diff --git a/libkwineffects/kwineffects.h b/libkwineffects/kwineffects.h --- a/libkwineffects/kwineffects.h +++ b/libkwineffects/kwineffects.h @@ -188,7 +188,7 @@ #define KWIN_EFFECT_API_MAKE_VERSION( major, minor ) (( major ) << 8 | ( minor )) #define KWIN_EFFECT_API_VERSION_MAJOR 0 -#define KWIN_EFFECT_API_VERSION_MINOR 229 +#define KWIN_EFFECT_API_VERSION_MINOR 230 #define KWIN_EFFECT_API_VERSION KWIN_EFFECT_API_MAKE_VERSION( \ KWIN_EFFECT_API_VERSION_MAJOR, KWIN_EFFECT_API_VERSION_MINOR ) diff --git a/libkwineffects/kwinglutils.h b/libkwineffects/kwinglutils.h --- a/libkwineffects/kwinglutils.h +++ b/libkwineffects/kwinglutils.h @@ -221,13 +221,6 @@ * @return @c true if a shader is bound, @c false otherwise */ bool isShaderBound() const; - /** - * Is @c true if the environment variable KWIN_GL_DEBUG is set to 1. - * In that case shaders are compiled with KWIN_SHADER_DEBUG defined. - * @returns @c true if shaders are compiled with debug information - * @since 4.8 - */ - bool isShaderDebug() const; /** * Pushes the current shader onto the stack and binds a shader @@ -332,7 +325,6 @@ QStack m_boundShaders; QHash m_shaderHash; - bool m_debug; QString m_resourcePath; static ShaderManager *s_shaderManager; }; diff --git a/libkwineffects/kwinglutils.cpp b/libkwineffects/kwinglutils.cpp --- a/libkwineffects/kwinglutils.cpp +++ b/libkwineffects/kwinglutils.cpp @@ -226,9 +226,6 @@ if (GLPlatform::instance()->isGLES() && GLPlatform::instance()->glslVersion() < kVersionNumber(3, 0)) { ba.append("precision highp float;\n"); } - if (ShaderManager::instance()->isShaderDebug()) { - ba.append("#define KWIN_SHADER_DEBUG 1\n"); - } ba.append(source); if (GLPlatform::instance()->isGLES() && GLPlatform::instance()->glslVersion() >= kVersionNumber(3, 0)) { ba.replace("#version 140", "#version 300 es\n\nprecision highp float;\n"); @@ -557,8 +554,6 @@ ShaderManager::ShaderManager() { - m_debug = qstrcmp(qgetenv("KWIN_GL_DEBUG"), "1") == 0; - const qint64 coreVersionNumber = GLPlatform::instance()->isGLES() ? kVersionNumber(3, 0) : kVersionNumber(1, 40); if (GLPlatform::instance()->glslVersion() >= coreVersionNumber) { m_resourcePath = QStringLiteral(":/effect-shaders-1.40/"); @@ -995,11 +990,6 @@ return !m_boundShaders.isEmpty(); } -bool ShaderManager::isShaderDebug() const -{ - return m_debug; -} - GLShader *ShaderManager::pushShader(ShaderTraits traits) { GLShader *shader = this->shader(traits);