diff --git a/general_concepts/colors/scene_linear_painting.rst b/general_concepts/colors/scene_linear_painting.rst --- a/general_concepts/colors/scene_linear_painting.rst +++ b/general_concepts/colors/scene_linear_painting.rst @@ -46,7 +46,7 @@ #. It is easier to keep saturated non-muddy colors in a linear space. #. The high bit depth makes it easier to get smoother color mixes. -#. Filters are more powerful a give nicer results in this space. It is far more easy to get nice blurring and bokeh results. +#. Filters are more powerful and give nicer results in this space. It is far more easy to get nice blurring and bokeh results. #. Simple Blending Modes like Multiply or Addition are suddenly black magic. This is because Scene-Linear is the closest you can get to the physical (as in, physics, not material) model of color where multiplying colors with one another is one of the main ways to calculate the effect of light. #. Combining painting with other image results such as photography and physically based rendering is much easier as they too work in such a type of colorspace. So you could use such images as a reference with little qualms, or make textures that play nice with such a renderer. diff --git a/general_concepts/colors/viewing_conditions.rst b/general_concepts/colors/viewing_conditions.rst --- a/general_concepts/colors/viewing_conditions.rst +++ b/general_concepts/colors/viewing_conditions.rst @@ -24,7 +24,7 @@ :figwidth: 800 :align: center - **Left**: Let's ruin Vermeer by putting a bright purple background that asks for more attention than the famous painting it self. **Center**: a much more neutral backdrop that an interior decorator would hate but brings out the colors. **Right**: The approximate color that this painting is displayed against in real life in the Maurits House, at the least, last time I was there. Original image from wikipedia commons. + **Left**: Let's ruin Vermeer by putting a bright purple background that asks for more attention than the famous painting itself. **Center**: a much more neutral backdrop that an interior decorator would hate but brings out the colors. **Right**: The approximate color that this painting is displayed against in real life in the Maurits House, at the least, last time I was there. Original image from wikipedia commons. This is for example, the reason why museum exhibitioners can get really angry at the interior decorators when the walls of the museum are painted bright red or blue, because this will drastically change the way how the painting's colors look. (Which, if we are talking about a painter known for their colors like Vermeer, could result in a really bad experience). @@ -34,7 +34,7 @@ :figwidth: 500 :align: center -Lighting is the other component of the viewing condition which can have dramatic effects. Lighting in particular affects the way how all colors look. For example, if you were to paint an image of sunflowers and poppies, print that out, and shine a bright yellow light on it, the sunflowers would become indistinguishable from the white background, and the poppies would look orange. This is called [https://en.wikipedia.org/wiki/Metamerism_%28color%29 metamerism], and it's generally something you want to avoid in your color management pipeline. +Lighting is the other component of the viewing condition which can have dramatic effects. Lighting in particular affects the way how all colors look. For example, if you were to paint an image of sunflowers and poppies, print that out, and shine a bright yellow light on it, the sunflowers would become indistinguishable from the white background, and the poppies would look orange. This is called `metamerism `_, and it's generally something you want to avoid in your color management pipeline. Examples where metamerism could become a problem is when you start matching colors from different sources together. diff --git a/reference_manual/brushes/brush_engines/color_smudge_engine.rst b/reference_manual/brushes/brush_engines/color_smudge_engine.rst --- a/reference_manual/brushes/brush_engines/color_smudge_engine.rst +++ b/reference_manual/brushes/brush_engines/color_smudge_engine.rst @@ -82,9 +82,9 @@ Smudge Radius ~~~~~~~~~~~~~ -The Smudge Radius allows you to sample a larger radius when using smudge-length in Dulling mode. +The :guilabel:`Smudge Radius` allows you to sample a larger radius when using smudge-length in :guilabel:`Dulling` mode. -The slider is percentage of the brush-size. You can have it modified with Sensors. +The slider is percentage of the brush-size. You can have it modified with :guilabel:`Sensors`. .. image:: /images/en/Krita_2.9_brushengine_smudge_radius_01.png @@ -104,7 +104,7 @@ Overview: Smearing and Dulling ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ -The Color Smudge Brush offers 2 modes, accessible from the Smudge Rate section: +The Color Smudge Brush offers 2 modes, accessible from the :guilabel:`Smudge Rate` section: * Smearing: This mode mixes colors by smudging ("smearing") the area underneath. * Dulling: In his mode, the brush "picks up" the color underneath it, mixes it with its own color, then paints with it. @@ -137,7 +137,7 @@ .. image:: /images/en/Krita-tutorial5-I.3.png -Again, most of the settings behaviors should be obvious from the pictures. Just remember to keep Opacity over 0.50. +Again, most of the settings behaviors should be obvious from the pictures. Just remember to keep :guilabel:`Opacity` over 0.50. Brush tips ^^^^^^^^^^ @@ -160,7 +160,7 @@ A few things to note: * Scattering is proportional to the brush size. It's fine to use a scattering of 5.00 for a tiny round brush, but for bigger brushes, you may want to get it down to 0.50 or less. -* You may notice the lines with the Smearing option. Those are caused by the fact that it picked up the hard lines of the rectangle. +* You may notice the lines with the :guilabel:`Smearing` option. Those are caused by the fact that it picked up the hard lines of the rectangle. * For scattering, the brush picks up colors within a certain distance, not the color directly under the paintbrush: .. image:: /images/en/Krita-tutorial5-I.5-2.png @@ -171,13 +171,13 @@ Gradient """""""" -Gradient is equivalent to the Source -> Gradient and Color -> Mix for the Pixel brush: the color will vary between the colors of the gradient. +Gradient is equivalent to the :menuselection:`Source --> Gradient` and :menuselection:`Color --> Mix` for the Pixel brush: the color will vary between the colors of the gradient. .. image:: /images/en/Krita-tutorial5-I.6-1.png You can either: -* Leave the default Foreground -> Background gradient setting, and just change the foreground and background colors +* Leave the default :menuselection:`Foreground --> Background gradient` setting, and just change the foreground and background colors * Select a more specific gradient * Or make custom gradients. @@ -200,7 +200,7 @@ This part describes use cases with color rate off. -I won't explain the settings for dynamics in detail, as you can find the explanations in the Pixel Brush tutorial. +I won't explain the settings for dynamics in detail, as you can find the explanations in the :ref:`Pixel Brush tutorial `. Smudging effects ^^^^^^^^^^^^^^^^ @@ -215,7 +215,7 @@ .. image:: /images/en/Krita-tutorial5-II.2.png -When using lower opacity brush tips, remember to "compensate" for the less visible effects by increasing both Smudge Rate and Opacity, if necessary to maximum. +When using lower opacity brush tips, remember to "compensate" for the less visible effects by increasing both :guilabel:`Smudge Rate` and :guilabel:`Opacity`, if necessary to maximum. Some settings for Smearing """""""""""""""""""""""""" @@ -233,7 +233,7 @@ In this case, what I refer to as "Blending" here is simply using one of the following two dynamics: -* Rotation set to Distance or Fuzzy +* :guilabel:`Rotation` set to :guilabel:`Distance` or :guilabel:`Fuzzy` * And/or Scatter: * For most mid-sized brushes you will probably want to lower the scatter rate to 0.50 or lower. Higher settings are okay for tiny brushes. @@ -254,7 +254,7 @@ Use cases: Coloring ~~~~~~~~~~~~~~~~~~~ -For this last section, Color Rate is on. +For this last section, :guilabel:`Color Rate` is on. Layer options ^^^^^^^^^^^^^ @@ -299,12 +299,12 @@ Suppose you want more or less smooth color transitions. You can either: -* Color Rate as low as 0.10 for round brushes, higher with non fully opaque brush tips. -* Or set the Smudge Rate as low as 0.10 instead. +* :guilabel:`Color Rate` as low as 0.10 for round brushes, higher with non fully opaque brush tips. +* Or set the :guilabel:`Smudge Rate` as low as 0.10 instead. * Or a combination of the two. Please try yourself for the output you like best. -* Optional: turn on Rotation for smoother blending -* Optional: turn on Scatter for certain effects -* Optional: fiddle with Size and Opacity dynamics as necessary. +* Optional: turn on :guilabel:`Rotation` for smoother blending +* Optional: turn on :guilabel:`Scatter` for certain effects +* Optional: fiddle with :guilabel:`Size` and :guilabel:`Opacity` dynamics as necessary. .. image:: /images/en/Krita-tutorial5-III.2-1.png @@ -329,11 +329,11 @@ .. image:: /images/en/Krita-tutorial5-III.3-1.png -One thing I really like to do is to set different foreground and background colors, then turn on Gradient -> Fuzzy. Alternatively, just paint with different colors in succession (bottom-right example). +One thing I really like to do is to set different foreground and background colors, then turn on :menuselection:`Gradient --> Fuzzy`. Alternatively, just paint with different colors in succession (bottom-right example). .. image:: /images/en/Krita-tutorial5-III.3-2.png -Here's some final random stuff. With pixel brushes, you can get all sorts of frill designs by using elongated brushes and setting the dynamics to rotation. You won't get that with Color Smudge Brushes. Instead you'll get something that looks more like... yarn. Which is cool too. Here, I just used oval brushes and rotation -> distance. +Here's some final random stuff. With pixel brushes, you can get all sorts of frill designs by using elongated brushes and setting the dynamics to rotation. You won't get that with Color Smudge Brushes. Instead you'll get something that looks more like... yarn. Which is cool too. Here, I just used oval brushes and :menuselection:`Rotation --> Distance`. .. image:: /images/en/Krita-tutorial5-III.3-3.png @@ -344,7 +344,7 @@ * Contrary to the Smearing mode, you may want to lower opacity for normal round brushes to get a smoother effect, to 0.70 for example. * Vary the brush tip fade value as well. -* When using Scatter or other dynamics, you can choose to set smudge and color values to high or low values, for different outcomes. +* When using :guilabel:`Scatter` or other dynamics, you can choose to set smudge and color values to high or low values, for different outcomes. .. image:: /images/en/Krita-tutorial5-III.4.png @@ -356,7 +356,7 @@ * Paint then smudge, for mostly texture transitions * Or build up transitions by using intermediate color values -If you want even smoother effects, well, just use Blur. Gaussian blur to be exact. +If you want even smoother effects, well, just use blur. Gaussian blur to be exact. .. image:: /images/en/Krita-tutorial5-III.5.png diff --git a/reference_manual/dockers/advanced_color_selector.rst b/reference_manual/dockers/advanced_color_selector.rst --- a/reference_manual/dockers/advanced_color_selector.rst +++ b/reference_manual/dockers/advanced_color_selector.rst @@ -40,23 +40,23 @@ HSI This stands for Hue, Saturation and Intensity. Unlike HSL, this one determine the intensity as the sum of total rgb components. Yellow (1,1,0) has higher intensity than blue (0,0,1) but is the same intensity as cyan (0,1,1). HSY' - Stands for Hue, Saturation, Luma, with Luma being an RGB approximation of true luminosity. (Luminosity being the measurement of relative lightness). HSY' uses the Luma Coefficients, like [http://en.wikipedia.org/wiki/Rec._709 Rec 709], to calculate the Luma. Due to this, HSY' can be the most intuitive selector to work with, or the most confusing. + Stands for Hue, Saturation, Luma, with Luma being an RGB approximation of true luminosity. (Luminosity being the measurement of relative lightness). HSY' uses the Luma Coefficients, like `Rec 709 `_, to calculate the Luma. Due to this, HSY' can be the most intuitive selector to work with, or the most confusing. Then, under shape, you can select one of the shapes available within that colour model. .. note:: - Triangle is in all colour models because to a certain extent, it is a wildcard shape: All colour models look the same in a equilateral triangle selector. + Triangle is in all colour models because to a certain extent, it is a wildcard shape: All colour models look the same in an equilateral triangle selector. Luma Coefficients ~~~~~~~~~~~~~~~~~ -This allows you to edit the Luma coefficients for the HSY model selectors to your leisure. Want to use [http://en.wikipedia.org/wiki/Rec._601 Rec 601] instead of Rec 709? These boxes allow you to do that! +This allows you to edit the Luma coefficients for the HSY model selectors to your leisure. Want to use `Rec 601 `_ instead of Rec 709? These boxes allow you to do that! By default, the Luma coefficients should add up to 1 at maximum. Gamma - The HSY selector is linearised, this setting allows you to choose how much gamma is applied to the Luminosity for the gui element. 1.0 is fully linear, 2.2 is default. + The HSY selector is linearised, this setting allows you to choose how much gamma is applied to the Luminosity for the gui element. 1.0 is fully linear, 2.2 is the default. Color Space ~~~~~~~~~~~ @@ -72,7 +72,7 @@ When docker resizes ~~~~~~~~~~~~~~~~~~~ -This determines the behavior of the widget as it become smaller. +This determines the behavior of the widget as it becomes smaller. Change to Horizontal This'll arrange the shade selector horizontal to the main selector. Only works with the MyPaint shade selector diff --git a/reference_manual/filters.rst b/reference_manual/filters.rst --- a/reference_manual/filters.rst +++ b/reference_manual/filters.rst @@ -8,7 +8,7 @@ Filters are unique to digital painting in terms of complexity, and their part of the painting pipeline. Some artists only use filters to adjust their colours a little. Others, using Filter Layers and Filter Masks use them to dynamically update a part of an image to be filtered. This way, they can keep the original underneath without changing the original image. This is a part of a technique called 'non-destructive' editing. -Filters can be accessed via the Filter menu. Krita has two types of filters: Internal, and G'MIC filters. +Filters can be accessed via the :guilabel:`Filters` menu. Krita has two types of filters: Internal and G'MIC filters. Internal filters are often multithreaded, and can thus be used with the filter brush or the adjustment filters. diff --git a/reference_manual/tools/text.rst b/reference_manual/tools/text.rst --- a/reference_manual/tools/text.rst +++ b/reference_manual/tools/text.rst @@ -52,7 +52,7 @@ You can use the Text tool to first create a text box. There are a few options in the tool options if you want to customize how the text will be adding. You will need to drag a rectangle on the canvas to create the text area. There is no word wrapping, so for now the box you draw will not have an effect on the results. Once your text is created, you can edit the text from two ways: #. Select the text with the shape selection tool (first tool). Press the :kbd:`Enter` key. The text editor will appear. - #. Select the text with the shape selection tool (first tool). Then click the Text tool. In the tool options there is an "Edit Text" button. When you click that the text editor window will appear. + #. Select the text with the shape selection tool (first tool). Then click the Text tool. In the tool options there is an :guilabel:`Edit Text` button. When you click that the text editor window will appear. Editing If you are unfamiliar with the way svg text works, use the rich text tab, it will allow you to edit the text as you see it, at the cost of not having all functionality. diff --git a/untranslatable_pages/reporting_bugs.rst b/untranslatable_pages/reporting_bugs.rst --- a/untranslatable_pages/reporting_bugs.rst +++ b/untranslatable_pages/reporting_bugs.rst @@ -91,7 +91,7 @@ - Operating system: fill in the requisite field in the bug tracker's form - Version: fill in the requisite field in the bug tracker's form -- Hardware information: copy the information from the Help -> System information for Bug Reports window into your report. Note how many displays you have. +- Hardware information: copy the information from the :menuselection:`Help --> System information` for Bug Reports window into your report. Note how many displays you have. - If you are using a drawing tablet, tell us the brand and type. - Tell us what kind of image you were working on: the size, the resolution, the color model and channel depth. - If you are reporting a crash, attach a crash log. Follow `this link `_ to learn how to get a crash log on Windows. On Linux, follow your distribution's instructions to install debug symbols if you have installed Krita from a distribution package. It is not possible to create a useful crash log with Linux appimages. diff --git a/user_manual/animation.rst b/user_manual/animation.rst --- a/user_manual/animation.rst +++ b/user_manual/animation.rst @@ -30,8 +30,8 @@ ---------------- To create an animation curve (currently only for opacity) expand the -“New Frame” button in the “Animation” dock and click “Add Opacity -Keyframe”. You can now edit the keyframed value for opacity directly in +:guilabel:`New Frame` button in the :guilabel:`Animation` dock and click :guilabel:`Add Opacity +Keyframe`. You can now edit the keyframed value for opacity directly in the “Layers” dock, adding more keyframes will by default fade from the last to the next upcoming keyframe in the timeline over the frames between them. See :ref:`animation curves ` for details @@ -79,9 +79,9 @@ In the second tab, we choose a nice background color, and set the background to canvas-color. This means that Krita will automatically fill in any transparent bits with the background color. You can change this in :menuselection:`image --> image properties`. This seems to be most useful to people doing animation, as the layer you do animation on MUST be semi-transparent to get onion skinning working. .. note:: - Krita has a bunch of functionality for meta-data, starting at the :guilabel:`create document` screen. The title will be automatically used as a suggestion for saving and the description can be used by databases, or for you to leave comments behind. Not many people use it individually, but it can be useful for working in larger groups. + Krita has a bunch of functionality for meta-data, starting at the :guilabel:`Create Document` screen. The title will be automatically used as a suggestion for saving and the description can be used by databases, or for you to leave comments behind. Not many people use it individually, but it can be useful for working in larger groups. -Then hit create! +Then hit :guilabel:`Create`! Then, to get all the necessary tools for animation, select the workspace switcher: @@ -122,7 +122,7 @@ .. image:: /images/en/Introduction_to_animation_06.png We can make it animatable by adding a frame to the timeline. |mouseright| a frame in -the timeline to get a context menu. Choose New Frame +the timeline to get a context menu. Choose :guilabel:`New Frame`. .. image:: /images/en/Introduction_to_animation_07.png @@ -217,8 +217,8 @@ .. image:: /images/en/Introduction_to_animation_18.png -You can show any given layer in the timeline by doing on the layer in -the layer docker, and toggling :guilabel:`show in timeline`. +You can show any given layer in the timeline by doing |mouseright| on the layer in +the layer docker, and toggling :guilabel:`Show in Timeline`. .. image:: /images/en/Introduction_to_animation_19.png diff --git a/user_manual/drawing_tablets.rst b/user_manual/drawing_tablets.rst --- a/user_manual/drawing_tablets.rst +++ b/user_manual/drawing_tablets.rst @@ -99,9 +99,9 @@ Certain tablets using n-trig, like the Surface Pro, have two types of drivers. One is native, n-trig and the other one is called wintab. -Since 3.3, Krita can use windows ink style drivers, just go to +Since 3.3, Krita can use Windows Ink style drivers, just go to :menuselection:`Settings --> Configure Krita --> Tablet Settings` and -toggle the "Windows 8+ pointer input" there. You don't need to install +toggle the :guilabel:`Windows 8+ Pointer Input` there. You don't need to install the wintab drivers anymore for n-trig based pens. Windows 10 updates @@ -127,7 +127,7 @@ a time. So be sure to deinstall the previous driver before installing the one that comes with the tablet you want to use. Other operating systems are a bit better about this, but even Linux, where the drivers -are often preinstalled, cant run two tablets with different drivers at +are often preinstalled, can't run two tablets with different drivers at once. Interfering software @@ -153,12 +153,12 @@ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you have a situation where trying to draw keeps bringing up the -pop-up palette on windows, then the problem might be flicks. These are a -type of gesture, a bit of windows functionality that allows you to make +pop-up palette on Windows, then the problem might be flicks. These are a +type of gesture, a bit of Windows functionality that allows you to make a motion to serve as a keyboard shortcut. Windows automatically turns these on when you install tablet drivers, because the people who made -this part of windows forgot that people also draw with computers. So you -will need to turn it off in the windows flicks configuration. +this part of Windows forgot that people also draw with computers. So you +will need to turn it off in the Windows flicks configuration. Wacom Double Click Sensitivity (Straight starts of lines) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~