Improve behavior of rotated displays
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Authored by apol on Apr 4 2019, 6:17 PM.

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R108 KWin
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apol created this revision.Apr 4 2019, 6:17 PM
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apol requested review of this revision.Apr 4 2019, 6:17 PM
zzag added a subscriber: zzag.Apr 4 2019, 6:34 PM
zzag added inline comments.
plugins/platforms/drm/drm_output.cpp
130

Could you please explain this change?

147

QMatrix4x4 &&

152

Please follow coding style.

s / 2

181–199

I'd say that's abuse of auto even though the name contains "Matrix".

185

Please don't indent cases.

189

Why ry and rx?

apol marked 6 inline comments as done.Apr 4 2019, 11:51 PM
apol added inline comments.
plugins/platforms/drm/drm_output.cpp
130

We are using the result to check if there's orientation. It's not really a good idea to compare doubles to 0 so I changed to int.

apol updated this revision to Diff 55446.Apr 4 2019, 11:53 PM
apol marked an inline comment as done.

coding style

davidedmundson accepted this revision.Apr 24 2019, 4:48 PM
This revision is now accepted and ready to land.Apr 24 2019, 4:48 PM
zzag added inline comments.Apr 24 2019, 5:34 PM
plugins/platforms/drm/drm_output.cpp
147
QMatrix4x4 &&DrmOutput::
plugins/platforms/drm/drm_output.h
138

Please add a whitespace between "&&" and the method name.

apol edited the summary of this revision. (Show Details)Apr 25 2019, 12:19 AM
This revision was automatically updated to reflect the committed changes.