Paste P319

Masterwork From Distant Lands
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Authored by davidedmundson on Feb 14 2019, 4:19 PM.
diff --git a/plugins/scenes/opengl/lanczosfilter.cpp b/plugins/scenes/opengl/lanczosfilter.cpp
index c02158dd6..a9a6855b0 100644
--- a/plugins/scenes/opengl/lanczosfilter.cpp
+++ b/plugins/scenes/opengl/lanczosfilter.cpp
@@ -109,7 +109,7 @@ void LanczosFilter::init()
void LanczosFilter::updateOffscreenSurfaces()
{
- const QSize &s = screens()->size();
+ const QSize &s = screens()->size() * 2;
int w = s.width();
int h = s.height();
@@ -183,13 +183,13 @@ void LanczosFilter::createOffsets(int count, float width, Qt::Orientation direct
void LanczosFilter::performPaint(EffectWindowImpl* w, int mask, QRegion region, WindowPaintData& data)
{
- if (data.xScale() < 0.9 || data.yScale() < 0.9) {
+ if (true) {
if (!m_inited)
init();
const QRect screenRect = Workspace::self()->clientArea(ScreenArea, w->screen(), w->desktop());
// window geometry may not be bigger than screen geometry to fit into the FBO
QRect winGeo(w->expandedGeometry());
- if (m_shader && winGeo.width() <= screenRect.width() && winGeo.height() <= screenRect.height()) {
+ if (m_shader && winGeo.width() <= screenRect.width() * 2&& winGeo.height() <= screenRect.height() * 2) {
winGeo.translate(-w->geometry().topLeft());
double left = winGeo.left();
double top = winGeo.top();
@@ -377,6 +377,8 @@ void LanczosFilter::performPaint(EffectWindowImpl* w, int mask, QRegion region,
cache->unbind();
w->setData(LanczosCacheRole, QVariant::fromValue(static_cast<void*>(cache)));
+ qDebug() << "Real lanczos";
+
// Delete the offscreen surface after 5 seconds
m_timer.start(5000, this);
return;
diff --git a/plugins/scenes/opengl/scene_opengl.cpp b/plugins/scenes/opengl/scene_opengl.cpp
index 1d1747f04..e1e170e25 100644
--- a/plugins/scenes/opengl/scene_opengl.cpp
+++ b/plugins/scenes/opengl/scene_opengl.cpp
@@ -1043,7 +1043,8 @@ void SceneOpenGL2::finalDrawWindow(EffectWindowImpl* w, int mask, QRegion region
void SceneOpenGL2::performPaintWindow(EffectWindowImpl* w, int mask, QRegion region, WindowPaintData& data)
{
- if (mask & PAINT_WINDOW_LANCZOS) {
+ bool force = w->caption().contains("10000");
+ if (mask & PAINT_WINDOW_LANCZOS || force) {
if (!m_lanczosFilter) {
m_lanczosFilter = new LanczosFilter(this);
// reset the lanczos filter when the screen gets resized
@@ -1054,6 +1055,7 @@ void SceneOpenGL2::performPaintWindow(EffectWindowImpl* w, int mask, QRegion reg
m_lanczosFilter = NULL;
});
}
+ qDebug() << "lanczos!";
m_lanczosFilter->performPaint(w, mask, region, data);
} else
w->sceneWindow()->performPaint(mask, region, data);
davidedmundson edited the content of this paste. (Show Details)Feb 14 2019, 4:19 PM
davidedmundson changed the title of this paste from untitled to Masterwork From Distant Lands.