diff --git a/reference_manual/brushes/brush_engines/shape_brush_engine.rst b/reference_manual/brushes/brush_engines/shape_brush_engine.rst --- a/reference_manual/brushes/brush_engines/shape_brush_engine.rst +++ b/reference_manual/brushes/brush_engines/shape_brush_engine.rst @@ -33,7 +33,7 @@ Speed This makes the outputted contour jaggy. The higher the speed, the jaggier. Smooth - Smoothens the output contour. This sows down the brush, but the higher the smooth, the smoother the contour. + Smoothens the output contour. This slows down the brush, but the higher the smooth, the smoother the contour. Displace This displaces the shape. The slow the movement, the higher the displacement and expansion. Fast movements shrink the shape. Winding Fill diff --git a/reference_manual/brushes/brush_settings/locked_brush_settings.rst b/reference_manual/brushes/brush_settings/locked_brush_settings.rst --- a/reference_manual/brushes/brush_settings/locked_brush_settings.rst +++ b/reference_manual/brushes/brush_settings/locked_brush_settings.rst @@ -16,14 +16,14 @@ ===================== -Normally, a changing to a different brush preset will change all brush settings.Locked presets are a way for you to prevent Krita from changing all settings.So, if you want to have the texture be that same over all brushes, you lock the texture parameter. That way, all brush-preset you select will now share the same texture! +Normally, a changing to a different brush preset will change all brush settings. Locked presets are a way for you to prevent Krita from changing all settings. So, if you want to have the texture be that same over all brushes, you lock the texture parameter. That way, all brush-preset you select will now share the same texture! Locking a brush parameter ------------------------- .. image:: /images/en/Krita_2_9_brushengine_locking_01.png -To lock an option, |mouseright| the little lock icon next to the parameter name, and set it to 'Lock'. It will now be highlighted to show it's locked: +To lock an option, |mouseright| the little lock icon next to the parameter name, and set it to :guilabel:`Lock`. It will now be highlighted to show it's locked: .. image:: /images/en/Krita_2_9_brushengine_locking_02.png diff --git a/reference_manual/brushes/brush_settings/masked_brush.rst b/reference_manual/brushes/brush_settings/masked_brush.rst --- a/reference_manual/brushes/brush_settings/masked_brush.rst +++ b/reference_manual/brushes/brush_settings/masked_brush.rst @@ -31,7 +31,7 @@ :ref:`option_brush_tip` Like with normal brush tip you can choose any brush tip and change it size, spacing, and rotation. Masking brush size is relative to main brush size. This means when you change your brush size masking tip will be changed to keep the ratio. - :ref:`Blending mode (dropdown inside Brush tip)`: + :ref:`Blending mode (drop-down inside Brush tip)`: Blending modes changes how tips are combined. .. image:: /images/en/Masking-brush2.jpg diff --git a/reference_manual/dockers/advanced_color_selector.rst b/reference_manual/dockers/advanced_color_selector.rst --- a/reference_manual/dockers/advanced_color_selector.rst +++ b/reference_manual/dockers/advanced_color_selector.rst @@ -42,11 +42,11 @@ HSY' Stands for Hue, Saturation, Luma, with Luma being an RGB approximation of true luminosity. (Luminosity being the measurement of relative lightness). HSY' uses the Luma Coefficients, like `Rec 709 `_, to calculate the Luma. Due to this, HSY' can be the most intuitive selector to work with, or the most confusing. -Then, under shape, you can select one of the shapes available within that colour model. +Then, under shape, you can select one of the shapes available within that color model. .. note:: - Triangle is in all colour models because to a certain extent, it is a wildcard shape: All colour models look the same in an equilateral triangle selector. + Triangle is in all color models because to a certain extent, it is a wildcard shape: All color models look the same in an equilateral triangle selector. Luma Coefficients ~~~~~~~~~~~~~~~~~ @@ -147,9 +147,9 @@ Common Patches ~~~~~~~~~~~~~~ -The common patches are generated from the image, and are the most common colour in the image. The hotkey for them on canvas is :kbd:`U`. +The common patches are generated from the image, and are the most common color in the image. The hotkey for them on canvas is :kbd:`U`. External Info ------------- -`HSI and HSY for Krita’s advanced colour selector. `_ +`HSI and HSY for Krita’s advanced color selector. `_ diff --git a/reference_manual/dockers/animation_docker.rst b/reference_manual/dockers/animation_docker.rst --- a/reference_manual/dockers/animation_docker.rst +++ b/reference_manual/dockers/animation_docker.rst @@ -20,7 +20,7 @@ The first big box represents the current Frame. The frames are counted with programmer's counting so they start at 0. -Then there's two boxes for you change the playback range here.So, if you want to do a 10 frame animation, set the end to 10, and then Krita will cycle through the frames 0 to 10. +Then there are two boxes for you to change the playback range here. So, if you want to do a 10 frame animation, set the end to 10, and then Krita will cycle through the frames 0 to 10. The bar in the middle is filled with playback options, and each of these can also be hot-keyed. The difference between a keyframe and a normal frame in this case is that a normal frame is empty, while a keyframe is filled. diff --git a/reference_manual/dockers/digital_color_mixer.rst b/reference_manual/dockers/digital_color_mixer.rst --- a/reference_manual/dockers/digital_color_mixer.rst +++ b/reference_manual/dockers/digital_color_mixer.rst @@ -24,4 +24,4 @@ You have on the left side the current color. Next to that there are six columns. Each of these columns consists of three rows: -The lowest row is the color that you are mixing the current color with. Ticking this button allows you to set a different colour using a palette and the mini-color wheel. The slider above this mixing color represent the proportions of the mixing color and the current color. The higher the slider, the less of the mixing color will be used in mixing. Finally, the result color. Clicking this will change your current color to the result color. +The lowest row is the color that you are mixing the current color with. Ticking this button allows you to set a different color using a palette and the mini-color wheel. The slider above this mixing color represent the proportions of the mixing color and the current color. The higher the slider, the less of the mixing color will be used in mixing. Finally, the result color. Clicking this will change your current color to the result color. diff --git a/reference_manual/dockers/layers.rst b/reference_manual/dockers/layers.rst --- a/reference_manual/dockers/layers.rst +++ b/reference_manual/dockers/layers.rst @@ -38,7 +38,7 @@ Edit State (Or layer Locking) A lock Icon. Clicking this will prevent the layer from being edited, useful when handling large amounts of layers. Alpha Lock - This will prevent the alpha of the layer being edited. In more plain terms: This will prevent the transparency of a layer being changed. Useful in colouring images. + This will prevent the alpha of the layer being edited. In more plain terms: This will prevent the transparency of a layer being changed. Useful in coloring images. Pass-through mode Only available on Group Layers, this allows you to have the blending modes of the layers within affect the layers outside the group. Doesn't work with masks currently, therefore these have a strike-through on group layers set to pass-through. Alpha Inheritance @@ -80,7 +80,7 @@ * :kbd:`Ctrl` + |mouseleft| + drag - makes a duplicate of the selected layers, for you to drag and drop. * :kbd:`Ctrl + E` for merging a layer down. This also merges selected layers, layer styles and will keep selection masks in tact. Using :kbd:`Ctrl + E` on a single layer with a mask will merge down the mask into the layer. * :kbd:`Ctrl + Shift + E` merges all layers. -* :kbd:`R` + |mouseleft| allows you to select layers on canvas, similar to picking colours directly on canvas. Use :kbd:`Shift + R` + |mouseleft| for multiple layers. +* :kbd:`R` + |mouseleft| allows you to select layers on canvas, similar to picking colors directly on canvas. Use :kbd:`Shift + R` + |mouseleft| for multiple layers. * :kbd:`Ins` for adding a new layer. * :kbd:`Ctrl + G` will create a group layer. If multiple layers are selected, they are put into the group layer. * :kbd:`Ctrl + Shift + G` will quickly set-up a clipping group, with the selected layers added into the group, and a new layer added on top with alpha-inheritance turned on, ready for painting! diff --git a/reference_manual/dockers/onion_skin.rst b/reference_manual/dockers/onion_skin.rst --- a/reference_manual/dockers/onion_skin.rst +++ b/reference_manual/dockers/onion_skin.rst @@ -24,13 +24,13 @@ You can toggle them by clicking the lightbulb icon on a layer that is animated (so, has frames), and isn’t fully opaque. (Krita will consider white to be white, not transparent, so don’t animated on an opaque layer if you want onion skins.) -The term onionskin comes from the fact that onions are semi-transparent. In traditional animation animations would make their initial animations on semitransparent paper on top of an light-table (of the special animators variety), and they’d start with so called keyframes, and then draw frames in between. For that, they would place said keyframes below the frame they were working on, and the light table would make the lines of the keyframes shine through, so they could reference them. +The term onionskin comes from the fact that onions are semi-transparent. In traditional animation animators would make their initial animations on semitransparent paper on top of an light-table (of the special animators variety), and they’d start with so called keyframes, and then draw frames in between. For that, they would place said keyframes below the frame they were working on, and the light table would make the lines of the keyframes shine through, so they could reference them. Onion-skinning is a digital implementation of such a workflow, and it’s very useful when trying to animate. .. image:: /images/en/Onion_skin_02.png -The slider and the button with zero offset control the master opacity and visibility of all the onion skins. The boxes at the top allow you to toggle them on and off quickly, the main slider in the middle is a sort of ‘master transparancy’ while the sliders to the side allow you to control the transparency per keyframe offset. +The slider and the button with zero offset control the master opacity and visibility of all the onion skins. The boxes at the top allow you to toggle them on and off quickly, the main slider in the middle is a sort of ‘master transparency’ while the sliders to the side allow you to control the transparency per keyframe offset. Tint controls how strongly the frames are tinted, the first screen has 100%, which creates a silhouette, while below you can still see a bit of the original colors at 50%. diff --git a/reference_manual/dockers/specific_color_selector.rst b/reference_manual/dockers/specific_color_selector.rst --- a/reference_manual/dockers/specific_color_selector.rst +++ b/reference_manual/dockers/specific_color_selector.rst @@ -17,7 +17,7 @@ .. image:: /images/en/Krita_Specific_Color_Selector_Docker.png -The specific color selector allows you to choose specific colours within a color space. +The specific color selector allows you to choose specific colors within a color space. Color Space Chooser ------------------- diff --git a/reference_manual/filters/adjust.rst b/reference_manual/filters/adjust.rst --- a/reference_manual/filters/adjust.rst +++ b/reference_manual/filters/adjust.rst @@ -93,13 +93,13 @@ The Cross-channel color adjustment filter allows you to do this. -At the top, there's two drop downs. The first one is to choose which :guilabel:`Channel` you wish to modify. The :guilabel:`Driver Channel` drop down is what channel you use to control which parts are modified. +At the top, there are two drop-downs. The first one is to choose which :guilabel:`Channel` you wish to modify. The :guilabel:`Driver Channel` drop down is what channel you use to control which parts are modified. .. image:: /images/en/cross_channel_filter.png The curve, on the horizontal axis, represents the driver channel, while the vertical axis represent the channel you wish to modify. -So if you wish to increase the saturation in the lighter parts, you pick :guilabel:`Saturation` in the first drop down, and :guilabel:`Lightness` as the driver channel. Then, pull up the right end to the top. +So if you wish to increase the saturation in the lighter parts, you pick :guilabel:`Saturation` in the first drop-down, and :guilabel:`Lightness` as the driver channel. Then, pull up the right end to the top. If you wish to desaturate everything but the teal/blues, you select :guilabel:`Saturation` for the channel and :guilabel:`Hue` for the driver. Then put a dot in the middle and pull down the dots on either sides. diff --git a/reference_manual/filters/colors.rst b/reference_manual/filters/colors.rst --- a/reference_manual/filters/colors.rst +++ b/reference_manual/filters/colors.rst @@ -15,7 +15,7 @@ Color ===== -Similar to the Adjust filters, the color filter are image wide color operations. +Similar to the Adjust filters, the color filters are image wide color operations. .. index:: ! Color to Alpha .. _filter_color_to_alpha: @@ -57,4 +57,4 @@ Minimize Channel ---------------- -This is reverse to Maximise channel, it checks all the channels of a each single color and sets all but the lowest to 0. +This is reverse to Maximize channel, it checks all the channels of a each single color and sets all but the lowest to 0. diff --git a/reference_manual/filters/wavelet_decompose.rst b/reference_manual/filters/wavelet_decompose.rst --- a/reference_manual/filters/wavelet_decompose.rst +++ b/reference_manual/filters/wavelet_decompose.rst @@ -19,7 +19,7 @@ You can find it under :menuselection:`Layers`. -When you select it, it will ask for the amount of wavelet scales. More scales, more different layers. Press okay, and t will generate a group layer containing the layers with their proper blending modes: +When you select it, it will ask for the amount of wavelet scales. More scales, more different layers. Press :guilabel:`OK`, and it will generate a group layer containing the layers with their proper blending modes: .. image:: /images/en/Wavelet_decompose.png :align: center diff --git a/reference_manual/layers_and_masks/filter_layers.rst b/reference_manual/layers_and_masks/filter_layers.rst --- a/reference_manual/layers_and_masks/filter_layers.rst +++ b/reference_manual/layers_and_masks/filter_layers.rst @@ -28,4 +28,4 @@ You can edit the settings for a filter layer, by double clicking on it in the Layers docker. .. note:: - Only Krita native filters (the ones in the Filter menu) can be used with Filter Layers. Filter Layers are not supported using the externally integrated G'Mic filters. + Only Krita native filters (the ones in the :guilabel:`Filters` menu) can be used with Filter Layers. Filter Layers are not supported using the externally integrated G'Mic filters. diff --git a/reference_manual/layers_and_masks/paint_layers.rst b/reference_manual/layers_and_masks/paint_layers.rst --- a/reference_manual/layers_and_masks/paint_layers.rst +++ b/reference_manual/layers_and_masks/paint_layers.rst @@ -19,12 +19,12 @@ Paint Layers ============ -Paint layers are the most commonly used type of layers used in digital paint or image manipulation software like Krita. If you've ever used layers in :program:`Photoshop` or the :program:`Gimp`, you'll be used to how they work. In short, a paint layer, also called a pixel, bitmap or raster layer, is a bitmap image (an image made up of many points of color). +Paint layers are the most commonly used type of layers used in digital paint or image manipulation software like Krita. If you've ever used layers in :program:`Photoshop` or the :program:`Gimp`, you'll be used to how they work. In short, a paint layer, also called a pixel, bitmap or raster layer, is a bitmap image (an image made up of many points of color). Paint layers let you apply many advanced effects such as smearing, smudging and distorting. This makes them the most flexible type of layer. However, paint layers don't scale well when enlarged (they pixelate), and any effects that have been applied can't be edited. To deal with these two drawbacks, digital artists will typically work at higher Pixel Per Inch (PPI) counts. It is not unusual to see PPI settings of 400 to 600 PPI for a canvas with a good amount of detail. To combat the issue of applied effects that cannot be edited it is best to take advantage of the non-destructive layer capabilities of filter, transparency and transform masks. -As long as you have enough resolution / size on your canvas though, and as long as you aren't going to need to go back and tweak an effect you created previously, then a paint layer is usually the type of layer you will want. If you click on the :guilabel:`New layer` icon in the layers docker you'll get a paint layer. Of course you can always choose the :guilabel:`New layer` dropdown to get another type. +As long as you have enough resolution / size on your canvas though, and as long as you aren't going to need to go back and tweak an effect you created previously, then a paint layer is usually the type of layer you will want. If you click on the :guilabel:`New layer` icon in the layers docker you'll get a paint layer. Of course you can always choose the :guilabel:`New layer` drop-down to get another type. The hotkey for adding a new paint layer is :kbd:`Ins`. diff --git a/reference_manual/preferences/color_selector_settings.rst b/reference_manual/preferences/color_selector_settings.rst --- a/reference_manual/preferences/color_selector_settings.rst +++ b/reference_manual/preferences/color_selector_settings.rst @@ -17,7 +17,7 @@ These settings directly affect Advanced Color Selector Dockers and the same dialog box appears when the user clicks the settings button in that docker as well. They also affect certain hotkey actions. -This settings menu has a dropdown for Advanced Color Selector, and Color Hotkeys. +This settings menu has a drop-down for Advanced Color Selector, and Color Hotkeys. Advanced Color Selector ----------------------- diff --git a/reference_manual/preferences/shortcut_settings.rst b/reference_manual/preferences/shortcut_settings.rst --- a/reference_manual/preferences/shortcut_settings.rst +++ b/reference_manual/preferences/shortcut_settings.rst @@ -39,4 +39,4 @@ Many users migrate to Krita from other tools with different default shortcuts. Krita users may change the default shortcuts to mimic these other programs. Currently, Krita ships with defaults for Photoshop and Paint Tool Sai. Additional shortcut schemes can be placed in the ~/.config/krita/input/ folder. Saving, loading and sharing custom shortcuts - Users may wish to export their shortcuts to use across machines, or even share with other users. This can be done with the save/load drop down. Note: the shortcuts can be saved and overridden manually by backingup the text file kritashortcutsrc located in ~/.config/krita/. Additionally, the user can export a custom shortcut scheme file generated by merging the existing scheme defaults with the current customizations. + Users may wish to export their shortcuts to use across machines, or even share with other users. This can be done with the save/load drop-down. Note: the shortcuts can be saved and overridden manually by backingup the text file kritashortcutsrc located in ~/.config/krita/. Additionally, the user can export a custom shortcut scheme file generated by merging the existing scheme defaults with the current customizations. diff --git a/reference_manual/resource_management.rst b/reference_manual/resource_management.rst --- a/reference_manual/resource_management.rst +++ b/reference_manual/resource_management.rst @@ -41,7 +41,7 @@ .. image:: /images/en/Brushpreset-filters.png -You can enter brush name, tag name to quickly pull up a list of brush preset you want. When you select any tag from the tag dropdown and want to include brush presets from other tags as well then you can add filters the following way: +You can enter brush name, tag name to quickly pull up a list of brush preset you want. When you select any tag from the tag drop-down and want to include brush presets from other tags as well then you can add filters the following way: * To filter based on the partial, case insensitive name of the resources you can add ``partialname`` or ``!partialname`` * To include other Tags type the respective name of the tag in square brackets like this ``[Tagname]`` or to exclude a tag type ``![Tagname]``. diff --git a/reference_manual/resource_management/resource_patterns.rst b/reference_manual/resource_management/resource_patterns.rst --- a/reference_manual/resource_management/resource_patterns.rst +++ b/reference_manual/resource_management/resource_patterns.rst @@ -29,16 +29,16 @@ ------------------- You can add new patterns via the pattern docker, or the pattern-quick-access menu in the toolbar. -At the bottom of the docker, beneath the resource-filter input field, there's the 'import resource' and 'delete resource' buttons. Select the former to add png or jpg files to the pattern list. +At the bottom of the docker, beneath the resource-filter input field, there are the :guilabel:`Import resource` and :guilabel:`Delete resource` buttons. Select the former to add png or jpg files to the pattern list. -Similarly, removing patterns can be done by pressing the 'delete resource' button. Krita will not delete the actual file then, but rather black list it, and thus not load it. +Similarly, removing patterns can be done by pressing the :guilabel::`Delete resource` button. Krita will not delete the actual file then, but rather black list it, and thus not load it. Temporary patterns and generating patterns from the canvas ---------------------------------------------------------- You can use the pattern drop-down to generate patterns from the canvas but also to make temporary ones. -First, draw a pattern and open the pattern-drop down. +First, draw a pattern and open the pattern drop-down. .. image:: /images/en/Generating_custom_patterns1.png :align: center @@ -50,7 +50,7 @@ Then, click either :guilabel:`Use as Pattern` to use it as a temporary pattern, or :guilabel:`Add to predefined patterns` to save it into your pattern resources! -You can then start using it in Krita by for example making a canvas and doing :guilabel:`edit --> fill with pattern`. +You can then start using it in Krita by for example making a canvas and doing :guilabel:`Edit --> Fill with Pattern`. .. image:: /images/en/Generating_custom_patterns3.png :align: center diff --git a/reference_manual/resource_management/resource_workspace.rst b/reference_manual/resource_management/resource_workspace.rst --- a/reference_manual/resource_management/resource_workspace.rst +++ b/reference_manual/resource_management/resource_workspace.rst @@ -26,7 +26,7 @@ When you work with multiple screens, a single window with a single workspace won't be enough. For multi monitor setups we instead can use sessions. Window layouts allow us to store multiple windows, their positions and the monitor they were on. -You can access Window Layouts from the workspace dropdown in the toolbar. +You can access Window Layouts from the workspace drop-down in the toolbar. Primary Workspace Follows Focus This treats the workspace in the first window as the 'primary' workspace, and when you switch focus, it will switch the secondary windows to that primary workspace. This is useful when the secondary workspace is a very sparse workspace with few dockers, and the primary is one with a lot of different dockers. diff --git a/reference_manual/tools/calligraphy.rst b/reference_manual/tools/calligraphy.rst --- a/reference_manual/tools/calligraphy.rst +++ b/reference_manual/tools/calligraphy.rst @@ -29,7 +29,7 @@ **Calligraphy** -The dropdown menu holds your saved presets, the save button next to it allows you to save presets. +The drop-down menu holds your saved presets, the save button next to it allows you to save presets. Follow Selected Path If a stroke has been selected with the default tool, the calligraphy tool will follow this path. diff --git a/reference_manual/tools/color_selector.rst b/reference_manual/tools/color_selector.rst --- a/reference_manual/tools/color_selector.rst +++ b/reference_manual/tools/color_selector.rst @@ -23,7 +23,7 @@ There are several options shown in the :guilabel:`Tool Options` docker when the :guilabel:`Color Picker` tool is active: -The first drop down box allows you to select whether you want to sample from all visible layers or only the active layer. You can choose to have your selection update the current foreground color, to be added into a color palette, or to do both. +The first drop-down box allows you to select whether you want to sample from all visible layers or only the active layer. You can choose to have your selection update the current foreground color, to be added into a color palette, or to do both. .. versionadded:: 4.1 diff --git a/reference_manual/tools/perspective_grid.rst b/reference_manual/tools/perspective_grid.rst --- a/reference_manual/tools/perspective_grid.rst +++ b/reference_manual/tools/perspective_grid.rst @@ -25,7 +25,7 @@ .. image:: /images/en/Perspectivegrid.png -The grid can be manipulated by pulling on any of its four corners. The grid can be extended by clicking and dragging a midpoint of one of its edges. This will allow you to expand the grid at other angles.This process can be repeated on any subsequent grid or grid section. You can join the corners of two grids by dragging one onto the other. Once they are joined they will always move together, they cannot be separated. You can delete any grid by clicking on the red X at its center. This tool can be used to build reference for complex scenes. +The grid can be manipulated by pulling on any of its four corners. The grid can be extended by clicking and dragging a midpoint of one of its edges. This will allow you to expand the grid at other angles. This process can be repeated on any subsequent grid or grid section. You can join the corners of two grids by dragging one onto the other. Once they are joined they will always move together, they cannot be separated. You can delete any grid by clicking on the red X at its center. This tool can be used to build reference for complex scenes. * As displayed while the Perspective Grid tool is active: * diff --git a/reference_manual/tools/text.rst b/reference_manual/tools/text.rst --- a/reference_manual/tools/text.rst +++ b/reference_manual/tools/text.rst @@ -160,7 +160,7 @@ The main background color of the editor. Fonts - This allows you to filter the selection of fonts in the editor by writing system. Some systems have a lot of fonts specifically for showing foreign languages properly, but these might not be useful for you. You just tick the writing systems which you use yourself, and the font dropdown will only show fonts that have full support for that language. + This allows you to filter the selection of fonts in the editor by writing system. Some systems have a lot of fonts specifically for showing foreign languages properly, but these might not be useful for you. You just tick the writing systems which you use yourself, and the font drop-down will only show fonts that have full support for that language. Fine typographic control with the SVG Source tab ------------------------------------------------ diff --git a/tutorials/flat-coloring.rst b/tutorials/flat-coloring.rst --- a/tutorials/flat-coloring.rst +++ b/tutorials/flat-coloring.rst @@ -44,7 +44,7 @@ The Multiply Blending Mode -------------------------- -So, typically, to get a black and white line art usable for coloring, you can set the blending mode of the line art layer to Multiply. You do this by selecting the layer and going to the drop down that says **Normal** and setting that to **Multiply**. +So, typically, to get a black and white line art usable for coloring, you can set the blending mode of the line art layer to Multiply. You do this by selecting the layer and going to the drop-down that says **Normal** and setting that to **Multiply**. .. image:: /images/en/flat-coloring/Krita_filling_lineart1.png :alt: blend mode setup of line art flat coloring diff --git a/tutorials/krita-brush-tips/bokeh-brush.rst b/tutorials/krita-brush-tips/bokeh-brush.rst --- a/tutorials/krita-brush-tips/bokeh-brush.rst +++ b/tutorials/krita-brush-tips/bokeh-brush.rst @@ -33,7 +33,7 @@ .. image:: /images/en/brush-tips/Krita-brushtips-bokeh_03.png :alt: Choosing the brush tip for the bokeh effect -Then make a new layer over your drawing, set that to ‘lighter color’(it’s under lighter category) and painter over it with you brush. +Then make a new layer over your drawing, set that to ‘lighter color’ (it’s under lighter category) and painter over it with you brush. .. image:: /images/en/brush-tips/Krita-brushtips-bokeh_04.png :alt: paint the bokeh circles on the background diff --git a/tutorials/krita-brush-tips/hair.rst b/tutorials/krita-brush-tips/hair.rst --- a/tutorials/krita-brush-tips/hair.rst +++ b/tutorials/krita-brush-tips/hair.rst @@ -27,4 +27,4 @@ .. image:: /images/en/brush-tips/Krita-brushtips-hair_03.png :alt: brush-tip dialog -However, if you want an easy hair brush, just take the *fill_round*, go to the brush-tip pick predefined and select *A2-sparkle-1* as the brush tip. You can fiddle with the spacing below the selection of predefined brushtip to space the brush, but I believe the default should be fine enough to get result 2. +However, if you want an easy hair brush, just take the *fill_round*, go to the brush-tip, pick predefined and select *A2-sparkle-1* as the brush tip. You can fiddle with the spacing below the selection of predefined brushtip to space the brush, but I believe the default should be fine enough to get result. diff --git a/user_manual/introduction_from_other_software/introduction_from_photoshop.rst b/user_manual/introduction_from_other_software/introduction_from_photoshop.rst --- a/user_manual/introduction_from_other_software/introduction_from_photoshop.rst +++ b/user_manual/introduction_from_other_software/introduction_from_photoshop.rst @@ -174,7 +174,7 @@ Layers and groups can be exported. See the :guilabel:`Layer` top menu for this and many other options. -.. note:: Krita has at least 5 times more blending modes than PS. They are sorted by categories in the drop down menu. You can use the checkbox to add your most used to the Favorite categories. +.. note:: Krita has at least 5 times more blending modes than PS. They are sorted by categories in the drop-down menu. You can use the checkbox to add your most used to the Favorite categories. Paint tools ~~~~~~~~~~~ diff --git a/user_manual/introduction_from_other_software/introduction_from_sai.rst b/user_manual/introduction_from_other_software/introduction_from_sai.rst --- a/user_manual/introduction_from_other_software/introduction_from_sai.rst +++ b/user_manual/introduction_from_other_software/introduction_from_sai.rst @@ -39,7 +39,7 @@ Then, you can type in something in the left column to search for it. So, for example, 'undo'. Then select the action 'undo freehand stroke' and drag it to the right. Select the action to the right, and click :menuselection:`Change text`. There, toggle :menuselection:`Hide text when toolbar shows action alongside icon` to prevent the action from showing the text. Then press :guilabel:`OK`. When done right, the :guilabel:`Undo` should now be sandwiched between the save and the gradient icon. -You can do the same for :guilabel:`Redo`, :guilabel:`Deselect`, :guilabel:`Invert Selection`, :guilabel:`Zoom out`, :guilabel:`Zoom in`, :guilabel:`Reset zoom`, :guilabel:`Rotate left`, :guilabel:`Rotate right`, :guilabel:`Mirror view` and perhaps :guilabel:`Smoothing: basic` and :guilabel:`Smoothing: stabilizer` to get nearly all the functionality of Sai's top bar in Krita's top bar. (Though, on smaller screens this will cause all the things in the brushes toolbar to hide inside a drop down to the right, so you need to experiment a little). +You can do the same for :guilabel:`Redo`, :guilabel:`Deselect`, :guilabel:`Invert Selection`, :guilabel:`Zoom out`, :guilabel:`Zoom in`, :guilabel:`Reset zoom`, :guilabel:`Rotate left`, :guilabel:`Rotate right`, :guilabel:`Mirror view` and perhaps :guilabel:`Smoothing: basic` and :guilabel:`Smoothing: stabilizer` to get nearly all the functionality of Sai's top bar in Krita's top bar. (Though, on smaller screens this will cause all the things in the brushes toolbar to hide inside a drop-down to the right, so you need to experiment a little). :guilabel:`Hide Selection`, :guilabel:`Reset Rotation` are currently not available via the Toolbar configuration, you'll need to use the shortcuts :kbd:`Ctrl + H` and :kbd:`5` to toggle these. diff --git a/user_manual/loading_saving_brushes.rst b/user_manual/loading_saving_brushes.rst --- a/user_manual/loading_saving_brushes.rst +++ b/user_manual/loading_saving_brushes.rst @@ -33,8 +33,8 @@ brush-presets. Tips are only a stamp of sorts, while the preset uses a tip and many other settings to create the full brush. -The Brush settings dropdown ---------------------------- +The Brush settings drop-down +---------------------------- To start, the Brush Settings Editor panel can be accessed in the toolbar, between the :guilabel:`Blending Modes` button on the right and the :guilabel:`Patterns` @@ -44,13 +44,13 @@ When you open Brush Settings Editor panel you will see something like this: -Tour of the brush settings dropdown -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +Tour of the brush settings drop-down +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .. image:: /images/en/Krita_4_0_Brush_Settings_Layout.svg :width: 800 -The brush settings drop down is divided into six areas, +The brush settings drop-down is divided into six areas, Section A - General Information ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ @@ -167,14 +167,14 @@ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The preset chooser is much the same as the preset docker and the -preset dropdown on :kbd:`F6`. It's unique in that it allows you to filter by +preset drop-down on :kbd:`F6`. It's unique in that it allows you to filter by engine and this is also where you can create brushes for an engine from scratch. It is by default collapsed, so you will need to press the arrow at the top left of the brush engine to show it. -The top drop down is set to “all” by default, which means it shows all +The top drop-down is set to “all” by default, which means it shows all engines. It then shows a tag section where you can select the tags, the preset list and the search bar. @@ -189,7 +189,7 @@ ^^^^^^^^^^^^^^^^^^^^^^^^^^^ When you tweak your brushes, you want to be able to check what each -setting does. That's why, to the right of the settings drop down, there +setting does. That's why, to the right of the settings drop-down, there is a scratch pad. It is by default collapsed, so you will have to press the arrow at the @@ -463,7 +463,7 @@ If there are brush tips and patterns coming with the file, do the same with pattern via the pattern docker, and for the brush-tip go to the -settings dropdown (:kbd:`F5`) and then go to the “brush-tip” option. There, +settings drop-down (:kbd:`F5`) and then go to the “brush-tip” option. There, select predefined brush, and then the “import” button to call up the file dialog.