to an output space for viewing " "on screen or printing." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:112 msgid "" "In a traditional color managed workflow, we usually think in terms of real " "world colors being converted to computer colors and the other way around. " "So, for example photos from a camera or scanned in images. If you have a " "device space of such a device, we first assign said device space to the " "image, and then convert it to a working space." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:114 msgid "" "We then do all our editing in the working space, and use the working space " "to communicate between editing programs. In Krita's case, due to it having " "two color management systems, we use ICC profiles between programs like GIMP " "2.9+, Inkscape, digiKam and Scribus, and OCIO configuration between Blender " "and Natron." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:116 msgid "" "You also store your working files in the working space, just like how you " "have the layers unmerged in the working file, or have it at a very high " "resolution." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:118 msgid "" "Sometimes, we apply aesthetic or 'look' spaces to an image as part of the " "editing process. This is rather advanced, and probably not something to " "worry about in Krita's case." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:120 msgid "" "Then, when we're done editing, we try to convert to an output space, which " "is another device space. This can be CMYK for printers or a special screen " "RGB profile. When you are dealing with professional printing houses, it is " "best to ask them about this step. They have a lot of experience with doing " "the best conversion, and may prefer to do the conversion from your working " "space to the device space of their printers." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:122 msgid "" "Another form of output is the way your screen displays the color. Unlike " "regular output, this one is done all the time during editing: After all, you " "need to be able to see what you are doing, but your screen is still a device " "with a device space, so it does distort how the image looks. In this manner, " "you can see your screen as a set of binoculars you have to look through to " "see your image at all." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:124 msgid "" "Therefore, without a profiled monitor, you actually don't know what the " "actual colors you are working with are like, because the computer doesn't " "know the relevant properties of your screen. So if you profiled your " "monitor, give Krita the profile in the settings, and select the sRGB space " "to draw in, you are for the first time seeing the actual colors of the sRGB " "space." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:127 msgid "So what does this mean?" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:133 msgid "" ".. image:: images/color_category/Krita-colormanaged-workflow_krita_text.svg" msgstr "" ".. image:: images/color_category/Krita-colormanaged-workflow_krita_text.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:133 msgid "" "When we paint from scratch, we can see our screen profile as the input " "space, because we use it to determine what colors to pick. This somewhat " "simplifies the workflow, but makes the screen profile and viewing conditions " "more important." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:135 msgid "" "Now, photographers and people who do a tricky discipline of VFX called " "'color grading' will go completely mad over trying to get the colors they " "put in to come out 100% correctly, and will even count in factors like the " "time of day and the color they painted their walls. For example, if the wall " "behind your computer is pure red, your eyes will adjust to be less sensitive " "to red, which means that the colors they pick in the program could come out " "redder. We call these the *viewing conditions*." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:137 msgid "" "Thankfully, artists have to worry a slight bit less about this. As " "illustrations are fully handmade, we are able to identify the important bits " "and make appropriate contrasts between colors. This means that even if our " "images turn out to be slightly redder than intended, it is less likely the " "whole image is ruined. If we look back at the kindergarten example above, we " "still understand what the image was supposed to look like, despite there " "being different colors on each image. Furthermore, because the colors in " "illustrations are deliberately picked, we can correct them more easily on a " "later date. Yet, at the same time, it is of course a big drag to do this, " "and we might have had much more flexibility had we taken viewing conditions " "under consideration." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:139 msgid "" "That said, for artists it is also very useful to understand the working " "spaces. Different working spaces give different results with filters and " "mixing, and only some working spaces can be used for advanced technology " "like HDR." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:141 msgid "" "Similarly, Krita, as a program intended to make images from scratch, doesn't " "really worry about assigning workspaces after having made the image. But " "because you are using the screen as a binocular to look at your image, and " "to pick colors, you can see your screen's device space as an input space to " "the image. Hence why profiling your monitor and giving the profile to Krita " "in the settings can help with preparing your work for print and future " "ventures in the long run." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:143 msgid "" "Overall, it is kinda useful to keep things like viewing conditions in the " "back of your mind. Many professional artists use a mid-gray color as their " "default canvas background because they find they create much more dynamic " "images due to having improved their viewing conditions. It is also why a lot " "of graphics programs, including Krita, come with a dark theme nowadays. " "(Though, of course this might also be because dark themes can be considered " "cool, who knows.)" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:148 msgid "ICC profiles" msgstr "ICC-profiler" #: ../../general_concepts/colors/color_managed_workflow.rst:150 msgid "" "An ICC profile is a set of coordinates describing the extremities of the " "device space within XYZ, and it is the color management data you use to " "communicate your working space to printers and applications that are " "designed for the print industry, such as GIMP, Scribus, Photoshop, " "Illustrator, Inkscape, Digikam, RawTheraphee, etc. You have two types of ICC " "profiles:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:153 msgid "" "These are delivered alongside Krita. Matrix shaper profiles are made by " "setting parameters and interpolating between these to get the exact size of " "the color space. Due to this, Krita's color space browser can give you a lot " "of information on these profiles. Such profiles are also preferable as " "working space." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:159 msgid "Matrix Shaper profiles." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:159 msgid "" "Matrix shaper profiles have a few parameters that describe the color space " "which are then interpolated between, this requires a lot of maths." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:162 msgid "" "These are fairly rare, and primarily used to describe printer profiles, such " "as CMYK. cLUT, or Color Look-up Table profiles store far more data than " "Matrix shaper profiles, so they can hold data of little particularities " "caused by, for example, unexpected results from mixing pigments. This is a " "far more organic approach to describing a color space, hence why a lot of " "programs that don't care for color management much don't support these." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:168 msgid "" "cLUT profiles work by holding tables of each color in a color space and " "their respective coordinates in a reference space. For CMYK this is " "typically L\\*A\\*B\\* and for the rest XYZ. These tables are tricky to " "make, which means these profiles are a lot rarer." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:169 msgid "cLUT profiles" msgstr "cLUT-profiler" #: ../../general_concepts/colors/color_managed_workflow.rst:171 msgid "" "The interesting thing about ICC profiles is that your working space can be " "larger than your device space. This is generally not bad. However, when " "converting, you do end up with the question of how to translate the working " "space values." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:174 msgid "Perceptual" msgstr "Perceptuell" #: ../../general_concepts/colors/color_managed_workflow.rst:174 msgid "" "This just squishes the values of the working space into the space it's " "converted to. It's a nice method to see all possible values in this, but not " "so good if you want accurate color reproduction. Use this if you want to see " "all colors in an image, or want to express all possible contrasts. Doesn't " "work with Matrix Shaper profiles, defaults to relative colorimetric." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:177 msgid "Absolute Colorimetric." msgstr "Absolut färgläge." #: ../../general_concepts/colors/color_managed_workflow.rst:177 msgid "" "The opposite to Perceptual, Absolute colorimetric will attempt to retain all " "the correct colors at whatever cost, which may result in awful looking " "colors. Recommended only for reproduction work. Doesn't work with Matrix " "Shaper profiles in Krita due to ICC v4 workflow standards." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:180 msgid "Relative Colorimetric" msgstr "Relativt färgläge" #: ../../general_concepts/colors/color_managed_workflow.rst:180 msgid "" "An in between solution between perceptual and absolute, relative will try to " "fit whatever colors it can match between color spaces. It does this by " "aligning the white and black points. It cuts off the rest to their " "respective borders. This is what all matrix shaper profiles default to " "during conversion, because the ICC v4 workflow specifies to only use " "Relative Colorimetric for matrix shaper profiles." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:183 msgid "Saturation" msgstr "Färgmättnad" #: ../../general_concepts/colors/color_managed_workflow.rst:183 msgid "" "Does anything to retain colorfulness, even hue will be sacrificed. Used in " "infographics. Doesn't work with Matrix Shaper profiles, defaults to relative " "colorimetric." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:185 msgid "" "*ICC profile version* is the last thing to keep in mind when dealing with " "ICC profiles. Krita delivers both Version 2 and Version 4 profiles, with the " "later giving better results in doing color maths, but the former being more " "widely supported (as seen below in 'Interaction with other applications'). " "This is also why Krita defaults to V2, and we recommend using V2 when you " "aren't certain if the other programs you are using support V4." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:188 msgid "LUT docker and HDR imaging" msgstr "LUT-panel och HDR-avbildning" #: ../../general_concepts/colors/color_managed_workflow.rst:196 msgid "" "The :ref:`lut_docker` is the second important bit of color management in " "Krita that is shared between Krita and programs like Blender, Natron and " "Nuke, and only uses Look Up Tables that are configured via a config file." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:198 msgid "" "You can set the workingspace of the image under input color space, and the " "display to sRGB or your own LUT if you have added it to the configuration. " "View in this case is for proofing transforms to a certain display device." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:200 msgid "" "Component, exposure, gamma, whitepoint and blackpoint are knobs which allows " "you to modify the display filter." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:208 msgid "" "As explained before, we can see our monitor as a telescope or binocular into " "the world of our picture. Which means it distorts our view of the image a " "little. But we can modify this binocular, or display filter to see our image " "in a different way. For example, to allow us to see the white in an image " "that are whiter than the white of our screen. To explain what that means, we " "need to think about what white is." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:210 msgid "" "For example, white, on our monitor is full red, full green and full blue. " "But it's certainly different from white on our paper, or the color of milk, " "white from the sun, or even the white of our cell-phone displays." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:212 msgid "" "Black similarly, is brighter on a LCD display than a LED one, and " "incomparable with the black of a carefully sealed room." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:214 msgid "" "This means that there's potentially blacker blacks than screen black, and " "white whites than screen white. However, for simplicity's sake we still " "assign the black-point and the white-point to certain values. From there, we " "can determine whether a white is whiter than the white point, or a black " "blacker than the black-point." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:216 msgid "" "The LUT docker allows us to control this display-filter and modify the " "distortion. This is useful when we start modifying images that are made with " "scene referred values, such as HDR photos, or images coming out of a render " "engine." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:224 msgid "" "So, for example, we can choose to scale whiter-than-screen-white to our " "screen-white so we can see the contrasts there." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:226 msgid "" "The point of this is that you can take advantage of more lightness detail in " "an image. While you can't see the difference between screen white and whiter-" "than-screen-white (because your screen can't show the difference), graphics " "programs can certainly use it." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:228 msgid "" "A common example is matching the lighting between a 3d model and a real " "world scene. Others are advanced photo retouching, with much more contrast " "information available to the user. In painting itself, this allows you to " "create an image where you can be flippant with the contrast, and allow " "yourself to go as bright as you'd like." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:230 msgid "" "LUT docker manipulations are per view, so you can create a new view and set " "it to luminosity. This way you can see the image in both color as well as " "grayscale and keep a good eye on your values." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:232 msgid "" "Another example is to carefully watch the gradients in a certain section." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:234 msgid "" "Like ICC, the LUT Docker allows you to create a profile of sorts for your " "device. In this case it's the 'lut', which stands for 'Look Up Table', and " "which can be added to OCIO by modifying the configuration file. When OCIO is " "turned on, the configuration in :menuselection:`Settings --> Configure Krita " "--> Color Management` is turned off, unless you are using the :guilabel:" "`Internal` color engine." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:237 msgid "In summary" msgstr "Sammanfattning" #: ../../general_concepts/colors/color_managed_workflow.rst:239 msgid "Krita has two modes of color management:" msgstr "Krita har två sorters färghantering:" #: ../../general_concepts/colors/color_managed_workflow.rst:241 msgid "" "ICC works in terms of spaces relative to the CIEXYZ space, and requires an " "ICC profile." msgstr "" "ICC fungerar i termer av färgrymder relativa till CIEZYZ-rymden, och kräver " "en ICC-profil." #: ../../general_concepts/colors/color_managed_workflow.rst:242 msgid "OCIO works in terms of interpretation, and makes use of luts." msgstr "" "OCIO fungerar i termer av tolkning, och använder LUT (uppslagningstabell)." #: ../../general_concepts/colors/color_managed_workflow.rst:243 msgid "both can be made with a colorimeter." msgstr "Båda kan skapas med en kolorimeter." #: ../../general_concepts/colors/color_managed_workflow.rst:244 msgid "" "If you want to have a properly color managed workflow, you have one made " "customary for the input device (your screen) and the output devices (your " "printer, or target screen). For web the output is always sRGB." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:245 msgid "" "Set up your screen profiles under :menuselection:`Settings --> Configure " "Krita --> Color management`." msgstr "" "Ställ in skärmprofiler under :menuselection:`Inställningar --> Anpassa Krita " "--> Färghantering`." #: ../../general_concepts/colors/color_managed_workflow.rst:246 msgid "" "Do NOT use screen profiles or other device profiles to draw in. Use a " "working space profile such as any of the elle profiles for this, as the " "color maths will be much more predictable and pleasant. Krita will convert " "between your screen and working space on the fly, allowing you to pick the " "correct colors. This turns your screen into binoculars to view the image." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:247 msgid "" "Use the appropriate color management for the appropriate workflow. If you " "are working with Blender, you will be better off using OCIO, than ICC. If " "you are working with Scribus or Photoshop, use ICC." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:249 msgid "" "Krita does a lot of color maths, often concerning the blending of colors. " "This color maths works best in linear color space, and linear color space " "requires a bit depth of at the least 16bit to work correctly. The " "disadvantage is that linear space can be confusing to work in." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:251 msgid "" "If you like painting, have a decent amount of RAM, and are looking to start " "your baby-steps in taking advantage of Krita's color management, try " "upgrading from having all your images in sRGB built-in to sRGB-v2-elle-g10." "icc or rec2020-v2-elle-g10.icc at 16bit float. This'll give you better color " "blending while opening up the possibility for you to start working in hdr!" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:256 msgid "" "Some graphics cards, such as those of the NVidia-brand actually have the " "best performance under 16bit float, because NVidia cards convert to floating " "point internally. When it does not need to do that, it speeds up!" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:260 msgid "" "No amount of color management in the world can make the image on your screen " "and the image out of the printer have 100% the same color." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:263 msgid "Exporting" msgstr "Export" #: ../../general_concepts/colors/color_managed_workflow.rst:265 msgid "" "When you have finished your image and are ready to export it, you can modify " "the color space to optimize it:" msgstr "" "När man är klar med bilden och är redo att exportera den, kan man ändra " "färgrymden för att optimera den:" #: ../../general_concepts/colors/color_managed_workflow.rst:267 msgid "If you are preparing an image for the web:" msgstr "Om man förbereder en bild för webben:" #: ../../general_concepts/colors/color_managed_workflow.rst:269 msgid "" "If you use 16bit color depth or higher, convert the image to 8bit color " "depth. This will make the image much smaller." msgstr "" "Om 16-bitars eller större färgdjup användes, konvertera bilden till 8-bitars " "färgdjup. Det gör bilden mycket mindre." #: ../../general_concepts/colors/color_managed_workflow.rst:271 msgid "" "Krita doesn't have built-in dithering currently, which means that 16 to " "18bit conversions can come out a bit banded. But you can simulate it by " "adding a fill layer with a pattern, set this fill layer to overlay, and to " "5% opacity. Then flatten the whole image and convert it to 8bit. The pattern " "will function as dithering giving a smoother look to gradients." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:273 msgid "If it's a gray-scale image, convert it to gray-scale." msgstr "Om det är en gråskalebild, konvertera den till gråskala." #: ../../general_concepts/colors/color_managed_workflow.rst:274 msgid "" "If it's a color image, keep it in the working space profile: Many web " "browsers these days support color profiles embedded into images. Firefox, " "for example, will try to convert your image to fit the color profile of the " "other monitor (if they have one). That way, the image will look almost " "exactly the same on your screen and on other profiled monitors." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:279 msgid "" "In some versions of Firefox, the colors actually look strange: This is a bug " "in Firefox, which is because its `color management system is incomplete " "`_, save your png, jpg or tiff without an embedded profile to work " "around this." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:281 msgid "If you are preparing for print:" msgstr "Om man förbereder en utskrift:" #: ../../general_concepts/colors/color_managed_workflow.rst:283 msgid "" "You hopefully made the picture in a working space profile instead of the " "actual custom profile of your screen, if not, convert it to something like " "adobe rgb, sRGB or rec2020." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:284 msgid "" "Check with the printer what kind of image they expect. Maybe they expect " "sRGB color space, or perhaps they have their own profile." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:287 msgid "Interaction with other applications" msgstr "Interaktion med andra program" #: ../../general_concepts/colors/color_managed_workflow.rst:290 msgid "Blender" msgstr "Blender" #: ../../general_concepts/colors/color_managed_workflow.rst:292 msgid "" "If you wish to use krita's OCIO functionality, and in particular in " "combination with Blender's color management, you can try to have it use " "Blender's OCIO config." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:294 msgid "" "Blender's OCIO config is under ``/version number/datafiles/" "colormanagement``. Set the LUT docker to use the OCIO engine, and select the " "config from the above path. This will give you blender's input and screen " "spaces, but not the looks, as those aren't supported in Krita yet." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:298 msgid "Windows Photo Viewer" msgstr "Windows fotovisare" #: ../../general_concepts/colors/color_managed_workflow.rst:300 msgid "" "You might encounter some issues when using different applications together. " "One important thing to note is that the standard Windows Photo Viewer " "application does not handle modern ICC profiles. Krita uses version 4 " "profiles; Photo Viewer can only handle version 2 profiles. If you export to " "JPEG with an embedded profile, Photo Viewer will display your image much too " "dark." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:303 msgid "Example workflows" msgstr "Exempel på arbetsflöden" #: ../../general_concepts/colors/color_managed_workflow.rst:305 msgid "" "Here are some example workflows to get a feeling of how your color " "management workflow may look like." msgstr "" "Här är några exempel på arbetsflöden för att få en känsla av hur " "färghanteringsarbetsflöden kan se ut." #: ../../general_concepts/colors/color_managed_workflow.rst:307 msgid "" "As mentioned before, input for your screen is set via :menuselection:" "`Settings --> Configure Krita --> Color management`, or via the LUT docker's " "'screen space'. Working space is set via new file per document, or in the " "LUT docker via 'input space'." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:310 msgid "Webcomic" msgstr "Webbserie" #: ../../general_concepts/colors/color_managed_workflow.rst:317 #: ../../general_concepts/colors/color_managed_workflow.rst:339 #: ../../general_concepts/colors/color_managed_workflow.rst:357 msgid "Input" msgstr "Indata" #: ../../general_concepts/colors/color_managed_workflow.rst:318 #: ../../general_concepts/colors/color_managed_workflow.rst:340 #: ../../general_concepts/colors/color_managed_workflow.rst:358 msgid "Your screen profile. (You pick colors via your screen)" msgstr "Bildskärmsprofilen (man väljer färger via skärmen)." #: ../../general_concepts/colors/color_managed_workflow.rst:319 #: ../../general_concepts/colors/color_managed_workflow.rst:341 #: ../../general_concepts/colors/color_managed_workflow.rst:359 msgid "Workingspace" msgstr "Arbetsyta" #: ../../general_concepts/colors/color_managed_workflow.rst:320 msgid "" "sRGB (the default screen profile) or any larger profile if you can spare the " "bit depth and like working in them." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:322 #: ../../general_concepts/colors/color_managed_workflow.rst:344 #: ../../general_concepts/colors/color_managed_workflow.rst:362 msgid "Output" msgstr "Utdata" #: ../../general_concepts/colors/color_managed_workflow.rst:322 msgid "" "sRGB, ICC version 2, sRGB TRC for the internet, and a specialized CMYK " "profile from the printing house for the printed images." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:324 msgid "" "Use the sRGB-elle-V2-srgbtrc.icc for going between Inkscape, Photoshop, " "Painttool Sai, Illustrator, GIMP, Manga Studio, Paintstorm Studio, MyPaint, " "Artrage, Scribus, etc. and Krita." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:326 msgid "" "If you are using a larger space via ICC, you will only be able to " "interchange it between Krita, Photoshop, Illustrator, GIMP 2.9, Manga Studio " "and Scribus. All others assume sRGB for your space, no matter what, because " "they don't have color management." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:328 msgid "" "If you are going between Krita and Blender, Nuke or Natron, use OCIO and set " "the input space to 'sRGB', but make sure to select the sRGB profile for ICC " "when creating a new file." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:330 msgid "" "For the final for the web, convert the image to sRGB 8bit, srgbtrc, do not " "embed the ICC profile. Then, if using png, put it through something like " "pngcrush or other png optimizers. sRGB in this case is chosen because you " "can assume the vast majority of your audience hasn't profiled their screen, " "nor do they have screens that are advanced enough for the wide gamut stuff. " "So hence why we convert to the screen default for the internet, sRGB." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:333 msgid "Print" msgstr "Utskrift" #: ../../general_concepts/colors/color_managed_workflow.rst:342 msgid "sRGB or rec2020 if you can afford the bit-depth being 16bit." msgstr "sRGB eller rec2020 om man har råd med 16-bitars bitdjup." #: ../../general_concepts/colors/color_managed_workflow.rst:344 msgid "" "Specialized CMYK profile from the printing house for the printed images." msgstr "Specialiserad CMYK-profil från tryckeriet för de utskrivna bilderna." #: ../../general_concepts/colors/color_managed_workflow.rst:346 msgid "" "The CMYK profiles are different per printer, and even per paper or ink-type " "so don't be presumptuous and ask ahead for them, instead of doing something " "like trying to paint in any random CMYK profile. As mentioned in the viewing " "conditions section, you want to keep your options open." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:348 msgid "" "You can set the advanced color selector to transform to a given profile via :" "menuselection:`Settings --> Configure Krita --> Color Selector Settings`. " "There, tick :guilabel:`Color Selector Uses Different Color Space than Image` " "and select the CMYK profile you are aiming for. This will limit your colors " "a little bit, but keep all the nice filter and blending options from RGB." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:351 msgid "Games" msgstr "Spel" #: ../../general_concepts/colors/color_managed_workflow.rst:360 msgid "sRGB or grayscale linear for roughness and specular maps." msgstr "" "sRGB eller linjär gråskala för avbildning av grova eller speglande ytor." #: ../../general_concepts/colors/color_managed_workflow.rst:362 msgid "" "This one is tricky, but in the end it'll be sRGB for the regular player." msgstr "Den här är svår, men till sist blir det sRGB för den vanliga spelaren." #: ../../general_concepts/colors/color_managed_workflow.rst:364 msgid "" "So this one is tricky. You can use OCIO and ICC between programs, but " "recommended is to have your images to the engine in sRGB or grayscale. Many " "physically based renderers these days allow you to set whether an image " "should be read as a linear or srgbtrc image, and this is even vital to have " "the images being considered properly in the physically based calculations of " "the game renderer." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:366 msgid "" "While game engines need to have optimized content, and it's recommended to " "stay within 8bit, future screens may have higher bit depths, and when " "renderers will start supporting those, it may be beneficial to develop a " "workflow where the working-space files are rather unnecessarily big and you " "run some scripts to optimize them for your current render needs, making " "updating the game in the future for fancier screens less of a drag." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:368 msgid "" "Normal maps and heightmaps are officially supposed to be defined with a 'non-" "color data' working space, but you'll find that most engines will not care " "much for this. Instead, tell the game engine not to do any conversion on the " "file when importing." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:370 msgid "" "Specular, glossiness, metalness and roughness maps are all based on linear " "calculations, and when you find that certain material has a metalness of " "0.3, this is 30% gray in a linear space. Therefore, make sure to tell the " "game engine renderer that this is a linear space image (or at the very " "least, should NOT be converted)." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:374 msgid "" "`Visualizing the XYZ color space `_" msgstr "" "`Visualisera XYZ-färgrymden `_" #: ../../general_concepts/colors/color_managed_workflow.rst:375 msgid "" "`Basics of gamma correction `_" msgstr "" "`Grunderna i gammakorrigering `_" #: ../../general_concepts/colors/color_managed_workflow.rst:376 msgid "" "`Panda3d example of how an image that has gamma encoded without the 3d " "renderer being notified of it having gamma-encoding can result in too dark " "images `_" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:377 msgid "" "`2d examples of the effect of gamma-encoding on color maths `_" msgstr "" "`Tvådimensionella exempel på gamma-kodning i färgmatematik `_" #: ../../general_concepts/colors/color_managed_workflow.rst:378 msgid "" "`Basic overview of color management from argylcms manual `_" msgstr "" "Grundläggande översikt av färghantering från handboken för argylcms `_" diff --git a/locale/sv/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po b/locale/sv/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po index d20ce1ef7..200af9db4 100644 --- a/locale/sv/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po +++ b/locale/sv/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po @@ -1,181 +1,181 @@ # Copyright (C) licensed under the GNU Free Documentation License 1.3+ unless stated otherwise # This file is distributed under the same license as the Krita Manual package. # # Stefan Asserhäll , 2019. msgid "" msgstr "" "Project-Id-Version: Krita Manual 4.1\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-15 03:08+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-06-15 08:22+0100\n" "Last-Translator: Stefan Asserhäll \n" "Language-Team: Swedish \n" "Language: sv\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Lokalize 2.0\n" -#: ../../reference_manual/brushes/brush_settings/masked_brush.rst:None -msgid ".. image:: images/brushes/Masking-brush1.jpg" -msgstr ".. image:: images/brushes/Masking-brush1.jpg" - #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:0 msgid ".. image:: images/brushes/Masking-brush2.jpg" msgstr ".. image:: images/brushes/Masking-brush2.jpg" +#: ../../reference_manual/brushes/brush_settings/masked_brush.rst:None +msgid ".. image:: images/brushes/Masking-brush1.jpg" +msgstr ".. image:: images/brushes/Masking-brush1.jpg" + #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:1 msgid "" "How to use the masked brush functionality in Krita. This functionality is " "not unlike the dual brush option from photoshop." msgstr "" "Hur den maskerade penselfunktionen används i Krita. Funktionen är inte olik " "alternativet med dubbel pensel i Photoshop." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:18 msgid "Masked Brush" msgstr "Maskerad pensel" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 msgid "Dual Brush" msgstr "Dubbelpensel" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 msgid "Stacked Brush" msgstr "Stapelpensel" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:23 msgid "" "Masked brush is new feature that is only available in the :ref:" "`pixel_brush_engine`. They are additional settings you will see in the brush " "editor. Masked brushes allow you to combine two brush tips in one stroke. " "One brush tip will be a mask for your primary brush tip. A masked brush is a " "good alternative to texture for creating expressive and textured brushes." msgstr "" "Maskerad pensel är en ny funktion som bara är tillgänglig i :ref:" "`pixel_brush_engine`. De är ytterligare inställningar som man finner i " "penseleditorn. Maskerade penslar låter dig kombinera två penselspetsar i ett " "drag. En penselspets är en mask för den primära penselspetsen. En maskerad " "pensel är ett bra alternativ istället för struktur för att skapa " "uttrycksfulla och strukturerade penslar." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:29 msgid "" "Due to technological constraints, the masked brush only works in the wash " "painting mode. However, do remember that flow works as opacity does in the " "build-up painting mode." msgstr "" "På grund av teknologiska begränsningar fungerar den maskerade penseln bara " "med målningsmetoden sprid ut. Kom dock ihåg att flödet fungerar som " "ogenomskinlighet gör med målningsmetoden bygg upp." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:32 msgid "" "Like with normal brush tip you can choose any brush tip and change it size, " "spacing, and rotation. Masking brush size is relative to main brush size. " "This means when you change your brush size masking tip will be changed to " "keep the ratio." msgstr "" "Som med en normal penselspets kan man välja vilken penselspets som helst och " "ändra dess storlek, mellanrum och rotation. Den maskerade penselns storlek " "är relativ till huvudpenselns storlek. Det betyder att när man ändrar " "penselns storlek ändras den maskerade spetsen så att förhållandet bibehålls." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:35 msgid ":ref:`Blending mode (drop-down inside Brush tip)`:" msgstr "" ":ref:`Blandningsläge (kombinationsruta inne i penselspets)`:" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:35 msgid "Blending modes changes how tips are combined." msgstr "Blandningslägen ändrar hur spetsar kombineras." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:38 msgid ":ref:`option_brush_tip`" msgstr ":ref:`option_brush_tip`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:40 msgid ":ref:`option_size`" msgstr ":ref:`option_size`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:41 msgid "The size sensor option of the second tip." msgstr "Den andra spetsens alternativ för storlekssensorn." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:42 msgid ":ref:`option_opacity_n_flow`" msgstr ":ref:`option_opacity_n_flow`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:43 msgid "" "The opacity and flow of the second tip. This is mapped to a sensor by " "default. Flow can be quite aggressive on subtract mode, so it might be an " "idea to turn it off there." msgstr "" "Den andra spetsens ogenomskinlighet och flöde. De avbildas normalt på en " "sensor. Flöde kan vara rätt aggressivt i subtraktionsläge, så det kan vara " "en god idé att stänga av det här." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:44 msgid ":ref:`option_ratio`" msgstr ":ref:`option_ratio`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:45 msgid "This affects the brush ratio on a given brush." msgstr "Påverkar penselförhållandet för en given pensel." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:46 msgid ":ref:`option_mirror`" msgstr ":ref:`option_mirror`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:47 msgid "The Mirror option of the second tip." msgstr "Den andra spetsens spegelalternativ." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:48 msgid ":ref:`option_rotation`" msgstr ":ref:`option_rotation`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:49 msgid "The rotation option of the second tip. Best set to \"fuzzy dab\"." msgstr "" "Den andra spetsens rotationsalternativ. Det är bäst att ställa in det till " "\"suddigt klick\"." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:51 msgid ":ref:`option_scatter`" msgstr ":ref:`option_scatter`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:51 msgid "" "The scatter option. The default is quite high, so don't forget to turn it " "lower." msgstr "" "Spridalternativet. Normalvärdet är rätt högt, så glöm inte att vrida ner det." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:53 msgid "Difference from :ref:`option_texture`:" msgstr "Skillnader från :ref:`option_texture`:" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:55 msgid "You don’t need seamless texture to make cool looking brush" msgstr "" "Man behöver inte sömlös struktur för att skapa en pensel som ser häftig ut." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:56 msgid "Stroke generates on the fly, it always different" msgstr "Penseldrag genereras i farten, och de är alltid olika" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:57 msgid "Brush strokes looks same on any brush size" msgstr "Penseldrag ser likadana ut för alla penselstorlekar" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:58 msgid "" "Easier to fill some areas with solid color but harder to make it hard " "textured" msgstr "" "Det är enklare att fylla vissa områden med hel färg, men svårare att göra en " "hel struktur" diff --git a/locale/sv/LC_MESSAGES/user_manual/japanese_animation_template.po b/locale/sv/LC_MESSAGES/user_manual/japanese_animation_template.po index 43d8195e8..a8340dea3 100644 --- a/locale/sv/LC_MESSAGES/user_manual/japanese_animation_template.po +++ b/locale/sv/LC_MESSAGES/user_manual/japanese_animation_template.po @@ -1,246 +1,267 @@ # Copyright (C) licensed under the GNU Free Documentation License 1.3+ unless stated otherwise # This file is distributed under the same license as the Krita Manual package. # # Stefan Asserhäll , 2019. msgid "" msgstr "" "Project-Id-Version: Krita Manual 4.1\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2019-05-04 03:33+0200\n" -"PO-Revision-Date: 2019-05-05 08:59+0100\n" +"PO-Revision-Date: 2019-07-15 19:26+0100\n" "Last-Translator: Stefan Asserhäll \n" "Language-Team: Swedish \n" "Language: sv\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Lokalize 2.0\n" #: ../../user_manual/japanese_animation_template.rst:1 msgid "Detailed explanation on how to use the animation template." -msgstr "" +msgstr "Detaljerad förklaring av hur animeringsmallarna används." #: ../../user_manual/japanese_animation_template.rst:12 msgid "Animation" -msgstr "" +msgstr "Animering" #: ../../user_manual/japanese_animation_template.rst:12 msgid "Template" -msgstr "" +msgstr "Mallar" #: ../../user_manual/japanese_animation_template.rst:17 msgid "Japanese Animation Template" -msgstr "" +msgstr "Japanska animeringsmallar" #: ../../user_manual/japanese_animation_template.rst:20 msgid "" "This template is used to make Japanese-style animation. It is designed on " "the assumption that it was used in co-production, so please customize its " "things like layer folders according to scale and details of your works." msgstr "" +"Den här mallen används för att skapa animeringar i japansk stil. Den är" +" konstruerad med förutsättningen att den används i samproduktion, så anpassa" +" gärna saker som lagerkataloger enligt skalan och detaljrikedomen hos alstren." #: ../../user_manual/japanese_animation_template.rst:26 msgid "Basic structure of its layers" -msgstr "" +msgstr "Lagrens grundstruktur" #: ../../user_manual/japanese_animation_template.rst:28 msgid "" "Layers are organized so that your work will start from lower layers go to " "higher layers, except for coloring layers." msgstr "" +"Lager är organiserade så att arbetet från lägre lager till högre lager, utom" +" för färgläggningslager." #: ../../user_manual/japanese_animation_template.rst:32 msgid ".. image:: images/animation/Layer_Organization.png" msgstr ".. image:: images/animation/Layer_Organization.png" #: ../../user_manual/japanese_animation_template.rst:34 msgid "Its layer contents" -msgstr "" +msgstr "Dess lagerinnehåll" #: ../../user_manual/japanese_animation_template.rst:36 msgid "from the bottom" -msgstr "" +msgstr "nerifrån" #: ../../user_manual/japanese_animation_template.rst:38 msgid "Layout Paper" -msgstr "" +msgstr "Layoutpapper" #: ../../user_manual/japanese_animation_template.rst:39 msgid "" "These layers are a form of layout paper. Anime tap holes are prepared on " "separate layers in case you have to print it out and continue your drawing " "traditionally." msgstr "" +"Lagren är en form av layoutpapper. Anime inriktningshål är förberedda på" +" separata lager ifall man måste skriva ut dem och fortsätta med traditionell" +" teckning." #: ../../user_manual/japanese_animation_template.rst:40 msgid "Layout (Background)" -msgstr "" +msgstr "Layout (bakgrund)" #: ../../user_manual/japanese_animation_template.rst:41 msgid "" "These layers will contain background scenery or layouts which are scanned " "from a traditional drawing. If you don't use them, you can remove them." msgstr "" +"Dessa lager innehåller bakgrundssceneri eller layouter som läses in från en" +" traditionell teckning. Om man inte använder dem, kan man ta bort dem." #: ../../user_manual/japanese_animation_template.rst:42 msgid "Key drafts" msgstr "" #: ../../user_manual/japanese_animation_template.rst:43 msgid "These layers are used to draw layouts digitally." -msgstr "" +msgstr "Dessa lager används för att teckna layouter digitalt." #: ../../user_manual/japanese_animation_template.rst:44 msgid "Keys" msgstr "" #: ../../user_manual/japanese_animation_template.rst:45 msgid "" "Where you add some details to the layouts and arrange them to draw \"keys\" " "of animation." msgstr "" #: ../../user_manual/japanese_animation_template.rst:46 msgid "Inbetweening" msgstr "" #: ../../user_manual/japanese_animation_template.rst:47 msgid "" "Where you add inbetweens to keys for the process of coloring, and remove " "unnecessary details to finalize keys (To be accurate, I finish finalization " "of keys before beginning to add inbetweens)." msgstr "" #: ../../user_manual/japanese_animation_template.rst:48 msgid "Coloring (under Inbetweening)" msgstr "" #: ../../user_manual/japanese_animation_template.rst:49 msgid "" "Where you fill areas with colors according to specification of inbetweens." msgstr "" #: ../../user_manual/japanese_animation_template.rst:50 msgid "Time Sheet and Composition sheet" msgstr "" #: ../../user_manual/japanese_animation_template.rst:51 msgid "" "This contains a time sheet and composition sheet. Please rotate them before " "using." msgstr "" #: ../../user_manual/japanese_animation_template.rst:53 msgid "Color set" -msgstr "" +msgstr "Färguppsättning" #: ../../user_manual/japanese_animation_template.rst:53 msgid "" "This contains colors used to draw main and auxiliary line art and fill " "highlight or shadows. You can add them to your palette." msgstr "" #: ../../user_manual/japanese_animation_template.rst:56 msgid "Basic steps to make animation" -msgstr "" +msgstr "Grundsteg för att skapa animering" #: ../../user_manual/japanese_animation_template.rst:58 msgid "" "Key draft --> assign them into Time sheet (or adjust them on Timeline, then " "assign them into Time sheet) --> adjust them on Timeline --> add frames to " "draw drafts for inbetweening if you need them --> Start drawing Keys" msgstr "" #: ../../user_manual/japanese_animation_template.rst:61 msgid ".. image:: images/animation/Keys_drafts.png" msgstr ".. image:: images/animation/Keys_drafts.png" #: ../../user_manual/japanese_animation_template.rst:62 msgid "You can add layers and add them to timeline." -msgstr "" +msgstr "Man kan lägga till lager och placera dem i tidslinjen." #: ../../user_manual/japanese_animation_template.rst:65 msgid ".. image:: images/animation/Add_Timeline_1.png" msgstr ".. image:: images/animation/Add_Timeline_1.png" #: ../../user_manual/japanese_animation_template.rst:67 msgid ".. image:: images/animation/Add_Timeline_2.png" msgstr ".. image:: images/animation/Add_Timeline_2.png" #: ../../user_manual/japanese_animation_template.rst:68 msgid "" "This is due difference between 24 drawing per second, which is used in Full " "Animation, and 12 drawing per second and 8 drawings per second, which are " "used in Limited Animation, on the Timeline docker." msgstr "" #: ../../user_manual/japanese_animation_template.rst:71 msgid ".. image:: images/animation/24_12_and_8_drawing_per_sec.png" msgstr ".. image:: images/animation/24_12_and_8_drawing_per_sec.png" #: ../../user_manual/japanese_animation_template.rst:72 msgid "" "This is correspondence between Timeline and Time sheet. \"Black\" layer is " "to draw main line art which are used ordinary line art, \"Red\" layer is to " "draw red auxiliary linearts which are used to specify highlights, \"Blue\" " "layer is to draw blue auxiliary linearts which are used to specify shadows, " "and \"Shadow\" layer is to draw light green auxiliary line art which are " "used to specify darker shadows. However, probably you have to increase or " "decrease these layers according to your work." msgstr "" #: ../../user_manual/japanese_animation_template.rst:75 msgid ".. image:: images/animation/Time_sheet_1.png" msgstr ".. image:: images/animation/Time_sheet_1.png" #: ../../user_manual/japanese_animation_template.rst:76 msgid "" "Finished keys, you will begin to draw the inbetweens. If you feel Krita is " "becoming slow, I recommend you to merge key drafts and keys, as well as to " "remove any unnecessary layers." msgstr "" #: ../../user_manual/japanese_animation_template.rst:78 msgid "" "After finalizing keys and cleaning up unnecessary layers, add inbetweenings, " "using Time sheet and inbetweening drafts as reference." msgstr "" #: ../../user_manual/japanese_animation_template.rst:81 msgid "This is its correspondence with Time sheet." msgstr "" #: ../../user_manual/japanese_animation_template.rst:84 msgid ".. image:: images/animation/Inbetweening.png" msgstr ".. image:: images/animation/Inbetweening.png" #: ../../user_manual/japanese_animation_template.rst:85 msgid "" "Once the vector functionality of Krita becomes better, I recommend you to " "use vector to finalize inbetweening." msgstr "" +"När väl vektorfunktionerna i Krita blir bättre, rekommenderar jag att använda" +" vektorer för att färdigställa mellanteckning." #: ../../user_manual/japanese_animation_template.rst:87 msgid "" "If you do the colors in Krita, please use Coloring group layer. If you do " "colors in other software, I recommend to export frames as .TGA files." msgstr "" +"Om färgerna görs i Krita, använda grupplagret Coloring. Om färgerna görs i en" +" annan programvara, rekommenderar jag att exportera bildrutor som .TGA-filer." #: ../../user_manual/japanese_animation_template.rst:91 msgid "Resolution" msgstr "Upplösning" #: ../../user_manual/japanese_animation_template.rst:93 msgid "" "I made this template in 300 dpi because we have to print them to use them in " "traditional works which still fill an important role in Japanese Anime " "Studio. However, if you stick to digital, 150-120 dpi is enough to make " "animation. So you can decrease its resolution according to your need." msgstr "" +"Jag har gjort mallen med 300 punkter/tum eftersom vi måste skriva ut dem för" +" att använda dem i traditionella alster som ännu fyller en viktig roll i" +" japansk Anime Studio. Om man dock håller sig till digitalt är 120 - 150" +" punkter/tum nog för animeringar, så man kan minska upplösningen efter behov." #: ../../user_manual/japanese_animation_template.rst:95 msgid "" "Originally written by Saisho Kazuki, Japanese professional animator, and " "translated by Tokiedian, KDE contributor." msgstr "" +"Ursprungligen skrivet av Saisho Kazuki, japansk professionell animatör, och" +" översatt av Tokiedian, KDE-bidragsgivare." + diff --git a/locale/sv/LC_MESSAGES/user_manual/loading_saving_brushes.po b/locale/sv/LC_MESSAGES/user_manual/loading_saving_brushes.po index aad21a8ae..c07a1b1f3 100644 --- a/locale/sv/LC_MESSAGES/user_manual/loading_saving_brushes.po +++ b/locale/sv/LC_MESSAGES/user_manual/loading_saving_brushes.po @@ -1,961 +1,961 @@ # Copyright (C) licensed under the GNU Free Documentation License 1.3+ unless stated otherwise # This file is distributed under the same license as the Krita Manual package. # # Stefan Asserhäll , 2019. msgid "" msgstr "" "Project-Id-Version: Krita Manual 4.1\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-16 03:03+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-06-01 15:42+0100\n" "Last-Translator: Stefan Asserhäll \n" "Language-Team: Swedish \n" "Language: sv\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Lokalize 2.0\n" -#: ../../user_manual/loading_saving_brushes.rst:None -msgid ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" -msgstr ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" - #: ../../user_manual/loading_saving_brushes.rst:0 msgid ".. image:: images/brushes/Krita_4_0_dirty_preset_icon.png" msgstr ".. image:: images/brushes/Krita_4_0_dirty_preset_icon.png" +#: ../../user_manual/loading_saving_brushes.rst:None +msgid ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" +msgstr ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" + #: ../../user_manual/loading_saving_brushes.rst:1 msgid "" "Detailed guide on the brush settings dialog in Krita as well as how to make " "your own brushes and how to share them." msgstr "" "Detaljerad handledning om penselinställningsdialogrutan i Krita, samt hur " "man skapar sina egna penslar och delar med sig av dem." #: ../../user_manual/loading_saving_brushes.rst:12 msgid "Brush Settings" msgstr "Penselinställningar" #: ../../user_manual/loading_saving_brushes.rst:17 msgid "Loading and Saving Brushes" msgstr "Läs in och spara penslar" #: ../../user_manual/loading_saving_brushes.rst:19 msgid "" "In the real world, when painting or drawing, you don't just use one tool. " "You use pencils, erasers, paintbrushes, different types of paint, inks, " "crayons, etc. All these have different ways of making marks." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:23 msgid "" "In a digital program like Krita you have something similar. We call this a " "brush engine. And much like how cars have different engines that give " "different feels when driving, or how pencils make distinctly different marks " "than rollerball pens, different brush engines have totally different feels." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:29 msgid "" "The brush engines have a lot of different settings as well. So, you can save " "those settings into presets." msgstr "" "Penselgränssnitten har också en mängd olika inställningar, så man kan spara " "inställningarna som förinställningar." #: ../../user_manual/loading_saving_brushes.rst:32 msgid "" "Unlike Photoshop, Krita makes a difference between brush-tips and brush-" "presets. Tips are only a stamp of sorts, while the preset uses a tip and " "many other settings to create the full brush." msgstr "" "I motsats till Photoshop skiljer Krita på penselspetsar och " "penselförinställningar. Spetsar är bara en sorts stämpel, medan en " "förinställning använder en spets och många andra inställningar för att skapa " "hela penseln." #: ../../user_manual/loading_saving_brushes.rst:37 msgid "The Brush settings drop-down" msgstr "Kombinationsrutan för penselinställningar" #: ../../user_manual/loading_saving_brushes.rst:39 msgid "" "To start, the Brush Settings Editor panel can be accessed in the toolbar, " "between the :guilabel:`Blending Modes` button on the right and the :guilabel:" "`Patterns` button on the left. Alternately, you can use the function key :" "kbd:`F5` to open it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:44 msgid "" "When you open Brush Settings Editor panel you will see something like this:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:48 msgid "Tour of the brush settings drop-down" msgstr "En rundtur av kombinationsrutan med penselinställningar" #: ../../user_manual/loading_saving_brushes.rst:53 msgid "The brush settings drop-down is divided into six areas," msgstr "Kombinationsrutan för penselinställningar är uppdelad i sex områden." #: ../../user_manual/loading_saving_brushes.rst:56 msgid "Section A - General Information" msgstr "Sektion A - Allmän information" #: ../../user_manual/loading_saving_brushes.rst:58 msgid "" "This contains the **Preset Icon**, **Live Brush Preview**, the **Preset " "Name**, the **Engine** name, and several buttons for saving, renaming, and " "reloading." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:62 msgid "" "Krita's brush settings are stored into the metadata of a 200x200 png (the " "KPP file), where the image in the png file becomes the preset icon. This " "icon is used everywhere in Krita, and is useful for differentiating brushes " "in ways that the live preview cannot." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:67 msgid "" "The live preview shows a stroke of the current brush as a little s-curve " "wiggle, with the pressure being non-existent on the left, and increasing to " "full pressure as it goes to the right. It can thus show the effect of the " "Pressure, Drawing Angle, Distance, Fade and Fuzzy Dab sensors, but none of " "the others. For some brush engines it cannot show anything. For the color " "smudge, filter brush and clone tool, it shows an alternating line pattern " "because these brush engines use the pixels already on canvas to change their " "effect." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:75 msgid "" "After the preset name, there's a button for **renaming** the brush. This " "will save the brush as a new brush and blacklist the previous name." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:79 msgid "Engine" msgstr "Gränssnitt" #: ../../user_manual/loading_saving_brushes.rst:81 msgid "" "The engine of a brush is the underlying programming that generates the " "stroke from a brush. What that means is that different brush engines have " "different options and different results. You can see this as the difference " "between using crayons, pencils and inks, but because computers are maths " "devices, most of our brush engines produce different things in a more " "mathematical way." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:88 msgid "" "For most artists the mathematical nature doesn't matter as much as the " "different textures and marks each brush engine, and each brush engine has " "its own distinct flavor and use, and can be further customized by modifying " "the options." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:94 msgid "Reloading" msgstr "Återinläsning" #: ../../user_manual/loading_saving_brushes.rst:96 msgid "" "If you change a preset, an icon will appear behind the engine name. This is " "the :guilabel:`reload` button. You can use it to revert to the original " "brush settings." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:101 msgid "Saving a preset" msgstr "Spara en förinställning" #: ../../user_manual/loading_saving_brushes.rst:103 msgid "" "On the right, there's :guilabel:`Save New Brush Preset` and :guilabel:" "`Overwrite Brush`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:106 msgid "" "This will only enable if there are any changes. Pressing this will override " "the current preset with the new settings, keeping the name and the icon " "intact. It will always make a timestamped back up in the resources folder." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:108 msgid "Overwrite Brush" msgstr "Skriv över pensel" #: ../../user_manual/loading_saving_brushes.rst:111 msgid "" "Will take the current preset and all its changes and save it as a new " "preset. If no change was made, you will be making a copy of the current " "preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:113 msgid "Save New Brush Preset" msgstr "Spara ny penselförinställning" #: ../../user_manual/loading_saving_brushes.rst:115 msgid "" "Save new preset will call up the following window, with a mini scratch pad, " "and all sorts of options to change the preset icon:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:119 msgid ".. image:: images/brushes/Krita_4_0_Save_New_Brush_Preset_Dialog.png" msgstr ".. image:: images/brushes/Krita_4_0_Save_New_Brush_Preset_Dialog.png" #: ../../user_manual/loading_saving_brushes.rst:120 msgid "" "The image on the left is a mini scratchpad, you can draw on it with the " "current brush, allowing small modifications on the fly." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:124 msgid "" "The Name of your brush. This is also used for the KPP file. If there's " "already a brush with that name, it will effectively overwrite it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:125 msgid "Brush Name" msgstr "Penselnamn" #: ../../user_manual/loading_saving_brushes.rst:127 msgid "Load Existing Thumbnail" msgstr "Läs in befintlig miniatyrbild" #: ../../user_manual/loading_saving_brushes.rst:128 msgid "This will load the existing thumbnail inside the preset." msgstr "Läser in befintlig miniatyrbild i förinställningen." #: ../../user_manual/loading_saving_brushes.rst:130 msgid "Load scratch pad thumbnail" msgstr "Läs in miniatyrbild på kladdblock" #: ../../user_manual/loading_saving_brushes.rst:130 msgid "" "This will load the dashed area from the big scratch pad (Section C) into the " "thumbnail area." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:132 msgid "Load Image" msgstr "Läs in bild" #: ../../user_manual/loading_saving_brushes.rst:133 msgid "With this you can choose an image from disk to load as a thumbnail." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:134 msgid "Load from Icon Library" msgstr "Läs in från ikonbibliotek" #: ../../user_manual/loading_saving_brushes.rst:135 msgid "This opens up the icon library." msgstr "Öppnar ikonbiblioteket." #: ../../user_manual/loading_saving_brushes.rst:137 msgid "Clear Thumbnail" msgstr "Rensa miniatyrbild" #: ../../user_manual/loading_saving_brushes.rst:137 msgid "This will make the mini scratch pad white." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:140 msgid "The Icon Library" msgstr "Ikonbiblioteket" #: ../../user_manual/loading_saving_brushes.rst:142 msgid "To make making presets icons faster, Krita got an icon library." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:145 msgid ".. image:: images/brushes/Krita_4_0_Preset_Icon_Library_Dialog.png" msgstr ".. image:: images/brushes/Krita_4_0_Preset_Icon_Library_Dialog.png" #: ../../user_manual/loading_saving_brushes.rst:146 msgid "" "It allows you to select tool icons, and an optional small emblem. When you " "press :guilabel:`OK` it will load the resulting combination into the mini " "scratch pad and you can draw in the stroke." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:150 msgid "" "If you go to your resources folder, there's a folder there called \"preset" "\\_icons\", and in this folder there are \"tool\\_icons\" and \"emblem" "\\_icons\". You can add semi-transparent pngs here and Krita will load those " "into the icon library as well so you can customize your icons even more!" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:156 msgid "" "At the top right of the icon library, there are three sliders. They allow " "you to adjust the tool icon. The top two are the same Hue and Saturation as " "in HSL adjustment, and the lowest slider is a super simple levels filter. " "This is done this way because the levels filter allows maintaining the " "darkest shadows and brightest highlights on a tool icon, making it much " "better for quick adjustments." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:163 msgid "" "If you're done with everything, you can press :guilabel:`Save` in the :" "guilabel:`Save New Brush Preset` dialog and Krita will save the new brush." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:167 msgid "Section B - The Preset Chooser" msgstr "Sektion B - Förinställningsväljaren" #: ../../user_manual/loading_saving_brushes.rst:169 msgid "" "The preset chooser is much the same as the preset docker and the preset drop-" "down on :kbd:`F6`. It's unique in that it allows you to filter by engine and " "this is also where you can create brushes for an engine from scratch." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:174 msgid "" "It is by default collapsed, so you will need to press the arrow at the top " "left of the brush engine to show it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:177 msgid "" "The top drop-down is set to “all” by default, which means it shows all " "engines. It then shows a tag section where you can select the tags, the " "preset list and the search bar." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:181 msgid "" "Underneath that there's a plus icon, which when pressed gives you the full " "list of Krita's engines. Selecting an engine from the list will show the " "brushes for that engine." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:185 msgid "" "The trashcan icon does the same as it does in the preset docker: delete, or " "rather, blacklist a preset so it won't show up in the list." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:189 msgid "Section C - The Scratch pad" msgstr "Sektion C - Kladdblocket" #: ../../user_manual/loading_saving_brushes.rst:191 msgid "" "When you tweak your brushes, you want to be able to check what each setting " "does. That's why, to the right of the settings drop-down, there is a scratch " "pad." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:195 msgid "" "It is by default collapsed, so you will have to press the arrow at the top " "right of the brush settings to show it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:198 msgid "" "When saving a new preset, you can choose to get the icon from the scratch " "pad, this will load the dash area into the mini scratch pad of the Save New " "Brush Preset dialog." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:202 msgid "The scratch pad has four buttons underneath it. These are in order for:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:204 msgid "Showing the current brush image" msgstr "Visa den aktuella penselbilden" #: ../../user_manual/loading_saving_brushes.rst:206 msgid "Adding a gradient to the scratch pad (useful for smudge brushes)" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:207 msgid "Filling with the background color" msgstr "Fylla i med bakgrundsfärg" #: ../../user_manual/loading_saving_brushes.rst:208 msgid "Clearing everything on the scratch pad" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:211 msgid "Section D - The Options List" msgstr "Sektion D - Alternativlistan" #: ../../user_manual/loading_saving_brushes.rst:213 msgid "" "The options, as stated above, are different per brush engine. These " "represent the different parameters, toggles and knobs that you can turn to " "make a brush preset unique. For a couple of options, the main things to " "change are sliders and check boxes, but for a lot of them, they use curves " "instead." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:219 msgid "" "Some options can be toggled, as noted by the little check boxes next to " "them, but others, like flow and opacity are so fundamental to how the brush " "works, that they are always on." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:223 msgid "" "The little padlock icon next to the options is for locking the brush. This " "has its own page." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:227 msgid "Section E - Option Configuration Widget" msgstr "Sektion E - Inställningskomponenten av alternativ" #: ../../user_manual/loading_saving_brushes.rst:229 msgid "" "Where section D is the list of options, section E is the widget where you " "can change things." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:233 msgid "Using sensor curves" msgstr "Använda sensorkurvor" #: ../../user_manual/loading_saving_brushes.rst:235 msgid "" "One of the big important things that make art unique to the artist who " "created it is the style of the strokes. Strokes are different because they " "differ in speed, rotation, direction, and the amount of pressure put onto " "the stylus. Because these are so important, we would want to customize how " "these values are understood in detail. The best way to do this is to use " "curves." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:242 msgid "" "Curves show up with the size widget for example. With an inking brush, we " "want to have size mapped to pressure. Just toggling the size option in the " "option list will do that." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:246 msgid "" "However, different people have different wrists and thus will press " "differently on their stylus. Someone who presses softly tends to find it " "easy to make thin strokes, but very difficult to make thick strokes. " "Conversely, someone who presses hard on their stylus naturally will have a " "hard time making thin strokes, but easily makes thick ones." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:252 msgid "" "Such a situation can be improved by using the curves to map pressure to " "output thinner lines or thicker ones." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:255 msgid "" "The brush settings curves even have quick curve buttons for these at the " "top. Someone who has a hard time making small strokes should try the second " "to last concave button, while someone who has a hard time making thick " "strokes should try the third button, the S shape." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:260 msgid "Underneath the curve widget there are two more options:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:263 msgid "" "This is for the list of sensors. Toggling this will make all the sensors use " "the same curve. Unchecked, all checked sensors will have separate curves." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:264 msgid "Share Curves across all settings" msgstr "Dela kurvor över alla inställningar" #: ../../user_manual/loading_saving_brushes.rst:267 msgid "" "This indicates how the multiple values of the sensor curves are used. The " "curves always go from 0 to 1.0, so if one curve outputs 0.5 and the other " "0.7, then..." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:271 msgid "Multiply" msgstr "Multiplikation" #: ../../user_manual/loading_saving_brushes.rst:272 msgid "Will multiply the two values, 0.5\\*0.7 = 0.35." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:274 msgid "Addition" msgstr "Addition" #: ../../user_manual/loading_saving_brushes.rst:274 msgid "" "Will add the two to a maximum of 1.0, so 0.5+0.7 = 1.2, which is then capped " "at 1.0." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:277 msgid "Maximum" msgstr "Maximum" #: ../../user_manual/loading_saving_brushes.rst:277 msgid "" "Will compare the two and pick the largest. So in the case of 0.5 and 0.7, " "the result is 0.7." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:280 msgid "Minimum" msgstr "Minimum" #: ../../user_manual/loading_saving_brushes.rst:280 msgid "" "Will compare the two and pick the smallest. So in the case of 0.5 and 0.7, " "the result is 0.5." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:283 msgid "Will subtract the smallest value from the largest, so 0.7-0.5 = 0.2." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:284 msgid "Curves Calculation Mode" msgstr "Beräkningsmetod för kurvor" #: ../../user_manual/loading_saving_brushes.rst:284 msgid "Difference" msgstr "Skillnad" #: ../../user_manual/loading_saving_brushes.rst:286 msgid "It's maybe better to see with the following example:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:289 msgid ".. image:: images/brushes/Krita_4_0_brush_curve_calculation_mode.png" msgstr ".. image:: images/brushes/Krita_4_0_brush_curve_calculation_mode.png" #: ../../user_manual/loading_saving_brushes.rst:290 msgid "" "The first two are regular, the rest with different multiplication types." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:292 msgid "Is a brush with size set to the distance sensor." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:293 msgid "Is a brush with the size set to the fade sensor." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:294 msgid "The size is calculated from the fade and distance sensors multiplied." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:295 msgid "" "The size is calculated from the fade and distance sensors added to each " "other. Notice how thick it is." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:297 msgid "" "The size takes the maximum value from the values of the fade and distance " "sensors." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:299 msgid "" "The size takes the minimum value from the values of the fade and distance " "sensors." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:301 msgid "" "The size is calculated by having the largest of the values subtracted with " "the smallest of the values." msgstr "" "Storleken beräknas genom att låta det största värdet subtraheras med det " "minsta." #: ../../user_manual/loading_saving_brushes.rst:305 msgid "Section F - Miscellaneous options" msgstr "Sektion F - Diverse alternativ" #: ../../user_manual/loading_saving_brushes.rst:308 msgid "" "This enables dirty presets. Dirty presets store the tweaks you make as long " "as this session of Krita is active. After that, they revert to default. " "Dirtied presets can be recognized by the icon in the top-left of the preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:316 msgid "Temporarily Save Tweaks to Preset (Dirty Presets)" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:316 msgid "" "The icon in the top left of the first two presets indicate it is “Dirty”, " "meaning there are tweaks made to the preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:319 msgid "Eraser Switch Size" msgstr "Raderstorlek" #: ../../user_manual/loading_saving_brushes.rst:319 msgid "" "This switches the brush to a separately stored size when using the :kbd:`E` " "key." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:321 msgid "Eraser Switch Opacity" msgstr "Ogenomskinlighet för radering" #: ../../user_manual/loading_saving_brushes.rst:322 msgid "Same as above, but then with Eraser opacity." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:324 msgid "" "This allows you to toggle instant preview on the brush. The Instant Preview " "has a super-secret feature: when you press the instant preview label, and " "then right click it, it will show a threshold slider. This slider determines " "at what brush size instant preview is activated for the brush. This is " "useful because small brushes can be slower with instant preview, so the " "threshold ensures it only activates when necessary." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:330 msgid "Instant Preview" msgstr "Direkt förhandsgranskning" #: ../../user_manual/loading_saving_brushes.rst:333 msgid "The On-canvas brush settings" msgstr "Penselinställningar på duken" #: ../../user_manual/loading_saving_brushes.rst:335 msgid "" "There are on-canvas brush settings. If you open up the pop-up palette, there " "should be an icon on the bottom-right. Press that to show the on-canvas " "brush settings. You will see several sliders here, to quickly make small " "changes." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:340 msgid "" "At the top it shows the currently active preset. Next to that is a settings " "button, click that to get a list of settings that can be shown and organized " "for the given brush engine. You can use the up and down arrows to order " "their position, and then left and right arrows to add or remove from the " "list. You can also drag and drop." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:347 msgid "Making a Brush Preset" msgstr "Skapa en penselförinställning" #: ../../user_manual/loading_saving_brushes.rst:349 msgid "Now, let's make a simple brush to test the waters with:" msgstr "Låt oss nu skapa en enkel pensel för att sondera terrängen:" #: ../../user_manual/loading_saving_brushes.rst:352 msgid "Getting a default for the brush engine." msgstr "Hämta en standardinställning för penselgränssnittet." #: ../../user_manual/loading_saving_brushes.rst:354 msgid "First, open the settings with :kbd:`F5`." msgstr "Öppna först inställningarna med :kbd:`F5`." #: ../../user_manual/loading_saving_brushes.rst:356 msgid "" "Then, press the arrow on the upper left to open the preset chooser. There, " "press the “+” icon to get a list of engines. For this brush we're gonna make " "a pixel brush." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:361 msgid "Example: Making an inking brush" msgstr "Exempel: Skapa en teckningspensel" #: ../../user_manual/loading_saving_brushes.rst:363 msgid "" "Draw on the scratch pad to see what the current brush looks like. If done " "correctly, you should have a 5px wide brush that has pressure set to opacity." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:366 msgid "" "Let us turn off the opacity first. Click on the :ref:`opacity " "` option in the right-hand list. The settings should " "now be changed to a big curve. This is the sensor curve." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:370 msgid "Uncheck the :guilabel:`Enable Pen Settings` checkbox." msgstr "Avmarkera kryssrutan :guilabel:`Aktivera penninställningar`." #: ../../user_manual/loading_saving_brushes.rst:371 msgid "" "Test on the scratch pad... there still seems to be something affecting " "opacity. This is due to the :ref:`flow ` option." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:375 msgid "" "Select the Flow option from the list on the right hand. Flow is like " "Opacity, except that Flow is per dab, and opacity is per stroke." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:377 msgid "" "Uncheck the :guilabel:`Enable Pen Settings` checkbox here as well. Test " "again." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:378 msgid "" "Now you should be getting somewhere towards an inking brush. It is still too " "small however, and kinda grainy looking. Click :ref:`Brush Tip " "` in the brush engine options." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:381 msgid "" "Here, the diameter is the size of the brush-tip. You can touch the slider " "change the size, or right-click it and type in a value. Set it to 25 and " "test again. It should be much better." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:384 msgid "" "Now to make the brush feel a bit softer, turn down the fade parameter to " "about 0.9. This'll give the *brush mask* a softer edge." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:386 msgid "" "If you test again, you'll notice the fade doesn't seem to have much effect. " "This has to do with the spacing of the dabs: The closer they are together, " "the harder the line is. By default, this is 0.1, which is a bit low. If you " "set it to 10 and test, you'll see what kind of effect spacing has. The :ref:" "`Auto ` checkbox changes the way the spacing is calculated, " "and Auto Spacing with a value of 0.8 is the best value for inking brushes. " "Don't forget that you can use right-click to type in a value." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:395 msgid "" "Now, when you test, the fade seems to have a normal effect... except on the " "really small sizes, which look pixelly. To get rid of that, check the anti-" "aliasing check box. If you test again, the lines should be much nicer now." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:401 msgid "Saving the new Brush" msgstr "Spara den nya penseln" #: ../../user_manual/loading_saving_brushes.rst:403 msgid "" "When you're satisfied, go to the upper left and select :guilabel:`Save New " "Brush Preset`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:406 msgid "" "You will get the save preset dialog. Name the brush something like “My " "Preset”. Then, select :guilabel:`Load from Icon Library` to get the icon " "library. Choose a nice tool icon and press :guilabel:`OK`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:410 msgid "" "The icon will be loaded into the mini scratch pad on the left. Now doodle a " "nice stroke next to it. If you feel you messed up, just go back to the icon " "library to load a new icon." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:414 msgid "Finally press :guilabel:`Save`, and your brush should be done." msgstr "Klicka slutligen på :guilabel:`Spara` så är penseln klar." #: ../../user_manual/loading_saving_brushes.rst:416 msgid "You can further modify your inking brush by..." msgstr "Teckningspenseln kan ändras ytterligare genom att ..." #: ../../user_manual/loading_saving_brushes.rst:419 msgid "" "Changing the amount of pressure you need to put on a brush to make it full " "size." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:419 msgid "" "To do this, select the :ref:`size ` option, and press the " "pressure sensor from the list next to the curve. The curve should look like " "a straight line. Now if you want a brush that gets big with little pressure, " "tick on the curve to make a point, and drag the point to the upper-left. The " "more the point is to the upper-left, the more extreme the effect. If you " "want instead a brush that you have to press really hard on to get to full " "size, drag the dot to the lower-right. Such a brush is useful for fine " "details. Don't forget to save the changes to your brush when done." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:422 msgid "Making the fine lines look even softer by using the flow option." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:422 msgid "" "To do this, select the flow option, and turn back on the :guilabel:`Enable " "Pen Settings` check box. Now if you test this, it is indeed a bit softer, " "but maybe a bit too much. Click on the curve to make a dot, and drag that " "dot to the top-left, half-way the horizontal of the first square of the " "grid. Now, if you test, the thin lines are much softer, but the hard your " "press, the harder the brush becomes." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:425 msgid "Sharing Brushes" msgstr "Dela med sig av penslar" #: ../../user_manual/loading_saving_brushes.rst:427 msgid "" "Okay, so you've made a new brush and want to share it. There are several " "ways to share a brush preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:430 msgid "" "The recommended way to share brushes and presets is by using the resource " "bundle system. We have detailed instructions on how to use them on the :ref:" "`resource management page `." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:434 msgid "" "However, there are various old-fashioned ways of sharing brushes that can be " "useful when importing and loading very old packs:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:438 msgid "Sharing a single preset" msgstr "Dela med sig av en enstaka förinställning" #: ../../user_manual/loading_saving_brushes.rst:440 msgid "There are three types of resources a single preset can take:" msgstr "Det finns tre sorters resurser som en enstaka förinställning kan ha:" #: ../../user_manual/loading_saving_brushes.rst:442 msgid "" "A Paintoppreset file: This is the preset proper, with the icon and the " "curves stored inside." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:444 msgid "" "A Brush file: This is the brush tip. When using masked brushes, there are " "two of these." msgstr "" "En penselfil: det är penselspetsen. När maskerade penslar används, finns det " "två sådana." #: ../../user_manual/loading_saving_brushes.rst:446 msgid "A Pattern file: this is when you are using textures." msgstr "En mönsterfil: det är när man använder strukturer." #: ../../user_manual/loading_saving_brushes.rst:448 msgid "" "So when you have a brush that uses unique predefined tips for either brush " "tip or masked brush, or unique textures you will need to share those " "resources as well with the other person." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:452 msgid "" "To find those resources, go to :menuselection:`Settings --> Manage Resources " "--> Open Resource Folder`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:454 msgid "" "There, the preset file will be inside paintoppresets, the brush tips inside " "brushes and the texture inside patterns." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:458 msgid "Importing a single KPP file." msgstr "Importerar en enskild KPP-fil." #: ../../user_manual/loading_saving_brushes.rst:460 msgid "" "Now, if you want to use the single preset, you should go to the preset " "chooser on :kbd:`F6` and press the folder icon there. This will give a file " "dialog. Navigate to the kpp file and open it to import it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:464 msgid "" "If there are brush tips and patterns coming with the file, do the same with " "pattern via the pattern docker, and for the brush-tip go to the settings " "drop-down (:kbd:`F5`) and then go to the “brush-tip” option. There, select " "predefined brush, and then the “import” button to call up the file dialog." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:471 msgid "Sharing via ZIP (old-fashioned)" msgstr "Dela via ZIP (gammaldags)" #: ../../user_manual/loading_saving_brushes.rst:473 msgid "" "Sharing via ZIP should be replaced with resource bundles, but older brush " "packs are stored in zip files." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:477 msgid "Using a ZIP with the relevant files." msgstr "Använda en ZIP-fil med relevanta filer." #: ../../user_manual/loading_saving_brushes.rst:479 msgid "" "Go to :menuselection:`Settings --> Manage Resources --> Open Resource " "Folder` to open the resource folder." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:480 msgid "Then, open up the zip file." msgstr "Öppna därefter ZIP-filen." #: ../../user_manual/loading_saving_brushes.rst:481 msgid "" "Copy the brushes, paintoppresets and patterns folders from the zip file to " "the resource folder. You should get a prompt to merge the folders, agree to " "this." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:484 msgid "Restart Krita." msgstr "Starta om Krita." #: ../../user_manual/loading_saving_brushes.rst:485 msgid "Enjoy your brushes!" msgstr "Njut av dina penslar!" diff --git a/locale/uk_UA/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po b/locale/uk_UA/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po index 875116467..814866d6c 100644 --- a/locale/uk_UA/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po +++ b/locale/uk_UA/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po @@ -1,1529 +1,1529 @@ # Translation of docs_krita_org_general_concepts___colors___color_managed_workflow.po to Ukrainian # Copyright (C) 2019 This_file_is_part_of_KDE # This file is distributed under the license LGPL version 2.1 or # version 3 or later versions approved by the membership of KDE e.V. # # Yuri Chornoivan , 2019. msgid "" msgstr "" "Project-Id-Version: " "docs_krita_org_general_concepts___colors___color_managed_workflow\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-16 03:03+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-05-04 11:07+0300\n" "Last-Translator: Yuri Chornoivan \n" "Language-Team: Ukrainian \n" "Language: uk\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=n==1 ? 3 : n%10==1 && n%100!=11 ? 0 : n" "%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" "X-Generator: Lokalize 19.03.70\n" -#: ../../general_concepts/colors/color_managed_workflow.rst:0 -msgid ".. image:: images/color_category/Kiki_matrix_profile.png" -msgstr ".. image:: images/color_category/Kiki_matrix_profile.png" - -#: ../../general_concepts/colors/color_managed_workflow.rst:0 -msgid ".. image:: images/color_category/Kiki_cLUTprofiles.png" -msgstr ".. image:: images/color_category/Kiki_cLUTprofiles.png" - #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group1.png" msgstr ".. image:: images/color_category/Krita_2_9_colormanagement_group1.png" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group2.png" msgstr ".. image:: images/color_category/Krita_2_9_colormanagement_group2.png" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group3.png" msgstr ".. image:: images/color_category/Krita_2_9_colormanagement_group3.png" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group4.png" msgstr ".. image:: images/color_category/Krita_2_9_colormanagement_group4.png" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/dockers/LUT_Management_Docker.png" msgstr ".. image:: images/dockers/LUT_Management_Docker.png" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_HDR_1.svg" msgstr ".. image:: images/color_category/Krita_HDR_1.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_HDR2.svg" msgstr ".. image:: images/color_category/Krita_HDR2.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid "" ".. image:: images/color_category/Krita-colormanaged-workflow_webcomic.svg" msgstr "" ".. image:: images/color_category/Krita-colormanaged-workflow_webcomic.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita-colormanaged-workflow_print.svg" msgstr ".. image:: images/color_category/Krita-colormanaged-workflow_print.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita-colormanaged-workflow_games.svg" msgstr ".. image:: images/color_category/Krita-colormanaged-workflow_games.svg" +#: ../../general_concepts/colors/color_managed_workflow.rst:0 +msgid ".. image:: images/color_category/Kiki_matrix_profile.png" +msgstr ".. image:: images/color_category/Kiki_matrix_profile.png" + +#: ../../general_concepts/colors/color_managed_workflow.rst:0 +msgid ".. image:: images/color_category/Kiki_cLUTprofiles.png" +msgstr ".. image:: images/color_category/Kiki_cLUTprofiles.png" + #: ../../general_concepts/colors/color_managed_workflow.rst:1 msgid "How a color managed workflow works." msgstr "Як працювати із керуванням кольорами." #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "Color" msgstr "Колір" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "Color Management" msgstr "Керування кольорами" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "ICC Profiles" msgstr "Профілі ICC" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "OCIO" msgstr "OCIO" #: ../../general_concepts/colors/color_managed_workflow.rst:17 msgid "Color Managed Workflow" msgstr "Процедура керування кольорами" #: ../../general_concepts/colors/color_managed_workflow.rst:19 msgid "" "You may have heard that Krita has something called color-management. Or " "maybe you just wondered what all these 'color model' and 'color profile' " "things you can find in the menus mean. Color management is pretty useful for " "people who work in digital imaging professionally, and hopefully this page " "will explain why." msgstr "" "Можливо, ви вже чули, що у Krita є щось, що називають «керування кольорами». " "Або, можливо, ви просто хочете дізнатися, що означають усі ці «моделі " "кольорів» та «профілі кольорів», які ви бачите у меню програми. Керування " "кольорами є доволі корисною річчю для тих, хто працює із цифровими " "зображеннями професійно. Сподіваємося, вміст цього розділу допоможе вам " "зрозуміти, чому це так." #: ../../general_concepts/colors/color_managed_workflow.rst:22 msgid "Basic Info" msgstr "Базові відомості" #: ../../general_concepts/colors/color_managed_workflow.rst:24 msgid "" "If you've never worked with color management before, and have no clue what " "it is, then know that you've probably been working in the 8bit RGB color " "space with the sRGB profile. This means you can choose for *sRGB built-in* " "or *sRGB-elle-v2-srgbtrc.icc*. With the new color space browser this profile " "is marked with *(default)* when using 8bit." msgstr "" "Якщо ви раніше ніколи не працювати із керуванням кольорами і гадки не маєте, " "що це таке, знайте — ви, ймовірно, працювали у 8-бітовому просторі кольорів " "RGB із профілем sRGB. Це означає, що ви можете вибрати *sRGB built-in* або " "*sRGB-elle-v2-srgbtrc.icc*. Якщо панель навігації просторами кольорів буде " "відкрито вперше, цей профіль буде позначено як *(типовий)*, якщо використано " "8-бітову глибину кольорів." #: ../../general_concepts/colors/color_managed_workflow.rst:26 msgid "" "We'll go into what these terms mean in the theory, but if you're here only " "for trying to figure out which is the default, you now know it. Maybe, after " "reading this, you may feel like changing the default, to get new and " "interesting results from filters, blending modes, or just the color smudge " "brush." msgstr "" "Ми розберемо теоретичне значення усіх згаданих вище термінів, але якщо ви " "відкрили цю сторінку, намагаючись визначити типові налаштування програми, " "тепер ви їх знаєте. Можливо, після прочитання цього розділу вам захочеться " "змінити типові параметри роботи, щоб отримати нові та цікаві результати від " "застосування фільтрів, режимів змішування або просто пензля розмазування " "кольорів." #: ../../general_concepts/colors/color_managed_workflow.rst:29 msgid "What is the problem?" msgstr "У чому проблема?" #: ../../general_concepts/colors/color_managed_workflow.rst:31 msgid "" "To explain the point of color management, you'd first need to learn which " "problem color management tries to solve." msgstr "" "Щоб зрозуміти пояснення щодо керування кольорами, вам спочатку слід " "розібратися із тим, яку проблему вирішує керування кольорами." #: ../../general_concepts/colors/color_managed_workflow.rst:33 msgid "Let us imagine a kinder garden:" msgstr "Уявімо собі дитячий садок:" #: ../../general_concepts/colors/color_managed_workflow.rst:35 msgid "" "The class of 28 children is subdivided in groups of 7. Each group has its " "own table." msgstr "" "Клас із 28 дітей поділено на групи по 7 дітей. У кожної групи є власна " "таблиця." #: ../../general_concepts/colors/color_managed_workflow.rst:37 msgid "" "The teacher gives them a painting assignment: They need to paint a red " "triangle, a blue square, a green circle and put a yellow border around the " "three. The kids are very experienced with painting already, so the teacher " "can confidently leave the smarter ones to their own devices, and spent more " "time on those who need help." msgstr "" "Вихователь дає завдання: треба намалювати червоний трикутник, синій квадрат, " "зелений круг і жовту рамку навколо усього намальованого. Діти вже добре " "обізнані у малюванні, отже вихователь може упевнено дозволити " "найдосвідченішим з них виконати роботу самостійно і може зосередитися на " "допомозі тим, хто її потребує." #: ../../general_concepts/colors/color_managed_workflow.rst:40 msgid "The following results come from painting:" msgstr "Малювання дає такі результати:" #: ../../general_concepts/colors/color_managed_workflow.rst:42 msgid "" "Even though all groups had the same assignment, each group's result looks " "different." msgstr "" "Хоча усі групи мали однакове завдання, результати у кожній групі виглядають " "по-різному." #: ../../general_concepts/colors/color_managed_workflow.rst:49 msgid "" "Group 1 had vermillion red, citron yellow and ultramarine blue to their " "disposal. This means their triangle looks nice and red, but their circle's " "green is muddy. This is because ultramarine is too dark of a blue to create " "nice greens with." msgstr "" "У групи 1 були у розпорядженні карміново-червоний, лимонно-жовтий та " "ультрамариновий синій. Це означає, що трикутники у них є красивими і " "червоними, але круг має дещо болотяний відтінок. Причина полягає у тому, що " "ультрамарин є надто темним відтінком синього, щоб у поєднанні із жовтим дати " "красивий зелений колір." #: ../../general_concepts/colors/color_managed_workflow.rst:56 msgid "" "Group 2 had magenta red, citron yellow and cerulean blue. Magenta is a type " "of red that is closer to pink, opposed to vermillion, which is closer to " "orange. However, their green looks nice because cerulean is a much lighter " "blue." msgstr "" "У групи 2 був малиновий червоний, лимонно-жовтий та лазурово-блакитний. " "Малиновий — різновид червоного кольору, який є ближчим до рожевого, на " "відміну від кармінового, який є ближчим до помаранчевого. Втім, зелений круг " "виглядає добре, оскільки лазуровий є набагато світлішим відтінком синього." #: ../../general_concepts/colors/color_managed_workflow.rst:64 msgid "" "Group 3 had vermillion red, citron yellow, emerald green and cerulean blue. " "They didn't mix their green, and thus ended up with a purer color." msgstr "" "У групи 3 був карміново-червоний, лимонно-жовтий, смарагдовий зелений та " "лазурово-блакитний. Цим дітям не довелося змішувати кольори для отримання " "зеленого, тому колір кругу є чистішим." #: ../../general_concepts/colors/color_managed_workflow.rst:71 msgid "" "Finally, group 4 has vermillion red, citron yellow and cerulean blue. Their " "colors probably look like what you imagined." msgstr "" "Нарешті, у групи 4 був карміново-червоний, лимонно-жовтий та лазурово-" "блакитний. Кольори дітей з цієї групи є, ймовірно, тими, які ви сподівалися " "побачити." #: ../../general_concepts/colors/color_managed_workflow.rst:73 msgid "" "Now, these are kindergarteners, so this isn't the largest problem in the " "world. However, imagine that something like this happened at a printing " "company? Imagine four printers printing the same magazine with wildly " "different results? That would be disastrous!" msgstr "" "Гаразд, це лише діти з дитячого садка, тому проблеми, які тут виникли, не " "мають значної ваги. Втім, уявіть собі, що щось подібне трапилося у " "видавництві. Уявіть чотири друкарські верстати, які друкують той самий " "журнал, але у зовсім різних кольорах. Це була б катастрофа!" #: ../../general_concepts/colors/color_managed_workflow.rst:75 msgid "For this purpose, we invented color management." msgstr "" "Саме для того, щоб уникнути цих проблем, і винайшли керування кольорами." #: ../../general_concepts/colors/color_managed_workflow.rst:78 msgid "What is color management?" msgstr "Що таке керування кольорами?" #: ../../general_concepts/colors/color_managed_workflow.rst:80 msgid "" "Color management is, dryly put, a set of systems that tries to have the same " "color translate properly between color devices." msgstr "" "Керування кольорами, якщо коротко, це набір правил, який допомагає належним " "чином переносити кольори між пристроями, які працюють із кольорами." #: ../../general_concepts/colors/color_managed_workflow.rst:82 msgid "" "It usually works by attempting to covert a color to the reference color " "space XYZ. XYZ is a coordinate system that has a spot for all colors that " "the average human eye can see." msgstr "" "Зазвичай, таке перенесення відбувається шляхом відображення кольорів до " "еталонного простору кольорів XYZ. XYZ — координатна система, у якій є точка " "для кожного кольору, який може бачити людське око." #: ../../general_concepts/colors/color_managed_workflow.rst:84 msgid "" "From XYZ it can then be translated back into another device space, such as " "RGB (for screens), or CMYK (for printers)." msgstr "" "Комп'ютер переносить дані з XYZ до простору іншого пристрою, зокрема до RGB " "(для екранів комп'ютерів) або CMYK (для принтерів)." #: ../../general_concepts/colors/color_managed_workflow.rst:86 msgid "" "Krita has two systems dedicated to color management. On the one hand, we " "have **lcms2**, which deal with ICC profiles, and on the other, we have " "**OCIO**, which deal with LUT color management." msgstr "" "У Krita передбачено дві системи для керування кольорами. З одного боку, у " "нас є **lcms2**, яка працює із профілями ICC, а з іншого — **OCIO**, яка " "працює із керуванням кольорами за таблицями пошуку (LUT)." #: ../../general_concepts/colors/color_managed_workflow.rst:88 msgid "" "To give a crude estimate, ICC profiles deal with keeping colors consistent " "over many interpretations of devices (screens, printers) by using a " "reference space, and OCIO deals with manipulating the interpretation of said " "colors." msgstr "" "Якщо грубо, профілі ICC призначено для підтримання сумісності кольорів між " "різновидами пристроїв (екранами, принтерами) на основі еталонного простору, " "а OCIO працює із інтерпретаціями відповідних кольорів." #: ../../general_concepts/colors/color_managed_workflow.rst:90 msgid "Within both we can identify the following color spaces:" msgstr "Для обох систем ми можемо говорити про такі простори кольорів:" #: ../../general_concepts/colors/color_managed_workflow.rst:93 msgid "" "Device spaces are those describing your monitor, and have to be made using a " "little device that is called \"colorimeter\". This device, in combination " "with the right software, measures the strongest red, green and blue your " "screen can produce, as well as the white, black and gray it produces. Using " "these and several other measurements it creates an ICC profile unique to " "your screen. You set these in Krita's color management tab. By default we " "assume sRGB for screens, but it's very likely that your screen isn't exactly " "fitting sRGB, especially if you have a high quality screen, where it may be " "a bigger space instead. Device spaces are also why you should first consult " "with your printer what profile they expect. Many printing houses have their " "own device profiles for their printers, or may prefer doing color conversion " "themselves. You can read more about colorimeter usage :ref:`here " "`." msgstr "" "Простори пристроїв — простори, які описують роботу, наприклад, вашого " "монітора. Їх створюють невеличкі пристрої, які називають колориметрами. Такі " "пристрої у поєднанні із належним програмним забезпеченням вимірюють " "найяскравіші червоний, зелений і синій кольори, які може бути відтворено " "екраном, а також параметри білого, чорного і сірого кольору. На основі цих " "та декількох інших вимірювань пристрій створює унікальний профіль ICC " "екрана. Такий профіль можна встановити за допомогою вкладки керування " "кольорами у Krita. Типово, програма припускає профіль sRGB для екранів, але, " "дуже ймовірно, що ваш екран не повністю відповідає sRGB, особливо якщо ви " "користуєтеся високоякісним екраном, який може відтворювати кольори із значно " "ширшого простору. Крім того, існування просторів пристроїв призводить до " "того, що перед друком слід обов'язково визначити, на який профіль кольорів " "розраховано ваш принтер. Багато виробників принтерів створюють власні " "профілі пристроїв для принтерів або реалізують перетворення кольорів за " "допомогою власних драйверів. Докладніший опис роботи з колориметрами " "наведено :ref:`тут `." #: ../../general_concepts/colors/color_managed_workflow.rst:94 msgid "Device spaces" msgstr "Простори пристроїв" #: ../../general_concepts/colors/color_managed_workflow.rst:96 msgid "Working spaces" msgstr "Робочі простори" #: ../../general_concepts/colors/color_managed_workflow.rst:97 msgid "" "These are delivered alongside Krita for ICC, and downloadable from the OCIO " "website for OCIO. Working spaces are particularly nice to do color " "calculations in, which programs like Krita do often. It's therefore " "recommended to have a working space profile for your image." msgstr "" "Ці простори є частиною пакунка Krita для ICC, а для OCIO їх можна отримати з " "сайта OCIO. У робочих просторах, зокрема, зручно виконувати обчислення з " "кольорами, які часто виконують програми, подібні до Krita. Тому рекомендуємо " "використовувати під час роботи з вашим зображенням профіль робочого простору." #: ../../general_concepts/colors/color_managed_workflow.rst:99 msgid "Aesthetic or Look spaces" msgstr "Естетичні простори або простори вигляду" #: ../../general_concepts/colors/color_managed_workflow.rst:99 msgid "" "These are special spaces that have been deformed to give a certain look to " "an image. Krita doesn't deliver Look profiles for ICC, nor does it yet " "support Look spaces for OCIO." msgstr "" "Це спеціальні простори, які викривлено так, щоб надати зображенню певного " "вигляду. До пакунка Krita не включено профілі вигляду для ICC, а у OCIO " "підтримку просторів вигляду ще не реалізовано." #: ../../general_concepts/colors/color_managed_workflow.rst:102 msgid "Color managed workflow" msgstr "Процедура керування кольорами" #: ../../general_concepts/colors/color_managed_workflow.rst:104 msgid "" "Knowing this about these spaces of course doesn't give you an idea of how to " "use them, but it does make it easier to explain how to use them. So let us " "look at a typical color management workflow:" msgstr "" "Загальні знання щодо цих просторів, звичайно ж, не нададуть вам уміння " "користуватися ними, але спростять пояснення способів їхнього використання. " "Отже, погляньмо на типову процедуру керування кольорами:" #: ../../general_concepts/colors/color_managed_workflow.rst:110 msgid ".. image:: images/color_category/Krita-colormanaged-workflow_text.svg" msgstr ".. image:: images/color_category/Krita-colormanaged-workflow_text.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:110 msgid "" "A typical example of a color managed workflow. We have input from scanners " "and cameras, which we convert to a working space that can be used between " "different editing software, and is converted to an output space for viewing " "on screen or printing." msgstr "" "Типовий приклад робочого процесу із керуванням кольорами. Маємо вхідні дані " "зі сканерів та фотокамер, які ми перетворюємо до робочого простору, яким " "можна користуватися у різному програмному забезпеченні для редагування, " "потім перетворюємо дані до простору виведення даних для перегляду на екрані " "або друку." #: ../../general_concepts/colors/color_managed_workflow.rst:112 msgid "" "In a traditional color managed workflow, we usually think in terms of real " "world colors being converted to computer colors and the other way around. " "So, for example photos from a camera or scanned in images. If you have a " "device space of such a device, we first assign said device space to the " "image, and then convert it to a working space." msgstr "" "У традиційному робочому процесі із керуванням кольорами ми, зазвичай, " "працюємо із перетворенням природних кольорів на комп'ютерні кольори, і " "навпаки. Отже, розгляньмо, наприклад, фотографії з фотокамери або скановані " "зображення. Якщо є простір пристрою для вхідних даних, ми спочатку " "пов'язуємо відповідний простір пристрою із зображенням, а потім перетворюємо " "зображення до робочого простору." #: ../../general_concepts/colors/color_managed_workflow.rst:114 msgid "" "We then do all our editing in the working space, and use the working space " "to communicate between editing programs. In Krita's case, due to it having " "two color management systems, we use ICC profiles between programs like GIMP " "2.9+, Inkscape, digiKam and Scribus, and OCIO configuration between Blender " "and Natron." msgstr "" "Далі, виконуємо редагування у робочому просторі і використовуємо робочий " "простір для обміну даними між програмами. У випадку Krita, через існування " "двох систем керування кольорами ми використовуємо профілі ICC для обміну " "даними з програмами, зокрема GIMP 2.9+, Inkscape, digiKam та Scribus, і " "налаштування OCIO для обміну даними з Blender та Natron." #: ../../general_concepts/colors/color_managed_workflow.rst:116 msgid "" "You also store your working files in the working space, just like how you " "have the layers unmerged in the working file, or have it at a very high " "resolution." msgstr "" "Крім того, зберігаємо робочі файли у робочому просторі, подібно до того, як " "ви зберігаєте у робочому файлів роз'єднані шари або використовуєте у ньому " "високу роздільну здатність." #: ../../general_concepts/colors/color_managed_workflow.rst:118 msgid "" "Sometimes, we apply aesthetic or 'look' spaces to an image as part of the " "editing process. This is rather advanced, and probably not something to " "worry about in Krita's case." msgstr "" "Іноді, як частину процесу редагування, ми застосовуємо естетичні простори " "або простори вигляду до зображення. Це приклад доволі складного способу " "обробки, ймовірно, не варто ним перейматися у випадку Krita." #: ../../general_concepts/colors/color_managed_workflow.rst:120 msgid "" "Then, when we're done editing, we try to convert to an output space, which " "is another device space. This can be CMYK for printers or a special screen " "RGB profile. When you are dealing with professional printing houses, it is " "best to ask them about this step. They have a lot of experience with doing " "the best conversion, and may prefer to do the conversion from your working " "space to the device space of their printers." msgstr "" "Далі, коли редагування завершено, ми перетворюємо кольори до простору " "кольорів виведення, який є простором кольорів ще одного пристрою. Це може " "бути CMYK для принтерів або спеціальний профіль RGB екрана. Якщо ви маєте " "справу із професійною друкарнею, варто проконсультуватися там, перш ніж " "виконувати цей крок. Працівники друкарні мають більший досвід із " "перетворенням кольорів. Можливо, варто довіритися саме їм у перетворенні з " "робочого простору до простору пристроїв принтерів друкарні." #: ../../general_concepts/colors/color_managed_workflow.rst:122 msgid "" "Another form of output is the way your screen displays the color. Unlike " "regular output, this one is done all the time during editing: After all, you " "need to be able to see what you are doing, but your screen is still a device " "with a device space, so it does distort how the image looks. In this manner, " "you can see your screen as a set of binoculars you have to look through to " "see your image at all." msgstr "" "Іншою формою виведення даних є показ кольорів на дисплеях. На відміну від " "звичайного виведення даних воно виконується увесь час під час редагування: " "що б там не було, а вам завжди потрібно бачити результати роботи. Але екран " "теж є пристроєм зі своїм простором кольорів, тому він теж викривляє вигляд " "зображення. Ваш екран можна уявити як набір біноклів, крізь які ви дивитеся " "на ваше зображення." #: ../../general_concepts/colors/color_managed_workflow.rst:124 msgid "" "Therefore, without a profiled monitor, you actually don't know what the " "actual colors you are working with are like, because the computer doesn't " "know the relevant properties of your screen. So if you profiled your " "monitor, give Krita the profile in the settings, and select the sRGB space " "to draw in, you are for the first time seeing the actual colors of the sRGB " "space." msgstr "" "Тому, без профільованого монітора ви не матимете уявлення, як насправді " "виглядають кольори вашого зображення, оскільки комп'ютер не знає про " "відповідні властивості вашого екрана. Отже, якщо ви профілювали ваш монітор, " "надали Krita його профіль за допомогою параметрів програми і вибрали простір " "sRGB для малювання, ви вперше бачите справжні кольори простору sRGB." #: ../../general_concepts/colors/color_managed_workflow.rst:127 msgid "So what does this mean?" msgstr "Отже, що це все значить?" #: ../../general_concepts/colors/color_managed_workflow.rst:133 msgid "" ".. image:: images/color_category/Krita-colormanaged-workflow_krita_text.svg" msgstr "" ".. image:: images/color_category/Krita-colormanaged-workflow_krita_text.svg" #: ../../general_concepts/colors/color_managed_workflow.rst:133 msgid "" "When we paint from scratch, we can see our screen profile as the input " "space, because we use it to determine what colors to pick. This somewhat " "simplifies the workflow, but makes the screen profile and viewing conditions " "more important." msgstr "" "Якщо малювання виконується «з нуля», профіль екрана можна розглядати як " "вхідний простір кольорів, оскільки він використовується для вибору кольорів. " "Це дещо спрощує робочий процес, але робить профілювання екрана та умови " "перегляду важливішими." #: ../../general_concepts/colors/color_managed_workflow.rst:135 msgid "" "Now, photographers and people who do a tricky discipline of VFX called " "'color grading' will go completely mad over trying to get the colors they " "put in to come out 100% correctly, and will even count in factors like the " "time of day and the color they painted their walls. For example, if the wall " "behind your computer is pure red, your eyes will adjust to be less sensitive " "to red, which means that the colors they pick in the program could come out " "redder. We call these the *viewing conditions*." msgstr "" "Фотомитці та ті, хто володіє примхливим мистецтвом візуальних ефектів, яке " "називається «виправленням кольорів», можуть намагатися до запаморочення " "досягти 100% правильного вигляду кольорів, враховуючи навіть такі фактори, " "як пора доби чи кольори, у які пофарбовано стіни. Наприклад, якщо стіну за " "монітором пофарбовано у червоний колір, чутливість ваших очей до червоного " "кольору зменшиться, а це означає, що кольори на екрані здаватимуться " "червонішими. Це називається *умови перегляду*." #: ../../general_concepts/colors/color_managed_workflow.rst:137 msgid "" "Thankfully, artists have to worry a slight bit less about this. As " "illustrations are fully handmade, we are able to identify the important bits " "and make appropriate contrasts between colors. This means that even if our " "images turn out to be slightly redder than intended, it is less likely the " "whole image is ruined. If we look back at the kindergarten example above, we " "still understand what the image was supposed to look like, despite there " "being different colors on each image. Furthermore, because the colors in " "illustrations are deliberately picked, we can correct them more easily on a " "later date. Yet, at the same time, it is of course a big drag to do this, " "and we might have had much more flexibility had we taken viewing conditions " "under consideration." msgstr "" "На щастя, художникам не слід цим надто перейматися. Оскільки ілюстрації — " "повністю ручна робота, можна ідентифікувати важливі речі і створити " "відповідні контрасти між кольорами. Це означає, що навіть якщо наше " "зображення виглядатиме дещо червонішим, ніж ми сподівалися, ймовірність, що " "його буде зіпсовано, менша. Якщо повернутися до нашого прикладу із дитячим " "садком, неточні кольори не завадять нам зрозуміти, як мало виглядати " "зображення, хоча на кожному із його варіантів ми бачимо різні кольори. " "Більше того, оскільки кольори на ілюстраціях вибрано довільним чином, нам " "згодом буде просто їх виправити. Втім, одночасно, звичайно ж, було б добре " "мати правильні кольори, — у нас би був набагато ширший простір для маневрів, " "якби ми могли взяти до уваги умови перегляду." #: ../../general_concepts/colors/color_managed_workflow.rst:139 msgid "" "That said, for artists it is also very useful to understand the working " "spaces. Different working spaces give different results with filters and " "mixing, and only some working spaces can be used for advanced technology " "like HDR." msgstr "" "Звідси можна зробити висновок, що для художників теж дуже корисним є " "розуміння робочих просторів. Використання різних робочих просторів дає різні " "результати при фільтруванні та змішуванні, і лише деякі робочі простори " "можна використовувати разом із новітніми технологіями, зокрема для зображень " "із широким динамічним діапазоном (HDR)." #: ../../general_concepts/colors/color_managed_workflow.rst:141 msgid "" "Similarly, Krita, as a program intended to make images from scratch, doesn't " "really worry about assigning workspaces after having made the image. But " "because you are using the screen as a binocular to look at your image, and " "to pick colors, you can see your screen's device space as an input space to " "the image. Hence why profiling your monitor and giving the profile to Krita " "in the settings can help with preparing your work for print and future " "ventures in the long run." msgstr "" "Так само, Krita, як програма для створення зображень «з нуля», не " "переймається призначенням робочих просторів після створення зображення. Але " "оскільки ви використовуєте екран як бінокль для перегляду вашого зображення " "і вибору кольорів, ви можете розглядати простір кольорів пристрою вашого " "екрана як вхідний простір зображення. Ось чому профілювання вашого монітора " "і визначення його профілю у параметрах роботи Krita може допомогти у " "приготуванні вашої роботи до друку та подальшій роботі у довгостроковій " "перспективі." #: ../../general_concepts/colors/color_managed_workflow.rst:143 msgid "" "Overall, it is kinda useful to keep things like viewing conditions in the " "back of your mind. Many professional artists use a mid-gray color as their " "default canvas background because they find they create much more dynamic " "images due to having improved their viewing conditions. It is also why a lot " "of graphics programs, including Krita, come with a dark theme nowadays. " "(Though, of course this might also be because dark themes can be considered " "cool, who knows.)" msgstr "" "Загалом, корисно мати на увазі речі, подібні до умов перегляду. Багато " "професійних художників використовують помірно-сірий колір як типовий колір " "тла полотна, оскільки таким чином вони досягають динамічнішого ефекту на " "зображеннях через поліпшення умов перегляду. Це також одна з причин, чому " "багато програм для роботи з графікою, зокрема Krita, типово використовують " "темні теми оформлення інтерфейсу. (Втім, звичайно ж, причиною може бути і " "проста мода на темні теми, як знати.)" #: ../../general_concepts/colors/color_managed_workflow.rst:148 msgid "ICC profiles" msgstr "Профілі ICC" #: ../../general_concepts/colors/color_managed_workflow.rst:150 msgid "" "An ICC profile is a set of coordinates describing the extremities of the " "device space within XYZ, and it is the color management data you use to " "communicate your working space to printers and applications that are " "designed for the print industry, such as GIMP, Scribus, Photoshop, " "Illustrator, Inkscape, Digikam, RawTheraphee, etc. You have two types of ICC " "profiles:" msgstr "" "Профіль ICC є набором координат, які описують межі простору кольорів " "пристрою у XYZ, а також дані щодо керування кольорами, які використовують " "для надсилання даних з вашого робочого простору до принтерів та програм, які " "розроблено для друкарської справи, зокрема GIMP, Scribus, Photoshop, " "Illustrator, Inkscape, Digikam, RawTheraphee тощо. Передбачено два типи " "профілів ICC:" #: ../../general_concepts/colors/color_managed_workflow.rst:153 msgid "" "These are delivered alongside Krita. Matrix shaper profiles are made by " "setting parameters and interpolating between these to get the exact size of " "the color space. Due to this, Krita's color space browser can give you a lot " "of information on these profiles. Such profiles are also preferable as " "working space." msgstr "" "Ці профілі постачаються разом із Krita. Профілі Matrix shaper визначаються " "встановленням параметрів та інтерполяцією між ними для отримання точного " "розміру простору кольорів. Через це засіб навігації просторами кольорів " "Krita може надати вам багато інформації щодо цих профілів. Такі профілі " "також є пріоритетними як робочі простори." #: ../../general_concepts/colors/color_managed_workflow.rst:159 msgid "Matrix Shaper profiles." msgstr "Профілі Matrix Shaper" #: ../../general_concepts/colors/color_managed_workflow.rst:159 msgid "" "Matrix shaper profiles have a few parameters that describe the color space " "which are then interpolated between, this requires a lot of maths." msgstr "" "Профілі Matrix shaper визначаються декількома параметрами опису простору " "кольорів, між якими дані простору кольорів інтерполюють, а це вимагає " "значних математичних обчислень." #: ../../general_concepts/colors/color_managed_workflow.rst:162 msgid "" "These are fairly rare, and primarily used to describe printer profiles, such " "as CMYK. cLUT, or Color Look-up Table profiles store far more data than " "Matrix shaper profiles, so they can hold data of little particularities " "caused by, for example, unexpected results from mixing pigments. This is a " "far more organic approach to describing a color space, hence why a lot of " "programs that don't care for color management much don't support these." msgstr "" "Ці профілі є рідкісними. Їхнім основним призначенням є опис кольорів " "принтерів, зокрема CMYK. Профілі cLUT або профілі Color Look-up Table " "(пошуку кольорів за таблицею) містять набагато більше даних за профілі " "Matrix shaper. Там можуть зберігатися дані щодо незначних особливостей, які " "спричинено, наприклад, неочікуваними результатами змішування пігментів. Це " "набагато приземленіший шлях до опису простору кольорів, ось чому у багатьох " "програмах, розробники яких не переймаються керуванням кольорами, підтримки " "таких профілів не передбачено." #: ../../general_concepts/colors/color_managed_workflow.rst:168 msgid "" "cLUT profiles work by holding tables of each color in a color space and " "their respective coordinates in a reference space. For CMYK this is " "typically L\\*A\\*B\\* and for the rest XYZ. These tables are tricky to " "make, which means these profiles are a lot rarer." msgstr "" "Профілі cLUT працюють на основі таблиць для кожного з кольорів у просторі " "кольорів та даних щодо відносних координат кольорів у еталонному просторі. " "Для CMYK це, типово, L\\*A\\*B\\*, а для решти просторів кольорів — XYZ. " "Такі таблиці важко створити, тому профілі цього типу є дуже рідкісними." #: ../../general_concepts/colors/color_managed_workflow.rst:169 msgid "cLUT profiles" msgstr "Профілі cLUT" #: ../../general_concepts/colors/color_managed_workflow.rst:171 msgid "" "The interesting thing about ICC profiles is that your working space can be " "larger than your device space. This is generally not bad. However, when " "converting, you do end up with the question of how to translate the working " "space values." msgstr "" "Цікавою особливістю профілів ICC є те, що ваш робочий простір може бути " "ширшим за простір пристрою. Зазвичай, у цьому немає нічого поганого. Втім, " "під час перетворення між цими просторами кольорів виникає питання щодо того, " "як передавати значення з одного простору до іншого." #: ../../general_concepts/colors/color_managed_workflow.rst:174 msgid "Perceptual" msgstr "Придатне для сприйняття відтворення" #: ../../general_concepts/colors/color_managed_workflow.rst:174 msgid "" "This just squishes the values of the working space into the space it's " "converted to. It's a nice method to see all possible values in this, but not " "so good if you want accurate color reproduction. Use this if you want to see " "all colors in an image, or want to express all possible contrasts. Doesn't " "work with Matrix Shaper profiles, defaults to relative colorimetric." msgstr "" "У цьому режимі програма стискає значення з робочого простору до простору " "перетворення. Цей чудовий спосіб побачити усі можливі значення, але він не є " "надто точним у відтворенні кольорів. Користуйтеся ним, якщо ви хочете " "побачити усі кольори на зображенні або хочете виразити усі можливі " "контрасти. Цей режим не працює з профілями Matrix Shaper, типово " "перетворюючись на відносний колориметричний." #: ../../general_concepts/colors/color_managed_workflow.rst:177 msgid "Absolute Colorimetric." msgstr "Абсолютне колориметричне відтворення" #: ../../general_concepts/colors/color_managed_workflow.rst:177 msgid "" "The opposite to Perceptual, Absolute colorimetric will attempt to retain all " "the correct colors at whatever cost, which may result in awful looking " "colors. Recommended only for reproduction work. Doesn't work with Matrix " "Shaper profiles in Krita due to ICC v4 workflow standards." msgstr "" "Протилежність придатного до сприйняття. У режимі абсолютного " "колориметричного відтворення програма намагається зберегти усі правильні " "кольори за будь-яку ціну, що може призвести до жахливого вигляду кольорів. " "Рекомендовано використовувати лише для репродукцій. Не працює з профілями " "Matrix Shaper у Krita через дотримання програмою стандартів робочого процесу " "ICC v4." #: ../../general_concepts/colors/color_managed_workflow.rst:180 msgid "Relative Colorimetric" msgstr "Відносне колориметричне відтворення" #: ../../general_concepts/colors/color_managed_workflow.rst:180 msgid "" "An in between solution between perceptual and absolute, relative will try to " "fit whatever colors it can match between color spaces. It does this by " "aligning the white and black points. It cuts off the rest to their " "respective borders. This is what all matrix shaper profiles default to " "during conversion, because the ICC v4 workflow specifies to only use " "Relative Colorimetric for matrix shaper profiles." msgstr "" "Проміжний варіант між придатним для сприйняття та абсолютним " "колориметричним. У режимі відносного колориметричного відтворення програма " "намагається встановити найкращу відповідність між просторами кольорів. Це " "завдання виконується шляхом вирівнювання точок білого і чорного кольорів у " "просторах. Усе, що виходить за відповідні межі, обрізається. Це типовий " "режим перетворення для усіх профілів matrix shaper, оскільки робочим " "процесом ICC v4 передбачено використання для профілів matrix shaper лише " "відносного колориметричного відтворення." #: ../../general_concepts/colors/color_managed_workflow.rst:183 msgid "Saturation" msgstr "Насиченість" #: ../../general_concepts/colors/color_managed_workflow.rst:183 msgid "" "Does anything to retain colorfulness, even hue will be sacrificed. Used in " "infographics. Doesn't work with Matrix Shaper profiles, defaults to relative " "colorimetric." msgstr "" "Зберігає кольоровість за будь-яку ціну, навіть шляхом втрати відтінків. " "Використовується для інфографіки. Не працює із профілями Matrix Shaper, " "типовим відтворенням є відносне колориметричне." #: ../../general_concepts/colors/color_managed_workflow.rst:185 msgid "" "*ICC profile version* is the last thing to keep in mind when dealing with " "ICC profiles. Krita delivers both Version 2 and Version 4 profiles, with the " "later giving better results in doing color maths, but the former being more " "widely supported (as seen below in 'Interaction with other applications'). " "This is also why Krita defaults to V2, and we recommend using V2 when you " "aren't certain if the other programs you are using support V4." msgstr "" "*Версія профілю ICC* — це остання річ, яку слід взяти до уваги при роботі з " "профілями ICC. До складу пакунка Krita включено профілі версій 2 та 4. " "Останні дають кращі результати при виконання математичних дій з кольорами, а " "у перших ширша підтримка (як можна бачити у наведених нижче даних щодо " "сумісності з іншими програмами). Ось чому типовими для Krita є профілі " "версії 2. Ми рекомендуємо використовувати версію 2, якщо ви не певні щодо " "того, чи передбачено в інших програмах, якими ви користуєтеся підтримку " "версії 4." #: ../../general_concepts/colors/color_managed_workflow.rst:188 msgid "LUT docker and HDR imaging" msgstr "" "Бічна панель таблиці пошуку та робота із зображеннями із широким динамічним " "діапазоном" #: ../../general_concepts/colors/color_managed_workflow.rst:196 msgid "" "The :ref:`lut_docker` is the second important bit of color management in " "Krita that is shared between Krita and programs like Blender, Natron and " "Nuke, and only uses Look Up Tables that are configured via a config file." msgstr "" ":ref:`lut_docker` є другим важливим інструментом керування кольорами у " "Krita, інструментом, який є спільним для Krita і програм, подібних до " "Blender, Natron і Nuke, і який використовує лише таблиці пошуку (Look Up " "Tables), які визначено у файлі налаштувань." #: ../../general_concepts/colors/color_managed_workflow.rst:198 msgid "" "You can set the workingspace of the image under input color space, and the " "display to sRGB or your own LUT if you have added it to the configuration. " "View in this case is for proofing transforms to a certain display device." msgstr "" "Ви можете встановити робочий простір зображення у полі для простору кольорів " "вхідних даних і показати дані у дані зображення у sRGB або вашій власній " "LUT, якщо ви додали її у налаштуваннях. У цьому випадку перегляд буде у " "формі проби кольорів для певного пристрою для показу." #: ../../general_concepts/colors/color_managed_workflow.rst:200 msgid "" "Component, exposure, gamma, whitepoint and blackpoint are knobs which allows " "you to modify the display filter." msgstr "" "Кнопки компонента, експозиції, гамми, точки білого та точки чорного надають " "вам змогу змінити фільтр показу." #: ../../general_concepts/colors/color_managed_workflow.rst:208 msgid "" "As explained before, we can see our monitor as a telescope or binocular into " "the world of our picture. Which means it distorts our view of the image a " "little. But we can modify this binocular, or display filter to see our image " "in a different way. For example, to allow us to see the white in an image " "that are whiter than the white of our screen. To explain what that means, we " "need to think about what white is." msgstr "" "Як ми вже пояснювали, монітор можна розглядати як бінокль або телескоп, які " "спрямовано у світ нашого зображення. Це означає, що він певним чином " "викривляє вигляд зображення. Але ми можемо внести зміни до цього бінокля або " "додати фільтр перегляду, щоб бачити зображення інакше. Наприклад, це може " "надати нам змогу бачити білий колір на зображенні, де білий є білішим за " "білий колір на екрані. Щоб пояснити, як це працює, нам слід детальніше " "розглянути поняття «білий колір»." #: ../../general_concepts/colors/color_managed_workflow.rst:210 msgid "" "For example, white, on our monitor is full red, full green and full blue. " "But it's certainly different from white on our paper, or the color of milk, " "white from the sun, or even the white of our cell-phone displays." msgstr "" "Наприклад, білий на нашому моніторі складається із найяскравішого червоного, " "найяскравішого зеленого і найяскравішого синього. Але він, напевне, " "відрізняється від білого на нашому папері, кольору молока, білого на сонці " "або навіть білого на дисплеї мобільного телефону." #: ../../general_concepts/colors/color_managed_workflow.rst:212 msgid "" "Black similarly, is brighter on a LCD display than a LED one, and " "incomparable with the black of a carefully sealed room." msgstr "" "Чорний, так само, є яскравішим на рідкокристалічному дисплеї, ніж на " "електропроменевому дисплеї, його навіть не можна порівняти із чорним у " "належним чином світлоізольованій кімнаті." #: ../../general_concepts/colors/color_managed_workflow.rst:214 msgid "" "This means that there's potentially blacker blacks than screen black, and " "white whites than screen white. However, for simplicity's sake we still " "assign the black-point and the white-point to certain values. From there, we " "can determine whether a white is whiter than the white point, or a black " "blacker than the black-point." msgstr "" "Це означає, що потенційно існують чорніші за чорний колір на екрані чорні " "кольори і існують біліші за колір на екрані білі кольори. Втім, для " "простоти, ми все одно встановлюємо певні значення для точки чорного кольору " "і точки білого кольору. На основі цих значень ми можемо визначити, чи є " "білий білішим за точку білого або чи є чорний чорнішим за точку чорного." #: ../../general_concepts/colors/color_managed_workflow.rst:216 msgid "" "The LUT docker allows us to control this display-filter and modify the " "distortion. This is useful when we start modifying images that are made with " "scene referred values, such as HDR photos, or images coming out of a render " "engine." msgstr "" "Бічна панель пошуку за таблицею надає нам змогу керувати цим фільтром показу " "і змінювати викривлення. Це корисно, якщо ми почали вносити зміни до " "зображення, яке було створено із значеннями, які пов'язано зі сценою, " "зокрема до фотографій з широким динамічним діапазоном або зображень, які " "отримано від рушія просторового моделювання." #: ../../general_concepts/colors/color_managed_workflow.rst:224 msgid "" "So, for example, we can choose to scale whiter-than-screen-white to our " "screen-white so we can see the contrasts there." msgstr "" "Отже, наприклад, ми можемо вибрати масштабування кольору, який є білішим за " "білий на екрані, до білого на екрані так, щоб можна було бачити контрасти." #: ../../general_concepts/colors/color_managed_workflow.rst:226 msgid "" "The point of this is that you can take advantage of more lightness detail in " "an image. While you can't see the difference between screen white and whiter-" "than-screen-white (because your screen can't show the difference), graphics " "programs can certainly use it." msgstr "" "Суть у тому, що ви можете скористатися перевагами детальнішою освітленістю " "на зображенні. Хоча ви не зможете побачити різниці між білим на екрані та " "білішим-за-білий-на-екрані (оскільки ваш екран просто не може показати цієї " "різниці), графічні програми, звичайно ж, можуть використовувати цю різницю." #: ../../general_concepts/colors/color_managed_workflow.rst:228 msgid "" "A common example is matching the lighting between a 3d model and a real " "world scene. Others are advanced photo retouching, with much more contrast " "information available to the user. In painting itself, this allows you to " "create an image where you can be flippant with the contrast, and allow " "yourself to go as bright as you'd like." msgstr "" "Типовим прикладом є встановлення відповідності освітлення між просторовою " "моделлю та сценою з реального життя. Іншим прикладом є ретушування " "фотографій із ширшими даними щодо контрастності. У самому малюванні, це " "надає змогу створювати зображення, на якому ви можете використовувати шалені " "контрасти, де ви можете вибирати будь-яку яскравість." #: ../../general_concepts/colors/color_managed_workflow.rst:230 msgid "" "LUT docker manipulations are per view, so you can create a new view and set " "it to luminosity. This way you can see the image in both color as well as " "grayscale and keep a good eye on your values." msgstr "" "Дії на бічній панелі пошуку за таблицею стосуються окремої панелі перегляду, " "тому ви можете створити панель перегляду і встановити для неї канал " "світності. У такий спосіб ви бачитимете одночасно зображення у кольорі та " "відтінках сірого, отже зможете спостерігати за значеннями кольорів." #: ../../general_concepts/colors/color_managed_workflow.rst:232 msgid "" "Another example is to carefully watch the gradients in a certain section." msgstr "" "Іншим прикладом є доскіпливе стеження за градієнтами у певному перетині." #: ../../general_concepts/colors/color_managed_workflow.rst:234 msgid "" "Like ICC, the LUT Docker allows you to create a profile of sorts for your " "device. In this case it's the 'lut', which stands for 'Look Up Table', and " "which can be added to OCIO by modifying the configuration file. When OCIO is " "turned on, the configuration in :menuselection:`Settings --> Configure Krita " "--> Color Management` is turned off, unless you are using the :guilabel:" "`Internal` color engine." msgstr "" "Подібно до ICC, за допомогою бічної панелі пошуку за таблицею, ви можете " "створити певний профіль для вашого пристрою. У нашому прикладі це 'lut', " "скорочення від 'Look Up Table' (таблиця пошуку). Цей профіль можна додати до " "OCIO внесенням змін до файла налаштувань. Якщо увімкнено OCIO, налаштування " "на сторінці :menuselection:`Параметри --> Налаштувати Krita --> Керування " "кольорами` буде вимкнено, якщо ви не використовуєте рушій кольорів :guilabel:" "`Вбудований`." #: ../../general_concepts/colors/color_managed_workflow.rst:237 msgid "In summary" msgstr "Підсумок" #: ../../general_concepts/colors/color_managed_workflow.rst:239 msgid "Krita has two modes of color management:" msgstr "У Krita передбачено два режими керування кольорами:" #: ../../general_concepts/colors/color_managed_workflow.rst:241 msgid "" "ICC works in terms of spaces relative to the CIEXYZ space, and requires an " "ICC profile." msgstr "" "ICC працює у термінах просторів, відносних до простору CIEXYZ, і потребує " "профілю ICC." #: ../../general_concepts/colors/color_managed_workflow.rst:242 msgid "OCIO works in terms of interpretation, and makes use of luts." msgstr "OCIO працює у сенсі інтерпретації і використовує таблиці пошуку (LUT)." #: ../../general_concepts/colors/color_managed_workflow.rst:243 msgid "both can be made with a colorimeter." msgstr "обидва можна виконати за допомогою колориметра." #: ../../general_concepts/colors/color_managed_workflow.rst:244 msgid "" "If you want to have a properly color managed workflow, you have one made " "customary for the input device (your screen) and the output devices (your " "printer, or target screen). For web the output is always sRGB." msgstr "" "Якщо вам потрібен робочий процес із належним керуванням кольорами, вам " "знадобиться один нетиповий профіль для пристрою вхідних даних (вашого " "монітора) та профілі для пристроїв виведення даних (вашого принтера або " "екрана призначення). Для інтернету профілем виведення завжди буде sRGB." #: ../../general_concepts/colors/color_managed_workflow.rst:245 msgid "" "Set up your screen profiles under :menuselection:`Settings --> Configure " "Krita --> Color management`." msgstr "" "Налаштуйте ваші профілі екрана за допомогою пункту меню :menuselection:" "`Параметри --> Налаштувати Krita --> Керування кольорами`." #: ../../general_concepts/colors/color_managed_workflow.rst:246 msgid "" "Do NOT use screen profiles or other device profiles to draw in. Use a " "working space profile such as any of the elle profiles for this, as the " "color maths will be much more predictable and pleasant. Krita will convert " "between your screen and working space on the fly, allowing you to pick the " "correct colors. This turns your screen into binoculars to view the image." msgstr "" "**Не** використовуйте профілів екрана або інших пристроїв для малювання. " "Використовуйте для малювання профіль робочого простору, зокрема будь-який з " "профілів elle, оскільки з такими профілями дії з кольорами будуть набагато " "більш передбачуваними, а їхні наслідки виглядатимуть привабливіше. Krita " "виконуватиме перетворення між простором кольорів вашого екрана та робочим " "простором на льоту, надаючи вам змогу вибрати належні кольори. Це " "перетворить ваше екран на бінокль для перегляду зображення." #: ../../general_concepts/colors/color_managed_workflow.rst:247 msgid "" "Use the appropriate color management for the appropriate workflow. If you " "are working with Blender, you will be better off using OCIO, than ICC. If " "you are working with Scribus or Photoshop, use ICC." msgstr "" "Користуйтеся відповідним до робочого процесу керуванням кольорами. Якщо ви " "працюєте з Blender, варто скористатися OCIO, а не ICC. Якщо ви працюєте із " "Scribus або Photoshop, скористайтеся ICC." #: ../../general_concepts/colors/color_managed_workflow.rst:249 msgid "" "Krita does a lot of color maths, often concerning the blending of colors. " "This color maths works best in linear color space, and linear color space " "requires a bit depth of at the least 16bit to work correctly. The " "disadvantage is that linear space can be confusing to work in." msgstr "" "Krita виконує багато математичних дій із числовими характеристиками " "кольорів. Часто ці дії пов'язано зі змішуванням кольорів. Дії з кольорами " "найкраще виконувати у лінійному просторі кольорів, а для правильної роботи " "лінійного простору кольорів потрібна бітова глибина кольорів у принаймні 16 " "бітів. Недоліком використання лінійних просторів є те, що іноді робота у них " "є дещо незвичною." #: ../../general_concepts/colors/color_managed_workflow.rst:251 msgid "" "If you like painting, have a decent amount of RAM, and are looking to start " "your baby-steps in taking advantage of Krita's color management, try " "upgrading from having all your images in sRGB built-in to sRGB-v2-elle-g10." "icc or rec2020-v2-elle-g10.icc at 16bit float. This'll give you better color " "blending while opening up the possibility for you to start working in hdr!" msgstr "" "Якщо ви полюбляєте малювати, на вашому комп'ютері встановлено багато " "оперативної пам'яті і ви робите перші кроки у використанні усіх переваг " "керування кольорами у Krita, спробуйте перейти з використання у всіх ваших " "малюнках вбудованого профілю sRGB на профіль sRGB-v2-elle-g10.icc або " "rec2020-v2-elle-g10.icc із 16-бітовими дійсними значеннями для компонентів " "кольорів. Це надасть вам ширші можливості у змішуванні кольорів і відкриє " "для вас можливості роботи із широким динамічним діапазоном кольорів (HDR)!" #: ../../general_concepts/colors/color_managed_workflow.rst:256 msgid "" "Some graphics cards, such as those of the NVidia-brand actually have the " "best performance under 16bit float, because NVidia cards convert to floating " "point internally. When it does not need to do that, it speeds up!" msgstr "" "Деякі графічні картки, зокрема картки виробництва NVidia, демонструють кращу " "швидкодію із 16-бітовими дійсними значенням каналів кольорів, оскільки на " "картках NVidia на внутрішньому рівні виконується перетворення значень на " "дійсні числа. Якщо не потрібно виконувати додаткове перетворення, робота " "пришвидшується!" #: ../../general_concepts/colors/color_managed_workflow.rst:260 msgid "" "No amount of color management in the world can make the image on your screen " "and the image out of the printer have 100% the same color." msgstr "" "Немає жодної методики керування кольорами, яка могла б зробити зображення на " "вашому екрані і надруковане принтером зображення абсолютно однаковими за " "кольорами." #: ../../general_concepts/colors/color_managed_workflow.rst:263 msgid "Exporting" msgstr "Експортування" #: ../../general_concepts/colors/color_managed_workflow.rst:265 msgid "" "When you have finished your image and are ready to export it, you can modify " "the color space to optimize it:" msgstr "" "Коли роботу над вашим зображенням буде завершено, і ви будете готові " "експортувати його, ви можете змінити простір кольорів, щоб оптимізувати " "зображення:" #: ../../general_concepts/colors/color_managed_workflow.rst:267 msgid "If you are preparing an image for the web:" msgstr "Якщо ви готуєте зображення для використання у інтернеті:" #: ../../general_concepts/colors/color_managed_workflow.rst:269 msgid "" "If you use 16bit color depth or higher, convert the image to 8bit color " "depth. This will make the image much smaller." msgstr "" "Якщо ви використовуєте 16-бітову або більшу глибину кольорів, перетворіть " "зображення на зображення із 8-бітовою глибиною кольорів. Це значно зменшить " "розміри зображення." #: ../../general_concepts/colors/color_managed_workflow.rst:271 msgid "" "Krita doesn't have built-in dithering currently, which means that 16 to " "18bit conversions can come out a bit banded. But you can simulate it by " "adding a fill layer with a pattern, set this fill layer to overlay, and to " "5% opacity. Then flatten the whole image and convert it to 8bit. The pattern " "will function as dithering giving a smoother look to gradients." msgstr "" "У поточній версії Krita не передбачено вбудованого згладжування, що означає, " "що перетворення з 16- до 18-бітового зображення може призвести до появи " "смуг. Втім, ви можете імітувати його додаванням шару заповнення із " "візерунком, з наступним встановленням цього шару заповнення як накладки із " "5% непрозорістю. Далі, зведіть усе зображення і перетворіть його на 8-" "бітове. Візерунок працюватиме як згладжування, що надаватиме згладженого " "вигляду градієнтам." #: ../../general_concepts/colors/color_managed_workflow.rst:273 msgid "If it's a gray-scale image, convert it to gray-scale." msgstr "" "Якщо це зображення є зображенням у відтінках сірого, перетворіть його на " "зображення у відтінках сірого." #: ../../general_concepts/colors/color_managed_workflow.rst:274 msgid "" "If it's a color image, keep it in the working space profile: Many web " "browsers these days support color profiles embedded into images. Firefox, " "for example, will try to convert your image to fit the color profile of the " "other monitor (if they have one). That way, the image will look almost " "exactly the same on your screen and on other profiled monitors." msgstr "" "Якщо зображення є кольоровим, зберігайте його з профілем робочого простору: " "у багатьох сучасних браузерах передбачено підтримку вбудованих до файлів " "зображень профілів кольорів. Наприклад, Firefox намагатиметься перетворити " "ваше зображення до профілю кольорів іншого монітора (якщо у цього монітора є " "профіль). Таким чином, зображення виглядатиме майже тотожно на вашому " "моніторі і на інших моніторах із профілями." #: ../../general_concepts/colors/color_managed_workflow.rst:279 msgid "" "In some versions of Firefox, the colors actually look strange: This is a bug " "in Firefox, which is because its `color management system is incomplete " "`_, save your png, jpg or tiff without an embedded profile to work " "around this." msgstr "" "У деяких версіях Firefox кольори виглядають доволі дивно: це вада у Firefox, " "причиною якої є `неповнота системи керування кольорами `_. " "Збережіть png, jpg або tiff без вбудованого профілю, щоб обійти цю проблему." #: ../../general_concepts/colors/color_managed_workflow.rst:281 msgid "If you are preparing for print:" msgstr "Якщо ви готуєте зображення для друку:" #: ../../general_concepts/colors/color_managed_workflow.rst:283 msgid "" "You hopefully made the picture in a working space profile instead of the " "actual custom profile of your screen, if not, convert it to something like " "adobe rgb, sRGB or rec2020." msgstr "" "Ймовірно, зображення було створено вами у робочому профілі, замість " "справжнього нетипового профілю вашого екрана. Якщо це не так, перетворіть " "його до одного з таких профілів: adobe rgb, sRGB або rec2020." #: ../../general_concepts/colors/color_managed_workflow.rst:284 msgid "" "Check with the printer what kind of image they expect. Maybe they expect " "sRGB color space, or perhaps they have their own profile." msgstr "" "Перевірте, якого типу даних очікує принтер. Можливо, йому потрібні дані у " "просторі кольорів sRGB або у принтера є власний профіль кольорів." #: ../../general_concepts/colors/color_managed_workflow.rst:287 msgid "Interaction with other applications" msgstr "Взаємодія із іншими програмами" #: ../../general_concepts/colors/color_managed_workflow.rst:290 msgid "Blender" msgstr "Blender" #: ../../general_concepts/colors/color_managed_workflow.rst:292 msgid "" "If you wish to use krita's OCIO functionality, and in particular in " "combination with Blender's color management, you can try to have it use " "Blender's OCIO config." msgstr "" "Якщо ви хочете скористатися функціональними можливостями OCIO у Krita і " "зокрема у поєднанні із керуванням кольорами Blender, ви можете спробувати " "наказати програмі використовувати налаштування OCIO Blender." #: ../../general_concepts/colors/color_managed_workflow.rst:294 msgid "" "Blender's OCIO config is under ``/version number/datafiles/" "colormanagement``. Set the LUT docker to use the OCIO engine, and select the " "config from the above path. This will give you blender's input and screen " "spaces, but not the looks, as those aren't supported in Krita yet." msgstr "" "Налаштування OCIO Blender зберігаються у файлі ``<тека Blender>/version " "number/datafiles/colormanagement``. Встановіть на бічній панелі таблиці " "пошуку використання рушія OCIO і виберіть налаштування за вказаним вище " "шляхом. Це призведе до використання вхідного простору кольорів та простору " "кольорів показу Blender, але не простору вигляду, оскільки підтримки цих " "просторів у Krita ще не передбачено." #: ../../general_concepts/colors/color_managed_workflow.rst:298 msgid "Windows Photo Viewer" msgstr "Переглядач фотографій Windows" #: ../../general_concepts/colors/color_managed_workflow.rst:300 msgid "" "You might encounter some issues when using different applications together. " "One important thing to note is that the standard Windows Photo Viewer " "application does not handle modern ICC profiles. Krita uses version 4 " "profiles; Photo Viewer can only handle version 2 profiles. If you export to " "JPEG with an embedded profile, Photo Viewer will display your image much too " "dark." msgstr "" "У процесі спільного використання різних програм можуть виникнути певні " "проблеми. Одним із важливих факторів є те, що стандартна програма перегляду " "фотографій у Windows не обробляє сучасні профілі ICC. У Krita можна " "використовувати профілі версії 4, а переглядач фотографій може працювати " "лише з профілями версії 2. Якщо ви експортуєте JPEG з вбудованим профілем, " "переглядач фотографій покаже ваше зображення надто темним." #: ../../general_concepts/colors/color_managed_workflow.rst:303 msgid "Example workflows" msgstr "Приклади робочого процесу" #: ../../general_concepts/colors/color_managed_workflow.rst:305 msgid "" "Here are some example workflows to get a feeling of how your color " "management workflow may look like." msgstr "" "Ось декілька прикладів робочих процедур, за допомогою яких ви зможете " "зрозуміти, як може виглядати ваша робоча процедура із керування кольорами." #: ../../general_concepts/colors/color_managed_workflow.rst:307 msgid "" "As mentioned before, input for your screen is set via :menuselection:" "`Settings --> Configure Krita --> Color management`, or via the LUT docker's " "'screen space'. Working space is set via new file per document, or in the " "LUT docker via 'input space'." msgstr "" "Як уже згадувалося, вхідний профіль для вашого екрана встановлюється за " "допомогою сторінки :menuselection:`Параметри --> Налаштувати Krita --> " "Керування кольорами` або за допомогою пункту простору екрана на бічній " "панелі таблиці пошуку. Робочий простір встановлюється за допомогою панелі " "створення документа або за допомогою пункту вхідного простору бічної панелі " "таблиці пошуку." #: ../../general_concepts/colors/color_managed_workflow.rst:310 msgid "Webcomic" msgstr "Вебкомікси" #: ../../general_concepts/colors/color_managed_workflow.rst:317 #: ../../general_concepts/colors/color_managed_workflow.rst:339 #: ../../general_concepts/colors/color_managed_workflow.rst:357 msgid "Input" msgstr "Вхідні дані" #: ../../general_concepts/colors/color_managed_workflow.rst:318 #: ../../general_concepts/colors/color_managed_workflow.rst:340 #: ../../general_concepts/colors/color_managed_workflow.rst:358 msgid "Your screen profile. (You pick colors via your screen)" msgstr "Профіль вашого екрана. (Ви вибираєте кольори на вашому екрані)" #: ../../general_concepts/colors/color_managed_workflow.rst:319 #: ../../general_concepts/colors/color_managed_workflow.rst:341 #: ../../general_concepts/colors/color_managed_workflow.rst:359 msgid "Workingspace" msgstr "Робочий простір" #: ../../general_concepts/colors/color_managed_workflow.rst:320 msgid "" "sRGB (the default screen profile) or any larger profile if you can spare the " "bit depth and like working in them." msgstr "" "sRGB (типовий профіль екранів) або будь-який ширший профіль, якщо ви можете " "заощадити на бітовій глибині, і вам подобається з ними працювати." #: ../../general_concepts/colors/color_managed_workflow.rst:322 #: ../../general_concepts/colors/color_managed_workflow.rst:344 #: ../../general_concepts/colors/color_managed_workflow.rst:362 msgid "Output" msgstr "Вихідні дані" #: ../../general_concepts/colors/color_managed_workflow.rst:322 msgid "" "sRGB, ICC version 2, sRGB TRC for the internet, and a specialized CMYK " "profile from the printing house for the printed images." msgstr "" "sRGB, ICC версії 2, sRGB TRC для інтернету і спеціалізований профіль CMYK " "від виробника принтера для друку зображень." #: ../../general_concepts/colors/color_managed_workflow.rst:324 msgid "" "Use the sRGB-elle-V2-srgbtrc.icc for going between Inkscape, Photoshop, " "Painttool Sai, Illustrator, GIMP, Manga Studio, Paintstorm Studio, MyPaint, " "Artrage, Scribus, etc. and Krita." msgstr "" "Користуйтеся sRGB-elle-V2-srgbtrc.icc для перенесення даних між Inkscape, " "Photoshop, Painttool Sai, Illustrator, GIMP, Manga Studio, Paintstorm " "Studio, MyPaint, Artrage, Scribus тощо і Krita." #: ../../general_concepts/colors/color_managed_workflow.rst:326 msgid "" "If you are using a larger space via ICC, you will only be able to " "interchange it between Krita, Photoshop, Illustrator, GIMP 2.9, Manga Studio " "and Scribus. All others assume sRGB for your space, no matter what, because " "they don't have color management." msgstr "" "Якщо ви використовуєте простір кольорів, більший за ICC, ви зможете " "обмінюватися даними лише у наборі Krita, Photoshop, Illustrator, GIMP 2.9, " "Manga Studio і Scribus. В усіх інших програмах припускають простір кольорів " "sRGB, незалежно від визначеного у файлі, оскільки інші програми не " "використовують керування кольорами." #: ../../general_concepts/colors/color_managed_workflow.rst:328 msgid "" "If you are going between Krita and Blender, Nuke or Natron, use OCIO and set " "the input space to 'sRGB', but make sure to select the sRGB profile for ICC " "when creating a new file." msgstr "" "Якщо ви використовуєте Krita у поєднанні з Blender, Nuke або Natron, " "скористайтеся OCIO і встановіть для вхідних даних простір кольорів sRGB, але " "не забувайте вибрати профіль sRGB для ICC під час створення нового файла." #: ../../general_concepts/colors/color_managed_workflow.rst:330 msgid "" "For the final for the web, convert the image to sRGB 8bit, srgbtrc, do not " "embed the ICC profile. Then, if using png, put it through something like " "pngcrush or other png optimizers. sRGB in this case is chosen because you " "can assume the vast majority of your audience hasn't profiled their screen, " "nor do they have screens that are advanced enough for the wide gamut stuff. " "So hence why we convert to the screen default for the internet, sRGB." msgstr "" "Нарешті, щодо сумісності інтернет-переглядом: радимо вам перетворити " "зображення до 8-бітового простору sRGB, srgbtrc, і не вбудовувати профіль " "ICC. Далі, якщо ви використовуєте формат png, пропустіть дані крізь pngcrush " "або іншу програму для оптимізації png. sRGB у цьому випадку вибрано, " "оскільки можна припускати, що монітори більшості з ваших глядачів не буде " "профільовано. Крім того, ймовірно, що більшість глядачів не мають достатньо " "якісних екранів, щоб побачити усі кольори розширеної палітри. Ось чому слід " "використовувати типовий профіль для інтернету, sRGB." #: ../../general_concepts/colors/color_managed_workflow.rst:333 msgid "Print" msgstr "Друк" #: ../../general_concepts/colors/color_managed_workflow.rst:342 msgid "sRGB or rec2020 if you can afford the bit-depth being 16bit." msgstr "" "sRGB або rec2020, якщо ви можете працювати із бітовою глибиною у 16 бітів." #: ../../general_concepts/colors/color_managed_workflow.rst:344 msgid "" "Specialized CMYK profile from the printing house for the printed images." msgstr "" "Спеціалізований профіль CMYK від виробника принтера для друку зображень." #: ../../general_concepts/colors/color_managed_workflow.rst:346 msgid "" "The CMYK profiles are different per printer, and even per paper or ink-type " "so don't be presumptuous and ask ahead for them, instead of doing something " "like trying to paint in any random CMYK profile. As mentioned in the viewing " "conditions section, you want to keep your options open." msgstr "" "Профілі CMYK є різними для різних принтерів і навіть для різного паперу або " "типу чорнила, тому не будьте надто самовпевненими — попросіть надати вам ці " "профілі наперед, а не малюйте щось у випадковому профілі CMYK. Як ми вже " "згадували у розділі щодо умов перегляду, вам слід бути готовими до будь-яких " "варіантів." #: ../../general_concepts/colors/color_managed_workflow.rst:348 msgid "" "You can set the advanced color selector to transform to a given profile via :" "menuselection:`Settings --> Configure Krita --> Color Selector Settings`. " "There, tick :guilabel:`Color Selector Uses Different Color Space than Image` " "and select the CMYK profile you are aiming for. This will limit your colors " "a little bit, but keep all the nice filter and blending options from RGB." msgstr "" "Ви можете налаштувати засіб вибору кольору із розширеними можливостями на " "перетворення до вказаного профілю за допомогою пункту меню :menuselection:" "`Параметри --> Налаштувати Krita --> Параметри вибору кольору`. На " "відповідній сторінці позначте пункт :guilabel:`У засобі вибору кольорів " "використано не такий простір кольорів, як на зображенні` і виберіть " "відповідний профіль CMYK. Це дещо обмежить вибір кольорів, але надасть змогу " "використовувати усі фільтри та режими змішування з RGB." #: ../../general_concepts/colors/color_managed_workflow.rst:351 msgid "Games" msgstr "Ігри" #: ../../general_concepts/colors/color_managed_workflow.rst:360 msgid "sRGB or grayscale linear for roughness and specular maps." msgstr "sRGB або лінійні відтінки сірого для грубих і дзеркальних відображень." #: ../../general_concepts/colors/color_managed_workflow.rst:362 msgid "" "This one is tricky, but in the end it'll be sRGB for the regular player." msgstr "" "Тут все не так просто, але, врешті, для звичайного гравця результатом буде " "sRGB." #: ../../general_concepts/colors/color_managed_workflow.rst:364 msgid "" "So this one is tricky. You can use OCIO and ICC between programs, but " "recommended is to have your images to the engine in sRGB or grayscale. Many " "physically based renderers these days allow you to set whether an image " "should be read as a linear or srgbtrc image, and this is even vital to have " "the images being considered properly in the physically based calculations of " "the game renderer." msgstr "" "Отже, усе не так просто. Ви можете використовувати OCIO і ICC у різних " "програмах, але рекомендовано передавати ваші зображення рушію обробки у sRGB " "або відтінках сірого. У багатьох сучасних засобах обробки зображення з " "фізичним підґрунтям передбачено можливість визначення того, слід читати " "зображення як зображення у лінійному просторі чи як зображення у просторі " "srgbtrc. Для належного використання у рушії обробки зображень у грі на " "основі фізичних принципів ідентифікація зображень є навіть критичною." #: ../../general_concepts/colors/color_managed_workflow.rst:366 msgid "" "While game engines need to have optimized content, and it's recommended to " "stay within 8bit, future screens may have higher bit depths, and when " "renderers will start supporting those, it may be beneficial to develop a " "workflow where the working-space files are rather unnecessarily big and you " "run some scripts to optimize them for your current render needs, making " "updating the game in the future for fancier screens less of a drag." msgstr "" "Хоча у ігрових рушіях дані намагаються оптимізувати і рекомендують не " "виходити за межі 8-бітових каналів кольорів, можливо, у майбутньому екрани " "зможуть відтворювати кольори із більшою бітовою глибиною. Ймовірно, зараз " "варто працювати з файлами у робочому просторі, який буде надмірно широким, і " "оптимізувати отримані зображення до потреб сучасних засобів обробки, щоб " "коли у ігрових засобах обробки зображень буде реалізовано підтримку кольорів " "з великою бітовою глибиною, оновлення вашої роботи до нових, досконаліших " "моніторів було справою декількох секунд." #: ../../general_concepts/colors/color_managed_workflow.rst:368 msgid "" "Normal maps and heightmaps are officially supposed to be defined with a 'non-" "color data' working space, but you'll find that most engines will not care " "much for this. Instead, tell the game engine not to do any conversion on the " "file when importing." msgstr "" "Нормальні карти та карти висот офіційно визначаються у робочому просторі " "«без даних кольорів», але у більшість рушіїв ніяк це не враховує. Замість " "переведення у простір без кольорів, просто повідомте ігровому рушію, що не " "слід виконувати ніяких перетворень із файлом під час імпортування даних." #: ../../general_concepts/colors/color_managed_workflow.rst:370 msgid "" "Specular, glossiness, metalness and roughness maps are all based on linear " "calculations, and when you find that certain material has a metalness of " "0.3, this is 30% gray in a linear space. Therefore, make sure to tell the " "game engine renderer that this is a linear space image (or at the very " "least, should NOT be converted)." msgstr "" "Дзеркальні, глянсуваті, металічні карти та карти шерсткості засновано на " "лінійних обчисленнях. Отже, якщо певний матеріал має металічність 0.3, це " "означає, що він є на 30% сірим у лінійному просторі. Тому слід повідомити " "засобам обробки ігрового рушія, що зображення збережено у лінійному просторі " "(або, принаймні, що дані зображення не слід додатково перетворювати)." #: ../../general_concepts/colors/color_managed_workflow.rst:374 msgid "" "`Visualizing the XYZ color space `_" msgstr "" "`Візуалізація простору кольорів XYZ `_" #: ../../general_concepts/colors/color_managed_workflow.rst:375 msgid "" "`Basics of gamma correction `_" msgstr "" "`Основи виправлення гами `_" #: ../../general_concepts/colors/color_managed_workflow.rst:376 msgid "" "`Panda3d example of how an image that has gamma encoded without the 3d " "renderer being notified of it having gamma-encoding can result in too dark " "images `_" msgstr "" "`Приклад з Panda3d того, як зображення із закодованою гамою без 3D-обробки " "призводить до сповіщення щодо виконання кодування гами може призвести до " "надто темних зображень `_" #: ../../general_concepts/colors/color_managed_workflow.rst:377 msgid "" "`2d examples of the effect of gamma-encoding on color maths `_" msgstr "" "`Двовимірні приклади використання гама-кодування у математиці кольорів " "`_" #: ../../general_concepts/colors/color_managed_workflow.rst:378 msgid "" "`Basic overview of color management from argylcms manual `_" msgstr "" "`Базовий огляд керування кольорами з підручника з argylcms `_" diff --git a/locale/uk_UA/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po b/locale/uk_UA/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po index 9163bfff9..87becc2ee 100644 --- a/locale/uk_UA/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po +++ b/locale/uk_UA/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po @@ -1,198 +1,198 @@ # Translation of docs_krita_org_reference_manual___brushes___brush_settings___masked_brush.po to Ukrainian # Copyright (C) 2019 This_file_is_part_of_KDE # This file is distributed under the license LGPL version 2.1 or # version 3 or later versions approved by the membership of KDE e.V. # # Yuri Chornoivan , 2019. msgid "" msgstr "" "Project-Id-Version: " "docs_krita_org_reference_manual___brushes___brush_settings___masked_brush\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-15 03:08+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-06-15 08:20+0300\n" "Last-Translator: Yuri Chornoivan \n" "Language-Team: Ukrainian \n" "Language: uk\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=n==1 ? 3 : n%10==1 && n%100!=11 ? 0 : n" "%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" "X-Generator: Lokalize 19.04.0\n" -#: ../../reference_manual/brushes/brush_settings/masked_brush.rst:None -msgid ".. image:: images/brushes/Masking-brush1.jpg" -msgstr ".. image:: images/brushes/Masking-brush1.jpg" - #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:0 msgid ".. image:: images/brushes/Masking-brush2.jpg" msgstr ".. image:: images/brushes/Masking-brush2.jpg" +#: ../../reference_manual/brushes/brush_settings/masked_brush.rst:None +msgid ".. image:: images/brushes/Masking-brush1.jpg" +msgstr ".. image:: images/brushes/Masking-brush1.jpg" + #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:1 msgid "" "How to use the masked brush functionality in Krita. This functionality is " "not unlike the dual brush option from photoshop." msgstr "" "Як користуватися можливостями пензля маскування у Krita. Ці можливості не " "відрізняються від можливостей подвійного пензля у Photoshop." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:18 msgid "Masked Brush" msgstr "Пензель маскування" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 msgid "Dual Brush" msgstr "Дуальний пензель" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 msgid "Stacked Brush" msgstr "Стосовий пензель" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:23 msgid "" "Masked brush is new feature that is only available in the :ref:" "`pixel_brush_engine`. They are additional settings you will see in the brush " "editor. Masked brushes allow you to combine two brush tips in one stroke. " "One brush tip will be a mask for your primary brush tip. A masked brush is a " "good alternative to texture for creating expressive and textured brushes." msgstr "" "Пензель маскування є новою можливістю, яка доступна лише для інструмента :" "ref:`pixel_brush_engine`. Реалізується можливість через додаткові параметри, " "які буде показано у редакторі пензлів. Пензлі маскування надають вам змогу " "поєднувати два кінчика пензля у одному мазку. Один із кінчиків пензлів буде " "маскою для основного кінчика пензля. Пензель маскування є чудовою " "альтернативою до текстури для створення виразних і текстурованих пензлів." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:29 msgid "" "Due to technological constraints, the masked brush only works in the wash " "painting mode. However, do remember that flow works as opacity does in the " "build-up painting mode." msgstr "" "Через технологічні обмеження пензель маскування працює лише у режимі " "малювання аквареллю. Втім, слід пам'ятати, що у режимі надмальовування потік " "працює як непрозорість." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:32 msgid "" "Like with normal brush tip you can choose any brush tip and change it size, " "spacing, and rotation. Masking brush size is relative to main brush size. " "This means when you change your brush size masking tip will be changed to " "keep the ratio." msgstr "" "Як і зі звичайним кінчиком пензля, ви можете вибрати будь-який кінчик пензля " "і змінити його розмір, інтервал та обертання. Розмір пензля маскування " "задається відносно розміру основного пензля. Це означає, що коли ви змінюєте " "розмір вашого пензля, розмір кінчика пензля маскування також змінюється зі " "збереженням початкового співвідношення розмірів." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:35 msgid ":ref:`Blending mode (drop-down inside Brush tip)`:" msgstr "" ":ref:`Режим змішування (спадний список у пункті кінчика " "пензля)`:" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:35 msgid "Blending modes changes how tips are combined." msgstr "Режими змішування змінюють характер поєднання кінчиків." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:38 msgid ":ref:`option_brush_tip`" msgstr ":ref:`option_brush_tip`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:40 msgid ":ref:`option_size`" msgstr ":ref:`option_size`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:41 msgid "The size sensor option of the second tip." msgstr "Параметр датчика розміру на другому кінчику." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:42 msgid ":ref:`option_opacity_n_flow`" msgstr ":ref:`option_opacity_n_flow`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:43 msgid "" "The opacity and flow of the second tip. This is mapped to a sensor by " "default. Flow can be quite aggressive on subtract mode, so it might be an " "idea to turn it off there." msgstr "" "Непрозорість і потік другого кінчика пензля. Його, типово, буде пов'язано із " "датчиком планшета. Потік може бути доволі агресивним у різницевому режимі, " "тому зв'язок із датчиком, можливо, варто вимкнути." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:44 msgid ":ref:`option_ratio`" msgstr ":ref:`option_ratio`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:45 msgid "This affects the brush ratio on a given brush." msgstr "Впливає на співвідношення розмірів пензля для вказаного пензля." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:46 msgid ":ref:`option_mirror`" msgstr ":ref:`option_mirror`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:47 msgid "The Mirror option of the second tip." msgstr "Параметр віддзеркалення для другого кінчика." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:48 msgid ":ref:`option_rotation`" msgstr ":ref:`option_rotation`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:49 msgid "The rotation option of the second tip. Best set to \"fuzzy dab\"." msgstr "" "Параметр обертання другого кінчика. Найкращий варіант «Нечіткий мазок»." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:51 msgid ":ref:`option_scatter`" msgstr ":ref:`option_scatter`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:51 msgid "" "The scatter option. The default is quite high, so don't forget to turn it " "lower." msgstr "" "Параметр розсіювання. Типове значення є доволі високим, тому можете його " "зменшити." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:53 msgid "Difference from :ref:`option_texture`:" msgstr "Відмінності від :ref:`option_texture`:" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:55 msgid "You don’t need seamless texture to make cool looking brush" msgstr "" "Вам не потрібна безшовна текстура для створення чудового вигляду пензля." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:56 msgid "Stroke generates on the fly, it always different" msgstr "Мазок створюється на льоту і завжди є неповторним." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:57 msgid "Brush strokes looks same on any brush size" msgstr "Мазки пензлем виглядають однаково для усіх розмірів пензля." #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:58 msgid "" "Easier to fill some areas with solid color but harder to make it hard " "textured" msgstr "" "Простіше заповнювати певні ділянки суцільним кольором, але важче жорстко " "текстурувати ділянку." #~ msgid "" #~ "You don’t need seamless texture to make cool looking brush Stroke " #~ "generates on the fly, it always different Brush strokes looks same on any " #~ "brush size Easier to fill some areas with solid color but harder to make " #~ "it hard textured" #~ msgstr "" #~ "Вам не потрібна безшовна текстура для створення чудового вигляду пензля. " #~ "Мазок створюється на льоту і завжди є неповторним. Мазки пензлем " #~ "виглядають однаково для усіх розмірів пензля. Простіше заповнювати певні " #~ "ділянки суцільним кольором, але важче жорстко текстурувати ділянку." diff --git a/locale/uk_UA/LC_MESSAGES/user_manual/loading_saving_brushes.po b/locale/uk_UA/LC_MESSAGES/user_manual/loading_saving_brushes.po index 8296fb95d..535598d49 100644 --- a/locale/uk_UA/LC_MESSAGES/user_manual/loading_saving_brushes.po +++ b/locale/uk_UA/LC_MESSAGES/user_manual/loading_saving_brushes.po @@ -1,1262 +1,1262 @@ # Translation of docs_krita_org_user_manual___loading_saving_brushes.po to Ukrainian # Copyright (C) 2019 This_file_is_part_of_KDE # This file is distributed under the license LGPL version 2.1 or # version 3 or later versions approved by the membership of KDE e.V. # # Yuri Chornoivan , 2019. msgid "" msgstr "" "Project-Id-Version: docs_krita_org_user_manual___loading_saving_brushes\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-16 03:03+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-05-06 07:07+0300\n" "Last-Translator: Yuri Chornoivan \n" "Language-Team: Ukrainian \n" "Language: uk\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=n==1 ? 3 : n%10==1 && n%100!=11 ? 0 : n" "%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" "X-Generator: Lokalize 19.03.70\n" -#: ../../user_manual/loading_saving_brushes.rst:None -msgid ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" -msgstr ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" - #: ../../user_manual/loading_saving_brushes.rst:0 msgid ".. image:: images/brushes/Krita_4_0_dirty_preset_icon.png" msgstr ".. image:: images/brushes/Krita_4_0_dirty_preset_icon.png" +#: ../../user_manual/loading_saving_brushes.rst:None +msgid ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" +msgstr ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" + #: ../../user_manual/loading_saving_brushes.rst:1 msgid "" "Detailed guide on the brush settings dialog in Krita as well as how to make " "your own brushes and how to share them." msgstr "" "Докладні настанови щодо діалогового вікна параметрів пензля у Krita, а також " "способів створення та оприлюднення ваших власних пензлів." #: ../../user_manual/loading_saving_brushes.rst:12 msgid "Brush Settings" msgstr "Параметри пензля" #: ../../user_manual/loading_saving_brushes.rst:17 msgid "Loading and Saving Brushes" msgstr "Завантаження і збереження пензлів" #: ../../user_manual/loading_saving_brushes.rst:19 msgid "" "In the real world, when painting or drawing, you don't just use one tool. " "You use pencils, erasers, paintbrushes, different types of paint, inks, " "crayons, etc. All these have different ways of making marks." msgstr "" "У реальності під час малювання або рисування ви використовуєте декілька " "інструментів. Ви користуєтеся олівцями, гумками, пензлями, різними типами " "фарб, чорнил, крейди тощо. Усі ці інструменти є різними способами перенести " "художній задум на полотно." #: ../../user_manual/loading_saving_brushes.rst:23 msgid "" "In a digital program like Krita you have something similar. We call this a " "brush engine. And much like how cars have different engines that give " "different feels when driving, or how pencils make distinctly different marks " "than rollerball pens, different brush engines have totally different feels." msgstr "" "У програмі для цифрового малювання, подібній Krita, теж маємо справу із " "чимось схожим. Ми називаємо набір інструментів рушієм пензлів. І, подібно до " "того, як відчуття від водіння автомобілів із різними двигунами є різними, " "або до того, як олівці при малюванні лишають на папері інший слід, ніж " "кулькові ручки, результати малювання з використанням різних рушіїв пензлів є " "зовсім різними." #: ../../user_manual/loading_saving_brushes.rst:29 msgid "" "The brush engines have a lot of different settings as well. So, you can save " "those settings into presets." msgstr "" "Для рушіїв пензлів також передбачено багато різних параметрів. Отже, ви " "можете зберігати ці параметри до наборів параметрів." #: ../../user_manual/loading_saving_brushes.rst:32 msgid "" "Unlike Photoshop, Krita makes a difference between brush-tips and brush-" "presets. Tips are only a stamp of sorts, while the preset uses a tip and " "many other settings to create the full brush." msgstr "" "На відміну від Photoshop, у Krita кінчики пензлів і набори пензлів є різними " "інструментами. Кінчики є лише певним різновидом штампів, а набори пензлів " "використовують кінчик і багато інших параметрів для створення повноцінного " "пензля." #: ../../user_manual/loading_saving_brushes.rst:37 msgid "The Brush settings drop-down" msgstr "Спадний список властивостей пензля" #: ../../user_manual/loading_saving_brushes.rst:39 msgid "" "To start, the Brush Settings Editor panel can be accessed in the toolbar, " "between the :guilabel:`Blending Modes` button on the right and the :guilabel:" "`Patterns` button on the left. Alternately, you can use the function key :" "kbd:`F5` to open it." msgstr "" "Для початку, доступ до панелі редактора параметрів пензлів може бути " "отримано за допомогою панелі інструментів. Кнопку редактора розташовано між " "кнопкою режимі змішування праворуч і кнопкою візерунків ліворуч. Крім того, " "ви можете скористатися для її відкриття натисканням клавіші :kbd:`F5`." #: ../../user_manual/loading_saving_brushes.rst:44 msgid "" "When you open Brush Settings Editor panel you will see something like this:" msgstr "" "Після відкриття панелі редактора параметрів пензля ви побачите щось таке:" #: ../../user_manual/loading_saving_brushes.rst:48 msgid "Tour of the brush settings drop-down" msgstr "Огляд спадного списку параметрів пензля" #: ../../user_manual/loading_saving_brushes.rst:53 msgid "The brush settings drop-down is divided into six areas," msgstr "Спадну панель параметрів пензля поділено на шість областей:" #: ../../user_manual/loading_saving_brushes.rst:56 msgid "Section A - General Information" msgstr "Розділ A — Загальні відомості" #: ../../user_manual/loading_saving_brushes.rst:58 msgid "" "This contains the **Preset Icon**, **Live Brush Preview**, the **Preset " "Name**, the **Engine** name, and several buttons for saving, renaming, and " "reloading." msgstr "" "У цьому розділі містяться **Піктограма набору**, **Інтерактивний перегляд " "пензля**, **Назва набору**, **Назва рушія** та декілька кнопок для " "зберігання, перейменування та перезавантаження набору." #: ../../user_manual/loading_saving_brushes.rst:62 msgid "" "Krita's brush settings are stored into the metadata of a 200x200 png (the " "KPP file), where the image in the png file becomes the preset icon. This " "icon is used everywhere in Krita, and is useful for differentiating brushes " "in ways that the live preview cannot." msgstr "" "Параметри пензля Krita зберігаються у метаданих файла png розміром 200x200 " "пікселів (у файлі KPP). Зображення у цьому файлі png стає піктограмою " "набору. Ця піктограма використовується у Krita всюди і є корисною для " "розрізнення пензлів там, де їх не можна розрізнити за інтерактивним " "попереднім переглядом." #: ../../user_manual/loading_saving_brushes.rst:67 msgid "" "The live preview shows a stroke of the current brush as a little s-curve " "wiggle, with the pressure being non-existent on the left, and increasing to " "full pressure as it goes to the right. It can thus show the effect of the " "Pressure, Drawing Angle, Distance, Fade and Fuzzy Dab sensors, but none of " "the others. For some brush engines it cannot show anything. For the color " "smudge, filter brush and clone tool, it shows an alternating line pattern " "because these brush engines use the pixels already on canvas to change their " "effect." msgstr "" "На панелі інтерактивного попереднього перегляду буде показано мазок поточним " "пензлем у формі хвилі. Ліворуч тиск пензлем на полотно вважатиметься " "нульовим, а далі зростатиме до повного з рухом пензля у напрямку праворуч. " "Таким чином, можна бачити вплив датчиків тиску, кута малювання, відстані, " "згасання та нечіткого мазка, але не інших. Для деяких рушії пензлів панель " "не показуватиме нічого. Для пензлів розмазування фарби, фільтрування та " "інструмента клонування на панелі ви побачите картатий візерунок, оскільки ці " "рушії пензлів використовують для зміни значень для пікселів, які вже є на " "полотні." #: ../../user_manual/loading_saving_brushes.rst:75 msgid "" "After the preset name, there's a button for **renaming** the brush. This " "will save the brush as a new brush and blacklist the previous name." msgstr "" "За міткою назви набору розташовано кнопку для **перейменовування** пензля. У " "результаті перейменовування пензель буде збережено як новий, а пензель із " "попередньою назвою буде додано до «чорного» списку." #: ../../user_manual/loading_saving_brushes.rst:79 msgid "Engine" msgstr "Рушій" #: ../../user_manual/loading_saving_brushes.rst:81 msgid "" "The engine of a brush is the underlying programming that generates the " "stroke from a brush. What that means is that different brush engines have " "different options and different results. You can see this as the difference " "between using crayons, pencils and inks, but because computers are maths " "devices, most of our brush engines produce different things in a more " "mathematical way." msgstr "" "Рушій пензля — базовий програмний код, за допомогою якого на основі пензля " "створюється мазок. Це означає, що різні рушії пензлів мають різні параметри " "і працюють у різний спосіб. Ви можете спостерігати за цим у реальності за " "різницею у штрихах крейдою, олівцем та пером. Оскільки комп'ютери є " "математичними пристроями, більшість з наших рушіїв пензлів працюють по-" "різному через віртуальні математичні причини." #: ../../user_manual/loading_saving_brushes.rst:88 msgid "" "For most artists the mathematical nature doesn't matter as much as the " "different textures and marks each brush engine, and each brush engine has " "its own distinct flavor and use, and can be further customized by modifying " "the options." msgstr "" "Для більшості художників важлива не математична природа пензля, а його " "текстури та позначки. Кожен рушій пензлів має власний неповторний варіант та " "призначення, його можна налаштовувати за допомогою внесення змін до " "параметрів його роботи." #: ../../user_manual/loading_saving_brushes.rst:94 msgid "Reloading" msgstr "Перезавантаження" #: ../../user_manual/loading_saving_brushes.rst:96 msgid "" "If you change a preset, an icon will appear behind the engine name. This is " "the :guilabel:`reload` button. You can use it to revert to the original " "brush settings." msgstr "" "Якщо ви внесете зміни до набору пензлів, поряд із назвою набору з'явиться " "піктограма. Це кнопка :guilabel:`перезавантаження`. Ви можете скористатися " "нею для повернення до початкових параметрів пензля." #: ../../user_manual/loading_saving_brushes.rst:101 msgid "Saving a preset" msgstr "Збереження набору параметрів" #: ../../user_manual/loading_saving_brushes.rst:103 msgid "" "On the right, there's :guilabel:`Save New Brush Preset` and :guilabel:" "`Overwrite Brush`." msgstr "" "Праворуч передбачено кнопки :guilabel:`Зберегти новий набір пензлів` та :" "guilabel:`Перезаписати пензель`." #: ../../user_manual/loading_saving_brushes.rst:106 msgid "" "This will only enable if there are any changes. Pressing this will override " "the current preset with the new settings, keeping the name and the icon " "intact. It will always make a timestamped back up in the resources folder." msgstr "" "Ця кнопка доступна, лише якщо було внесено якісь зміни. Її натискання " "призведе до перевизначення поточного набору новими параметрами зі " "збереженням назви та піктограми набору. Програма завжди створюватиме " "резервну копію із часовою позначкою у теці ресурсів." #: ../../user_manual/loading_saving_brushes.rst:108 msgid "Overwrite Brush" msgstr "Перезаписати пензель" #: ../../user_manual/loading_saving_brushes.rst:111 msgid "" "Will take the current preset and all its changes and save it as a new " "preset. If no change was made, you will be making a copy of the current " "preset." msgstr "" "Збереже поточний набір пензлів та усі внесені до нього зміни до нового " "набору. Якщо ніяких змін внесено не було, таким чином ви створите копію " "поточного набору пензлів." #: ../../user_manual/loading_saving_brushes.rst:113 msgid "Save New Brush Preset" msgstr "Зберегти новий набір пензлів" #: ../../user_manual/loading_saving_brushes.rst:115 msgid "" "Save new preset will call up the following window, with a mini scratch pad, " "and all sorts of options to change the preset icon:" msgstr "" "У результаті спроби зберегти новий набір пензлів буде викликано вікно, " "подібне до наведеного на знімку нижче, із невеличкою панеллю нотатника та " "усіма варіантами можливої зміни піктограми набору:" #: ../../user_manual/loading_saving_brushes.rst:119 msgid ".. image:: images/brushes/Krita_4_0_Save_New_Brush_Preset_Dialog.png" msgstr ".. image:: images/brushes/Krita_4_0_Save_New_Brush_Preset_Dialog.png" #: ../../user_manual/loading_saving_brushes.rst:120 msgid "" "The image on the left is a mini scratchpad, you can draw on it with the " "current brush, allowing small modifications on the fly." msgstr "" "Панель ліворуч є панеллю нотатника. Ви можете малювати на ній поточним " "пензлем, вносячи незначні зміни на льоту." #: ../../user_manual/loading_saving_brushes.rst:124 msgid "" "The Name of your brush. This is also used for the KPP file. If there's " "already a brush with that name, it will effectively overwrite it." msgstr "" "Назва вашого пензля. Її також буде використано як назву файла KPP. Якщо " "пензель із такою назвою вже існує, його дані буде перезаписано." #: ../../user_manual/loading_saving_brushes.rst:125 msgid "Brush Name" msgstr "Назва пензля" #: ../../user_manual/loading_saving_brushes.rst:127 msgid "Load Existing Thumbnail" msgstr "Завантажити наявну мініатюру" #: ../../user_manual/loading_saving_brushes.rst:128 msgid "This will load the existing thumbnail inside the preset." msgstr "Завантажити наявну мініатюру до набору пензлів." #: ../../user_manual/loading_saving_brushes.rst:130 msgid "Load scratch pad thumbnail" msgstr "Завантаження мініатюри нотатника" #: ../../user_manual/loading_saving_brushes.rst:130 msgid "" "This will load the dashed area from the big scratch pad (Section C) into the " "thumbnail area." msgstr "" "Вибір цього варіанта призведе до завантаження заштрихованої області з " "великого нотатника (розділ C) до області мініатюри." #: ../../user_manual/loading_saving_brushes.rst:132 msgid "Load Image" msgstr "Завантажити зображення" #: ../../user_manual/loading_saving_brushes.rst:133 msgid "With this you can choose an image from disk to load as a thumbnail." msgstr "" "За допомогою цього пункту ви можете вибрати зображення з диска для " "завантаження його як мініатюри." #: ../../user_manual/loading_saving_brushes.rst:134 msgid "Load from Icon Library" msgstr "Завантажити із бібліотеки піктограм" #: ../../user_manual/loading_saving_brushes.rst:135 msgid "This opens up the icon library." msgstr "Відкрити бібліотеку піктограм." #: ../../user_manual/loading_saving_brushes.rst:137 msgid "Clear Thumbnail" msgstr "Вилучити мініатюру" #: ../../user_manual/loading_saving_brushes.rst:137 msgid "This will make the mini scratch pad white." msgstr "Робить поле мініатюрного полотна повністю білим." #: ../../user_manual/loading_saving_brushes.rst:140 msgid "The Icon Library" msgstr "Бібліотека піктограм" #: ../../user_manual/loading_saving_brushes.rst:142 msgid "To make making presets icons faster, Krita got an icon library." msgstr "" "Щоб пришвидшити створення піктограм наборів, ми передбачили у Krita " "бібліотеку піктограм." #: ../../user_manual/loading_saving_brushes.rst:145 msgid ".. image:: images/brushes/Krita_4_0_Preset_Icon_Library_Dialog.png" msgstr ".. image:: images/brushes/Krita_4_0_Preset_Icon_Library_Dialog.png" #: ../../user_manual/loading_saving_brushes.rst:146 msgid "" "It allows you to select tool icons, and an optional small emblem. When you " "press :guilabel:`OK` it will load the resulting combination into the mini " "scratch pad and you can draw in the stroke." msgstr "" "За допомогою бібліотеки ви зможете вибрати піктограми інструментів та " "необов'язкову малу емблему. Після натискання кнопки :guilabel:`Гаразд` " "комбінацію-результат буде завантажено до малого нотатника і ви зможете " "малювати на мазку." #: ../../user_manual/loading_saving_brushes.rst:150 msgid "" "If you go to your resources folder, there's a folder there called \"preset" "\\_icons\", and in this folder there are \"tool\\_icons\" and \"emblem" "\\_icons\". You can add semi-transparent pngs here and Krita will load those " "into the icon library as well so you can customize your icons even more!" msgstr "" "Якщо ви перейдете до вашої теки ресурсів, ви побачите у ній теку із назвою " "\"preset\\_icons\", а у цій теці будуть підтеки \"tool\\_icons\" та \"emblem" "\\_icons\". Ви можете додати туди напівпрозорі зображення png, щоб Krita " "завантажувала ці зображення разом із іншими зображеннями бібліотеки, отже " "розширити ваші можливості із налаштовування піктограм!" #: ../../user_manual/loading_saving_brushes.rst:156 msgid "" "At the top right of the icon library, there are three sliders. They allow " "you to adjust the tool icon. The top two are the same Hue and Saturation as " "in HSL adjustment, and the lowest slider is a super simple levels filter. " "This is done this way because the levels filter allows maintaining the " "darkest shadows and brightest highlights on a tool icon, making it much " "better for quick adjustments." msgstr "" "У верхній правій частині вікна бібліотеки піктограм розташовано три " "повзунки. За їхньою допомогою можна скоригувати піктограму інструмента. " "Верхні два повзунки — ті самі відтінок і насиченість, які можна скоригувати " "за допомогою коригування HSL, нижній повзунок є надпростим фільтром рівнів. " "Цей повзунок додано, оскільки фільтр рівнів надає змогу зберігати найтемніші " "тіні і найсвітліші виблиски на піктограмі інструмента; отже, за допомогою " "повзунка дуже зручно виконувати швидке коригування." #: ../../user_manual/loading_saving_brushes.rst:163 msgid "" "If you're done with everything, you can press :guilabel:`Save` in the :" "guilabel:`Save New Brush Preset` dialog and Krita will save the new brush." msgstr "" "Коли усі налаштовування буде завершено, ви можете натиснути кнопку :guilabel:" "`Зберегти` у діалоговому вікні :guilabel:`Зберегти новий набір пензлів`, щоб " "наказати Krita зберегти новий пензель." #: ../../user_manual/loading_saving_brushes.rst:167 msgid "Section B - The Preset Chooser" msgstr "Розділ B — Засіб вибору набору пензлів" #: ../../user_manual/loading_saving_brushes.rst:169 msgid "" "The preset chooser is much the same as the preset docker and the preset drop-" "down on :kbd:`F6`. It's unique in that it allows you to filter by engine and " "this is also where you can create brushes for an engine from scratch." msgstr "" "Засіб вибору наборів пензлів є дуже схожим на бічну панель наборів пензлів " "та спадний список наборів, який викликається натисканням клавіші :kbd:`F6`. " "Його унікальність полягає у тому, що він надає вам змогу фільтрувати набори " "за рушіями. Крім того, саме за його допомогою можна створювати пензлі для " "рушія з нуля." #: ../../user_manual/loading_saving_brushes.rst:174 msgid "" "It is by default collapsed, so you will need to press the arrow at the top " "left of the brush engine to show it." msgstr "" "Типово, його згорнуто, отже, вам доведеться натиснути стрілочку згори і " "ліворуч від пункту рушія пензлів, щоб програма показала його." #: ../../user_manual/loading_saving_brushes.rst:177 msgid "" "The top drop-down is set to “all” by default, which means it shows all " "engines. It then shows a tag section where you can select the tags, the " "preset list and the search bar." msgstr "" "Типово, у верхньому спадному списку вибрано пункт «All» («Усі»), що означає, " "що буде показано усі рушії. Крім того, буде показано розділ міток, у якому " "ви зможете вибрати мітки, список наборів пензлів та текстове поле для пошуку." #: ../../user_manual/loading_saving_brushes.rst:181 msgid "" "Underneath that there's a plus icon, which when pressed gives you the full " "list of Krita's engines. Selecting an engine from the list will show the " "brushes for that engine." msgstr "" "Нижче буде показано піктограму «+», натискання якої призведе до показу " "усього списку рушіїв Krita. Вибір пункту рушія зі списку призведе до показу " "усіх пензлів для цього рушія." #: ../../user_manual/loading_saving_brushes.rst:185 msgid "" "The trashcan icon does the same as it does in the preset docker: delete, or " "rather, blacklist a preset so it won't show up in the list." msgstr "" "Піктограма смітника виконує ту саму роль, що і на бічній панелі наборів: " "вилучити або, точніше, додати до «чорного» списку набір так, щоб програма не " "показувала його у списку." #: ../../user_manual/loading_saving_brushes.rst:189 msgid "Section C - The Scratch pad" msgstr "Розділ C — Нотатник для чернеток" #: ../../user_manual/loading_saving_brushes.rst:191 msgid "" "When you tweak your brushes, you want to be able to check what each setting " "does. That's why, to the right of the settings drop-down, there is a scratch " "pad." msgstr "" "Під час коригування параметрів пензлів, звичайно ж, хочеться бачити " "результати зміни кожного з параметрів. Саме для цього і призначено панель " "нотатника, розташовану праворуч від спадного списку параметрів." #: ../../user_manual/loading_saving_brushes.rst:195 msgid "" "It is by default collapsed, so you will have to press the arrow at the top " "right of the brush settings to show it." msgstr "" "Типово, нотатник згорнуто, отже, вам доведеться натиснути стрілочку згори і " "праворуч від пункту параметрів пензля, щоб програма показала його." #: ../../user_manual/loading_saving_brushes.rst:198 msgid "" "When saving a new preset, you can choose to get the icon from the scratch " "pad, this will load the dash area into the mini scratch pad of the Save New " "Brush Preset dialog." msgstr "" "Під час збереження нового набору пензлів ви можете наказати програмі " "використати піктограму на основі намальованого у нотатнику. Програма " "завантажити обведену пунктиром ділянку до мініатюрного нотатника у " "діалоговому вікні збереження нового набору пензлів." #: ../../user_manual/loading_saving_brushes.rst:202 msgid "The scratch pad has four buttons underneath it. These are in order for:" msgstr "Під основною панеллю нотатника розташовано чотири кнопки. Ось вони:" #: ../../user_manual/loading_saving_brushes.rst:204 msgid "Showing the current brush image" msgstr "Показ зображення поточного пензля" #: ../../user_manual/loading_saving_brushes.rst:206 msgid "Adding a gradient to the scratch pad (useful for smudge brushes)" msgstr "Додавання градієнт до нотатника (корисно для пензлів розмазування)" #: ../../user_manual/loading_saving_brushes.rst:207 msgid "Filling with the background color" msgstr "Заповнення кольором тла" #: ../../user_manual/loading_saving_brushes.rst:208 msgid "Clearing everything on the scratch pad" msgstr "Очищення нотатника від усього." #: ../../user_manual/loading_saving_brushes.rst:211 msgid "Section D - The Options List" msgstr "Розділ D — Список параметрів" #: ../../user_manual/loading_saving_brushes.rst:213 msgid "" "The options, as stated above, are different per brush engine. These " "represent the different parameters, toggles and knobs that you can turn to " "make a brush preset unique. For a couple of options, the main things to " "change are sliders and check boxes, but for a lot of them, they use curves " "instead." msgstr "" "Як ми вже зауважували вище, параметри для кожного рушія пензлів є різними. " "На цій панелі буде наведено пункти параметрів, перемикачі та регулятори, " "якими ви можете скористатися для створення унікального пензля. Для декількох " "параметрів основним для зміни є повзунки та пункти для позначення, але для " "багатьох параметрів для налаштовування використовують криві." #: ../../user_manual/loading_saving_brushes.rst:219 msgid "" "Some options can be toggled, as noted by the little check boxes next to " "them, but others, like flow and opacity are so fundamental to how the brush " "works, that they are always on." msgstr "" "Деякі параметри можна увімкнути або вимкнути за допомогою полів для " "позначки, розташованих поряд із відповідною міткою. Але інші, зокрема потік " "та непрозорість, є фундаментальними для роботи пензля, тому їх буде " "увімкнено завжди." #: ../../user_manual/loading_saving_brushes.rst:223 msgid "" "The little padlock icon next to the options is for locking the brush. This " "has its own page." msgstr "" "За допомогою невеличкої кнопки із замочком, розташованої поряд із " "параметрами, можна замкнути пензель. Цьому питанню ми присвятимо окремий " "розділ." #: ../../user_manual/loading_saving_brushes.rst:227 msgid "Section E - Option Configuration Widget" msgstr "Розділ E — Віджет налаштовування параметрів" #: ../../user_manual/loading_saving_brushes.rst:229 msgid "" "Where section D is the list of options, section E is the widget where you " "can change things." msgstr "" "Розділ D є списком параметрів, розділ E — віджетом, за допомогою якого ви " "можете вносити зміни." #: ../../user_manual/loading_saving_brushes.rst:233 msgid "Using sensor curves" msgstr "Користування кривими датчиків" #: ../../user_manual/loading_saving_brushes.rst:235 msgid "" "One of the big important things that make art unique to the artist who " "created it is the style of the strokes. Strokes are different because they " "differ in speed, rotation, direction, and the amount of pressure put onto " "the stylus. Because these are so important, we would want to customize how " "these values are understood in detail. The best way to do this is to use " "curves." msgstr "" "Однією із найважливіших речей, які роблять твір унікальним для його творця, " "є стиль мазків. Мазки є різними для різної швидкості, обертання, напрямку та " "рівня тиску, який було використано для них під час роботи стилом. Оскільки " "це дуже важливо, варто докладно розібрати можливості налаштовування " "параметрів мазків. Найкращим способом налаштовування є використання кривих." #: ../../user_manual/loading_saving_brushes.rst:242 msgid "" "Curves show up with the size widget for example. With an inking brush, we " "want to have size mapped to pressure. Just toggling the size option in the " "option list will do that." msgstr "" "Криві, наприклад, буде показано у віджеті розміру. Для чорнильного пензля " "нам слід пов'язати тиск із товщиною мазка. Для виклику відповідної кривої " "достатньо натиснути пункт розміру у списку параметрів." #: ../../user_manual/loading_saving_brushes.rst:246 msgid "" "However, different people have different wrists and thus will press " "differently on their stylus. Someone who presses softly tends to find it " "easy to make thin strokes, but very difficult to make thick strokes. " "Conversely, someone who presses hard on their stylus naturally will have a " "hard time making thin strokes, but easily makes thick ones." msgstr "" "Втім, фізичний розвиток різних людей є різним, отже усі люди по-різному " "тиснуть на стило. Тим, хто не прикладає значного зусилля до стила, просто " "малювати тонкі лінії, але у них виникають складнощі зі малюванням товстих " "ліній. І навпаки, тим, хто звик тиснути на стило, зазвичай, важко намалювати " "тонку лінію, хоча із товстими лініями проблем не виникає." #: ../../user_manual/loading_saving_brushes.rst:252 msgid "" "Such a situation can be improved by using the curves to map pressure to " "output thinner lines or thicker ones." msgstr "" "Проблему можна усунути використанням кривих зв'язку для визначення тонших " "або товщих ліній для певного рівня тиску стилом на сенсорний екран." #: ../../user_manual/loading_saving_brushes.rst:255 msgid "" "The brush settings curves even have quick curve buttons for these at the " "top. Someone who has a hard time making small strokes should try the second " "to last concave button, while someone who has a hard time making thick " "strokes should try the third button, the S shape." msgstr "" "На кривих параметрів пензля передбачено кнопки пришвидшеного налаштовування, " "як розташовано згори. Тим, у кого є проблеми із тонкими лініями, варто " "спробувати передостанню кнопку із увігнутою формою кривої. А тим, у кого не " "виходять товсті лінії, варто спробувати третю кнопку із S-подібною кривою." #: ../../user_manual/loading_saving_brushes.rst:260 msgid "Underneath the curve widget there are two more options:" msgstr "Під віджетом кривої розташовано ще два пункти:" #: ../../user_manual/loading_saving_brushes.rst:263 msgid "" "This is for the list of sensors. Toggling this will make all the sensors use " "the same curve. Unchecked, all checked sensors will have separate curves." msgstr "" "Це пункт списку датчиків. Його позначення визначить використання однакової " "кривої для усіх датчиків. Якщо позначку з пункту буде знято, усі позначені " "датчики матимуть окремі криві." #: ../../user_manual/loading_saving_brushes.rst:264 msgid "Share Curves across all settings" msgstr "Спільна крива для усіх параметрів" #: ../../user_manual/loading_saving_brushes.rst:267 msgid "" "This indicates how the multiple values of the sensor curves are used. The " "curves always go from 0 to 1.0, so if one curve outputs 0.5 and the other " "0.7, then..." msgstr "" "Це пункт, який визначає, як поєднуються декілька значень з різних кривих " "датчиків. Значення на кривих завжди лежать у діапазоні від 0 до 1.0, отже, " "якщо на одній з кривих маємо 0.5, а на іншій — 0.7, тоді…" #: ../../user_manual/loading_saving_brushes.rst:271 msgid "Multiply" msgstr "Множення" #: ../../user_manual/loading_saving_brushes.rst:272 msgid "Will multiply the two values, 0.5\\*0.7 = 0.35." msgstr "Перемножити два значення, 0.5\\*0.7 = 0.35." #: ../../user_manual/loading_saving_brushes.rst:274 msgid "Addition" msgstr "Додавання" #: ../../user_manual/loading_saving_brushes.rst:274 msgid "" "Will add the two to a maximum of 1.0, so 0.5+0.7 = 1.2, which is then capped " "at 1.0." msgstr "" "Додати два значення і обмежити суму значенням 1.0, отже, 0.5+0.7 = 1.2, що " "потім обмежується до 1.0." #: ../../user_manual/loading_saving_brushes.rst:277 msgid "Maximum" msgstr "Максимум" #: ../../user_manual/loading_saving_brushes.rst:277 msgid "" "Will compare the two and pick the largest. So in the case of 0.5 and 0.7, " "the result is 0.7." msgstr "" "Порівняти два значення і вибрати більше. Отже, у випадку значень 0.5 і 0.7 " "матимемо результат 0.7." #: ../../user_manual/loading_saving_brushes.rst:280 msgid "Minimum" msgstr "Мінімум" #: ../../user_manual/loading_saving_brushes.rst:280 msgid "" "Will compare the two and pick the smallest. So in the case of 0.5 and 0.7, " "the result is 0.5." msgstr "" "Порівняти два значення і вибрати менше. Отже, у випадку значень 0.5 і 0.7 " "матимемо результат 0.5." #: ../../user_manual/loading_saving_brushes.rst:283 msgid "Will subtract the smallest value from the largest, so 0.7-0.5 = 0.2." msgstr "Відніме найменше значення від найбільшого, отже 0.7-0.5 = 0.2." #: ../../user_manual/loading_saving_brushes.rst:284 msgid "Curves Calculation Mode" msgstr "Режим обробки кривих" #: ../../user_manual/loading_saving_brushes.rst:284 msgid "Difference" msgstr "Різниця" #: ../../user_manual/loading_saving_brushes.rst:286 msgid "It's maybe better to see with the following example:" msgstr "Ймовірно, краще усе зрозуміти можна з такого прикладу:" #: ../../user_manual/loading_saving_brushes.rst:289 msgid ".. image:: images/brushes/Krita_4_0_brush_curve_calculation_mode.png" msgstr ".. image:: images/brushes/Krita_4_0_brush_curve_calculation_mode.png" #: ../../user_manual/loading_saving_brushes.rst:290 msgid "" "The first two are regular, the rest with different multiplication types." msgstr "" "Перші два рядки є початковими, решта рядків — результати застосування до " "початкових рядків різних типів множення." #: ../../user_manual/loading_saving_brushes.rst:292 msgid "Is a brush with size set to the distance sensor." msgstr "Пензель із розміром, який встановлено за датчиком відстані." #: ../../user_manual/loading_saving_brushes.rst:293 msgid "Is a brush with the size set to the fade sensor." msgstr "Пензель із розміром, який встановлено за датчиком згасання." #: ../../user_manual/loading_saving_brushes.rst:294 msgid "The size is calculated from the fade and distance sensors multiplied." msgstr "Розмір обчислено за добутком значень датчиків згасання і відстані." #: ../../user_manual/loading_saving_brushes.rst:295 msgid "" "The size is calculated from the fade and distance sensors added to each " "other. Notice how thick it is." msgstr "" "Розмір обчислено на основі додавання значень датчиків згасання та відстані. " "Зауважте, наскільки товстим є мазок." #: ../../user_manual/loading_saving_brushes.rst:297 msgid "" "The size takes the maximum value from the values of the fade and distance " "sensors." msgstr "" "Розмір є максимальним значенням зі значень датчиків згасання та відстані." #: ../../user_manual/loading_saving_brushes.rst:299 msgid "" "The size takes the minimum value from the values of the fade and distance " "sensors." msgstr "" "Розмір є мінімальним значенням зі значень датчиків згасання та відстані." #: ../../user_manual/loading_saving_brushes.rst:301 msgid "" "The size is calculated by having the largest of the values subtracted with " "the smallest of the values." msgstr "Розмір обчислено за різницею більшого значення і меншого значення." #: ../../user_manual/loading_saving_brushes.rst:305 msgid "Section F - Miscellaneous options" msgstr "Розділ F — Інші параметри" #: ../../user_manual/loading_saving_brushes.rst:308 msgid "" "This enables dirty presets. Dirty presets store the tweaks you make as long " "as this session of Krita is active. After that, they revert to default. " "Dirtied presets can be recognized by the icon in the top-left of the preset." msgstr "" "Уможливлює створення «брудних» наборів. У «брудних» наборах зберігаються " "коригування, які було внесено протягом сеансу Krita. По завершенню сеансу " "програма повертає типові значення параметрів набору. «Брудні» набори " "позначаються у списку наборів пензлів піктограмою у верхньому лівому куті " "пункту." #: ../../user_manual/loading_saving_brushes.rst:316 msgid "Temporarily Save Tweaks to Preset (Dirty Presets)" msgstr "Тимчасово зберегти коригування до наборів (Брудні набори)" #: ../../user_manual/loading_saving_brushes.rst:316 msgid "" "The icon in the top left of the first two presets indicate it is “Dirty”, " "meaning there are tweaks made to the preset." msgstr "" "Піктограма згори ліворуч від перших двох наборів пензлів означає, що він є " "«брудним», тобто до набору внесено коригування." #: ../../user_manual/loading_saving_brushes.rst:319 msgid "Eraser Switch Size" msgstr "Перемикання розміру гумки" #: ../../user_manual/loading_saving_brushes.rst:319 msgid "" "This switches the brush to a separately stored size when using the :kbd:`E` " "key." msgstr "" "Перемикає пензель на окремо збережений розмір, якщо натиснуто клавішу :kbd:" "`E`." #: ../../user_manual/loading_saving_brushes.rst:321 msgid "Eraser Switch Opacity" msgstr "Перемикання прозорості гумки" #: ../../user_manual/loading_saving_brushes.rst:322 msgid "Same as above, but then with Eraser opacity." msgstr "Те саме, що і ви ще, але потім із непрозорістю гумки." #: ../../user_manual/loading_saving_brushes.rst:324 msgid "" "This allows you to toggle instant preview on the brush. The Instant Preview " "has a super-secret feature: when you press the instant preview label, and " "then right click it, it will show a threshold slider. This slider determines " "at what brush size instant preview is activated for the brush. This is " "useful because small brushes can be slower with instant preview, so the " "threshold ensures it only activates when necessary." msgstr "" "За допомогою цього пункту можна увімкнути або вимкнути інтерактивний " "перегляд пензля. Інтерактивний перегляд доволі прихована можливість: після " "натискання мітки інтерактивного перегляду і клацання правою кнопкою миші " "програма показує повзунок порогового значення. За допомогою цього повзунка " "можна визначити, за якого розміру буде активовано інтерактивний перегляд для " "пензля. Повзунок введено, тому що інтерактивний перегляд значно уповільнює " "роботу малих пензлів. Наявність порогового значення забезпечує вмикання " "інтерактивного перегляду лише тоді, коли це необхідно." #: ../../user_manual/loading_saving_brushes.rst:330 msgid "Instant Preview" msgstr "Швидкий перегляд" #: ../../user_manual/loading_saving_brushes.rst:333 msgid "The On-canvas brush settings" msgstr "Параметри пензля на полотні" #: ../../user_manual/loading_saving_brushes.rst:335 msgid "" "There are on-canvas brush settings. If you open up the pop-up palette, there " "should be an icon on the bottom-right. Press that to show the on-canvas " "brush settings. You will see several sliders here, to quickly make small " "changes." msgstr "" "Передбачено можливість зміни параметрів пензля безпосереднього на полотні. " "Якщо ви відкриєте контекстну палітру, ви побачите піктограму у нижній правій " "частині палітри. Натисніть її, щоб відкрити параметри пензля на полотні. На " "панелі параметрів ви побачите декілька повзунків для пришвидшення внесення " "незначних змін до параметрів пензля." #: ../../user_manual/loading_saving_brushes.rst:340 msgid "" "At the top it shows the currently active preset. Next to that is a settings " "button, click that to get a list of settings that can be shown and organized " "for the given brush engine. You can use the up and down arrows to order " "their position, and then left and right arrows to add or remove from the " "list. You can also drag and drop." msgstr "" "Вгорі буде показано назву поточного активного набору пензлів. Поряд із нею " "розташовано кнопку параметрів. Натискання цієї кнопки відкриває список " "параметрів, які може бути показано або упорядковано для заданого рушія " "пензлів. Ви можете скористатися кнопками зі стрілками вгору і вниз для зміни " "позицій параметрів у списку. За допомогою кнопок зі стрілками ліворуч і " "праворуч можна додавати або вилучати пункти зі списку. Також передбачено " "підтримку перетягування зі скиданням за допомогою вказівника миші." #: ../../user_manual/loading_saving_brushes.rst:347 msgid "Making a Brush Preset" msgstr "Створення набору пензлів" #: ../../user_manual/loading_saving_brushes.rst:349 msgid "Now, let's make a simple brush to test the waters with:" msgstr "Тепер давайте створимо пензель для того, щоб усе це перевірити:" #: ../../user_manual/loading_saving_brushes.rst:352 msgid "Getting a default for the brush engine." msgstr "Визначення типових параметрів для рушія пензлів." #: ../../user_manual/loading_saving_brushes.rst:354 msgid "First, open the settings with :kbd:`F5`." msgstr "Спочатку, відкрийте вікно параметрів за допомогою клавіші :kbd:`F5`." #: ../../user_manual/loading_saving_brushes.rst:356 msgid "" "Then, press the arrow on the upper left to open the preset chooser. There, " "press the “+” icon to get a list of engines. For this brush we're gonna make " "a pixel brush." msgstr "" "Далі, натисніть стрілочку вгорі ліворуч, щоб відкрити список вибору набору. " "У списку вибору натисніть піктограму «+», щоб отримати список рушіїв. Ми " "збираємося створити піксельний пензель." #: ../../user_manual/loading_saving_brushes.rst:361 msgid "Example: Making an inking brush" msgstr "Приклад: створення чорнильного пензля" #: ../../user_manual/loading_saving_brushes.rst:363 msgid "" "Draw on the scratch pad to see what the current brush looks like. If done " "correctly, you should have a 5px wide brush that has pressure set to opacity." msgstr "" "Намалюйте щось на панелі нотатника, щоб побачити, як працюють поточні " "параметри пензля. Якщо все налаштовано правильно, у вас має вийти пензель " "товщиною 5 пікселів, рівень тиску для якого визначає рівень непрозорості " "мазка." #: ../../user_manual/loading_saving_brushes.rst:366 msgid "" "Let us turn off the opacity first. Click on the :ref:`opacity " "` option in the right-hand list. The settings should " "now be changed to a big curve. This is the sensor curve." msgstr "" "Спочатку, вимкнемо непрозорість. Натисніть пункт :ref:`непрозорості " "` у списку праворуч. Список параметрів має бути " "замінено на велику криву. Це крива датчика." #: ../../user_manual/loading_saving_brushes.rst:370 msgid "Uncheck the :guilabel:`Enable Pen Settings` checkbox." msgstr "Зніміть позначку з пункту :guilabel:`Увімкнути параметри пера`." #: ../../user_manual/loading_saving_brushes.rst:371 msgid "" "Test on the scratch pad... there still seems to be something affecting " "opacity. This is due to the :ref:`flow ` option." msgstr "" "Перевіримо на нотатнику... здається, щось впливає на непрозорість. Причиною " "негараздів є параметр :ref:`Потік `." #: ../../user_manual/loading_saving_brushes.rst:375 msgid "" "Select the Flow option from the list on the right hand. Flow is like " "Opacity, except that Flow is per dab, and opacity is per stroke." msgstr "" "Виберіть пункт :guilabel:`Потік` у списку праворуч. Потік подібний до " "непрозорості, але встановлюється для окремого дотику пензля, а непрозорість " "встановлюється для усього мазка." #: ../../user_manual/loading_saving_brushes.rst:377 msgid "" "Uncheck the :guilabel:`Enable Pen Settings` checkbox here as well. Test " "again." msgstr "" "Зніміть позначку з пункту :guilabel:`Увімкнути параметри пера` і тут. " "Перевірте пензель ще раз." #: ../../user_manual/loading_saving_brushes.rst:378 msgid "" "Now you should be getting somewhere towards an inking brush. It is still too " "small however, and kinda grainy looking. Click :ref:`Brush Tip " "` in the brush engine options." msgstr "" "Тепер усе більше схоже на пензель для малювання чорнилом. Втім, наш пензель " "усе ще надто малий і малює дещо зернисто. Натисніть пункт :ref:`Кінчик " "пензля ` у параметрах рушія пензлів." #: ../../user_manual/loading_saving_brushes.rst:381 msgid "" "Here, the diameter is the size of the brush-tip. You can touch the slider " "change the size, or right-click it and type in a value. Set it to 25 and " "test again. It should be much better." msgstr "" "У списку параметрів діаметр — це розмір кінчика пензля. Щоб змінити розмір, " "ви можете пересунути повзунок або клацнути на ньому правою кнопкою миші і " "ввести значення. Встановіть значення 25 і знову перевірте, як малює пензель. " "Результати мають бути значно кращими." #: ../../user_manual/loading_saving_brushes.rst:384 msgid "" "Now to make the brush feel a bit softer, turn down the fade parameter to " "about 0.9. This'll give the *brush mask* a softer edge." msgstr "" "Тепер зробимо пензель дещо м'якшим, зменшивши параметр згасання до приблизно " "0.9. Це надасть *масці пензля* м'якшого краю." #: ../../user_manual/loading_saving_brushes.rst:386 msgid "" "If you test again, you'll notice the fade doesn't seem to have much effect. " "This has to do with the spacing of the dabs: The closer they are together, " "the harder the line is. By default, this is 0.1, which is a bit low. If you " "set it to 10 and test, you'll see what kind of effect spacing has. The :ref:" "`Auto ` checkbox changes the way the spacing is calculated, " "and Auto Spacing with a value of 0.8 is the best value for inking brushes. " "Don't forget that you can use right-click to type in a value." msgstr "" "Якщо ви знову перевірите, як малює пензель, ви зауважите, що, здається, " "зміна параметра згасання майже ні на що не вплинула. Цей параметр пов'язано " "із відстанню між мазками: чим ближчі мазки один до одного, тим суцільнішою є " "лінія. Типово, встановлено значення 0.1, тобто відстань є доволі малою. Якщо " "ви встановите відстань 10 і знову спробуєте щось намалювати, ви побачите, як " "впливає на малюнок інтервал між мазками. За допомогою пункту :ref:`Авто " "` можна змінити спосіб обчислення інтервалів. Автоматичний " "інтервал зі значенням 0.8 є найкращим варіантом для чорнильних пензлів. Не " "забувайте, що значення можна змінити клацанням правою кнопкою миші із " "наступним безпосереднім введенням значення з клавіатури." #: ../../user_manual/loading_saving_brushes.rst:395 msgid "" "Now, when you test, the fade seems to have a normal effect... except on the " "really small sizes, which look pixelly. To get rid of that, check the anti-" "aliasing check box. If you test again, the lines should be much nicer now." msgstr "" "Тепер, якщо ви спробуєте перевірити пензель, згасання працюватиме як слід… " "окрім дуже малих розмірів, лінії для яких виглядатимуть розбитими на " "квадратні пікселі. Щоб позбутися цього ефекту, позначте пункт згладжування. " "Після позначення цього пункту лінії мають виглядати набагато краще." #: ../../user_manual/loading_saving_brushes.rst:401 msgid "Saving the new Brush" msgstr "Збереження нового пензля" #: ../../user_manual/loading_saving_brushes.rst:403 msgid "" "When you're satisfied, go to the upper left and select :guilabel:`Save New " "Brush Preset`." msgstr "" "Коли налаштовування буде завершено, перейдіть вгору ліворуч і виберіть " "пункт :guilabel:`Зберегти новий набір пензлів`." #: ../../user_manual/loading_saving_brushes.rst:406 msgid "" "You will get the save preset dialog. Name the brush something like “My " "Preset”. Then, select :guilabel:`Load from Icon Library` to get the icon " "library. Choose a nice tool icon and press :guilabel:`OK`." msgstr "" "Програма відкриє діалогове вікно збереження набору пензлів. Виберіть назву " "для вашого набору, наприклад, «Мій набір». Далі, позначте пункт :guilabel:" "`Завантажити з бібліотеки піктограм`, щоб отримати піктограму з бібліотеки " "піктограм. Виберіть бажану піктограму інструмента і натисніть кнопку :" "guilabel:`Гаразд`." #: ../../user_manual/loading_saving_brushes.rst:410 msgid "" "The icon will be loaded into the mini scratch pad on the left. Now doodle a " "nice stroke next to it. If you feel you messed up, just go back to the icon " "library to load a new icon." msgstr "" "Піктограму буде завантажено на панель нотатника ліворуч. Домалюйте поряд із " "нею жирний мазок. Якщо результат вас не задовольнить, просто поверніться до " "бібліотеки піктограм і завантажте нову піктограму." #: ../../user_manual/loading_saving_brushes.rst:414 msgid "Finally press :guilabel:`Save`, and your brush should be done." msgstr "" "Нарешті, натисніть кнопку :guilabel:`Зберегти`, і створення вашого пензля " "буде завершено." #: ../../user_manual/loading_saving_brushes.rst:416 msgid "You can further modify your inking brush by..." msgstr "Далі, ви можете змінити ваш пензель для малювання чорнилом…" #: ../../user_manual/loading_saving_brushes.rst:419 msgid "" "Changing the amount of pressure you need to put on a brush to make it full " "size." msgstr "" "Змінивши величину тиску, який слід прикласти до пензля, щоб отримати " "повнорозмірний мазок." #: ../../user_manual/loading_saving_brushes.rst:419 msgid "" "To do this, select the :ref:`size ` option, and press the " "pressure sensor from the list next to the curve. The curve should look like " "a straight line. Now if you want a brush that gets big with little pressure, " "tick on the curve to make a point, and drag the point to the upper-left. The " "more the point is to the upper-left, the more extreme the effect. If you " "want instead a brush that you have to press really hard on to get to full " "size, drag the dot to the lower-right. Such a brush is useful for fine " "details. Don't forget to save the changes to your brush when done." msgstr "" "Для цього виберіть пункт :ref:`розміру ` і натисніть пункт " "датчика тиску у списку, розташованому поряд із кривою. Крива має виглядати " "як пряма лінія. Якщо вам потрібен пензель, мазок якого буде товстим навіть " "на малого тиску, клацніть на кривій, щоб створити точку, і перетягніть цю " "точку вище ліворуч. Чим ближчою буде точка до верхнього лівого кута, тим " "помітнішим буде ефект. Якщо, навпаки, вам потрібен пензель, товстий мазок " "яким можна буде отримати лише сильним натисканням стилом, перетягніть точку " "вниз праворуч. Такий пензель буде корисним для малювання дрібних елементів. " "Не забудьте зберегти зміни до вашого пензля, коли завершуватимете " "редагування." #: ../../user_manual/loading_saving_brushes.rst:422 msgid "Making the fine lines look even softer by using the flow option." msgstr "Зробивши вигляд тонких ліній м'якшим за допомогою параметра потоку." #: ../../user_manual/loading_saving_brushes.rst:422 msgid "" "To do this, select the flow option, and turn back on the :guilabel:`Enable " "Pen Settings` check box. Now if you test this, it is indeed a bit softer, " "but maybe a bit too much. Click on the curve to make a dot, and drag that " "dot to the top-left, half-way the horizontal of the first square of the " "grid. Now, if you test, the thin lines are much softer, but the hard your " "press, the harder the brush becomes." msgstr "" "Для цього позначте пункт потоку і знову позначте пункт :guilabel:`Увімкнути " "параметри пензля`. Якщо тепер спробувати пензель, він справді стане дещо " "м'якшим, але, можливо, надто м'яким. Клацніть на кривій, щоб створити точку, " "і перетягніть цю точку вгору ліворуч, на середину горизонтальної сторони " "першого квадрата у ґратці. Після цього проба пензля даватиме набагато " "м'якіші тонкі лінії, але чим дужче ви тиснутимете, тим жорсткішим ставатиме " "пензель." #: ../../user_manual/loading_saving_brushes.rst:425 msgid "Sharing Brushes" msgstr "Оприлюднення пензлів" #: ../../user_manual/loading_saving_brushes.rst:427 msgid "" "Okay, so you've made a new brush and want to share it. There are several " "ways to share a brush preset." msgstr "" "Гаразд, вами створено пензель, і ви хочете ним поділитися. Існує декілька " "способів поділитися набором пензлів." #: ../../user_manual/loading_saving_brushes.rst:430 msgid "" "The recommended way to share brushes and presets is by using the resource " "bundle system. We have detailed instructions on how to use them on the :ref:" "`resource management page `." msgstr "" "Рекомендованим способом оприлюднення пензлів і наборів пензлів є система " "комплектів ресурсів. Нами створено докладну інструкцію щодо використання " "комплектів, яку викладено на :ref:`сторінці керування ресурсами " "`." #: ../../user_manual/loading_saving_brushes.rst:434 msgid "" "However, there are various old-fashioned ways of sharing brushes that can be " "useful when importing and loading very old packs:" msgstr "" "Втім, існують і різноманітні способи поділитися пензлями у «старому» стилі, " "які можуть бути корисними для імпортування та завантаження дуже старих " "пакунків із пензлями:" #: ../../user_manual/loading_saving_brushes.rst:438 msgid "Sharing a single preset" msgstr "Оприлюднення окремого набору пензлів" #: ../../user_manual/loading_saving_brushes.rst:440 msgid "There are three types of resources a single preset can take:" msgstr "Існує три типи ресурсів, які можуть зберігатися у єдиному наборі:" #: ../../user_manual/loading_saving_brushes.rst:442 msgid "" "A Paintoppreset file: This is the preset proper, with the icon and the " "curves stored inside." msgstr "" "Файл набору пензлів: це файл властивостей набору із збереженими у ньому " "піктограмою та кривими набору." #: ../../user_manual/loading_saving_brushes.rst:444 msgid "" "A Brush file: This is the brush tip. When using masked brushes, there are " "two of these." msgstr "" "Файл пензля: це кінчик пензля. Якщо використовуються масковані пензлі, таких " "файлів має бути два." #: ../../user_manual/loading_saving_brushes.rst:446 msgid "A Pattern file: this is when you are using textures." msgstr "Файл візерунка: це для випадків, коли використовуються текстури." #: ../../user_manual/loading_saving_brushes.rst:448 msgid "" "So when you have a brush that uses unique predefined tips for either brush " "tip or masked brush, or unique textures you will need to share those " "resources as well with the other person." msgstr "" "Отже, якщо ви створили пензель, який використовує унікальні кінчики для " "малювання або маскування чи унікальні текстури, можливо, у вас виникне " "потреба поділитися ним із кимось іншим." #: ../../user_manual/loading_saving_brushes.rst:452 msgid "" "To find those resources, go to :menuselection:`Settings --> Manage Resources " "--> Open Resource Folder`." msgstr "" "Щоб визначити розташування цих ресурсів, скористайтеся пунктом меню :" "menuselection:`Параметри --> Керування ресурсами --> Відкрити теку ресурсів`." #: ../../user_manual/loading_saving_brushes.rst:454 msgid "" "There, the preset file will be inside paintoppresets, the brush tips inside " "brushes and the texture inside patterns." msgstr "" "У теці ресурсів файл набору зберігатиметься у підтеці paintoppresets, файл " "кінчиків пензля — це підтеці brushes, а файл текстури — у підтеці patterns." #: ../../user_manual/loading_saving_brushes.rst:458 msgid "Importing a single KPP file." msgstr "Імпортування окремого файла KPP" #: ../../user_manual/loading_saving_brushes.rst:460 msgid "" "Now, if you want to use the single preset, you should go to the preset " "chooser on :kbd:`F6` and press the folder icon there. This will give a file " "dialog. Navigate to the kpp file and open it to import it." msgstr "" "Тепер, якщо ви хочете використати один набір, вам слід перейти до засобу " "вибору набору натисканням клавіші :kbd:`F6` із наступним натисканням кнопки " "із зображенням теки. Буде відкрито діалогове вікно вибору файлів. Перейдіть " "до теки з файлом kpp і відкрийте його, щоб імпортувати дані." #: ../../user_manual/loading_saving_brushes.rst:464 msgid "" "If there are brush tips and patterns coming with the file, do the same with " "pattern via the pattern docker, and for the brush-tip go to the settings " "drop-down (:kbd:`F5`) and then go to the “brush-tip” option. There, select " "predefined brush, and then the “import” button to call up the file dialog." msgstr "" "Якщо разом із файлом постачаються кінчики пензлів та візерунки, виконайте ту " "саму процедуру із візерунком за допомогою бічної панелі візерунків та з " "кінчиком пензля: відкрийте спадний список параметрів (:kbd:`F5`) і виберіть " "у ньому пункт кінчика пензля. Далі, виберіть попередньо визначений пензель і " "натисніть кнопку :guilabel:`Імпортувати`, щоб викликати діалогове вікно " "вибору файлів." #: ../../user_manual/loading_saving_brushes.rst:471 msgid "Sharing via ZIP (old-fashioned)" msgstr "Оприлюднення за допомогою файла ZIP (давній спосіб)" #: ../../user_manual/loading_saving_brushes.rst:473 msgid "" "Sharing via ZIP should be replaced with resource bundles, but older brush " "packs are stored in zip files." msgstr "" "Оприлюднення файлів ZIP має бути замінено на оприлюднення комплектів " "ресурсів, але старі пакунки пензлів усе ще зберігаються у архівах zip." #: ../../user_manual/loading_saving_brushes.rst:477 msgid "Using a ZIP with the relevant files." msgstr "Використання ZIP із відповідними файлами" #: ../../user_manual/loading_saving_brushes.rst:479 msgid "" "Go to :menuselection:`Settings --> Manage Resources --> Open Resource " "Folder` to open the resource folder." msgstr "" "Скористайтеся пунктом :menuselection:`Параметри --> Керування ресурсами --> " "Відкрити теку ресурсів`, щоб відкрити теку ресурсів." #: ../../user_manual/loading_saving_brushes.rst:480 msgid "Then, open up the zip file." msgstr "Далі, відкрийте файл zip." #: ../../user_manual/loading_saving_brushes.rst:481 msgid "" "Copy the brushes, paintoppresets and patterns folders from the zip file to " "the resource folder. You should get a prompt to merge the folders, agree to " "this." msgstr "" "Скопіюйте теки brushes, paintoppresets і patterns з файла zip до теки " "ресурсів. Програма для керування файлів спитає вас, чи слід об'єднати вміст " "цих тек. Погодьтеся із цією пропозицією." #: ../../user_manual/loading_saving_brushes.rst:484 msgid "Restart Krita." msgstr "Перезапустіть Krita." #: ../../user_manual/loading_saving_brushes.rst:485 msgid "Enjoy your brushes!" msgstr "Насолоджуйтеся вашими пензлями!" diff --git a/locale/zh_CN/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po b/locale/zh_CN/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po index 8c3321705..e6ea98483 100644 --- a/locale/zh_CN/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po +++ b/locale/zh_CN/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po @@ -1,1348 +1,1348 @@ msgid "" msgstr "" "Project-Id-Version: kdeorg\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-16 03:03+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-06-02 12:01\n" "Last-Translator: Guo Yunhe (guoyunhe)\n" "Language-Team: Chinese Simplified\n" "Language: zh_CN\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: crowdin.com\n" "X-Crowdin-Project: kdeorg\n" "X-Crowdin-Language: zh-CN\n" "X-Crowdin-File: /kf5-trunk/messages/www/" "docs_krita_org_general_concepts___colors___color_managed_workflow.pot\n" -#: ../../general_concepts/colors/color_managed_workflow.rst:0 -msgid ".. image:: images/color_category/Kiki_matrix_profile.png" -msgstr "" - -#: ../../general_concepts/colors/color_managed_workflow.rst:0 -msgid ".. image:: images/color_category/Kiki_cLUTprofiles.png" -msgstr "" - #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group1.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group2.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group3.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group4.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/dockers/LUT_Management_Docker.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_HDR_1.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_HDR2.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid "" ".. image:: images/color_category/Krita-colormanaged-workflow_webcomic.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita-colormanaged-workflow_print.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita-colormanaged-workflow_games.svg" msgstr "" +#: ../../general_concepts/colors/color_managed_workflow.rst:0 +msgid ".. image:: images/color_category/Kiki_matrix_profile.png" +msgstr "" + +#: ../../general_concepts/colors/color_managed_workflow.rst:0 +msgid ".. image:: images/color_category/Kiki_cLUTprofiles.png" +msgstr "" + #: ../../general_concepts/colors/color_managed_workflow.rst:1 msgid "How a color managed workflow works." msgstr "介绍色彩管理流程的原理。" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "Color" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "Color Management" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "ICC Profiles" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "OCIO" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:17 msgid "Color Managed Workflow" msgstr "色彩管理流程" #: ../../general_concepts/colors/color_managed_workflow.rst:19 msgid "" "You may have heard that Krita has something called color-management. Or " "maybe you just wondered what all these 'color model' and 'color profile' " "things you can find in the menus mean. Color management is pretty useful for " "people who work in digital imaging professionally, and hopefully this page " "will explain why." msgstr "" "你可能听说过 Krita 具备一种叫做色彩管理的功能,你也可能对“色彩模型”和“色彩特" "性文件”之类的选项感到好奇。色彩管理对于从事专业数字影像工作的人员来说非常有" "用,我们会在此页面介绍它的来龙去脉。" #: ../../general_concepts/colors/color_managed_workflow.rst:22 msgid "Basic Info" msgstr "导言" #: ../../general_concepts/colors/color_managed_workflow.rst:24 msgid "" "If you've never worked with color management before, and have no clue what " "it is, then know that you've probably been working in the 8bit RGB color " "space with the sRGB profile. This means you can choose for *sRGB built-in* " "or *sRGB-elle-v2-srgbtrc.icc*. With the new color space browser this profile " "is marked with *(default)* when using 8bit." msgstr "" "如果你从未使用过色彩管理进行作业,或者对此一无所知,那么你很可能正在使用一个 " "sRGB 色彩特性文件,在 8 位 RGB 色彩空间下进行作业。这意味着你可以为图像选用 " "*sRGB built-in* 或者 *sRGB-elle-v2-srgbtrc.icc* 特性文件。在 Krita 全新的色彩" "空间浏览器中,该色彩特性文件是在使用 8 位色彩通道时的默认值。" #: ../../general_concepts/colors/color_managed_workflow.rst:26 msgid "" "We'll go into what these terms mean in the theory, but if you're here only " "for trying to figure out which is the default, you now know it. Maybe, after " "reading this, you may feel like changing the default, to get new and " "interesting results from filters, blending modes, or just the color smudge " "brush." msgstr "" "如果你阅读本文的目的只是想知道哪个选项是默认值,你的目的已经达到了。但光知道" "默认值其实还远远不够。接下来我们将深入探讨色彩管理的理论知识,也许在阅读了这" "篇文章后,你可能会想要改变默认值,以便从滤镜、混合模式抑或是运用了颜色涂抹模" "型的笔刷中获得全新的结果。" #: ../../general_concepts/colors/color_managed_workflow.rst:29 msgid "What is the problem?" msgstr "色彩管理的目的" #: ../../general_concepts/colors/color_managed_workflow.rst:31 msgid "" "To explain the point of color management, you'd first need to learn which " "problem color management tries to solve." msgstr "要理解色彩管理的意义,我们首先要知道它是用来解决什么问题的。" #: ../../general_concepts/colors/color_managed_workflow.rst:33 msgid "Let us imagine a kinder garden:" msgstr "让我们想象一位老师正在给 4 个孩子上绘画课:" #: ../../general_concepts/colors/color_managed_workflow.rst:35 msgid "" "The class of 28 children is subdivided in groups of 7. Each group has its " "own table." msgstr "" "老师分给每个孩子几支水彩颜料,每个人分到的颜色都不同,然后让他们分开作画。" #: ../../general_concepts/colors/color_managed_workflow.rst:37 msgid "" "The teacher gives them a painting assignment: They need to paint a red " "triangle, a blue square, a green circle and put a yellow border around the " "three. The kids are very experienced with painting already, so the teacher " "can confidently leave the smarter ones to their own devices, and spent more " "time on those who need help." msgstr "" "老师给孩子们布置了一个绘画任务:画出一个红色的三角形、一个蓝色的正方形、一个" "绿色的圆形,然后用黄色框把这三个图形给围起来。孩子们只能使用手头上的颜料来作" "画。" #: ../../general_concepts/colors/color_managed_workflow.rst:40 msgid "The following results come from painting:" msgstr "下面就是孩子们交上来的结果:" #: ../../general_concepts/colors/color_managed_workflow.rst:42 msgid "" "Even though all groups had the same assignment, each group's result looks " "different." msgstr "尽管每个组的任务都是一样的,但是他们的成果看起来却不一样。" #: ../../general_concepts/colors/color_managed_workflow.rst:49 msgid "" "Group 1 had vermillion red, citron yellow and ultramarine blue to their " "disposal. This means their triangle looks nice and red, but their circle's " "green is muddy. This is because ultramarine is too dark of a blue to create " "nice greens with." msgstr "" "第一个孩子用的颜料是朱红、明黄和群青。三角形的红色很鲜明,但圆形的绿色却很浑" "浊。这是因为群青的颜色实在是太暗了,用它很难调出鲜艳的绿色系。" #: ../../general_concepts/colors/color_managed_workflow.rst:56 msgid "" "Group 2 had magenta red, citron yellow and cerulean blue. Magenta is a type " "of red that is closer to pink, opposed to vermillion, which is closer to " "orange. However, their green looks nice because cerulean is a much lighter " "blue." msgstr "" "第二个孩子用的颜料是品红、明黄和天蓝。品红是一种接近粉红的红,而第一个孩子用" "的朱红与之相反,更接近橙色。绿色在这张图中看起来更顺眼,因为天蓝比较浅,用它" "调配的绿色也相对明亮一些。" #: ../../general_concepts/colors/color_managed_workflow.rst:64 msgid "" "Group 3 had vermillion red, citron yellow, emerald green and cerulean blue. " "They didn't mix their green, and thus ended up with a purer color." msgstr "" "第三个孩子用的颜料是朱红、明黄、翠绿和天蓝。这张画中的绿色不是用两种颜色调配" "出来的,所以看上去鲜艳明亮。" #: ../../general_concepts/colors/color_managed_workflow.rst:71 msgid "" "Finally, group 4 has vermillion red, citron yellow and cerulean blue. Their " "colors probably look like what you imagined." msgstr "第四个孩子用的颜料是朱红、明黄和天蓝。最终画出来的几种颜色还算正常。" #: ../../general_concepts/colors/color_managed_workflow.rst:73 msgid "" "Now, these are kindergarteners, so this isn't the largest problem in the " "world. However, imagine that something like this happened at a printing " "company? Imagine four printers printing the same magazine with wildly " "different results? That would be disastrous!" msgstr "" "在这个例子里,4 个孩子试图使用不同的颜料来呈现同样的颜色,结果颜色发生了偏" "差。不过这只是孩子涂鸦而已,少许偏差没什么大不了的。但想象一下如果这样的事情" "发生在一家印刷公司里会怎样?车间里的四台打印机把同一本杂志印成 4 种截然不同的" "效果,那就是印刷事故啦!" #: ../../general_concepts/colors/color_managed_workflow.rst:75 msgid "For this purpose, we invented color management." msgstr "为了让颜色在不同的输出设备中能够保持一致,我们发明了色彩管理体系。" #: ../../general_concepts/colors/color_managed_workflow.rst:78 msgid "What is color management?" msgstr "色彩管理的原理" #: ../../general_concepts/colors/color_managed_workflow.rst:80 msgid "" "Color management is, dryly put, a set of systems that tries to have the same " "color translate properly between color devices." msgstr "色彩管理是一整套用于在不同的显色设备之间保持颜色转换一致性的系统。" #: ../../general_concepts/colors/color_managed_workflow.rst:82 msgid "" "It usually works by attempting to covert a color to the reference color " "space XYZ. XYZ is a coordinate system that has a spot for all colors that " "the average human eye can see." msgstr "" "这套系统一般会先把某种颜色转换到 XYZ 参考色彩空间。XYZ 是一个包含了人眼可以感" "知的一切颜色的坐标系。" #: ../../general_concepts/colors/color_managed_workflow.rst:84 msgid "" "From XYZ it can then be translated back into another device space, such as " "RGB (for screens), or CMYK (for printers)." msgstr "" "然后它会把该颜色从 XYZ 转换到其他设备的色彩空间,如 RGB (用于屏幕) 或 CMYK " "(用于打印)。" #: ../../general_concepts/colors/color_managed_workflow.rst:86 msgid "" "Krita has two systems dedicated to color management. On the one hand, we " "have **lcms2**, which deal with ICC profiles, and on the other, we have " "**OCIO**, which deal with LUT color management." msgstr "" "Krita 有两套专门用于色彩管理的系统。一个是 **lcms2**,负责处理 ICC 特性文件。" "另一个则是 **OCIO**,负责处理 LUT 色彩管理。" #: ../../general_concepts/colors/color_managed_workflow.rst:88 msgid "" "To give a crude estimate, ICC profiles deal with keeping colors consistent " "over many interpretations of devices (screens, printers) by using a " "reference space, and OCIO deals with manipulating the interpretation of said " "colors." msgstr "" "大致来说,ICC 特性文件通过一个参考色彩空间来保证在不同设备 (屏幕、打印机等) " "上呈现一致的颜色,而 OCIO 则可以对颜色的展现方式进行调整。" #: ../../general_concepts/colors/color_managed_workflow.rst:90 msgid "Within both we can identify the following color spaces:" msgstr "无论是哪个系统,我们都会按照用途把色彩空间识别为下面几类:" #: ../../general_concepts/colors/color_managed_workflow.rst:93 msgid "" "Device spaces are those describing your monitor, and have to be made using a " "little device that is called \"colorimeter\". This device, in combination " "with the right software, measures the strongest red, green and blue your " "screen can produce, as well as the white, black and gray it produces. Using " "these and several other measurements it creates an ICC profile unique to " "your screen. You set these in Krita's color management tab. By default we " "assume sRGB for screens, but it's very likely that your screen isn't exactly " "fitting sRGB, especially if you have a high quality screen, where it may be " "a bigger space instead. Device spaces are also why you should first consult " "with your printer what profile they expect. Many printing houses have their " "own device profiles for their printers, or may prefer doing color conversion " "themselves. You can read more about colorimeter usage :ref:`here " "`." msgstr "" "设备空间用于描述显示器和打印机等颜色输出设备的色彩空间。设备空间的制作需要使" "用一种叫做“色差计”的小型计算机外设。以显示器为例,色差计与配套软件会测量显示" "器能够显示的最纯的红、绿、蓝、白、黑和灰等颜色,外加一些其他测量,最终生成一" "组受测屏幕的 ICC 特性文件。你可以在 Krita 的色彩管理选项页面里指定该特性文" "件。默认状态下我们会假定显示器符合 sRGB 规范,但大多数屏幕并不能完全符合 " "sRGB,而高品质显示器的色域又往往比 sRGB 更宽。而如果讨论的是打印机,许多印刷" "公司会给自己的打印机准备设备空间,有些公司还会希望由他们进行色彩转换,所以事" "先要问清楚。想要了解色差计的用法,可以 :ref:`阅读此文 " "` 。" #: ../../general_concepts/colors/color_managed_workflow.rst:94 msgid "Device spaces" msgstr "设备空间" #: ../../general_concepts/colors/color_managed_workflow.rst:96 msgid "Working spaces" msgstr "工作空间" #: ../../general_concepts/colors/color_managed_workflow.rst:97 msgid "" "These are delivered alongside Krita for ICC, and downloadable from the OCIO " "website for OCIO. Working spaces are particularly nice to do color " "calculations in, which programs like Krita do often. It's therefore " "recommended to have a working space profile for your image." msgstr "" "工作空间是色彩管理流程的参考色彩空间,我们一般会使用几种常见的规范性空间。" "Krita 等图像软件需要进行大量与色彩相关的运算,而在工作色彩空间内部进行这种运" "算效果更好,因此我们建议为你的图像指定一个工作空间特性文件。Krita 已经自带了" "用于 ICC 的特性文件,而用于 OCIO 的配置文件则可以从 OCIO 网站下载。" #: ../../general_concepts/colors/color_managed_workflow.rst:99 msgid "Aesthetic or Look spaces" msgstr "审美或观察空间" #: ../../general_concepts/colors/color_managed_workflow.rst:99 msgid "" "These are special spaces that have been deformed to give a certain look to " "an image. Krita doesn't deliver Look profiles for ICC, nor does it yet " "support Look spaces for OCIO." msgstr "" "这些特殊的色彩空间经过人为扭曲,用来为图像呈现某些特殊的视觉效果。Krita 没有" "自带 ICC 观察空间,也未在 OCIO 中对其提供支持。" #: ../../general_concepts/colors/color_managed_workflow.rst:102 msgid "Color managed workflow" msgstr "色彩管理流程" #: ../../general_concepts/colors/color_managed_workflow.rst:104 msgid "" "Knowing this about these spaces of course doesn't give you an idea of how to " "use them, but it does make it easier to explain how to use them. So let us " "look at a typical color management workflow:" msgstr "" "现在让我们粗略介绍一下色彩管理流程的全过程,为后面更深入的学习打下基础。下图" "是一个典型的色彩管理流程:" #: ../../general_concepts/colors/color_managed_workflow.rst:110 msgid ".. image:: images/color_category/Krita-colormanaged-workflow_text.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:110 msgid "" "A typical example of a color managed workflow. We have input from scanners " "and cameras, which we convert to a working space that can be used between " "different editing software, and is converted to an output space for viewing " "on screen or printing." msgstr "" "这是一个典型的色彩管理流程实例。我们先从扫描仪和数码相机输入图像,然后把这些" "图像转换到一个能够被各种编辑软件识别的工作空间,最后转换到用于屏幕观察或者打" "印输出的空间。" #: ../../general_concepts/colors/color_managed_workflow.rst:112 msgid "" "In a traditional color managed workflow, we usually think in terms of real " "world colors being converted to computer colors and the other way around. " "So, for example photos from a camera or scanned in images. If you have a " "device space of such a device, we first assign said device space to the " "image, and then convert it to a working space." msgstr "" "在一个传统的色彩管理流程里,我们通常关注的是现实世界色彩与计算机色彩之间的转" "换。例如数码相机的照片或者扫描到计算机的图像等。如果你的成像设备具有自己的设" "备空间,我们首先要把这台设备的空间指定给它生成的图像,然后再把图像转换到一个" "工作空间。" #: ../../general_concepts/colors/color_managed_workflow.rst:114 msgid "" "We then do all our editing in the working space, and use the working space " "to communicate between editing programs. In Krita's case, due to it having " "two color management systems, we use ICC profiles between programs like GIMP " "2.9+, Inkscape, digiKam and Scribus, and OCIO configuration between Blender " "and Natron." msgstr "" "我们接下来便要在该工作空间中完成所有的编辑作业,不同的编辑软件之间也通过该工" "作空间来相互配合。Krita 通过 ICC 特性文件与 GIMP 2.9 +、Inkscape、Digikam 和 " "Scribus 等软件对接,通过 OCIO 配置来与 Blender 和 Natron 等软件对接。" #: ../../general_concepts/colors/color_managed_workflow.rst:116 msgid "" "You also store your working files in the working space, just like how you " "have the layers unmerged in the working file, or have it at a very high " "resolution." msgstr "" "你的工作文件本身也是保存在工作空间下面的。工作文件在这里指的是用于作品编辑的" "高分辨率、图层分离的原文件。" #: ../../general_concepts/colors/color_managed_workflow.rst:118 msgid "" "Sometimes, we apply aesthetic or 'look' spaces to an image as part of the " "editing process. This is rather advanced, and probably not something to " "worry about in Krita's case." msgstr "" "在图像的编辑过程中,我们还可以把具有某种审美意趣“观察空间”应用到图像上,人为" "地扭曲图像的显示效果。这是一个相当高级的运用领域,在使用 Krita 的时候一般用不" "着关注这个。" #: ../../general_concepts/colors/color_managed_workflow.rst:120 msgid "" "Then, when we're done editing, we try to convert to an output space, which " "is another device space. This can be CMYK for printers or a special screen " "RGB profile. When you are dealing with professional printing houses, it is " "best to ask them about this step. They have a lot of experience with doing " "the best conversion, and may prefer to do the conversion from your working " "space to the device space of their printers." msgstr "" "图像在完成编辑之后便要进行输出,这就要求我们把图像转换到输出空间。输出空间是" "另一台设备的色彩空间,它可以是打印机的 CMYK 特性文件,也可以是某台显示器的 " "RGB 特性文件。如果是打印输出,家用和办公打印机会在设备内部完成输出空间转换," "而印刷公司的情况会复杂一些。每家印刷公司的习惯不同,有些公司习惯让客户自行把" "图像的工作空间转换到他们打印机的设备空间,有些则习惯直接获取客户的原始图像代" "为转换。所以在联系印刷公司时,你应该询问对方关于图像输出的要求。" #: ../../general_concepts/colors/color_managed_workflow.rst:122 msgid "" "Another form of output is the way your screen displays the color. Unlike " "regular output, this one is done all the time during editing: After all, you " "need to be able to see what you are doing, but your screen is still a device " "with a device space, so it does distort how the image looks. In this manner, " "you can see your screen as a set of binoculars you have to look through to " "see your image at all." msgstr "" "屏幕显示本身也是一种输出方式。你可以把屏幕当成一个望远镜,你必须通过它才能看" "到图像,而它的镜片会影响你透过它看见的颜色。每台屏幕的颜色显示效果不同,所以" "在理想状态下它们应该配有自己的特性文件。和打印机只需要转换一次空间相比,图像" "输出到屏幕时必须持续不断地进行色彩空间转换。图像在编辑软件视图中发生的每一次" "变化,都会按照显示器的设备特性文件进行转换。" #: ../../general_concepts/colors/color_managed_workflow.rst:124 msgid "" "Therefore, without a profiled monitor, you actually don't know what the " "actual colors you are working with are like, because the computer doesn't " "know the relevant properties of your screen. So if you profiled your " "monitor, give Krita the profile in the settings, and select the sRGB space " "to draw in, you are for the first time seeing the actual colors of the sRGB " "space." msgstr "" "因此,如果你的显示器没有特性文件,计算机就无法得知你的屏幕的相对特性并进行相" "应的色彩转换,你也就无法确定它显示的颜色是否准确。你必须首先为你的显示器进行" "特性化,制作它的设备特性文件,然后在 Krita 的色彩管理选项中把该特性文件设为设" "备空间,最后还要把正在编辑的图像的工作空间设为 sRGB 空间。只有满足了这些条" "件,你的显示器才能在 sRGB 色彩空间下显示准确的颜色。" #: ../../general_concepts/colors/color_managed_workflow.rst:127 msgid "So what does this mean?" msgstr "色彩管理和数字绘画" #: ../../general_concepts/colors/color_managed_workflow.rst:133 msgid "" ".. image:: images/color_category/Krita-colormanaged-workflow_krita_text.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:133 msgid "" "When we paint from scratch, we can see our screen profile as the input " "space, because we use it to determine what colors to pick. This somewhat " "simplifies the workflow, but makes the screen profile and viewing conditions " "more important." msgstr "" "如果我们使用计算机从头开始绘制作品,我们可以把显示器的特性文件作为输入空间," "因为画面使用的颜色就是通过这台显示器选取的。虽然这可以简化色彩管理流程,但也" "意味着显示器特性文件和观察条件的作用更加重要了。" #: ../../general_concepts/colors/color_managed_workflow.rst:135 msgid "" "Now, photographers and people who do a tricky discipline of VFX called " "'color grading' will go completely mad over trying to get the colors they " "put in to come out 100% correctly, and will even count in factors like the " "time of day and the color they painted their walls. For example, if the wall " "behind your computer is pure red, your eyes will adjust to be less sensitive " "to red, which means that the colors they pick in the program could come out " "redder. We call these the *viewing conditions*." msgstr "" "为了让输入和输出的色彩完全一致,摄影师和特效行业负责颜色修正的人员需要考虑许" "多因素,这里面甚至包括了时间、天气和装修的颜色。这种讲究并不是在故弄玄虚。举" "个例子,如果显示器背后的墙壁是纯红色的,你的眼睛为了适应这个环境会降低对红色" "敏感程度,于是在程序里选择的颜色就会偏红。我们把观察颜色时所在环境的照明等因" "素称为 **观察条件** 。" #: ../../general_concepts/colors/color_managed_workflow.rst:137 msgid "" "Thankfully, artists have to worry a slight bit less about this. As " "illustrations are fully handmade, we are able to identify the important bits " "and make appropriate contrasts between colors. This means that even if our " "images turn out to be slightly redder than intended, it is less likely the " "whole image is ruined. If we look back at the kindergarten example above, we " "still understand what the image was supposed to look like, despite there " "being different colors on each image. Furthermore, because the colors in " "illustrations are deliberately picked, we can correct them more easily on a " "later date. Yet, at the same time, it is of course a big drag to do this, " "and we might have had much more flexibility had we taken viewing conditions " "under consideration." msgstr "" "观察条件对于画手的影响比摄影师要少一些。画作是全人工绘制的,我们主要靠明暗和" "颜色之间的反差来营造氛围和突出重点。即使成品比我们的原意要偏红,作品整体也不" "至于会因此毁掉。我们可以回顾本文开头孩子们画画的例子,虽然每张图的颜色存在偏" "差,但这并不妨碍我们理解图像想要表达的颜色是什么。我们还可以在后期对颜色进行" "修正,只是修正的过程会很麻烦。要是一开始就把观察条件考虑在内,我们日后的工作" "就可以更加轻松。" #: ../../general_concepts/colors/color_managed_workflow.rst:139 msgid "" "That said, for artists it is also very useful to understand the working " "spaces. Different working spaces give different results with filters and " "mixing, and only some working spaces can be used for advanced technology " "like HDR." msgstr "" "尽管如此,了解工作空间的相关知识对于画手来说还是相当有用的。不同的工作空间在" "使用滤镜和混合颜色时会给出不同的结果。如果要运用像 HDR 这样的高科技,也需要知" "道哪些工作空间与之兼容。" #: ../../general_concepts/colors/color_managed_workflow.rst:141 msgid "" "Similarly, Krita, as a program intended to make images from scratch, doesn't " "really worry about assigning workspaces after having made the image. But " "because you are using the screen as a binocular to look at your image, and " "to pick colors, you can see your screen's device space as an input space to " "the image. Hence why profiling your monitor and giving the profile to Krita " "in the settings can help with preparing your work for print and future " "ventures in the long run." msgstr "" "正如上文所说的那样,Krita 是一个专门为了从头开始绘制图像而设计的程序,它的工" "作空间不是在图像制作完成之后才去指定的。因为你必须通过显示器去观察正在制作的" "图像,在显示器对图像的影响下选取颜色,所以显示器的设备空间可被看作是图像的输" "入空间。这也是为什么你应该为你的显示器进行特性化,并把生成的特性文件指定给 " "Krita。这一步虽然麻烦,但从长远来看可以为你的绘画和印前准备带来极大的好处。" #: ../../general_concepts/colors/color_managed_workflow.rst:143 msgid "" "Overall, it is kinda useful to keep things like viewing conditions in the " "back of your mind. Many professional artists use a mid-gray color as their " "default canvas background because they find they create much more dynamic " "images due to having improved their viewing conditions. It is also why a lot " "of graphics programs, including Krita, come with a dark theme nowadays. " "(Though, of course this might also be because dark themes can be considered " "cool, who knows.)" msgstr "" "不管怎样,我们应该时刻留意观察条件带来的影响。许多专业的画手会选用中性灰作为" "画布背景色,因为他们发现这样可以画出光色更为明快的作品,而这背后的原理便是中" "性灰改善了他们的观察条件。这也是为什么包括 Krita 在内的众多影像软件都会自带一" "套暗色主题。(不过说不定也因为暗色主题看起来更高大上一些)" #: ../../general_concepts/colors/color_managed_workflow.rst:148 msgid "ICC profiles" msgstr "ICC 特性文件" #: ../../general_concepts/colors/color_managed_workflow.rst:150 msgid "" "An ICC profile is a set of coordinates describing the extremities of the " "device space within XYZ, and it is the color management data you use to " "communicate your working space to printers and applications that are " "designed for the print industry, such as GIMP, Scribus, Photoshop, " "Illustrator, Inkscape, Digikam, RawTheraphee, etc. You have two types of ICC " "profiles:" msgstr "" "ICC 特性文件是一组用于色彩管理的坐标数据,它描述了在 XYZ 坐标中设备空间的各个" "顶点。它用于在工作空间和打印机之间,或者在不同的印刷行业软件之间进行色彩转换" "和配合,如 GIMP、Scribus、Photoshop、Illustrator、Inkscape、Digikam、" "RawTheraphee 等。ICC 特性文件有两种:" #: ../../general_concepts/colors/color_managed_workflow.rst:153 msgid "" "These are delivered alongside Krita. Matrix shaper profiles are made by " "setting parameters and interpolating between these to get the exact size of " "the color space. Due to this, Krita's color space browser can give you a lot " "of information on these profiles. Such profiles are also preferable as " "working space." msgstr "" "这些特性文件是 Krita 自带的。阶调矩阵特性文件中包含了各个坐标点的参数和它们之" "间的插值,以此确定色彩空间的确切体积。Krita 的色彩空间浏览器已经为它们准备了" "详尽的介绍资料。这些特性文件适合用作工作空间。" #: ../../general_concepts/colors/color_managed_workflow.rst:159 msgid "Matrix Shaper profiles." msgstr "阶调矩阵特性文件" #: ../../general_concepts/colors/color_managed_workflow.rst:159 msgid "" "Matrix shaper profiles have a few parameters that describe the color space " "which are then interpolated between, this requires a lot of maths." msgstr "" "阶调矩阵特性文件包含了一些描述色彩空间的坐标参数,在这些参数之间的部分则是通" "过插值来填补的,这需要进行大量的数学运算。" #: ../../general_concepts/colors/color_managed_workflow.rst:162 msgid "" "These are fairly rare, and primarily used to describe printer profiles, such " "as CMYK. cLUT, or Color Look-up Table profiles store far more data than " "Matrix shaper profiles, so they can hold data of little particularities " "caused by, for example, unexpected results from mixing pigments. This is a " "far more organic approach to describing a color space, hence why a lot of " "programs that don't care for color management much don't support these." msgstr "" "这种特性文件并不常见,主要用于描述打印机设备空间,如 CMYK 等。cLUT 是 Color " "Look-up Table 即查找表的英文缩写,它们比阶调矩阵特性文件的数据量要大得多,这" "样才能能针对一些难以预见的情况,如某些颜料的混合特性等保存所需的数据。这是描" "述色彩空间的一种极为专业的手段,所以许多不关注色彩管理的程序不会支持它们。" #: ../../general_concepts/colors/color_managed_workflow.rst:168 msgid "" "cLUT profiles work by holding tables of each color in a color space and " "their respective coordinates in a reference space. For CMYK this is " "typically L\\*A\\*B\\* and for the rest XYZ. These tables are tricky to " "make, which means these profiles are a lot rarer." msgstr "" "cLUT 特性文件为处于该色彩空间中的每种颜色准备了表格以记录它们在参考空间中的坐" "标。对 CMYK 而言一般采用 L\\*A\\*B\\* 空间,而其他类型的特性文件通常使用 XYZ " "空间。这些表格的制作过程格外麻烦,所以它们也较为少见。 " #: ../../general_concepts/colors/color_managed_workflow.rst:169 msgid "cLUT profiles" msgstr "cLUT 特性文件" #: ../../general_concepts/colors/color_managed_workflow.rst:171 msgid "" "The interesting thing about ICC profiles is that your working space can be " "larger than your device space. This is generally not bad. However, when " "converting, you do end up with the question of how to translate the working " "space values." msgstr "" "ICC 特性文件的有趣之处是你可以使用一个比设备空间更宽广的工作空间。一般来说这" "不是坏事,可到了转换空间的时候你就得面对如何转换工作空间数值的问题。" #: ../../general_concepts/colors/color_managed_workflow.rst:174 msgid "Perceptual" msgstr "可感知" #: ../../general_concepts/colors/color_managed_workflow.rst:174 msgid "" "This just squishes the values of the working space into the space it's " "converted to. It's a nice method to see all possible values in this, but not " "so good if you want accurate color reproduction. Use this if you want to see " "all colors in an image, or want to express all possible contrasts. Doesn't " "work with Matrix Shaper profiles, defaults to relative colorimetric." msgstr "" "此模式把工作空间中的数值进行挤压,然后塞进要转换到的目标空间里。这种转换手段" "对于重现可感知的全部明度范围很有用,但不适合需要精确重现颜色的用途。如果你想" "分清一个图像中的各种颜色,或者想要完整表达原图各种光色之间的明暗关系,可以选" "用此模式。此模式不兼容阶调矩阵特性文件,它默认给相对比色模式使用。" #: ../../general_concepts/colors/color_managed_workflow.rst:177 msgid "Absolute Colorimetric." msgstr "绝对比色" #: ../../general_concepts/colors/color_managed_workflow.rst:177 msgid "" "The opposite to Perceptual, Absolute colorimetric will attempt to retain all " "the correct colors at whatever cost, which may result in awful looking " "colors. Recommended only for reproduction work. Doesn't work with Matrix " "Shaper profiles in Krita due to ICC v4 workflow standards." msgstr "" "与可感知模式相反,绝对比色模式会牺牲一切其他因素来保持正确的颜色数值,这样有" "可能产生难看的颜色。建议仅用于色彩重现工作。由于 ICC v4 色彩管理流程标准的限" "制,此模式不兼容阶调矩阵特性文件。" #: ../../general_concepts/colors/color_managed_workflow.rst:180 msgid "Relative Colorimetric" msgstr "相对比色" #: ../../general_concepts/colors/color_managed_workflow.rst:180 msgid "" "An in between solution between perceptual and absolute, relative will try to " "fit whatever colors it can match between color spaces. It does this by " "aligning the white and black points. It cuts off the rest to their " "respective borders. This is what all matrix shaper profiles default to " "during conversion, because the ICC v4 workflow specifies to only use " "Relative Colorimetric for matrix shaper profiles." msgstr "" "这是一个介于可感知模式和绝对比色模式之间的模式。相对比色模式会首先尝试匹配两" "个色彩空间中相同的颜色。要做到这一点,它首先对齐两个空间的白点和黑点,然后沿" "着两个空间的相对边界进行切除。由于 ICC v4 色彩管理流程规范只允许为阶调矩阵特" "性文件使用相对比色模式,因此所有阶调矩阵特性文件都默认使用此模式。" #: ../../general_concepts/colors/color_managed_workflow.rst:183 msgid "Saturation" msgstr "饱和度优先" #: ../../general_concepts/colors/color_managed_workflow.rst:183 msgid "" "Does anything to retain colorfulness, even hue will be sacrificed. Used in " "infographics. Doesn't work with Matrix Shaper profiles, defaults to relative " "colorimetric." msgstr "" "此模式会不惜一切代价来保持颜色的鲜艳程度,为此可以牺牲色相的一致性。用于信息" "图。此模式不兼容阶调矩阵特性文件,那些特性文件会默认使用相对比色模式。" #: ../../general_concepts/colors/color_managed_workflow.rst:185 msgid "" "*ICC profile version* is the last thing to keep in mind when dealing with " "ICC profiles. Krita delivers both Version 2 and Version 4 profiles, with the " "later giving better results in doing color maths, but the former being more " "widely supported (as seen below in 'Interaction with other applications'). " "This is also why Krita defaults to V2, and we recommend using V2 when you " "aren't certain if the other programs you are using support V4." msgstr "" "**ICC 特性文件版本** 是在与 ICC 特性文件打交道时最后一件需要留意的事情。" "Krita 同时预装了符合第 2 版 (V2) 和第 4 版 (V4) 规范的特性文件,后者进行颜色" "运算时效果更好,但前者的受支持范围更广 (参见下文“与其他应用程序配合”一节),因" "此 Krita 默认使用 V2,我们也建议在无法确定其他程序是否支持 V4 的情况下选用 " "V2。" #: ../../general_concepts/colors/color_managed_workflow.rst:188 msgid "LUT docker and HDR imaging" msgstr "LUT 工具面板和 HDR 成像" #: ../../general_concepts/colors/color_managed_workflow.rst:196 msgid "" "The :ref:`lut_docker` is the second important bit of color management in " "Krita that is shared between Krita and programs like Blender, Natron and " "Nuke, and only uses Look Up Tables that are configured via a config file." msgstr "" ":ref:`lut_docker` 是 Krita 次要的色彩管理模块,它与 Blender、Natron 和 Nuke " "的色彩管理系统可以互通,它仅使用配置文件中定义的查找表。" #: ../../general_concepts/colors/color_managed_workflow.rst:198 msgid "" "You can set the workingspace of the image under input color space, and the " "display to sRGB or your own LUT if you have added it to the configuration. " "View in this case is for proofing transforms to a certain display device." msgstr "" "你可以在“输入色彩空间”处设置图像的工作空间,然后把“显示设备”设为 sRGB 或者你" "添加到配置中的自定义 LUT 文件。在此场景下的“查看”选单可以用来模拟某种显示设备" "进行软打样。" #: ../../general_concepts/colors/color_managed_workflow.rst:200 msgid "" "Component, exposure, gamma, whitepoint and blackpoint are knobs which allows " "you to modify the display filter." msgstr "颜色分量、曝光、gamma、白点和黑点滑动条用于对视图的显示滤镜进行调整。" #: ../../general_concepts/colors/color_managed_workflow.rst:208 msgid "" "As explained before, we can see our monitor as a telescope or binocular into " "the world of our picture. Which means it distorts our view of the image a " "little. But we can modify this binocular, or display filter to see our image " "in a different way. For example, to allow us to see the white in an image " "that are whiter than the white of our screen. To explain what that means, we " "need to think about what white is." msgstr "" "正如前面解释的那样,我们可以把显示器看作是用来观察图像的一个望远镜,它会对图" "像造成轻微的影响。我们也可以对这个望远镜进行改造,就好象插入了一片滤镜的方式" "来以另外一种方式去观察图像。例如我们可以通过某种改造让我们可以看见比我们的显" "示器的白点更亮的白。要说清楚这一点,我们要首先讨论一下白是什么。" #: ../../general_concepts/colors/color_managed_workflow.rst:210 msgid "" "For example, white, on our monitor is full red, full green and full blue. " "But it's certainly different from white on our paper, or the color of milk, " "white from the sun, or even the white of our cell-phone displays." msgstr "" "例如,我们显示器上的白是它能够显示的最亮的纯红、纯绿和纯蓝叠加而来的。这种白" "受显示器自身特性的影响,和白纸的白、牛奶的白、阳光的白,甚至是随便一台手机显" "示的白都是不一样的。" #: ../../general_concepts/colors/color_managed_workflow.rst:212 msgid "" "Black similarly, is brighter on a LCD display than a LED one, and " "incomparable with the black of a carefully sealed room." msgstr "" "黑也是同理,在 LCD 面板上的黑要比 LED 面板上的黑要更亮,这是因为 LCD 面板使用" "一组背光照亮整个面板,即使纯黑的画面也会漏出少许背光,而 LED 面板在纯黑的位置" "是不发光的。正因如此,LCD 面板的黑与一间被彻底密封起来的房间内部的黑根本没有" "可比性。" #: ../../general_concepts/colors/color_managed_workflow.rst:214 msgid "" "This means that there's potentially blacker blacks than screen black, and " "white whites than screen white. However, for simplicity's sake we still " "assign the black-point and the white-point to certain values. From there, we " "can determine whether a white is whiter than the white point, or a black " "blacker than the black-point." msgstr "" "这意味着可能存在比屏幕显示的黑更暗的黑,比屏幕显示的白更亮的白。不过为了方便" "起见,让我们先将黑点和白点指定成某个数值,然后比较某种黑是否比该黑点更暗,某" "种白是否比该白点更亮。" #: ../../general_concepts/colors/color_managed_workflow.rst:216 msgid "" "The LUT docker allows us to control this display-filter and modify the " "distortion. This is useful when we start modifying images that are made with " "scene referred values, such as HDR photos, or images coming out of a render " "engine." msgstr "" "LUT 工具面板让我们可以对视图显示滤镜对色彩施加的变化进行控制。这项功能用于修" "改那些为场景参照亮度而制作的图像,如 HDR 照片或者由渲染引擎输出的图像。" #: ../../general_concepts/colors/color_managed_workflow.rst:224 msgid "" "So, for example, we can choose to scale whiter-than-screen-white to our " "screen-white so we can see the contrasts there." msgstr "" "例如我们可以把比屏幕白更亮的白的范围按照我们的屏幕白进行等比挤压,这样就可以" "看清整体的明暗关系了。" #: ../../general_concepts/colors/color_managed_workflow.rst:226 msgid "" "The point of this is that you can take advantage of more lightness detail in " "an image. While you can't see the difference between screen white and whiter-" "than-screen-white (because your screen can't show the difference), graphics " "programs can certainly use it." msgstr "" "这么做的意义是让你看清楚图像亮部所包含的细节。尽管你无法分辨屏幕白和比它更亮" "的白的真实区别 (因为你的屏幕显示不出来),图像程序依然能够照常处理其中的色彩数" "据。" #: ../../general_concepts/colors/color_managed_workflow.rst:228 msgid "" "A common example is matching the lighting between a 3d model and a real " "world scene. Others are advanced photo retouching, with much more contrast " "information available to the user. In painting itself, this allows you to " "create an image where you can be flippant with the contrast, and allow " "yourself to go as bright as you'd like." msgstr "" "一个常见的用例是在一个 3D 模型与现实场景之间匹配光照效果。另外一个用例是高级" "照片修图作业时通过这种手段呈现图像中尽可能多的色彩对比信息。对于绘画作业本身" "而言,这让你可以自如地控制整体的对比度和亮度。" #: ../../general_concepts/colors/color_managed_workflow.rst:230 msgid "" "LUT docker manipulations are per view, so you can create a new view and set " "it to luminosity. This way you can see the image in both color as well as " "grayscale and keep a good eye on your values." msgstr "" "LUT 面板可以对每个视图单独进行色彩控制,你可以创建一个新视图并设置为光度模" "式,这样你就可以同时看见彩色图和灰度图,便于把握图像整体的亮度。" #: ../../general_concepts/colors/color_managed_workflow.rst:232 msgid "" "Another example is to carefully watch the gradients in a certain section." msgstr "还有一个用例就是对某段色彩渐变的呈现效果进行仔细的监测。" #: ../../general_concepts/colors/color_managed_workflow.rst:234 msgid "" "Like ICC, the LUT Docker allows you to create a profile of sorts for your " "device. In this case it's the 'lut', which stands for 'Look Up Table', and " "which can be added to OCIO by modifying the configuration file. When OCIO is " "turned on, the configuration in :menuselection:`Settings --> Configure Krita " "--> Color Management` is turned off, unless you are using the :guilabel:" "`Internal` color engine." msgstr "" "你可以在 LUT 面板里创建一个类似 ICC 的特性文件。在这里我们要创建的" "是“LUT” (Look Up Table,查找表),通过修改 OCIO 配置文件可将其添加进 OCIO。当 " "OCIO 启用时,菜单栏的 :menuselection:`设置 --> 配置 Krita --> 色彩管理` 选项" "页面将被停用。你只能在使用 :guilabel:`内建` 色彩引擎时才能使用该选项页面。" #: ../../general_concepts/colors/color_managed_workflow.rst:237 msgid "In summary" msgstr "总结" #: ../../general_concepts/colors/color_managed_workflow.rst:239 msgid "Krita has two modes of color management:" msgstr "Krita 具备两种色彩管理模式:" #: ../../general_concepts/colors/color_managed_workflow.rst:241 msgid "" "ICC works in terms of spaces relative to the CIEXYZ space, and requires an " "ICC profile." msgstr "ICC 基于 CIEXYZ 参考色彩空间工作,需要使用 ICC 特性文件。" #: ../../general_concepts/colors/color_managed_workflow.rst:242 msgid "OCIO works in terms of interpretation, and makes use of luts." msgstr "OCIO 用来调整视图的色彩呈现效果,使用 LUT 查找表。" #: ../../general_concepts/colors/color_managed_workflow.rst:243 msgid "both can be made with a colorimeter." msgstr "ICC 特性文件和 LUT 查找表都可以使用色差计进行制作。" #: ../../general_concepts/colors/color_managed_workflow.rst:244 msgid "" "If you want to have a properly color managed workflow, you have one made " "customary for the input device (your screen) and the output devices (your " "printer, or target screen). For web the output is always sRGB." msgstr "" "如果你想要组建一个正确的色彩管理流程,你必须自行为输入设备 (你的显示器) 和输" "出设备 (你的打印机或者目标显示器) 制作相应的 ICC 特性文件或者 LUT 查找表。面" "向网络用途的输出图像应该总是使用 sRGB 空间。" #: ../../general_concepts/colors/color_managed_workflow.rst:245 msgid "" "Set up your screen profiles under :menuselection:`Settings --> Configure " "Krita --> Color management`." msgstr "" "你可以在菜单栏的 :menuselection:`设置 --> 配置 Krita --> 色彩管理` 选项页面设" "置显示器的特性文件。" #: ../../general_concepts/colors/color_managed_workflow.rst:246 msgid "" "Do NOT use screen profiles or other device profiles to draw in. Use a " "working space profile such as any of the elle profiles for this, as the " "color maths will be much more predictable and pleasant. Krita will convert " "between your screen and working space on the fly, allowing you to pick the " "correct colors. This turns your screen into binoculars to view the image." msgstr "" "切勿在制作的图像中使用显示器或者其他设备特性文件作为工作空间。你应当为图像指" "定一个像 elle 系列这样的工作空间,这样色彩的运算效果不但更好,而且更易于预" "测。Krita 会持续地在显示器的设备空间和工作空间之间进行色彩转换,确保你可以看" "到并选取正确的颜色。" #: ../../general_concepts/colors/color_managed_workflow.rst:247 msgid "" "Use the appropriate color management for the appropriate workflow. If you " "are working with Blender, you will be better off using OCIO, than ICC. If " "you are working with Scribus or Photoshop, use ICC." msgstr "" "你应该按照色彩管理流程的具体情况选用合适的色彩管理方式。如果你要与 Blender 协" "同工作,你应该选用 OCIO 而不是 ICC。如果你要与 Scribus 或者 Photoshop 协同工" "作,你应该选用 ICC。" #: ../../general_concepts/colors/color_managed_workflow.rst:249 msgid "" "Krita does a lot of color maths, often concerning the blending of colors. " "This color maths works best in linear color space, and linear color space " "requires a bit depth of at the least 16bit to work correctly. The " "disadvantage is that linear space can be confusing to work in." msgstr "" "Krita 会进行大量的色彩运算,这常常与颜色的混合有关。此类运算在线性的色彩空间" "中效果最好,而线性的色彩空间要求至少 16 位的通道深度才能正常工作。线性空间纵" "然有诸多好处,但它的缺点是不好理解。" #: ../../general_concepts/colors/color_managed_workflow.rst:251 msgid "" "If you like painting, have a decent amount of RAM, and are looking to start " "your baby-steps in taking advantage of Krita's color management, try " "upgrading from having all your images in sRGB built-in to sRGB-v2-elle-g10." "icc or rec2020-v2-elle-g10.icc at 16bit float. This'll give you better color " "blending while opening up the possibility for you to start working in hdr!" msgstr "" "如果你喜欢绘画,又有足够的内存,现在想要迈出利用 Krita 色彩管理功能的第一步," "那么首先你可以把你所有的图像的工作空间从 sRGB built-in 转换到 16 位浮点下的 " "sRGB-v2-elle-g10.icc 或者 rec2020-v2-elle-g10.icc 特性文件。这不但可以使得色" "彩的混合效果更好,而且也为你打开了通向 HDR 图像编辑的大门。" #: ../../general_concepts/colors/color_managed_workflow.rst:256 msgid "" "Some graphics cards, such as those of the NVidia-brand actually have the " "best performance under 16bit float, because NVidia cards convert to floating " "point internally. When it does not need to do that, it speeds up!" msgstr "" "某些显卡,如使用 Nvidia 芯片的显卡在使用 16 位浮点通道时性能最佳,这是因为 " "Nvidia 显卡会在内部将数据转换成浮点格式。如果图像本身就是使用浮点,这个转换过" "程就可以省略,处理速度也会因此提高。" #: ../../general_concepts/colors/color_managed_workflow.rst:260 msgid "" "No amount of color management in the world can make the image on your screen " "and the image out of the printer have 100% the same color." msgstr "" "在现实条件下,不管色彩管理手段如何先进,执行过程如何完善,也绝无可能在屏幕显" "示和打印输出之间保持 100% 一致的颜色。" #: ../../general_concepts/colors/color_managed_workflow.rst:263 msgid "Exporting" msgstr "导出图像时的相关技巧" #: ../../general_concepts/colors/color_managed_workflow.rst:265 msgid "" "When you have finished your image and are ready to export it, you can modify " "the color space to optimize it:" msgstr "在处理完一张图像并准备导出时,你可以修改它的色彩空间以优化输出效果:" #: ../../general_concepts/colors/color_managed_workflow.rst:267 msgid "If you are preparing an image for the web:" msgstr "如果你要为网络用途准备该图像:" #: ../../general_concepts/colors/color_managed_workflow.rst:269 msgid "" "If you use 16bit color depth or higher, convert the image to 8bit color " "depth. This will make the image much smaller." msgstr "" "如果你的工作空间色彩深度在 16 位或以上,你应该在导出时把图像转换为 8 位深度。" "这样会大大缩小图像的体积。" #: ../../general_concepts/colors/color_managed_workflow.rst:271 msgid "" "Krita doesn't have built-in dithering currently, which means that 16 to " "18bit conversions can come out a bit banded. But you can simulate it by " "adding a fill layer with a pattern, set this fill layer to overlay, and to " "5% opacity. Then flatten the whole image and convert it to 8bit. The pattern " "will function as dithering giving a smoother look to gradients." msgstr "" "Krita 目前尚不具备内建的抖动算法,这意味着从 16 位转换到 8 位深度时会产生轻微" "的颜色条纹。不过你可以通过下述手段来模拟颜色抖动:插入一个填充图层,在其中填" "充一个图案,将不透明度设为 5% 然后把图层的混合方式设成叠加。把整个图像平整为" "一层,然后再把它转换成 8 位。你刚才填充的图案便会如同抖动效果一样,让转换后的" "渐变色彩更为平滑。" #: ../../general_concepts/colors/color_managed_workflow.rst:273 msgid "If it's a gray-scale image, convert it to gray-scale." msgstr "如果图像只含有灰度,那就把它的色彩空间转换为灰阶。" #: ../../general_concepts/colors/color_managed_workflow.rst:274 msgid "" "If it's a color image, keep it in the working space profile: Many web " "browsers these days support color profiles embedded into images. Firefox, " "for example, will try to convert your image to fit the color profile of the " "other monitor (if they have one). That way, the image will look almost " "exactly the same on your screen and on other profiled monitors." msgstr "" "如果图像是彩色的,那就把它的工作空间特性文件保存到图像中。现在许多网页浏览器" "都能处理嵌入在图像中的色彩特性文件。以 Firefox 为例,如果对方的显示器具备一个" "色彩特性文件,Firefox 便会把你的图像按照该设备空间进行转换。这样一来该图像便" "可以在你的源显示器和已特性化的其他显示器上呈现几乎一致的效果。" #: ../../general_concepts/colors/color_managed_workflow.rst:279 msgid "" "In some versions of Firefox, the colors actually look strange: This is a bug " "in Firefox, which is because its `color management system is incomplete " "`_, save your png, jpg or tiff without an embedded profile to work " "around this." msgstr "" "嵌入了特性文件的图像在某些版本的 Firefox 里会呈现不正常的颜色。这是 Firefox " "的一个 bug,因为它的 `色彩管理系统并不完整 `_ 。要避免这种情况,可以在保" "存 png、jpg 或 tiff 图像时不嵌入特性文件。" #: ../../general_concepts/colors/color_managed_workflow.rst:281 msgid "If you are preparing for print:" msgstr "如果你在进行印前准备:" #: ../../general_concepts/colors/color_managed_workflow.rst:283 msgid "" "You hopefully made the picture in a working space profile instead of the " "actual custom profile of your screen, if not, convert it to something like " "adobe rgb, sRGB or rec2020." msgstr "" "在制作需要打印的图像时,应该为图像指定一个工作空间特性文件,最好不要为图像指" "定显示器的自定义设备空间特性文件。如果你的图像使用了显示器特性文件,你应该把" "它转换成例如 Adobe RGB、sRGB 或者 rec2020 这样的工作空间特性文件。" #: ../../general_concepts/colors/color_managed_workflow.rst:284 msgid "" "Check with the printer what kind of image they expect. Maybe they expect " "sRGB color space, or perhaps they have their own profile." msgstr "" "你要检查清楚打印机能够接受的图像色彩空间。有些打印机可以接受 sRGB 色彩空间," "另外一些则要使用它们自己的特性文件。" #: ../../general_concepts/colors/color_managed_workflow.rst:287 msgid "Interaction with other applications" msgstr "与其他应用程序配合" #: ../../general_concepts/colors/color_managed_workflow.rst:290 msgid "Blender" msgstr "Blender" #: ../../general_concepts/colors/color_managed_workflow.rst:292 msgid "" "If you wish to use krita's OCIO functionality, and in particular in " "combination with Blender's color management, you can try to have it use " "Blender's OCIO config." msgstr "" "如果你想要使用 Krita 的 OCIO 功能,尤其是要与 Blender 的色彩管理协同工作时," "你可以让它使用 Blender 的 OCIO 配置。" #: ../../general_concepts/colors/color_managed_workflow.rst:294 msgid "" "Blender's OCIO config is under ``/version number/datafiles/" "colormanagement``. Set the LUT docker to use the OCIO engine, and select the " "config from the above path. This will give you blender's input and screen " "spaces, but not the looks, as those aren't supported in Krita yet." msgstr "" "Blender 的 OCIO 配置可以在 ``/版本号/datafiles/" "colormanagement`` 下面找到。将 LUT 面板设为使用 OCIO 引擎,然后把配置指定为上" "述路径。这将让你可以使用 Blender 的输入和屏幕空间,但 Krita 尚不支持它的观察" "空间。" #: ../../general_concepts/colors/color_managed_workflow.rst:298 msgid "Windows Photo Viewer" msgstr "Windows 照片查看器" #: ../../general_concepts/colors/color_managed_workflow.rst:300 msgid "" "You might encounter some issues when using different applications together. " "One important thing to note is that the standard Windows Photo Viewer " "application does not handle modern ICC profiles. Krita uses version 4 " "profiles; Photo Viewer can only handle version 2 profiles. If you export to " "JPEG with an embedded profile, Photo Viewer will display your image much too " "dark." msgstr "" "Krita 生成的图像与某些应用程序之间存在兼容性问题。其中一个重要的问题发生在 " "Windows 自带的照片查看器上面,因为它无法处理新型的 ICC 特性文件。Krita 使用" "第 4 版的特性文件,而 Windows 照片查看器只能处理第 2 版的特性文件。如果你在导" "出成 JPEG 时嵌入了特性文件,Windows 照片查看器会把该图像显示得过于昏暗。" #: ../../general_concepts/colors/color_managed_workflow.rst:303 msgid "Example workflows" msgstr "色彩管理流程范例" #: ../../general_concepts/colors/color_managed_workflow.rst:305 msgid "" "Here are some example workflows to get a feeling of how your color " "management workflow may look like." msgstr "下面时一些色彩管理流程的范例,你可以参考它们来规划自己的色彩管理流程。" #: ../../general_concepts/colors/color_managed_workflow.rst:307 msgid "" "As mentioned before, input for your screen is set via :menuselection:" "`Settings --> Configure Krita --> Color management`, or via the LUT docker's " "'screen space'. Working space is set via new file per document, or in the " "LUT docker via 'input space'." msgstr "" "如前所述,显示器的输入空间是在菜单栏的 :menuselection:`设置 --> 配置 Krita --" "> 色彩管理` 选项页面或者在 LUT 面板的“显示设备”处设置的。工作空间既可以在新建" "文档时设置,也可以在 LUT 面板的“输入空间”处设置。" #: ../../general_concepts/colors/color_managed_workflow.rst:310 msgid "Webcomic" msgstr "网络漫画" #: ../../general_concepts/colors/color_managed_workflow.rst:317 #: ../../general_concepts/colors/color_managed_workflow.rst:339 #: ../../general_concepts/colors/color_managed_workflow.rst:357 msgid "Input" msgstr "输入空间" #: ../../general_concepts/colors/color_managed_workflow.rst:318 #: ../../general_concepts/colors/color_managed_workflow.rst:340 #: ../../general_concepts/colors/color_managed_workflow.rst:358 msgid "Your screen profile. (You pick colors via your screen)" msgstr "你的显示器特性文件,因为你在制作图像时通过这台显示器选取颜色。" #: ../../general_concepts/colors/color_managed_workflow.rst:319 #: ../../general_concepts/colors/color_managed_workflow.rst:341 #: ../../general_concepts/colors/color_managed_workflow.rst:359 msgid "Workingspace" msgstr "工作空间" #: ../../general_concepts/colors/color_managed_workflow.rst:320 msgid "" "sRGB (the default screen profile) or any larger profile if you can spare the " "bit depth and like working in them." msgstr "" "sRGB (默认显示器特性文件),如果你喜欢也可以换用其他空间更大的特性文件,但前提" "是你的计算机能够流畅处理更高的位深度。" #: ../../general_concepts/colors/color_managed_workflow.rst:322 #: ../../general_concepts/colors/color_managed_workflow.rst:344 #: ../../general_concepts/colors/color_managed_workflow.rst:362 msgid "Output" msgstr "输出空间" #: ../../general_concepts/colors/color_managed_workflow.rst:322 msgid "" "sRGB, ICC version 2, sRGB TRC for the internet, and a specialized CMYK " "profile from the printing house for the printed images." msgstr "" "sRGB,ICC 第 2 版,为互联网用途而设的 sRGB TRC 空间,还有印刷公司提供的专供打" "印图像使用的 CMYK 特性文件。" #: ../../general_concepts/colors/color_managed_workflow.rst:324 msgid "" "Use the sRGB-elle-V2-srgbtrc.icc for going between Inkscape, Photoshop, " "Painttool Sai, Illustrator, GIMP, Manga Studio, Paintstorm Studio, MyPaint, " "Artrage, Scribus, etc. and Krita." msgstr "" "使用 sRGB-elle-V2-srgbtrc.icc 来在 Inkscape、Photoshop、Painttool SAI、" "Illustrator、Paintstorm Studio、Mypaint、Artrage、Scribus 和 Krita 之间交换图" "像。" #: ../../general_concepts/colors/color_managed_workflow.rst:326 msgid "" "If you are using a larger space via ICC, you will only be able to " "interchange it between Krita, Photoshop, Illustrator, GIMP 2.9, Manga Studio " "and Scribus. All others assume sRGB for your space, no matter what, because " "they don't have color management." msgstr "" "如果你在通过 ICC 运用比这更大的色彩空间,你将只能在 Krita、Photoshop、" "Illustrator、GIMP 2.9、Manga Studio 和 Scribus 之间进行互换。其他的软件会无条" "件地假定你的工作空间是 sRGB,因为它们并没有色彩管理功能。" #: ../../general_concepts/colors/color_managed_workflow.rst:328 msgid "" "If you are going between Krita and Blender, Nuke or Natron, use OCIO and set " "the input space to 'sRGB', but make sure to select the sRGB profile for ICC " "when creating a new file." msgstr "" "如果你在 Krita 与 Blender、Nuke、Natron 之间进行互换,使用 OCIO 并将输入空间" "设为 “sRGB”,但记得在创建新文档时为 ICC 选择 sRGB 色彩特性文件。" #: ../../general_concepts/colors/color_managed_workflow.rst:330 msgid "" "For the final for the web, convert the image to sRGB 8bit, srgbtrc, do not " "embed the ICC profile. Then, if using png, put it through something like " "pngcrush or other png optimizers. sRGB in this case is chosen because you " "can assume the vast majority of your audience hasn't profiled their screen, " "nor do they have screens that are advanced enough for the wide gamut stuff. " "So hence why we convert to the screen default for the internet, sRGB." msgstr "" "对于面向网络输出的最终图像,应把图像转换为 8 位的 sRGB,srgbtrc,不要嵌入 " "ICC 特性文件。如果你输出成 PNG,还可以用 PNGCrush 或者其他应用对其进行优化处" "理。在此场景中选用 sRGB 的理由是:你可以假设绝大多数受众都不会为他们的屏幕进" "行特性化,而他们的屏幕大概也不会高级到可以支持宽色域之类的特性。所以我们应该" "默认使用 sRGB 来转换用于互联网的图像。" #: ../../general_concepts/colors/color_managed_workflow.rst:333 msgid "Print" msgstr "打印" #: ../../general_concepts/colors/color_managed_workflow.rst:342 msgid "sRGB or rec2020 if you can afford the bit-depth being 16bit." msgstr "sRGB,如果你能使用 16 位深度,则使用 rec2020。" #: ../../general_concepts/colors/color_managed_workflow.rst:344 msgid "" "Specialized CMYK profile from the printing house for the printed images." msgstr "印刷公司为打印图像提供的专用 CMYK 特性文件。" #: ../../general_concepts/colors/color_managed_workflow.rst:346 msgid "" "The CMYK profiles are different per printer, and even per paper or ink-type " "so don't be presumptuous and ask ahead for them, instead of doing something " "like trying to paint in any random CMYK profile. As mentioned in the viewing " "conditions section, you want to keep your options open." msgstr "" "每台打印机的 CMYK 特性文件都是不同的,有些打印机甚至针对不同的纸张和油墨准备" "了不同的特性文件,因此不能随便找一个 CMYK 特性文件用于印刷。你应该直接向你的" "印刷公司索取专用的特性文件。" #: ../../general_concepts/colors/color_managed_workflow.rst:348 msgid "" "You can set the advanced color selector to transform to a given profile via :" "menuselection:`Settings --> Configure Krita --> Color Selector Settings`. " "There, tick :guilabel:`Color Selector Uses Different Color Space than Image` " "and select the CMYK profile you are aiming for. This will limit your colors " "a little bit, but keep all the nice filter and blending options from RGB." msgstr "" "你可以将高级拾色器设成匹配某个特性文件,首先到菜单栏的 :menuselection:`设置 " "--> 配置 Krita --> 高级拾色器设置` 。勾选 :guilabel:`拾色器使用与图像不同的色" "彩空间` 然后选取你的目标 CMYK 特性文件。这将略微限制你能够运用的颜色,但你依" "然可以在 RGB 空间下面使用所有滤镜和混色选项。" #: ../../general_concepts/colors/color_managed_workflow.rst:351 msgid "Games" msgstr "游戏" #: ../../general_concepts/colors/color_managed_workflow.rst:360 msgid "sRGB or grayscale linear for roughness and specular maps." msgstr "对于粗糙度和高光贴图,应选用线性 sRGB 或灰阶。" #: ../../general_concepts/colors/color_managed_workflow.rst:362 msgid "" "This one is tricky, but in the end it'll be sRGB for the regular player." msgstr "这个比较棘手,但一般情况下使用 sRGB。" #: ../../general_concepts/colors/color_managed_workflow.rst:364 msgid "" "So this one is tricky. You can use OCIO and ICC between programs, but " "recommended is to have your images to the engine in sRGB or grayscale. Many " "physically based renderers these days allow you to set whether an image " "should be read as a linear or srgbtrc image, and this is even vital to have " "the images being considered properly in the physically based calculations of " "the game renderer." msgstr "" "这一点比较棘手的原因是,虽然你可以在不同的程序之间使用 OCIO 和 ICC,但我们推" "荐把提供给引擎的图像设为 sRGB 或灰阶。许多较新的基于物理原理的渲染器允许指定" "一张图像被视作线性还是 srgbtrc 图像来进行处理。由于在这种游戏渲染器中图像空间" "的正确识别非常重要,所以设为 sRGB 是一种额外的保险。" #: ../../general_concepts/colors/color_managed_workflow.rst:366 msgid "" "While game engines need to have optimized content, and it's recommended to " "stay within 8bit, future screens may have higher bit depths, and when " "renderers will start supporting those, it may be beneficial to develop a " "workflow where the working-space files are rather unnecessarily big and you " "run some scripts to optimize them for your current render needs, making " "updating the game in the future for fancier screens less of a drag." msgstr "" "虽然游戏引擎需要加载为它们优化过的内容,一般推荐使用 8 位深度,但未来的屏幕可" "能会具备更高的位深度,而渲染器终有一天会支持这些特性。为了减少日后更新游戏素" "材时的痛苦,可以现在就打造一个采用更大色彩空间的色彩管理流程,然后编写一些脚" "本来满足当下的渲染需要。" #: ../../general_concepts/colors/color_managed_workflow.rst:368 msgid "" "Normal maps and heightmaps are officially supposed to be defined with a 'non-" "color data' working space, but you'll find that most engines will not care " "much for this. Instead, tell the game engine not to do any conversion on the " "file when importing." msgstr "" "法线贴图和高度贴图虽然是在一个“非彩色数据”的工作空间下进行定义的,但你会发现" "绝大多数引擎都不太在乎这个。你应该告诉游戏引擎在导入时不要进行任何转换操作。" #: ../../general_concepts/colors/color_managed_workflow.rst:370 msgid "" "Specular, glossiness, metalness and roughness maps are all based on linear " "calculations, and when you find that certain material has a metalness of " "0.3, this is 30% gray in a linear space. Therefore, make sure to tell the " "game engine renderer that this is a linear space image (or at the very " "least, should NOT be converted)." msgstr "" "高光、光泽度、金属度和粗糙度贴图全部基于线性运算,所以如果某种材质的金属度是 " "0.3,就意味着它是在一个线性空间中 30% 的灰。因此记得告诉游戏引擎的渲染器这是" "一个线性图像 (或者至少不要对其进行转换操作)。" #: ../../general_concepts/colors/color_managed_workflow.rst:374 msgid "" "`Visualizing the XYZ color space `_" msgstr "" "`对 XYZ 色彩空间的视觉化介绍 `_" #: ../../general_concepts/colors/color_managed_workflow.rst:375 msgid "" "`Basics of gamma correction `_" msgstr "" "`Gamma 校正的基础知识 `_" #: ../../general_concepts/colors/color_managed_workflow.rst:376 msgid "" "`Panda3d example of how an image that has gamma encoded without the 3d " "renderer being notified of it having gamma-encoding can result in too dark " "images `_" msgstr "" "`Panda3D 关于并非通过 3D 渲染器编码的图像会被提示其 gamma 编码将造成图像过暗" "的说明 `_" #: ../../general_concepts/colors/color_managed_workflow.rst:377 msgid "" "`2d examples of the effect of gamma-encoding on color maths `_" msgstr "" "`Gamma 编码方式对于色彩运算的影响的 2D 示例 `_" #: ../../general_concepts/colors/color_managed_workflow.rst:378 msgid "" "`Basic overview of color management from argylcms manual `_" msgstr "" "`ArgyllCMS 手册中关于色彩管理基础的概览章节 `_" diff --git a/locale/zh_CN/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po b/locale/zh_CN/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po index 89041c634..e24cd45c5 100644 --- a/locale/zh_CN/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po +++ b/locale/zh_CN/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po @@ -1,171 +1,171 @@ msgid "" msgstr "" "Project-Id-Version: kdeorg\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-15 03:08+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-06-02 12:01\n" "Last-Translator: Guo Yunhe (guoyunhe)\n" "Language-Team: Chinese Simplified\n" "Language: zh_CN\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: crowdin.com\n" "X-Crowdin-Project: kdeorg\n" "X-Crowdin-Language: zh-CN\n" "X-Crowdin-File: /kf5-trunk/messages/www/" "docs_krita_org_reference_manual___brushes___brush_settings___masked_brush." "pot\n" -#: ../../reference_manual/brushes/brush_settings/masked_brush.rst:None -msgid ".. image:: images/brushes/Masking-brush1.jpg" -msgstr "" - #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:0 msgid ".. image:: images/brushes/Masking-brush2.jpg" msgstr "" +#: ../../reference_manual/brushes/brush_settings/masked_brush.rst:None +msgid ".. image:: images/brushes/Masking-brush1.jpg" +msgstr "" + #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:1 msgid "" "How to use the masked brush functionality in Krita. This functionality is " "not unlike the dual brush option from photoshop." msgstr "" "如何在 Krita 中使用蒙版笔刷功能。此功能类似于 Photoshop 的双重笔刷选项。" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:18 msgid "Masked Brush" msgstr "蒙版笔刷" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 msgid "Dual Brush" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 msgid "Stacked Brush" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:23 msgid "" "Masked brush is new feature that is only available in the :ref:" "`pixel_brush_engine`. They are additional settings you will see in the brush " "editor. Masked brushes allow you to combine two brush tips in one stroke. " "One brush tip will be a mask for your primary brush tip. A masked brush is a " "good alternative to texture for creating expressive and textured brushes." msgstr "" "蒙版笔刷是一项只在 :ref:`pixel_brush_engine` 中可用的新功能。你可以在笔刷编辑" "器的选项列表里找到它。蒙版笔刷可以让你把两个笔尖融合在一个笔刷中使用。其中一" "个笔尖将作为主要笔尖,而另一个笔尖将作为主要笔尖的蒙版。蒙版笔刷可以代替单纯" "的纹理画出表现力更丰富的带纹理笔画。" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:29 msgid "" "Due to technological constraints, the masked brush only works in the wash " "painting mode. However, do remember that flow works as opacity does in the " "build-up painting mode." msgstr "" "由于技术的限制,蒙版笔刷只能在冲刷绘画模式下工作。提示:流量在冲刷模式下的作" "用和不透明度在堆积模式下的作用是相同的。" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:32 msgid "" "Like with normal brush tip you can choose any brush tip and change it size, " "spacing, and rotation. Masking brush size is relative to main brush size. " "This means when you change your brush size masking tip will be changed to " "keep the ratio." msgstr "" "和正常笔尖一样,你可以为蒙版笔刷选择任意笔尖,调整笔刷的大小、间距、旋转等。" "蒙版笔刷的大小与主笔刷的大小保持相对关系,笔刷大小发生改变时蒙版笔尖的大小也" "会按相同比例发生变化。" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:35 msgid ":ref:`Blending mode (drop-down inside Brush tip)`:" msgstr ":ref:`混色模式 (笔尖页面下拉菜单) ` :" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:35 msgid "Blending modes changes how tips are combined." msgstr "混色模式控制主副笔尖的融合方式。" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:38 msgid ":ref:`option_brush_tip`" msgstr ":ref:`option_brush_tip`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:40 msgid ":ref:`option_size`" msgstr ":ref:`option_size`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:41 msgid "The size sensor option of the second tip." msgstr "副笔尖的传感器选项。" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:42 msgid ":ref:`option_opacity_n_flow`" msgstr ":ref:`option_opacity_n_flow`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:43 msgid "" "The opacity and flow of the second tip. This is mapped to a sensor by " "default. Flow can be quite aggressive on subtract mode, so it might be an " "idea to turn it off there." msgstr "" "副笔尖的不透明度和流量。此项默认映射到一个传感器。在蒙版笔刷的混色模式为“减" "去”时,流量的效果可能比较激进,此时可考虑关闭流量传感器。" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:44 msgid ":ref:`option_ratio`" msgstr ":ref:`option_ratio`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:45 msgid "This affects the brush ratio on a given brush." msgstr "此选项影响笔刷形状的水平和垂直比例。" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:46 msgid ":ref:`option_mirror`" msgstr ":ref:`option_mirror`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:47 msgid "The Mirror option of the second tip." msgstr "副笔刷的镜像选项。" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:48 msgid ":ref:`option_rotation`" msgstr ":ref:`option_rotation`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:49 msgid "The rotation option of the second tip. Best set to \"fuzzy dab\"." msgstr "副笔刷的旋转选项。最好把它映射到传感器的“随机度 (笔尖)”。" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:51 msgid ":ref:`option_scatter`" msgstr ":ref:`option_scatter`" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:51 msgid "" "The scatter option. The default is quite high, so don't forget to turn it " "lower." msgstr "控制笔尖在笔迹上的分散程度。默认值比较高,可以把它调低后使用。" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:53 msgid "Difference from :ref:`option_texture`:" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:55 msgid "You don’t need seamless texture to make cool looking brush" msgstr "你无需为了制作好看的蒙版笔刷而使用可以无缝衔接的纹理。" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:56 msgid "Stroke generates on the fly, it always different" msgstr "蒙版笔刷的笔画是实时生成的,它的笔迹不会过于雷同。" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:57 msgid "Brush strokes looks same on any brush size" msgstr "蒙版笔刷的笔画在任意大小下均可保持观感一致。" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:58 msgid "" "Easier to fill some areas with solid color but harder to make it hard " "textured" msgstr "" "蒙版笔刷可以比较容易地给一定的区域填满实色,但想在实色上留下固有纹理比较困" "难。" diff --git a/locale/zh_CN/LC_MESSAGES/user_manual/loading_saving_brushes.po b/locale/zh_CN/LC_MESSAGES/user_manual/loading_saving_brushes.po index ebaa03b23..4899df2fa 100644 --- a/locale/zh_CN/LC_MESSAGES/user_manual/loading_saving_brushes.po +++ b/locale/zh_CN/LC_MESSAGES/user_manual/loading_saving_brushes.po @@ -1,1115 +1,1115 @@ msgid "" msgstr "" "Project-Id-Version: kdeorg\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-16 03:03+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: 2019-06-02 12:01\n" "Last-Translator: Guo Yunhe (guoyunhe)\n" "Language-Team: Chinese Simplified\n" "Language: zh_CN\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: crowdin.com\n" "X-Crowdin-Project: kdeorg\n" "X-Crowdin-Language: zh-CN\n" "X-Crowdin-File: /kf5-trunk/messages/www/" "docs_krita_org_user_manual___loading_saving_brushes.pot\n" -#: ../../user_manual/loading_saving_brushes.rst:None -msgid ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" -msgstr "" - #: ../../user_manual/loading_saving_brushes.rst:0 msgid ".. image:: images/brushes/Krita_4_0_dirty_preset_icon.png" msgstr "" +#: ../../user_manual/loading_saving_brushes.rst:None +msgid ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" +msgstr "" + #: ../../user_manual/loading_saving_brushes.rst:1 msgid "" "Detailed guide on the brush settings dialog in Krita as well as how to make " "your own brushes and how to share them." msgstr "Krita 笔刷选项面板的详细使用指引,同时介绍如何制作和分享笔刷。" #: ../../user_manual/loading_saving_brushes.rst:12 msgid "Brush Settings" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:17 msgid "Loading and Saving Brushes" msgstr "笔刷的制作、载入和保存" #: ../../user_manual/loading_saving_brushes.rst:19 msgid "" "In the real world, when painting or drawing, you don't just use one tool. " "You use pencils, erasers, paintbrushes, different types of paint, inks, " "crayons, etc. All these have different ways of making marks." msgstr "" "在现实绘画中,你不仅会运用一种工具作画,你会用到铅笔、橡皮擦、笔刷、蜡笔、不" "同类型的颜料或者墨水等,每种工具和画材都有它独特的笔迹。" #: ../../user_manual/loading_saving_brushes.rst:23 msgid "" "In a digital program like Krita you have something similar. We call this a " "brush engine. And much like how cars have different engines that give " "different feels when driving, or how pencils make distinctly different marks " "than rollerball pens, different brush engines have totally different feels." msgstr "" "我们在 Krita 这样的数字绘画程序中也会用到不同的画材,我们开发了不同的笔刷引擎" "来表现不同的画材。铅笔和圆珠笔的工作原理和使用效果完全不同,所以它们使用的笔" "刷引擎也是不同的。这就好像不同的汽车要有不同的引擎一样。" #: ../../user_manual/loading_saving_brushes.rst:29 msgid "" "The brush engines have a lot of different settings as well. So, you can save " "those settings into presets." msgstr "每个笔刷引擎可以有许多不同的选项,你可以把不同的选项组合保存成预设。" #: ../../user_manual/loading_saving_brushes.rst:32 msgid "" "Unlike Photoshop, Krita makes a difference between brush-tips and brush-" "presets. Tips are only a stamp of sorts, while the preset uses a tip and " "many other settings to create the full brush." msgstr "" "和 Photoshop 不同,Krita 的笔尖和笔刷预设并不是一回事。笔尖就像是一个扁平的图" "章,而笔刷预设则使用笔尖配合其他选项构建出一个完整的笔刷。" #: ../../user_manual/loading_saving_brushes.rst:37 msgid "The Brush settings drop-down" msgstr "笔刷选项面板" #: ../../user_manual/loading_saving_brushes.rst:39 msgid "" "To start, the Brush Settings Editor panel can be accessed in the toolbar, " "between the :guilabel:`Blending Modes` button on the right and the :guilabel:" "`Patterns` button on the left. Alternately, you can use the function key :" "kbd:`F5` to open it." msgstr "" "要调出笔刷选项编辑面板,你可以在工具栏的 :guilabel:`混色模式` 和 :guilabel:`" "图案` 菜单之间找到它的按钮。你也可以直接按 :kbd:`F5` 来打开它。" #: ../../user_manual/loading_saving_brushes.rst:44 msgid "" "When you open Brush Settings Editor panel you will see something like this:" msgstr "打开笔刷选项编辑器面板后你会看到如下界面:" #: ../../user_manual/loading_saving_brushes.rst:48 msgid "Tour of the brush settings drop-down" msgstr "笔刷选项面板功能分区介绍" #: ../../user_manual/loading_saving_brushes.rst:53 msgid "The brush settings drop-down is divided into six areas," msgstr "笔刷选项下拉面板被分为 6 个区域。" #: ../../user_manual/loading_saving_brushes.rst:56 msgid "Section A - General Information" msgstr "A 区 - 一般信息" #: ../../user_manual/loading_saving_brushes.rst:58 msgid "" "This contains the **Preset Icon**, **Live Brush Preview**, the **Preset " "Name**, the **Engine** name, and several buttons for saving, renaming, and " "reloading." msgstr "" "本区显示了 **预设图标**、**笔刷效果预览**、**预设名称**、**引擎类型**,还有保" "存、重命名和重新载入预设的按钮。" #: ../../user_manual/loading_saving_brushes.rst:62 msgid "" "Krita's brush settings are stored into the metadata of a 200x200 png (the " "KPP file), where the image in the png file becomes the preset icon. This " "icon is used everywhere in Krita, and is useful for differentiating brushes " "in ways that the live preview cannot." msgstr "" "Krita 的笔刷图标是一张 200x200 的 PNG 图像,它被保存在 KPP 文件的元数据里。" "Krita 会在界面各处显示笔刷图标,比起笔刷效果预览图,笔刷图标更为简练且易于识" "别。" #: ../../user_manual/loading_saving_brushes.rst:67 msgid "" "The live preview shows a stroke of the current brush as a little s-curve " "wiggle, with the pressure being non-existent on the left, and increasing to " "full pressure as it goes to the right. It can thus show the effect of the " "Pressure, Drawing Angle, Distance, Fade and Fuzzy Dab sensors, but none of " "the others. For some brush engines it cannot show anything. For the color " "smudge, filter brush and clone tool, it shows an alternating line pattern " "because these brush engines use the pixels already on canvas to change their " "effect." msgstr "" "笔刷预览图会显示当前笔刷画出的一条略具 S 形的曲线。它从左到右压力逐渐增大,能" "够显示压力、笔迹走向、距离、淡化和随机度 (笔尖) 等传感器的效果,但无法显示其" "他效果。有些笔刷引擎无法正常显示预览。颜色涂抹、滤镜还有克隆引擎的笔刷会显示" "交替色块的背景图案,因为它们依赖画布上的已有颜色来营造效果。" #: ../../user_manual/loading_saving_brushes.rst:75 msgid "" "After the preset name, there's a button for **renaming** the brush. This " "will save the brush as a new brush and blacklist the previous name." msgstr "" "预设名称的右边有一个按钮,用于 **重命名** 当前笔刷。重命名操作会把当前选项保" "存为一个新笔刷,然后把旧笔刷加入到黑名单。" #: ../../user_manual/loading_saving_brushes.rst:79 msgid "Engine" msgstr "引擎" #: ../../user_manual/loading_saving_brushes.rst:81 msgid "" "The engine of a brush is the underlying programming that generates the " "stroke from a brush. What that means is that different brush engines have " "different options and different results. You can see this as the difference " "between using crayons, pencils and inks, but because computers are maths " "devices, most of our brush engines produce different things in a more " "mathematical way." msgstr "" "笔刷引擎是笔刷用来产生笔迹的程序。不同的笔刷引擎具有不同的选项和使用效果,你" "可以把它们看作是使用不同画材的区别,如蜡笔、铅笔和钢笔等。但从原理上说,笔刷" "引擎之间的差异更多是在数学上的,因为这毕竟是计算机程序。" #: ../../user_manual/loading_saving_brushes.rst:88 msgid "" "For most artists the mathematical nature doesn't matter as much as the " "different textures and marks each brush engine, and each brush engine has " "its own distinct flavor and use, and can be further customized by modifying " "the options." msgstr "" "对绝大多数画手而言,笔刷引擎的原理并不重要,只需知道每个引擎可以产生独特的使" "用效果就够了。笔刷引擎还可以通过配套的选项进行更加深入的调整。" #: ../../user_manual/loading_saving_brushes.rst:94 msgid "Reloading" msgstr "重新载入预设" #: ../../user_manual/loading_saving_brushes.rst:96 msgid "" "If you change a preset, an icon will appear behind the engine name. This is " "the :guilabel:`reload` button. You can use it to revert to the original " "brush settings." msgstr "" "如果你更改了某个预设的选项,笔刷引擎名称后面会显示一个图标。这便是 :guilabel:" "`重新载入` 按钮,你可以用它恢复笔刷的原有选项。" #: ../../user_manual/loading_saving_brushes.rst:101 msgid "Saving a preset" msgstr "保存预设" #: ../../user_manual/loading_saving_brushes.rst:103 msgid "" "On the right, there's :guilabel:`Save New Brush Preset` and :guilabel:" "`Overwrite Brush`." msgstr "" "在 A 区的右边,你可以找到 :guilabel:`保存为新笔刷` 和 :guilabel:`覆盖原有笔刷" "` 按钮。" #: ../../user_manual/loading_saving_brushes.rst:106 msgid "" "This will only enable if there are any changes. Pressing this will override " "the current preset with the new settings, keeping the name and the icon " "intact. It will always make a timestamped back up in the resources folder." msgstr "" "此按钮只有在笔刷原有选项发生更改之后才会启用。它会用更改过的选项覆盖当前预设" "的默认值,保留名称和图标不变。此操作还会在资源文件夹中备份旧预设,并为它的文" "件名附加时间后缀。" #: ../../user_manual/loading_saving_brushes.rst:108 msgid "Overwrite Brush" msgstr "覆盖原有笔刷" #: ../../user_manual/loading_saving_brushes.rst:111 msgid "" "Will take the current preset and all its changes and save it as a new " "preset. If no change was made, you will be making a copy of the current " "preset." msgstr "" "此按钮将把当前预设更改后的选项保存为一个新的预设。如果并未更改选项,则保存为" "当前预设的副本。" #: ../../user_manual/loading_saving_brushes.rst:113 msgid "Save New Brush Preset" msgstr "保存为新笔刷" #: ../../user_manual/loading_saving_brushes.rst:115 msgid "" "Save new preset will call up the following window, with a mini scratch pad, " "and all sorts of options to change the preset icon:" msgstr "" "点击“保存为新笔刷”按钮后会弹出下面的对话框,它带有一个迷你绘图区和一些更改预" "设图标的选项。" #: ../../user_manual/loading_saving_brushes.rst:119 msgid ".. image:: images/brushes/Krita_4_0_Save_New_Brush_Preset_Dialog.png" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:120 msgid "" "The image on the left is a mini scratchpad, you can draw on it with the " "current brush, allowing small modifications on the fly." msgstr "" "位于该对话框左侧的图像是一个迷你绘图区,你可以用当前笔刷在里面描绘,对已加载" "的图标进行一些小幅调整。" #: ../../user_manual/loading_saving_brushes.rst:124 msgid "" "The Name of your brush. This is also used for the KPP file. If there's " "already a brush with that name, it will effectively overwrite it." msgstr "" "笔刷名称的输入框。也用于 KPP 文件。如果已存在同名笔刷,保存时将覆盖它。" #: ../../user_manual/loading_saving_brushes.rst:125 msgid "Brush Name" msgstr "笔刷名称" #: ../../user_manual/loading_saving_brushes.rst:127 msgid "Load Existing Thumbnail" msgstr "载入已有缩略图" #: ../../user_manual/loading_saving_brushes.rst:128 msgid "This will load the existing thumbnail inside the preset." msgstr "载入预设原有的缩略图。" #: ../../user_manual/loading_saving_brushes.rst:130 msgid "Load scratch pad thumbnail" msgstr "载入绘图区缩略图" #: ../../user_manual/loading_saving_brushes.rst:130 msgid "" "This will load the dashed area from the big scratch pad (Section C) into the " "thumbnail area." msgstr "把笔刷选项面板右侧绘图区 (C 区) 的虚线方框区域载入到缩略图区域。" #: ../../user_manual/loading_saving_brushes.rst:132 msgid "Load Image" msgstr "载入图像" #: ../../user_manual/loading_saving_brushes.rst:133 msgid "With this you can choose an image from disk to load as a thumbnail." msgstr "从硬盘选取图像载入为缩略图。" #: ../../user_manual/loading_saving_brushes.rst:134 msgid "Load from Icon Library" msgstr "从图标库载入" #: ../../user_manual/loading_saving_brushes.rst:135 msgid "This opens up the icon library." msgstr "此按钮将打开预设图标库" #: ../../user_manual/loading_saving_brushes.rst:137 msgid "Clear Thumbnail" msgstr "清空缩略图" #: ../../user_manual/loading_saving_brushes.rst:137 msgid "This will make the mini scratch pad white." msgstr "此按钮将把迷你绘图区清空为白色。" #: ../../user_manual/loading_saving_brushes.rst:140 msgid "The Icon Library" msgstr "图标库" #: ../../user_manual/loading_saving_brushes.rst:142 msgid "To make making presets icons faster, Krita got an icon library." msgstr "为了让预设图标制作起来更方便,Krita 准备了一个图标库。" #: ../../user_manual/loading_saving_brushes.rst:145 msgid ".. image:: images/brushes/Krita_4_0_Preset_Icon_Library_Dialog.png" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:146 msgid "" "It allows you to select tool icons, and an optional small emblem. When you " "press :guilabel:`OK` it will load the resulting combination into the mini " "scratch pad and you can draw in the stroke." msgstr "" "你可以在图标库中选择一个工具图标和一个可选的附加图标。点击 :guilabel:`确定` " "将把组合后的图标加载到迷你绘图区,你还可以在结果上面使用笔刷进行进一步加工。" #: ../../user_manual/loading_saving_brushes.rst:150 msgid "" "If you go to your resources folder, there's a folder there called \"preset" "\\_icons\", and in this folder there are \"tool\\_icons\" and \"emblem" "\\_icons\". You can add semi-transparent pngs here and Krita will load those " "into the icon library as well so you can customize your icons even more!" msgstr "" "在 Krita 的资源文件夹里面,你可以找到“preset\\_icons”文件夹,而它又包含" "了“tool\\_icons”和“emblem\\_icons”两个子文件夹。把带有透明背景的 PNG 图像添加" "到这两个子文件夹,Krita 就会把它们载入到预设图标库,方便日后选用。" #: ../../user_manual/loading_saving_brushes.rst:156 msgid "" "At the top right of the icon library, there are three sliders. They allow " "you to adjust the tool icon. The top two are the same Hue and Saturation as " "in HSL adjustment, and the lowest slider is a super simple levels filter. " "This is done this way because the levels filter allows maintaining the " "darkest shadows and brightest highlights on a tool icon, making it much " "better for quick adjustments." msgstr "" "在预设图标库对话框的右上角有三个滑动条,你可以用它们调整图标的颜色。色相、饱" "和度滑动条的作用和 HSL 颜色调整滤镜相同,而亮度滑动条是一个简单的亮度滤镜。此" "亮度滤镜会保持图标原图中最暗的阴影和最亮的高光,让快速调整更加方便。" #: ../../user_manual/loading_saving_brushes.rst:163 msgid "" "If you're done with everything, you can press :guilabel:`Save` in the :" "guilabel:`Save New Brush Preset` dialog and Krita will save the new brush." msgstr "" "完成命名和绘制图标之后,在 :guilabel:`保存为新笔刷预设` 对话框点击 :guilabel:" "`保存`,Krita 就会把这个新笔刷保存到硬盘。" #: ../../user_manual/loading_saving_brushes.rst:167 msgid "Section B - The Preset Chooser" msgstr "B 区 - 预设选单" #: ../../user_manual/loading_saving_brushes.rst:169 msgid "" "The preset chooser is much the same as the preset docker and the preset drop-" "down on :kbd:`F6`. It's unique in that it allows you to filter by engine and " "this is also where you can create brushes for an engine from scratch." msgstr "" "此预设选单和笔刷预设面板还有按 :kbd:`F6` 弹出的预设下拉面板类似,但在这里你可" "以按照笔刷引擎对预设进行过滤。你可以在此选择一个笔刷引擎,然后开始制作笔刷。" #: ../../user_manual/loading_saving_brushes.rst:174 msgid "" "It is by default collapsed, so you will need to press the arrow at the top " "left of the brush engine to show it." msgstr "" "此选单默认是折叠状态,你可以在笔刷选项面板的左上方点击左箭头按钮展开它。" #: ../../user_manual/loading_saving_brushes.rst:177 msgid "" "The top drop-down is set to “all” by default, which means it shows all " "engines. It then shows a tag section where you can select the tags, the " "preset list and the search bar." msgstr "" "笔刷引擎下拉菜单默认为“全部”,意味着显示全部笔刷引擎。在它下面依次显示了标签" "管理、预设列表和搜索框。" #: ../../user_manual/loading_saving_brushes.rst:181 msgid "" "Underneath that there's a plus icon, which when pressed gives you the full " "list of Krita's engines. Selecting an engine from the list will show the " "brushes for that engine." msgstr "" "再往下可以看到一个 “+” 按钮,点击后会弹出 Krita 的全部笔刷引擎列表。从列表中" "选取一个引擎,面板中间的 E 区就会加载该引擎的笔刷选项。" #: ../../user_manual/loading_saving_brushes.rst:185 msgid "" "The trashcan icon does the same as it does in the preset docker: delete, or " "rather, blacklist a preset so it won't show up in the list." msgstr "" "垃圾桶按钮的作用跟笔刷预设面板里面的一样:删除选中的预设。删除操作不会彻底删" "除预设,而是把它添加到黑名单,使它不再被显示在列表中。" #: ../../user_manual/loading_saving_brushes.rst:189 msgid "Section C - The Scratch pad" msgstr "C 区 - 绘图区" #: ../../user_manual/loading_saving_brushes.rst:191 msgid "" "When you tweak your brushes, you want to be able to check what each setting " "does. That's why, to the right of the settings drop-down, there is a scratch " "pad." msgstr "" "在调整笔刷选项时,你应该需要随时检查它的效果,所以我们特地在笔刷选项下拉面板" "的右边准备了一个绘图区。" #: ../../user_manual/loading_saving_brushes.rst:195 msgid "" "It is by default collapsed, so you will have to press the arrow at the top " "right of the brush settings to show it." msgstr "" "绘图区默认为折叠状态,你可以在笔刷选项面板的右上方点击右箭头按钮展开它。" #: ../../user_manual/loading_saving_brushes.rst:198 msgid "" "When saving a new preset, you can choose to get the icon from the scratch " "pad, this will load the dash area into the mini scratch pad of the Save New " "Brush Preset dialog." msgstr "" "绘图区有一个被虚线圈起的正方形区域,它也叫“缩略图区”。在保存新笔刷预设时可以" "把缩略图区里面的图像用作预设图标。在“保存为新笔刷”对话框里面,有一个按钮可以" "把缩略图区的图像加载到它的迷你绘图区。" #: ../../user_manual/loading_saving_brushes.rst:202 msgid "The scratch pad has four buttons underneath it. These are in order for:" msgstr "绘图区下面有 4 个按钮,它们依次是:" #: ../../user_manual/loading_saving_brushes.rst:204 msgid "Showing the current brush image" msgstr "将当前笔刷图像加载到缩略图区" #: ../../user_manual/loading_saving_brushes.rst:206 msgid "Adding a gradient to the scratch pad (useful for smudge brushes)" msgstr "添加渐变作为绘图区底色 (对于涂抹笔刷有用)" #: ../../user_manual/loading_saving_brushes.rst:207 msgid "Filling with the background color" msgstr "填充背景色" #: ../../user_manual/loading_saving_brushes.rst:208 msgid "Clearing everything on the scratch pad" msgstr "清空绘图区画面" #: ../../user_manual/loading_saving_brushes.rst:211 msgid "Section D - The Options List" msgstr "D 区 - 选项列表" #: ../../user_manual/loading_saving_brushes.rst:213 msgid "" "The options, as stated above, are different per brush engine. These " "represent the different parameters, toggles and knobs that you can turn to " "make a brush preset unique. For a couple of options, the main things to " "change are sliders and check boxes, but for a lot of them, they use curves " "instead." msgstr "" "Krita 的笔刷引擎各具特色,每种引擎的参数、开关、滑动条等选项不尽相同。常见的" "选项形式为滑动条和复选框,但也有不少选项是通过响应曲线控制的。" #: ../../user_manual/loading_saving_brushes.rst:219 msgid "" "Some options can be toggled, as noted by the little check boxes next to " "them, but others, like flow and opacity are so fundamental to how the brush " "works, that they are always on." msgstr "" "带有复选框的选项可以被打开或者关闭。但流量、不透明度等最基本的笔刷选项不能关" "闭。" #: ../../user_manual/loading_saving_brushes.rst:223 msgid "" "The little padlock icon next to the options is for locking the brush. This " "has its own page." msgstr "列表右侧的锁形图标可以锁定对应的笔刷选项。详情在手册的对应页面介绍。" #: ../../user_manual/loading_saving_brushes.rst:227 msgid "Section E - Option Configuration Widget" msgstr "E 区 - 选项调整页面" #: ../../user_manual/loading_saving_brushes.rst:229 msgid "" "Where section D is the list of options, section E is the widget where you " "can change things." msgstr "" "前面介绍的 D 区是选项的列表,而 E 区则是选项的具体内容,你可以在这里对它们进" "行修改。" #: ../../user_manual/loading_saving_brushes.rst:233 msgid "Using sensor curves" msgstr "使用传感器曲线" #: ../../user_manual/loading_saving_brushes.rst:235 msgid "" "One of the big important things that make art unique to the artist who " "created it is the style of the strokes. Strokes are different because they " "differ in speed, rotation, direction, and the amount of pressure put onto " "the stylus. Because these are so important, we would want to customize how " "these values are understood in detail. The best way to do this is to use " "curves." msgstr "" "每个画手的作品都有自己的风格,这在很大程度上是通过笔画的风格体现的。压感笔的" "速度、旋转、方向和压力都会影响笔画的效果。这些传感器数据对绘画工作至关重要," "为了能够精确地控制软件如何解读它们,最好的办法就是使用响应曲线。" #: ../../user_manual/loading_saving_brushes.rst:242 msgid "" "Curves show up with the size widget for example. With an inking brush, we " "want to have size mapped to pressure. Just toggling the size option in the " "option list will do that." msgstr "" "以笔刷大小选项为例,对于一个勾线笔刷,我们需要把笔刷的大小与压力数据关联起" "来。要做到这一点,可在选项列表中勾选“大小”选项。" #: ../../user_manual/loading_saving_brushes.rst:246 msgid "" "However, different people have different wrists and thus will press " "differently on their stylus. Someone who presses softly tends to find it " "easy to make thin strokes, but very difficult to make thick strokes. " "Conversely, someone who presses hard on their stylus naturally will have a " "hard time making thin strokes, but easily makes thick ones." msgstr "" "每个人的用笔习惯各不相同,所以施加的压力也会存在差异。有些人习惯使用轻柔的笔" "触,他们画起细线来很拿手,可是要画粗线时就很吃力。而有些人的手劲大的很,他们" "画细线时难以控制,可画起粗线来却毫不费劲。" #: ../../user_manual/loading_saving_brushes.rst:252 msgid "" "Such a situation can be improved by using the curves to map pressure to " "output thinner lines or thicker ones." msgstr "" "为了解决这个问题,我们可以指定一条弯曲的压力响应曲线,使得在同等压力下画出的" "线条更粗或者更细。" #: ../../user_manual/loading_saving_brushes.rst:255 msgid "" "The brush settings curves even have quick curve buttons for these at the " "top. Someone who has a hard time making small strokes should try the second " "to last concave button, while someone who has a hard time making thick " "strokes should try the third button, the S shape." msgstr "" "在笔刷选项的曲线图顶部有一系列常用的曲线按钮,只需点击一下即可切换。画细线有" "困难的人可以使用倒数第二个按钮,它是一条下凹的斜线;而画粗线有困难的可以使用" "第三个按钮,它是一条 S 形线。" #: ../../user_manual/loading_saving_brushes.rst:260 msgid "Underneath the curve widget there are two more options:" msgstr "在曲线图下方还有两个选项:" #: ../../user_manual/loading_saving_brushes.rst:263 msgid "" "This is for the list of sensors. Toggling this will make all the sensors use " "the same curve. Unchecked, all checked sensors will have separate curves." msgstr "" "此选项影响列表中的各个传感器。勾选此选项,则所有传感器将使用相同的曲线。取消" "勾选,则每个传感器会使用各自独立的曲线。" #: ../../user_manual/loading_saving_brushes.rst:264 msgid "Share Curves across all settings" msgstr "所有传感器统一曲线" #: ../../user_manual/loading_saving_brushes.rst:267 msgid "" "This indicates how the multiple values of the sensor curves are used. The " "curves always go from 0 to 1.0, so if one curve outputs 0.5 and the other " "0.7, then..." msgstr "" "此选项控制不同传感器曲线的协同效果。曲线的输出数值在 0 到 1.0 的区间上,如果" "一条曲线的输出是 0.5,另外一条曲线的输出是 0.7,那么……" #: ../../user_manual/loading_saving_brushes.rst:271 msgid "Multiply" msgstr "相乘" #: ../../user_manual/loading_saving_brushes.rst:272 msgid "Will multiply the two values, 0.5\\*0.7 = 0.35." msgstr "把两者数值相乘,0.5 x 0.7 = 0.35。" #: ../../user_manual/loading_saving_brushes.rst:274 msgid "Addition" msgstr "相加" #: ../../user_manual/loading_saving_brushes.rst:274 msgid "" "Will add the two to a maximum of 1.0, so 0.5+0.7 = 1.2, which is then capped " "at 1.0." msgstr "把两者数值相加,最大值 1.0。因为 0.5 + 0.7 = 1.2,所以截为 1.0。" #: ../../user_manual/loading_saving_brushes.rst:277 msgid "Maximum" msgstr "最大值" #: ../../user_manual/loading_saving_brushes.rst:277 msgid "" "Will compare the two and pick the largest. So in the case of 0.5 and 0.7, " "the result is 0.7." msgstr "" "比较两者数值,取其中最大值。此例子中数值为 0.5 和 0.7,因此结果为 0.7。" #: ../../user_manual/loading_saving_brushes.rst:280 msgid "Minimum" msgstr "最小值" #: ../../user_manual/loading_saving_brushes.rst:280 msgid "" "Will compare the two and pick the smallest. So in the case of 0.5 and 0.7, " "the result is 0.5." msgstr "" "比较两者数值,取其中最小值。此例子中数值为 0.5 和 0.7,因此结果为 0.5。" #: ../../user_manual/loading_saving_brushes.rst:283 msgid "Will subtract the smallest value from the largest, so 0.7-0.5 = 0.2." msgstr "用两者数值的最大值减去最小值,因此 0.7 - 0.5 = 0.2。" #: ../../user_manual/loading_saving_brushes.rst:284 msgid "Curves Calculation Mode" msgstr "曲线计算方式" #: ../../user_manual/loading_saving_brushes.rst:284 msgid "Difference" msgstr "差值" #: ../../user_manual/loading_saving_brushes.rst:286 msgid "It's maybe better to see with the following example:" msgstr "下面我们用更直观的方式进行说明:" #: ../../user_manual/loading_saving_brushes.rst:289 msgid ".. image:: images/brushes/Krita_4_0_brush_curve_calculation_mode.png" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:290 msgid "" "The first two are regular, the rest with different multiplication types." msgstr "第 1、2 组是常规曲线,其余的则应用了不同的计算模式。" #: ../../user_manual/loading_saving_brushes.rst:292 msgid "Is a brush with size set to the distance sensor." msgstr "笔刷大小与距离传感器关联。" #: ../../user_manual/loading_saving_brushes.rst:293 msgid "Is a brush with the size set to the fade sensor." msgstr "笔刷大小与淡化传感器相关联。" #: ../../user_manual/loading_saving_brushes.rst:294 msgid "The size is calculated from the fade and distance sensors multiplied." msgstr "笔刷大小与淡化、距离传感器数值的相乘结果相关联。" #: ../../user_manual/loading_saving_brushes.rst:295 msgid "" "The size is calculated from the fade and distance sensors added to each " "other. Notice how thick it is." msgstr "笔刷大小与淡化、距离传感器数值的相加结果相关联。线条明显更粗。" #: ../../user_manual/loading_saving_brushes.rst:297 msgid "" "The size takes the maximum value from the values of the fade and distance " "sensors." msgstr "笔刷大小与淡化、距离传感器数值里面的最大值相关联。" #: ../../user_manual/loading_saving_brushes.rst:299 msgid "" "The size takes the minimum value from the values of the fade and distance " "sensors." msgstr "笔刷大小与淡化、距离传感器数值里面的最小值相关联。" #: ../../user_manual/loading_saving_brushes.rst:301 msgid "" "The size is calculated by having the largest of the values subtracted with " "the smallest of the values." msgstr "笔刷大小与淡入、距离传感器数值两者的差值相关联。" #: ../../user_manual/loading_saving_brushes.rst:305 msgid "Section F - Miscellaneous options" msgstr "F 区 - 其他选项" #: ../../user_manual/loading_saving_brushes.rst:308 msgid "" "This enables dirty presets. Dirty presets store the tweaks you make as long " "as this session of Krita is active. After that, they revert to default. " "Dirtied presets can be recognized by the icon in the top-left of the preset." msgstr "" "勾选此选项后,Krita 会暂时保留对预设选项的修改,直至当前会话结束。重新启动 " "Krita 之后,所有选项将被恢复为预设的默认值。如果某个预设选项已被改动,它在笔" "刷预设面板中的图标左上会显示一个角标。" #: ../../user_manual/loading_saving_brushes.rst:316 msgid "Temporarily Save Tweaks to Preset (Dirty Presets)" msgstr "临时保存选项修改" #: ../../user_manual/loading_saving_brushes.rst:316 msgid "" "The icon in the top left of the first two presets indicate it is “Dirty”, " "meaning there are tweaks made to the preset." msgstr "" "中间的两个预设在它们图标的左上角显示了“已修改”角标,表明它们的选项已被修改。" #: ../../user_manual/loading_saving_brushes.rst:319 msgid "Eraser Switch Size" msgstr "擦除模式独立大小" #: ../../user_manual/loading_saving_brushes.rst:319 msgid "" "This switches the brush to a separately stored size when using the :kbd:`E` " "key." msgstr "勾选此选项后,按 :kbd:`E` 切换的擦除模式将独立保存笔刷大小。" #: ../../user_manual/loading_saving_brushes.rst:321 msgid "Eraser Switch Opacity" msgstr "擦除模式独立不透明度" #: ../../user_manual/loading_saving_brushes.rst:322 msgid "Same as above, but then with Eraser opacity." msgstr "和上面一样,但控制的是擦除模式的不透明度。" #: ../../user_manual/loading_saving_brushes.rst:324 msgid "" "This allows you to toggle instant preview on the brush. The Instant Preview " "has a super-secret feature: when you press the instant preview label, and " "then right click it, it will show a threshold slider. This slider determines " "at what brush size instant preview is activated for the brush. This is " "useful because small brushes can be slower with instant preview, so the " "threshold ensures it only activates when necessary." msgstr "" "勾选此选项将启用笔刷的即时预览功能。在“即时预览”文字上右键单击可以调出该功能" "的阈值滑动条,它控制即时预览功能生效的最小笔刷大小。这是因为即时预览模式会造" "成延迟,所以我们要确保此功能只在需要时被触发。" #: ../../user_manual/loading_saving_brushes.rst:330 msgid "Instant Preview" msgstr "即时预览" #: ../../user_manual/loading_saving_brushes.rst:333 msgid "The On-canvas brush settings" msgstr "在画布上修改笔刷选项" #: ../../user_manual/loading_saving_brushes.rst:335 msgid "" "There are on-canvas brush settings. If you open up the pop-up palette, there " "should be an icon on the bottom-right. Press that to show the on-canvas " "brush settings. You will see several sliders here, to quickly make small " "changes." msgstr "" "在画布上右键单击打开浮动画具板,点开它右下角的右箭头按钮,它会显示一些主要选" "项的滑动条。它们可以让你随手在画布上修改笔刷选项。" #: ../../user_manual/loading_saving_brushes.rst:340 msgid "" "At the top it shows the currently active preset. Next to that is a settings " "button, click that to get a list of settings that can be shown and organized " "for the given brush engine. You can use the up and down arrows to order " "their position, and then left and right arrows to add or remove from the " "list. You can also drag and drop." msgstr "" "该面板的顶部显示了当前笔刷预设的名称。单击右上角的按钮将显示能够添加到此面板" "的滑动条列表。你可以用该对话框的上下左右按钮移动项目,也可以直接拖放它们。" #: ../../user_manual/loading_saving_brushes.rst:347 msgid "Making a Brush Preset" msgstr "制作笔刷预设" #: ../../user_manual/loading_saving_brushes.rst:349 msgid "Now, let's make a simple brush to test the waters with:" msgstr "现在是时候制作一个简单的笔刷以检验我们的学习成果了:" #: ../../user_manual/loading_saving_brushes.rst:352 msgid "Getting a default for the brush engine." msgstr "获取笔刷引擎默认选项" #: ../../user_manual/loading_saving_brushes.rst:354 msgid "First, open the settings with :kbd:`F5`." msgstr "首先,按 :kbd:`F5` 打开笔刷选项面板。" #: ../../user_manual/loading_saving_brushes.rst:356 msgid "" "Then, press the arrow on the upper left to open the preset chooser. There, " "press the “+” icon to get a list of engines. For this brush we're gonna make " "a pixel brush." msgstr "" "点击面板左上的左箭头按钮,展开笔刷预设选单。在选择器的左下角单击 “+” 按钮,打" "开可用引擎列表。在这个例子里我们将制作一个像素引擎的笔刷。" #: ../../user_manual/loading_saving_brushes.rst:361 msgid "Example: Making an inking brush" msgstr "勾线笔刷制作范例" #: ../../user_manual/loading_saving_brushes.rst:363 msgid "" "Draw on the scratch pad to see what the current brush looks like. If done " "correctly, you should have a 5px wide brush that has pressure set to opacity." msgstr "" "在笔刷选项面板右侧的绘图区感受一下当前笔刷的效果。如果一切正常,笔刷的直径应" "该为 5px,压感笔的压力控制笔刷的不透明度。" #: ../../user_manual/loading_saving_brushes.rst:366 msgid "" "Let us turn off the opacity first. Click on the :ref:`opacity " "` option in the right-hand list. The settings should " "now be changed to a big curve. This is the sensor curve." msgstr "" "让我们先把不透明度选项关闭。在笔刷预设选择器右边的列表选中 :ref:`不透明度 " "` 选项,你会发现面板中间的选项变成了曲线图,这是压感笔" "传感器的响应曲线。" #: ../../user_manual/loading_saving_brushes.rst:370 msgid "Uncheck the :guilabel:`Enable Pen Settings` checkbox." msgstr "取消勾选 :guilabel:`启用压感笔传感器选项`。" #: ../../user_manual/loading_saving_brushes.rst:371 msgid "" "Test on the scratch pad... there still seems to be something affecting " "opacity. This is due to the :ref:`flow ` option." msgstr "" "在绘图区试用一下,你会发现还是有一些东西在影响不透明度,这是 :ref:`流量 " "` 选项在作怪。" #: ../../user_manual/loading_saving_brushes.rst:375 msgid "" "Select the Flow option from the list on the right hand. Flow is like " "Opacity, except that Flow is per dab, and opacity is per stroke." msgstr "" "从刚才的列表中选中流量选项。流量的作用和不透明度相似,但也有本质的不同。流量" "控制一条笔画中每次笔尖印迹的透明度,而不透明度控制一条完整笔画的透明度。" #: ../../user_manual/loading_saving_brushes.rst:377 msgid "" "Uncheck the :guilabel:`Enable Pen Settings` checkbox here as well. Test " "again." msgstr "" "取消勾选流量选项中的 :guilabel:`启用压感笔传感器选项`。现在再到绘图区试试效" "果。" #: ../../user_manual/loading_saving_brushes.rst:378 msgid "" "Now you should be getting somewhere towards an inking brush. It is still too " "small however, and kinda grainy looking. Click :ref:`Brush Tip " "` in the brush engine options." msgstr "" "现在这个笔刷开始有点勾线笔的样子了。不过它还是太细,而且边缘也显得太硬。要改" "善这些不足,单击笔刷引擎选项列表中的 :ref:`笔尖 ` 选项。" #: ../../user_manual/loading_saving_brushes.rst:381 msgid "" "Here, the diameter is the size of the brush-tip. You can touch the slider " "change the size, or right-click it and type in a value. Set it to 25 and " "test again. It should be much better." msgstr "" "在这个选项页面里,直径选项控制笔尖大小。你可以拖动滑动条调整笔刷大小,也可以" "右键单击滑动条后输入一个数值。把直径设为 25,然后再到绘图区试试看。现在效果应" "该大为改观。" #: ../../user_manual/loading_saving_brushes.rst:384 msgid "" "Now to make the brush feel a bit softer, turn down the fade parameter to " "about 0.9. This'll give the *brush mask* a softer edge." msgstr "" "现在我们要把笔刷边缘变得柔和一些。把“淡化”参数设为 0.9 左右。这样会让笔刷蒙版" "生成一个更加柔和的边缘。" #: ../../user_manual/loading_saving_brushes.rst:386 msgid "" "If you test again, you'll notice the fade doesn't seem to have much effect. " "This has to do with the spacing of the dabs: The closer they are together, " "the harder the line is. By default, this is 0.1, which is a bit low. If you " "set it to 10 and test, you'll see what kind of effect spacing has. The :ref:" "`Auto ` checkbox changes the way the spacing is calculated, " "and Auto Spacing with a value of 0.8 is the best value for inking brushes. " "Don't forget that you can use right-click to type in a value." msgstr "" "然而这次修改后效果却不太明显。这是因为笔尖印迹的间距太近造成的:笔尖印迹间距" "越小,笔尖印迹就会相互重叠,造成硬边效果。笔尖间距默认为 0.1,这是比较小的。" "如果你把它设为 10,就会明白其中奥妙了。勾选间距参数的 :ref:`自动 " "` 复选框,将间距设为 0.8,这就是勾线笔刷的最佳数值。记得右键" "单击可以直接输入数字。" #: ../../user_manual/loading_saving_brushes.rst:395 msgid "" "Now, when you test, the fade seems to have a normal effect... except on the " "really small sizes, which look pixelly. To get rid of that, check the anti-" "aliasing check box. If you test again, the lines should be much nicer now." msgstr "" "现在线条的边缘看起来已经软硬适中了,只是笔刷尺寸被调小之后线条会有些锯齿。我" "们可以勾选“抗锯齿”复选框,这样就可以画出令人满意的线条了。" #: ../../user_manual/loading_saving_brushes.rst:401 msgid "Saving the new Brush" msgstr "保存制作的笔刷" #: ../../user_manual/loading_saving_brushes.rst:403 msgid "" "When you're satisfied, go to the upper left and select :guilabel:`Save New " "Brush Preset`." msgstr "" "如果你对结果感到满意,可到笔刷选项面板右上角,单击 :guilabel:`保存为新笔刷` " "按钮。" #: ../../user_manual/loading_saving_brushes.rst:406 msgid "" "You will get the save preset dialog. Name the brush something like “My " "Preset”. Then, select :guilabel:`Load from Icon Library` to get the icon " "library. Choose a nice tool icon and press :guilabel:`OK`." msgstr "" "这将打开“保存新笔刷预设”对话框。将笔刷名称改为“你想要的笔刷名称”。然后单击 :" "guilabel:`从图标库载入缩略图`,打开预设图标库。选择一个好看的工具图标,然后单" "击 :guilabel:`确定`。" #: ../../user_manual/loading_saving_brushes.rst:410 msgid "" "The icon will be loaded into the mini scratch pad on the left. Now doodle a " "nice stroke next to it. If you feel you messed up, just go back to the icon " "library to load a new icon." msgstr "" "你刚才选取的图标将会被载入到左边的迷你绘图区。现在你可以直接在迷你绘图区作" "画,例如在工具图标的笔尖下面画出一个示意的笔画。如果不小心给画坏了,就重新打" "开图标库载入一个新图标,重新尝试。" #: ../../user_manual/loading_saving_brushes.rst:414 msgid "Finally press :guilabel:`Save`, and your brush should be done." msgstr "最后,单击 :guilabel:`保存` 按钮,你的新笔刷预设就大功告成了!" #: ../../user_manual/loading_saving_brushes.rst:416 msgid "You can further modify your inking brush by..." msgstr "你还可以进一步调整这个勾线笔刷:" #: ../../user_manual/loading_saving_brushes.rst:419 msgid "" "Changing the amount of pressure you need to put on a brush to make it full " "size." msgstr "调整画出最大直径所需压力" #: ../../user_manual/loading_saving_brushes.rst:419 msgid "" "To do this, select the :ref:`size ` option, and press the " "pressure sensor from the list next to the curve. The curve should look like " "a straight line. Now if you want a brush that gets big with little pressure, " "tick on the curve to make a point, and drag the point to the upper-left. The " "more the point is to the upper-left, the more extreme the effect. If you " "want instead a brush that you have to press really hard on to get to full " "size, drag the dot to the lower-right. Such a brush is useful for fine " "details. Don't forget to save the changes to your brush when done." msgstr "" "在笔刷引擎选项列表里选中 :ref:`大小 ` ,确保已经在曲线图左边的传" "感器列表里勾选了“压力”选项。如果你想要施加很小的压力就可以画出全宽度的线条," "请先在曲线上点击一下,这样可以创建一个节点,把这个节点拉到曲线图偏左上的位" "置。节点越靠近左上角,效果就越明显。如果你想要施加再大的压力也不会画得太粗," "就反过来把节点向右下角拉。这样的笔刷适合勾画细节。调整结束之后,别忘了保存或" "者覆盖你的笔刷预设。" #: ../../user_manual/loading_saving_brushes.rst:422 msgid "Making the fine lines look even softer by using the flow option." msgstr "用流量选项让细线变得更为柔和" #: ../../user_manual/loading_saving_brushes.rst:422 msgid "" "To do this, select the flow option, and turn back on the :guilabel:`Enable " "Pen Settings` check box. Now if you test this, it is indeed a bit softer, " "but maybe a bit too much. Click on the curve to make a dot, and drag that " "dot to the top-left, half-way the horizontal of the first square of the " "grid. Now, if you test, the thin lines are much softer, but the hard your " "press, the harder the brush becomes." msgstr "" "在笔刷引擎选项列表里选中 :ref:`流量 ` ,把刚才取消的 :guilabel:`" "启用压感笔选项` 重新勾选。你会发现笔画现在又貌似变得太柔和了。在曲线上点击以" "创建一个节点,把这个节点拉到曲线图左上角网格的底边中间点附近。现在当你用轻柔" "的压力描绘时,线条会更加柔和,而当你加大压力时,线条边缘又会变得硬朗起来。" #: ../../user_manual/loading_saving_brushes.rst:425 msgid "Sharing Brushes" msgstr "分享笔刷预设" #: ../../user_manual/loading_saving_brushes.rst:427 msgid "" "Okay, so you've made a new brush and want to share it. There are several " "ways to share a brush preset." msgstr "" "好了,你现在终于制作了一个笔刷。如果你想要分享它,你可以通过下面几种方式来分" "享笔刷预设。" #: ../../user_manual/loading_saving_brushes.rst:430 msgid "" "The recommended way to share brushes and presets is by using the resource " "bundle system. We have detailed instructions on how to use them on the :ref:" "`resource management page `." msgstr "" "我们推荐你使用 Krita 的资源包系统来分享笔刷以及其他预设。我们在 :ref:`资源管" "理页面 ` 对此进行了详细介绍。" #: ../../user_manual/loading_saving_brushes.rst:434 msgid "" "However, there are various old-fashioned ways of sharing brushes that can be " "useful when importing and loading very old packs:" msgstr "" "不过我们也可以使用一些比较老派的方式来分享笔刷,它们在导入或者载入比较老旧的" "资源包时说不定还能派上用场:" #: ../../user_manual/loading_saving_brushes.rst:438 msgid "Sharing a single preset" msgstr "分享单个预设" #: ../../user_manual/loading_saving_brushes.rst:440 msgid "There are three types of resources a single preset can take:" msgstr "单个预设文件可以保存三种资源:" #: ../../user_manual/loading_saving_brushes.rst:442 msgid "" "A Paintoppreset file: This is the preset proper, with the icon and the " "curves stored inside." msgstr "单个 Paintoppreset 文件:这是一个完整的预设文件,内含图标和响应曲线。" #: ../../user_manual/loading_saving_brushes.rst:444 msgid "" "A Brush file: This is the brush tip. When using masked brushes, there are " "two of these." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:446 msgid "A Pattern file: this is when you are using textures." msgstr "单个图案文件:在使用纹理时会用得到。" #: ../../user_manual/loading_saving_brushes.rst:448 msgid "" "So when you have a brush that uses unique predefined tips for either brush " "tip or masked brush, or unique textures you will need to share those " "resources as well with the other person." msgstr "" "如果你的笔刷的笔尖或者蒙版笔刷使用了独特的预制笔尖形状,或者用到了材质时,你" "必须把这些相关资源也分享给对方。" #: ../../user_manual/loading_saving_brushes.rst:452 msgid "" "To find those resources, go to :menuselection:`Settings --> Manage Resources " "--> Open Resource Folder`." msgstr "" "要找到这些资源,可点击菜单栏的 :menuselection:`设置 --> 管理资源 --> 打开资源" "文件夹`。" #: ../../user_manual/loading_saving_brushes.rst:454 msgid "" "There, the preset file will be inside paintoppresets, the brush tips inside " "brushes and the texture inside patterns." msgstr "" "在这个文件夹里,预设文件被保存在 paintoppresets 子文件夹,笔尖被保存在 " "brushes 子文件夹,材质被保存在 patterns 子文件夹。" #: ../../user_manual/loading_saving_brushes.rst:458 msgid "Importing a single KPP file." msgstr "导入单个 KPP 文件。" #: ../../user_manual/loading_saving_brushes.rst:460 msgid "" "Now, if you want to use the single preset, you should go to the preset " "chooser on :kbd:`F6` and press the folder icon there. This will give a file " "dialog. Navigate to the kpp file and open it to import it." msgstr "" "如果你想要使用单个预设,你可以按 :kbd:`F6` 打开预设选择器,单击左下角的文件夹" "按钮,这样会弹出打开文件对话框,在里面找到所需的 KPP 文件,将它导入。" #: ../../user_manual/loading_saving_brushes.rst:464 msgid "" "If there are brush tips and patterns coming with the file, do the same with " "pattern via the pattern docker, and for the brush-tip go to the settings " "drop-down (:kbd:`F5`) and then go to the “brush-tip” option. There, select " "predefined brush, and then the “import” button to call up the file dialog." msgstr "" "如果该预设文件需要配套的笔尖和图案,你还要分别导入它们。要导入图案,请使用图" "案工具面板。要导入笔尖,请在笔刷选项面板 (:kbd:`F5`) 的“笔尖”选项页面选中“预" "制形状”,然后点击它的“导入”按钮。" #: ../../user_manual/loading_saving_brushes.rst:471 msgid "Sharing via ZIP (old-fashioned)" msgstr "旧式 ZIP 预设文件包" #: ../../user_manual/loading_saving_brushes.rst:473 msgid "" "Sharing via ZIP should be replaced with resource bundles, but older brush " "packs are stored in zip files." msgstr "" "其实旧式的 ZIP 预设文件包早就应该被新版资源包给取代掉了,不过的确也有一些比较" "老旧的笔刷包是用 ZIP 文件保存的。" #: ../../user_manual/loading_saving_brushes.rst:477 msgid "Using a ZIP with the relevant files." msgstr "如何使用 ZIP 打包的资源文件" #: ../../user_manual/loading_saving_brushes.rst:479 msgid "" "Go to :menuselection:`Settings --> Manage Resources --> Open Resource " "Folder` to open the resource folder." msgstr "点击菜单栏的 :menuselection:`设置 --> 管理资源 --> 打开资源文件夹`。" #: ../../user_manual/loading_saving_brushes.rst:480 msgid "Then, open up the zip file." msgstr "打开你的 ZIP 压缩包。" #: ../../user_manual/loading_saving_brushes.rst:481 msgid "" "Copy the brushes, paintoppresets and patterns folders from the zip file to " "the resource folder. You should get a prompt to merge the folders, agree to " "this." msgstr "" "把压缩包里面的文件夹解压出来,覆盖资源文件夹里面的同名文件夹,如果提示是否合" "并,请同意。" #: ../../user_manual/loading_saving_brushes.rst:484 msgid "Restart Krita." msgstr "重新启动 Krita。" #: ../../user_manual/loading_saving_brushes.rst:485 msgid "Enjoy your brushes!" msgstr "尽情使用新笔刷吧!" diff --git a/locale/zh_TW/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po b/locale/zh_TW/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po index 3c09f716e..9a99ff01c 100644 --- a/locale/zh_TW/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po +++ b/locale/zh_TW/LC_MESSAGES/general_concepts/colors/color_managed_workflow.po @@ -1,1065 +1,1065 @@ # SOME DESCRIPTIVE TITLE. # Copyright (C) licensed under the GNU Free Documentation License 1.3+ unless stated otherwise # This file is distributed under the same license as the Krita Manual package. # FIRST AUTHOR , YEAR. # msgid "" msgstr "" "Project-Id-Version: Krita Manual 4.1\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-16 03:03+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: Chinese \n" "Language: zh\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -#: ../../general_concepts/colors/color_managed_workflow.rst:0 -msgid ".. image:: images/color_category/Kiki_matrix_profile.png" -msgstr "" - -#: ../../general_concepts/colors/color_managed_workflow.rst:0 -msgid ".. image:: images/color_category/Kiki_cLUTprofiles.png" -msgstr "" - #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group1.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group2.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group3.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_2_9_colormanagement_group4.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/dockers/LUT_Management_Docker.png" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_HDR_1.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita_HDR2.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid "" ".. image:: images/color_category/Krita-colormanaged-workflow_webcomic.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita-colormanaged-workflow_print.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:None msgid ".. image:: images/color_category/Krita-colormanaged-workflow_games.svg" msgstr "" +#: ../../general_concepts/colors/color_managed_workflow.rst:0 +msgid ".. image:: images/color_category/Kiki_matrix_profile.png" +msgstr "" + +#: ../../general_concepts/colors/color_managed_workflow.rst:0 +msgid ".. image:: images/color_category/Kiki_cLUTprofiles.png" +msgstr "" + #: ../../general_concepts/colors/color_managed_workflow.rst:1 msgid "How a color managed workflow works." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "Color" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "Color Management" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "ICC Profiles" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:12 msgid "OCIO" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:17 msgid "Color Managed Workflow" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:19 msgid "" "You may have heard that Krita has something called color-management. Or " "maybe you just wondered what all these 'color model' and 'color profile' " "things you can find in the menus mean. Color management is pretty useful for " "people who work in digital imaging professionally, and hopefully this page " "will explain why." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:22 msgid "Basic Info" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:24 msgid "" "If you've never worked with color management before, and have no clue what " "it is, then know that you've probably been working in the 8bit RGB color " "space with the sRGB profile. This means you can choose for *sRGB built-in* " "or *sRGB-elle-v2-srgbtrc.icc*. With the new color space browser this profile " "is marked with *(default)* when using 8bit." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:26 msgid "" "We'll go into what these terms mean in the theory, but if you're here only " "for trying to figure out which is the default, you now know it. Maybe, after " "reading this, you may feel like changing the default, to get new and " "interesting results from filters, blending modes, or just the color smudge " "brush." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:29 msgid "What is the problem?" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:31 msgid "" "To explain the point of color management, you'd first need to learn which " "problem color management tries to solve." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:33 msgid "Let us imagine a kinder garden:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:35 msgid "" "The class of 28 children is subdivided in groups of 7. Each group has its " "own table." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:37 msgid "" "The teacher gives them a painting assignment: They need to paint a red " "triangle, a blue square, a green circle and put a yellow border around the " "three. The kids are very experienced with painting already, so the teacher " "can confidently leave the smarter ones to their own devices, and spent more " "time on those who need help." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:40 msgid "The following results come from painting:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:42 msgid "" "Even though all groups had the same assignment, each group's result looks " "different." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:49 msgid "" "Group 1 had vermillion red, citron yellow and ultramarine blue to their " "disposal. This means their triangle looks nice and red, but their circle's " "green is muddy. This is because ultramarine is too dark of a blue to create " "nice greens with." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:56 msgid "" "Group 2 had magenta red, citron yellow and cerulean blue. Magenta is a type " "of red that is closer to pink, opposed to vermillion, which is closer to " "orange. However, their green looks nice because cerulean is a much lighter " "blue." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:64 msgid "" "Group 3 had vermillion red, citron yellow, emerald green and cerulean blue. " "They didn't mix their green, and thus ended up with a purer color." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:71 msgid "" "Finally, group 4 has vermillion red, citron yellow and cerulean blue. Their " "colors probably look like what you imagined." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:73 msgid "" "Now, these are kindergarteners, so this isn't the largest problem in the " "world. However, imagine that something like this happened at a printing " "company? Imagine four printers printing the same magazine with wildly " "different results? That would be disastrous!" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:75 msgid "For this purpose, we invented color management." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:78 msgid "What is color management?" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:80 msgid "" "Color management is, dryly put, a set of systems that tries to have the same " "color translate properly between color devices." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:82 msgid "" "It usually works by attempting to covert a color to the reference color " "space XYZ. XYZ is a coordinate system that has a spot for all colors that " "the average human eye can see." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:84 msgid "" "From XYZ it can then be translated back into another device space, such as " "RGB (for screens), or CMYK (for printers)." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:86 msgid "" "Krita has two systems dedicated to color management. On the one hand, we " "have **lcms2**, which deal with ICC profiles, and on the other, we have " "**OCIO**, which deal with LUT color management." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:88 msgid "" "To give a crude estimate, ICC profiles deal with keeping colors consistent " "over many interpretations of devices (screens, printers) by using a " "reference space, and OCIO deals with manipulating the interpretation of said " "colors." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:90 msgid "Within both we can identify the following color spaces:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:93 msgid "" "Device spaces are those describing your monitor, and have to be made using a " "little device that is called \"colorimeter\". This device, in combination " "with the right software, measures the strongest red, green and blue your " "screen can produce, as well as the white, black and gray it produces. Using " "these and several other measurements it creates an ICC profile unique to " "your screen. You set these in Krita's color management tab. By default we " "assume sRGB for screens, but it's very likely that your screen isn't exactly " "fitting sRGB, especially if you have a high quality screen, where it may be " "a bigger space instead. Device spaces are also why you should first consult " "with your printer what profile they expect. Many printing houses have their " "own device profiles for their printers, or may prefer doing color conversion " "themselves. You can read more about colorimeter usage :ref:`here " "`." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:94 msgid "Device spaces" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:96 msgid "Working spaces" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:97 msgid "" "These are delivered alongside Krita for ICC, and downloadable from the OCIO " "website for OCIO. Working spaces are particularly nice to do color " "calculations in, which programs like Krita do often. It's therefore " "recommended to have a working space profile for your image." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:99 msgid "Aesthetic or Look spaces" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:99 msgid "" "These are special spaces that have been deformed to give a certain look to " "an image. Krita doesn't deliver Look profiles for ICC, nor does it yet " "support Look spaces for OCIO." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:102 msgid "Color managed workflow" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:104 msgid "" "Knowing this about these spaces of course doesn't give you an idea of how to " "use them, but it does make it easier to explain how to use them. So let us " "look at a typical color management workflow:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:110 msgid ".. image:: images/color_category/Krita-colormanaged-workflow_text.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:110 msgid "" "A typical example of a color managed workflow. We have input from scanners " "and cameras, which we convert to a working space that can be used between " "different editing software, and is converted to an output space for viewing " "on screen or printing." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:112 msgid "" "In a traditional color managed workflow, we usually think in terms of real " "world colors being converted to computer colors and the other way around. " "So, for example photos from a camera or scanned in images. If you have a " "device space of such a device, we first assign said device space to the " "image, and then convert it to a working space." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:114 msgid "" "We then do all our editing in the working space, and use the working space " "to communicate between editing programs. In Krita's case, due to it having " "two color management systems, we use ICC profiles between programs like GIMP " "2.9+, Inkscape, digiKam and Scribus, and OCIO configuration between Blender " "and Natron." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:116 msgid "" "You also store your working files in the working space, just like how you " "have the layers unmerged in the working file, or have it at a very high " "resolution." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:118 msgid "" "Sometimes, we apply aesthetic or 'look' spaces to an image as part of the " "editing process. This is rather advanced, and probably not something to " "worry about in Krita's case." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:120 msgid "" "Then, when we're done editing, we try to convert to an output space, which " "is another device space. This can be CMYK for printers or a special screen " "RGB profile. When you are dealing with professional printing houses, it is " "best to ask them about this step. They have a lot of experience with doing " "the best conversion, and may prefer to do the conversion from your working " "space to the device space of their printers." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:122 msgid "" "Another form of output is the way your screen displays the color. Unlike " "regular output, this one is done all the time during editing: After all, you " "need to be able to see what you are doing, but your screen is still a device " "with a device space, so it does distort how the image looks. In this manner, " "you can see your screen as a set of binoculars you have to look through to " "see your image at all." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:124 msgid "" "Therefore, without a profiled monitor, you actually don't know what the " "actual colors you are working with are like, because the computer doesn't " "know the relevant properties of your screen. So if you profiled your " "monitor, give Krita the profile in the settings, and select the sRGB space " "to draw in, you are for the first time seeing the actual colors of the sRGB " "space." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:127 msgid "So what does this mean?" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:133 msgid "" ".. image:: images/color_category/Krita-colormanaged-workflow_krita_text.svg" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:133 msgid "" "When we paint from scratch, we can see our screen profile as the input " "space, because we use it to determine what colors to pick. This somewhat " "simplifies the workflow, but makes the screen profile and viewing conditions " "more important." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:135 msgid "" "Now, photographers and people who do a tricky discipline of VFX called " "'color grading' will go completely mad over trying to get the colors they " "put in to come out 100% correctly, and will even count in factors like the " "time of day and the color they painted their walls. For example, if the wall " "behind your computer is pure red, your eyes will adjust to be less sensitive " "to red, which means that the colors they pick in the program could come out " "redder. We call these the *viewing conditions*." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:137 msgid "" "Thankfully, artists have to worry a slight bit less about this. As " "illustrations are fully handmade, we are able to identify the important bits " "and make appropriate contrasts between colors. This means that even if our " "images turn out to be slightly redder than intended, it is less likely the " "whole image is ruined. If we look back at the kindergarten example above, we " "still understand what the image was supposed to look like, despite there " "being different colors on each image. Furthermore, because the colors in " "illustrations are deliberately picked, we can correct them more easily on a " "later date. Yet, at the same time, it is of course a big drag to do this, " "and we might have had much more flexibility had we taken viewing conditions " "under consideration." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:139 msgid "" "That said, for artists it is also very useful to understand the working " "spaces. Different working spaces give different results with filters and " "mixing, and only some working spaces can be used for advanced technology " "like HDR." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:141 msgid "" "Similarly, Krita, as a program intended to make images from scratch, doesn't " "really worry about assigning workspaces after having made the image. But " "because you are using the screen as a binocular to look at your image, and " "to pick colors, you can see your screen's device space as an input space to " "the image. Hence why profiling your monitor and giving the profile to Krita " "in the settings can help with preparing your work for print and future " "ventures in the long run." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:143 msgid "" "Overall, it is kinda useful to keep things like viewing conditions in the " "back of your mind. Many professional artists use a mid-gray color as their " "default canvas background because they find they create much more dynamic " "images due to having improved their viewing conditions. It is also why a lot " "of graphics programs, including Krita, come with a dark theme nowadays. " "(Though, of course this might also be because dark themes can be considered " "cool, who knows.)" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:148 msgid "ICC profiles" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:150 msgid "" "An ICC profile is a set of coordinates describing the extremities of the " "device space within XYZ, and it is the color management data you use to " "communicate your working space to printers and applications that are " "designed for the print industry, such as GIMP, Scribus, Photoshop, " "Illustrator, Inkscape, Digikam, RawTheraphee, etc. You have two types of ICC " "profiles:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:153 msgid "" "These are delivered alongside Krita. Matrix shaper profiles are made by " "setting parameters and interpolating between these to get the exact size of " "the color space. Due to this, Krita's color space browser can give you a lot " "of information on these profiles. Such profiles are also preferable as " "working space." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:159 msgid "Matrix Shaper profiles." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:159 msgid "" "Matrix shaper profiles have a few parameters that describe the color space " "which are then interpolated between, this requires a lot of maths." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:162 msgid "" "These are fairly rare, and primarily used to describe printer profiles, such " "as CMYK. cLUT, or Color Look-up Table profiles store far more data than " "Matrix shaper profiles, so they can hold data of little particularities " "caused by, for example, unexpected results from mixing pigments. This is a " "far more organic approach to describing a color space, hence why a lot of " "programs that don't care for color management much don't support these." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:168 msgid "" "cLUT profiles work by holding tables of each color in a color space and " "their respective coordinates in a reference space. For CMYK this is " "typically L\\*A\\*B\\* and for the rest XYZ. These tables are tricky to " "make, which means these profiles are a lot rarer." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:169 msgid "cLUT profiles" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:171 msgid "" "The interesting thing about ICC profiles is that your working space can be " "larger than your device space. This is generally not bad. However, when " "converting, you do end up with the question of how to translate the working " "space values." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:174 msgid "Perceptual" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:174 msgid "" "This just squishes the values of the working space into the space it's " "converted to. It's a nice method to see all possible values in this, but not " "so good if you want accurate color reproduction. Use this if you want to see " "all colors in an image, or want to express all possible contrasts. Doesn't " "work with Matrix Shaper profiles, defaults to relative colorimetric." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:177 msgid "Absolute Colorimetric." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:177 msgid "" "The opposite to Perceptual, Absolute colorimetric will attempt to retain all " "the correct colors at whatever cost, which may result in awful looking " "colors. Recommended only for reproduction work. Doesn't work with Matrix " "Shaper profiles in Krita due to ICC v4 workflow standards." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:180 msgid "Relative Colorimetric" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:180 msgid "" "An in between solution between perceptual and absolute, relative will try to " "fit whatever colors it can match between color spaces. It does this by " "aligning the white and black points. It cuts off the rest to their " "respective borders. This is what all matrix shaper profiles default to " "during conversion, because the ICC v4 workflow specifies to only use " "Relative Colorimetric for matrix shaper profiles." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:183 msgid "Saturation" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:183 msgid "" "Does anything to retain colorfulness, even hue will be sacrificed. Used in " "infographics. Doesn't work with Matrix Shaper profiles, defaults to relative " "colorimetric." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:185 msgid "" "*ICC profile version* is the last thing to keep in mind when dealing with " "ICC profiles. Krita delivers both Version 2 and Version 4 profiles, with the " "later giving better results in doing color maths, but the former being more " "widely supported (as seen below in 'Interaction with other applications'). " "This is also why Krita defaults to V2, and we recommend using V2 when you " "aren't certain if the other programs you are using support V4." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:188 msgid "LUT docker and HDR imaging" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:196 msgid "" "The :ref:`lut_docker` is the second important bit of color management in " "Krita that is shared between Krita and programs like Blender, Natron and " "Nuke, and only uses Look Up Tables that are configured via a config file." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:198 msgid "" "You can set the workingspace of the image under input color space, and the " "display to sRGB or your own LUT if you have added it to the configuration. " "View in this case is for proofing transforms to a certain display device." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:200 msgid "" "Component, exposure, gamma, whitepoint and blackpoint are knobs which allows " "you to modify the display filter." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:208 msgid "" "As explained before, we can see our monitor as a telescope or binocular into " "the world of our picture. Which means it distorts our view of the image a " "little. But we can modify this binocular, or display filter to see our image " "in a different way. For example, to allow us to see the white in an image " "that are whiter than the white of our screen. To explain what that means, we " "need to think about what white is." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:210 msgid "" "For example, white, on our monitor is full red, full green and full blue. " "But it's certainly different from white on our paper, or the color of milk, " "white from the sun, or even the white of our cell-phone displays." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:212 msgid "" "Black similarly, is brighter on a LCD display than a LED one, and " "incomparable with the black of a carefully sealed room." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:214 msgid "" "This means that there's potentially blacker blacks than screen black, and " "white whites than screen white. However, for simplicity's sake we still " "assign the black-point and the white-point to certain values. From there, we " "can determine whether a white is whiter than the white point, or a black " "blacker than the black-point." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:216 msgid "" "The LUT docker allows us to control this display-filter and modify the " "distortion. This is useful when we start modifying images that are made with " "scene referred values, such as HDR photos, or images coming out of a render " "engine." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:224 msgid "" "So, for example, we can choose to scale whiter-than-screen-white to our " "screen-white so we can see the contrasts there." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:226 msgid "" "The point of this is that you can take advantage of more lightness detail in " "an image. While you can't see the difference between screen white and whiter-" "than-screen-white (because your screen can't show the difference), graphics " "programs can certainly use it." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:228 msgid "" "A common example is matching the lighting between a 3d model and a real " "world scene. Others are advanced photo retouching, with much more contrast " "information available to the user. In painting itself, this allows you to " "create an image where you can be flippant with the contrast, and allow " "yourself to go as bright as you'd like." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:230 msgid "" "LUT docker manipulations are per view, so you can create a new view and set " "it to luminosity. This way you can see the image in both color as well as " "grayscale and keep a good eye on your values." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:232 msgid "" "Another example is to carefully watch the gradients in a certain section." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:234 msgid "" "Like ICC, the LUT Docker allows you to create a profile of sorts for your " "device. In this case it's the 'lut', which stands for 'Look Up Table', and " "which can be added to OCIO by modifying the configuration file. When OCIO is " "turned on, the configuration in :menuselection:`Settings --> Configure Krita " "--> Color Management` is turned off, unless you are using the :guilabel:" "`Internal` color engine." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:237 msgid "In summary" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:239 msgid "Krita has two modes of color management:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:241 msgid "" "ICC works in terms of spaces relative to the CIEXYZ space, and requires an " "ICC profile." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:242 msgid "OCIO works in terms of interpretation, and makes use of luts." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:243 msgid "both can be made with a colorimeter." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:244 msgid "" "If you want to have a properly color managed workflow, you have one made " "customary for the input device (your screen) and the output devices (your " "printer, or target screen). For web the output is always sRGB." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:245 msgid "" "Set up your screen profiles under :menuselection:`Settings --> Configure " "Krita --> Color management`." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:246 msgid "" "Do NOT use screen profiles or other device profiles to draw in. Use a " "working space profile such as any of the elle profiles for this, as the " "color maths will be much more predictable and pleasant. Krita will convert " "between your screen and working space on the fly, allowing you to pick the " "correct colors. This turns your screen into binoculars to view the image." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:247 msgid "" "Use the appropriate color management for the appropriate workflow. If you " "are working with Blender, you will be better off using OCIO, than ICC. If " "you are working with Scribus or Photoshop, use ICC." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:249 msgid "" "Krita does a lot of color maths, often concerning the blending of colors. " "This color maths works best in linear color space, and linear color space " "requires a bit depth of at the least 16bit to work correctly. The " "disadvantage is that linear space can be confusing to work in." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:251 msgid "" "If you like painting, have a decent amount of RAM, and are looking to start " "your baby-steps in taking advantage of Krita's color management, try " "upgrading from having all your images in sRGB built-in to sRGB-v2-elle-g10." "icc or rec2020-v2-elle-g10.icc at 16bit float. This'll give you better color " "blending while opening up the possibility for you to start working in hdr!" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:256 msgid "" "Some graphics cards, such as those of the NVidia-brand actually have the " "best performance under 16bit float, because NVidia cards convert to floating " "point internally. When it does not need to do that, it speeds up!" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:260 msgid "" "No amount of color management in the world can make the image on your screen " "and the image out of the printer have 100% the same color." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:263 msgid "Exporting" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:265 msgid "" "When you have finished your image and are ready to export it, you can modify " "the color space to optimize it:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:267 msgid "If you are preparing an image for the web:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:269 msgid "" "If you use 16bit color depth or higher, convert the image to 8bit color " "depth. This will make the image much smaller." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:271 msgid "" "Krita doesn't have built-in dithering currently, which means that 16 to " "18bit conversions can come out a bit banded. But you can simulate it by " "adding a fill layer with a pattern, set this fill layer to overlay, and to " "5% opacity. Then flatten the whole image and convert it to 8bit. The pattern " "will function as dithering giving a smoother look to gradients." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:273 msgid "If it's a gray-scale image, convert it to gray-scale." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:274 msgid "" "If it's a color image, keep it in the working space profile: Many web " "browsers these days support color profiles embedded into images. Firefox, " "for example, will try to convert your image to fit the color profile of the " "other monitor (if they have one). That way, the image will look almost " "exactly the same on your screen and on other profiled monitors." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:279 msgid "" "In some versions of Firefox, the colors actually look strange: This is a bug " "in Firefox, which is because its `color management system is incomplete " "`_, save your png, jpg or tiff without an embedded profile to work " "around this." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:281 msgid "If you are preparing for print:" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:283 msgid "" "You hopefully made the picture in a working space profile instead of the " "actual custom profile of your screen, if not, convert it to something like " "adobe rgb, sRGB or rec2020." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:284 msgid "" "Check with the printer what kind of image they expect. Maybe they expect " "sRGB color space, or perhaps they have their own profile." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:287 msgid "Interaction with other applications" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:290 msgid "Blender" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:292 msgid "" "If you wish to use krita's OCIO functionality, and in particular in " "combination with Blender's color management, you can try to have it use " "Blender's OCIO config." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:294 msgid "" "Blender's OCIO config is under ``/version number/datafiles/" "colormanagement``. Set the LUT docker to use the OCIO engine, and select the " "config from the above path. This will give you blender's input and screen " "spaces, but not the looks, as those aren't supported in Krita yet." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:298 msgid "Windows Photo Viewer" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:300 msgid "" "You might encounter some issues when using different applications together. " "One important thing to note is that the standard Windows Photo Viewer " "application does not handle modern ICC profiles. Krita uses version 4 " "profiles; Photo Viewer can only handle version 2 profiles. If you export to " "JPEG with an embedded profile, Photo Viewer will display your image much too " "dark." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:303 msgid "Example workflows" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:305 msgid "" "Here are some example workflows to get a feeling of how your color " "management workflow may look like." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:307 msgid "" "As mentioned before, input for your screen is set via :menuselection:" "`Settings --> Configure Krita --> Color management`, or via the LUT docker's " "'screen space'. Working space is set via new file per document, or in the " "LUT docker via 'input space'." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:310 msgid "Webcomic" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:317 #: ../../general_concepts/colors/color_managed_workflow.rst:339 #: ../../general_concepts/colors/color_managed_workflow.rst:357 msgid "Input" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:318 #: ../../general_concepts/colors/color_managed_workflow.rst:340 #: ../../general_concepts/colors/color_managed_workflow.rst:358 msgid "Your screen profile. (You pick colors via your screen)" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:319 #: ../../general_concepts/colors/color_managed_workflow.rst:341 #: ../../general_concepts/colors/color_managed_workflow.rst:359 msgid "Workingspace" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:320 msgid "" "sRGB (the default screen profile) or any larger profile if you can spare the " "bit depth and like working in them." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:322 #: ../../general_concepts/colors/color_managed_workflow.rst:344 #: ../../general_concepts/colors/color_managed_workflow.rst:362 msgid "Output" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:322 msgid "" "sRGB, ICC version 2, sRGB TRC for the internet, and a specialized CMYK " "profile from the printing house for the printed images." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:324 msgid "" "Use the sRGB-elle-V2-srgbtrc.icc for going between Inkscape, Photoshop, " "Painttool Sai, Illustrator, GIMP, Manga Studio, Paintstorm Studio, MyPaint, " "Artrage, Scribus, etc. and Krita." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:326 msgid "" "If you are using a larger space via ICC, you will only be able to " "interchange it between Krita, Photoshop, Illustrator, GIMP 2.9, Manga Studio " "and Scribus. All others assume sRGB for your space, no matter what, because " "they don't have color management." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:328 msgid "" "If you are going between Krita and Blender, Nuke or Natron, use OCIO and set " "the input space to 'sRGB', but make sure to select the sRGB profile for ICC " "when creating a new file." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:330 msgid "" "For the final for the web, convert the image to sRGB 8bit, srgbtrc, do not " "embed the ICC profile. Then, if using png, put it through something like " "pngcrush or other png optimizers. sRGB in this case is chosen because you " "can assume the vast majority of your audience hasn't profiled their screen, " "nor do they have screens that are advanced enough for the wide gamut stuff. " "So hence why we convert to the screen default for the internet, sRGB." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:333 msgid "Print" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:342 msgid "sRGB or rec2020 if you can afford the bit-depth being 16bit." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:344 msgid "" "Specialized CMYK profile from the printing house for the printed images." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:346 msgid "" "The CMYK profiles are different per printer, and even per paper or ink-type " "so don't be presumptuous and ask ahead for them, instead of doing something " "like trying to paint in any random CMYK profile. As mentioned in the viewing " "conditions section, you want to keep your options open." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:348 msgid "" "You can set the advanced color selector to transform to a given profile via :" "menuselection:`Settings --> Configure Krita --> Color Selector Settings`. " "There, tick :guilabel:`Color Selector Uses Different Color Space than Image` " "and select the CMYK profile you are aiming for. This will limit your colors " "a little bit, but keep all the nice filter and blending options from RGB." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:351 msgid "Games" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:360 msgid "sRGB or grayscale linear for roughness and specular maps." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:362 msgid "" "This one is tricky, but in the end it'll be sRGB for the regular player." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:364 msgid "" "So this one is tricky. You can use OCIO and ICC between programs, but " "recommended is to have your images to the engine in sRGB or grayscale. Many " "physically based renderers these days allow you to set whether an image " "should be read as a linear or srgbtrc image, and this is even vital to have " "the images being considered properly in the physically based calculations of " "the game renderer." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:366 msgid "" "While game engines need to have optimized content, and it's recommended to " "stay within 8bit, future screens may have higher bit depths, and when " "renderers will start supporting those, it may be beneficial to develop a " "workflow where the working-space files are rather unnecessarily big and you " "run some scripts to optimize them for your current render needs, making " "updating the game in the future for fancier screens less of a drag." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:368 msgid "" "Normal maps and heightmaps are officially supposed to be defined with a 'non-" "color data' working space, but you'll find that most engines will not care " "much for this. Instead, tell the game engine not to do any conversion on the " "file when importing." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:370 msgid "" "Specular, glossiness, metalness and roughness maps are all based on linear " "calculations, and when you find that certain material has a metalness of " "0.3, this is 30% gray in a linear space. Therefore, make sure to tell the " "game engine renderer that this is a linear space image (or at the very " "least, should NOT be converted)." msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:374 msgid "" "`Visualizing the XYZ color space `_" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:375 msgid "" "`Basics of gamma correction `_" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:376 msgid "" "`Panda3d example of how an image that has gamma encoded without the 3d " "renderer being notified of it having gamma-encoding can result in too dark " "images `_" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:377 msgid "" "`2d examples of the effect of gamma-encoding on color maths `_" msgstr "" #: ../../general_concepts/colors/color_managed_workflow.rst:378 msgid "" "`Basic overview of color management from argylcms manual `_" msgstr "" diff --git a/locale/zh_TW/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po b/locale/zh_TW/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po index 97d9dd459..60873d187 100644 --- a/locale/zh_TW/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po +++ b/locale/zh_TW/LC_MESSAGES/reference_manual/brushes/brush_settings/masked_brush.po @@ -1,156 +1,156 @@ # SOME DESCRIPTIVE TITLE. # Copyright (C) licensed under the GNU Free Documentation License 1.3+ unless stated otherwise # This file is distributed under the same license as the Krita Manual package. # FIRST AUTHOR , YEAR. # msgid "" msgstr "" "Project-Id-Version: Krita Manual 4.1\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-15 03:08+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: Chinese \n" "Language: zh\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -#: ../../reference_manual/brushes/brush_settings/masked_brush.rst:None -msgid ".. image:: images/brushes/Masking-brush1.jpg" -msgstr "" - #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:0 msgid ".. image:: images/brushes/Masking-brush2.jpg" msgstr "" +#: ../../reference_manual/brushes/brush_settings/masked_brush.rst:None +msgid ".. image:: images/brushes/Masking-brush1.jpg" +msgstr "" + #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:1 msgid "" "How to use the masked brush functionality in Krita. This functionality is " "not unlike the dual brush option from photoshop." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:18 msgid "Masked Brush" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 msgid "Dual Brush" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:13 msgid "Stacked Brush" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:23 msgid "" "Masked brush is new feature that is only available in the :ref:" "`pixel_brush_engine`. They are additional settings you will see in the brush " "editor. Masked brushes allow you to combine two brush tips in one stroke. " "One brush tip will be a mask for your primary brush tip. A masked brush is a " "good alternative to texture for creating expressive and textured brushes." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:29 msgid "" "Due to technological constraints, the masked brush only works in the wash " "painting mode. However, do remember that flow works as opacity does in the " "build-up painting mode." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:32 msgid "" "Like with normal brush tip you can choose any brush tip and change it size, " "spacing, and rotation. Masking brush size is relative to main brush size. " "This means when you change your brush size masking tip will be changed to " "keep the ratio." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:35 msgid ":ref:`Blending mode (drop-down inside Brush tip)`:" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:35 msgid "Blending modes changes how tips are combined." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:38 msgid ":ref:`option_brush_tip`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:40 msgid ":ref:`option_size`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:41 msgid "The size sensor option of the second tip." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:42 msgid ":ref:`option_opacity_n_flow`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:43 msgid "" "The opacity and flow of the second tip. This is mapped to a sensor by " "default. Flow can be quite aggressive on subtract mode, so it might be an " "idea to turn it off there." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:44 msgid ":ref:`option_ratio`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:45 msgid "This affects the brush ratio on a given brush." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:46 msgid ":ref:`option_mirror`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:47 msgid "The Mirror option of the second tip." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:48 msgid ":ref:`option_rotation`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:49 msgid "The rotation option of the second tip. Best set to \"fuzzy dab\"." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:51 msgid ":ref:`option_scatter`" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:51 msgid "" "The scatter option. The default is quite high, so don't forget to turn it " "lower." msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:53 msgid "Difference from :ref:`option_texture`:" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:55 msgid "You don’t need seamless texture to make cool looking brush" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:56 msgid "Stroke generates on the fly, it always different" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:57 msgid "Brush strokes looks same on any brush size" msgstr "" #: ../../reference_manual/brushes/brush_settings/masked_brush.rst:58 msgid "" "Easier to fill some areas with solid color but harder to make it hard " "textured" msgstr "" diff --git a/locale/zh_TW/LC_MESSAGES/user_manual/loading_saving_brushes.po b/locale/zh_TW/LC_MESSAGES/user_manual/loading_saving_brushes.po index c0081551b..f638ccd43 100644 --- a/locale/zh_TW/LC_MESSAGES/user_manual/loading_saving_brushes.po +++ b/locale/zh_TW/LC_MESSAGES/user_manual/loading_saving_brushes.po @@ -1,949 +1,949 @@ # SOME DESCRIPTIVE TITLE. # Copyright (C) licensed under the GNU Free Documentation License 1.3+ unless stated otherwise # This file is distributed under the same license as the Krita Manual package. # FIRST AUTHOR , YEAR. # msgid "" msgstr "" "Project-Id-Version: Krita Manual 4.1\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-07-16 03:03+0200\n" +"POT-Creation-Date: 2019-07-17 03:24+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: Chinese \n" "Language: zh\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -#: ../../user_manual/loading_saving_brushes.rst:None -msgid ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" -msgstr "" - #: ../../user_manual/loading_saving_brushes.rst:0 msgid ".. image:: images/brushes/Krita_4_0_dirty_preset_icon.png" msgstr "" +#: ../../user_manual/loading_saving_brushes.rst:None +msgid ".. image:: images/brushes/Krita_4_0_Brush_Settings_Layout.svg" +msgstr "" + #: ../../user_manual/loading_saving_brushes.rst:1 msgid "" "Detailed guide on the brush settings dialog in Krita as well as how to make " "your own brushes and how to share them." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:12 msgid "Brush Settings" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:17 msgid "Loading and Saving Brushes" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:19 msgid "" "In the real world, when painting or drawing, you don't just use one tool. " "You use pencils, erasers, paintbrushes, different types of paint, inks, " "crayons, etc. All these have different ways of making marks." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:23 msgid "" "In a digital program like Krita you have something similar. We call this a " "brush engine. And much like how cars have different engines that give " "different feels when driving, or how pencils make distinctly different marks " "than rollerball pens, different brush engines have totally different feels." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:29 msgid "" "The brush engines have a lot of different settings as well. So, you can save " "those settings into presets." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:32 msgid "" "Unlike Photoshop, Krita makes a difference between brush-tips and brush-" "presets. Tips are only a stamp of sorts, while the preset uses a tip and " "many other settings to create the full brush." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:37 msgid "The Brush settings drop-down" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:39 msgid "" "To start, the Brush Settings Editor panel can be accessed in the toolbar, " "between the :guilabel:`Blending Modes` button on the right and the :guilabel:" "`Patterns` button on the left. Alternately, you can use the function key :" "kbd:`F5` to open it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:44 msgid "" "When you open Brush Settings Editor panel you will see something like this:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:48 msgid "Tour of the brush settings drop-down" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:53 msgid "The brush settings drop-down is divided into six areas," msgstr "" #: ../../user_manual/loading_saving_brushes.rst:56 msgid "Section A - General Information" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:58 msgid "" "This contains the **Preset Icon**, **Live Brush Preview**, the **Preset " "Name**, the **Engine** name, and several buttons for saving, renaming, and " "reloading." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:62 msgid "" "Krita's brush settings are stored into the metadata of a 200x200 png (the " "KPP file), where the image in the png file becomes the preset icon. This " "icon is used everywhere in Krita, and is useful for differentiating brushes " "in ways that the live preview cannot." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:67 msgid "" "The live preview shows a stroke of the current brush as a little s-curve " "wiggle, with the pressure being non-existent on the left, and increasing to " "full pressure as it goes to the right. It can thus show the effect of the " "Pressure, Drawing Angle, Distance, Fade and Fuzzy Dab sensors, but none of " "the others. For some brush engines it cannot show anything. For the color " "smudge, filter brush and clone tool, it shows an alternating line pattern " "because these brush engines use the pixels already on canvas to change their " "effect." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:75 msgid "" "After the preset name, there's a button for **renaming** the brush. This " "will save the brush as a new brush and blacklist the previous name." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:79 msgid "Engine" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:81 msgid "" "The engine of a brush is the underlying programming that generates the " "stroke from a brush. What that means is that different brush engines have " "different options and different results. You can see this as the difference " "between using crayons, pencils and inks, but because computers are maths " "devices, most of our brush engines produce different things in a more " "mathematical way." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:88 msgid "" "For most artists the mathematical nature doesn't matter as much as the " "different textures and marks each brush engine, and each brush engine has " "its own distinct flavor and use, and can be further customized by modifying " "the options." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:94 msgid "Reloading" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:96 msgid "" "If you change a preset, an icon will appear behind the engine name. This is " "the :guilabel:`reload` button. You can use it to revert to the original " "brush settings." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:101 msgid "Saving a preset" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:103 msgid "" "On the right, there's :guilabel:`Save New Brush Preset` and :guilabel:" "`Overwrite Brush`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:106 msgid "" "This will only enable if there are any changes. Pressing this will override " "the current preset with the new settings, keeping the name and the icon " "intact. It will always make a timestamped back up in the resources folder." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:108 msgid "Overwrite Brush" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:111 msgid "" "Will take the current preset and all its changes and save it as a new " "preset. If no change was made, you will be making a copy of the current " "preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:113 msgid "Save New Brush Preset" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:115 msgid "" "Save new preset will call up the following window, with a mini scratch pad, " "and all sorts of options to change the preset icon:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:119 msgid ".. image:: images/brushes/Krita_4_0_Save_New_Brush_Preset_Dialog.png" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:120 msgid "" "The image on the left is a mini scratchpad, you can draw on it with the " "current brush, allowing small modifications on the fly." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:124 msgid "" "The Name of your brush. This is also used for the KPP file. If there's " "already a brush with that name, it will effectively overwrite it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:125 msgid "Brush Name" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:127 msgid "Load Existing Thumbnail" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:128 msgid "This will load the existing thumbnail inside the preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:130 msgid "Load scratch pad thumbnail" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:130 msgid "" "This will load the dashed area from the big scratch pad (Section C) into the " "thumbnail area." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:132 msgid "Load Image" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:133 msgid "With this you can choose an image from disk to load as a thumbnail." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:134 msgid "Load from Icon Library" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:135 msgid "This opens up the icon library." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:137 msgid "Clear Thumbnail" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:137 msgid "This will make the mini scratch pad white." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:140 msgid "The Icon Library" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:142 msgid "To make making presets icons faster, Krita got an icon library." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:145 msgid ".. image:: images/brushes/Krita_4_0_Preset_Icon_Library_Dialog.png" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:146 msgid "" "It allows you to select tool icons, and an optional small emblem. When you " "press :guilabel:`OK` it will load the resulting combination into the mini " "scratch pad and you can draw in the stroke." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:150 msgid "" "If you go to your resources folder, there's a folder there called \"preset" "\\_icons\", and in this folder there are \"tool\\_icons\" and \"emblem" "\\_icons\". You can add semi-transparent pngs here and Krita will load those " "into the icon library as well so you can customize your icons even more!" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:156 msgid "" "At the top right of the icon library, there are three sliders. They allow " "you to adjust the tool icon. The top two are the same Hue and Saturation as " "in HSL adjustment, and the lowest slider is a super simple levels filter. " "This is done this way because the levels filter allows maintaining the " "darkest shadows and brightest highlights on a tool icon, making it much " "better for quick adjustments." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:163 msgid "" "If you're done with everything, you can press :guilabel:`Save` in the :" "guilabel:`Save New Brush Preset` dialog and Krita will save the new brush." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:167 msgid "Section B - The Preset Chooser" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:169 msgid "" "The preset chooser is much the same as the preset docker and the preset drop-" "down on :kbd:`F6`. It's unique in that it allows you to filter by engine and " "this is also where you can create brushes for an engine from scratch." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:174 msgid "" "It is by default collapsed, so you will need to press the arrow at the top " "left of the brush engine to show it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:177 msgid "" "The top drop-down is set to “all” by default, which means it shows all " "engines. It then shows a tag section where you can select the tags, the " "preset list and the search bar." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:181 msgid "" "Underneath that there's a plus icon, which when pressed gives you the full " "list of Krita's engines. Selecting an engine from the list will show the " "brushes for that engine." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:185 msgid "" "The trashcan icon does the same as it does in the preset docker: delete, or " "rather, blacklist a preset so it won't show up in the list." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:189 msgid "Section C - The Scratch pad" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:191 msgid "" "When you tweak your brushes, you want to be able to check what each setting " "does. That's why, to the right of the settings drop-down, there is a scratch " "pad." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:195 msgid "" "It is by default collapsed, so you will have to press the arrow at the top " "right of the brush settings to show it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:198 msgid "" "When saving a new preset, you can choose to get the icon from the scratch " "pad, this will load the dash area into the mini scratch pad of the Save New " "Brush Preset dialog." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:202 msgid "The scratch pad has four buttons underneath it. These are in order for:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:204 msgid "Showing the current brush image" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:206 msgid "Adding a gradient to the scratch pad (useful for smudge brushes)" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:207 msgid "Filling with the background color" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:208 msgid "Clearing everything on the scratch pad" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:211 msgid "Section D - The Options List" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:213 msgid "" "The options, as stated above, are different per brush engine. These " "represent the different parameters, toggles and knobs that you can turn to " "make a brush preset unique. For a couple of options, the main things to " "change are sliders and check boxes, but for a lot of them, they use curves " "instead." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:219 msgid "" "Some options can be toggled, as noted by the little check boxes next to " "them, but others, like flow and opacity are so fundamental to how the brush " "works, that they are always on." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:223 msgid "" "The little padlock icon next to the options is for locking the brush. This " "has its own page." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:227 msgid "Section E - Option Configuration Widget" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:229 msgid "" "Where section D is the list of options, section E is the widget where you " "can change things." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:233 msgid "Using sensor curves" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:235 msgid "" "One of the big important things that make art unique to the artist who " "created it is the style of the strokes. Strokes are different because they " "differ in speed, rotation, direction, and the amount of pressure put onto " "the stylus. Because these are so important, we would want to customize how " "these values are understood in detail. The best way to do this is to use " "curves." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:242 msgid "" "Curves show up with the size widget for example. With an inking brush, we " "want to have size mapped to pressure. Just toggling the size option in the " "option list will do that." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:246 msgid "" "However, different people have different wrists and thus will press " "differently on their stylus. Someone who presses softly tends to find it " "easy to make thin strokes, but very difficult to make thick strokes. " "Conversely, someone who presses hard on their stylus naturally will have a " "hard time making thin strokes, but easily makes thick ones." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:252 msgid "" "Such a situation can be improved by using the curves to map pressure to " "output thinner lines or thicker ones." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:255 msgid "" "The brush settings curves even have quick curve buttons for these at the " "top. Someone who has a hard time making small strokes should try the second " "to last concave button, while someone who has a hard time making thick " "strokes should try the third button, the S shape." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:260 msgid "Underneath the curve widget there are two more options:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:263 msgid "" "This is for the list of sensors. Toggling this will make all the sensors use " "the same curve. Unchecked, all checked sensors will have separate curves." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:264 msgid "Share Curves across all settings" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:267 msgid "" "This indicates how the multiple values of the sensor curves are used. The " "curves always go from 0 to 1.0, so if one curve outputs 0.5 and the other " "0.7, then..." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:271 msgid "Multiply" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:272 msgid "Will multiply the two values, 0.5\\*0.7 = 0.35." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:274 msgid "Addition" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:274 msgid "" "Will add the two to a maximum of 1.0, so 0.5+0.7 = 1.2, which is then capped " "at 1.0." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:277 msgid "Maximum" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:277 msgid "" "Will compare the two and pick the largest. So in the case of 0.5 and 0.7, " "the result is 0.7." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:280 msgid "Minimum" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:280 msgid "" "Will compare the two and pick the smallest. So in the case of 0.5 and 0.7, " "the result is 0.5." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:283 msgid "Will subtract the smallest value from the largest, so 0.7-0.5 = 0.2." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:284 msgid "Curves Calculation Mode" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:284 msgid "Difference" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:286 msgid "It's maybe better to see with the following example:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:289 msgid ".. image:: images/brushes/Krita_4_0_brush_curve_calculation_mode.png" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:290 msgid "" "The first two are regular, the rest with different multiplication types." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:292 msgid "Is a brush with size set to the distance sensor." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:293 msgid "Is a brush with the size set to the fade sensor." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:294 msgid "The size is calculated from the fade and distance sensors multiplied." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:295 msgid "" "The size is calculated from the fade and distance sensors added to each " "other. Notice how thick it is." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:297 msgid "" "The size takes the maximum value from the values of the fade and distance " "sensors." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:299 msgid "" "The size takes the minimum value from the values of the fade and distance " "sensors." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:301 msgid "" "The size is calculated by having the largest of the values subtracted with " "the smallest of the values." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:305 msgid "Section F - Miscellaneous options" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:308 msgid "" "This enables dirty presets. Dirty presets store the tweaks you make as long " "as this session of Krita is active. After that, they revert to default. " "Dirtied presets can be recognized by the icon in the top-left of the preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:316 msgid "Temporarily Save Tweaks to Preset (Dirty Presets)" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:316 msgid "" "The icon in the top left of the first two presets indicate it is “Dirty”, " "meaning there are tweaks made to the preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:319 msgid "Eraser Switch Size" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:319 msgid "" "This switches the brush to a separately stored size when using the :kbd:`E` " "key." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:321 msgid "Eraser Switch Opacity" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:322 msgid "Same as above, but then with Eraser opacity." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:324 msgid "" "This allows you to toggle instant preview on the brush. The Instant Preview " "has a super-secret feature: when you press the instant preview label, and " "then right click it, it will show a threshold slider. This slider determines " "at what brush size instant preview is activated for the brush. This is " "useful because small brushes can be slower with instant preview, so the " "threshold ensures it only activates when necessary." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:330 msgid "Instant Preview" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:333 msgid "The On-canvas brush settings" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:335 msgid "" "There are on-canvas brush settings. If you open up the pop-up palette, there " "should be an icon on the bottom-right. Press that to show the on-canvas " "brush settings. You will see several sliders here, to quickly make small " "changes." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:340 msgid "" "At the top it shows the currently active preset. Next to that is a settings " "button, click that to get a list of settings that can be shown and organized " "for the given brush engine. You can use the up and down arrows to order " "their position, and then left and right arrows to add or remove from the " "list. You can also drag and drop." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:347 msgid "Making a Brush Preset" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:349 msgid "Now, let's make a simple brush to test the waters with:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:352 msgid "Getting a default for the brush engine." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:354 msgid "First, open the settings with :kbd:`F5`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:356 msgid "" "Then, press the arrow on the upper left to open the preset chooser. There, " "press the “+” icon to get a list of engines. For this brush we're gonna make " "a pixel brush." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:361 msgid "Example: Making an inking brush" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:363 msgid "" "Draw on the scratch pad to see what the current brush looks like. If done " "correctly, you should have a 5px wide brush that has pressure set to opacity." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:366 msgid "" "Let us turn off the opacity first. Click on the :ref:`opacity " "` option in the right-hand list. The settings should " "now be changed to a big curve. This is the sensor curve." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:370 msgid "Uncheck the :guilabel:`Enable Pen Settings` checkbox." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:371 msgid "" "Test on the scratch pad... there still seems to be something affecting " "opacity. This is due to the :ref:`flow ` option." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:375 msgid "" "Select the Flow option from the list on the right hand. Flow is like " "Opacity, except that Flow is per dab, and opacity is per stroke." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:377 msgid "" "Uncheck the :guilabel:`Enable Pen Settings` checkbox here as well. Test " "again." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:378 msgid "" "Now you should be getting somewhere towards an inking brush. It is still too " "small however, and kinda grainy looking. Click :ref:`Brush Tip " "` in the brush engine options." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:381 msgid "" "Here, the diameter is the size of the brush-tip. You can touch the slider " "change the size, or right-click it and type in a value. Set it to 25 and " "test again. It should be much better." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:384 msgid "" "Now to make the brush feel a bit softer, turn down the fade parameter to " "about 0.9. This'll give the *brush mask* a softer edge." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:386 msgid "" "If you test again, you'll notice the fade doesn't seem to have much effect. " "This has to do with the spacing of the dabs: The closer they are together, " "the harder the line is. By default, this is 0.1, which is a bit low. If you " "set it to 10 and test, you'll see what kind of effect spacing has. The :ref:" "`Auto ` checkbox changes the way the spacing is calculated, " "and Auto Spacing with a value of 0.8 is the best value for inking brushes. " "Don't forget that you can use right-click to type in a value." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:395 msgid "" "Now, when you test, the fade seems to have a normal effect... except on the " "really small sizes, which look pixelly. To get rid of that, check the anti-" "aliasing check box. If you test again, the lines should be much nicer now." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:401 msgid "Saving the new Brush" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:403 msgid "" "When you're satisfied, go to the upper left and select :guilabel:`Save New " "Brush Preset`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:406 msgid "" "You will get the save preset dialog. Name the brush something like “My " "Preset”. Then, select :guilabel:`Load from Icon Library` to get the icon " "library. Choose a nice tool icon and press :guilabel:`OK`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:410 msgid "" "The icon will be loaded into the mini scratch pad on the left. Now doodle a " "nice stroke next to it. If you feel you messed up, just go back to the icon " "library to load a new icon." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:414 msgid "Finally press :guilabel:`Save`, and your brush should be done." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:416 msgid "You can further modify your inking brush by..." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:419 msgid "" "Changing the amount of pressure you need to put on a brush to make it full " "size." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:419 msgid "" "To do this, select the :ref:`size ` option, and press the " "pressure sensor from the list next to the curve. The curve should look like " "a straight line. Now if you want a brush that gets big with little pressure, " "tick on the curve to make a point, and drag the point to the upper-left. The " "more the point is to the upper-left, the more extreme the effect. If you " "want instead a brush that you have to press really hard on to get to full " "size, drag the dot to the lower-right. Such a brush is useful for fine " "details. Don't forget to save the changes to your brush when done." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:422 msgid "Making the fine lines look even softer by using the flow option." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:422 msgid "" "To do this, select the flow option, and turn back on the :guilabel:`Enable " "Pen Settings` check box. Now if you test this, it is indeed a bit softer, " "but maybe a bit too much. Click on the curve to make a dot, and drag that " "dot to the top-left, half-way the horizontal of the first square of the " "grid. Now, if you test, the thin lines are much softer, but the hard your " "press, the harder the brush becomes." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:425 msgid "Sharing Brushes" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:427 msgid "" "Okay, so you've made a new brush and want to share it. There are several " "ways to share a brush preset." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:430 msgid "" "The recommended way to share brushes and presets is by using the resource " "bundle system. We have detailed instructions on how to use them on the :ref:" "`resource management page `." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:434 msgid "" "However, there are various old-fashioned ways of sharing brushes that can be " "useful when importing and loading very old packs:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:438 msgid "Sharing a single preset" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:440 msgid "There are three types of resources a single preset can take:" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:442 msgid "" "A Paintoppreset file: This is the preset proper, with the icon and the " "curves stored inside." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:444 msgid "" "A Brush file: This is the brush tip. When using masked brushes, there are " "two of these." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:446 msgid "A Pattern file: this is when you are using textures." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:448 msgid "" "So when you have a brush that uses unique predefined tips for either brush " "tip or masked brush, or unique textures you will need to share those " "resources as well with the other person." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:452 msgid "" "To find those resources, go to :menuselection:`Settings --> Manage Resources " "--> Open Resource Folder`." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:454 msgid "" "There, the preset file will be inside paintoppresets, the brush tips inside " "brushes and the texture inside patterns." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:458 msgid "Importing a single KPP file." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:460 msgid "" "Now, if you want to use the single preset, you should go to the preset " "chooser on :kbd:`F6` and press the folder icon there. This will give a file " "dialog. Navigate to the kpp file and open it to import it." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:464 msgid "" "If there are brush tips and patterns coming with the file, do the same with " "pattern via the pattern docker, and for the brush-tip go to the settings " "drop-down (:kbd:`F5`) and then go to the “brush-tip” option. There, select " "predefined brush, and then the “import” button to call up the file dialog." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:471 msgid "Sharing via ZIP (old-fashioned)" msgstr "" #: ../../user_manual/loading_saving_brushes.rst:473 msgid "" "Sharing via ZIP should be replaced with resource bundles, but older brush " "packs are stored in zip files." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:477 msgid "Using a ZIP with the relevant files." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:479 msgid "" "Go to :menuselection:`Settings --> Manage Resources --> Open Resource " "Folder` to open the resource folder." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:480 msgid "Then, open up the zip file." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:481 msgid "" "Copy the brushes, paintoppresets and patterns folders from the zip file to " "the resource folder. You should get a prompt to merge the folders, agree to " "this." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:484 msgid "Restart Krita." msgstr "" #: ../../user_manual/loading_saving_brushes.rst:485 msgid "Enjoy your brushes!" msgstr ""