diff --git a/autotests/folding/test.fbs.fold b/autotests/folding/test.fbs.fold new file mode 100644 --- /dev/null +++ b/autotests/folding/test.fbs.fold @@ -0,0 +1,33 @@ +// Example IDL file for our monster's schema. + +namespace MyGame.Sample; + +enum Color:byte { Red = 0, Green, Blue = 2 } + +union Equipment { Weapon } // Optionally add more tables. + +struct Vec3 { + x:float; + y:float; + z:float; +} + +table Monster { + pos:Vec3; // Struct. + mana:short = 150; + hp:short = 100; + name:string; + friendly:bool = false (deprecated); + inventory:[ubyte]; // Vector of scalars. + color:Color = Blue; // Enum. + weapons:[Weapon]; // Vector of tables. + equipped:Equipment; // Union. + path:[Vec3]; // Vector of structs. +} + +table Weapon { + name:string; + damage:short; +} + +root_type Monster; diff --git a/autotests/html/test.fbs.html b/autotests/html/test.fbs.html new file mode 100644 --- /dev/null +++ b/autotests/html/test.fbs.html @@ -0,0 +1,40 @@ + +
+ ++// Example IDL file for our monster's schema. + +namespace MyGame.Sample; + +enum Color:byte { Red = 0, Green, Blue = 2 } + +union Equipment { Weapon } // Optionally add more tables. + +struct Vec3 { + x:float; + y:float; + z:float; +} + +table Monster { + pos:Vec3; // Struct. + mana:short = 150; + hp:short = 100; + name:string; + friendly:bool = false (deprecated); + inventory:[ubyte]; // Vector of scalars. + color:Color = Blue; // Enum. + weapons:[Weapon]; // Vector of tables. + equipped:Equipment; // Union. + path:[Vec3]; // Vector of structs. +} + +table Weapon { + name:string; + damage:short; +} + +root_type Monster; +diff --git a/autotests/input/test.fbs b/autotests/input/test.fbs new file mode 100644 --- /dev/null +++ b/autotests/input/test.fbs @@ -0,0 +1,33 @@ +// Example IDL file for our monster's schema. + +namespace MyGame.Sample; + +enum Color:byte { Red = 0, Green, Blue = 2 } + +union Equipment { Weapon } // Optionally add more tables. + +struct Vec3 { + x:float; + y:float; + z:float; +} + +table Monster { + pos:Vec3; // Struct. + mana:short = 150; + hp:short = 100; + name:string; + friendly:bool = false (deprecated); + inventory:[ubyte]; // Vector of scalars. + color:Color = Blue; // Enum. + weapons:[Weapon]; // Vector of tables. + equipped:Equipment; // Union. + path:[Vec3]; // Vector of structs. +} + +table Weapon { + name:string; + damage:short; +} + +root_type Monster; diff --git a/autotests/reference/test.fbs.ref b/autotests/reference/test.fbs.ref new file mode 100644 --- /dev/null +++ b/autotests/reference/test.fbs.ref @@ -0,0 +1,33 @@ +