diff --git a/contributors_manual/krita_manual_conventions.rst b/contributors_manual/krita_manual_conventions.rst --- a/contributors_manual/krita_manual_conventions.rst +++ b/contributors_manual/krita_manual_conventions.rst @@ -67,7 +67,7 @@ .. _label_name: - After the label you will need to add a heading, as ``:ref:`label_name``` will refer to the heading to fill out it's link-text. + After the label you will need to add a heading, as ``:ref:`label_name``` will refer to the heading to fill out its link-text. Headings @@ -199,7 +199,7 @@ .. |shorthand| replace:: something or the other. -which means that if you use ``|shorthand|``, in the text, it'll be replaced with 'something or the other'. This is useful for, images and text that needs to be formatted in a complicated way, like in the case of "LaTeX". +which means that if you use ``|shorthand|``, in the text, it'll be replaced with 'something or the other'. This is useful for images and text that needs to be formatted in a complicated way, like in the case of "LaTeX". The krita documentation has ``|mouseleft|``, ``|mousemiddle|``, ``|mousescroll|`` and ``|mouseright|``, which'll turn into |mouseleft|, |mousemiddle|, |mousescroll| and |mouseright| respectively. These are defined in the sphinx conf.py, and are appended to each rst file. diff --git a/reference_manual/brushes/brush_engines/tangen_normal_brush_engine.rst b/reference_manual/brushes/brush_engines/tangen_normal_brush_engine.rst --- a/reference_manual/brushes/brush_engines/tangen_normal_brush_engine.rst +++ b/reference_manual/brushes/brush_engines/tangen_normal_brush_engine.rst @@ -60,14 +60,14 @@ Direction Uses the drawing angle for the X and Y and Tilt-elevation for the Z, this allows you to draw flowmaps easily. Rotation - Uses rotation for the x and y, and tilt-elevation for the Z. Only available for specialized Pens. + Uses rotation for the X and Y, and tilt-elevation for the Z. Only available for specialized Pens. Elevation Sensitivity Allows you to change the range of the normal that are outputted. At 0 it will only paint the default normal, at 1 it will paint all the normals in a full hemisphere. Usage ----- -The Tangent Normal Map Brush Engine is best used with the Tilt Cursor, which can be set in :menuselection:`Settings --> configure Krita --> general --> Outline Shape --> Tilt Outline`. +The Tangent Normal Map Brush Engine is best used with the Tilt Cursor, which can be set in :menuselection:`Settings --> Configure Krita --> General --> Outline Shape --> Tilt Outline`. Normal Map authoring workflow ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -79,50 +79,50 @@ Setting up a background with the default color. -#. Set up group with a phongbumpmap-filter mask. Use the 'use normal map' checkbox on the filter to make it use normals. +#. Set up group with a :guilabel:`Phong Bumpmap` filter mask. Use the :guilabel:`Use Normal map` checkbox on the filter to make it use normals. .. figure:: /images/en/Krita-normals-tutorial_2.png :figwidth: 500 - Creating a phong bump map filterlayer, make sure to check 'use normalmap'. + Creating a phong bump map filter layer, make sure to check 'Use Normal map'. .. figure:: /images/en/Krita-normals-tutorial_3.png :figwidth: 500 These settings give a nice daylight-esque lighting setup, with light 1 being the sun, light 3 being the light from the sky, and light 2 being the light from the ground. -#. Make a 'normalize' filter layer or mask to normalize the normal map before feeding it into the phongbumpmap filter for the best results. +#. Make a :guilabel:`Normalize` filter layer or mask to normalize the normal map before feeding it into the Phong bumpmap filter for the best results. #. Then, paint on layers in the group to get direct feedback. .. figure:: /images/en/Krita-normals-tutoria_4.png :figwidth: 500 Paint on the layer beneath the filters with the tangent normal brush to have them be converted in real time. -#. Finally, when done, hide the phongbumpmap filter-layer (but keep the normalize filter layer!) , and export the normal map for use in 3d programs. +#. Finally, when done, hide the Phong bumpmap filter layer (but keep the Normalize filter layer!), and export the normal map for use in 3d programs. Drawing Direction Maps ~~~~~~~~~~~~~~~~~~~~~~ -Direction maps are made with the 'Direction' option in the Tangent Tilt options. These normal maps are used to distort textures in a 3d program (to simulate for example, the flow of water) or to create maps that indicate how hair and brushed metal is brushed. Krita can't currently give feedback on how a given direction map will influence a distortion or shader, but these maps are a little easier to read. +Direction maps are made with the :guilabel:`Direction` option in the :guilabel:`Tangent Tilt` options. These normal maps are used to distort textures in a 3d program (to simulate for example, the flow of water) or to create maps that indicate how hair and brushed metal is brushed. Krita can't currently give feedback on how a given direction map will influence a distortion or shader, but these maps are a little easier to read. -Just set the tangent-tilt option to direction, and draw. The direction your brush draws in will be the direction that is encoded in the colors. +Just set the :guilabel:`Tangent Tilt` option to :guilabel:`Direction`, and draw. The direction your brush draws in will be the direction that is encoded in the colors. Only editing a single channel ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -Sometimes you only want to edit a single channel. In that case set the blending mode of the brush to 'copy ', with replaced with red, green or blue. These are under the misc section of the blending modes. +Sometimes you only want to edit a single channel. In that case set the blending mode of the brush to :guilabel:`Copy `, with replaced with red, green or blue. These are under the :guilabel:`Misc` section of the blending modes. -So, if you want the brush to only affect the red channel, set the blending mode to 'copy red'. +So, if you want the brush to only affect the red channel, set the blending mode to :guilabel:`Copy Red`. .. figure:: /images/en/Krita_Filter_layer_invert_greenchannel.png :figwidth: 500 The copy red, green and blue blending modes also work on filter-layers. -This can also be done with filter layers. So if you quickly want to flip a layer's green channel, make an invert filter layer with 'copy green' above it. +This can also be done with filter layers. So if you quickly want to flip a layer's green channel, make an invert filter layer with :guilabel:`Copy Green` above it. Mixing Normal Maps ~~~~~~~~~~~~~~~~~~ -For mixing two normal maps, Krita has the Combine Normal Map blending mode under 'misc'. +For mixing two normal maps, Krita has the :guilabel:`Combine Normal Map` blending mode under :guilabel:`Misc`. diff --git a/reference_manual/resource_management.rst b/reference_manual/resource_management.rst --- a/reference_manual/resource_management.rst +++ b/reference_manual/resource_management.rst @@ -89,7 +89,7 @@ Make sure you add brush tips for used in the respective paintop preset you are adding to the bundle. If you don't provide the brush tips then the brush presets loaded from this bundle will have a 'X' mark on the thumbnail denoting that the texture is missing. And the brush preset won't be the same -Once you have added all the resources you can create bundle by clicking on the save button, the bundle will be saved in the location you have specified. You can then share this bundle with other artists or load it on other workstations. +Once you have added all the resources you can create bundle by clicking on the :guilabel:`Save` button, the bundle will be saved in the location you have specified. You can then share this bundle with other artists or load it on other workstations. Deleting Backup files --------------------- @@ -99,7 +99,7 @@ Deleting Imported Bundles ------------------------- -In-case you wish to delete the bundles you have imported permanently click on the :guilabel:`Open Resource Folder` button in the :guilabel:`Manage Resources` dialog. This will open the resource folder in your file manager / explorer. Go inside the bundles folder and delete the bundle file which you don't need any more. The next time you start Krita the bundle and its associated resources will not be loaded. +In case you wish to delete the bundles you have imported permanently click on the :guilabel:`Open Resource Folder` button in the :guilabel:`Manage Resources` dialog. This will open the resource folder in your file manager / explorer. Go inside the bundles folder and delete the bundle file which you don't need any more. The next time you start Krita the bundle and its associated resources will not be loaded. Resource Types in Krita ----------------------- diff --git a/reference_manual/tools/calligraphy.rst b/reference_manual/tools/calligraphy.rst --- a/reference_manual/tools/calligraphy.rst +++ b/reference_manual/tools/calligraphy.rst @@ -29,7 +29,7 @@ **Calligraphy** -The drop-down menu holds your saved presets, the save button next to it allows you to save presets. +The drop-down menu holds your saved presets, the :guilabel:`Save` button next to it allows you to save presets. Follow Selected Path If a stroke has been selected with the default tool, the calligraphy tool will follow this path.