There's no point for calling discardShape from the destructor of a
Scene::Window subclass because window quads cache will be destroyed
automagically by QScopedPointer.
Details
Details
- Reviewers
- None
- Group Reviewers
KWin - Commits
- R108:a03d70c9a6d7: Delete pointless discardShape method calls
Diff Detail
Diff Detail
- Repository
- R108 KWin
- Lint
Automatic diff as part of commit; lint not applicable. - Unit
Automatic diff as part of commit; unit tests not applicable.