Fix TODO to follow w3.org standard for shadow-blur
Details
Details
- Reviewers
ngraham - Group Reviewers
Breeze - Commits
- R31:cd04f42432a6: Multiply radius by 0.5 in calculateBlurStdDev()
Diff Detail
Diff Detail
- Repository
- R31 Breeze
- Branch
- shadow-sizes (branched from master)
- Lint
No Linters Available - Unit
No Unit Test Coverage - Build Status
Buildable 8508 Build 8526: arc lint + arc unit
Comment Actions
Makes sense to do this while we're tweaking the appearance of the shadows for 5.16 anyway.
Comment Actions
so in order to not break existing shadow
So won't this break existing shadow parameters?
Comment Actions
Sorry, we had discussed this with @zzag in the VDG room and I (perhaps erroneously?) left with the impression that this was set at its previous value to preserve a certain look-and-feel, and was therefore something we could change since we were adjusting that look-and-feel elsewhere. I did test it and didn't notice any visual regressions.
Can you clarify what problems this change causes?