diff --git a/README.md b/README.md --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ Setting up Development Environment ---------------------------------- -You will need Python. I have version 3.6.3. Make sure to install PIP along with the installation. PIP is a manager that is used to install external packages. We will use PIP to install Sphinx. Sphinx is static site generation tool used for documentation purposes. +You will need Python. I have version 3.6.3. Make sure to install PIP along with the installation. PIP is a manager that is used to install external packages. We will use PIP to install Sphinx. Sphinx is a static site generation tool used for documentation purposes. After you install Python bring up a command prompt and type: `python --version` @@ -70,7 +70,7 @@ ------------------------------- -To build out a specific language we need to specify which language to output and then build. This can be done with the following commands: +To build out a specific language we need to specify which language to output and then build. This can be done with the following commands: On Windows: @@ -97,7 +97,7 @@ Using multiple languages at once -------------------------------- -To be able to have multiple langauges at once, we will start to use a "dist" folder. The basic ideas is that after Sphinx builds out the documentation for a language, it will copy the files out to a new location that is in its language code. +To be able to have multiple languages at once, we will start to use a "dist" folder. The basic idea is that after Sphinx builds out the documentation for a language, it will copy the files out to a new location that is in its language code. To copy the files to the dist folder use the following command: @@ -112,7 +112,7 @@ cp -R _build/html dist/de/ ``` -You should see all the documentation files in the dist folder inside its language folder. We only need the stuff inside the html folder as the other folder are for helping with translation. Change the language like in the above step and do the same process for all languages. +You should see all the documentation files in the dist folder inside its language folder. We only need the stuff inside the html folder as the other folders are for helping with translation. Change the language like in the above step and do the same process for all languages. Switching languages for the site -------------------------------- @@ -151,13 +151,13 @@ Mine says MiKTeX-pdfTeX 2.9.6642 (1.40.19). If you don't see it you either didn't install it or you need to open a new command prompt window for Windows to see the newly installed tool. -Still in your command prompt, go into your _build directory, then the latex folder. Run this command to generate the PDF: `pdflatex --outuput-directory=./output kritaManual.tex' +Still in your command prompt, go into your _build directory, then the latex folder. Run this command to generate the PDF: `pdflatex --output-directory=./output kritaManual.tex' The "kritaManual.tex" is the file in your latex folder. #### Linux: -The linux latex installation requires 1 gb to be spend on latex... I kid you not. +The linux latex installation requires 1 gb to be spent on latex... I kid you not. Kubuntu 17.10: ``` diff --git a/contributors_manual/optimising_images.rst b/contributors_manual/optimising_images.rst --- a/contributors_manual/optimising_images.rst +++ b/contributors_manual/optimising_images.rst @@ -32,14 +32,14 @@ Linux ~~~~~ -Both Gnome and KDE have decent screenshot tools showing up by default when using the PrtSc key, as well do other popular desktop enviroments. If, for whatever reason, you have no +Both Gnome and KDE have decent screenshot tools showing up by default when using the PrtSc key, as well do other popular desktop environments. If, for whatever reason, you have no ImageMagick With imagemagick, you can use the following command:: import -depth 8 -dither -While we should minimize the amount of gifs in the manual for a variety of accesibility reasons, you sometimes still need to make gifs and short videos. Furthermore, gifs are quite nice to show off features with release notes. +While we should minimize the amount of gifs in the manual for a variety of accessibility reasons, you sometimes still need to make gifs and short videos. Furthermore, gifs are quite nice to show off features with release notes. For making short gifs, you can use the following programs: @@ -108,7 +108,7 @@ This will try the most common methods. Add ``-brute`` to try out all methods. `Optipng `_ - Another lossless PNG compressor which can be run after using PNGQuant, it is apparantly originally a fork of png crush. + Another lossless PNG compressor which can be run after using PNGQuant, it is apparently originally a fork of png crush. Usage:: optipng image.png diff --git a/general_concepts/colors/profiling_and_callibration.rst b/general_concepts/colors/profiling_and_callibration.rst --- a/general_concepts/colors/profiling_and_callibration.rst +++ b/general_concepts/colors/profiling_and_callibration.rst @@ -10,11 +10,11 @@ - Troy Sobotka :license: GNU free documentation license 1.3 or later. -.. index:: Color, Profiling, Callibration -.. _profiling_and_callibration: +.. index:: Color, Profiling, Calibration +.. _profiling_and_calibration: =========================== -Profiling and Callibration: +Profiling and Calibration: =========================== So to make it simple, a color profile is just a file defining a set of colors inside a pure XYZ color cube. diff --git a/general_concepts/file_formats/lossy_lossless.rst b/general_concepts/file_formats/lossy_lossless.rst --- a/general_concepts/file_formats/lossy_lossless.rst +++ b/general_concepts/file_formats/lossy_lossless.rst @@ -19,7 +19,7 @@ When we compress a file, we do this because we want to temporarily make it smaller(like for sending over email), or we want to permanently make it smaller(like for showing images on the internet). -*Lossless* compression techniques are for when we want to *temporarily* reduce information. As the name implies, they compress without losing information. In text, the use of abbrevations is a good example of a lossless compression technique. Everyone knows 'etc.' expands to 'etcetera', meaning that you can half the 8 character long 'etcetera' to the four character long 'etc.'. +*Lossless* compression techniques are for when we want to *temporarily* reduce information. As the name implies, they compress without losing information. In text, the use of abbreviations is a good example of a lossless compression technique. Everyone knows 'etc.' expands to 'etcetera', meaning that you can half the 8 character long 'etcetera' to the four character long 'etc.'. Within image formats, examples of such compression is by for example 'indexed' color, where we make a list of available colors in an image, and then assign a single number to them. Then, when describing the pixels, we only write down said number, so that we don't need to write the color definition over and over. @@ -35,4 +35,4 @@ .. seealso:: - If you're interested in different compression techniques, `Wikipedia's page(s) on image compression `_ are very good, if not a little technical. \ No newline at end of file + If you're interested in different compression techniques, `Wikipedia's page(s) on image compression `_ are very good, if not a little technical. diff --git a/reference_manual/brushes/brush_engines/color_smudge_engine.rst b/reference_manual/brushes/brush_engines/color_smudge_engine.rst --- a/reference_manual/brushes/brush_engines/color_smudge_engine.rst +++ b/reference_manual/brushes/brush_engines/color_smudge_engine.rst @@ -344,7 +344,7 @@ You can: -* Paint then smudge, for mostly textury transitions +* Paint then smudge, for mostly texture transitions * Or build up transitions by using intermediate color values If you want even smoother effects, well, just use Blur. Gaussian blur to be exact. diff --git a/reference_manual/brushes/brush_settings/brush_tips.rst b/reference_manual/brushes/brush_settings/brush_tips.rst --- a/reference_manual/brushes/brush_settings/brush_tips.rst +++ b/reference_manual/brushes/brush_settings/brush_tips.rst @@ -39,7 +39,7 @@ .. image:: /images/en/Krita_29_brushengine_brushtips_default.png Soft - This one's fade is controled by a curve! + This one's fade is controlled by a curve! .. image:: /images/en/Krita_2_9_brushengine_brushtips_soft.png Gaussian diff --git a/reference_manual/brushes/brush_settings/options.rst b/reference_manual/brushes/brush_settings/options.rst --- a/reference_manual/brushes/brush_settings/options.rst +++ b/reference_manual/brushes/brush_settings/options.rst @@ -184,7 +184,7 @@ Ratio ----- -Allows you to change the ratio of the brush and bind it to parameters. This also works for predifined brushes. +Allows you to change the ratio of the brush and bind it to parameters. This also works for predefined brushes. .. image:: /images/en/Krita_3_0_1_Brush_engine_ratio.png diff --git a/reference_manual/layers_and_masks/clone_layers.rst b/reference_manual/layers_and_masks/clone_layers.rst --- a/reference_manual/layers_and_masks/clone_layers.rst +++ b/reference_manual/layers_and_masks/clone_layers.rst @@ -24,7 +24,7 @@ Example uses of Clone Layers. ----------------------------- -For example, if you were painting a picture of some magic person and wanted to create a glow around them that was updated as you updated your charachter, you could: +For example, if you were painting a picture of some magic person and wanted to create a glow around them that was updated as you updated your character, you could: #. Have a Paint Layer where you draw your character #. Use the Clone Layer feature to create a clone of the layer that you drew your character on diff --git a/reference_manual/layers_and_masks/file_layers.rst b/reference_manual/layers_and_masks/file_layers.rst --- a/reference_manual/layers_and_masks/file_layers.rst +++ b/reference_manual/layers_and_masks/file_layers.rst @@ -25,7 +25,7 @@ Scale to Image Size Scales the file layer to fit exactly within the canvas boundaries of the image. Adapt to image resolution - If the imported layer and the image have a different resolution, it'll scale the filelayer by scaling it's resolution. In other words, import a 600dpi A4 image onto a 300dpi A4 image, and the filelayer will be scaled to fit precisely on the 300dpi image. Useful for comics, where the ink-layer is prefered to be at a higher resolution than the colors. + If the imported layer and the image have a different resolution, it'll scale the filelayer by scaling it's resolution. In other words, import a 600dpi A4 image onto a 300dpi A4 image, and the filelayer will be scaled to fit precisely on the 300dpi image. Useful for comics, where the ink-layer is preferred to be at a higher resolution than the colors. File Layers can currently not be painted on. If you want to transform a file layer, you need to apply a transformation mask to it and use that. diff --git a/reference_manual/linux_command_line.rst b/reference_manual/linux_command_line.rst --- a/reference_manual/linux_command_line.rst +++ b/reference_manual/linux_command_line.rst @@ -80,7 +80,7 @@ Open template ------------- -Open krita and automatically open the given template(s). This allows you to, for example, create a shortcut to Krita that opens a given template, so you can get to work immidiately! +Open krita and automatically open the given template(s). This allows you to, for example, create a shortcut to Krita that opens a given template, so you can get to work immediately! ``krita --template templatename.desktop`` diff --git a/reference_manual/main_menu/window_menu.rst b/reference_manual/main_menu/window_menu.rst --- a/reference_manual/main_menu/window_menu.rst +++ b/reference_manual/main_menu/window_menu.rst @@ -22,7 +22,7 @@ New View Make a new view of the given document. You can have different zoom or rotation on these. Workspace - A convenient acces panel to the :ref:`resource_workspaces`. + A convenient access panel to the :ref:`resource_workspaces`. Close Close the current view. Close All diff --git a/reference_manual/preferences/general_settings.rst b/reference_manual/preferences/general_settings.rst --- a/reference_manual/preferences/general_settings.rst +++ b/reference_manual/preferences/general_settings.rst @@ -184,7 +184,7 @@ .. versionadded:: 4.1 Save session when Krita closes - Save the current open windows, documents and the like into the cuurrent session when closing Krita so you can resume where you left off. + Save the current open windows, documents and the like into the current session when closing Krita so you can resume where you left off. .. versionadded:: 4.1 Autosave Every Here the user can specify how often Krita should autosave the file, you can tick the checkbox to turn it off. For Windows these files are saved in the %TEMP% directory. If you are on Linux it is stored in /home/'username'. diff --git a/reference_manual/preferences/performance_settings.rst b/reference_manual/preferences/performance_settings.rst --- a/reference_manual/preferences/performance_settings.rst +++ b/reference_manual/preferences/performance_settings.rst @@ -72,7 +72,7 @@ Debug logging for brush rendering speed. Will show numbers indicating how fast the last brush stroke was on canvas. Disable vector optimisations(For AMD CPUs) - Vector optimisations are a special way of asking the CPU to do maths, these have names such as SIMD and AVX. These optimisations can make Krita a lt faster when painting, except when you have a AMD CPU under windows. There seems to be something strange going on there, so just deactive them then. + Vector optimisations are a special way of asking the CPU to do maths, these have names such as SIMD and AVX. These optimisations can make Krita a lt faster when painting, except when you have a AMD CPU under windows. There seems to be something strange going on there, so just deactivate them then. Enable Progress Reporting This allows you to toggle the progress reporter, which is a little feedback progress bar that shows up in the status bar when you let Krita do heavy operations, such as heavy filters or big strokes. The red icon next to the bar will allow you to cancel your operation. This is on by default, but as progress reporting itself can take up some time, you can switch it off here. Performance logging diff --git a/reference_manual/tools/transform.rst b/reference_manual/tools/transform.rst --- a/reference_manual/tools/transform.rst +++ b/reference_manual/tools/transform.rst @@ -150,7 +150,7 @@ Continuous Transform -------------------- -If you apply a transformation, and try to start a new one directly afterwards, Krita will attempt to recall the previous transform, so you can continue it. This is the *continuous transform*. You can press :kbd:`Esc` to cancel this and start a new transform, or presset :guilabel:`reset` in the tool options while no transform is active. +If you apply a transformation, and try to start a new one directly afterwards, Krita will attempt to recall the previous transform, so you can continue it. This is the *continuous transform*. You can press :kbd:`Esc` to cancel this and start a new transform, or preset :guilabel:`reset` in the tool options while no transform is active. Transformation Masks -------------------- diff --git a/tutorials/common_workflows.rst b/tutorials/common_workflows.rst --- a/tutorials/common_workflows.rst +++ b/tutorials/common_workflows.rst @@ -29,7 +29,7 @@ :alt: speedpaint of pepper and carrot by deevad (David Revoy) :width: 800 -Artwork by David Revoy, licence : `CC-BY `_ +Artwork by David Revoy, license : `CC-BY `_ You can view the recorded speed painting demo for the above image `on Youtube `_. diff --git a/tutorials/krita-brush-tips/sculpt-paint-brush.rst b/tutorials/krita-brush-tips/sculpt-paint-brush.rst --- a/tutorials/krita-brush-tips/sculpt-paint-brush.rst +++ b/tutorials/krita-brush-tips/sculpt-paint-brush.rst @@ -24,16 +24,16 @@ .. image:: /images/en/brush-tips/Painter-sculpt-brush-01.png :alt: brush setting dialog to get started -Then, the trick is to go into **Opacity**, untoggle **Pressure** from the sensors, toggle **Fade** and then reverse the curve as shown above. Make sure that the curve ends a little above the bottom-right, so that you are aways painting something. Otherwise, the smudge won't work. +Then, the trick is to go into **Opacity**, untoggle **Pressure** from the sensors, toggle **Fade** and then reverse the curve as shown above. Make sure that the curve ends a little above the bottom-right, so that you are always painting something. Otherwise, the smudge won't work. This'll make the color rate decrease and turn it into a smudge brush as the stroke continues: .. image:: /images/en/brush-tips/Painter-sculpt-brush-02.png :alt: remove pressure from opacity parameter and add fade. The **Fade** sensor will base the stroke length on brush size. The **Distance** sensor will base it on actual pixels, and the **Time** on actual seconds. -Then, select :menuselection:`Brushtip --> Predfined` and select the default *A_Angular_Church_HR* brushtip. +Then, select :menuselection:`Brushtip --> Predefined` and select the default *A_Angular_Church_HR* brushtip. .. image:: /images/en/brush-tips/Painter-sculpt-brush-03.png :alt: select the Angular church brush tip diff --git a/untranslatable_pages/cmake_settings_for_developers.rst b/untranslatable_pages/cmake_settings_for_developers.rst --- a/untranslatable_pages/cmake_settings_for_developers.rst +++ b/untranslatable_pages/cmake_settings_for_developers.rst @@ -62,7 +62,7 @@ KRITA_DEVS ---------- -This is to be used with the Debug CMAKE_BUILD_TYPE, to re-enable optimizations that make it possible to actualy work with Krita. By default, Debug disables all compiler optimizations, and Krita needs those. +This is to be used with the Debug CMAKE_BUILD_TYPE, to re-enable optimizations that make it possible to actually work with Krita. By default, Debug disables all compiler optimizations, and Krita needs those. PYQT_SIP_DIR_OVERRIDE diff --git a/user_manual/layers_and_masks.rst b/user_manual/layers_and_masks.rst --- a/user_manual/layers_and_masks.rst +++ b/user_manual/layers_and_masks.rst @@ -158,7 +158,7 @@ button, Just hide the filter or mask you have your initial image. You can add various filters to a layer with Filter mask, or add Filter -layer which will affect the whole image. Layers can also be transformed non-destructively with the transformation masks, and even have portions temporarily hidden with a Transparenct Mask. Non-destructive effects like these are very useful when you change your mind later, or need to make a set of variations of an given image. +layer which will affect the whole image. Layers can also be transformed non-destructively with the transformation masks, and even have portions temporarily hidden with a Transparent Mask. Non-destructive effects like these are very useful when you change your mind later, or need to make a set of variations of an given image. .. note:: You can merge all visible layers by selecting everything first :menuselection:`Layer --> Select --> Visible Layers`. Then Combine them all by merging :menuselection:`Layer --> Merge with Layer Below`. diff --git a/user_manual/python_scripting/introduction_to_python_scripting.rst b/user_manual/python_scripting/introduction_to_python_scripting.rst --- a/user_manual/python_scripting/introduction_to_python_scripting.rst +++ b/user_manual/python_scripting/introduction_to_python_scripting.rst @@ -76,7 +76,7 @@ This will open up a new document. Clearly Python gives you quite a lot of control to automate Krita. Over time we expect the community to write all kinds of scripts that you can use simply by pasting them in the scripter. -But what if you want to write new commands for yourself? The best place to start is very simple: search for examples written by other people! You can save a lot of time if someone else has written code that you can base your work on. It's also worth looking through the python plugins, which are located in /share/krita/pykrita. Ther's also a step by step guide for :ref:`krita_python_plugin_howto` here in the manual. +But what if you want to write new commands for yourself? The best place to start is very simple: search for examples written by other people! You can save a lot of time if someone else has written code that you can base your work on. It's also worth looking through the python plugins, which are located in /share/krita/pykrita. There's also a step by step guide for :ref:`krita_python_plugin_howto` here in the manual. But it's likely that you need more information. For that, we will need see what's hidden behind the asterisk when you ``import * from Krita``. To learn what Krita functions that are available and how to use them, you will want to go for Krita API reference documentation. diff --git a/user_manual/templates.rst b/user_manual/templates.rst --- a/user_manual/templates.rst +++ b/user_manual/templates.rst @@ -36,7 +36,7 @@ Manga Template. This one is based on Japanese comics, and focuses on a thin vertical gutter and a thick horizontal gutter, ensuring that the reader finished the previous row before heading to the next. Waffle Iron Grid - 12 little panels at you disposal. + 12 little panels at your disposal. Design Templates ~~~~~~~~~~~~~~~~