diff --git a/general_concepts/colors/color_managed_workflow.rst b/general_concepts/colors/color_managed_workflow.rst --- a/general_concepts/colors/color_managed_workflow.rst +++ b/general_concepts/colors/color_managed_workflow.rst @@ -248,7 +248,7 @@ Krita does a lot of color maths, often concerning the blending of colors. This color maths works best in linear color space, and linear color space requires a bit depth of at the least 16bit to work correctly. The disadvantage is that linear space can be confusing to work in. -If you like painting, have a decent amount of ram, and are looking to start your baby-steps in taking advantage of Krita's color management, try upgrading from having all your images in sRGB built-in to sRGB-v2-elle-g10.icc or rec2020-v2-elle-g10.icc at 16bit float. This'll give you better color blending while opening up the possibility for you to start working in hdr! +If you like painting, have a decent amount of RAM, and are looking to start your baby-steps in taking advantage of Krita's color management, try upgrading from having all your images in sRGB built-in to sRGB-v2-elle-g10.icc or rec2020-v2-elle-g10.icc at 16bit float. This'll give you better color blending while opening up the possibility for you to start working in hdr! .. note:: diff --git a/general_concepts/colors/linear_and_gamma.rst b/general_concepts/colors/linear_and_gamma.rst --- a/general_concepts/colors/linear_and_gamma.rst +++ b/general_concepts/colors/linear_and_gamma.rst @@ -27,7 +27,7 @@ One of the most common issues people have with Krita's color management is the assigning of the right colorspace to the encoded TRC. Above, the center Pepper is the right one, where the encoded and assigned TRC are the same. To the left we have a Pepper encoded in sRGB, but assigned a linear profile, and to the right we have a Pepper encoded with a linear TRC and assigned an sRGB TRC. Image from `Pepper & Carrot `_ -The following table shows how there's a lot of space being used by lighter values in a linear space compared to the default sRGB trc of our modern computers and other TRCs available in our delivered profiles: +The following table shows how there's a lot of space being used by lighter values in a linear space compared to the default sRGB TRC of our modern computers and other TRCs available in our delivered profiles: .. image:: /images/en/color_category/trc_gray_gradients.svg :align: center @@ -99,15 +99,15 @@ And this is why color mixtures are lighter and softer in linear space. Linear space is more physically correct, but sRGB is more efficient in terms of space, so hence why many images have an sRGB TRC encoded into them. In case this still doesn't make sense: *sRGB gives largely* **darker** *values than linear space for the same coordinates.* -So different TRCs give different mixes between colors, in the following example, every set of gradients is in order a mix using linear trc, a mix using srgb trc and a mix using lab L* trc. +So different TRCs give different mixes between colors, in the following example, every set of gradients is in order a mix using linear TRC, a mix using sRGB TRC and a mix using LAB L* TRC. .. image:: /images/en/color_category/3trcsresult.png :width: 800 :align: center -So, you might be asking, how do I tick this option? Is it in the settings somewhere? The answer is that we have several icc profiles that can be used for this kind of work: +So, you might be asking, how do I tick this option? Is it in the settings somewhere? The answer is that we have several ICC profiles that can be used for this kind of work: * scRGB (linear) * All 'elle'-profiles ending in 'g10', such as *sRGB-elle-v2-g10.icc*. @@ -118,5 +118,5 @@ Even if you do not paint much, but are for example making textures for a videogame or rendering, using a linear space is very beneficial and will speed up the renderer a little, for it won't have to convert images on its own. -The downside of linear space is of course that white seems very overpowered when mixing with black, because in a linear space, light greys get more room. In the end, while linear space is physically correct, and a boon to work in when you are dealing with physically correct renderers for videogames and raytracing, Krita is a tool and no-one will hunt you down for preferring the dark mixing of the sRGB trc. +The downside of linear space is of course that white seems very overpowered when mixing with black, because in a linear space, light greys get more room. In the end, while linear space is physically correct, and a boon to work in when you are dealing with physically correct renderers for videogames and raytracing, Krita is a tool and no-one will hunt you down for preferring the dark mixing of the sRGB TRC. diff --git a/reference_manual/preferences/performance_settings.rst b/reference_manual/preferences/performance_settings.rst --- a/reference_manual/preferences/performance_settings.rst +++ b/reference_manual/preferences/performance_settings.rst @@ -95,7 +95,7 @@ ~~~~~~~~~~~~~~~~~~~~~ In-memory - Animation frame cache will be stored in RAM, completely without any limitations. This is also the way it was handled before 4.1. This is only recommended for computers with a huge amount of RAM and animations that must show full-canvas full resolution 6k at 25 fps. If you do not have a huge amount (say, 64GiB) of ram, do *not* use this option (and scale down your projects). + Animation frame cache will be stored in RAM, completely without any limitations. This is also the way it was handled before 4.1. This is only recommended for computers with a huge amount of RAM and animations that must show full-canvas full resolution 6k at 25 fps. If you do not have a huge amount (say, 64GiB) of RAM, do *not* use this option (and scale down your projects). .. warning:: diff --git a/tutorials/common_workflows.rst b/tutorials/common_workflows.rst --- a/tutorials/common_workflows.rst +++ b/tutorials/common_workflows.rst @@ -14,16 +14,16 @@ Common Workflows ================ -Krita's main goal is to help artists create digital painting from scratch. Krita is used by comic artists, matte painters, texture artists, and illustrators around the world. This section explains some common workflow that artists use in Krita. When you open a new document in Krita for the first time, you can start painting instantly. The brush tool is selected by default and you just have to paint on the canvas. However, let us look at what artists do in Krita. Below are some of the common workflows used in Krita: +Krita's main goal is to help artists create a digital painting from scratch. Krita is used by comic artists, matte painters, texture artists, and illustrators around the world. This section explains some common workflow that artists use in Krita. When you open a new document in Krita for the first time, you can start painting instantly. The brush tool is selected by default and you just have to paint on the canvas. However, let us look at what artists do in Krita. Below are some of the common workflows used in Krita: Speed Painting and Conceptualizing ---------------------------------- -Some artists work only on digital medium, sketching and visualizing concepts in Krita from scratch. As the name suggests a technique of painting done within matter of hours to quickly visualize the basic scene, character, look and feel of the environment or to denote the general mood and overall concept is called a **speed painting**. Finishing and finer details are not the main goal of this type of painting, but the representation of form value and layout is main goal. +Some artists work only on the digital medium, sketching and visualizing concepts in Krita from scratch. As the name suggests a technique of painting done within a matter of hours to quickly visualize the basic scene, character, look and feel of the environment or to denote the general mood and overall concept is called a **speed painting**. Finishing and finer details are not the main goals of this type of painting, but the representation of form value and layout is the main goal. -Some artists set time limit to complete the painting while some paint casually. Speed painting then can be taken forward by adding finer details and polish to create a final piece. Generally artists first block in the composition by adding patches and blobs of flat colors, defining the silhouette, etc. Krita has some efficient brushes for this situation, for example, the brush under **Block Tag** like Block fuzzy, Block basic, layout_block, etc. +Some artists set a time limit to complete the painting while some paint casually. Speed painting then can be taken forward by adding finer details and polish to create a final piece. Generally, artists first block in the composition by adding patches and blobs of flat colors, defining the silhouette, etc. Krita has some efficient brushes for this situation, for example, the brush under **Block Tag** like Block fuzzy, Block basic, layout_block, etc. -After the composition and a basic layout has been laid out the artists add as many details as possible in the given limited time, this requires a decent knowledge of forms, value perspective and proportions of the objects. Below is an example of speed paint done by `David Revoy `_ done in an hours time. +After the composition and a basic layout has been laid out the artists add as many details as possible in the given limited time, this requires a decent knowledge of forms, value perspective and proportions of the objects. Below is an example of speed paint done by `David Revoy `_ in an hours time. .. image:: /images/en/Pepper-speedpaint-deevad.jpg :alt: speedpaint of pepper and carrot by deevad (David Revoy) @@ -36,7 +36,7 @@ Colorizing Line Art ------------------- -Often an artist for example a comic book colorist will need to take a pencil sketch or other line art of some sort and use Krita to paint underneath it. This can be either an image created digitally or something that was done outside the computer and has been scanned. +Often an artist, for example, a comic book colorist will need to take a pencil sketch or other line art of some sort and use Krita to paint underneath it. This can be either an image created digitally or something that was done outside the computer and has been scanned. Preparing the line art ^^^^^^^^^^^^^^^^^^^^^^ @@ -57,12 +57,12 @@ .. image:: /images/en/common-workflows/Color-adjustment-cw.png :alt: remove blue lines from image step 1 -Now select **Red** from the drop-down, click on the top right node on the graph and slide it all the way down. Or you can click on the top right node and enter **0** in the output field. Repeat this step for **Green** too. +Now select **Red** from the drop-down, click on the top right node on the graph and slide it all the way down. Or you can click on the top right node and enter **0** in the input field. Repeat this step for **Green** too. .. image:: /images/en/common-workflows/Color-adjustment-02.png :alt: removing blue lines from scan step 2 -Now the whole drawing will have a blue overlay, zoom in and check if the blue pencil lines are still visible slightly, If you still see them, then go to **Blue** Channel in the color adjustment and shift the top right node towards left a bit, Or enter a value around 190 (one that removes the remaining rough lines) in the input box. +Now the whole drawing will have a blue overlay, zoom in and check if the blue pencil lines are still visible slightly. If you still see them, then go to **Blue** Channel in the color adjustment and shift the top right node towards left a bit, Or enter a value around 190 (one that removes the remaining rough lines) in the input box. .. image:: /images/en/common-workflows/Color-adjustment-03.png :alt: remove blue lines from scans step 3 @@ -97,7 +97,7 @@ The first is the more traditional method of taking a shape brush or using the geometric tools to lay in color. This would be similar to using an analog marker or brush on paper. There are various block brushes in Krita, you can select **Block** Tag from the drop-down in the brush presets docker and use the brushes listed there. -Add a layer underneath your line art layer and start painting with the brush, If you want to correct any area you can press :kbd:`E` and convert the same brush into an eraser. You can also use a layer each for different colors for more flexibility. +Add a layer underneath your line art layer and start painting with the brush. If you want to correct any area you can press :kbd:`E` and convert the same brush into an eraser. You can also use a layer each for different colors for more flexibility. Filling with Flood Fill tool """""""""""""""""""""""""""" @@ -107,7 +107,7 @@ .. image:: /images/en/common-workflows/Floodfill-krita.png :alt: flood fill in krita -Choose a color from color elector and just click on the area you want to fill the color. As we have expanded the fill with grow selection the color will be filled slightly underneath the line art thus giving us a clean fill. +Choose a color from color selector and just click on the area you want to fill the color. As we have expanded the fill with grow selection the color will be filled slightly underneath the line art thus giving us a clean fill. GMIC Colorize [Interactive] """"""""""""""""""""""""""" @@ -155,7 +155,7 @@ Starting from chaos ^^^^^^^^^^^^^^^^^^^ -Here, you start by making a mess through random shapes and texture, then taking inspirations from the resulting chaos you can form various concepts. It is kind of like making things from clouds or finding recognizable shapes of things in abstract and random textures. Many concept artist work with this technique. +Here, you start by making a mess through random shapes and texture, then taking inspirations from the resulting chaos you can form various concepts. It is kind of like making things from clouds or finding recognizable shapes of things in abstract and random textures. Many concept artists work with this technique. You can use brushes like the shape brush, or the spray brush to paint a lot of different shapes, and from the resulting noise, you let your brain pick out shapes and compositions. @@ -183,7 +183,7 @@ Creating Pixel Art ------------------ -Krita can also be used to create high definition pixel painting. The pixel art look can be achieved by using Index color filter layer and overlaying dithering patterns. The general layer stack arrangement is as shown below. +Krita can also be used to create a high definition pixel painting. The pixel art look can be achieved by using Index color filter layer and overlaying dithering patterns. The general layer stack arrangement is as shown below. .. image:: /images/en/common-workflows/Layer-docker-pixelart.png :alt: Layer stack setup for pixel art diff --git a/tutorials/making_an_azalea_with_the_transformation_masks.rst b/tutorials/making_an_azalea_with_the_transformation_masks.rst --- a/tutorials/making_an_azalea_with_the_transformation_masks.rst +++ b/tutorials/making_an_azalea_with_the_transformation_masks.rst @@ -40,7 +40,7 @@ .. image:: /images/en/making-azalea/Azelea_02_drawing-flowers.png :alt: making the outline of the flowers -Then we make an approximation of a single flower on a layer. We make a few of these, all on separate layers. We also do not color pick the red, but we guess at it. This is good practice, so we can learn to analyse a color as well as how to use our color selector. If we’d only pick colors, it would be difficult to understand the relationship between them, so it’s best to attempt matching them by eye. +Then we make an approximation of a single flower on a layer. We make a few of these, all on separate layers. We also do not color pick the red, but we guess at it. This is good practice, so we can learn to analyze a color as well as how to use our color selector. If we’d only pick colors, it would be difficult to understand the relationship between them, so it’s best to attempt matching them by eye. .. image:: /images/en/making-azalea/Azelea_03_filling-flowers.png :alt: coloring the details and filling the flowers @@ -60,7 +60,7 @@ .. image:: /images/en/making-azalea/Azelea_05_clonelayer.png :alt: create clone layers of the flowers -You’ll quickly notice that our flowers are not good enough for a cluster: we need far more angles on the profile for example. if only there was a way to transform them… but we can’t do that with clone layers. Or can we? +You’ll quickly notice that our flowers are not good enough for a cluster: we need far more angles on the profile for example. If only there was a way to transform them… but we can’t do that with clone layers. Or can we? Enter Transform Masks! ----------------------