diff --git a/libkwineffects/kwinglutils.h b/libkwineffects/kwinglutils.h --- a/libkwineffects/kwinglutils.h +++ b/libkwineffects/kwinglutils.h @@ -511,6 +511,16 @@ s_virtualScreenSize = s; } + /** + * Sets the virtual screen geometry to @p g. + * This is the geometry of the OpenGL window currently being rendered to + * in the virtual geometry space the rendering geometries use. + * @since 5.9 + **/ + static void setVirtualScreenGeometry(const QRect &g) { + s_virtualScreenGeometry = g; + } + protected: void initFBO(); @@ -523,6 +533,7 @@ static bool s_blitSupported; static QStack s_renderTargets; static QSize s_virtualScreenSize; + static QRect s_virtualScreenGeometry; GLTexture mTexture; bool mValid; diff --git a/libkwineffects/kwinglutils.cpp b/libkwineffects/kwinglutils.cpp --- a/libkwineffects/kwinglutils.cpp +++ b/libkwineffects/kwinglutils.cpp @@ -1129,6 +1129,7 @@ bool GLRenderTarget::s_blitSupported = false; QStack GLRenderTarget::s_renderTargets = QStack(); QSize GLRenderTarget::s_virtualScreenSize; +QRect GLRenderTarget::s_virtualScreenGeometry; void GLRenderTarget::initStatic() { @@ -1327,10 +1328,11 @@ GLRenderTarget::pushRenderTarget(this); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebuffer); glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); - const QRect s = source.isNull() ? QRect(0, 0, s_virtualScreenSize.width(), s_virtualScreenSize.height()) : source; + const QRect s = source.isNull() ? s_virtualScreenGeometry : source; const QRect d = destination.isNull() ? QRect(0, 0, mTexture.width(), mTexture.height()) : destination; - glBlitFramebuffer(s.x(), s_virtualScreenSize.height() - s.y() - s.height(), s.x() + s.width(), s_virtualScreenSize.height() - s.y(), + glBlitFramebuffer(s.x() - s_virtualScreenGeometry.x(), s_virtualScreenGeometry.height() - s_virtualScreenGeometry.y() - s.y() - s.height(), + s.x() - s_virtualScreenGeometry.x() + s.width(), s_virtualScreenGeometry.height() - s_virtualScreenGeometry.y() - s.y(), d.x(), mTexture.height() - d.y() - d.height(), d.x() + d.width(), mTexture.height() - d.y(), GL_COLOR_BUFFER_BIT, filter); GLRenderTarget::popRenderTarget(); diff --git a/scene_opengl.cpp b/scene_opengl.cpp --- a/scene_opengl.cpp +++ b/scene_opengl.cpp @@ -700,6 +700,7 @@ // prepare rendering makes context current on the output QRegion repaint = m_backend->prepareRenderingForScreen(i); GLVertexBuffer::setVirtualScreenGeometry(geo); + GLRenderTarget::setVirtualScreenGeometry(geo); const GLenum status = glGetGraphicsResetStatus(); if (status != GL_NO_ERROR) { @@ -727,6 +728,7 @@ return 0; } GLVertexBuffer::setVirtualScreenGeometry(screens()->geometry()); + GLRenderTarget::setVirtualScreenGeometry(screens()->geometry()); int mask = 0; updateProjectionMatrix();