diff --git a/KritaFAQ.rst b/KritaFAQ.rst --- a/KritaFAQ.rst +++ b/KritaFAQ.rst @@ -405,7 +405,7 @@ - You are working on images that are too big for your hardware (dimensions, channel depth or number of layers) - You do not have canvas acceleration enabled -Please also check `this page `_ +Please also check `this page `__ Slow start-up ------------- @@ -441,7 +441,7 @@ Why does the Transform Tool give a good result and then get blurry upon finalizing? ----------------------------------------------------------------------------------- -The transform tool makes a preview that you edit before computing the finalized version. As this preview is using the screen resolution rather than the image resolution, it may feel that the result is blurry compared to the preview. See `this page `_ for more info. +The transform tool makes a preview that you edit before computing the finalized version. As this preview is using the screen resolution rather than the image resolution, it may feel that the result is blurry compared to the preview. See `this page `__ for more info. License, rights and the Krita Foundation diff --git a/reference_manual/krita_4_preset_bundle.rst b/reference_manual/krita_4_preset_bundle.rst --- a/reference_manual/krita_4_preset_bundle.rst +++ b/reference_manual/krita_4_preset_bundle.rst @@ -170,6 +170,6 @@ Stamps ------ -The stamps are bit similar to the texture category. Stamps often paint a pattern that is easier to recognize than if you tried to paint it manually. The results appear more as decorations than for normal painting methods. . +The stamps are bit similar to the texture category. Stamps often paint a pattern that is easier to recognize than if you tried to paint it manually. The results appear more as decorations than for normal painting methods. .. image:: /images/en/Krita4_z-brush-family.jpg diff --git a/reference_manual/layers_and_masks/group_layers.rst b/reference_manual/layers_and_masks/group_layers.rst --- a/reference_manual/layers_and_masks/group_layers.rst +++ b/reference_manual/layers_and_masks/group_layers.rst @@ -16,6 +16,6 @@ Group Layers ============ -While working in complex artwork you'll often find the need to group the layers or some portions and elements of the artwork in one unit. Group layers come in handy for this, they allow you to make a segregate the layers, so you can hide these quickly, or so you can apply a mask to all the layers inside this group as if they are one, you can also recursively transform the content of the group. . Just drag the mask so it moves to the layer. They are quickly made with :kbd:`Ctrl + G`. +While working in complex artwork you'll often find the need to group the layers or some portions and elements of the artwork in one unit. Group layers come in handy for this, they allow you to make a segregate the layers, so you can hide these quickly, or so you can apply a mask to all the layers inside this group as if they are one, you can also recursively transform the content of the group... Just drag the mask so it moves to the layer. They are quickly made with :kbd:`Ctrl + G`. A thing to note is that the layers inside a group layer are considered separately when the layer gets composited, the layers inside a group are separately composited and then this image is taken in to account when compositing the whole image, while on the contrary, the groups in Photoshop have something called pass-through mode which makes the layer behave as if they are not in a group and get composited along with other layers of the stack. The recent versions of Krita have pass-through mode you can enable it to get similar behavior diff --git a/user_manual/layers_and_masks.rst b/user_manual/layers_and_masks.rst --- a/user_manual/layers_and_masks.rst +++ b/user_manual/layers_and_masks.rst @@ -89,7 +89,7 @@ .. image:: /images/en/500px-Krita-types-of-layers.png -The image above shows the various types of layers in :ref:`layer_docker`, Each layer type has a different purpose for example all the vector elements can be only placed on a vector layer and similarly normal raster elements are mostly on the paint layer, :ref:`cat_layers_and_masks` page contains more information about these types layers. +The image above shows the various types of layers in :ref:`layer_docker`. Each layer type has a different purpose for example all the vector elements can be only placed on a vector layer and similarly normal raster elements are mostly on the paint layer, :ref:`cat_layers_and_masks` page contains more information about these types layers. Now Let us see how these layers are composited in Krita. @@ -155,7 +155,7 @@ changes are just added as filters or masks over the original image while keeping it intact, this helps a lot when your workflow requires constant back and forth. You can go back to original image with a click of a -button, Just hide the filter or mask you have your initial image. +button. Just hide the filter or mask you have your initial image. You can add various filters to a layer with Filter mask, or add Filter layer which will affect the whole image. Layers can also be transformed non-destructively with the transformation masks, and even have portions temporarily hidden with a Transparent Mask. Non-destructive effects like these are very useful when you change your mind later, or need to make a set of variations of a given image.