Add Blueprints for Dependencies for KPat
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Authored by twighk on Oct 6 2019, 11:42 AM.

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Summary

Added dependency libfreecell-solver for KPat, and its dependencies.

I'm not sure if the python ones work, as also installed manually.

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R877 Craft Blueprints for KDE
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twighk requested review of this revision.Oct 6 2019, 11:42 AM
twighk created this revision.
cullmann added a subscriber: cullmann.

Hannah can give perhaps some short feedback.

Overall: As you seem to be interested in getting KDE games running on Windows, shall we add some jobs to binary-factory.kde.org for Windows compiles?
Then you can take a look there if all works nicely.

twighk added a comment.EditedOct 10 2019, 8:37 AM

Overall: As you seem to be interested in getting KDE games running on Windows, shall we add some jobs to binary-factory.kde.org for Windows compiles?
Then you can take a look there if all works nicely.

Sounds good ! Do you have any examples i can follow for doing that? The binary factory webpage suggests messaging someone on freenode?

You can do that via merge request to

https://invent.kde.org/sysadmin/binary-factory-tooling

You need to add a target in

craft/enabled-projects.yaml

(taking a look there and a bit copy and paste is the easiest way to do that)

looks good, msvc issues can be fixed later.

vonreth accepted this revision.Oct 10 2019, 7:58 PM
This revision is now accepted and ready to land.Oct 10 2019, 7:58 PM
This revision was automatically updated to reflect the committed changes.