[scenes/opengl] Ensure there is current OpenGL context when destroying EffectFrame unstyled texture
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Authored by zzag on Apr 22 2019, 7:55 AM.

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zzag created this revision.Apr 22 2019, 7:55 AM
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zzag requested review of this revision.Apr 22 2019, 7:55 AM
davidedmundson accepted this revision.Apr 22 2019, 9:09 AM
This revision is now accepted and ready to land.Apr 22 2019, 9:09 AM
This revision was automatically updated to reflect the committed changes.