Glow textures already have the red, green, and blue channels
premultiplied by the alpha component (because of QImage), thus we can't
use GL_SRC_ALPHA for sfactor in glBlendFunc.
BUG: 403570
davidedmundson |
KWin |
Glow textures already have the red, green, and blue channels
premultiplied by the alpha component (because of QImage), thus we can't
use GL_SRC_ALPHA for sfactor in glBlendFunc.
BUG: 403570
Before:
After:
Lint OK |
No Unit Test Coverage |
Buildable 7967 | |
Build 7985: arc lint + arc unit |