Multiply radius by 0.5 in calculateBlurStdDev()
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Authored by ndavis on Feb 18 2019, 10:06 PM.

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Summary

Fix TODO to follow w3.org standard for shadow-blur

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R31 Breeze
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shadow-sizes (branched from master)
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ndavis created this revision.Feb 18 2019, 10:06 PM
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ndavis requested review of this revision.Feb 18 2019, 10:06 PM
ndavis retitled this revision from Multiply radius by 0.5 in calculateBlurStdDev to Multiply radius by 0.5 in calculateBlurStdDev().Feb 18 2019, 10:06 PM
ngraham accepted this revision.Feb 18 2019, 10:35 PM
ngraham added a subscriber: ngraham.

Makes sense to do this while we're tweaking the appearance of the shadows for 5.16 anyway.

This revision is now accepted and ready to land.Feb 18 2019, 10:35 PM
This revision was automatically updated to reflect the committed changes.

so in order to not break existing shadow

So won't this break existing shadow parameters?

zzag added a subscriber: zzag.Feb 18 2019, 11:22 PM

Please revert this change.

Sorry, we had discussed this with @zzag in the VDG room and I (perhaps erroneously?) left with the impression that this was set at its previous value to preserve a certain look-and-feel, and was therefore something we could change since we were adjusting that look-and-feel elsewhere. I did test it and didn't notice any visual regressions.

Can you clarify what problems this change causes?