It's not using any custom shaders anyway
- Group Reviewers
- R242:48771a291229: [Window Thumbnail] Allow using atlas texture
Verified thumbnails still look good
Verified fallback to window icon still looks good
Just re-read. Sorry.
createTextureFromId with CanUseAtlas doesn't make any sense.
It creates a QSGTexture object from an existing GL Texture, it's not creating any atlas or otherwise.
It'll just no-op. So no harm done.