diff --git a/general_concepts/projection/axonometric.rst b/general_concepts/projection/axonometric.rst --- a/general_concepts/projection/axonometric.rst +++ b/general_concepts/projection/axonometric.rst @@ -80,7 +80,7 @@ (330° here is 360°-30°) -Our rectangle we'll be working in slowly becomes visible. Now, this is a bit of a difficult angle to work at, so we go to :menuselection:`Image --> Rotate --> Custom Rotation` and fill in 30° clockwise: +Our rectangle we'll be working in slowly becomes visible. Now, this is a bit of a difficult angle to work at, so we go to :menuselection:`Image --> Rotate --> Rotate Image` and fill in 30° clockwise: .. image:: /images/en/category_projection/projection_image_19.png :align: center diff --git a/reference_manual/blending_modes/hsx.rst b/reference_manual/blending_modes/hsx.rst --- a/reference_manual/blending_modes/hsx.rst +++ b/reference_manual/blending_modes/hsx.rst @@ -22,7 +22,7 @@ HSI is a color coordinate system, using Hue, Saturation and Intensity to categorize a color. Hue is roughly the wavelength, whether the color is red, yellow, green, cyan, blue or purple. It is measure in 360°, with 0 being red. Saturation is the measurement of how close a color is to grey. -Intensity, in this case is the tone of the color. What makes intensity special is that it recognises yellow (rgb:1,1,0) having a higher combined rgb value than blue (rgb:0,0,1). This is a non-linear tone dimension, which means it's gamma-corrected. +Intensity, in this case is the tone of the color. What makes intensity special is that it recognizes yellow (rgb:1,1,0) having a higher combined rgb value than blue (rgb:0,0,1). This is a non-linear tone dimension, which means it's gamma-corrected. HSL ~~~ diff --git a/reference_manual/brushes/brush_settings/brush_tips.rst b/reference_manual/brushes/brush_settings/brush_tips.rst --- a/reference_manual/brushes/brush_settings/brush_tips.rst +++ b/reference_manual/brushes/brush_settings/brush_tips.rst @@ -79,7 +79,7 @@ .. image:: /images/en/Krita_2_9_brushengine_brushtips_spikes.png Density - This decreases how much area the brush-covers over its size: It makes it noisy. In the example below, the brush is set with density 0%, 50% and 100% respectively. + This determines how much area the brush-covers over its size: It makes it noisy. In the example below, the brush is set with density 0%, 50% and 100% respectively. .. image:: /images/en/Krita_2_9_brushengine_brushtips_density.png @@ -94,7 +94,7 @@ .. image:: /images/en/Krita_2_9_brushengine_brushtips_spacing.png -Smooth lines. +Smooth lines This toggles the super-smooth anti-aliasing. In the below example, both strokes are drawn with a default brush with fade set to 0. On the left without smooth lines, and the right with. Very useful for inking brushes. This option is best used in combination with Auto Spacing. .. image:: /images/en/Krita_2_9_brushengine_brushtips_default_2.png @@ -106,11 +106,12 @@ This allows you to set the precision linked to the size. The first value is the brush size at which precision is last 5, and the second is the size-difference at which the precision will decrease. For example: A brush with ''starting brush size'' 10 and ''delta'' 4, will have... - precision 5 at size 10 - precision 4 at size 14 - precision 3 at size 18 - precision 2 at size 22 - precision 1 at sizes above 26. + + - precision 5 at size 10 + - precision 4 at size 14 + - precision 3 at size 18 + - precision 2 at size 22 + - precision 1 at sizes above 26. .. _predefined_brush_tip: diff --git a/reference_manual/dockers/palette_docker.rst b/reference_manual/dockers/palette_docker.rst --- a/reference_manual/dockers/palette_docker.rst +++ b/reference_manual/dockers/palette_docker.rst @@ -44,7 +44,7 @@ ID The ID is a number that can be used to index colors. Where Name can be something like "Pastel Peach", ID will probably be something like "RY75". Spot color - Currently not used for anything within Krita itself, but spot colors are a toggle to keep track of colors that represent a real world paint that a printer can match. Keeping track of such colors is useful in a printing workflow, and it can also be used with python to recognise spot colors. + Currently not used for anything within Krita itself, but spot colors are a toggle to keep track of colors that represent a real world paint that a printer can match. Keeping track of such colors is useful in a printing workflow, and it can also be used with python to recognize spot colors. If you find the size of color swatches too small, you can increase the size by hovering your mouse over the palette and scrolling while holding :kbd:`Ctrl`. diff --git a/reference_manual/filters/artistic.rst b/reference_manual/filters/artistic.rst --- a/reference_manual/filters/artistic.rst +++ b/reference_manual/filters/artistic.rst @@ -31,7 +31,7 @@ Angle The angle of the dot pattern. Invert - This inverts the intensity calculated per dot. Thus, dark colors will give tiny dots, and light colors big dots. This is useful in combination with inverting the colors, and give a better pattern on glowy-effects. + This inverts the intensity calculated per dot. Thus, dark colors will give tiny dots, and light colors big dots. This is useful in combination with inverting the colors, and give a better pattern on glowy-effects. Anti-aliasing This makes the dots smooth, which is good for webgraphics. Sometimes, for print graphics, we want there to be no grays, so we turn off the anti-aliasing. @@ -81,4 +81,4 @@ .. image:: /images/en/Posterize-filter.png -The :guilabel:`steps` parameter determines how many colors are allowed per component. +The :guilabel:`Steps` parameter determines how many colors are allowed per component. diff --git a/reference_manual/preferences/general_settings.rst b/reference_manual/preferences/general_settings.rst --- a/reference_manual/preferences/general_settings.rst +++ b/reference_manual/preferences/general_settings.rst @@ -158,9 +158,9 @@ Disabled Will never activated. On Touch Drag - Will activate if it can recognise a touch event. May not always work. + Will activate if it can recognize a touch event. May not always work. On Click Drag - Will activate when it can recognise a click event, will always work. + Will activate when it can recognize a click event, will always work. Sensitivity How quickly the feature activates, this effective determines the length of the drag. diff --git a/reference_manual/tools/colorize_mask.rst b/reference_manual/tools/colorize_mask.rst --- a/reference_manual/tools/colorize_mask.rst +++ b/reference_manual/tools/colorize_mask.rst @@ -118,7 +118,7 @@ Edit key strokes Put the mask into edit mode. In edit mode, it will also show the 'prefiltering' on the line art, which is for example a blur filter for gap closing. Show output - Show the output of the colorize mask. If :guilabel:`Edit key strokes` is active, this will be shown semi-transparently, so it will be easy to recognise the difference between the strokes and the output. + Show the output of the colorize mask. If :guilabel:`Edit key strokes` is active, this will be shown semi-transparently, so it will be easy to recognize the difference between the strokes and the output. .. figure:: /images/en/Krita_4_0_colorize_mask_show_output_edit_strokes.png :width: 800 diff --git a/reference_manual/tools/shape_edit.rst b/reference_manual/tools/shape_edit.rst --- a/reference_manual/tools/shape_edit.rst +++ b/reference_manual/tools/shape_edit.rst @@ -31,7 +31,7 @@ Path Shapes ~~~~~~~~~~~ -Path shapes can be recognised by the different nodes they have. +Path shapes can be recognized by the different nodes they have. Paths in Krita are mostly bezier curves, and are made up of nodes. For straight lines, the nodes are connected by a line-segment and that's it. For curved lines, each node has a side handle to allow curving of that segment using the `cubic bezier curve algorithm `_ . diff --git a/reference_manual/tools/shape_selection.rst b/reference_manual/tools/shape_selection.rst --- a/reference_manual/tools/shape_selection.rst +++ b/reference_manual/tools/shape_selection.rst @@ -18,7 +18,7 @@ |toolshapeselection| -The shape selection tool used to be called the "default" tool. This had to do with Krita being part of an office suit once upon a time. But this is no longer the case, so we renamed it to its purpose in Krita: Selecting shapes! This tool only works on vector layers, so trying to use it on a paint layer will give a notification. +The shape selection tool used to be called the "default" tool. This had to do with Krita being part of an office suite once upon a time. But this is no longer the case, so we renamed it to its purpose in Krita: Selecting shapes! This tool only works on vector layers, so trying to use it on a paint layer will give a notification. After you create vector shapes, you can use this tool to select, transform, and access the shape's options in the tool options docker. There are a lot of different properties and things you can do with each vector shape. diff --git a/tutorials/making_an_azalea_with_the_transformation_masks.rst b/tutorials/making_an_azalea_with_the_transformation_masks.rst --- a/tutorials/making_an_azalea_with_the_transformation_masks.rst +++ b/tutorials/making_an_azalea_with_the_transformation_masks.rst @@ -73,7 +73,7 @@ |mouseright| the layer you want to do the transform on, and add a **Transform mask.** -A transform mask should now have been added. You can recognise them by the little ‘scissor’ icon. +A transform mask should now have been added. You can recognize them by the little ‘scissor’ icon. .. image:: /images/en/making-azalea/Azelea_06_transformmask.png :alt: adding transform masks to the cloned layers