diff --git a/effects/magnifier/magnifier.cpp b/effects/magnifier/magnifier.cpp --- a/effects/magnifier/magnifier.cpp +++ b/effects/magnifier/magnifier.cpp @@ -166,34 +166,35 @@ GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer(); vbo->reset(); vbo->setColor(QColor(0, 0, 0)); + const QRectF areaF = area; // top frame - verts << area.right() + FRAME_WIDTH << area.top() - FRAME_WIDTH; - verts << area.left() - FRAME_WIDTH << area.top() - FRAME_WIDTH; - verts << area.left() - FRAME_WIDTH << area.top() - 1; - verts << area.left() - FRAME_WIDTH << area.top() - 1; - verts << area.right() + FRAME_WIDTH << area.top() - 1; - verts << area.right() + FRAME_WIDTH << area.top() - FRAME_WIDTH; + verts << areaF.right() + FRAME_WIDTH << areaF.top() - FRAME_WIDTH; + verts << areaF.left() - FRAME_WIDTH << areaF.top() - FRAME_WIDTH; + verts << areaF.left() - FRAME_WIDTH << areaF.top(); + verts << areaF.left() - FRAME_WIDTH << areaF.top(); + verts << areaF.right() + FRAME_WIDTH << areaF.top(); + verts << areaF.right() + FRAME_WIDTH << areaF.top() - FRAME_WIDTH; // left frame - verts << area.left() - 1 << area.top() - FRAME_WIDTH; - verts << area.left() - FRAME_WIDTH << area.top() - FRAME_WIDTH; - verts << area.left() - FRAME_WIDTH << area.bottom() + FRAME_WIDTH; - verts << area.left() - FRAME_WIDTH << area.bottom() + FRAME_WIDTH; - verts << area.left() - 1 << area.bottom() + FRAME_WIDTH; - verts << area.left() - 1 << area.top() - FRAME_WIDTH; + verts << areaF.left() << areaF.top() - FRAME_WIDTH; + verts << areaF.left() - FRAME_WIDTH << areaF.top() - FRAME_WIDTH; + verts << areaF.left() - FRAME_WIDTH << areaF.bottom() + FRAME_WIDTH; + verts << areaF.left() - FRAME_WIDTH << areaF.bottom() + FRAME_WIDTH; + verts << areaF.left() << areaF.bottom() + FRAME_WIDTH; + verts << areaF.left() << areaF.top() - FRAME_WIDTH; // right frame - verts << area.right() + FRAME_WIDTH << area.top() - FRAME_WIDTH; - verts << area.right() + 1 << area.top() - FRAME_WIDTH; - verts << area.right() + 1 << area.bottom() + FRAME_WIDTH; - verts << area.right() + 1 << area.bottom() + FRAME_WIDTH; - verts << area.right() + FRAME_WIDTH << area.bottom() + FRAME_WIDTH; - verts << area.right() + FRAME_WIDTH << area.top() - FRAME_WIDTH; + verts << areaF.right() + FRAME_WIDTH << areaF.top() - FRAME_WIDTH; + verts << areaF.right() << areaF.top() - FRAME_WIDTH; + verts << areaF.right() << areaF.bottom() + FRAME_WIDTH; + verts << areaF.right() << areaF.bottom() + FRAME_WIDTH; + verts << areaF.right() + FRAME_WIDTH << areaF.bottom() + FRAME_WIDTH; + verts << areaF.right() + FRAME_WIDTH << areaF.top() - FRAME_WIDTH; // bottom frame - verts << area.right() + FRAME_WIDTH << area.bottom() + 1; - verts << area.left() - FRAME_WIDTH << area.bottom() + 1; - verts << area.left() - FRAME_WIDTH << area.bottom() + FRAME_WIDTH; - verts << area.left() - FRAME_WIDTH << area.bottom() + FRAME_WIDTH; - verts << area.right() + FRAME_WIDTH << area.bottom() + FRAME_WIDTH; - verts << area.right() + FRAME_WIDTH << area.bottom() + 1; + verts << areaF.right() + FRAME_WIDTH << areaF.bottom(); + verts << areaF.left() - FRAME_WIDTH << areaF.bottom(); + verts << areaF.left() - FRAME_WIDTH << areaF.bottom() + FRAME_WIDTH; + verts << areaF.left() - FRAME_WIDTH << areaF.bottom() + FRAME_WIDTH; + verts << areaF.right() + FRAME_WIDTH << areaF.bottom() + FRAME_WIDTH; + verts << areaF.right() + FRAME_WIDTH << areaF.bottom(); vbo->setData(verts.size() / 2, 2, verts.constData(), NULL); ShaderBinder binder(ShaderTrait::UniformColor);