diff --git a/general_concepts/colors/color_managed_workflow.rst b/general_concepts/colors/color_managed_workflow.rst --- a/general_concepts/colors/color_managed_workflow.rst +++ b/general_concepts/colors/color_managed_workflow.rst @@ -182,7 +182,7 @@ Saturation Does anything to retain colorfulness, even hue will be sacrificed. Used in infographics. Doesn't work with Matrix Shaper profiles, defaults to relative colorimetric. -*ICC profile version* is the last thing to keep in mind when dealing with ICC profiles. Krita delivers both Version 2 and Version 4 profiles, with the later giving better results in doing color maths, but the former being more widely supported (as seen below in 'interoperability with other programs'. This is also why Krita defaults to V2, and we recommend using V2 when you aren't certain if the other programs you are using support V4. +*ICC profile version* is the last thing to keep in mind when dealing with ICC profiles. Krita delivers both Version 2 and Version 4 profiles, with the later giving better results in doing color maths, but the former being more widely supported (as seen below in 'Interaction with other applications'). This is also why Krita defaults to V2, and we recommend using V2 when you aren't certain if the other programs you are using support V4. LUT docker and HDR imaging -------------------------- @@ -345,7 +345,7 @@ The CMYK profiles are different per printer, and even per paper or ink-type so don't be presumptuous and ask ahead for them, instead of doing something like trying to paint in any random CMYK profile. As mentioned in the viewing conditions section, you want to keep your options open. -You can set the advanced color selector to transform to a given profile via :menuselection:`Settings --> Configure Krita --> Advanced color selector settings`. There, tick :guilabel:`Color selector uses a different color space than the image` and select the CMYK profile you are aiming for. This will limit your colors a little bit, but keep all the nice filter and blending options from RGB. +You can set the advanced color selector to transform to a given profile via :menuselection:`Settings --> Configure Krita --> Color Selector Settings`. There, tick :guilabel:`Color Selector Uses Different Color Space than Image` and select the CMYK profile you are aiming for. This will limit your colors a little bit, but keep all the nice filter and blending options from RGB. Games ~~~~~ diff --git a/tutorials/common_workflows.rst b/tutorials/common_workflows.rst --- a/tutorials/common_workflows.rst +++ b/tutorials/common_workflows.rst @@ -123,7 +123,7 @@ .. image:: /images/en/common-workflows/Krita-GMIC-colorize-interactive.png :alt: G'MIC colorize interactive window -If you feel that the dots are a bit distracting you can press :kbd:`Tab` to reduce the size or hide the dots. to zoom out you can press :kbd:`Ctrl + ↓` and :kbd:`Ctrl + ↑` vice versa. Panning is done by |mousemiddle| + drag. Press :kbd:`Spacebar` to generate the colors. If you want to replace a color select the color by |mousemiddle| and pressing :kbd:`R` then you can select an alternate color from the palette. +If you feel that the dots are a bit distracting you can press :kbd:`Tab` to reduce the size or hide the dots. To zoom out you can press :kbd:`Ctrl + ↓` and :kbd:`Ctrl + ↑` vice versa. Panning is done by |mousemiddle| + drag. Press :kbd:`Spacebar` to generate the colors. If you want to replace a color select the color by |mousemiddle| and pressing :kbd:`R` then you can select an alternate color from the palette. Once you have finished adding the desired flat colors you can press :kbd:`Enter` to apply the filter. Then don't forget to press **Ok** in the G'MIC dialog box. @@ -141,7 +141,7 @@ The colors spots are marked in red in the image -Now go to :menuselection:`Filters --> G'MIC --> Black & white --> Colorize[comics]`. In the G'MIC dialog box, select all for input and inplace (default) for output, select :guilabel:`Lineart + color spots + extrapolated layers` for both input and output layers on the right-hand side. Smoothness is for filling gap tolerance and details the default is 0.5 you can adjust it according to your line art. +Now go to :menuselection:`Filters --> G'MIC --> Black & white --> Colorize[comics]`. In the G'MIC dialog box, select :guilabel:`All` for input and :guilabel:`In place (default)` for output, select :guilabel:`Lineart + color spots + extrapolated layers` for both input and output layers on the right-hand side. Smoothness is for filling gap tolerance and details the default is 0.5 you can adjust it according to your line art. .. image:: /images/en/common-workflows/Colorise-comics-setting.png :alt: Colorize Interactive dialog and settings @@ -178,7 +178,7 @@ Many artists use Krita to create textures for 3d assets used for games animation etc. Krita has many texture templates for you to choose and get started with creating textures. These templates have common sizes, bit depth and color profiles that are used for texturing workflow. -Krita also has a real-time seamless tile mode to help texture artist prepare tiles and texture easily and check if it is seamless on the fly. The tiled mode is called wrap-around mode, to activate this mode you have press :kbd:`W`. No when you paint the canvas is tiled in real-time allowing you to create seamless pattern and texture, it is also easy to prepare interlocking patterns and motifs in this mode. +Krita also has a real-time seamless tile mode to help texture artist prepare tiles and texture easily and check if it is seamless on the fly. The tiled mode is called wrap-around mode, to activate this mode you have press :kbd:`W`. Now when you paint the canvas is tiled in real-time allowing you to create seamless pattern and texture, it is also easy to prepare interlocking patterns and motifs in this mode. Creating Pixel Art ------------------