[scenes/opengl] Remove outdated hack to reset vertex buffers
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Authored by davidedmundson on Jan 10 2020, 1:17 AM.

Details

Summary

Scene opengl has a callback for when we have a GL error. One of the
handlers for an error calls scheduleVboReInit the history shows it was a
forerunner to the GLX_NV_robustness_video_memory_purge but resetting
only one tiny part based on debug output.

When we get here we schedule a reset of the vertex buffer, via a timer.
When the timer is caled we have no idea what GL context was last
current, if it's not the currect context then the main scene
GLVertexBuffer will be deleted but not correctly re-initialised.

We have two very common crashes with a corrupted
GLVertexBuffer::streamingBuffer() which would match up perfectly.

Given that we now have a proper mechanism to reset the entire scene, we
don't need this timer based hack and resolve that problem.

BUG: 399499
BUG: 372305

Test Plan

I could never reproduce the crash, but it's a good theory at least.

Diff Detail

Repository
R108 KWin
Branch
master
Lint
Lint OK
Unit
No Unit Test Coverage
Build Status
Buildable 20875
Build 20893: arc lint + arc unit
davidedmundson created this revision.Jan 10 2020, 1:17 AM
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davidedmundson requested review of this revision.Jan 10 2020, 1:17 AM

Extra clue that matches my thinking:

https://bugs.kde.org/show_bug.cgi?id=399499#c46

kwin_scene_opengl: 0x0: OpenGL debug output initialized

which shows the reporter at least one reporter is potentially in this path

davidedmundson edited the summary of this revision. (Show Details)Jan 10 2020, 1:24 AM

Add extra guard, as there is a timer there's a hypothetical (but not real) chance that scene is destroyed

As a more general comment, I think this entire debug context stuff can be deleted or at least opt-in when we want debug, rather than what seems to be a poor approach of detecting the nvidia resets.

But I want to get the simpler fix in first, maybe even into 5.12

zzag added a subscriber: zzag.Jan 10 2020, 1:41 PM
zzag added inline comments.
plugins/scenes/opengl/scene_opengl.cpp
394–398

Was there any reason not to use gl_debuggedScene directly?

davidedmundson retitled this revision from [scenes/opengl] Set current context when resetting common vertex buffer to [scenes/opengl] Remove outdated hack to reset vertex buffers.
davidedmundson edited the summary of this revision. (Show Details)
davidedmundson removed a subscriber: zzag.

Just remove the whole thing

zzag added inline comments.Jan 10 2020, 2:24 PM
plugins/scenes/opengl/scene_opengl.cpp
453–454

Please remove these two lines as well.

davidedmundson marked an inline comment as done.Jan 10 2020, 2:25 PM
zzag accepted this revision.Jan 10 2020, 2:43 PM

+1, less hacky code.

This revision is now accepted and ready to land.Jan 10 2020, 2:43 PM
This revision was automatically updated to reflect the committed changes.
davidedmundson marked an inline comment as done.