This is similar to ff6e042c7f9617004fefe63dd657fc2abf374c15 just for
GLRenderTarget instead of GLVertexBuffer. The reasoning is the same: on
Wayland KWin has one native window per screen and needs to adjust the
blit target depending on the area.
Details
Details
- Reviewers
sebas - Group Reviewers
Plasma on Wayland KWin - Commits
- R108:4e9a1eeb5036: Fix glBlitFramebuffer for per-output rendering
Diff Detail
Diff Detail
- Repository
- R108 KWin
- Lint
Automatic diff as part of commit; lint not applicable. - Unit
Automatic diff as part of commit; unit tests not applicable.