diff --git a/contributors_manual/krita_manual_readme.rst b/contributors_manual/krita_manual_readme.rst --- a/contributors_manual/krita_manual_readme.rst +++ b/contributors_manual/krita_manual_readme.rst @@ -190,7 +190,8 @@ Proofreading results for old pages will be considered as bugfixes and thus will go into the ``master`` branch and merged into the ``draft`` branch as necessary. Before the ``draft`` branch is merged for a given release: -* the master branch will be tagged with the old version. + +* The master branch will be tagged with the old version. * The draft branch is first double checked that it has updated version number and updated epub cover. The ``draft`` branch will not be merged until the day before a release to keep the pages in tact for long enough. diff --git a/reference_manual/brushes/brush_engines/bristle_engine.rst b/reference_manual/brushes/brush_engines/bristle_engine.rst --- a/reference_manual/brushes/brush_engines/bristle_engine.rst +++ b/reference_manual/brushes/brush_engines/bristle_engine.rst @@ -43,13 +43,15 @@ The core of this particular brush-engine. Scale - Think of it as pressing down on a brush to make the bristles further apart. + Think of it as pressing down on a brush to make the bristles further apart. + * Larger values basically give you larger brushes and larger bristle spacing. For example, a value of 4 will multiply your base brush size by 4, but the bristles will be 4 times more spaced apart. * Use smaller values if you want a "dense" brush, i.e. you don't want to see so many bristles within the center. * Negative values have the same effect as corresponding positive values: -1.00 will look like 1.00, etc. Random Offset Adds a jaggy look to the trailing lines. + * At 0.00, all the bristles basically remain completely parallel. * At other values, the bristles are offset randomly. Large values will increase the brush size a bit because of the bristles spreading around, but not by much. * Negative values have the same effect as corresponding positive values. @@ -62,6 +64,7 @@ Mouse Pressure This one maps "Scale" to mouse speed, thus simulating pressure with a graphics tablet! + * Rather, it uses the "distance between two events" to determine scale. Faster drawing, larger distances. * This doesn't influence the "pressure" input for anything else (size, opacity, rotation etc.) so you still have to map those independently to something else. Threshold @@ -102,6 +105,7 @@ Weighted saturation. Works by modifying the saturation with the following: + * Pressure weight * Bristle length weight * Bristle ink amount weight diff --git a/reference_manual/brushes/brush_engines/color_smudge_engine.rst b/reference_manual/brushes/brush_engines/color_smudge_engine.rst --- a/reference_manual/brushes/brush_engines/color_smudge_engine.rst +++ b/reference_manual/brushes/brush_engines/color_smudge_engine.rst @@ -105,6 +105,7 @@ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The Color Smudge Brush offers 2 modes, accessible from the Smudge Rate section: + * Smearing: This mode mixes colors by smudging ("smearing") the area underneath. * Dulling: In his mode, the brush "picks up" the color underneath it, mixes it with its own color, then paints with it. @@ -118,10 +119,12 @@ .. image:: /images/en/Krita-tutorial5-I.2.png Common behaviors: + * Unchecking the smudge rate function sets smudge rate to 1.00 (not 0.00) * Opacity: Below 0.50, there is practically no smudging left: keep opacity over 0.50. Differences: + * Spacing with Smearing: the lower the spacing, the smoother the effect, so for smearing with a round brush you may prefer a value of 0.05 or less. Spacing affects the length of the smudge trail, but to a much lesser extent. The "strength" of the effect remains more or less the same however. * Spacing with Dulling: the lower the spacing, the stronger the effect: lowering the spacing too much can make the dulling effect too strong (it picks up a color and never lets go of it). The length of the effect is also affected. * Both Smearing and Dulling have a "smudge trail", but in the case of Dulling, the brush shape is preserved. Instead the trail determines how fast the color it picked up is dropped off. @@ -204,11 +207,11 @@ For simple smudging: -# Pick the Color Smudge Brush. You can use either Smearing or Dulling. +* Pick the Color Smudge Brush. You can use either Smearing or Dulling. -# Turn off Color Rate +* Turn off Color Rate -# Smudge away +* Smudge away .. image:: /images/en/Krita-tutorial5-II.2.png @@ -229,6 +232,7 @@ ^^^^^^^^^^^^^^^^^ In this case, what I refer to as "Blending" here is simply using one of the following two dynamics: + * Rotation set to Distance or Fuzzy * And/or Scatter: @@ -256,6 +260,7 @@ ^^^^^^^^^^^^^ Before we get started, notice that you have several possibilities for your set up: + * Shading on the same layer * Shading on a separate layer, possibly making use of alpha-inheritance. The brush blends with the transparency of the layer it's on. This means: @@ -293,6 +298,7 @@ ~~~~~~~~~~~~ Suppose you want more or less smooth color transitions. You can either: + * Color Rate as low as 0.10 for round brushes, higher with non fully opaque brush tips. * Or set the Smudge Rate as low as 0.10 instead. * Or a combination of the two. Please try yourself for the output you like best. @@ -303,6 +309,7 @@ .. image:: /images/en/Krita-tutorial5-III.2-1.png This remains, in fact, a so-so way of making smooth transitions. It's best to build up intermediate values instead. Here: + * I first passed over the blue area three times with a red color. I select 3 shades. * I color picked each of these values with Ctrl+click, then used them in succession @@ -313,9 +320,10 @@ Many of the included color smudge brush presets produce a thick oil paint-like effect. This is mainly achieved with the Smearing mode on. Basically: + * Smearing mode with high smudge and color rates -** Both at 0.50 are fine for normal round brushes or fully opaque predefined brushes -** Up to 1.00 each for brushes with less density or non fully-opaque predefined brushes + * Both at 0.50 are fine for normal round brushes or fully opaque predefined brushes + * Up to 1.00 each for brushes with less density or non fully-opaque predefined brushes * Add Size/Rotation/Scatter dynamics as needed. When you do this, increase smudge and color rates to compensate for increased color mixing. @@ -333,6 +341,7 @@ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When I say "digital watercolor", it refers to a style often seen online, i.e. a soft, smooth shading style rather than realistic watercolor. For this you mostly need the Dulling mode. A few things: + * Contrary to the Smearing mode, you may want to lower opacity for normal round brushes to get a smoother effect, to 0.70 for example. * Vary the brush tip fade value as well. * When using Scatter or other dynamics, you can choose to set smudge and color values to high or low values, for different outcomes. diff --git a/reference_manual/brushes/brush_engines/spray_brush_engine.rst b/reference_manual/brushes/brush_engines/spray_brush_engine.rst --- a/reference_manual/brushes/brush_engines/spray_brush_engine.rst +++ b/reference_manual/brushes/brush_engines/spray_brush_engine.rst @@ -84,7 +84,7 @@ Proportional Locks Width & Height to be the same. Texture - Allows you to pick an image for the