diff --git a/source/index.rst b/source/index.rst --- a/source/index.rst +++ b/source/index.rst @@ -19,6 +19,7 @@ patterns/navigation/index resources/about resources/contribute + resources/glossary .. Indices and tables diff --git a/source/resources/glossary.rst b/source/resources/glossary.rst new file mode 100644 --- /dev/null +++ b/source/resources/glossary.rst @@ -0,0 +1,35 @@ +Glossary +======== + +- **Human Interface Guidelines**, **HIG** + + A set of recommendations for designing and developing user interfaces for + mobile, desktop, convergent applications and workspace widgets. + +- **User Interface**, **UI** + + Generally, the goal of user interface design is to produce a user interface + which makes it easy, efficient, and enjoyable (user-friendly) to operate a + machine in the way which produces the desired result. This generally means + that the operator needs to provide minimal input to achieve the desired + output, and also that the machine minimizes undesired outputs to the + human. + + *Source*: ``_ + +- **User Experience**, **UX** + + UX refers to a person's emotions and attitudes about using a particular + product, system or service. It includes the practical, experiential, + affective, meaningful and valuable aspects of human–computer interaction + and product ownership. Additionally, it includes a person’s perceptions of + system aspects such as utility, ease of use and efficiency. User experience + may be considered subjective in nature to the degree that it is about + individual perception and thought with respect to the system. User + experience is dynamic as it is constantly modified over time due to + changing usage circumstances and changes to individual systems as well as + the wider usage context in which they can be found. In the end, user + experience is about how the user interacts with and experiences the + product. + + *Source:*: ``_